
![]() |

The night hasn't passed yet. Roland works the night shift
Roland sets a tall flagon of dwarven stout in front of Korgarr.
"Husband? Ya mean my wife, Aganis. Yes, she mentioned it that you were lookin' fer that mushroom fella. He got here about oh three weeks ago. He stayed fer the night but left the next mornin'. As I 'member it, his stuff got stolen but he went off into the Blackwood swamp anyway. Hasn't been heard from since. Hope the lil fella's ok. Nice chap, if a bit strange."
At Roland's urging, you stay the night at the inn, (except for Haohji, who makes his way back to the hostel).
You wake up stiff and sore from your meager accommodations. Please make a DC 15 Fortitude Save or be Clumsy 1 for the next day.
Any changes to your daily prep, go ahead and make them now

![]() |

Fort: 1d20 + 8 ⇒ (16) + 8 = 24
Used to sleeping in nary a cot, Haohji simply does some early morning stretches and warm-ups to work out the kinks.

![]() |

Haohji spends some coin on a new set of explorer's clothing (1 sp) and maybe some insect repellent (GM's descretion)...
EDIT: Looked up Vermin Repellent and it is 8 gp for the Lesser version. I am actually looking for something like a mosquito punk, like incense that chases the insects away... Anyway, will just get the explorer's clothing that covers more of Haohji's body, to protect from the elements and possibly wildlife.

![]() |

Feeling refreshed from his sleep and the nice meal he ate, Schek is ready to find the missing leshy whatever the odds may be. "Let's go and find the missing leshy. And remember not to get strayed from the main path of the Swamp." he tells the others.

![]() |

btw, having a second player with 'scout' as an exploration activity doesn't give a second bonus. so you might want to do something else... Also Paizo just gave me control of the thread so everything's linked above already.

![]() |

Schek Nek's Perception (T): 1d20 + 7 ⇒ (11) + 7 = 18
Alanossë's Perception (): 1d20 + 6 ⇒ (13) + 6 = 19
Korgarr Thunderbolt's Perception (T): 1d20 + 8 ⇒ (15) + 8 = 23
Haohji Umesaki's Perception (E): 1d20 + 6 ⇒ (5) + 6 = 11
Korgarr manages to spot a patch of ground that appears to be different. He manages to stop Haohji from stepping into a patch of quicksand. You approach a fallen log. Suddenly, two serpents spring out of the bushes and appear to want to give you hugs.
Schek Nek, Avoid Notice: 1d20 + 7 ⇒ (17) + 7 = 24
Alanossë, Scout: 1d20 + 6 ⇒ (9) + 6 = 15
Korgarr Thunderbolt, Defend: 1d20 + 8 ⇒ (12) + 8 = 20
Haohji Umesaki, Scout: 1d20 + 6 ⇒ (7) + 6 = 13
Red Python Init: 1d20 + 6 ⇒ (19) + 6 = 25
Blue Python Init: 1d20 + 6 ⇒ (18) + 6 = 24
A python with a red streak on its back slithers forward and attempts to grab Schek Nek with it's jaws.
Jaws vs Schek Nek AC 18: 1d20 + 8 ⇒ (18) + 8 = 26
Piercing: 1d8 + 3 ⇒ (7) + 3 = 10
The python's jaws clamp down on the kobold's arm and hangs on!
Another python, this one with a blue stripe on its back lunges forward and tries to grab onto Haohji.
Jaws vs Haohji, AC 17: 1d20 + 8 ⇒ (12) + 8 = 20
Piercing: 1d8 + 3 ⇒ (6) + 3 = 9
This snake also manages to lock its jaws around Haohji's arm and hang on.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain: Foliage (Green) is Difficult Terrain
Active Conditions:
Before Your Turn:
------------------
Those with ** may go
Red
Blue
**Schek Nek - AC 18 (20 w/shield, 21 vs Hunted Prey), 6/16 (Grabbed; Immobilized; FF)
**Alanossë - AC 18, 28/28
**Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
**Haohji Umesaki - AC 17, 13/22 (Grabbed; Immobilized; FF)

![]() |

Korgarr casts Ray of Frost (Somatic, Verbal, Evocation, Cold) ◆◆
Spell Attack on Blue: 1d20 + 7 ⇒ (15) + 7 = 22
Cold: 1d4 + 4 ⇒ (1) + 4 = 5

![]() |

Korgarr sends a snowball at Blue and smacks it right in the middle of its body. It flinches but doesn't let go.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain: Foliage (Green) is Difficult Terrain
Active Conditions:
Before Your Turn:
------------------
Those with ** may go
Red
Blue (-5)
**Schek Nek - AC 18 (20 w/shield, 21 vs Hunted Prey), 6/16 (Grabbed; Immobilized; FF)
**Alanossë - AC 18, 28/28
Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
**Haohji Umesaki - AC 17, 13/22 (Grabbed; Immobilized; FF)

![]() |

btw, having a second player with 'scout' as an exploration activity doesn't give a second bonus. so you might want to do something else... Also Paizo just gave me control of the thread so everything's linked above already.
What does Follow the Expert do?

![]() |

Haohji yelps in surprise! As the python begins wrapping around his body, the brawler swings a haymaker at the snake's head!
◆◆ Power Attack
Unarmed: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 2d4 + 3 ⇒ (1, 4) + 3 = 8 I do not think that I could get my knucks out, so this is nonlethal.
Trying to take advantage of the distraction, Haohji tries to slip free!
◆ Escape
Athletics: 1d20 + 6 ⇒ (4) + 6 = 10

![]() |

Alanossë moves 5’ SE (◆), gets in a PBS stance (◆), and fires at blue (◆)…
To hit: Base+DEX, Magic
Damage: Base, PBS
Magic Shortbow: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Magic/Piercing Damage: 1d6 + 2 ⇒ (2) + 2 = 4

![]() |

Haohji punches Blue and tries to escape. Though the snake appears to be hurt by the blow, it still holds on. As Haohji tries to escape, the snake tightens its coils even more.
Alanosse drops into a fighting stance and shoots the snake. The arrow hits the snake in the eye and drives through its head, killing it.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain: Foliage (Green) is Difficult Terrain
Active Conditions:
Before Your Turn:
------------------
Those with ** may go
Red
**Schek Nek - AC 18 (20 w/shield, 21 vs Hunted Prey), 6/16 (Grabbed; Immobilized; FF)
Alanossë - AC 18, 28/28
Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
Haohji Umesaki - AC 17, 13/22 (Grabbed; Immobilized; FF)

![]() |

Schek attempts to Escape from the grasp of the writhing Red.
Athletics to Escape: 1d20 + 7 ⇒ (12) + 7 = 19
Not sure with the DC, but if he escapes, he steps back for his next action and draws his weapon. Else,
Athletics to Escape, MAP1: 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4
And again.
Athletics to Escape, MAP2: 1d20 + 7 - 10 ⇒ (11) + 7 - 10 = 8
◆ Escape
◆ Step
◆ Interact to draw weapon
or
◆ Escape
◆ Escape
◆ Escape

![]() |

Schek Nek struggles to break free. The reptile responds by tightening its coils. Fortunately for Schek Nek, he manages to break free. He steps away and draws his weapon.
Red hisses and attacks Haohji
Jaws vs Haohji AC 17: 1d20 + 8 ⇒ (12) + 8 = 20
Piercing: 1d8 + 3 ⇒ (2) + 3 = 5
With its teeth firmly in Haohji's arm, it throws its coils around him and begins to squeeze.
Constrict, DC 17 Fortitude: 1d8 ⇒ 7
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain: Foliage (Green) is Difficult Terrain
Active Conditions:
Before Your Turn:
DC 17 Fortitude: Haohji
------------------
Those with ** may go
Red
**Schek Nek - AC 18 (20 w/shield, 21 vs Hunted Prey), 6/16
**Alanossë - AC 18, 28/28
**Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
**Haohji Umesaki - AC 17, 8/22 (Grabbed; Immobilized; FF)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: Unaffected
S: Half Damage
F: Full Damage
CF: Double Damage

![]() |

Fortitude: 1d20 + 8 ⇒ (2) + 8 = 10 I am assuming I take additional damage?

![]() |

If I am not dropped, Haohji will try to wriggle free.
Athletics: 1d20 + 8 ⇒ (9) + 8 = 17 Hoping that is enough, if not, he will try again...
1d20 ⇒ 4 If I am free, ◆◆Power Attack +4 (light -4), if not ◆Escape +3
1d20 ⇒ 8 If still not free, struggle, struggle... ◆Escape -2

![]() |

Alanossë moves 15’ NE (◆) to get a better LOS and fires twice at red (◆◆)…
To hit: Base+DEX, Magic
Damage: Base, PBS
Magic Shortbow: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Magic/Piercing Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Magic Shortbow: 1d20 + 10 + 1 - 5 ⇒ (12) + 10 + 1 - 5 = 18
Magic/Piercing Damage: 1d6 + 2 ⇒ (4) + 2 = 6

![]() |

[dice=Fortitude]1d20+8 I am assuming I take additional damage?
You take 7 damage (as above). I didn't apply the damage yet as I was waiting for the save.
Haohji gets a tight hug from the python. He tries to break free but is unable to as the snake holds on tighter. Alanosse sends two arrows at the python to get it to let go of Haohji. Both arrows hit, but the snake is still holding on.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain: Foliage (Green) is Difficult Terrain
Active Conditions:
Before Your Turn:
------------------
Those with ** may go
Red (-12)
**Schek Nek - AC 18 (20 w/shield, 21 vs Hunted Prey), 6/16
Alanossë - AC 18, 28/28
**Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
Haohji Umesaki - AC 17, 1/22 (Grabbed; Immobilized; FF)

![]() |

Schek assign Red as his prey. He then steps back and strikes the snake with his weapon.
Spear Attack vs Red: 1d20 + 7 ⇒ (6) + 7 = 13
Spear Damage: 1d6 + 4 ⇒ (4) + 4 = 8 piercing damage
◆ Hunt Prey
◆ Step
◆ Strike
↺ Cringe (attacking creature takes a circumstance penalty to the damage of the triggering Strike equal to your level + 2. This penalty applies after doubling the damage for a critical hit.)
Schek gains a +1 circumstance bonus to AC against his prey’s attacks from his Outwit Hunter's Edge.

![]() |

Schek Nek marks the snake as prey and strikes out with his spear. Unfortunately the spear only manages to bounce off the serpent's scales.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain: Foliage (Green) is Difficult Terrain
Active Conditions:
Before Your Turn:
------------------
Those with ** may go
Red (-12)
Schek Nek - AC 18 (20 w/shield, 21 vs Hunted Prey), 6/16
Alanossë - AC 18, 28/28
**Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
Haohji Umesaki - AC 17, 1/22 (Grabbed; Immobilized; FF)

![]() |

Haohji, I made a mistake regarding the snake attack. It hasn't begun to hug you yet, so I've restored the 7 hp.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Terrain: Foliage (Green) is Difficult Terrain
Active Conditions:
Before Your Turn:
------------------
Those with ** may go
Red (-12)
Schek Nek - AC 18 (20 w/shield, 21 vs Hunted Prey), 6/16
Alanossë - AC 18, 28/28
**Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
Haohji Umesaki - AC 17, 8/22 (Grabbed, Wrapped in Coils; Immobilized; FF)

![]() |

Korgarr moves up ◆ then casts a spell aiming it at the red snake.
Ray of Frost (Somatic, Verbal, Evocation, Cold) ◆◆
Spell Attack on Red: 1d20 + 7 ⇒ (1) + 7 = 8
Cold Damage: 1d4 + 4 ⇒ (4) + 4 = 8

![]() |

Korgarr attempts to send a snowball at the snake but misses the snake completely.
The snake takes this opportunity to begin squeezing.
Constrict, DC 17 Fortitude: 1d8 ⇒ 6
Constrict, DC 17 Fortitude: 1d8 ⇒ 2
Constrict, DC 17 Fortitude: 1d8 ⇒ 2
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Terrain: Foliage (Green) is Difficult Terrain
Active Conditions:
Before Your Turn:
DC 17 Fortitude - Haohji x3
------------------
Those with ** may go
Red (-12)
**Schek Nek - AC 18 (20 w/shield, 21 vs Hunted Prey), 6/16
**Alanossë - AC 18, 28/28
**Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
**Haohji Umesaki - AC 17, 8/22 (Grabbed; Immobilized; FF)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: Unaffected
S: Half Damage
F: Full Damage
CF: Double Damage

![]() |

Reflex: 1d20 + 10 ⇒ (3) + 10 = 13
Korgarr unleashes electricity against the snake. The snake practically cooks but still breathes.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Terrain: Foliage (Green) is Difficult Terrain
Active Conditions:
Before Your Turn:
DC 17 Fortitude - Haohji x3
------------------
Those with ** may go
Red (-17)
**Schek Nek - AC 18 (20 w/shield, 21 vs Hunted Prey), 6/16
**Alanossë - AC 18, 28/28
**Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (1 action)
**Haohji Umesaki - AC 17, 8/22 (Grabbed; Immobilized; FF)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: Unaffected
S: Half Damage
F: Full Damage
CF: Double Damage

![]() |

Alanossë takes aim and fires twice more at red (◆◆)…
To hit: Base+DEX, Magic
Damage: Base, PBS
Magic Shortbow: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Magic/Piercing Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Magic Shortbow: 1d20 + 10 + 1 - 5 ⇒ (13) + 10 + 1 - 5 = 19
Magic/Piercing Damage: 1d6 + 2 ⇒ (2) + 2 = 4

![]() |

That roll in Discussion was a test that I forgot to delete, but I will keep it so we do not have to retcon. That ability is for adjacent foes (updated in macro) so Korgarr will move first ◆ and then Raise Shield ◆.

![]() |

Fort: 1d20 + 8 ⇒ (16) + 8 = 24
Fort: 1d20 + 8 ⇒ (2) + 8 = 10
Fort: 1d20 + 8 ⇒ (5) + 8 = 13
At least I made the save for the big damage. Is it save for half, or none?
Beginning to panic, Haohji brings down double axehandle strike on the snake's head!
◆◆ Power attack
Unarmed: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 2d4 + 3 ⇒ (4, 4) + 3 = 11
◆ Escape
Escape: 1d20 - 2 ⇒ (8) - 2 = 6

![]() |

Korgarr, you can have them back.
Alanosse fires two more arrows at the snake. The first one dives into the snake's left eye and exits the right, killing it instantly.
COMBAT OVER
As you recover from combat (and unwrap Haohji from the snake's coils), you hear a rustling in the bushes and four lizardmen step out to join you.
"Greetings. I am Kazuuk. Are you Pathfinders by any chance? You seem to have the accoutrements of Pathfinders." he says, noting the Wayfinder given to you by one of the Masters.

![]() |

"Pathfinders we are. Well met,"Korgarr says cordially. "We are looking for a friend of ours who may have came this way, and fear for his safety," Korgarr continues, looking at his party to see if others more diplomatic may want to pick up the conversation.

![]() |

Badly wounded, Schek asks if anyone has some clean bandages to cover his wounds. "Anyone with bandages?" he then turns to the inquiring Kazuuk. "We are looking for a fungus leshy who happens to be gone for many weeks. The last location he was found is here in the Blackwood Swamp. Do you happen to find somebody that looks like a mushroom? And yes, we are Pathfinders."

![]() |

Haohji grunts in pain, I have bandages, though I am still a bit of a novice at Medicine...
I have training in Medicine, but +0 for Wis. It is kind of a crap shoot.
To be safe, the brawler takes his minor healing potion before binding his wounds.
Minor healing is 1d8? 1d8+1?

![]() |

Korgarr scoops up a handful of dirt then casts Healing Plaster. (Somatic, Transmutation, Earth) ◆
Range 5 feet; Duration 10 minutes; Target a handful of dirt or mud.
Used in lieu of healer's tools for First Aid or Treat Wounds.
He then attempts a natural heal on Schek Nek with a bonus for being in the wilderness.
Nature (DC15): 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Success: Regain Hit Points: 2d8 ⇒ (7, 7) = 14
Critical Success: Regain Hit Points: 4d8 ⇒ (2, 8, 2, 2) = 14
Critical Failure: Take Damage: 1d8 ⇒ 3

![]() |

Haohji Minor Healing: 1d8 ⇒ 6
You don't have time for Treat Wounds, actually. If anyone has Battle Med, it will have to do.
Kazuuk glances at your condition and watches as Korgarr attempts to patch up Schek Nek.
"We must hurry. There will be time to heal yourselves when we get to our village. Yes, your leshy friend is with us. We will take you to him."
The iruxi enclave of Tskikha is a day‘s march north of Cassomir, putting it roughly two hours from your current location. The enclave is an assemblage of huts and semi-permanent structures built on several pieces of elevated land in the swamplands. Chief Thakik leads this enclave, having arranged a migration across the swamp several years ago. Thakik selected the enclave’s new location due to its elevated position, which also put it near a series of ancient stone ruins that rise ominously from the swamp. After Kazuuk leads you to the enclave, he takes you directly to meet Chief Thakik, who dwells in a solitary hut a short walk from the larger enclave and closer to the ruins. As you approach, Chief Thakik rests in her hut at the end of a long day of hunting with other members of the enclave, but she quickly gets up to greet the newcomers.
"Greetings, you must be more Pathfinders. It is an honor to meet you. I am Chief Thakik of the Tskikha Enclave, and I am responsible for all who dwell here, including your lost friend, Rain in Cloudy Day."
Before you get a chance to engage the chief in conversation, shouts of panic come from outside. The shouts come both from the enclave’s main area and from Rain in Cloudy Day, who has just spotted an incoming threat from the ruins.
Schek Nek, Avoid Notice: 1d20 + 7 ⇒ (5) + 7 = 12
Alanossë, Scout: 1d20 + 6 ⇒ (7) + 6 = 13
Korgarr Thunderbolt, Defend: 1d20 + 8 ⇒ (4) + 8 = 12
Haohji Umesaki, Scout: 1d20 + 6 ⇒ (12) + 6 = 18
Rain Init: 1d20 + 6 ⇒ (18) + 6 = 24
Red Init: 1d20 + 7 ⇒ (14) + 7 = 21
Blue Init: 1d20 + 7 ⇒ (8) + 7 = 15
Rain immediately releases spores that encourage you and remove your fear (Inspire Courage). He then moves forward and launches a spore pod against one of the oncoming monsters.
Spore Pod vs Red: 1d20 + 8 ⇒ (6) + 8 = 14
The red creature ignores the leshy and runs at you. However, as it approaches your group, it comes within range of Haohji, who strikes at it.
↺ Knuckle Dusters vs Red, AoO, IC: 1d20 + 9 ⇒ (17) + 9 = 26
Bludgeoning, IC: 1d4 + 4 ⇒ (3) + 4 = 7
Red immediately attacks Alanosse, Schek Nek, Haohji: 2d3 ⇒ (2, 2) = 4
Claw vs Schek Nek, AC 18: 1d20 + 9 ⇒ (15) + 9 = 24
Claw vs Schek Nek, AC 18, MAP: 1d20 + 5 ⇒ (8) + 5 = 13
Slash: 1d4 + 1 ⇒ (2) + 1 = 3
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Terrain: Foliage (Green) is Difficult Terrain
Active Conditions:
Inspire Courage (1 rd; +1 attack/damage/saves vs fear)
Before Your Turn:
DC 15 Fort Save: Schek Nek
------------------
Those with ** may go
Rain in Cloudy Day
Red (-14)
**Haohji Umesaki - AC 17, 14/22
Blue
Alanossë - AC 18, 28/28
Schek Nek - AC 18 (20 w/shield, 21 vs Hunted Prey), 3/16
Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Any living, non-elf creature hit must succeed at a DC 15 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

![]() |

Blue runs up to the group and tries to slash Alanosse.
Claw vs Alanosse AC 18: 1d20 + 9 ⇒ (13) + 9 = 22
Slashing: 1d4 + 1 ⇒ (3) + 1 = 4
Rain continues singing in a strange voice, then chucks a pair of seed pods at the creatures.
Spore Pod vs Red, IC: 1d20 + 9 ⇒ (15) + 9 = 24
Spore Pod vs Blue, IC, MAP: 1d20 + 4 ⇒ (16) + 4 = 20
Spore Pod vs Red, Bludgeoning, IC: 1d6 + 2 ⇒ (1) + 2 = 3
Spore Pod vs Blue, Bludgeoning, IC: 1d6 + 2 ⇒ (1) + 2 = 3
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Terrain: Foliage (Green) is Difficult Terrain
Active Conditions:
Inspire Courage (1 rd; +1 attack/damage/saves vs fear)
Before Your Turn:
DC 15 Fort Save: Schek Nek
------------------
Those with ** may go
-2-
Rain in Cloudy Day
Red (-17)
Haohji Umesaki - AC 17, 14/22
Blue (-3)
-1-
**Alanossë - AC 18, 24/28
**Schek Nek - AC 18 (20 w/shield, 21 vs Hunted Prey), 3/16
**Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Any living, non-elf creature hit must succeed at a DC 15 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

![]() |

Korgarr uses a Focus Point to cast Storm Order Tempest Surge. (Somatic, Verbal, Evocation, Air, Electricity, Range 30 feet) ◆◆
Electricity Damage: 1d12 ⇒ 10 BLUE
Basic Reflex Save: 17 = 17
Fail: Creature is also Clumsy 2 for 1 round and takes 1 Persistent Electricity Damage.

![]() |

Blue Ref: 1d20 + 9 ⇒ (18) + 9 = 27
Korgarr drops a lightning storm on Blue. Miraculously, Blue manages escape unscathed.
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Terrain: Foliage (Green) is Difficult Terrain
Active Conditions:
Inspire Courage (1 rd; +1 attack/damage/saves vs fear)
Before Your Turn:
DC 15 Fort Save: Schek Nek
------------------
Those with ** may go
-2-
Rain in Cloudy Day
Red (-17)
Haohji Umesaki - AC 17, 14/22
Blue (-3)
-1-
**Alanossë - AC 18, 24/28
**Schek Nek - AC 18 (20 w/shield, 21 vs Hunted Prey), 3/16
Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Any living, non-elf creature hit must succeed at a DC 15 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

![]() |

Schek draws his Spear, assigns Red as his prey and Strikes it with his weapon.
Spear Attack vs Red, Hunted Prey: 1d20 + 7 ⇒ (18) + 7 = 25
Spear Damage: 1d6 + 4 ⇒ (2) + 4 = 6 piercing damage
◆ Interact to draw Spear
◆ Hunt Prey on Red
◆ Strike
↺ Cringe (attacking creature takes a circumstance penalty to the damage of the triggering Strike equal to your level + 2. This penalty applies after doubling the damage for a critical hit.)
Schek gains a +1 circumstance bonus to AC against his prey’s attacks from his Outwit Hunter's Edge.

![]() |

Schek Nek Fort: 1d20 + 5 ⇒ (15) + 5 = 20
Schek Nek shrugs off the cold feeling running through his veins and beats the paralyzing effect of the creature's scratch. He draws his spear, marks Red as prey and stabs it. The creature collapses on itself as it dies again.
------------------
COMBAT TRACKER
Round: 1-2
Tactical Map
Terrain: Foliage (Green) is Difficult Terrain
Active Conditions:
Inspire Courage (1 rd; +1 attack/damage/saves vs fear)
Before Your Turn:
DC 15 Fort Save: Schek Nek
------------------
Those with ** may go
-2-
Rain in Cloudy Day
**Haohji Umesaki - AC 17, 14/22
Blue (-3)
-1-
**Alanossë - AC 18, 24/28
Schek Nek - AC 18 (20 w/shield, 21 vs Hunted Prey), 3/16
Korgarr Thunderbolt - AC 18 (20 w/shield), 20/20 (AC 20)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
Any living, non-elf creature hit must succeed at a DC 15 Fortitude save or become paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.

![]() |

Alanossë steps back 5’ (◆), gets in a PBS stance (◆), and fires at blue (◆)…
To hit: Base+DEX, Magic
Damage: Base, PBS
Magic Shortbow: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Magic/Piercing Damage: 1d4 + 2 ⇒ (3) + 2 = 5

![]() |

Alanosse sends a shaft at Blue. The arrow buries itself in the creature's eye and out the other side. Unfazed, it keeps fighting, though it's about to fall apart.

![]() |

Haohji's punch shatters the creature's skull like an overripe melon, showering gore all over.
COMBAT OVER
I'm also about to head into a meeting. I'll move us along later today.

![]() |

Rain greets you excitedly. "Schek Nek? Is it really you? What brings you out here? Boy do I have a tale for you all! But I'd like to know how you came here!"