Phantom Fungus

Jack, Horn of Plenty's page

11 posts. Organized Play character for DoubleGold.


Full Name

Jack, Horn of Plenty

Race

Hortus

Classes/Levels

Ambusher Soldier 1: Spd:30, Init:6, EAC:12, KAC:15, Fort:3, Ref:2, Will:4, Perc:4, Lowlight

Gender

M

Size

M

Age

20

Special Abilities

Solar Disciple

Alignment

N

Deity

Phrasama

Location

Castrovel: The Wild

Languages

Common, Castrovelian

Strength 18
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 11
Charisma 8

About Jack, Horn of Plenty

XP:0.25

Racials
+2 Con, +2 str, -2 cha
Size and Type
Hortuses are Medium plants.
Atmospheric Alteration
As a move action while in atmosphere, a hortus can spend 1 Resolve Point to release a mix of spores into the air. When it uses this ability, the hortus chooses a type of saving throw (Fortitude, Reflex, or Will) and whether to enhance or penalize that save. If it enhances, creatures within 20 feet gain a +2 enhancement bonus to saving throws of the chosen type for 1d4 rounds; if it penalizes, creatures within 20 feet take a –1 penalty to saving throws of the chosen type for 1d4 rounds. A creature can attempt a Fortitude save before the bonus or penalty is applied to ignore this effect. The save DC is equal to 10 + half the hortus’s level + its Constitution modifier. This is an inhaled poison effect.
Hortus Senses
Hortuses have low-light vision.
Limited Plant Benefits
Despite being plant creatures, hortuses don’t gain the standard immunities associated with creatures of the plant type. Instead, they gain a +2 racial bonus to saving throws against mind-affecting effects, paralysis, poison, polymorph, sleep, and stunning effects, unless the effect specifies that it is effective against plants.
Slightly Poisonous
A creature that hits a hortus with a bite attack must succeed at a Fortitude save or become sickened for 1d4 rounds. The save DC is equal to 10 + half the hortus’s level + its Constitution modifier.
Spongy Form
A hortus has damage reduction 5/slashing; this stacks with one other source of damage reduction.

Theme
Solar Disciple

Feats
1. Ambusher Feat: Improved Init
Level 1 Feat: Iron Will

Skills
The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).
Skill Points at each Level: 4 + Int modifier.
1. Acrobatics: 1 Point, 2 Dex, 3 Trained: 6 Total
2. Athletics: 1 Point, 4 Str, 3 Trained: 8 Total
3. Perception: 1 Point, 0 wis, 3 Trained: 4 Total
4. Piloting: 1 Point, 2 Dex, 3 Trained: 6 Total

Equipment
1. Hacking Kit: 20 credits
2. Engineering Kit: 20 credits
3. Reinforced EVA Suit 1: 200 Credits
4. Assault Hammer: 95 Credits
5. 865 credits left over