GM Jhaeman's "Dawn of Flame, Chapter Four: The Blind City"

Game Master Jhaeman

Maps & Handouts

The Sun Diver


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Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion Theme) | SP 56/56 |HP 52/52 | RP 6/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

How long has it been since we slept? If we're close to needing to sleep, then it seems like a convenient time to pause, but Zharis is happy to go anytime after her 10 minute rest.

Let me rest a bit longer, and change out the batteries in my video camera and my weapons, and then I can be ready if everyone wants to go now.


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@Zharis: I don't think you've actually done a full night's sleep since landing here on Ezorod, but to be honest I'm not sure.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion Theme) | SP 56/56 |HP 52/52 | RP 6/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

So maybe we should sleep now, just to be sure that the timer for all of that resets? What does everyone else think?


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (HCB 8: 40/40 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

We could craft up some of dees while we rest.


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Having secured the area, the exhausted expedition team sets up camp around the strange cube.

Okay, let's assume you all get 8 hours of rest. Please adjust taglines accordingly (and don't forget to mark off battery charges if you're keeping the lights running for that whole period).


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion Theme) | SP 56/56 |HP 52/52 | RP 6/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Zharis switches out the batteries on her suit, making sure to do so when Xylian's suit lights were still on, just to make sure that the light would last. If they staggered the replacements like that, they should be always in the light.

After they take some time to camp, Zharis wakes up feeling a lot better. Once she wakes up and gets ready, she makes sure everyone else is ready too.

Okay, shall we continue? Anyone need some extra time?


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (HCB 8: 40/40 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

Xylian tinkers with his weaponry during his watch. "I have increased the efficiency of the heat exchanger in my cannon." He states. "I am ready to insert the final key."

Probably just leave the magic light on. How many hours total is it with the 8 hr rest?


The final key is inserted! The outline of the door glows, and with a gentle push it moves inward and to the side to reveal a steep staircase.

@Xylian: I think we'll say about 10 hours total, which includes the 8 hour rest, some 10 minute short rests, and a lot of running around and fighting.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion Theme) | SP 56/56 |HP 52/52 | RP 6/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Okay, do so, and we will see what comes next.


Stamina 48/48 HP 50/50| EAC 22 KAC 23| F: +6, R: +12, W: +3 | Init: +6 | Perc: +14 (L-L Vision; Darkvision 60' | Speed 25/30ft | Resolve 8/8 | Gelid Hailcannon +10 (+12) (HCB 8: 40/40 Usage: 4 (12)) (2d8+8 C & P) | Weapon Special Abilites: Overcharge - 3x cost +2d6 Damage | Conditions: *Large; Brightlight 50' Radius; Light 100' Cone* |Special Abilites: Scrappy 0/Day ; Memory Module 1/Day; Empathic Imprint 1/Day; Miracle Worker 0/Day

With his various lights engaged, Xylian takes up his spot at the rear of the group.


Male Telia Mechanic (Experimental Armor Prototype) 6 / Soldier 1 (Blitz) Tinker SP 44/71 HP 60/49 RP 6/7 EAC 19 KAC 21 INIT +5 SPD 35' FORT +10 REF +6 WILL +7 PER +15 60' Darkvision Resistance (cold and fire) 5

Hani dutifully follows.


Maps | Loot | Ship | CG Female Pahtra Mediator Envoy 8 (Noble Scion Theme) | SP 56/56 |HP 52/52 | RP 6/9 | EAC 22 / KAC 23 / CMAC 31 | Fort +4 / Ref +9 / Will +6 (+2 charm/compulsion) | Initiative +3 | Diplomacy +16 (+1d6+1) | Perception +11 | Low-light vision / Darkvision 60 feet | Token Spell 3/3 | Telepathic Message 3/3 | Disguise Self 1/1 | Invisibility 1/1 | Electricity Resistance 5 / 1d6 E to touch

Zharis looks back at Xylian, wondering why he didn't insert the key, but since they are all ready, she goes over to do it. It takes her a minute to figure out how it works, since she didn't activate any of the previous ones, but then it clicks and she inserts the last key.


The staircase widens gradually as it descends into an oddly-shaped chamber made of charred stone. The chamber's dimensions seem subtly wrong, as though its straight lines curve at the edge of vision. An opening to the east emits a feeble glow in a strange, greenish hue.

As you try to get your bearings, the door at the top of the staircase starts to slowly shut!

We are on the new Slide # 2. I just put your tokens randomly, so please feel free to rearrange.

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