[PF2] Menace Under Otari (GM Watery Soup, Table 2) (Inactive)

Game Master Watery Soup

Slides
Hero Points: Fibek 2, Kenoryth 2, Khaldan 3, Qidan 0, Taong 2


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(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Gurnevan has been unresponsive in-game as well as by PM. I'm botting him for the remainder of this encounter and we will proceed with 5 PCs.

Grand Archive

ok!


Hey, I'm sorry, but I've not been in a good headspace for this lately, and probably should have said something by now. I agree with the decision to remove Gurnevan, because it's obviously not fair for me to hold everyone up. Enjoy the rest of the adventure, everyone! Maybe I'll see some of you in some other game when things are a little more smooth.


Take care!


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Khaldan al Tephu wrote:
I take it we can't give Taong a potion while he is sickened?

I didn't think about this. This is what the sickened rule says:

CRB 622 wrote:
You can't willingly ingest anything—including elixirs and potions—while sickened.

However, forcing a potion isn't "willingly ingest". I'm going to rule that you can feed a potion, unless someone has evidence otherwise.

Grand Archive

Alright, changed spells, familiar ability and prepared alchemy. It's all in the statblock.

Grand Archive

Why am I a "previous" player? Did I miss the memo?

O.o


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Your alias ("Qidan") is in the current characters list; your main ("-Ed-") I assumed posted accidentally at some point and ended up on the current characters list, so I bumped it to inactive.

I can put it back if you want. I do scan the characters page every once in a while if the scenario calls for targeting the character with the highest AC or the closest non-human character or something so I pull up Characters to do a quick scan.

Grand Archive

No problem. -Ed-s just my main handle and the one that opens by default on my browser so I can see all my threads at the same time (and check for new messages) instead of having to click on each Alias for every game.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

My bad. I removed Ed as a player AND as a character. I've re-enabled as a player.

Grand Archive

Well, I have nothing on thievery. What about the rest of you guys?

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

Thievery trained with One set of tools and spare picks, but looks hard. Ominous that one is disabled—red stains by that corner would be funny!!

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

May take lots of telekinetic projectiles and electric arcs!!

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

I guess a reach weapon would work too.

Thanks for shortcutting this also. Hazards are now a different animal in PF2E -- especially the expert to see and disarm ones !!!


Gnome Illusionist 2 - HP 22/225, AC 15 (17 w/ Mage Armor & Shield) - Perception +5 (+6 vs. Illusions) (Low-Light Vision) - F: 5/ R: +5/ W: +7 (+8 v. illusions) - Speed: 25, Active Conditions: None; Default Exploration Activity: Cast a Spell

Hello!

I’m off to a vacation tomorrow. I’ll be back after June 21st. I will not be checking my games.

If I am a player, please bot me. If I am the GM, I’ll see you soon!

Tarondor

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

Can we revisit the barricade and storage room above??

Grand Archive

As far as I know there are no penalties for dying in adventure mode

Having said that, I'd be quite interested in seeing if we can pull that one off before getting killed =)

After resting, of course.

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

Definitely want to continue after resting -- making sure we revisit the rooms we sped through. Like the barricades.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Qidan wrote:
As far as I know there are no penalties for dying in adventure mode

Correct. The PFS Chronicle will be the same whether your character in the adventure lives or dies.

Fibek Allser wrote:
Can we revisit the barricade and storage room above??

You could. Is your thought to try to get enough experience to level up so that the fight would be easier?

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

You got me — yes. Though could see trying without leveling as the ultra challenge.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

I'm down for that. Is everyone on board?

Backstory for Qidan: Upstairs, in the first level, the group opted to leave a barricade intact, and did not find out what was behind it. Fibek's suggestion is to go back and do that room, which may give enough XP to level up.

Horizon Hunters

NG male human (Keleshite) wizard 2 | HP 15/15 | AC 16 (17 w/shield) |F +4 R +5 W +7 | Perc +7 | Stealth +2 | Focus Points 0/1 |Hero Points 1/3 | Icons: ◆◇↺ | Prepared Spells: mage armor, summon animal, magic weapon | speed 25 | Exploration Activity: Scout | Conditions: None

If we play at level 2 that locks in the build for the character doesn't it?

Grand Archive

Khaldan al Tephu wrote:
If we play at level 2 that locks in the build for the character doesn't it?

No, it doesn't. What happens in the APs matters little to nothing to your PFS character ... say if you play abomination vaults complete you'll get up to level 10, yet you'll only get like 12xp for your PFS character slot. You can even play a wizard and give the xp to your gunslinger ... it matters not.

Having said that, let's go explore that room.

Horizon Hunters

NG male human (Keleshite) wizard 2 | HP 15/15 | AC 16 (17 w/shield) |F +4 R +5 W +7 | Perc +7 | Stealth +2 | Focus Points 0/1 |Hero Points 1/3 | Icons: ◆◇↺ | Prepared Spells: mage armor, summon animal, magic weapon | speed 25 | Exploration Activity: Scout | Conditions: None

Thanks for the clarification Qidan!

Either way I'm happy to head back upstairs and see what is behind the barricade and what is in the locked room (if we have enough thievery).


LN (Male) (Versatile) Human (Transmutation) Wizard 2 | Medicinal Clocksmith | HP 20/20 | AC 17 (19 with Hide Shield raised) | Fortitude* +4, Reflex* +5, Will** +8 | Perception* +6 | Stealth +1 | Speed 25 ft. | Focus Points 1 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Let's check that and proceed to slay the dragon. Let's see how an all-squishy-wizard can handle such kind of boss.

Grand Archive

Magic Missile bonanza! I never did the math (I've GMed it a couple of times now) because I always wanted to find out just how much you can do with it. Hence when I saw this pbp I just jumped in to see it =)

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

Fibek is going beastmaster with ape. So ape is now the line leader’s .

Grand Archive

Ohhhh! Nice idea!

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

Question alchemist dedication:
Archives of Nethys has infused reagents equal to level. Some sources list Int+ level as base alchemist. Which is correct?
And familiar can grant another which is awesome.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

The alchemist class gets INT+Level, the alchemist dedication only gets Level.

Grand Archive

Ping?


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(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

I can't bot Kenoryth's level up.

Grand Archive

i do wonder if he is still around.

Considering the amount of games he's played I doubt he's just gone silent ... I hope he's ok.

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2
GM Watery Soup wrote:
I can't bot Kenoryth's level up.

If a player isn’t excited about leveling — that is a bad sign.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Yeah, it's the last fight, so I'll just move ahead with 4 PCs and if it gets hairy, we'll deal with it then.


Gnome Illusionist 2 - HP 22/225, AC 15 (17 w/ Mage Armor & Shield) - Perception +5 (+6 vs. Illusions) (Low-Light Vision) - F: 5/ R: +5/ W: +7 (+8 v. illusions) - Speed: 25, Active Conditions: None; Default Exploration Activity: Cast a Spell

Hey folks! I’m back.

For our 35th anniversary, the wife and I took the kids to the Black Hills and Yellowstone National Park. Saw the Badlands, Mount Rushmore, Crazy Horse, Jewel Cave, Devil’s Tower, the Bighorn Mountains, Yellowstone and the Grand Tetons. We saw bison, bears, bighorn sheep and elk up close (relatively) and even (supposedly, I’m not sure) a mountain lion at some distance. Despite our best efforts, we saw no wolves.

A came home with a bonus gift: COVID. So I’m taking things slowly, but I’m getting back to my games today.


Gnome Illusionist 2 - HP 22/225, AC 15 (17 w/ Mage Armor & Shield) - Perception +5 (+6 vs. Illusions) (Low-Light Vision) - F: 5/ R: +5/ W: +7 (+8 v. illusions) - Speed: 25, Active Conditions: None; Default Exploration Activity: Cast a Spell
Qidan wrote:

i do wonder if he is still around.

Considering the amount of games he's played I doubt he's just gone silent ... I hope he's ok.

I'm fine, COVID aside. I did say I was going on vacation. I got home on the 21st at midnight and here it is two-and-a-half-days later with me checking in. Not really a "death-like" delay! But thanks for thinking of me. When people check out without a word, it does worry me. But I did give word!

Anyway... I'll update Kenoryth and post today.


Gnome Illusionist 2 - HP 22/225, AC 15 (17 w/ Mage Armor & Shield) - Perception +5 (+6 vs. Illusions) (Low-Light Vision) - F: 5/ R: +5/ W: +7 (+8 v. illusions) - Speed: 25, Active Conditions: None; Default Exploration Activity: Cast a Spell

All leveled up.

Does anyone have a list of loot? Was it divided up or is it laying around in a sack?

Grand Archive

Ohhh! That sounds like a really nice vacation!

Covid... yeah I remember getting that bugger a year or so ago ... just get some good rest and a lot of water.

Welcome back!

Grand Archive

lol, we're all tightly packed together against a dragon and no one moved. I wonder what comes next


Gnome Illusionist 2 - HP 22/225, AC 15 (17 w/ Mage Armor & Shield) - Perception +5 (+6 vs. Illusions) (Low-Light Vision) - F: 5/ R: +5/ W: +7 (+8 v. illusions) - Speed: 25, Active Conditions: None; Default Exploration Activity: Cast a Spell

Some of us are behind cover...

Horizon Hunters

NG male human (Keleshite) wizard 2 | HP 15/15 | AC 16 (17 w/shield) |F +4 R +5 W +7 | Perc +7 | Stealth +2 | Focus Points 0/1 |Hero Points 1/3 | Icons: ◆◇↺ | Prepared Spells: mage armor, summon animal, magic weapon | speed 25 | Exploration Activity: Scout | Conditions: None
Fibek Allser wrote:
Fibek is going beastmaster with ape. So ape is now the line leader’s .

Should Fibek’s ape be out in front of us too?

But yes if the magic missile barrage doesn’t defeat the dragon, it is about to get messy!

Grand Archive

Well, I'm repositioning myself to either be the decoy and go down in glory or to snipe at him next turn.

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

I should have made another alias and token for Clyde — he can sit this one out.


Qidan wrote:
Having seen how the dragon decimated the summon with such ease, Qidan ...

I'm not sure if this was meant as flavor or not, but from a strategic perspective, I'll point out that the summon was a fantastic success, despite only lasting half a round.

In 2E, summons are always weak relative to PCs. You're always summoning creatures that are 2-4 levels below your PC level, so especially in boss fights (where the enemy is 1-2 levels above your PC level), they're going to get 1-hit killed, a lot.

But that's fine.

A lot of bosses rely on a 2-action or 3-action special attack to reach their full potential. Khaldan's 3 actions in summoning delayed the breath weapon by a round, which was HUGE. The dragon otherwise would have Strode ◆ and Breathed ◆◆, so you all essentially got a free round (12 free actions).

Unlike 1E, summons (and minions in general) are niche. Use them to deal a damage type you otherwise couldn't deal, or use a special attack you don't otherwise have access to, or just to harass an enemy to waste their actions. They will never (ever) be able to actually fight for you, except for summoners and eidolons.

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

Fibek tries to evade the poison.
ref: 1d20 + 7 ⇒ (8) + 7 = 15

Regular fail is good for me!

familiar: 1d20 + 7 ⇒ (19) + 7 = 26
I assume familiar saves and stays conscious with 10 hp at start.

Horizon Hunters

NG male human (Keleshite) wizard 2 | HP 15/15 | AC 16 (17 w/shield) |F +4 R +5 W +7 | Perc +7 | Stealth +2 | Focus Points 0/1 |Hero Points 1/3 | Icons: ◆◇↺ | Prepared Spells: mage armor, summon animal, magic weapon | speed 25 | Exploration Activity: Scout | Conditions: None
Watery Soup wrote:

A lot of bosses rely on a 2-action or 3-action special attack to reach their full potential. Khaldan's 3 actions in summoning delayed the breath weapon by a round, which was HUGE. The dragon otherwise would have Strode ◆ and Breathed ◆◆, so you all essentially got a free round (12 free actions).

I was hoping to stop it from biting someone but that's a great result!

I've been surprised by how much damage the summons have done in this adventure - I was putting them out there mostly to tie up the monsters with something else to do other than attack us (e.g. the spear throwers) - saves on healing.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

That's the end of the adventure, except for a little wrap-up. If you'd like PFS credit, please post:

Character Name:
Character PFS number:
Character Faction:


LN (Male) (Versatile) Human (Transmutation) Wizard 2 | Medicinal Clocksmith | HP 20/20 | AC 17 (19 with Hide Shield raised) | Fortitude* +4, Reflex* +5, Will** +8 | Perception* +6 | Stealth +1 | Speed 25 ft. | Focus Points 1 | Exploration Activity Defend | Active Conditions --- | ◆◇↺

That was fun! Thank you for running the game.

Character Name: Ahas Ahasan
Character PFS number: 2403787-2036
Character Faction: Envoy's Alliance

Vigilant Seal

Elf HP 22/22 | AC17 | F +6 R +7 W +7| Trained Perc +5| Hero 2

Thanks!! That was great!!

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