[ACO] PF2e 02-06 - The Crashing Wave (P3) (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Radiant Oath

◆◇↺ | Spell Templates

Eldon treads water. His snowball misses the shark, however.

A shark with blue stripes swims close to the party.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Underwater Combat Rules in effect (see below)

Ally Assistance: (see below)
Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
Moray Eel: The giant moray eel lashes out and attempts to grab a creature adjacent to the fissure
Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save
------------------
Those with ** may go

**Ysoldt - AC 20, 35/35
**Nilaglade - AC 22, 39/39 (Guidance); Deroff AC 18, 30/30 (Battle Med Ysoldt)
**Eddie - AC 18, 38/38
Red (-14)
Baron (-9) / Bunyip (-12; -10 Speed)
Eldon - AC 18, 23/27
Kyra - AC 19, 32/32 (Battle Med Ysoldt)
Blue

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Rules:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Ally Assistance:

The PCs have the opportunity to receive help from their allies in the final encounter with the sea devils, depending on which allies they secure. Each ally grants the use of a special action that can be used once per round by any PC.

Verdant Wheel

| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Ranger 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |

"Hey, Moray! Grab the Baron's mount, and slow 'em down!" He directs the eel to slow the Baron down.

"A little closer, Deroff."

Athletics: 1d20 + 7 ⇒ (15) + 7 = 22
"Good." He eyes the Red-scaled shark. "I'll focus on this shark first."

◆ Ally Assistance: Eel vs Baron's mount
◆ Direct Animal Companion to Stride
◆ Hunt Prey: Red

Radiant Oath

◆◇↺ | Spell Templates

Nilaglade, the eel will grab things adjacent to the fissure. The Baron isn't anywhere near the fissure...

Verdant Wheel

| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Ranger 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |

"Oh, right." He sees the eel shrug.

"Hey Monks! Churn more water and hit both of those sharks!"

Radiant Oath

◆◇↺ | Spell Templates

Red, Blue: 1d2 ⇒ 2

GM Dice:

Ref: 1d20 + 6 ⇒ (7) + 6 = 13

Bludgeoning: 2d6 ⇒ (3, 5) = 8

The monks appear confused at Nilaglade's instructions. They choose one by chance (Flip a coin, Rock-Paper-Scissors, etc) and settle on the Blue Shark. Blue is taken by surprise and takes some damage.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Underwater Combat Rules in effect (see below)

Ally Assistance: (see below)
Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
Moray Eel: The giant moray eel lashes out and attempts to grab a creature adjacent to the fissure
Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save
------------------
Those with ** may go

**Ysoldt - AC 20, 35/35
Nilaglade - AC 22, 39/39 (Guidance); Deroff AC 18, 30/30 (Battle Med Ysoldt)
**Eddie - AC 18, 38/38
Red (-14)
Baron (-9) / Bunyip (-12; -10 Speed)
Eldon - AC 18, 23/27
Kyra - AC 19, 32/32 (Battle Med Ysoldt)
Blue (-8)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Rules:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Ally Assistance:

The PCs have the opportunity to receive help from their allies in the final encounter with the sea devils, depending on which allies they secure. Each ally grants the use of a special action that can be used once per round by any PC.

Verdant Wheel

| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Ranger 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |

Oh, everything is single target. I thought they did a 15 foot cone.

"Yeah, leave it to chance. Now they can't predict our moves!"

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

"It would help us stay in one piece if we knocked out a shark sooner than later. I'll help, and hopefully the merfolk will too? The red shark!" They again conjure a blast of cold, this time at the red shark with the merfolk following up suit.

◆◆ Ray of Frost, 120' Range, Cold: 1d20 + 9 ⇒ (19) + 9 = 28
Cold Damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7

Merfolk Cold vs Red: 2d6 ⇒ (2, 1) = 3

Radiant Oath

◆◇↺ | Spell Templates

Eddie's snowball smacks Blue right in the nose and kills it instantly. The merfolk shoot a cold jet of water at Red. Red is drooping and almost done but is barely up.

------------------
COMBAT TRACKER
Round: 2
Tactical Map
Active Conditions:
Underwater Combat Rules in effect (see below)

Ally Assistance: (see below)
Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
Moray Eel: The giant moray eel lashes out and attempts to grab a creature adjacent to the fissure
Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save
------------------
Those with ** may go

**Ysoldt - AC 20, 35/35
Nilaglade - AC 22, 39/39 (Guidance); Deroff AC 18, 30/30 (Battle Med Ysoldt)
Eddie - AC 18, 38/38
Red (-17)
Baron (-9) / Bunyip (-12)
Eldon - AC 18, 23/27
Kyra - AC 19, 32/32 (Battle Med Ysoldt)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Rules:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Ally Assistance:

The PCs have the opportunity to receive help from their allies in the final encounter with the sea devils, depending on which allies they secure. Each ally grants the use of a special action that can be used once per round by any PC.

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Athletics: 1d20 + 5 ⇒ (4) + 5 = 9
Athletics again, because dice: 1d20 + 5 ⇒ (6) + 5 = 11
Strike, Dagger: 1d20 + 9 ⇒ (6) + 9 = 15

Ysoldt attempts to swim forward to the incoming shark. The currents are not kind to her initially, but she eventually pushes through. Barely.

She closes the distance to the shark and attempts to slice it.

Radiant Oath

◆◇↺ | Spell Templates

I left the Red shark since it had few hp left hoping Ysoldt will finish it... the dice bot really doesn't like you, does it? :)

The Red shark decides that discretion is the better part of valor and swims away.

The Baron taps his mount, which lets out a tremendous ROAR!, affecting every creature within 100 feet.

GM Dice:

Will: 1d20 + 10 ⇒ (2) + 10 = 12

The Bunyip closes with Ysoldt and attempts to swing its tail at her.

Tail vs Ysoldt, AC 20, Reach: 1d20 + 11 ⇒ (17) + 11 = 28
Bludgeoning: 1d8 + 4 ⇒ (4) + 4 = 8

The Baron burbles angrily at his mount, pulls out a spear and hurls it at Ysoldt.

Spear vs Ysoldt, AC 20: 1d20 + 14 ⇒ (15) + 14 = 29
Piercing: 1d8 + 8 ⇒ (8) + 8 = 16

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Underwater Combat Rules in effect (see below)

Ally Assistance: (see below)
Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water. (Rd 3 only)
Moray Eel: The giant moray eel lashes out and attempts to grab a creature adjacent to the fissure
Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save (Rd 3 only)

Before Your Turn:
DC 21 Will Save vs RAWR: Ysoldt, Nilaglade, Deroff, Eddie, Eldon, Kyra
------------------
Those with ** may go

-3-
**Ysoldt - AC 20, 13/35
**Nilaglade - AC 22, 39/39 (Guidance); Deroff AC 18, 30/30 (Battle Med Ysoldt)
**Eddie - AC 18, 38/38
Baron (-9; Frightened 1) / Bunyip (-12)

-2-
**Eldon - AC 18, 23/27
**Kyra - AC 19, 32/32 (Battle Med Ysoldt)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Rules:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Ally Assistance:

The PCs have the opportunity to receive help from their allies in the final encounter with the sea devils, depending on which allies they secure. Each ally grants the use of a special action that can be used once per round by any PC.

RAWR; DC 21 Will Save:

CS: No effect
S: Frightened 1
F: Frightened 2
CF: Frightened 3

Verdant Wheel

| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Ranger 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |

Will Save: 1d20 + 8 ⇒ (5) + 8 = 13 Frightened 2
Deroff Will Save: 1d20 + 6 ⇒ (3) + 6 = 9 Frightened 3

Deroff yelps as Nilaglade grips his fur. "C-c'mon, that wasn't terrible... what is that thing?"

Recall Knowledge (Nature) with +6 -2 Frightened.

"A little closer... her merfolk, can you hit the Baron's mount?" He marks it as his next target.

◇ Will Save: Nilaglade is Frightened 2, Deroff is Frightened 3
◆ Recall Knowledge on the Baron's Mount
◆ Ask the Merfolk to attack
◆ Hunt Prey on the Mount

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Will Save DC21: 1d20 + 11 ⇒ (15) + 11 = 26

The echoing roar underwater sends chills up Eddie's stipe, nearly knocking their pirate hat off. They look around to be sure no one else is coming into the fight. "That thing is scary! What is that thing.."

◆ Recall Nature vs Mount, -1 for Frightened

Assuming Eddie knows no resistances to cold, they ask the water spirits to frost the mount again.

◆◆ Ray of Frost, 120' Range, Cold: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28
Cold Damage: 2d4 + 4 ⇒ (2, 4) + 4 = 10

Frightened goes to 0 at the end of turn or start?

Radiant Oath

◆◇↺ | Spell Templates

GM dice:

Nilaglade's Nature (T): 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
Eddie's Nature (T): 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26

Eddie:

The Baron's mount is a bunyip. It's somewhat of a cross between a shark and a seal. It attacks with either jaws or tail and can go into a blood frenzy that the sauhaugin are capable of.

Nilaglade:

You're too frightened to remember what this thing is...

Cold vs Mount: 2d6 ⇒ (1, 4) = 5

Nilaglade marks the mount as prey and has the merfolk hit it with cold. Eddie sends a snowball at the mount and again smacks it right in the nose, slowing it down some.

Frightened reduces by 1 at the end of your turn.

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Underwater Combat Rules in effect (see below)

Ally Assistance: (see below)
Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
Moray Eel: The giant moray eel lashes out and attempts to grab a creature adjacent to the fissure
Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save (Rd 3 only)

Before Your Turn:
DC 21 Will Save vs RAWR: Ysoldt, Eldon, Kyra
------------------
Those with ** may go

-3-
**Ysoldt - AC 20, 13/35
Nilaglade - AC 22, 39/39 (Frightened 1); Deroff AC 18, 30/30 (Battle Med Ysoldt; Frightened 2)
Eddie - AC 18, 38/38
Baron (-9; Frightened 1) / Bunyip (-32; -10 speed)

-2-
**Eldon - AC 18, 23/27
**Kyra - AC 19, 32/32 (Battle Med Ysoldt)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Rules:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Ally Assistance:

The PCs have the opportunity to receive help from their allies in the final encounter with the sea devils, depending on which allies they secure. Each ally grants the use of a special action that can be used once per round by any PC.

RAWR; DC 21 Will Save:

CS: No effect
S: Frightened 1
F: Frightened 2
CF: Frightened 3


◆◇↺

Kyra treads water, then summons a mystical scimitar beside the Baron's mount. The scimitar takes a swipe at the mount.

Spiritual Weapon: 1d20 + 9 ⇒ (8) + 9 = 17
Force?: 1d8 + 4 ⇒ (1) + 4 = 5

◆ Tread Water
◆◆ Spiritual Weapon

Radiant Oath

◆◇↺ | Spell Templates

Kyra summons a scimitar and swipes at the Baron's mount. Unfortunately, the attack misses.

Kyra Will: 1d20 + 11 ⇒ (15) + 11 = 26

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Underwater Combat Rules in effect (see below)

Ally Assistance: (see below)
Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
Moray Eel: The giant moray eel lashes out and attempts to grab a creature adjacent to the fissure
Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save (Rd 3 only)

Before Your Turn:
DC 21 Will Save vs RAWR: Ysoldt, Eldon
------------------
Those with ** may go

-3-
**Ysoldt - AC 20, 13/35
Nilaglade - AC 22, 39/39 (Frightened 1); Deroff AC 18, 30/30 (Battle Med Ysoldt; Frightened 2)
Eddie - AC 18, 38/38
Baron (-9; Frightened 1) / Bunyip (-32; -10 speed)

-2-
**Eldon - AC 18, 23/27
Kyra - AC 19, 32/32 (Battle Med Ysoldt)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Rules:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Ally Assistance:

The PCs have the opportunity to receive help from their allies in the final encounter with the sea devils, depending on which allies they secure. Each ally grants the use of a special action that can be used once per round by any PC.

RAWR; DC 21 Will Save:

CS: No effect
S: Frightened 1
F: Frightened 2
CF: Frightened 3


◆◇↺

Eldon attempts to swim forward.

Athletics: 1d20 - 1 ⇒ (1) - 1 = 0
Will: 1d20 + 8 ⇒ (1) + 8 = 9

Terrified, Eldon tries to send a snowball at the Baron's mount while sinking to the ocean floor.

Ray of Frost, Frightened: 1d20 + 9 - 3 ⇒ (15) + 9 - 3 = 21
Cold: 2d4 + 4 - 3 ⇒ (2, 2) + 4 - 3 = 5

Radiant Oath

◆◇↺ | Spell Templates

Eldon sinks to the ocean floor. Still, he manages to smack the Baron's mount in the flank with a snowball.

------------------
COMBAT TRACKER
Round: 3
Tactical Map
Active Conditions:
Underwater Combat Rules in effect (see below)

Ally Assistance: (see below)
Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water.
Moray Eel: The giant moray eel lashes out and attempts to grab a creature adjacent to the fissure
Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save (Rd 3 only)

Before Your Turn:
DC 21 Will Save vs RAWR: Ysoldt
------------------
Those with ** may go

-3-
**Ysoldt - AC 20, 13/35
Nilaglade - AC 22, 39/39 (Frightened 1); Deroff AC 18, 30/30 (Battle Med Ysoldt; Frightened 2)
Eddie - AC 18, 38/38
Baron (-9; Frightened 1) / Bunyip (-37; -10 speed)
Eldon - AC 18, 23/27 (Frightened 2)
Kyra - AC 19, 32/32 (Battle Med Ysoldt)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Rules:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Ally Assistance:

The PCs have the opportunity to receive help from their allies in the final encounter with the sea devils, depending on which allies they secure. Each ally grants the use of a special action that can be used once per round by any PC.

RAWR; DC 21 Will Save:

CS: No effect
S: Frightened 1
F: Frightened 2
CF: Frightened 3

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Will DC 21: 1d20 ⇒ 7 Oh snap!

Ysodlt looks at the Baron and his mount, smiling and then the sharks hit. They take a bite of her like it's nobody's business, and red fills the water around her. Then the roar hits. The red-tinted water is now also murked with ... chunks. Fortunately, she had the foresight of putting on brown pants today.

"Nope..." she swims away as fast as possible. 3 actions

Swim: 1d20 + 6 ⇒ (8) + 6 = 14

Frightened 3, and pretty beat: 24 hp down with 11 remaining.

Radiant Oath

◆◇↺ | Spell Templates

Ysoldt ends up terrified at the loud roar and swims away as fast as she can.

The Baron urges his mount forward and attempts to poke Deroff, Nilaglade: 2d2 ⇒ (2, 1) = 3

Lance vs Nilaglade AC 22, Frightened, Reach: 1d20 + 14 - 1 ⇒ (20) + 14 - 1 = 33
Lance vs Deroff AC 18, Frightened, Reach, MAP: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 28
wow...

Crit vs Nilaglade
Piercing: 1d8 + 8 - 1 ⇒ (6) + 8 - 1 = 13
Deadly: 1d8 ⇒ 6
Jousting: 1d6 ⇒ 5
Total Damage: 42

Crit vs Deroff
Piercing: 1d8 + 8 - 1 ⇒ (8) + 8 - 1 = 15
Deadly: 1d8 ⇒ 5
Jousting: 1d6 ⇒ 5
Total Damage: 45

------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions:
Underwater Combat Rules in effect (see below)

Ally Assistance: (see below)
Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water. (Rd 4)
Moray Eel: The giant moray eel lashes out and attempts to grab a creature adjacent to the fissure
Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save (Rd 3 and 4)
------------------
Those with ** may go

-4-
**Ysoldt - AC 20, 13/35 (Frightened 2)
**Eddie - AC 18, 38/38
Nilaglade - AC 22, 0/39 (Dying 2; Frightened 1); Deroff AC 18, /30 (Battle Med Ysoldt; Dying 2; Frightened 2)
Baron (-9; Frightened 1) / Bunyip (-37; -10 speed)

-3-
**Eldon - AC 18, 23/27 (Frightened 2)
**Kyra - AC 19, 32/32 (Battle Med Ysoldt)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Rules:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Ally Assistance:

The PCs have the opportunity to receive help from their allies in the final encounter with the sea devils, depending on which allies they secure. Each ally grants the use of a special action that can be used once per round by any PC.

Verdant Wheel

| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Ranger 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |

"You know, boy... maybe we should ask Moray for help?" Nilaglade doesn't get time to ask before he is run through.

Taking hits for the team, that's what I'm here for!

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

Ysoldt is still shaken by the hits she got. "Uh... Moray? Are you there? We could use some help with this rider." Asking the Moray to grab mount.

With that, she pulls out her medical tools and starts quickly cleaning out the wounds from the sharks.

◆ Athletics to not drown: 1d20 + 6 ⇒ (13) + 6 = 19
◆ Ally assistance, Moray
◆ Battle Medicine on self: 2d8 ⇒ (2, 7) = 9

Frightened 1, 13 hp down with 22 remaining.

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Grab vs Bunyip: 1d20 + 10 ⇒ (1) + 10 = 11

Ysoldt treads water and calls to the moray eel to try to grab the Baron's mount. Unfortunately the eel misses the mount's flipper by a clean meter. Ysoldt slaps a battle dressing on herself.


◆◇↺

Kyra swims forward.

Athletics: 1d20 + 7 ⇒ (2) + 7 = 9
Athletics, HP: 1d20 + 7 ⇒ (1) + 7 = 8

Kyra again attempts to swim forward.

Athletics: 1d20 + 7 ⇒ (2) + 7 = 9
REALLY?!

Failing all that, she maintains her scimitar and has it attack the mount again.

Spiritual Weapon: 1d20 + 9 ⇒ (11) + 9 = 20
Force: 1d8 + 4 ⇒ (1) + 4 = 5


◆◇↺

Eldon swims forward.

Athletics: 1d20 - 1 ⇒ (13) - 1 = 12

He uncages his psyche and sends some much needed healing to Nilaglade and Deroff.

8 hp each

◆ Stride (Swim)
◇ Unleash Psyche
◆ Restore the Mind (Deroff)
◆ Restore the Mind (Nilaglade)

Radiant Oath

◆◇↺ | Spell Templates

Kyra manages to damage the mount with her spiritual weapon, while Eldon manages to heal Deroff and Nilaglade.

------------------
COMBAT TRACKER
Round: 4
Tactical Map
Active Conditions:
Underwater Combat Rules in effect (see below)

Ally Assistance: (see below)
Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water. (Rd 4)
Moray Eel: The giant moray eel lashes out and attempts to grab a creature adjacent to the fissure
Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save (Rd 4)
------------------
Those with ** may go

Ysoldt - AC 20, 22/35
Eddie - AC 18, 38/38
**Nilaglade - AC 22, 8/39 (Wounded 1; Frightened 1); Deroff AC 18, 8/30 (Battle Med Ysoldt; Wounded 1; Frightened 2)
Baron (-9; Frightened 1) / Bunyip (-42; -10 speed)
Eldon - AC 18, 23/27 (Frightened 1; Unleash Psyche rd 1 of 2)
Kyra - AC 19, 32/32 (Battle Med Ysoldt)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Rules:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Ally Assistance:

The PCs have the opportunity to receive help from their allies in the final encounter with the sea devils, depending on which allies they secure. Each ally grants the use of a special action that can be used once per round by any PC.

Verdant Wheel

| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Ranger 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |

I think we're both Wounded 2 because we were felled by a critical hit.

"Wh-what? Oh gods, I'm back here." Nilaglade mumbles as he clings to Deroff. "Merfolk, if you can hear me, hit that mount!" He points at the Baron's mount.

"As for you, boy. Let's get out of here."
Deroff's Athletics: 1d20 + 7 ⇒ (5) + 7 = 12
Deroff's Athletics: 1d20 + 7 ⇒ (14) + 7 = 21

◆ Mount Deroff
◆ Ally Assistance: Merfolk
◆ Direct Animal to get away

Radiant Oath

1 person marked this as a favorite.
◆◇↺ | Spell Templates
Nilaglade wrote:

I think we're both Wounded 2 because we were felled by a critical hit.

"Wh-what? Oh gods, I'm back here." Nilaglade mumbles as he clings to Deroff. "Merfolk, if you can hear me, hit that mount!" He points at the Baron's mount.

"As for you, boy. Let's get out of here."
[dice=Deroff's Athletics]1d20+7
[dice=Deroff's Athletics]1d20+7

◆ Mount Deroff
◆ Ally Assistance: Merfolk
◆ Direct Animal to get away

Nope. You start at Wounded 1

Radiant Oath

◆◇↺ | Spell Templates

Cold: 2d6 ⇒ (4, 5) = 9

The merfolk blast the mount with cold. It is enough to stop the animal ... well... cold... Baron Utomo burbles angrily at you at having lost his mount.

The Baron swims away and towards Kyra before trying to take a bite out of her.

Jaws vs Kyra AC 19, Frightened: 1d20 + 14 - 1 ⇒ (15) + 14 - 1 = 28
Jaws vs Kyra AC 19, MAP, Frightened: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18

Piercing: 1d6 + 5 ⇒ (4) + 5 = 9

------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Active Conditions:
Underwater Combat Rules in effect (see below)

Ally Assistance: (see below)
Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water. (Rd 5)
Moray Eel: The giant moray eel lashes out and attempts to grab a creature adjacent to the fissure (Rd 5)
Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save (Rds 4 and 5)
------------------
Those with ** may go

-5-
**Ysoldt - AC 20, 22/35
**Eddie - AC 18, 38/38
**Nilaglade - AC 22, 8/39 (Wounded 1; Frightened 1); Deroff AC 18, 8/30 (Battle Med Ysoldt; Wounded 1; Frightened 2)
Baron (-9)

-4-
**Eldon - AC 18, 23/27 (Frightened 1; Unleash Psyche rd 1 of 2)
**Kyra - AC 19, 23/32 (Battle Med Ysoldt)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Rules:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Ally Assistance:

The PCs have the opportunity to receive help from their allies in the final encounter with the sea devils, depending on which allies they secure. Each ally grants the use of a special action that can be used once per round by any PC.

Verdant Wheel

| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Ranger 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |

Nilaglade is thankful for the Merfolk help.

Readying his shortbow, he takes aim at the Baron.

"Come on, Moray! Hold the Baron still!"

◆ Draw Shortbow
◆ Hunt Prey: Baron
◆ Ask the eel for help

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Athletics: 1d20 + 10 ⇒ (4) + 10 = 14

Nilaglade marks the Baron as prey and draws his bow. He asks the moray eel for help. The eel lunges out, trying to grab the Baron, but the Baron easily avoids the grab.

This is probably going to be decided with allied help...

------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Active Conditions:
Underwater Combat Rules in effect (see below)

Ally Assistance: (see below)
Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water. (Rd 5)
Moray Eel: The giant moray eel lashes out and attempts to grab a creature adjacent to the fissure
Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save (Rds 4 and 5)
------------------
Those with ** may go

-5-
**Ysoldt - AC 20, 22/35
**Eddie - AC 18, 38/38
Nilaglade - AC 22, 8/39 (Wounded 1); Deroff AC 18, 8/30 (Battle Med Ysoldt; Wounded 1; Frightened 1)
Baron (-9)

-4-
**Eldon - AC 18, 23/27 (Frightened 1; Unleash Psyche rd 1 of 2)
**Kyra - AC 19, 23/32 (Battle Med Ysoldt)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Rules:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Ally Assistance:

The PCs have the opportunity to receive help from their allies in the final encounter with the sea devils, depending on which allies they secure. Each ally grants the use of a special action that can be used once per round by any PC.

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

Eddie scratches their water logged cap as the battle froths the water around them "My powers are limited. Its been a long day." After Kyra goes Eddie raises their staff of water and tries to blast the Baron away, then asks the monks for help.

◆◆ Hydraulic Push, 60' Range, Water: 1d20 + 9 ⇒ (19) + 9 = 28
Damage (B) 5' Knock Back: 3d6 ⇒ (5, 4, 2) = 11

Just want to be sure to not cast until Kyra has had a chance to act, or if she'd rather, Eddie would blast before to maybe give her some space, her choice. Then request monk's aid for round 5.


◆◇↺

Kyra swims away from the Baron.

Athletics: 1d20 + 7 ⇒ (11) + 7 = 18

She then slaps a battle dressing on Nilaglade before asking the monks for help with the Baron. Her phantom scimitar poofs out.

Battle Med, Nilaglade: 1d20 + 9 ⇒ (7) + 9 = 16
Healing: 2d8 ⇒ (8, 4) = 12

◆ Swim
◆ Battle Med, Nilaglade
◆ Monk Aid

Radiant Oath

◆◇↺ | Spell Templates

GM Dice:

Baron Ref vs Kyra: 1d20 + 11 ⇒ (12) + 11 = 23
Baron Ref vs Eddie: 1d20 + 11 ⇒ (14) + 11 = 25

Monks, Kyra: 2d6 ⇒ (4, 5) = 9
Monks, Eddie: 2d6 ⇒ (1, 5) = 6

Kyra manages to swim backwards and slap a battle dressing on Nilaglade before getting the monks to help with the Baron. The monks churn the waters but the Baron easily avoids the worst of the damage.

Eddie blasts the Baron with a water jet and knocks him back. They also get the monks to help. But, again, the Baron avoids the worst of the damage.

------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Active Conditions:
Underwater Combat Rules in effect (see below)

Ally Assistance: (see below)
Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water. (Rd 5)
Moray Eel: The giant moray eel lashes out and attempts to grab a creature adjacent to the fissure
Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save
------------------
Those with ** may go

-5-
**Ysoldt - AC 20, 22/35
Eddie - AC 18, 38/38
Nilaglade - AC 22, 20/39 (Wounded 1; Battle Med, Kyra); Deroff AC 18, 8/30 (Battle Med, Ysoldt; Wounded 1; Frightened 1)
Baron (-27)

-4-
**Eldon - AC 18, 23/27 (Frightened 1; Unleash Psyche rd 1 of 2)
Kyra - AC 19, 23/32 (Battle Med Ysoldt)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Rules:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Ally Assistance:

The PCs have the opportunity to receive help from their allies in the final encounter with the sea devils, depending on which allies they secure. Each ally grants the use of a special action that can be used once per round by any PC.

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

◆◆ Athletics to swim, stride twice: 1d20 + 6 - 1 ⇒ (6) + 6 - 1 = 11

◆ Strike: 1d20 + 9 - 1 ⇒ (6) + 9 - 1 = 141d4 + 4 ⇒ (4) + 4 = 8 Against the Baron, though I doubt that hits.

No longer frightened, 13 hp down with 22 remaining.

Ysoldt sees the carnage. She closes the distance on the Baron and attempts a slice. Attempts...


◆◇↺

Eldon treads water, then proceeds to heal Nilaglade and Deroff again.

◆ Tread Water
◆ Restore the Mind, Deroff (8hp)
◆ Restore the Mind, Nilaglade (8hp)

Radiant Oath

◆◇↺ | Spell Templates

Ysoldt swims forward and attempts to hit the Baron, which unfortunately does not succeed.

The Baron retaliates with tooth and claw...

Jaws vs Ysoldt AC 20: 1d20 + 14 ⇒ (5) + 14 = 19
Claw vs Ysoldt AC 20, MAP, Agile: 1d20 + 10 ⇒ (12) + 10 = 22
Claw vs Ysoldt AC 20, MAP 2+, Agile: 1d20 + 6 ⇒ (19) + 6 = 25
Slashing: 2d6 + 10 ⇒ (1, 2) + 10 = 13

------------------
COMBAT TRACKER
Round: 5-6
Tactical Map
Active Conditions:
Underwater Combat Rules in effect (see below)

Ally Assistance: (see below)
Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water. (Rds 5 and 6)
Moray Eel: The giant moray eel lashes out and attempts to grab a creature adjacent to the fissure (Rd 5)
Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save (Rd 5)
------------------
Those with ** may go

-6-
**Ysoldt - AC 20, 9/35
**Eddie - AC 18, 38/38
**Nilaglade - AC 22, 28/39 (Wounded 1; Battle Med, Kyra); Deroff AC 18, 16/30 (Battle Med, Ysoldt; Wounded 1; Frightened 1)
Baron (-27)

-5-
**Eldon - AC 18, 23/27 (Stupefied 1, Rd 1 of 2)
**Kyra - AC 19, 23/32 (Battle Med Ysoldt)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Rules:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Ally Assistance:

The PCs have the opportunity to receive help from their allies in the final encounter with the sea devils, depending on which allies they secure. Each ally grants the use of a special action that can be used once per round by any PC.


◆◇↺

Kyra treads water and tries to slap a battlefield dressing on Ysoldt's wounds.

Medicine: 1d20 + 9 ⇒ (11) + 9 = 20
Healing: 2d8 ⇒ (7, 4) = 11

Kyra then does the same to Deroff.

Medicine: 1d20 + 9 ⇒ (12) + 9 = 21
Healing: 2d8 ⇒ (3, 5) = 8

◆ Tread Water
◆ Battle Med - Ysoldt
◆ Battle Med - Deroff

Radiant Oath

◆◇↺ | Spell Templates

Kyra does her job as a battlefield medic and slaps battle dressings on her companions.

------------------
COMBAT TRACKER
Round: 5-6
Tactical Map
Active Conditions:
Underwater Combat Rules in effect (see below)

Ally Assistance: (see below)
Merfolk: The draconic merfolk deal 2d6 cold damage to a single target with a torrent of chilled water. (Rds 5 and 6)
Moray Eel: The giant moray eel lashes out and attempts to grab a creature adjacent to the fissure (Rd 5)
Monks: The undine monks churn the waters to deal 2d6 bludgeoning damage to one target, with a DC 20 basic Reflex save (Rd 5)
------------------
Those with ** may go

-6-
**Ysoldt - AC 20, 20/35 (Battle Med: Kyra)
**Eddie - AC 18, 38/38
**Nilaglade - AC 22, 28/39 (Wounded 1; Battle Med, Kyra); Deroff AC 18, 24/30 (Battle Med, Ysoldt, Kyra; Wounded 1; Frightened 1)
Baron (-27)

-5-
**Eldon - AC 18, 23/27 (Stupefied 1, Rd 1 of 2)
Kyra - AC 19, 23/32 (Battle Med Ysoldt)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Underwater Combat Rules:

* Need to spend 1 rd to tread water or sink (and be FF). Athletics check to tread water is waived; DC 10 Athletics to Swim. +5 movement due to Swim Fins.
* No fire-based spells or effects
* Resistance 5 to fire and acid
* Melee Slashing/Bludgeoning take a -2 penalty to attack
* Ranged Slashing/Bludgeoning Automatically Miss
* Ranged Piercing attacks have their range cut in half

Ally Assistance:

The PCs have the opportunity to receive help from their allies in the final encounter with the sea devils, depending on which allies they secure. Each ally grants the use of a special action that can be used once per round by any PC.

Verdant Wheel

| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Ranger 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |

"Come on, Moray, hold the baron still!" Nilaglade calls out once again.

Then he lets loose.

Shortbow, Hunted Shot 1: 1d20 + 9 ⇒ (20) + 9 = 29
Critical Damage: 1d6 ⇒ 4 Doubled to 8
Deadly: 1d10 ⇒ 10
Extra Precision Damage as a Precision Ranger: 1d8 ⇒ 8

Shortbow, Hunted Shot 2: 1d20 + 9 - 5 ⇒ (5) + 9 - 5 = 9

"Ha! You're going to drown, Baron!" Nilaglade sticks out his tongue to mock the Baron.

Intimidate: 1d20 + 2 ⇒ (18) + 2 = 20

Radiant Oath

◆◇↺ | Spell Templates

Nilaglade shoots the Baron. His arrow finds the Baron's eye and punches through its skull and emerges out the other side, killing the Baron instantly.

COMBAT OVER

With the defeat of Baron Utomo, the remaining sea devils are easily routed and their front lines collapse. You are invited to a celebration once the wounded are tended to and the casualties are laid to rest. They meet in the great hall with the allies they saved during the battles, as well as with Rirzik, Zulfibha, Melipdra, Meleeka, and Grandmaster Remendi.

Grandmaster Remendi describes the history of the Monastery of Unbreaking Waves.

"Early in the year 4718 AR, the Pathfinder Society discovered the ruins of a fourth monastery, the Monastery of Unbreaking Waves, which had long been believed to have been destroyed in a tsunami. After defeating several guardians and an undead menace, the Pathfinders helped the undines who lived near the island known as Wavebreak Haven restore the monastery and revive its martial tradition. The Monastery of Unbreaking Waves has flourished in the time since, and even sent representatives to the Challenge of Sky and Heaven later that year. Unfortunately, one of their champions attempted a technique for which she had the power but not the skill, and in a brutal melee against the champions of the other three monasteries, accidentally unleashed a torrent of seawater that swept all four participants out of the ring, resulting in disqualification. However, the undine martial artists have continued to train diligently in the time since."

FIN

Thanks for playing all! Also thanks much for hanging with me for so long. I know the game stalled a few times.

Verdant Wheel

| Animal Companion AC 18, ♥️ 30, Saves 7/8/6, Perception 6 (Scent) ♥️ 39 | AC 22 (includes +2 from Mounted Cover) | Saves 8/11/7 | Perception +7 | Init +7 | PFS ID: 133608-2004 | Male Sprite Ranger 3 | Focus Points 1/1 | ☘️ 1 | ◆◇◈↺ |

Nilaglade is glad it's over. That baron was no joke. He watches Moray toss the baron's body around a bit before snaking away, bored.

Nilaglade is present, front and center during the party. Eating and drinking whatever he can get his hands on. And he chats up everyone he can, especially if they are willing to give him pointers on his own physical training.

But also if they are pretty ladies. He spends a lot of time with Afmari, if possible. Mostly to learn about their culture, and to remind them of the monastery and the bonds they can form within. And also to score a date, but he swears that's secondary.

Verdant Wheel

Fungus Leshy | Leaf Druid 4 | Fire Resist 2 | Poison Resist 2 HP 48/48 | AC19 | F +10 R +8 W +12 | Perc +12 | Shield: Hardness 3; 12/12 HP Speed: 30 | Focus: 1/1 | Hero Points: 1 | Active Conditions:

"Great shot Nila. Reminds me of the old saying: You'll shoot your eye out.. but not quite since it was his eye, not yours.. heh." They chuckle a couple times at the joke before swimming over to check on everyone.

---

Eddie listens to all the meetings and history, not quite sure what it has to do with them but stays polite just the same. At least this salt water cleared out my parasite load.

Thank you all, and especially GM Tiger!

Horizon Hunters

Female CG Human Lookout 3.2 | Init/Perc +8 | HP 35 | AC 20 | Fort +6; Ref +11; Will +8 | Speed: 30 ft | Conditions: - | Rogue DC 19 | Initiative Bonus +0 | Human (Wintertouched) Rogue (Thief) 3 | Hero Points 0/3 | Exploration Activity - Avoid Notice

As Ysoldt prepares up for another slice, the Baron slumps over with an arrow shaft lodged in his eye socket. She looks around to see Nilaglade with a bow in his hand post-shot.

"Daaaam! You're some kind of... Deadeye?" she laughs and is happy to finally see and breathe some fresh air again. Soon. Hopefully.

Thanks, everyone. This is it for me, however. I will drop out of the rotation. Good luck in your future games. We might see each other in the future.

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