
jozh |

At Level 10 a Witch may select the Major Lesson class feat. The APG lists two lessons, both of which grant a hex and a spell that the witch's familiar learns. The familiar spells learned from both APG major lessons are Level 6 (raise dead, field of life), but at level 10 the witch can only cast level 5 spells.
Have I missed something, or does the witch simply have to wait until level 11 to take advantage of the spell the familiar learns from a major lesson?

WatersLethe |
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I believe you are correct. You will have to wait until level 11 to prepare those spells. PF2 avoids things that change the effective spell level of different spells (like PF1 Summoner getting early access spells, etc).
Don't think of it as a penalty, think of it as increasing the long-term value of that lesson feat, as learning a higher level spell is a bit stronger than the alternative.
It's definitely a bit odd, though.

HammerJack |
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Other spells don't need one, since you don't have a slot to cast them with. Focus spells need that note, because you do have a focus point that you would be able to cast the overlevel spell with, if not for that rule.

Deth Braedon |

To Cast a Spell from a scroll, the spell must appear on your spell list.
on your spell list is broader than known by your familiar
as for ‘you do not have a slot for this spell your familiar knows, so you cannot cast it’, well ...
for me, explicitly stating that is superior to leaving ‘you know this spell but cannot cast it - yet’ to be inferred

WatersLethe |

CRB, p564, wrote:To Cast a Spell from a scroll, the spell must appear on your spell list.on your spell list is broader than known by your familiar
as for ‘you do not have a slot for this spell your familiar knows, so you cannot cast it’, well ...
for me, explicitly stating that is superior to leaving ‘you know this spell but cannot cast it - yet’ to be inferred
But the spells granted by the Lessons might be from a different spell list than your own.

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Having your familiar know those spells probably adds them to your spell list, even if you don't have the slots to cast them yet. This would at least allow you to use scrolls and the like with the spell.
This is a fringe benefit at best, of course.
This is exactly what happens. You add the spell to your list, and if it's from a different tradition from yours you now have the option to automatically cast it off items.
Though a Scroll of Raise Dead is a pretty weird item, so you probably shouldn't buy them. If you got one as loot on the other hand...

WatersLethe |

Under the rules section on spells it says:
"Tradition This entry lists the magical traditions the spell belongs to. Some feats or other abilities might add a spell to your spell list even if you don't follow the listed traditions."
Which, I think the Witch's Lesson feats fall neatly under.

breithauptclan |

There is also this line under Magical Tradition
Your class determines which tradition of magic your spells use. In some cases, such as when a cleric gains spells from their deity or when a sorcerer gets spells from their bloodline, you might be able to cast spells from a different spell list. In these cases, the spell uses your magic tradition, not the list the spell normally comes from.
So not only do the spells get added to your spell list, but they are also cast with your normal proficiency for your tradition, not a lower proficiency or ability bonus because of a different tradition.

breithauptclan |

Note that this only applies when you get the additional spells from a class feat or class feature. If you instead get additional spells because of an ancestry feat or an archetype that is adding its own spells, then the feat will specify what spell list they come from and what proficiency to use when casting them.

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Witch Lessons, Deities, bloodlines, even some feats add spells to your tradition that aren't normally available. They maintain your tradition when you cast them, so for example by using Divine Access my Oracle can cast Teleport as a Divine spell at level 11, which could let me get around restrictions like "No arcane teleportation" or something.