GM Valen's Starfinder Society Bounty #3 - A Green Place (January 2023) (Table 2) (Inactive)

Game Master Lysle

Start Date: We've finished!
Campaign to Marked Inactive: February 13, 2023

Maps & Slides


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Devil We Know | Trapping the Hag's Claw | Battle for the Bulwark
Morela wrote:
”Very impressive!”, says Morela. ”You really do have a green thumb. Unfortunately, while the plants are doing fine, the people who rely on the power station aren’t. Now, this sort of thing really isn’t my area, but I’m sure there’s some way to get the generator running, while the plants create additional energy. Wouldn’t that be best for everyone?”

The woman pauses to consider Morela's words. "I didn't realize that the people relied on this power station. I certainly don't wish them to face any difficulty," she concedes. She looks pensive for a moment, then steels her resolve. "However, the plants are flourishing, bringing life here. Those using the power station seem bend upon more construction and development, bringing destruction. If it comes down to the two, wouldn't you choose the planets?"

One success. More would be needed to convince here fully.

Saja Joseung wrote:
He then turns to the woman, without asking for her name or looking at his deck of cards. Surely the purpose of a power station is to provide power, which it currently isn't doing. Your sleeper moss may be well-served, but for every plant growing here, thousands whither elsewhere. Is this the life you want to live?

Aid was not a success.

"Thousands? Surely, you are exaggerating," suspects the woman.

Anyone else wish to speak (and make a skill check?)

Wayfinders

Elf PRECOG - 1

"Thank you, if for nothing else, listening. My colleague is speaking legitimatly, no hyperbole whatsoever. Many thousands rely on the power they should be receiving but aren't. We can do BOTH -- we can surely have power AND plantlife. Let's make this work properly."

MYSTIC: 1d20 ⇒ 2 Untrained
DIPLO: 1d20 + 5 ⇒ (20) + 5 = 25

Wayfinders

Elf PRECOG - 1

NO idea what a Nat20 means in SF ... I would like to hope it's good tho

Dataphiles

kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2

Tiika uses her knowledge of natural life to point out how civilization and technology, if the technology is used carefully, can get along.

life science: 1d20 + 8 ⇒ (9) + 8 = 17


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Devil We Know | Trapping the Hag's Claw | Battle for the Bulwark
Celebryn Edasseril wrote:
NO idea what a Nat20 means in SF ... I would like to hope it's good tho

A Nat20, with regard to skill checks, simply means the PC did the best they could do. A Nat20 has a different effect for attack rolls (and skill checks in other systems).

In this case, it also means that you've gained a success!

Celebryn Edasseril wrote:
"Thank you, if for nothing else, listening. My colleague is speaking legitimatly, no hyperbole whatsoever. Many thousands rely on the power they should be receiving but aren't. We can do BOTH -- we can surely have power AND plantlife. Let's make this work properly."

The green-skinned hesper thinks deeply on the elf's words. By the time the kiintira points out the benefits of technology, the fey is convinced.

Well done! More successes that you needed for a party of 5!

"I hadn't realized just how many relied on this facility or how beneficial it could be to their lives," says the woman. "Very well, I shall leave Station Green for the time being and allow you to restart the reactor. The 'thousands' shall have their power."

"At least for now," she continues. "However, I, Qhibell, will not tolerate further harm to the plant life here. Thus, once these 'thousands' have received sufficient power and are made aware that the plants have a champion, I vow to return and reclaim Station Green, reestablishing my sleeper moss unless I am satisfied that the following three conditions have been met. First, the plants inside Station Green must be properly, and tenderly, replanted outdoors. Second, to ensure their continued survival, I must be granted dominion over a new green space powered by the same reactor where the plants currently growing here can thrive. Finally, I must insist that a portion of natural habitat in and around this area is preserved from development."

"If you promise to convey these terms to your 'thousands' and their leaders, and promise to urge for their acceptance, then I will depart Station Green. What say you?"

Exo-Guardians

Male Human Finder 1 | SP 6/6 HP 1/10 | RP 4/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Saja blows a raspberry, and is about to tell the fey to take a long spacewalk out of a very short airlock. Instead he proclaims I'm sure the local real estate agency will be more than eager to provide 'dominion' of a gardening patch to you when you sign the due proper agreements. As we speak, people plants are withering in the dark, and you probably have already done more harm than you have caused good.

Let's make good use of our valuable time on this world and start with relocating these growths of yours. Do you have any insights on what a proper replanting constitutes? You are our horticultural expert, after all.

What would help here? Medicine, Life Science, Survival?

Survival, in case: 1d20 + 8 ⇒ (5) + 8 = 13

Advocates

”I’m sure they have people who can handle that”, Morela says to Saja. ”If they need our assistance with making it happen, they can ask”

She turns back to Qhibell. ”In the meantime, we’ll make a full report, and convey the urgency of the situation. Thank you for understanding”


Devil We Know | Trapping the Hag's Claw | Battle for the Bulwark
Saja Joseung wrote:

Let's make good use of our valuable time on this world and start with relocating these growths of yours. Do you have any insights on what a proper replanting constitutes? You are our horticultural expert, after all.

What would help here? Medicine, Life Science, Survival?

Life Science is what is needed to successfully remove and replant the fragile sleeper moss. The rest of the plants are hardier and don't require any special or skilled effort to replant. However...

"Sleeper moss is fragile and can be destroyed by any concerted effort, such as damaging or pulling off the moss," Qhibell explains. "I will take care of transplanting the moss' precious buds. The rest, I shall leave to you."

Morela wrote:
She turns back to Qhibell. ”In the meantime, we’ll make a full report, and convey the urgency of the situation. Thank you for understanding”

"You are quite welcome," replies the fey. "I must admit that you are far more accommodating and understanding than I gave your kind credit for."

Qhibell heads into the generator room and begins to carefully remove the gray sleeper moss that clings throughout the room. Due to her skill and affinity for the plants, her work is quick and it is not long before she is gone.

The repair of the reactor remains up to you and your hands.

If you inspect the reactor:
You realize that crucial components necessary for the function of the reactor are missing. The four parts that need replacing are as follows: reactor oil, heavy‑duty wiring, a control rod, and a replacement control module. Once these components have been restored and the generator is activated, the reactor should automatically restart and resume functionality.

If you inspect the generator:
It is much easier to discern how it operates now that the gray moss has been cleared from its components and the room that houses it.
If you succeed at a DC 15 Computers check, you may open the spoiler below:
Spoiler:
You determine that whatever external source was causing the problems with the generator is not longer active and the generator should now function properly.
You may attempt a second Computers check OR an Engineering check to learn more.

Acquisitives

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M Undine Technomancer 1: Spd:30, Swim:20, Init:4, KAC:16, EAC:16, SP:1/5, HP:7/7, Darkvision, Perc:0, Fort:0, Ref:4, Will:3

I think I will help with the sleeper plants life science: 1d20 + 5 ⇒ (18) + 5 = 23

Wayfinders

Elf PRECOG - 1
GM Valen wrote:
Celebryn Edasseril wrote:
NO idea what a Nat20 means in SF ... I would like to hope it's good tho

A Nat20, with regard to skill checks, simply means the PC did the best they could do. A Nat20 has a different effect for attack rolls (and skill checks in other systems).

In this case, it also means that you've gained a success!

Celebryn Edasseril wrote:
"Thank you, if for nothing else, listening. My colleague is speaking legitimatly, no hyperbole whatsoever. Many thousands rely on the power they should be receiving but aren't. We can do BOTH -- we can surely have power AND plantlife. Let's make this work properly."

The green-skinned hesper thinks deeply on the elf's words. By the time the kiintira points out the benefits of technology, the fey is convinced.

Well done! More successes that you needed for a party of 5!

"I hadn't realized just how many relied on this facility or how beneficial it could be to their lives," says the woman. "Very well, I shall leave Station Green for the time being and allow you to restart the reactor. The 'thousands' shall have their power."

"At least for now," she continues. "However, I, Qhibell, will not tolerate further harm to the plant life here. Thus, once these 'thousands' have received sufficient power and are made aware that the plants have a champion, I vow to return and reclaim Station Green, reestablishing my sleeper moss unless I am satisfied that the following three conditions have been met. First, the plants inside Station Green must be properly, and tenderly, replanted outdoors. Second, to ensure their continued survival, I must be granted dominion over a new green space powered by the same reactor where the plants currently growing here can thrive. Finally, I must insist that a portion of natural habitat in and around this area is preserved from development."

"If you promise to...

"Ma'am, you have my thanks, and you have my word. I will champion your cause, as stated, and if there is anything I can do to intervene, I will do it. Everyone can win in this, and I will work towards that with you. We thank you for your help with the fragility of the moss also; we will work on helping the Power Station."

Dataphiles

kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2

Tiika looks at the generator.

computers: 1d20 + 8 ⇒ (15) + 8 = 23

"Looks like getting rid of that moss took care of a lot of the problem"

computers: 1d20 + 8 ⇒ (19) + 8 = 27

Wayfinders

Elf PRECOG - 1

"Apologies Lady Tiika ... so do we need to do something to turn it on again?"

Exo-Guardians

1 person marked this as a favorite.
Male Human Finder 1 | SP 6/6 HP 1/10 | RP 4/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

It looks to be the case for the generator, Tiika. I shall leave the reactivation in your capable hands. Saja says, then points to the reactor This particular device seems to be lacking a number of components. We will be hard-pressed to repair it unless we can procure replacement part.

I suppose we need to search those side rooms. How about the one with the pool tables (NW)?


Devil We Know | Trapping the Hag's Claw | Battle for the Bulwark
Tiika wrote:

Tiika looks at the generator.

"Looks like getting rid of that moss took care of a lot of the problem"

Tiika correct concludes that the generator can be switched back on, but that a new problem prevents reinitiating the reactor at present. Magical energy from Qhibell’s long‑term occupation has built up in the reactor and must be flushed from the system, and four of the reactor’s components need to be replaced.

A PC who succeeds at a DC 14 Mysticism check or a DC 17 Computers or Engineering check flushes the magical energy from the reactor.

Celebryn Edasseril wrote:
"Apologies Lady Tiika ... so do we need to do something to turn it on again?"

Turning back on the generator requires no more than the flip of a switch with the sleeper moss now gone.

Saja Joseung wrote:

It looks to be the case for the generator, Tiika. I shall leave the reactivation in your capable hands. Saja says, then points to the reactor This particular device seems to be lacking a number of components. We will be hard-pressed to repair it unless we can procure replacement part.

I suppose we need to search those side rooms. How about the one with the pool tables (NW)?

Please place your tokens where you wish to be on the Map. I will then adjudicate accordingly.

Exo-Guardians

Male Human Finder 1 | SP 6/6 HP 1/10 | RP 4/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

I've moved the token, but I hope I don't have to take point

Advocates

Morela approaches the reactor. She places her hands on the surface, and reaches out with the energy of the spheres.

”I can feel the blockage”, she says in a faraway voice. ”I just need to…”

Mysticism: 1d20 + 6 ⇒ (18) + 6 = 24


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Devil We Know | Trapping the Hag's Claw | Battle for the Bulwark

Morela flushes the reactor successfully.

Now, to get the reactor back up and running, all that is needed are the following four components: reactor oil, heavy‑duty wiring, a control rod, and a replacement control module.

Celebryn, Saja, and Blue Jack head to one of the rooms connected to the reactor room. Through the doors they spy scrap and debris scattered across the room. Whatever the original purpose of this room may have been is no longer clear. A small structure composed from drone pieces is taking shape near the center of the room.
Terrain Notes: The entire room is difficult terrain.

Perception & Stealth:

Perception, Celebryn: 1d20 + 6 ⇒ (3) + 6 = 9
Perception, Saja: 1d20 + 9 ⇒ (20) + 9 = 29
Perception, Morela: 1d20 + 5 ⇒ (4) + 5 = 9
Perception, Blue Jack: 1d20 + 0 ⇒ (18) + 0 = 18
Perception, Tiika: 1d20 + 1 ⇒ (7) + 1 = 8
Stealth, ? (blue): 1d20 + 5 ⇒ (13) + 5 = 18
Stealth, ? (red): 1d20 + 5 ⇒ (3) + 5 = 8

The party spies a pair of weasel‑like creatures with sharp metallic quills and clawed forehands in the corner.

Locations of creatures now on Map. Locations of PCs updated to reflect posted locations and marching order as best as possible.

Initiative:

Initiative, BRYN: 1d20 + 4 ⇒ (7) + 4 = 11
Initiative, Saja: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative, Morela: 1d20 + 1 ⇒ (16) + 1 = 17
Initiative, Blue Jack: 1d20 + 4 ⇒ (18) + 4 = 22
Initiative, Tiika: 1d20 + 2 ⇒ (10) + 2 = 12
Initiative, ? (blue), Stealth: 1d20 + 5 ⇒ (17) + 5 = 22
Initiative, ? (red): 1d20 + 5 ⇒ (8) + 5 = 13

One of the creatures (blue) lies coiled in the corner as if ready to spring.

Life Sciences to ID creatures (DC 12):
These are scrap rats. They have dexterous forehands and carry filth fever.

"IT'S A SCRAP!" - Round One Begins!

PCs in bold may act

Creature (blue) (readied action)
Blue Jack
Morela

Creature (red)
Tiika
Celebryn
Saja

Exo-Guardians

Male Human Finder 1 | SP 6/6 HP 1/10 | RP 4/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

I'm assuming that second Morela in the list should have been Saja instead

First plant infestation, now vermin. Behold the consequences of cutting costs in the maintenance department.


Devil We Know | Trapping the Hag's Claw | Battle for the Bulwark
Saja Joseung wrote:
I'm assuming that second Morela in the list should have been Saja instead

Corrected

Dataphiles

kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2

life sciences: 1d20 + 8 ⇒ (7) + 8 = 15

"Careful! These creatures can make you sick if they scratch you!"

Advocates

Tiika wrote:

[dice=life sciences]1d20+8

"Careful! These creatures can make you sick if they scratch you!"

”Thank you, Tiika”, Morela replies, ”but first they’ll have to scratch me”

The glowing blue mote above her shoulder brightens. Her body becomes coated by a thin blue force field. A glowing plane of blue light, shaped like butterfly wings, emanates from her back. She draws her starknife, and faces the creatures.

”In Desna’s name, stand down or be ended”, she declares.

Form Solar Armor, Draw Weapon, Solar Mode 1

Dataphiles

1 person marked this as a favorite.
kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2

Tiika adds a little flick of her wings to her flying for a moment when Morela mentions the Great Butterfly.

Acquisitives

M Undine Technomancer 1: Spd:30, Swim:20, Init:4, KAC:16, EAC:16, SP:1/5, HP:7/7, Darkvision, Perc:0, Fort:0, Ref:4, Will:3

Move and energy ray the blue rat hit: 1d20 + 4 ⇒ (5) + 4 = 9 vs eac dmg: 1d3 ⇒ 2 fire.


Devil We Know | Trapping the Hag's Claw | Battle for the Bulwark

Blue Jack's ray fails to hit its mark, instead scorching some scrap. Morela

The other scrap rat (red), seeing fire being send towards its mate, approaches the firemaker.
Double move

"IT'S A SCRAP!" - Round One Cont'd!

PCs in bold may act

Scrap rat (blue) (readied action)
Blue Jack
Morela
Scrap rat (red)
Tiika
Celebryn
Saja

Terrain Notes: The floor of the entire room is difficult terrain.

Wayfinders

Elf PRECOG - 1

Full Round Magic Missle
MISSLE1: 1d4 + 1 ⇒ (3) + 1 = 4 Blue
MISSLE2: 1d4 + 1 ⇒ (3) + 1 = 4 Red
MISSLE3: 1d4 + 1 ⇒ (2) + 1 = 3 Red

Exo-Guardians

Male Human Finder 1 | SP 6/6 HP 1/10 | RP 4/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Saja send the closest rat nightmares of damnation and smoldering pits of fire.

Mind Thrust: 2d10 ⇒ (10, 1) = 11

Mind thrust, DC 15 Will for half


Devil We Know | Trapping the Hag's Claw | Battle for the Bulwark
Celebryn Edasseril wrote:
Full Round Magic Missle

Bolts of magical force pelts the scrap rats, leaving them battered yet undeterred.

Saja Joseung wrote:
Saja send the closest rat nightmares of damnation and smoldering pits of fire.
Mind thrust, DC 15 Will for half

Scrap rat (red), Will (DC 15): 1d20 + 1 ⇒ (17) + 1 = 18

Perhaps unaware or simply uncaring of the horrors awaiting an unworthy soul or else already experiencing a hopeless, bleak, and wretched existence, the scrap rat shakes its head, but remains determined.

"IT'S A SCRAP!" - Round One Cont'd!

PCs in bold may act

Scrap rat (blue) -4 HP (readied action)
Blue Jack
Morela
Scrap rat (red) -13 HP
Tiika
Celebryn
Saja

Terrain Notes: The floor of the entire room is difficult terrain.

Dataphiles

kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2

Sorry, very crazy day. Tiika will use magic missile.

Exo-Guardians

Male Human Finder 1 | SP 6/6 HP 1/10 | RP 4/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Rolling for Tiika, who I assume is on a device that makes typing in rolls quite tedious

Saja watches as the small butterfly creates sparkles... sparkles that accumulate into forceful bolts of energy.

Magic missile: 1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (4) + 1 = 51d4 + 1 ⇒ (2) + 1 = 3 At red, I suppose?


Devil We Know | Trapping the Hag's Claw | Battle for the Bulwark
Saja Joseung wrote:

Rolling for Tiika, who I assume is on a device that makes typing in rolls quite tedious

Saja watches as the small butterfly creates sparkles... sparkles that accumulate into forceful bolts of energy.

Thanks.

Saja next watches the scrap rat (red) crumple from the repeated strikes.

With its mate having been checked, the remaining scrap rat skitters through the debris like intent on primal revenge! It snaps at Blue Jack.
Scrap rate (bite): 1d20 + 7 ⇒ (17) + 7 = 24
Damage (P) plus filth fever: 1d6 + 2 ⇒ (2) + 2 = 4
Blue Jack, please give me a Fort save

"IT'S A SCRAP!" - Round Two Begins!

PCs in bold may act

Scrap rat (blue) -4 HP
Blue Jack -4 HP (Fort save v. filth fever)
Morela
Scrap rat (red) -23 HP
Tiika
Celebryn
Saja

Terrain Notes: The floor of the entire room is difficult terrain.

Acquisitives

M Undine Technomancer 1: Spd:30, Swim:20, Init:4, KAC:16, EAC:16, SP:1/5, HP:7/7, Darkvision, Perc:0, Fort:0, Ref:4, Will:3

fort: 1d20 + 0 ⇒ (15) + 0 = 15 Hopefully that is enough.
I will take the withdrawal/disengage action. It is called different things in each edition.

Wayfinders

Elf PRECOG - 1

"Disgusting creatures!"

Full Round Magic Missle
MISSLE1: 1d4 + 1 ⇒ (4) + 1 = 5 Blue
MISSLE2: 1d4 + 1 ⇒ (2) + 1 = 3 Blue
MISSLE3: 1d4 + 1 ⇒ (3) + 1 = 4 Blue

Advocates

Morela enters the room, drawing the rat’s attention away from Jack. ”Keep away from it!”, she warns.

She swings at it with her starknife, as the blue mote brightens further.

Move, Attack, Solar Mode 2

Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Dataphiles

kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2

Tiika casts grease where it is under the remaining rat, but no allies.

Exo-Guardians

Male Human Finder 1 | SP 6/6 HP 1/10 | RP 4/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.
Celebryn Edasseril wrote:
"Disgusting creatures!"

Correct Saja answers, before filling the remaining creature's head with an overload of visions of the realm of the dead.

Mind thrust: 2d10 ⇒ (6, 6) = 12 DC 15 Will for half


Devil We Know | Trapping the Hag's Claw | Battle for the Bulwark
Blue Jack wrote:
Hopefully that is enough.

It is!

The battery of magic missiles, for lack of better phrase, batters the remaining scrap rat.

Barely alive, it is finally sent to the realm of the dead by visions of, for lack of better phrase, the realm of the dead.
Even a successful save would not be enough to, for lack of better phrase, save it.

COMBAT OVER

If you search the nests of the scrap rats:
You find a clearly-labelled mk 1 serum of healing and a control rod that one might use to repair a reactor.

Where to next, Starfinders?

Exo-Guardians

Male Human Finder 1 | SP 6/6 HP 1/10 | RP 4/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Saja steps over the corpses with a disdainful Tsk tsk. What sins lead to such miserable incarnations. He searches his deck until he finds two particular cards and puts them aside. He looks at a third card, turns to Blue Jack and says something between a question and a statement You are still fine, Blue Jack.

Pointing to the scrap pile he says Is there anything useful there? What about this rod?

Wayfinders

Elf PRECOG - 1

"While I could not make the repair, I do think that control rod could be useful."

The elf holsters his skipshot pistol, clearly thinking of where to go next.

Advocates

The mote above Morela dims to its original brightness, as the forcefield fades away. She looks around the rest of the room.

”To the south, perhaps?’

Dataphiles

kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2

"OK, we've found the control rod. Now we need reactor oil, a control module, and wiring."

Exo-Guardians

Male Human Finder 1 | SP 6/6 HP 1/10 | RP 4/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.
Morela wrote:

The mote above Morela dims to its original brightness, as the forcefield fades away. She looks around the rest of the room.

”To the south, perhaps?’

To the south


Devil We Know | Trapping the Hag's Claw | Battle for the Bulwark
Saja Joseung wrote:
Morela wrote:

The mote above Morela dims to its original brightness, as the forcefield fades away. She looks around the rest of the room.

”To the south, perhaps?’

To the south

The room to the south is ajar and easily opened all the way. Here stands a supply room is filled with electrical components and tools in complete disarray. The scrap rats undoubtedly scavenged material from this room for their nest, and, perhaps, even Qhibell had ransacked it for supplies to create her green spaces.

If you search the supply room:
You find an engineering specialty tool kit, numerous containers and buckets, and a replacement control module that would be used for something like the reactor of a power station.

Where to next?

Dataphiles

kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2

Tiika looks around, and points out the toolkit and control module as things the team should grab

Wayfinders

Elf PRECOG - 1
GM Valen wrote:
Saja Joseung wrote:
Morela wrote:

The mote above Morela dims to its original brightness, as the forcefield fades away. She looks around the rest of the room.

”To the south, perhaps?’

To the south

The room to the south is ajar and easily opened all the way. Here stands a supply room is filled with electrical components and tools in complete disarray. The scrap rats undoubtedly scavenged material from this room for their nest, and, perhaps, even Qhibell had ransacked it for supplies to create her green spaces.

** spoiler omitted **

Where to next?

This means the room where I have my token now, correct? Not the large room in the center?

Exo-Guardians

Male Human Finder 1 | SP 6/6 HP 1/10 | RP 4/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.
Tiika wrote:
Tiika looks around, and points out the toolkit and control module as things the team should grab

Excellent, another couple of items to strike of our shopping list. At this rate, we may yet save us an excursion to the hardware store

Shall we tackle the SE room next?


Devil We Know | Trapping the Hag's Claw | Battle for the Bulwark

I have labelled the rooms where the party has already explored with green letters on Map.

The two "Remaining Rooms' left to explore have now been marked with yellow letters on Map.

If you explore Remaining Room 1:
You enter a room with a glass ceiling and is filled with panels to collect solar power. Potted plants have been placed on several of the solar panels.

If you succeed at a DC 15 Perception check, you may open the spoiler below"

Spoiler:
You notice soil‑dusted, humanoid footprints on the floor, walking barefoot from the reactor room to this room.

If you succeeded at the above check and at a DC 15 Mysticism check, you may open the spoiler below:

Spoiler:
You conclude the humanoid footprints belong to a hesper, likely made by Qhibell walking barefoot from the reactor room to tend this room’s plants.

Within this solarium, you find a bundle of heavy‑duty wiring, the kind used to connect the solar panels, discarded on the floor. Such wiring could be used to repair the reactor.

If you explore Remaining Room 2:
Despite being an automated plant, you find that Station Green contains a few small bunkrooms, likely for maintenance and diagnostics teams. Each bunk, at current however, is sprouting!

Colorful flowers grow in lush bunches from soil stuffed inside the cut‑open mattresses. It would seem that Qhibell transformed each bunk into a flower bed,

The windows in this room are closed and locked, but can be easily opened from inside the room.

What do you wish to do?

Exo-Guardians

Male Human Finder 1 | SP 6/6 HP 1/10 | RP 4/5 | EAC 12; KAC 12 | Fort +0; Ref +2; Will +6 | Init: +2 | Perc: +8, SM: +8 | Speed 30ft | Active conditions: None.

Saja enter the southeast room (Room number 2). As he sees the makeshift garden, he mutters under his breath Cursed Fey

he looks around for anything that might help in restoring the generator to function

Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Advocates

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Morela can’t help but giggle a bit at the “flower beds”.

She opens the windows, and peeks outside.

Dataphiles

kiintira technomancer 1 | SP 5/5, HP 9/9, RP 5/5 | EAC 13, KAC 14 | F+0, R+2, W+2 | Perc +1 | Init +2

OK, we've found the control rod and control module. We need reactor oil and heavy wiring.

Tiika pokes around in the flowers in room 2, seeing if she can find anything that looks useful.


Devil We Know | Trapping the Hag's Claw | Battle for the Bulwark

Beyond the "flower arrangements", there is nothing else of interest in the bunkrooms (Remaining Room 2)

If you explore Remaining Room 1:

You enter a room with a glass ceiling and is filled with panels to collect solar power. Potted plants have been placed on several of the solar panels.
If you succeed at a DC 15 Perception check, you may open the spoiler below:
Spoiler:
You notice soil‑dusted, humanoid footprints on the floor, walking barefoot from the reactor room to this room.

If you succeeded at the above check and at a DC 15 Mysticism check, you may open the spoiler below:
Spoiler:
You conclude the humanoid footprints belong to a hesper, likely made by Qhibell walking barefoot from the reactor room to tend this room’s plants.

Within this solarium, you find a bundle of heavy‑duty wiring, the kind used to connect the solar panels, discarded on the floor. Such wiring could be used to repair the reactor.

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