[Outpost VI] [PFS2] GM Lithrac's Second Confirmation (Inactive)

Game Master UncleFroggy

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr tries to get some information about it.
Occultism: 1d20 + 7 ⇒ (7) + 7 = 14

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

GM Dice:

Korgarr Occult: 1d20 + 7 ⇒ (7) + 7 = 14

Korgarr:

You don't recall anything about it.

Rain looks impatient but agrees to stay back while you handle it.

To disable the rune, you will need to approach it without setting it off, then disable it.

Disabling the rune:

Acrobatics to approach the rune w/out triggering it followed by either:

Thievery (trained) to erase the rune
Athletics to remove enough stones from the pillar
Dispel Magic

Radiant Oath

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[GDXIII S06-00] [R] Male Venomtail Kobold Outwit Ranger 3 / Pirate | Sailor | HP 42/42 w Toughness, AC 20 w Studded Leather Armor (+1 vs Prey’s Attacks; +2 w Steel Shield raised or ↺ Command vs water creatures; ↺ Cringe), Fortitude** +8, Reflex** +11, Will** +7, Perception** +7 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

"Good thing they are harmless," Schek informs them after which Rain makes a conversation with the mold to let them pass unharmed. Upon their arrival at the large chamber, he quickly pulls out his weapon, anticipating that something sinister might happen.

Rain silently volunteers to approach the pillar with dancing runes carefully.
Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22

He then tries to remove some runes from the pillar.
Athletics: 1d20 + 7 ⇒ (19) + 7 = 26

"Maybe just removing them from the pillar might help."

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Schek Nek manages to approach the pillar and disable the summoning rune. However, as he works, this ... thing... slithers forth from behind the pillar. It doesn't appear to be happy to see you.

Init:

Schek Nek, Avoid Notice: 1d20 + 7 ⇒ (13) + 7 = 20
Alanossë, Scout: 1d20 + 6 ⇒ (20) + 6 = 26
Korgarr Thunderbolt, Defend: 1d20 + 8 ⇒ (19) + 8 = 27
Haohji Umesaki, Scout: 1d20 + 6 ⇒ (8) + 6 = 14
Rain Init: 1d20 + 6 ⇒ (12) + 6 = 18
Thing: 1d20 + 9 ⇒ (17) + 9 = 26

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Before Your Turn:
------------------
Those with ** may go

**Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
Snek
Alanossë - AC 18, 28/28
Schek Nek - AC 18 (20 w/shield, 21 vs Hunted Prey), 12/16
Rain in Cloudy Day
Haohji Umesaki - AC 17, 22/22

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

As Korgarr gets a good look at the thing approaching them, he sifts through his mind trying to determine which one of his skills to use for a knowledge check.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

GM Dice:

Korgarr Arcana: 1d20 ⇒ 4

Korgarr:

You recognize the creature as a giant skeletal centipede. Unlike most skeletons you've encountered, this one is highly susceptible to slashing attacks.

You still have 2 actions

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Wow, Schek! I hope to be as good as you someday! I am an amateur compared to... Whaaa! Haohji stumbles back at the appearance of the large snake-like creature. I am beginning to hate snakes...

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr calls out to his comrades, "Hit with slashing weapons! It is weak to them! I have but a sickle so I am casting a spell. Let's take this thing down!"

Korgarr casts Horizon Thunder Sphere. (Somatic, Verbal, Evocation, Range 30 feet) ◆◆
Spell Attack on Blue: 1d20 + 7 ⇒ (18) + 7 = 25
Electricity Damage: 3d6 ⇒ (4, 6, 3) = 13
Critical Success: Double damage and Dazzled for 1 round.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Forgot to change the macro... the attack is not on "Blue" it is on the snake of course.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Korgarr, you're out of range. You're about 60' from Snek.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

oops! If the map is correct, I can hit it at 60 feet so I will try a different spell.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr casts Hydraulic Push. (Somatic, Verbal, Evocation, Water, Range 60 feet) ◆◆
Spell Attack on Blue: 1d20 + 7 ⇒ (1) + 7 = 8
Success: Bludgeoning Damage: 3d6 ⇒ (1, 6, 1) = 8and knocked back 5 feet.
Critical Success: Bludgeoning Damage: 6d6 ⇒ (1, 3, 6, 5, 1, 3) = 19and knocked back 10 feet.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

...of course.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Korgarr sends a powerful water jet at Snek. Unfortunately, the jet misses Snek completely, but drenches Schnek Nek.

Snek moves a bit closer to the group and begins to sway, its serpentine form undulating and clattering in a hypnotic rhythm.

Rain Will: 1d20 + 8 ⇒ (3) + 8 = 11

Rain appears transfixed by Snek's movements. He does move forward and begins singing in a strange off-key tone to inspire you all.

------------------
COMBAT TRACKER
Round: 1
Tactical Map
Active Conditions:
Inspire Courage (1 rd; +1 attack/damage/saves vs fear)
Before Your Turn:
DC 18 Will Save vs Dance of Death: Schek Nek, Haohji
------------------
Those with ** may go

-2-
**Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
Snek

-1-
**Alanossë - AC 18, 28/28
**Schek Nek - AC 18 (20 w/shield, 21 vs Hunted Prey), 12/16
Rain in Cloudy Day (FF)
**Haohji Umesaki - AC 17, 22/22

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Dance of Death, DC 18 Will Save:

Snek sways, its serpentine form undulating and clattering in a hypnotic rhythm.
CS: Unaffected, immune for 24h
S: FF until the end of Snek's next turn
F: Stunned 1, FF until end of Snek's next turn
CF: Stunned 3, FF until end of Snek's next turn

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr moves up a bit ◆ then casts a spell at Snek.
Horizon Thunder Sphere (Somatic, Verbal, Evocation, Range 30 feet) ◆◆
Spell Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Electricity Damage: 3d6 ⇒ (4, 1, 5) = 10
Critical Success: Double damage and Dazzled for 1 round.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Oof, my worst one!

Will save: 1d20 + 3 ⇒ (10) + 3 = 13

Looking a little shaky, Haohji draws his dagger at Korgarr's warning and activates his aeon stone, summoning a shimmering shield...

With only two actions, draw and shield centripetal. Am unable to move this turn...

Radiant Oath

[GDXIII S06-00] [R] Male Venomtail Kobold Outwit Ranger 3 / Pirate | Sailor | HP 42/42 w Toughness, AC 20 w Studded Leather Armor (+1 vs Prey’s Attacks; +2 w Steel Shield raised or ↺ Command vs water creatures; ↺ Cringe), Fortitude** +8, Reflex** +11, Will** +7, Perception** +7 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

DC 18 Will save: 1d20 + 3 ⇒ (11) + 3 = 14

"What a move..." Schek is stunned by what Snek is doing. After being mesmerized for a bit, he assigns Snek as his prey and moves behind the pillar.

◆ Stunned 1
◆ Hunt Prey (Snek)
◆ Stride (provokes AoO of Snek, if any)

Horizon Hunters

Male Elf CG Fighter / 3rd | HP:39/39 | AC:20 | DC: 18 | F:+6 R:+9 W:+4 | Init:+8 | Per: +6 | Hero: 2

Alanossë moves to within PBS distance (◆), takes a PBS stance (◆), and fires at the creature (◆)…

To hit: Base+DEX, Magic, IC
Damage: Base, PBS, IC

Magic Shortbow: 1d20 + 10 + 1 + 1 ⇒ (7) + 10 + 1 + 1 = 19
Magic Damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Schek Nek is mesmerized by Snek and hesitates for an instant before snapping out of his trance. He marks Snek as prey and scurries behind a pillar. Alanosse sends an arrow at Snek. Although he hits, the arrow lodges in one of Snek's ribs and doesn't appear to do any damage. Haohji is also transfixed and can do nothing but draw his dagger and summon a shield. Korgarr moves closer and sends a ball of lightning at Snek. The lightning breaks some of Snek's ribs.

Snek notices Schek Nek escape and follows. Snek intercepts Schek and bites him.

Jaws vs Schek Nek AC 19, FF: 1d20 + 8 ⇒ (5) + 8 = 13
Jaws vs Schek Nek AC 19, FF, MAP, Agile: 1d20 + 4 ⇒ (1) + 4 = 5

Fortunately for Schek Nek, he's able to dodge out of the way.

Rain renews his singing and follows after Snek, chucking a spore pod after it.

Spore pod vs Snek: 1d20 + 8 ⇒ (11) + 8 = 19
Bludgeoning: 1d6 + 1 ⇒ (1) + 1 = 2

The spore pod impact seems to have a greater effect on Snek.

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Inspire Courage (1 rd; +1 attack/damage/saves vs fear)
Before Your Turn:
------------------
Those with ** may go

-3-
**Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
Snek (-17)

-2-
**Alanossë - AC 18, 28/28
**Schek Nek - AC 18 (+2 w/shield, +1 vs Hunted Prey), 12/16
Rain in Cloudy Day
**Haohji Umesaki - AC 17, 22/22 (AC 18)

Radiant Oath

[GDXIII S06-00] [R] Male Venomtail Kobold Outwit Ranger 3 / Pirate | Sailor | HP 42/42 w Toughness, AC 20 w Studded Leather Armor (+1 vs Prey’s Attacks; +2 w Steel Shield raised or ↺ Command vs water creatures; ↺ Cringe), Fortitude** +8, Reflex** +11, Will** +7, Perception** +7 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

Unharmed by the Snek's attempt to hurt him, Schek draws his spear with a flourish, trying to deceive Snek with his moves. He then binds the power of gravity into his weapon to make it more damaging. He then strike Snek with his spear.

Deception to Feint vs Snek's Perception, Outwit Hunter's Edge: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 (FF is successful)
Spear Attack, Gravity Weapon: 1d20 + 7 ⇒ (5) + 7 = 12
Spear Attack, Gravity Weapon: 1d6 + 4 + 2 ⇒ (6) + 4 + 2 = 12 piercing damage

◆ Feint
◆ Casta a Spell, Gravity Weapon
◆ Strike
↺ Cringe (if Snek critically succeeds to Strike Schek)

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Schek attempts to misdirect Snek by stabbing high but really stabbing low. Snek is not fooled. Nor does Schek hit.

COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Inspire Courage (1 rd; +1 attack/damage/saves vs fear)
Before Your Turn:
------------------
Those with ** may go

-3-
**Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
Snek (-17)

-2-
**Alanossë - AC 18, 28/28
Schek Nek - AC 18 (+2 w/shield, +1 vs Hunted Prey), 12/16
Rain in Cloudy Day
**Haohji Umesaki - AC 17, 22/22 (AC 18)

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr decides that he needs to be closer to be more effective. He moves twice ◆◆ then raises his shield ◆

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Korgarr moves up to get closer to the action.

------------------
COMBAT TRACKER
Round: 2-3
Tactical Map
Active Conditions:
Inspire Courage (1 rd; +1 attack/damage/saves vs fear)
Before Your Turn:
------------------
Those with ** may go

-3-
Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
Snek (-17)

-2-
**Alanossë - AC 18, 28/28
Schek Nek - AC 18 (+2 w/shield, +1 vs Hunted Prey), 12/16
Rain in Cloudy Day
**Haohji Umesaki - AC 17, 22/22 (AC 18)

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji surges forward into the flank with Schnek and again summons the spectral shield to protect himself!

◆ Stride
◆ Stride
Shield cantrip

Shield:
abjuration, cantrip, force
Cast◆ verbal
Duration until start of next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.

While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.


◆◇↺

Alanosse moves closer, marks Snek as prey and lets fly with 2 arrows.

+1 shortbow: 1d20 + 10 ⇒ (13) + 10 = 23
+1 shortbow: 1d20 + 5 ⇒ (2) + 5 = 7
Piercing, PBS: 1d6 + 2 ⇒ (2) + 2 = 4


◆ Stride
◆ Hunt Prey
◆ Hunted Shot

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Alanosse moves closer and shoots two arrows at Snek. The first arrow hits and does some damage, cracking some of Snek's smaller ribs.

1-Schek 2-Haohji: 1d2 ⇒ 1

Snek rears up and attempts to sink its jaws into Schek Nek.

Jaws vs Schek AC 19: 1d20 + 8 ⇒ (12) + 8 = 20
Piercing: 1d10 + 3 ⇒ (4) + 3 = 7

As Snek's jaws pierce your flesh, you feel an icy feeling course through you. Your body begins feeling really heavy.

Snek turns and tries to take a bite out of Haohji.

Jaws vs Haohji AC 19, MAP, Agile: 1d20 + 4 ⇒ (1) + 4 = 5

Snek moves off out of the flank.

Haohji you may use your AoO if you'd like.

Rain continues to sing to bolster your morale. He steps forward and chucks another spore pod at Snek.

Spore Pod vs Snek, IC: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Bludgeoning Damage, IC: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions:
Inspire Courage (1 rd; +1 attack/damage/saves vs fear)
Before Your Turn:
DC 20 Fort Save vs Paralysis: Schek Nek
------------------
Those with ** may go

-4-
**Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
Snek (-34)

-3-
**Alanossë - AC 18, 28/28
**Schek Nek - AC 18 (+2 w/shield, +1 vs Hunted Prey), 5/16
Rain in Cloudy Day
**Haohji Umesaki - AC 17, 22/22 (AC 18)

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr moves up next to Rain ◆ then uses a Focus Point to cast a spell.

Storm Order Tempest Surge. (Somatic, Verbal, Evocation, Air, Electricity, Range 30 feet) ◆◆
Electricity Damage: 1d12 ⇒ 5
Basic Reflex Save: 17 = 17
Fail: Creature is also Clumsy 2 for 1 round and takes 1 Persistent Electricity Damage.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

GM Dice:

Reflex: 1d20 + 11 ⇒ (7) + 11 = 18

Korgarr drops the thunderstorm on top of Snek, but the creature avoids most of the damage.

------------------
COMBAT TRACKER
Round: 3-4
Tactical Map
Active Conditions:
Inspire Courage (1 rd; +1 attack/damage/saves vs fear)
Before Your Turn:
DC 20 Fort Save vs Paralysis: Schek Nek
------------------
Those with ** may go

-4-
Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
Snek (-30)

-3-
**Alanossë - AC 18, 28/28
**Schek Nek - AC 18 (+2 w/shield, +1 vs Hunted Prey), 5/16
Rain in Cloudy Day
**Haohji Umesaki - AC 17, 22/22 (AC 18)

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Paralysis, DC 20 Fortitude (Initial):

A living creature bitten by Snek must succeed at a DC 20 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 for each save attempted. A creature that succeeds at this save is temporarily immune to Snek's paralysis for 24 hours.

Horizon Hunters

Male Elf CG Fighter / 3rd | HP:39/39 | AC:20 | DC: 18 | F:+6 R:+9 W:+4 | Init:+8 | Per: +6 | Hero: 2

Alanossë fires twice at the creature (◆ ◆)…

To hit: Base+DEX, Magic, IC
Damage: Base, PBS, IC

Magic Shortbow: 1d20 + 10 + 1 + 1 ⇒ (8) + 10 + 1 + 1 = 20
Magic Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Magic Shortbow: 1d20 + 10 + 1 + 1 - 5 ⇒ (8) + 10 + 1 + 1 - 5 = 15
Magic Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Knucks, AoO: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Bludgeon Damage: 1d4 + 4 ⇒ (3) + 4 = 7

Unable to swap out his weapon, Haohji swings at the snake-like creature! Dammitall, I need to get a dagger or something!

Chasing after the monster, Haohji drops his knuckles to the floor and draws his club for a little more damage!

◆ Stride
◇ Drop weapon
◆ Draw weapon
◆ Snagging Strike

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Radiant Oath

[GDXIII S06-00] [R] Male Venomtail Kobold Outwit Ranger 3 / Pirate | Sailor | HP 42/42 w Toughness, AC 20 w Studded Leather Armor (+1 vs Prey’s Attacks; +2 w Steel Shield raised or ↺ Command vs water creatures; ↺ Cringe), Fortitude** +8, Reflex** +11, Will** +7, Perception** +7 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

DC 20 Fortitude save vs Paralysis: 1d20 + 5 ⇒ (5) + 5 = 10

Schek gets paralyzed by Snek after that bite, unfortunately. He can't move his entire body, his eyes now are wide and filled with terror. He feels that he is going to die. No words are coming out of his mouth because he can't even open it.

After Schek's turn: DC 19 Fortitude save vs Paralysis: 1d20 + 5 ⇒ (19) + 5 = 24

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Schek Nek freezes as if frozen, unable to move.

Haohji Snagging Strike: 1d20 + 8 ⇒ (15) + 8 = 23
Bludgeoning: 1d6 + 3 ⇒ (1) + 3 = 4

Haohji draws his club and swings at Snek. The club connects solidly and cracks can be seen on Snek's backbone.

Snek desperately tries to bite Haohji.

Jaws vs Haohji AC 17: 1d20 + 8 ⇒ (13) + 8 = 21
Jaws vs Haohji AC 17, MAP, Agile: 1d20 + 4 ⇒ (13) + 4 = 17
Jaws vs Haohji AC 17, MAP 2+, Agile: 1d20 ⇒ 16

Piercing: 2d10 + 6 ⇒ (1, 2) + 6 = 9

Haohji - You feel your muscles grow heavy where Snek's teeth penetrated.

Rain renews his singing and chucks spore pods at Snek.

Spore Pod, IC: 1d20 + 9 ⇒ (2) + 9 = 11
Spore Pod, MAP, IC: 1d20 + 4 ⇒ (3) + 4 = 7

Unfortunately, his excitement gets the better of him and the pods miss.

------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Active Conditions:
Inspire Courage (1 rd; +1 attack/damage/saves vs fear)
Before Your Turn:
DC 20 Fort Save vs Paralysis: Haohji (x2)
------------------
Those with ** may go

-5-
**Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
Snek (-48; FF)

-4-
**Alanossë - AC 18, 28/28
**Schek Nek - AC 18 (+2 w/shield, +1 vs Hunted Prey), 5/16
Rain in Cloudy Day
**Haohji Umesaki - AC 17, 13/22

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Technically, I think I got hit twice, because I wasn't able to activate shield this turn... :( Oh, wait, did you combine them?

Fort save #1: 1d20 + 8 ⇒ (5) + 8 = 13
Fort save #2: 1d20 + 8 ⇒ (4) + 8 = 12

Welp, paralyzed. >.< Do I have to make 2 saves at the end of turn, or just 1?

Fort save, end of turn: 1d20 + 8 ⇒ (3) + 8 = 11 nope.
Fort save, just in case: 1d20 + 8 ⇒ (16) + 8 = 24

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

The damage was combined. Actually the next save is at the start of your next turn. I can consider the second roll as a hero point, which would allow you to act.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Haohji's muscles lock up and he freezes in place.

------------------
COMBAT TRACKER
Round: 4-5
Tactical Map
Active Conditions:
Inspire Courage (1 rd; +1 attack/damage/saves vs fear)
Before Your Turn:
------------------
Those with ** may go

-5-
**Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
Snek (-48; FF)

-4-
**Alanossë - AC 18, 28/28
**Schek Nek - AC 18 (+2 w/shield, +1 vs Hunted Prey), 5/16
Rain in Cloudy Day
Haohji Umesaki - AC 17, 13/22 (Paralyzed 1 rd)

Radiant Oath

[GDXIII S06-00] [R] Male Venomtail Kobold Outwit Ranger 3 / Pirate | Sailor | HP 42/42 w Toughness, AC 20 w Studded Leather Armor (+1 vs Prey’s Attacks; +2 w Steel Shield raised or ↺ Command vs water creatures; ↺ Cringe), Fortitude** +8, Reflex** +11, Will** +7, Perception** +7 (darkvision), Stealth* +9 | Speed 25 ft. | Exploration Activity Defend | Active Conditions --- | ◆◇↺

After he shakes off the effect of paralysis, Schek positions into flanking and Strikes Snek with his gravity-induced Spear.
Spear Attack vs Snek (FF), Gravity Weapon: 1d20 + 7 ⇒ (13) + 7 = 20
Spear Attack, Gravity Weapon: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9 piercing damage

Spear Attack vs Snek (FF), Gravity Weapon, MAP: 1d20 + 7 - 5 ⇒ (5) + 7 - 5 = 7
Spear Attack, Gravity Weapon: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8 piercing damage

◆ Stride
◆ Strike
◆ Strike

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Schek Nek strikes Snek and connects, causing the entire creature to collapse into a heap of bones.

COMBAT OVER!

You realize that the summoning rune was responsible for the strange creatures. You can therefore can confirm that the iruxi are safe once more. Rain in Cloudy Day confirms that the column is a series of pleas to ancient Azlanti deities, including many active in ancient eras, like Acavna, Lissala, and Zura. With this information, you have undeniable proof of an ancient Azlanti settlement that survived the fall of old Azlant and made it to the shores of Taldor. Rain is jubilant with the discovery and eagerly encourages you to travel with him to tell Thakik and the other lizardfolk of your victories, then return to the Grand Lodge to report in.

The iruxi put up you and Rain for another night in their settlement and escort you back to Cassomir so you can journey home to Absalom and the Grand Lodge. Janira Gavix meets you in the tavern and waits eagerly for your tale.

Verdant Wheel

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺

Korgarr greets Janira Gavix at the tavern and tells her that the Iruxi are safe once more. "Greetings Jan! We have found Rain in Cloudy Day and have assisted him with his mission. As this was his mission for his Confirmation, I will will let him give you the details. We can certainly attest that he has Explored and Cooperated. Now my fun little guy, Report!"

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

Janira Garvix listens to your tale. She lets you know that she’s already arranged your transportation back to the Grand Lodge. The vessel is already chartered and is ready to leave as soon as you are, as Kreighton Shaine promised. Following your journey back to Absalom, you quickly find yourselves (along with Rain in Cloudy Day) in front of the three masters in the same meeting room where your mission began.

"Well done!" exclaims Kreighton Shaine as he finishes reviewing the various chronicles assembled about the recent adventure in Taldor. "This is truly a marvelous find, and one that could well shape the lives of many Pathfinders in the future. Well done indeed!"

Sorrina Westyr gives a brief nod of her head, her circlet of floating aeon stones dipping in unison. "Though there were some stumbles early on, it appears that everything has worked out in the end. Not only did Rain complete his Confirmation, but each of you also assisted in ensuring his safety and completing the mission. One of the Society's three main tenets is to cooperate, and I can think of no better example than the results of this mission."

Marcos Farabellus slaps a meaty arm onto Rain in Cloudy Day's cap, producing a distinct squelching sound from the leshy's head. "Absolutely! Now, we just need to keep this little fungal boy from getting too excited now that he's a Pathfinder!"

Both Kreighton and Sorrina immediately turn to their peer with stern expressions. Marcos chuckles and hunches slightly before continuing sheepishly, "Oh, yeah. I guess I kind of blurted it out... but congratulations, you're all now recognized as Pathfinder field agents. Congratulations!"

Kreighton Shaine presents each of you with a wayfinder for your accomplishments in the field and in recognition of your new rank within the Society. Each of the masters goes on to personally thank each of you. Rain in Cloudy Day, overcome with excitement and pride, offers squishy hugs to each of you while providing ecstatic thanks. Janira, who has been quietly looking on with pride, laughs joyfully at Rain's exuberance and joins in to offer handshakes and hugs.

Before you depart, Sorrina Westyr casually mentions that your actions have led to the establishment of a new Pathfinder Society base camp near the newly discovered ruins of Nacar-Azen. She follows this up by explaining that the leaders of the Society's numerous factions are interested in meeting with you, and they have a variety of interesting missions they need your help with.

Radiant Oath

◆◇↺ | Spell Templates | Provisions |

End of Scenario

Thanks for playing all!

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji beams at Rain's opportunity, this all made it worthwhile. The brawler bows his head in appreciation when he receives his wayfinder, I will strive to be worthy of the title.

--

On the way out, before saying goodbye to his new fellow Pathfinders, Haohji looks a little sheepish, I have much to learn, my friends. Thank you for helping me and I will strive to get better at this all! Korgarr, Schek, Alo-Alanosse... May we meet again soon!

Thank you, GM Tiger, for stepping in and saving the day! I have a lot to learn!

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