Not sure it is complete, but reminder that the loot sheet is here:
https://docs.google.com/spreadsheets/d/1Fy7pV49XGURy9FAUGLCC0rTJecDd9k251rE Fpq9G5ds/edit#gid=662199014
and cool that we each get 5,000 credits and get to upgrade the ship. I can't tackle that right now, but excited to get the gang back together and see what happens next. :)
FYI everyone, a reminder that the current ship stats are here and I'll also add that link to the usual place in the top left of the Gameplay thread. (Jin, thanks again for putting that sheet together!)
Male NG Kanabo Guard Soldier 7 | SP 56/56 HP 33/55 | RP 8/6 | EAC 16; KAC 18 | Fort +6; Ref +4; Will +6 | Init: +2 | Perc: +11, SM: +1, Darkvision 60 ft. | Speed 25ft | 1/day — disguise self, supercharge weapon; Frenzied Fighting: +3 melee dmg, will save and -1 AC, +7 temp HP | Coordinated Shot, Lunge, Fire Resistance 7, Piercing DR 7
GM Jhaeman wrote:
(Jin, thanks again for putting that sheet together!)
I completely forgot about that! Hephaistos split characters and starships in different tabs, and they vanished from my memory.
I'll come up with a proposal for the new tier update soon enough.
......
A reminder to the party's engineers:
SENSITIVE SYSTEM BALANCE: The Sun Diver’s systems work in delicate concert, making any adjustment of the ship’s systems risky. Each time the Sun Diver is refitted or upgraded with new systems, the vessel takes 5d10–20 virtual damage that can also cause critical damage. Detecting this “damage” requires a successful Engineering check (DC = 15 + 1-1/2 times the Sun Diver’s tier). When detected, this virtual damage can be repaired as if it were real, signifying rebalancing the Sun Diver’s sensitive systems. If undetected, the damage and critical damage becomes real the next time the vessel enters a stressful situation, such as starship combat. In addition, when the Sun Diver takes critical damage in starship combat, it has a 10% chance to take critical damage a second time in a random system.
Be sure to mention the ship upgrade in gameplay when it happens, and then we'll try to roll to check things out so that we have a chance to detect the virtual damage.
m N duergar Biohacker 9 | sp 6/72 | hp 60/60 | rp 10/10 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +1 | Perc +21, DV60' | Sense M +21, Li&Pi Science +21| Biohack 4/7 | BT + | Spark + | Tranq + | Rage + | Haste 9/10
Hey! (you may have read this message in other shared games) I will be on a trip next week with three possible options: I will post as usual, 1 time a day; I will not be able to post until Thursday; I will not be able to post all week and will return to the gameplay in 7-8 days. In any case, feel completely free to bot me if needed. Cheers!
Just a head's up that on the fifteenth we'll take a two-week holiday break until January 2 of the new year. I hope that's okay--I imagine that some of you, like me, will be doing some travelling, events, etc.
This game is already paused, but just to inform everyone, I am on Christmas break December 16-January 2, so won't get any private messages or see the boards for general banter.
Ok, welcome back everyone! I hope you had a restful and joyous holiday break.
A reminder of where we left off: in a bid to further investigate the mysterious tablet you obtained from the deep-solar city of Noma, you've come to an abandoned clinic to ask an orocoran named Otlo to translate it. Only, a sudden explosion has left you cut off from Otlo (and your Deep Cultures Institute ally Nib)! Worse, armed fanatics are inside the facility, You've just subdued three of them, though Hani was badly hurt in the fighting.
What happens next is up to you!
@Hani: In your last post in Gameplay, you mention taking a 10-minute rest to recover stamina points. You can start to do this if desired, but please keep in mind what's going on around you--you may get interrupted or it may have effects on what happens to Otlo and Nib since they're on the run.
Nib said they were hiding. I don't think the story would have her get killed without us, but that's kind of meta. If our characters think there is a time crunch, that's fine.
m N duergar Biohacker 9 | sp 6/72 | hp 60/60 | rp 10/10 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +1 | Perc +21, DV60' | Sense M +21, Li&Pi Science +21| Biohack 4/7 | BT + | Spark + | Tranq + | Rage + | Haste 9/10
I met different things at Paizo. And when they will wait for us indefinitely... And when one of the conditions for the complete success of the mission is to go without pauses to rest (and this was exactly in SF btw). You're probably right, but I mean, we don't even know that for sure.
m N duergar Biohacker 9 | sp 6/72 | hp 60/60 | rp 10/10 | EAC 21 KAC 22 [+4 bull rush and trip] | Resist Fire 5| F+9 R+3 W+8 [+2 vs poisons, spells, and spell-like abilities] [-2 vs emotions] | Init +1 | Perc +21, DV60' | Sense M +21, Li&Pi Science +21| Biohack 4/7 | BT + | Spark + | Tranq + | Rage + | Haste 9/10
Quote:
The labelled bottles include: several bottles of phenotyll, 16 tier I medicinals (five analgesics, three antiemetics, two antitoxins, one coagulant, three excitants, and two sedatives) and four tier II medicinals (two analgesics, one antitoxin, and one excitant).
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Can someone remind me what we eventually did with this stuff? I remember I applied for this as a full-time doctor, but it seems I was waiting for the approval of the party? Or did I get it but didn't put it in the inventory? In short, I need help.
Note that my post was written apparently while the GM was posting and I didn't go back and notice that post until now or I would have offered assistance to Jin or talked about helping to clean up the stuff or whatever.
Work is crazy... I definitely won't have time to level before the weekend, sorry. Very cool though, and hopefully everyone will stay alive long enough to tip the whole party over to the next level.
Can Xylian overload the zappy claws or are they not valid targets? If not someone can have Xylian shoot her as per usual if you want. Probably won't be able to make a gameplay post till this eve
Overload: As a standard action, you can cause a short in an electronic device, including most ranged energy weapons, melee weapons with the powered special property, or a single armor upgrade. This makes the device nonfunctional for 1 round. Overload doesn’t cause a locked door, safe, or other device to open, but it prevents anyone from opening it for 1 round. You must be adjacent to the device to use this ability. If you have a drone, you can instead use this ability on an electronic device adjacent to your drone. If you have an exocortex with the wireless hack ability, you can instead use this ability on any electronic device within range of your exocortex’s wireless hack. If you use overload on an item or armor upgrade in someone’s possession, the owner can attempt a Reflex saving throw to negate the effect (DC = 10 + half your mechanic level + your Intelligence modifier). Overload doesn’t affect androids, cybernetics, drones, powered armor, robots, or creatures with the technological subtype (all of which have shielding against this sort of attack), or items larger than Medium. Once a device has been successfully overloaded, a residual static charge prevents that device from being overloaded again for 1 minute.
@Xylian: It's a smart idea, but the "zappy claws" are just me adding some cinematics to the idea that she's gearing up to cast an electricity-based spell. Sorry for the confusion!
Mediator Archetype: nothing additional at this level
Feat:
Major Stage Magic (Invisibility) [You can cast this spell once per day as a spell-like ability, using your character level as your caster level. The key ability score for this spell is Charisma.]