| Shathee |
Seeing the attack on Natalya, Shathee lets out a halfling swear word, and darts out the door, to flank the woman attacking her.
Acrobatics to prevent AOO: 1d20 + 10 ⇒ (12) + 10 = 22
He quickly takes his shortsword and attempts to stab the woman in the back before she can react.
Attack (flanking): 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Damage(+Sneak Attack): 1d6 + 1 + 1d6 ⇒ (3) + 1 + (2) = 6
| Ironperenti |
Shathee gets position without endangering himself and then slides his sword past the woman's defenses. Natalya turns on her attacker, "Terisha, I should have known Ayala would send you. Take this back to her!" she says as she lunges for the woman and drives her sword deep. Terisha nearly loses her footing but manages to right herself with a hand on the wall. Then the thugs move in to help their boss. The one attacking Shathee misses as do those attacking Rheagar.
Round 1
Terisha severely wounded -21
Shathee 14/14 atk
Natalya moderately wounded -9 atk
Thugs atk
Rheagar 20/20, 4 non-lethal <<<
Leylia 16/16 <<<
Molasbar 15/15 <<<
Aurie 13/20<<<
Nat v Ski: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 251d6 + 1d6 + 3 ⇒ (6) + (6) + 3 = 15
Thug v Sha: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 131d8 + 2 ⇒ (3) + 2 = 5
Thug v Rhe: 1d20 + 4 ⇒ (11) + 4 = 151d8 + 2 ⇒ (2) + 2 = 4
Thug v Rhe: 1d20 + 4 ⇒ (5) + 4 = 91d8 + 2 ⇒ (5) + 2 = 7
| Aurie de Valois |
With the may midly less full, Auries eyes glow once more as her bloodrage activates.
Raging for +4 dex
move without past Leylie without knocking her into the mud: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
move through Natalyas square without provoking from Terisha: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20
stabbity stab with rapier on Terisha: 1d20 + 5 + 1 + 2 ⇒ (14) + 5 + 1 + 2 = 22
damage: 1d6 ⇒ 2
the +2s are from bloodraging
Dear miss Terisha or whatever, hands off my paycheck, or else.
She politely says as she stabs the newcomer superficially.
One round of rage left
| Leylia Lucresh |
Hearing the commotion and the sound of fresh blades, Leylia does her best to keep up with the group and after a quick wide-eyed look she places a protective hex on the now bloody Natalya.
| Aurie de Valois |
She likely means protective luck, which she used on Aurie before and which forces anyone attacking her to reroll to-hit dice. protective luck
| Ironperenti |
Aurie strikes the attacker while Molasbar moves closer and Leylia provides a little extra protection for their charge. Terisha stabs at Shathee missing him but causing enough of a distraction that she is able to dance past him to the back corner of the building.
Round 1
Terisha severely wounded -21 moved
Shathee 14/14 atk <<<
Natalya moderately wounded -9
Thugs
Rheagar 20/20, 4 non-lethal
Leylia 16/16
Molasbar 15/15
Aurie 13/20
T v Sh: 1d20 + 7 ⇒ (11) + 7 = 181d6 + 1 + 2d6 ⇒ (1) + 1 + (4, 6) = 12
T acrobatics: 1d20 + 9 ⇒ (17) + 9 = 26
| Leylia Lucresh |
She likely means protective luck, which she used on Aurie before and which forces anyone attacking her to reroll to-hit dice. protective luck
Yeah, that's the one, sorry. It's unfortunately my go-to option at the moment; level 2 on the other hand is when things start to kick off proper.
| Rheagar Stonewarden |
Rheagar swings his longsword down, chopping at the thugs trying to kidnap Natalya, Begone! Get back to whatever hole you crawled out of! as his blade snaps out at the one against the wall.
attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
crit?: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d8 + 2 ⇒ (6) + 2 = 8
| Ironperenti |
| 1 person marked this as a favorite. |
By golly I did skip Rheagar.
Scale of wounding is just as the spells, lightly wounded, moderately wounded, seriously wounded, critically wounded, and then they go down.
Rheagar's blow cuts deeply into the mercenary for mercenary they appear more so than thug. Where the standard thug may go without armor or perhaps wear leathers, these men have come for battle and wear chainmail and carry shields.
Round 2
Terisha severely wounded -21 moved
Shathee 14/14 atk <<<
Natalya moderately wounded -9; protective luck
Thugs uninjured x3 / seriously wounded -9
Rheagar 20/20, 4 non-lethal
Leylia 16/16
Molasbar 15/15
Aurie 13/20
| Ironperenti |
Shathee misses Terisha. Natalya stays where she is and casts grease beneath the two thugs to the west. Amazingly, both men manage to keep their balance in the now hazardous area. Both thugs on the west side attack Rheagar, one hits drawing blood with his morningstar (dmg 7). The thug to the east takes an ineffectual swing at Shathee.
Round 2
Terisha severely wounded -21 moved
Shathee 14/14 atk <<<
Natalya moderately wounded -9; protective luck
Thugs uninjured x3 / seriously wounded -9 atk
Rheagar 13/20, 4 non-lethal <<<
Leylia 16/16 <<<
Molasbar 15/15 <<<
Aurie 13/20 <<<
REF: 1d20 + 1 ⇒ (18) + 1 = 19
REF: 1d20 + 1 ⇒ (19) + 1 = 20
Thug V Rheagar: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 2 ⇒ (5) + 2 = 7
Thug V Rheagar: 1d20 + 4 ⇒ (7) + 4 = 111d8 + 2 ⇒ (2) + 2 = 4
Thug V Shathee: 1d20 + 4 ⇒ (7) + 4 = 111d8 + 2 ⇒ (8) + 2 = 10
| Aurie de Valois |
I am currently getting yeeted to login in roll 20 nearly instantly, so from memory
Aurie seeks to cut off Terishas road of escape, provoking at attack of opportunity from the thug supporting terisha, but not from terisha herself in he progress, before striking at her.
stab: 1d20 + 8 ⇒ (6) + 8 = 14 Likely misses even with a +2, I do have 40 movespeed for reference due to fast movement
| Ironperenti |
You can move at full speed and just increase the acrobatics check by 10 instead of just taking an AOO. I took the liberty of rolling for you. No AOO from the thug.
Aurie Acrobatics: 1d20 + 10 - 1 ⇒ (19) + 10 - 1 = 28
Aurie's strike fails to land.
Round 2
Terisha severely wounded -21 moved
Shathee 14/14 atk <<<
Natalya moderately wounded -9; protective luck, used a spell
Thugs uninjured x3 / seriously wounded -9 atk
Rheagar 13/20, 4 non-lethal <<<
Leylia 16/16 <<<
Molasbar 15/15 <<<
Aurie 13/20 move-atk
| Molasbar |
Molasbar readies his dagger in his hand and runs to Shathee's aid.
Move action to get to spot on the map, and then aid another to give Shathee +2 to AC vs. the attacker to his right. Aid another: 1d20 + 3 ⇒ (6) + 3 = 9.
| Ironperenti |
Round 2
Terisha severely wounded -21 moved
Shathee 14/14 atk
Natalya moderately wounded -9; protective luck, used a spell
Thugs uninjured x3 / seriously wounded -9 atk
Rheagar 13/20, 4 non-lethal <<<
Leylia 16/16 <<<
Molasbar 15/15
Aurie 13/20 move-atk
Think I fixed my tracking. Leylia and Rheagar for round 2
| Rheagar Stonewarden |
rheagar calls out, Some help on the right flank would not be amiss! as he covers himself with his shield against the second attacker and lashes out with his longsword.
Attack, fighting defensively: 1d20 - 2 ⇒ (5) - 2 = 3
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
AC now 18, offline mostly until 8/14 feel free to bot!
| Ironperenti |
Rheagar greatly improves his defense but it makes his attack rather lack luster and it misses.
Round 2
Terisha severely wounded -21 moved
Shathee 14/14 atk
Natalya moderately wounded -9; protective luck, used a spell
Thugs uninjured x3 / seriously wounded -9 atk
Rheagar 13/20, 4 non-lethal
Leylia 16/16 <<<
Molasbar 15/15
Aurie 13/20 move-atk
| Leylia Lucresh |
As the situation outside escalates, Leylia finally finds her way into the middle of it. Glancing around rapidly, she sees Rhaegar under assault and wishes him luck via a hex.
buffin' the cleric with protective luck since dying is not an optimal strategy.
| Ironperenti |
Terisha steps away from Shathee and attacks Aurie but misses. Natalya lifts her hand and lobs a blob of acid at one of the thugs facing Rheagar (1 dmg).
Round 3
Terisha severely wounded -21 atk
Shathee 14/14 <<<
Natalya moderately wounded -9; spell
Thugs uninjured / lightly wounded -1 / seriously wounded -9
Rheagar 13/20, 4 non-lethal; protective luck
Leylia 16/16
Molasbar 15/15
Aurie 13/20
Ter v Aur: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 1 ⇒ (1) + 1 = 2
Nat v Thg: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 151d3 ⇒ 1
| Ironperenti |
Redo
Terisha moves away from Shathee and attacks Aurie drawing a thin line of blood (2dmg). Natalya lifts her hand and lobs a blob of acid at one of the thugs facing Rheagar (1 dmg).
Round 3
Terisha severely wounded -21 atk
Shathee 14/14 <<<
Natalya moderately wounded -9; spell
Thugs uninjured / lightly wounded -1 / seriously wounded -9
Rheagar 13/20, 4 non-lethal; protective luck
Leylia 16/16
Molasbar 15/15
Aurie 11/20
I recommend you do not look under the hood when I list DM ROLLS. It will usually work to your benefit.
| Shathee |
Seeing Rheagar in trouble, Shathee darts away from his current attacker, leaving 3 on 2 on the east side. He darts to the side, flanking one of the thugs attacking Rheagar and sticks his shortsword deep into the man's side.
1d20 + 6 ⇒ (11) + 6 = 17
1d6 + 1 + 1d6 ⇒ (2) + 1 + (4) = 7
Shathee does provoke an attack of opportunity from the one thug.
| Ironperenti |
Unable to stop Shathee, the merc is wounded by the quick rogue. Then the merc retaliates and this time lands a telling blow (dmg 7). The merc facing Rheagar attacks but his weapon seems to veer away from the dwarf of its own accord. On the east side of the building, the mercenary there moves to protect his current employer and attacks Aurie giving her a distracting cut (dmg 3).
Round 3
Terisha severely wounded -21 atk
Shathee 7/14 move/atk
Natalya moderately wounded -9; spell
Thugs uninjured / moderately wounded -8 / moderately wounded -9
Rheagar 13/20, 4 non-lethal; fighting defensively <<<
Leylia 16/16 <<<
Molasbar 15/15 <<<
Aurie 8/20 <<<
M v Shathee: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 2 ⇒ (7) + 2 = 9
M v Rheagar: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 2 ⇒ (4) + 2 = 6
M v Aurie: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 2 ⇒ (1) + 2 = 3
M v Rheagar reroll: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 2 ⇒ (3) + 2 = 5
| Aurie de Valois |
Congratuations, I am pissed now
rapier: 1d20 + 5 - 1 ⇒ (7) + 5 - 1 = 11
damage: 1d6 ⇒ 3
kukri: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
damage: 1d4 ⇒ 4
kukri crit: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
damage: 1d4 ⇒ 3
Aurie focuses on bringing down terisha, distracting her with her rapier before landing a solid hit with her kukri.
Oh boy, I cant wait for level 2 and dex to damage via swashbuckler dip
| Leylia Lucresh |
and I can't wait for preloaded healing hexes and better spells
With the tide seeming to turn and Aurie going on the offensive, Leylia allows herself a smile. She sends a bit of luck Aurie's way and laughs aloud at the scenario playing out in her head.
protective luck on Aurie, cackle to extend it and any other instances still active for another round.
| Molasbar |
Molasbar darts along the street until he is almost past another one of the attackers, then comes back in, trapping him between Aurie and himself. He menaces the warrior with his dagger, lunging and feinting at him.
Moved on the map; I was able to get to current position without taking an AoO. Will aid another to give Aurie +2 AC vs. the guy between us. Aid another 1d20 + 3 ⇒ (7) + 3 = 10
| Ironperenti |
Rheagar continues to fight defensively. Molasbar comes in with a distracting attack and Leylia shares her special luck. Terisha, losing too much blood, calls out, "It's a bust! Your debt is paid. Make your way out." Then she tumbles away from Aurie and dashes down the length of the building before turning the corner.
Round 4
Terisha severely wounded -28; acrobatics, move
Shathee 7/14 <<<
Natalya moderately wounded -9; spell
Thugs uninjured / moderately wounded -8 / moderately wounded -9
Rheagar 13/20, 4 non-lethal; fighting defensively
Leylia 16/16
Molasbar 15/15
Aurie 8/20 defensive luck
Rheagar: 1d20 - 2 ⇒ (12) - 2 = 101d8 + 2 ⇒ (2) + 2 = 4
Terisha: 1d20 + 9 ⇒ (11) + 9 = 20
| Shathee |
Shathee quickly stabs the thug between he and Rheagar. His blade cuts deep and his eyes cut over to the other thug.
Shortsword: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
Damage: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5
| Ironperenti |
Shathee stabs the merc and Natalya sends another blob of acid at the man (5 dmg and 1 dmg). The newly wounded mercenary takes a tactical step out of the grease and swings at Shathee. His companion facing Rheagar does the same. They both make powerful swings that Shathee dodges and Rheagar blocks. The mercenary fighting Molasbar and Aurie steps away from Molasbar and attacks Aurie but misses due to Molasbar's distraction.
Round 4
Terisha severely wounded -28; acrobatics, move
Shathee 7/14 atk
Natalya moderately wounded -9; spell
Thugs uninjured / seriously wounded -13 / moderately wounded -9
Rheagar 13/20, 4 non-lethal; <<<
Leylia 16/16 <<<
Molasbar 15/15 <<<
Aurie 8/20 <<<
N v Merc: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 221d3 ⇒ 1
crict convirm: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 51d3 ⇒ 3
Merc v Sh: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 2 ⇒ (6) + 2 = 8
Merc v Rh: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 2 ⇒ (5) + 2 = 7
Merc v Au: 1d20 + 4 ⇒ (2) + 4 = 61d8 + 2 ⇒ (7) + 2 = 9
| Aurie de Valois |
Operating out of insticnt rather then battle savy, Aurie 5 foot steps to provide flanking, before applying both of her blades
stab rapier: 1d20 + 5 ⇒ (12) + 5 = 17
damage rapier: 1d6 ⇒ 4
stab kukri: 1d20 ⇒ 5
She may be rewarded with another gash across the mercenaries torso.
Your boss is running, you are outnumbered 2 to 1, nobody told you that your gonna fight adventurers. Consider running. She casually informs him while she is at it.
| Rheagar Stonewarden |
Rheagar continues to protect himself with the shield, while lazily snapping his sword at the foe to the south of him, but can find no purchase on the man's armor.
attack: 1d20 - 2 ⇒ (7) - 2 = 5
damage: 1d8 + 2 ⇒ (5) + 2 = 7
| Ironperenti |
Aurie's blow nearly finds its mark but is turned at the last instant by the merc's shield. Rheagar continues to menace the mercenary near him but draws no blood. Leylia drops a bit of defensive luck on Shathee. Molasbar steps up again to harass the guy and distract him from focusing on attacking Aurie (aid another, Aurie +2AC). Natalya skips past the nearest merc and flanks the pair of them and slides her blade through the chainmail of the one attacking Rheagar sending the man to the ground.
Molasbar: 1d20 + 3 ⇒ (10) + 3 = 13
Round 5
Shathee 7/14 <<<
Natalya moderately wounded -9; spell
Thugs uninjured / seriously wounded -13
Rheagar 13/20, 4 non-lethal; ftg def
Leylia 16/16 luck
Molasbar 15/15 aid
Aurie 8/20 atk
Nat acr: 1d20 + 15 ⇒ (10) + 15 = 25
nat v merc: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 261d6 + 1d6 + 3 ⇒ (2) + (2) + 3 = 7
crit confirm: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 251d6 + 3 ⇒ (3) + 3 = 6
| Shathee |
Seeing Natalya move to flank the thug next to him, he does his best to keep the man's attention then thrusts his sword towards the man's chest.
"Back away from her!"
Shortsword: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Damage: 1d6 + 1 + 1d6 ⇒ (4) + 1 + (1) = 6
| Ironperenti |
Shathee's blade skips off the mercenary's shield. Then the mercenary on the west side says, "Curses!" and cautiously steps away from the pair. The eastern mercenary makes a similar withdrawal responding to Aurie, "I'm trying to woman."
Round 5
Shathee 7/14 atk
Natalya moderately wounded -9; atk
Thugs uninjured / seriously wounded -13 withdraw
Rheagar 13/20, 4 non-lethal; <<<
Leylia 16/16 <<<
Molasbar 15/15 <<<
Aurie 8/20 <<<
| Leylia Lucresh |
"Is that it then?" Leylia renews her good luck on Aurie, but finds a moment to laugh aloud at the fleeing bandits. "And here I was feeling bad for not contributing much. They can't even plan an ambush properly!" And thank Desna for that...
cackling to make protective luck last two rounds.
| Aurie de Valois |
Do I have a charge line? I think I do but wait I cant because I am still fatigued for 2 more!
Aurie gives a feint bow and a pearlwhite smile to the eastern mercenary as he retreat, only to turn on a dime and pursue Terisha!
Fatigued as she is from her earlier efforts, Aurie cant quite make the distance to Terisha, as such she simply throws her off hand Kukri at her!
B#* better have my money! She snarls, assuming the payment for the thugs to be in Terishas posession
Presumably she hits, but the damage is likely quite superficial, as her targets leather armor absorbs most of the blow
throwing Kukri improvised weapon: 1d20 + 4 + 1 - 4 ⇒ (19) + 4 + 1 - 4 = 20
throwing Kukri improvised weapon: 1d20 + 4 + 1 - 4 ⇒ (3) + 4 + 1 - 4 = 4
Kukri damage: 1d4 ⇒ 1
No, but I have your Kukri Terisha shouts back, as she runs away with Auries Kukri embedded in her armor
| Molasbar |
Molasbar sheathes his dagger with a satisfying thunk. He didn't need to clean it before putting it away since he drew no blood in that melee.
"We should move on, and quickly. They may come back with reinforcements."
| Aurie de Valois |
Enemy leader escaped, lets head out before they return with reinforcements. Aurie sheethes he kukri and keeps her rapier held out.
Some channeled energy would be appreciated if it is available Mr. Priest She continues, careful to not name her partymembers in hostile territory.
| Rheagar Stonewarden |
Rheagar nods, reversing his grip on the longsword and firmly placing it, tip on the cobblestones, as the power of Iomedae washes through him and mends his companions wounds.
Channel: 1d6 ⇒ 5
that should hold everyone until the next trap we wander into... he says, sheathing his sword but keeping a wary glace around as he adjusts his shield to be more comfortable on his arm.
| Ironperenti |
The newly combined team heads out with their dignitary in tow. Upon arrival at the lodge you are shown in as before. Natalya seems amenable to the situation and joins everyone in the large study. Soon, Lord and Lady Heidmarch enter the room.
Natalya, who never sat but paced until they entered, turns on them, "You must help me secure the leadership of the Tower Girls. After that I may have use for you in my plans."
"Hold your tongue," Lady Heidmarch says and steps toward the girl rapidly. Her husband does the same approaching from the opposite side. In short order they each have an arm and force Natalya to her knees. "Search her," Lady Heidmarch says to the gathered crowd. "Take any item you find, I'm quite certain she's under the influence of something."