Vailea

Thuàng Nê Luu Sânh's page

73 posts. Alias of Slowdrifter.


Classes/Levels

Female Undine Magus 9 | AL: LG | Init: +9 | Per: +9 | AC 20, T 15, FF 15 | HP: 75/75 | F +9, R +9, W +8 | Arcane pool 7/7 | Hydraulic push 1/1 | Cold resistance 5 | Darkvision 60 ft | Conditions: -

About Thuàng Nê Luu Sânh

Statblock:
NG Undine Magus 9 | AC 20, HP 75/75 | F+9 R+9 W+8 | Init +9, Per +9

Thuàng Nê Luu Sânh - ‘Little wave of the Enlightened Ocean lineage’
Undine magus 9
LG Medium outsider (native)
Initiative +9; Perception +9
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Defence
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AC 20, touch 15, flat-footed 15 (+5 armour + 5 Dex)
HP 75 (9d8 + 18 + 9 FCB)
Fortitude +9 (+6 base + 2 Con + 1 cloak)
Reflex +9 (+3 base + 5 Dex + 1 cloak)
Will +8 (+6 base + 1 Wis + 1 cloak)
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Offence
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Speed 30 feet; swim 30 feet
Initiative +9 (+5 Dex, +4 improved inititative)
Melee +12/+7 +1 scimitar (1d6+5, 18-20/x3), (+6 BAB + 5 Dex + 1 enchantment)
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Statistics
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Str 11, Dex 20, Con 14, Int 16, Wis 12, Cha 8
Base Attack Bonus +6/+1
CMB +6 (6 BAB + 0 Str + 0 size)
CMD 15 (10 + 0 Str + 5 Dex + 0 size = 15)
Languages Common, Undine, Ifrit, Oread, Sylph, Benthic, Maker Script, Geni, Exhume, Eleme
SA cold resistance 5, darkvision 60 feet, hydraulic push 1/day
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Skills and Feats
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Skills
Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (history) +5, Knowledge (planes) +15, Linguistics +8, Perception +9, Perform (dance) +3, Perform (sing) +0, Profession (soldier) +8, Sense Motive +9, Spellcraft +15, Swim +8

The magus’ class skills are Climb (Str), Craft (Int), Fly (Dex), Intimidate (Cha), Knowledge (arcana), Knowledge (dungeoneering) (Int), Knowledge (planes) (Int), Profession (Wis), Ride (Dex), Spellcraft (Int), Swim (Str), and Use Magic Device (Cha).
Skill Ranks Per Level: 2 + Int modifier = 2 + 3 + 1 = 6

Detailed skills
Skill Rank Class Stat Misc Total
Acrobatics 0 0 5 0 = 5
Appraise 0 0 3 0 = 3
Bluff 0 0 -1 0 = -1
Climb 0 0 0 0 = 0
Diplomacy 0 0 -1 0 = 0
Disguise 0 0 -1 0 = -1
Escape Artist 0 0 5 0 = 5
Fly 0 0 5 0 = 5
Heal 0 0 1 0 = 1
Intimidate 0 0 -1 0 = -1
Knowledge (arcana) 1 3 3 0 = 7
Knowledge (dungeoneering) 1 3 3 0 = 7
Knowledge (history) 2 0 3 0 = 5
Knowledge (planes) 9 3 3 0 = 15
Linguistics 5 0 3 0 = 8
Perception 8 0 1 0 = 9
Perform (dance) 4 0 -1 0 = 3
Perform (sing) 1 0 -1 0 = 0
Profession (soldier) 4 3 1 0 = 8
Ride 0 0 5 0 = 5
Sense Motive 5 3 1 0 = 9
Spellcraft 9 3 3 0 = 15
Stealth 0 0 5 0 = 5
Survival 0 0 1 0 = 1
Swim 5 3 0 0 = 8

Feats
Weapon finesse
Dervish dance
Additional traits
Rime spell
Improved initiative
Flickering step

Traits
Iron liver (equipment)
Due to a lucky constitution or frequent exposure, your body is resistant to poison, including alcohol and drugs. You gain a +2 trait bonus on Fortitude saves against poison and drugs, and a +4 trait bonus on Fortitude saves to avoid the effects of alcohol.
Alcohol has always been something of a coping mechanism for Luu Sânh. Whether this is because she can naturally throw off its effects easily, or whether her tolerance has built up as a result of her drinking is not something she has given much thought to.
Magical lineage (magic)
One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait: frostbite. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.
Before her untimely death, Luu Sânh’s mother was renowned as a talented Watersinger with a flair for creative use of spells.
Quantium university graduate (region)
You graduated from one of Quantium’s justly famous arcane academies, and the rigorous program of study has honed your mind. You gain a +2 trait bonus on concentration checks when casting arcane spells.
Luu Sânh studied at the Northern Magerium, taking classes across the five schools but graduating from the Academy of the Bladed Savant. Her schooling taught her how to focus her mind and concentrate, blocking out distractions.
Shared ancestors (religion)
Through your detailed study of your own lineage, you can better understand and honour even your most distant relatives. You gain a +1 trait bonus on Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility), and Sense Motive checks associated with any creature who shares your type and at least one of your subtypes. One of these skills becomes a class skill: Sense Motive.
The Thuàng Nê line is both long and well-regarded. Luu Sânh pays tribute to her lineage and has distinguished herself as a leader and a warrior in her own right. As such, many undines regard her as a hero, which grants her favourability with her people.
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Gear
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Combat Gear +1 scimitar, +1 mithral chain shirt
Consumable Gear wand of vanish (50 charges), wand of fallback strategy (50 charges), wand of shield
Other Gear alabaster trapping, cloak of resistance +1, belt of incredible dexterity +2, pearl of power 1, handy haversack, traveller’s outfit, 2 spring-loaded wrist sheaths, spell component pouch, small tent, bedroll, winter blanket, mess kit, waterskin, waterproof bag, earplugs, flint and steel, 3 tindertwigs, 3 torches, 3 candles, grooming kit, scroll case, inkpen, ink, 10 sheets of parchment
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Weight - lbs
Carrying capacity Light load 0-38 lbs Medium load 39-76 lbs Heavy load 77-115 lbs
Money gp, sp, cp
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Spells
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Magus spells per day (CL 9th; concentration +14)
3rd - 4 (3 + 1)
TBC
2nd - 5 (4 + 1)
TBC
1st - 6 (5 + 1)
TBC
0 - 5
TBC
Spells known
3rd
Channel vigour, dispel magic, displacement, haste, sleet storm, water breathing
2nd
Bladed dash, frigid touch, invisibility, mirror image, scorching ray, web
1st
Blade tutor’s spirit, expeditious retreat, frostbite, magic missile, shield, shocking grasp, true strike, vanish, wave shield
0
Acid splash, arcane mark, dancing lights, daze, detect fiendish presence, detect magic, disrupt undead, flare, ghost sound, grasp, light, mage hand, open/close, prestidigitation, ray of frost, read magic, spark
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Class features
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Weapon proficiency: all simple and martial weapons
Armour proficiency: light armour, medium armour
Arcane pool: 7 (4 + 3 Int)
Spell combat (Ex)
Spellstrike (Su)
Spell recall (Su)
Knowledge pool (Su)
Improved spell combat (Ex)
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Arcana
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Wand wielder (Su)
The magus can activate a wand or staff in place of casting a spell when using spell combat.
Arcane accuracy (Su)
The magus can expend a point from his arcane pool as a swift action to grant himself an insight bonus equal to his Intelligence bonus on all attack rolls until the end of his turn.
Hasted assault (Su)
The magus can expend 1 point from his arcane pool as a swift action to move more quickly. This functions as haste, but only targets the magus and lasts for a number of rounds equal to the magus’s Intelligence bonus.
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Racial traits
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Ability score modifiers: Undines are both perceptive and agile, but tend to adapt rather than match force with force. They gain +2 Dexterity, +2 Wisdom and -2 Strength.
Type: Undines are outsiders with the native subtype.
Size: Undines are Medium creatures and thus have no bonuses or penalties due to their size.
Base speed: Undines have a base speed of 30 feet on land. They also have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill.
Languages: Undines begin play speaking Common and Undine. Undines with high Intelligence scores can choose from the following languages: Benthic, High Ifrit, Ifrit, Maker Script, Oread, Sedime, Sylph.
Energy resistance: Undines have cold resistance 5.
Amphibious: Some undines are born with a permanent bond to water. Undines with this racial trait gain the aquatic subtype and amphibious special quality. An aquatic creature can breathe water
Spell-like ability (Sp): Undiness can use hydraulic push 1/day as a spell-like ability (caster level equals the undine’s level).
Darkvision: Undines have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Appearance:
Thuàng Nê Luu Sânh is a trimly built woman, lightly muscled but sinuous and graceful both in and out of the water she breathes as easily as air. Even amongst the undine her effortless movement is remarkable, smooth and continuous rather than swift and reactive. As she swims, dances or engages in swordplay, her cascade of sea green hair swirls around her. Despite falling halfway down her back she usually wears it loose, even when swimming and it takes on a blackish sheen. Intelligent violet eyes shine out of a face more prone to seriousness than laughter. Her dark turquoise skin is smooth and feels cold and clammy to the touch.

She dresses in a form fitting robe of pure white that has been streamlined for swimming and does not hinder the movement of her limbs. Wave pattern detail along the hems are the only embellishment and a belt of navy silk encircles Luu Sânh’s slim waist. Closer inspection reveals this to be exquisitely made and far stronger than it appears. An enchanted scimitar, Wavedance nestles against one hip, a pouch of woven kelp containing her magical reagents on the other.

Personality:
For most of her century of years Thuàng Nê Luu Sânh has found things easy. Agile and athletic, she moves with a speed and poise most can only dream of. Paired with hard work and dedication, her raw talents have been honed to make her a swift and deadly swordswoman. Her mental prowess is equally impressive as she is a capable scholar who rarely struggles to pick up difficult concepts and overcomes challenges through persistence. However, in common with many of those with natural gifts, she can struggle to teach others because things come easily to her and she lacks some of the patience or ways around a problem that are valuable tools when trying to impart information.

Luu Sânh has a keen sense of right and wrong and at heart is driven by a desire to protect and improve the lives of her community and people. While she isn’t normally backwards in coming forwards with her opinions, she is at least aware that her struggle to see shades of grey means that she isn’t the most diplomatic person. As such, she prefers to leave honeyed words and politicking to others, letting her actions speak for her.

Indeed, her actions have granted her renown and heroic status among her people and she embodies many of the best qualities of the undine. Ironically - and one which is not lost on her - at least part of the reason for her high regard is that she is considerably bolder than most of her cautious kin. While some conservative elders would condemn such behaviour as reckless, such accusations are not really fair. Luu Sânh does give due consideration to her actions and abides by the motto of ‘Don’t go in unless you can get out’. As such, she wouldn’t describe herself as brave; to her mind, making the best use of her abilities for the good of her people is simply the right thing to do. As a powerful warrior skilled with blade and spell, that often means putting herself in dangerous situations in order to remove threats or otherwise further the cause of the undine.

Background:
Luu Sânh was born in the Pearl Beaches, the only child of Thuàng Nê Huy Yun and Dhang. As the daughter of a renowned watersinger and a guard captain-turned-politician, she was born into relative wealth and wanted for nothing. Marked out for potential in learning and magic, she proved to be a diligent scholar and possessed of natural grace and athleticism. Taking advantage of the opportunity to study at the Sylphan Northern Magerium, she travelled many hundreds of miles from River to spend a few years broadening her knowledge and honing her interests.

Her studies were cut short, however, with the untimely death of her parents in a tragic accident. Returning home to find whispers of foul play swirling – at least as far as such happens among the community-minded undines – though with no evidence and a lack of motive she dismissed them as mere rumours. Suddenly finding herself alone, the reserved yet headstrong adolescent retreated into herself and embraced the wider family of her people just as firmly as she rejected those who tried to adopt her for politicking or posturing.

This was a definitive period in Luu Sânh’s life as she developed a strong moral compass and a deep-seated love for her people and the wisdom of Mother River. Keen to repay what she perceived as her debts to the undines who looked after her, she once more returned to her studies, working at the various colleges with the ultimate aim of improving her burgeoning abilities in order to put them to use in defence of her folk. Proving to be quite single-minded, she excelled as a student and learned both of and from the other elen, though always remaining somewhat aloof in her personal relationships with them through a combination of directness and shyness that wasn’t always received as intended.

It was around this time, driven equally by her struggles to form deep relationships with her fellow students and the underlying grief from her parents’ deaths, that Luu Sânh began to take solace in a bottle. She had always enjoyed the taste and while not often drinking to excess, she found that she rarely suffered the after effects that plagued others who imbibed too heavily. As such it has never had any strong negative effects on her as she is determined to stay alert and in control of her abilities, but a little serves as a social crutch and an escape from the hardships of life.

Graduating from the Academy of the Bladed Savant with exemplary swordswomanship, supplemented by magic and combined into a fearsome fighting style, she returned home once more to River. Following the flow – or forging her own path, as the ifrit would have it – she inevitably ended up in Icefall. Signing up as a soldier to fight the seemingly endless battle against Dark. Driven by purpose and with the work ethic to back it up, she excelled as she had done in most things in her life. Rising through the ranks, she was ultimately chosen to form part of a small elite squad to undertake specialist missions. These ranged from deadly battles to achieving strategic goals to pursuit of knowledge that might tip the unending war in favour of the elens.

With Mai and Aong, she finally formed the close-knit bonds that had eluded her for most of her life. Complementing each other in skills and personality, the three became fast friends as well as a crack team. Leading from the front, her bravery unquestioned, supported by carefully planned tactics and clever use of magics, Luu Sânh had never felt more alive and that she had found her true calling in life. The trio began to develop a reputation and heroic status among the undines through such actions as slaying the Glacial Demonbeast and clearing the Pillar of Dusk. Most famous of all was the discovery in an ancient ruin of a valuable cache of magics, including various items that suggested both oread and undine design in conjunction.

The most prized item among it was a holy text, Flow, and Ebb: the Fourteenth Blessing of Ocean’s Wisdom. A new addition to the incomplete set of collected volumes, this was highly celebrated by the undines. Donating the original to the Grand Library at Icefall, she retained a copy for her own personal use, as well as some of the other items.

Unfortunately the trio was broken, seemingly irrevocably in a tense incident when the three were trapped inside a vast cylindrical tower. Luu Sânh and Mai were unable to escape, having tried means manual and magical to no avail. Aong, in a different place in the tower, had a potential route out but in doing so would cut her friends loose, almost certainly sending them to their deaths. After impossibly tense deliberations, Aong decided to take the escape route and disappeared in her guilt and shame. By mysterious means Luu Sânh and Mai survived a fall of hundreds of feet, bodies broken but still in one piece and amazed to be alive. More traumatic was that Aong’s decision – in Luu Sânh’s eyes an incredible betrayal – cut right to the bone. To her it was simply unconscionable that anyone could make that decision.

This was further compounded by Mai’s shock decision – at least to Luu Sânh – to retire from her service, marry her sweetheart and join her Trader family. Chastened by her recent experiences and without the stability and comradeship of her closest friend, she hit the bottle harder than usual and signed up for increasingly reckless, at least by undine reckoning, missions. Although no serious faults could be found in her behaviour and performance, her superiors strongly encouraged her to take a break from the frontline and to journey to Light and investigate the rumours of disturbances in the city that had begun to cause disquiet. Stubbornly unable to either refuse an order or take some time off to look after herself properly, Luu Sânh accepted and set off as observer and representative of her people.