GM Valen's Starfinder Bounty #2: Test Flight (February 2023) (Inactive)

Game Master Lysle

Start Date: We've begun!

Adventure Complete. Chronicles link in Discussion thread.

Slides


1 to 50 of 58 << first < prev | 1 | 2 | next > last >>

Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

A posting on the infosphere seeking test crews to fly a prototype starship caught your attention. An address is included within it.

Exo-Guardians

1 person marked this as a favorite.
Female Dwarf Envoy (1)

.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Following the instructions on the posting, you had arrived at the indicated location where a polite receptionist took your preliminary information for, what they assured you, is only for a routine background check. Until the results cleared, you were directed to wait in the reception area of United Interfaith Engineering’s offices on Absalom Station, surrounded by artistic renderings of countless deities worshipped in the Pact Worlds.

Now, having made a few introductions and exchanged pleasantries, the receptionist leads you to meet the project manager, J’scib. Arriving at the designated location, you find J’scib’s office to be a picture of chaos.

Three different computer desks set at slightly differing heights have been pushed together to support four keyboards, seven holo-monitors, and no less than nine data ports. A mosaic of coffee stains covers the desktops’ surfaces. A chair that would look more at home in a vid-gamer’s den sits behind this haphazard workstation, while the opposite side hosts a retro velvet-cushioned recliner chair, a vinyl loveseat that has seen far better days, and a plush sofa that converts into a bed. Stacks of datapads and tech manuals cover almost every free bit of floor space. By contrast, a window at the back of the office looks out into a stark white room where engineers are carefully assembling a sensor array.

The office’s sole occupant is a host shirren wearing a wrinkled suit and a colorful bowtie.
The shirren's picture is now posted on Slides.

The shirren’s antennae quiver with excitement as they introduce themselves telepathically. {{Please come in! My speech-name is J’scib, and I’m the lead engineer for the Grimshaw. Can I offer you some Randblaz?}}

The shirren holds out an open bag of candy. {{Each candy is visually indistinguishable but has fruit flavor profiles from dozens of worlds. Every bite is a surprise! The lime ones are my favorite!}}

J’scib hands out sweets while continuing. {{We here at UIE want to bring an affordable starship to market that can handle the rigors of system exploration while still defending its crew and looking sleek in the process. As such, we’d like you to take our new prototype on a preprogrammed course to Liavara. Put the ship through its paces and test out as many systems as you can on the way. When you get there, transmit your flight records to our data relay station on one of the moons, then come back. The space lane you’re taking is regularly patrolled by Stewards law-enforcement ships, so the whole trip should be nice and safe. Come, let’s head to the hangar!}}

Acquisitives

M Hortus Ambusher Soldier 1: Spd:30, Init:6, EAC:12, KAC:15, Fort:3, Ref:2, Will:4, Perc:4, Lowlight

Jack decides to try all the candies, in fact he grabs handfuls.
Test out a new Starship, I'm game.

Wayfinders

2386108-702 Male CG Ysoki Operative 1 Spy EAC 13, KAC 14|SP 6/6 HP 7/8|RP 2/4|Fort +0, Ref +4, Will +0|Init: +3 | Perc: +5|

A young Ysoki wearing an orange reflective vest covered in pockets, and a hard hat carrying a datapad that doubles as a clipboard. On his vest, there is a big name tag saying "SAFETY INSPECTOR." Pockets stuffs a few pieces of candy in his cheek pockets while introducing himself.

"My friends call me pockets," Pockets points to all the pockets on his vest. "You can call me Pockets too. So you got a ship that needs testing, Pockets looks at a list on his datapad. I'm assuming we can get a copy of the owner's manual and your safety protocol? Just one last question do you need the ship back in one piece? Pocket says with a wink. Then Pocket looks around curious to see who the rest of the crew is.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Jack, Horn of Plenty wrote:

Jack decides to try all the candies, in fact he grabs handfuls.

Test out a new Starship, I'm game.

The shirren shoots an odd glance toward Jack, but makes no effort to stop the draining of the bag's contents.

{{Glad you are 'game',}} they reply with a polite nod.

Switch Pockets wrote:
I'm assuming we can get a copy of the owner's manual and your safety protocol? Just one last question do you need the ship back in one piece? Pocket says with a wink. Then Pocket looks around curious to see who the rest of the crew is.

{{One piece is very much the preferred condition, yes. However, we do want you to put the Grimshaw through whatever conditions you think appropriate and within your skillset to handle,}} J'scib explains. {{“By having different crews test the Grimshaw, we can obtain a robust data set regarding its performance before it goes to the production line, not to mention the potential for word-of-mouth advertising! You’re going to be the first to fly it now that our test-pilots ensured it was safe.}}

J’scib leads you all to an elevator. Checking their datapad during the trip, the shirren pauses for a moment before turning towards the ysoki in the party, {{'Pockets' did you say? Is that a family name?}}

Wayfinders

Kasatha Drift Racer 1 | SP 2/5 HP 9/9 | RP 5/5 | EAC 14; KAC 14 | Fort -1; Ref 6; Will 1 | Init: +4 | Perc: +5, SM: +5 | Speed: 30ft | Paradox: 16 1 14

A Kasathan dressed in flight garb that only be described as flashy is present, lighting up the room with implied bravado. From behind his traditional kasathan scarf, his eyes flash up with a bright smile when ship testing is mentioned. A task for Top Down! he says, ride a fine ship to the planet of Liavara!

Well met, Pockets. My callsign is Top Down, and I am a drifter of the vast expanses of space. he introduces himself and adds There is no feeling like moving at unimaginable speeds through the harsh vacuum of space... His whole attitude suggest that he would be, indeed, a satefy inspector's worst nightmare.

Road trip!

Wayfinders

1 person marked this as a favorite.
2386108-702 Male CG Ysoki Operative 1 Spy EAC 13, KAC 14|SP 6/6 HP 7/8|RP 2/4|Fort +0, Ref +4, Will +0|Init: +3 | Perc: +5|

Pockets tares off a pocket from his velcro vest and swaps places with it and another pocket while talking to J’scib. "My family calls me Pockets too, so I guess that makes it a family name."

Pocket looks up to Top Down from bottom to top. "Top Down nice to meet you, You know how to fly this thing? Not sure who our ship's pilot is yet. I can fly it if needed but I'd be happier with a wrench in my hand taking the engine apart to see what it's made of. Not sure we can hit unimaginable speeds but I bet we can get it to fly faster than they designed it to. Assuming we can modify it" Pockets looks over to J’scib for approval.

Pockets turns to Jack, "Nice to meet you as well, What skills do you bring to this test flight?

Wayfinders

Kasatha Drift Racer 1 | SP 2/5 HP 9/9 | RP 5/5 | EAC 14; KAC 14 | Fort -1; Ref 6; Will 1 | Init: +4 | Perc: +5, SM: +5 | Speed: 30ft | Paradox: 16 1 14

Top Down looks a bit puzzled at the safety inspector tag, but doesn't push the issue. Can I fly this thing? I would certainly hope so. From garbage liners to smooth private corvettes, there is no vessel that is too hot for me to handle.

Pilot, yes. +11 and attitude to match

Dataphiles

Female aasimar solar disciple mystic (Sarenrae) 1 | SP 6/6, HP 10/10, RP 4/4 | EAC 12, KAC 13 | F+0, R+1, W+5 | Perc +10 | Init +5 attuned to water (+2 will saves, first fail becomes pass)

An almost human-looking woman drifts in, smiling at everyone, but not saying much. "Glad to do whatever I can to help," she smiles.

Wayfinders

2386108-702 Male CG Ysoki Operative 1 Spy EAC 13, KAC 14|SP 6/6 HP 7/8|RP 2/4|Fort +0, Ref +4, Will +0|Init: +3 | Perc: +5|

Speaking to the human-looking woman who just arrived.
"Have you tried the candies? There really strong I can taste them through my cheek pouches. Nice to meet you. Everyone calls me Pockets. You can call me Pockets too. What's your name?"

Pocket put his hands in 2 of his 36 vest pockets, then moves his hands to another set of pockets, looking for the most comfortable ones to rest his hands in as he starts to pace back and forth.

"We're trying to figure out whos crewing what on the test flight. Top Down here sounds like the best pilot among us. I can run the engineering station if no one else wants it. I'm all so here to make sure the ship can pass a safety inspection "

Bluff Safety inspection: 1d20 + 10 ⇒ (15) + 10 = 25

engineering +9

Wayfinders

Kasatha Drift Racer 1 | SP 2/5 HP 9/9 | RP 5/5 | EAC 14; KAC 14 | Fort -1; Ref 6; Will 1 | Init: +4 | Perc: +5, SM: +5 | Speed: 30ft | Paradox: 16 1 14

Well there, lady Top Down greets Leannah, hoping not to startle her too much, you remind me of someone. I'd put it down to deja-vu, but I think my memory is from the past rather than the future. The callsign is Top Down. When I'm not out drifting the corners of the galaxy, I play with my band, Top Down and the Strange Quarks

So, pilot engineer, flight crew... all we need is captain and we're off to the races! Top Down says, burning with impatience to get his hands on the attitude control.

Acquisitives

M Hortus Ambusher Soldier 1: Spd:30, Init:6, EAC:12, KAC:15, Fort:3, Ref:2, Will:4, Perc:4, Lowlight

Captain, not me, but I can be a chief mate


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Switch Pockets wrote:
Pockets tares off a pocket from his velcro vest and swaps places with it and another pocket while talking to J’scib. "My family calls me Pockets too, so I guess that makes it a family name."

J'scib audibly squeals, then communicates telepathically {{You were wise to provide no more information than requested! I believe we have the best possible crew for this mision.}}

As the elevator door opens, J'scib turns to the party solmenly. {{Now, I am about to give you the password necessary to operate a prototype starship for the duration of its trial flight. Do be very, very careful with it.}} The shirren looks both ways with suspicion, then sends a brief, telepathic whisper. {{It's "midge".}}

With a nod, J'scrib begins broadcasting in a more conventional, telepathic tone. {{That password will expire shortly after your scheduled return date or, immediately, in the event that you stray too far from your appointed route,}} explains the shirren. {{This is a security measure meant to prevent theft. I ask that you not share the password or details of the starship with anyone outside of UIE, until such time as the starship’s marketing campaign begins.}}

The shirren then enters the elevator and motions for you to follow. When the door opens, they declare, {{We are at the hangar!}}

{{May I introduce the Grimshaw!}} J'scrib broadcasts proudly, motioning to the vessel. They then begin gushing about the vessel’s scientific components, which--they note-- can be customized during assembly and are kept in the “thorax” section of the craft. They get extremely excited while talking about the wings, which can be configured to act as solar panels, solar sails, or vectored to generate lift during atmospheric flight.

Once onboard, J’scib activates the Grimshaw’s automated navigation system and data recorder before leaving the you to start your pre-flight checklist adn to familiarize yourselves with the ship/

Stats for the Grimshaw are now on the Slides (Handout #1).

Please select your starship crew roles.

Departing Absalom Station, your can finally stretch your proverbial wings. Because the prototype’s Drift engine won’t be installed until next week, the route takes days of travel: 1d6 + 2 ⇒ (4) + 2 = 6 along the ecliptic plane of the Pact Worlds system to Liavara. The vessel automatically handles primary astrogation for the trip.

Upon breaking free of gravity well around the Station and the surrounding Armada, you are free to commence your testing.

Over the course of this flight, each PC should attempt two different tests (and can change crew roles if they wish) as they strive to collect as many Data Points as possible. The PCs can decide how rigorously they want to push the ship’s systems during these assessments, choosing the difficulty in advance of making their rolls for each check, with harder tests providing more Data Points.

Easy “standards verification” tests have a DC of 12 and are worth 1 Data Point on a successful check. Average “stress amplitude” tests have a DC of 15 and are worth 2 Data Points on a success. Hard “rupture strength” tests have a DC of 18 and are worth 3 Data Points on a success. Acquiring enough data to satisfy the UIE engineers is likely to require attempting some of the more challenging tests.

Example tests and their applicable skill checks are presented on the Slides (Handout #2: Sample Flight Tests), but feel free to propose your own creative ways to test the craft.

Wayfinders

2386108-702 Male CG Ysoki Operative 1 Spy EAC 13, KAC 14|SP 6/6 HP 7/8|RP 2/4|Fort +0, Ref +4, Will +0|Init: +3 | Perc: +5|

Once in orbit, Pockets turns their reversible vest inside out, exchanging the bright safety colors with dark gray colors more suitable for getting dirty at work. Pockets also switch the name tag on his vest to one that says ENGINEER.

"I'm going to go have a look at the engine room. Once I get an idea of how the engines work, I'd like to run an emergency power core shutdown drill. Does anyone have any engineering skills that could aid me in the task? If you need any help in other areas of the ship let me know."

Dataphiles

Female aasimar solar disciple mystic (Sarenrae) 1 | SP 6/6, HP 10/10, RP 4/4 | EAC 12, KAC 13 | F+0, R+1, W+5 | Perc +10 | Init +5 attuned to water (+2 will saves, first fail becomes pass)

Leannah knows she would be good as captain or magic officer, so waits to see what roles others take.

Wayfinders

Kasatha Drift Racer 1 | SP 2/5 HP 9/9 | RP 5/5 | EAC 14; KAC 14 | Fort -1; Ref 6; Will 1 | Init: +4 | Perc: +5, SM: +5 | Speed: 30ft | Paradox: 16 1 14

Doors closed and crosschecked. Counting down for ingnition... input 10 degrees to port... auxiliary thrusters activated... Top Down mumbles to himself as he carefully steers out the vessel. Approaching L2 point... he says as the ship is nearly free of the gravity planking the gas...

Hard Piloting: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 Seriously?

Embarassingly, he releases the clutch so fast that the engine stalls with a disappointing woop sound. Reactivating engine... carefully releasing clutch... planking the gas...

Hard Piloting shirt reroll: 1d20 + 11 + 1 + 1 ⇒ (7) + 11 + 1 + 1 = 20

With a sickening acceleration, Top Down hits the gas and tries out a number of barrel rolls. He pushes the accelerator until the ship positively starts to vibrate, and remarks Well beyond engineering limits, but the ship should be able to handle that.

Slick vessel, he remarks, I can work with this

----

When he is done testing the flight parameters of the vessel, Top Down make a couple of very precise thruster input as an experiment to see if he can get the ship to quantum mechanically tunnel forward. It doesn't work.

Easy Profession(Professor): 1d20 + 6 ⇒ (4) + 6 = 10


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Top Down wrote:
Slick vessel, he remarks, I can work with this

Top Down puts the Grimshaw through a “rupture strength” acceleration test. Both the ship and the pilot prove their metal.

Hard success worth 3 Data Points!

The rest of the party may feel free to make their "test" rolls.
Each PC should attempt two different tests (and can change crew roles if they wish) as they strive to collect as many Data Points as possible. The PCs can decide how rigorously they want to push the ship’s systems during these assessments, choosing the difficulty in advance of making their rolls for each check, with harder tests providing more Data Points.

Easy “standards verification” tests have a DC of 12 and are worth 1 Data Point on a successful check. Average “stress amplitude” tests have a DC of 15 and are worth 2 Data Points on a success. Hard “rupture strength” tests have a DC of 18 and are worth 3 Data Points on a success. Acquiring enough data to satisfy the UIE engineers is likely to require attempting some of the more challenging tests.

Example tests and their applicable skill checks are presented on the Slides (Handout #2: Sample Flight Tests), but feel free to propose your own creative ways to test the craft.

Wayfinders

2386108-702 Male CG Ysoki Operative 1 Spy EAC 13, KAC 14|SP 6/6 HP 7/8|RP 2/4|Fort +0, Ref +4, Will +0|Init: +3 | Perc: +5|

After Top Down's acceleration test, Pockets decides to emergency power core shutdown procedures.

"Nice faying Top Down. After that last maneuver, I want to run a full engine diagnostic. To do so, I need to do an emergency power core shutdown. Hang tight. We're going to have a brief power outage on nonemergency equipment.

Engineering DC 18: 1d20 + 9 ⇒ (14) + 9 = 23

The power comes back on
"Looks like we got a well-built engine here, should be able to push her beyond her spects with no problem."

Wayfinders

2386108-702 Male CG Ysoki Operative 1 Spy EAC 13, KAC 14|SP 6/6 HP 7/8|RP 2/4|Fort +0, Ref +4, Will +0|Init: +3 | Perc: +5|

"Next, I want to run the speed trials and see how fast we can push this ship. Fasten your seat belts."

DC 15 piloting

Piloting: 1d20 + 5 ⇒ (13) + 5 = 18

"Test over your free to roam around safely. Not bad, but I feel this ship could have been pushed even faster. I think my legs are too short to push the peddle all the way to the floor, I'll leave the rest of the flying to Top Down."

Acquisitives

M Hortus Ambusher Soldier 1: Spd:30, Init:6, EAC:12, KAC:15, Fort:3, Ref:2, Will:4, Perc:4, Lowlight

Jack will attempt 2 hard computers checks to collect as much data as possible.
computers hard check 1: 1d20 + 10 ⇒ (8) + 10 = 18
computers hard check 2: 1d20 + 10 ⇒ (4) + 10 = 14
computers hard check 2 reroll T-Shirt: 1d20 + 10 ⇒ (4) + 10 = 14


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Switch Pockets wrote:
"Nice faying Top Down. After that last maneuver, I want to run a full engine diagnostic. To do so, I need to do an emergency power core shutdown. Hang tight. We're going to have a brief power outage on nonemergency equipment.

Hard success; 3 more Data Points.

Switch Pockets wrote:
"Next, I want to run the speed trials and see how fast we can push this ship. Fasten your seat belts."

Average success; 2 more Data Points

Jack, Horn of Plenty wrote:
Jack will attempt 2 hard computers checks to collect as much data as possible.

Hard success; 3 more Data Points.

Failure, no additional Date Points.

Total Data Points obtained to date: 11

Still need the following:
Leannah (two checks)
Top Down (one check)

Dataphiles

Female aasimar solar disciple mystic (Sarenrae) 1 | SP 6/6, HP 10/10, RP 4/4 | EAC 12, KAC 13 | F+0, R+1, W+5 | Perc +10 | Init +5 attuned to water (+2 will saves, first fail becomes pass)

Leannah uses mysticism twice. Being a bit unsure of herself, she tries average checks.

mysticism: 1d20 + 7 ⇒ (11) + 7 = 18
mysticism: 1d20 + 7 ⇒ (10) + 7 = 17

Wayfinders

Kasatha Drift Racer 1 | SP 2/5 HP 9/9 | RP 5/5 | EAC 14; KAC 14 | Fort -1; Ref 6; Will 1 | Init: +4 | Perc: +5, SM: +5 | Speed: 30ft | Paradox: 16 1 14

I've already rolled a profession check as second roll, assumming you'd allow that. I'll happily fail a different roll if needed :)

In case you need another roll:

Top Down mediates on the future of the vessel
Easy Mysticism: 1d20 + 5 ⇒ (4) + 5 = 9


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Leannah wrote:
Leannah uses mysticism twice. Being a bit unsure of herself, she tries average checks.

Two Average successes: 4 more Data Points.

Total Data Points obtained to date: 15

Top Down wrote:
I've already rolled a profession check as second roll, assumming you'd allow that. I'll happily fail a different roll if needed :)

Not necessary. I had just assumed the profession check was for flavor rather than one of the tests.

Regardless, the party did quite well!

After all the tests have been concluded, the remainder of the voyage is uneventful and you all arrive safely at S-413, one of Liavara’s smallest shepherd moons, where you can begin to transmit your data to an unmanned UIE relay.

Before the flight records finish uploading, the ship’s sensors alert you to a pair of approaching contacts. The contacts are emitting powerful electromagnetic interference that is disrupting the relay's comm-link.

The ship's scanners and database identify the contacts as a pair of adolescent voraijas, creatures that usually travel as part of a larger pod.
Picture of voraija is now on Slides.

Culture or Life Science (DC 15):

You recall hearing a recent news report that pods of voraijas have been spotted in Liavara’s upper atmosphere. Many tourist ships skim Liavara’s orbit hoping for a rare glimpse of the creatures feeding or giving birth, all carefully monitored by the Xenowardens organization.

The Grimshaw’s sensors and database indicate these two voraijas have been separated from their pod. There carnivorous creatures are lost, hungry, and apparently interpret the organic shape of the ship to mean that it’s edible! To avoid becoming devoured in a grim case of mistaken identity, you must devise some sort of a stratagem.

What would you all like to do, Starfinders? Remember your job for UIE is to test the starship and bring it back in one piece.

Wayfinders

Kasatha Drift Racer 1 | SP 2/5 HP 9/9 | RP 5/5 | EAC 14; KAC 14 | Fort -1; Ref 6; Will 1 | Init: +4 | Perc: +5, SM: +5 | Speed: 30ft | Paradox: 16 1 14

Culture: 1d20 + 5 ⇒ (3) + 5 = 8

Looks like these space whale think we're food. Either that, or they've come to greet their new favourite pilot! Pockets, are those shields working?

How is our speed relative to these things? Is 'take the vessel and run' an option?


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Top Down wrote:

Looks like these space whale think we're food. Either that, or they've come to greet their new favourite pilot! Pockets, are those shields working?

How is our speed relative to these things? Is 'take the vessel and run' an option?

A scan action by the science officer or scrying action by the magic officer could result in information on the creatures' speed.

Wayfinders

2386108-702 Male CG Ysoki Operative 1 Spy EAC 13, KAC 14|SP 6/6 HP 7/8|RP 2/4|Fort +0, Ref +4, Will +0|Init: +3 | Perc: +5|

"Shields are at full capacity, I'm going to try to divert power to the sensors to see if we can learn any more about them."

Divert DC13 Engineering: 1d20 + 9 ⇒ (10) + 9 = 19
+2 to the science officer action this round

Wayfinders

Kasatha Drift Racer 1 | SP 2/5 HP 9/9 | RP 5/5 | EAC 14; KAC 14 | Fort -1; Ref 6; Will 1 | Init: +4 | Perc: +5, SM: +5 | Speed: 30ft | Paradox: 16 1 14

Turns out I didn't roll my precog rolls yet: Paradox rolls: 3d20 ⇒ (14, 18, 13) = 45


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Switch Pockets wrote:
"Shields are at full capacity, I'm going to try to divert power to the sensors to see if we can learn any more about them."

Not sure if anyone is claiming science officer, but Jack used Computers skill for the test, so he seems the most likely candidate at present (and PC can always switch roles if a fight breaks out).

As the check is just for information and may help move us along, I will go ahead and bot Jack, Horn of Plenty.

computers: 1d20 + 8 ⇒ (3) + 8 = 11

Jack, Horn of Plenty, is only able to obtain "basic information" about the voraijas, but it is enough to know their speed is the same as the Grimshaw and their manueuverability is better.

Voraijas
N Small starship magical beast
Speed 10; Maneuverability perfect (turn 0)
Crew complement None (other than the voraija itself, I suppose)

Anyone other than Top Down may attempt a Culture or Life Science check.

Culture or Life Science (DC 15):

You recall hearing a recent news report that pods of voraijas have been spotted in Liavara’s upper atmosphere. Many tourist ships skim Liavara’s orbit hoping for a rare glimpse of the creatures feeding or giving birth, all carefully monitored by the Xenowardens organization.

How do you wish to handle the voraijas?

Acquisitives

M Hortus Ambusher Soldier 1: Spd:30, Init:6, EAC:12, KAC:15, Fort:3, Ref:2, Will:4, Perc:4, Lowlight

life science: 1d20 + 5 ⇒ (9) + 5 = 14 Voraijas, they are, nevermind, I'm thinking of another species.

Wayfinders

Kasatha Drift Racer 1 | SP 2/5 HP 9/9 | RP 5/5 | EAC 14; KAC 14 | Fort -1; Ref 6; Will 1 | Init: +4 | Perc: +5, SM: +5 | Speed: 30ft | Paradox: 16 1 14

As fast as us, but better maneuvrability? Let's see if they are a match for Top Down!

Without any guidance for a destination, TD simply breaks course hard for the nearest obstacle, to see if the space whales will give chase.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Top Down breaks course hard, though in open space their are few obstacles smaller than a moon.

The voracious voraijas give pursuit, undoubtedly eying the Grimshaw as a tasty treat!

Fortunately, this Bounty provides guidance on a few options the PCs can follow:

If you wish to turn and confront the voraijas, we can resolve this as a relatively standard starship combat. While lethal force may be the most effective during a starship combat, it is not the only option here. The party members know that they can either reduce their power core’s output (imposing a –1 circumstance penalty to all skill checks and gunnery checks) to nonlethally render any voraijas reduced to 0 hull points in combat unconscious rather than destroyed. Alternatively, they know they can use the Grimshaw's force projector to harmlessly "nudge" the voraijas in a particular direction.

If you wish to try and outrun the voraijas or try and lure them to a particular location, then let me know what destination you wish the Grimshaw to be headed and we can resolve the encounter like a chase/skill challenge.

Once I have two votes for a particular plan of action, I will move us along.

Wayfinders

2386108-702 Male CG Ysoki Operative 1 Spy EAC 13, KAC 14|SP 6/6 HP 7/8|RP 2/4|Fort +0, Ref +4, Will +0|Init: +3 | Perc: +5|

I don't have either Culture or Life Science. I've boosted the sensors to give a +2 to the science officer for check a Life Science.
If no one takes that, my next action is to boost engines to increase speed by 2

Divert DC13 : 1d20 + 9 ⇒ (4) + 9 = 13
Diverting power to engines, let's see if we can outrun them.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Switch Pockets wrote:

I don't have either Culture or Life Science. I've boosted the sensors to give a +2 to the science officer for check a Life Science.

If no one takes that my next action is to boost engines to increase speed by 2

Ninja'd! Please look at my post above (which I was modifying while you were posting) and vote on a course of action. I will take the increased speed into account for either a potential starship combat or a potential chase/skill challenge.

Acquisitives

M Hortus Ambusher Soldier 1: Spd:30, Init:6, EAC:12, KAC:15, Fort:3, Ref:2, Will:4, Perc:4, Lowlight

I agree to outrun them.

Wayfinders

Kasatha Drift Racer 1 | SP 2/5 HP 9/9 | RP 5/5 | EAC 14; KAC 14 | Fort -1; Ref 6; Will 1 | Init: +4 | Perc: +5, SM: +5 | Speed: 30ft | Paradox: 16 1 14
Switch Pockets wrote:

I don't have either Culture or Life Science. I've boosted the sensors to give a +2 to the science officer for check a Life Science.

If no one takes that, my next action is to boost engines to increase speed by 2

[dice=Divert DC13 ]1d20+9
Diverting power to engines, let's see if we can outrun them.

Let's drift! A good old-fashioned chase seems to be right up Top Down's alley.

I don't think 'flying straight' really requires a piloting check :-P


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Outrun them it is. But, to adjudicate the chase it helps to know what direction are you heading? Your assignment was to take the new prototype Grimshaw on a preprogrammed course to Liavara. When you get there, you are too transmit your flight records to a data relay station on one of the moons and then come back. Shall I assume you are attempting to follow the preprogrammed course to Liavara?

Wayfinders

Kasatha Drift Racer 1 | SP 2/5 HP 9/9 | RP 5/5 | EAC 14; KAC 14 | Fort -1; Ref 6; Will 1 | Init: +4 | Perc: +5, SM: +5 | Speed: 30ft | Paradox: 16 1 14

Let’s see who gets to Liavara first!

Acquisitives

M Hortus Ambusher Soldier 1: Spd:30, Init:6, EAC:12, KAC:15, Fort:3, Ref:2, Will:4, Perc:4, Lowlight

I agree to Liavara, assuming it doesn't track us down once we lose it.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

A chase it is! The PCs attempt to flee towards Liavara in their tastylooking ship! To do this, each voraija must be “deterred” with three successful skill checks per creature. Each PC must attempt a skill check each round as part of the effort to "shake off" the two hungry lifeforms. Please explain what your PC is doing and then make an appropriate skill check, but a PC is not allowed to use the "aid another" action. Note: The DCs for these checks are set by the Bounty and differ from those for most starship combat actions.

For the PC in the pilot role, Top Down, the skill to be used may be obvious, but creativity is encouraged. Examples for others include Piloting to astrogate the best route, Life Science to broadcast calls of space predators, or Engineering to invert the polarity of the ship’s drive emissions to create an unpleasant “scent” that the voraijas find unpalatable. This option does not use a map, but as GM, I will track each of these rounds as if they were combat for timing purposes.

Due to Switch Pockets' diversion before the chase, Top Down receives a +1 bonus to the next Piloting check.

FLIGHT TO LIAVARA! - Round One Begins!

PCs in bold may act

Leannah
Jack, Horn of Plenty
Switch Pockets
Top Down
(+1 to Piloting)

Acquisitives

M Hortus Ambusher Soldier 1: Spd:30, Init:6, EAC:12, KAC:15, Fort:3, Ref:2, Will:4, Perc:4, Lowlight

computers: 1d20 + 10 ⇒ (17) + 10 = 27 to figure out what they are capable of, their speed, their turn maneuverability, their ability to do stunts, etc. And use that information against them.

Wayfinders

2386108-702 Male CG Ysoki Operative 1 Spy EAC 13, KAC 14|SP 6/6 HP 7/8|RP 2/4|Fort +0, Ref +4, Will +0|Init: +3 | Perc: +5|

"Don't use the restrooms for a minute. I'm about to dump our sanitary waste and cleaning solution into the engine's jetstream. that should give them a bad taste."

As Pockets releases the waste and cleaning solution, he changes the fuel mixture to burn dirty, creating a smoke cloud for the waste solution to atomize into creating a chlorinated skink cloud lingering in space behind the ship.

Engineering: 1d20 + 9 ⇒ (20) + 9 = 29


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

2 successes!

As Jack trains the ship's computers to determine what might slow the voraijas down, Switch Pockets releases a noxious space cloud.

The combination momentarily gives the two, ship-sized life-forms pause, but only for a moment as their hunger seems to spur them forward toward the Grimshaw!

FLIGHT TO LIAVARA! - Round One Cont'd!

PCs in bold may act

Leannah
Jack, Horn of Plenty
Switch Pockets
Top Down (+1 to Piloting)

Dataphiles

Female aasimar solar disciple mystic (Sarenrae) 1 | SP 6/6, HP 10/10, RP 4/4 | EAC 12, KAC 13 | F+0, R+1, W+5 | Perc +10 | Init +5 attuned to water (+2 will saves, first fail becomes pass)

Leannah tries to disorient/confuse the creatures with Mystic Haze. It looks like it will make it harder for them to find us to follow us.

mysticism: 1d20 + 7 ⇒ (18) + 7 = 25

Wayfinders

Kasatha Drift Racer 1 | SP 2/5 HP 9/9 | RP 5/5 | EAC 14; KAC 14 | Fort -1; Ref 6; Will 1 | Init: +4 | Perc: +5, SM: +5 | Speed: 30ft | Paradox: 16 1 14

Mystic haze and a cloud of chlorinated space-gabrage is just what Top Down needs to strut his flying skills. He makes sure to fly an intimidating pattern, and modulates the thruster to make the crap-cloud extra large. Everybody has a feeling of deja-vu when he does so...

Piloting, Precog: 13 + 11 + 1 = 25


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

2 more successes!

Leannah conjures a mystic haze that obscures the location of the Grimshaw as Top Down churns the cloud before putting more distance between the ship and the pursuing creatures.

It is not long before Liavarra and its many moons begin to loom in the distance. Still, hunger is a mighty motivator and the voraijas continue to try to make a meal of the Grimshaw.

FLIGHT TO LIAVARA! - Round Two Begins!

PCs in bold may act

Leannah
Jack, Horn of Plenty
Switch Pockets

Top Down

Wayfinders

2386108-702 Male CG Ysoki Operative 1 Spy EAC 13, KAC 14|SP 6/6 HP 7/8|RP 2/4|Fort +0, Ref +4, Will +0|Init: +3 | Perc: +5|

Pockets tries to override the sensor array's power input to force the sensor signal into the audible range to try to disorientate the creature following us.

"Cover your ears. This might hurt a bit."

Engineering: 1d20 + 9 ⇒ (17) + 9 = 26

Wayfinders

Kasatha Drift Racer 1 | SP 2/5 HP 9/9 | RP 5/5 | EAC 14; KAC 14 | Fort -1; Ref 6; Will 1 | Init: +4 | Perc: +5, SM: +5 | Speed: 30ft | Paradox: 16 1 14

With Switch's sonic blast, Top Down starts and elaborate drifting zig-zag pattern, because why fly straight if you can show off?

Piloting, precog: 14 + 11 + 1 = 26

Acquisitives

M Hortus Ambusher Soldier 1: Spd:30, Init:6, EAC:12, KAC:15, Fort:3, Ref:2, Will:4, Perc:4, Lowlight

computers: 1d20 + 10 ⇒ (7) + 10 = 17 to help a gunner target a nearby asteroid or other debry to blow it up and cause more debry as a distraction for the creature. Or maybe the debry will fly in front of the enemy's face thus blinding it for a split second.

1 to 50 of 58 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Valen's Starfinder Bounty #2: Test Flight (February 2023) All Messageboards

Want to post a reply? Sign in.