Arcane Experimenter

Kenoryth's page

47 posts. Alias of Tarondor.


Full Name

Kenoryth

Classes/Levels

Gnome Illusionist 2 - HP 22/225, AC 15 (17 w/ Mage Armor & Shield) - Perception +5 (+6 vs. Illusions) (Low-Light Vision) - F: 5/ R: +5/ W: +7 (+8 v. illusions) - Speed: 25, Active Conditions: None; Default Exploration Activity: Cast a Spell

About Kenoryth

Statblock:
Kenoryth
Gnome illusionist 2
CG, Small, Gnome, Humanoid
Heritage chameleon gnome
Background spell seeker
Perception +5 (+6 against illusions.); low-light vision
Languages Common, Draconic, Dwarven, Elven, Gnomish, Goblin, Sylvan
Skills Acrobatics +5, Arcana +8, Crafting +8, Deception +7, Diplomacy +7, Intimidation +7, Library Lore +8, Occultism +8, Society +8, Stealth +1 (+3 in areas similar to your current coloration.)
Str 8 (-1), Dex 12 (+1), Con 12 (+1), Int 18 (+4), Wis 12 (+1), Cha 16 (+3)
Items dagger, staff, backpack, bedroll, candle (10), chalk (10), flint and steel, Kenoryth's Spellbook, lesser antidote, material component pouch, rations (1 week) (2), rope (foot) (50), soap, waterskin, writing set, familiar, money, purse (7 gp, 8 sp, 4 cp)
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AC 15; Fort +5; Ref +5; Will +7 (+8 against illusions.)
HP 22
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Speed 25 feet
Melee [1] dagger +5 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4-1 P
Melee [1] staff +3 (two-hand (1d8)), Damage 1d4-1 B
Ranged [1] dagger +5 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4-1 P
Arcane Wizard Spells DC 18, attack +8; 1st befuddle[LOGM], color spray, fear, mage armor Cantrips (1st) electric arc, message, scatter scree[SoM], shield, telekinetic projectile, warp step[DA]
Focus Spells 1 Focus Point, DC 18; 1st Warped Terrain
Share Senses [1] (concentrate) Once every 10 minutes, you can use a single action with the concentrate trait to project your senses into your familiar. When you do, you lose all sensory information from your own body, but can sense through your familiar’s body for up to 1 minute. You can Dismiss this effect.
Ancestry Feats Illusion Sense
Class Feats Conceal Spell, Familiar
Skill Feats Charming Liar, Recognize Spell
Other Abilities arcane bond, arcane schools, arcane spellcasting, arcane thesis, familiar, illusion, improved familiar attunement, recall familiar, restorative familiar (1d8), spellbook

Reginald (a lizard):
Reginald
Lizard
N, Tiny, Animal, Minion
low-light vision
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AC 15; Fort +5; Ref +5; Will +7
HP 10
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Speed swim 25 feet
Other Abilities amphibious

Restorative Familiar - Once per day, your familiar can use 2 actions with the concentrate trait to give up some of its animating energy and heal you. It must be in your space to do so. You restore a number of Hit Points equal to 1d8 times half your level (minimum 1d8).

Spells Memorized:

Arcane Wizard Spells DC 18, attack +8;

Focus Spells 1 Focus Point, DC 18;
1st Warped Terrain

1st
Befuddle
Color Spray
Fear
Mage Armor

Cantrips (1st)
Electric Arc
Message
Scatter Scree
Shield
Telekinetic Projectile
Warp Step