GM Frost's OS3 Head-Shot the Rot (Inactive)

Game Master Frozen Frost

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Pre-gen Characters
Booker Kaar
Doc Featherton
Zakzak
Zindarel


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[”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 36/36 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None

Zakzak disregards the warning - "I'm a gobbling Goblin!"

Jaws vs PZ1
Bite 1d20 + 12 ⇒ (1) + 12 = 13
Damage 1d6 + 1 ⇒ (4) + 1 = 5 P

Bite 1d20 + 12 - 4 ⇒ (12) + 12 - 4 = 20
Damage 1d6 + 1 ⇒ (1) + 1 = 2 P

Bite 1d20 + 12 - 8 ⇒ (11) + 12 - 8 = 15
Damage 1d6 + 1 ⇒ (6) + 1 = 7 P

◆Strike
◆Strike
◆Strike


LG Medium Elf Gunslinger (Way of Sniper) 3 | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Exploration: avoid notice | Speed 35 ft | Conditions: ---

Nonplussed by the creatures approaching her, Zind continues to pour fire into the chest of the same target.

◆ Strike Herexen #2 Bang!: 1d20 + 12 ⇒ (9) + 12 = 21 for piercing: 1d6 + 1 ⇒ (4) + 1 = 5
◆ Covered Reload
◆ Strike Herexen #2 Bang!: 1d20 + 12 - 5 ⇒ (14) + 12 - 5 = 21 for piercing: 1d6 + 1 ⇒ (5) + 1 = 6


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (Search) | Speed 25ft | Active Conditions: None

As ZakZak goes berserk on undead flesh, Doc turns to the half-chewed zombie and unloads a spray of bullets from Solution.

Attack on PZ1: 1d20 + 11 ⇒ (1) + 11 = 12

Swearing as the zombie next to her messes her aim, she stabs it with her bayonet, somehow reloading Solution as she does so.

Bayonet attack on ZS1: 1d20 + 9 - 4 ⇒ (2) + 9 - 4 = 7

Come on, Doc, these things are barely moving! she screams in irritation, as she quickly gets away from her foe.

(◆Strike, ◆Reloading Strike, ◆Stride)


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Zakzak continue to rip rhe flesh of the undead that is in front of him bit by bit, but only one bite manages to remove a small rotten chunk from it.
Zindarel focuses on attacking one of the herexens, despite the fact the Booker has just rained on them some shrapnel. Both of her attacks connect, anyway. Doc helps Zakzak but her shot misses widely, almost hitting Zakzak actually. What might be his reaction to this? Anyway, Doc chooses to stab the zombie closest to her but the end of the weapon catches air as she reload. She moves away from it irritably.

ZS1 follows Doc and tries to give her a nice smack with its rotten fist!
Fist Attack vs Doc AC 20: 1d20 + 7 ⇒ (8) + 7 = 15

It lands on nothing. PZ2 tries to do the same to Booker
Fist Attack vs Booker AC 20: 1d20 + 7 ⇒ (18) + 7 = 25
Fist Damage: 1d6 + 3 ⇒ (2) + 3 = 5 bludgeoning damage plus Grab

The smack lands on his neck and the zombie takes the opportunity to Grab Booker in the neck! Herexen 1 surrounds herself with negative energy, healing the undead (herself, Herexen 1, PZ1, ZS1, ZS4) and harming the living (Booker, Doc, Zakzak, Zindarel) with Negative Energy: 2d8 ⇒ (3, 6) = 9!

Herexen 2 draws his dagger and pokes Zindarel!
Dagger Attack vs Zindarel AC 20: 1d20 + 10 ⇒ (15) + 10 = 25
Dagger Damage: 1d6 + 4 ⇒ (5) + 4 = 9 piercing damage

Dagger Attack vs Zindarel AC 20, MAP, Agile: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23
Dagger Damage: 1d6 + 4 ⇒ (4) + 4 = 8 piercing damage

Both poking are connecting, in which the herexen gives the elf an evil grin.

❖❖❖❖❖❖❖❖❖❖
THE FIRST SIN OF PHARASMA Round 3
Terrain Features: The braziers heating and lighting the theater are fueled by a viscous alchemical oil designed to burn long and slow. A character can Interact with the braziers as an action to coat a single melee weapon in flaming oil. The weapon sheds light like a torch for 1 minute or until used to make a melee attack, whichever comes first. The first melee attack made with a weapon treated with the brazier oil in this way deals an additional 1d4 fire damage, after which the flame is doused. Once the flame has been doused, a character wishing to deal fire damage again in this manner must reapply the oil by returning to the brazier and using another Interact action to re-coat the weapon.
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Booker (AC 20): DC 18 basic Fortitude save vs 9 negative damage
Doc Featherton (AC 20): DC 18 basic Fortitude save vs 9 negative damage
Zindarel (AC 20): DC 18 basic Fortitude save vs 9 negative damage
Zakzak (AC 20): DC 18 basic Fortitude save vs 9 negative damage

──────────
Character in ➤ BOLD can act!
──────────
Herexen 1 (-0 HP)
Herexen 2 (-16 HP)

➤ Booker (AC 20) (33/38 HP)Grabbed (FF, Immobilized), DC 15 to Escape

PZ1 (-11 HP)

Doc Featherton (AC 20) (32/32 HP)
Zindarel (AC 20) (12/30 HP)
Zakzak (AC 20) (36/36 HP)

ZS1 (- HP)
ZS4 (- HP)


LG Medium Elf Gunslinger (Way of Sniper) 3 | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Exploration: avoid notice | Speed 35 ft | Conditions: ---

Fort: 1d20 + 7 ⇒ (12) + 7 = 19


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

Fort: 1d20 + 8 ⇒ (7) + 8 = 15

Grabbed, Booker fires point-blank at the undead grasping onto him.

Attack: 1d20 + 11 ⇒ (9) + 11 = 20 for Piercing damage: 1d6 ⇒ 5

Assuming that does not crit:

Starting to panic slightly as these undead are threatening to overwhlem, he quickly reloads and fires again, hoping to lower their numbers before those weird creatures 'heal' once more.

Attack: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23 for Piercing: 1d6 ⇒ 3

If those crit, damage would instead be (due to Fatal Aim):

crit damage on first attack: 2d10 ⇒ (4, 7) = 11
Crit damage on second attack: 2d10 ⇒ (3, 5) = 8


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (Search) | Speed 25ft | Active Conditions: None

Fort save: 1d20 + 7 ⇒ (12) + 7 = 19


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4 damage for Zindarel, 9 for Booker, and 4 for Doc.

Booker shoots ZS4 while still grabbed, puncturing its decaying lungs. He reloads and his second Strike is a HEADSHOT!, sending brains and blood everywhere! I assume it is still from the weapon that has the 10-ft scatter trait, therefore affecting Herexen 2 and Zindarel with 2 total damage each.

PZ1 is still facing the biting battle with Zakzak, and it tries again!
Jaw Attack vs Zakzak AC 20: 1d20 + 9 ⇒ (9) + 9 = 18
Jaw Attack vs Zakzak AC 20, MAP: 1d20 + 9 - 5 ⇒ (1) + 9 - 5 = 5

Zakzak is such one lucky razortooth goblin! Neither of the attacks bites.

❖❖❖❖❖❖❖❖❖❖
THE FIRST SIN OF PHARASMA Round 3
Terrain Features: The braziers heating and lighting the theater are fueled by a viscous alchemical oil designed to burn long and slow. A character can Interact with the braziers as an action to coat a single melee weapon in flaming oil. The weapon sheds light like a torch for 1 minute or until used to make a melee attack, whichever comes first. The first melee attack made with a weapon treated with the brazier oil in this way deals an additional 1d4 fire damage, after which the flame is doused. Once the flame has been doused, a character wishing to deal fire damage again in this manner must reapply the oil by returning to the brazier and using another Interact action to re-coat the weapon.
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Zakzak (AC 20): DC 18 basic Fortitude save vs 9 negative damage

──────────
Character in ➤ BOLD can act!
──────────
Herexen 1 (-0 HP)
Herexen 2 (-18 HP)

Booker (AC 20) (24/38 HP)Grabbed (FF, Immobilized), DC 15 to Escape

PZ1 (-11 HP)

➤ Doc Featherton (AC 20) (28/32 HP)
➤ Zindarel (AC 20) (6/30 HP)
➤ Zakzak (AC 20) (36/36 HP)

ZS1 (- HP)


[”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 36/36 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None

Zakzak thinks this is a great game and continues on biting away like an overexcited puppy!

Jaws vs PZ1
Bite 1d20 + 12 ⇒ (4) + 12 = 16
Damage 1d6 + 1 ⇒ (6) + 1 = 7 P

Bite 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25
Damage 1d6 + 1 ⇒ (3) + 1 = 4 P

Bite 1d20 + 12 - 8 ⇒ (8) + 12 - 8 = 12
Damage 1d6 + 1 ⇒ (2) + 1 = 3 P

◆Strike
◆Strike
◆Strike


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)
Quote:

I assume it is still from the weapon that has the 10-ft scatter trait, therefore affecting Herexen 2 and Zindarel with 2 total damage each.

The round before I switched over to the Piercing Wind, which does have the scatter trait. So the other Hexren - and much more importantly Zindarel - shouldn’t have gotten that extra harm


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Oh, I missed that part where you switched weapons. I found that I confirmed it but then my mind seem to forget it when I posted again. I will take back the extra2 damage incurred to Herexen 2 and Zindarel.

DC 18 Zakzak's basic Fortitude save: 1d20 + 9 ⇒ (9) + 9 = 18 (Zakzak takes 4 negative damage from Harm)
Zakzak keeps gnawing at PZ1, and tears more rotten flesh than ever! Success for 7 damage, Crit Success for 8 damage, then Failure.

❖❖❖❖❖❖❖❖❖❖
THE FIRST SIN OF PHARASMA Round 3
Terrain Features: The braziers heating and lighting the theater are fueled by a viscous alchemical oil designed to burn long and slow. A character can Interact with the braziers as an action to coat a single melee weapon in flaming oil. The weapon sheds light like a torch for 1 minute or until used to make a melee attack, whichever comes first. The first melee attack made with a weapon treated with the brazier oil in this way deals an additional 1d4 fire damage, after which the flame is doused. Once the flame has been doused, a character wishing to deal fire damage again in this manner must reapply the oil by returning to the brazier and using another Interact action to re-coat the weapon.
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Herexen 1 (-0 HP)
Herexen 2 (-16 HP)

Booker (AC 20) (24/38 HP)Grabbed (FF, Immobilized), DC 15 to Escape

PZ1 (-26 HP)

➤ Doc Featherton (AC 20) (28/32 HP)
➤ Zindarel (AC 20) (8/30 HP)
Zakzak (AC 20) (32/36 HP)

ZS1 (- HP)


LG Medium Elf Gunslinger (Way of Sniper) 3 | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Exploration: avoid notice | Speed 35 ft | Conditions: ---

◆ Stride
◆ Draw lesser healing potion
◆ Drink for 2d8 + 5 ⇒ (2, 1) + 5 = 8 hit points
Shoot the website developer next!

"These things are surprisingly persistent - and that spell they cast is no joke."


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (Search) | Speed 25ft | Active Conditions: None

As Zindarel moves away from the melee, Doc unleashes a spray of bullet towards the closest dancing undead.

Attack Herexen 2: 1d20 + 11 ⇒ (11) + 11 = 22
P or B dmg (add 1 splash to Herexen 1 and PZ1: 1d6 + 1 ⇒ (6) + 1 = 7

She then reflexively stabs in the direction of the incoming shambler while reloading.

Attack ZS1: 1d20 + 5 ⇒ (20) + 5 = 25
Piercing dmg: 1d4 ⇒ 2

With a self-satisfied smile, she then move towards Zindarel.

Need a doctor?


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There should be no more Grabbed condition for Booker. I forgot to remove it after ZS4 is headshotted.

Zindarel moves away from the heat of combat and heals herself with a potion. Doc, on the other hand, shoots Herexen 2, hitting the dancing zombie in the thigh. She then stabs ZS1 as she reloads, her melee weapon connecting, before she runs close to Zindarel.

ZS1 moves slowly and aimlessly towards Booker and smacks him with a fist!
Fist Attack vs Booker AC 20: 1d20 + 7 ⇒ (20) + 7 = 27 (Crit)
Fist Damage: 1d6 + 3 ⇒ (6) + 3 = 9 bludgeoning damage (x2)

It probably knocks Booker out of his senses when the fist lands on his face!
Herexen 1 send a negative energy towards her partner, healing about 1d8 + 8 ⇒ (5) + 8 = 13 HP to her partner. She then draws her dagger ready to attack nearby.

Meanwhile, Herexen 2 gets closer to Zakzak and tries to stab him, twice!
Dagger Attack vs Zakzak AC 20: 1d20 + 10 ⇒ (1) + 10 = 11
Dagger Attack vs Zakzak AC 20, MAP, Agile: 1d20 + 10 - 4 ⇒ (1) + 10 - 4 = 7

Both attacks miss widely! Zakzak is really lucky, what's his secret?!

❖❖❖❖❖❖❖❖❖❖
THE FIRST SIN OF PHARASMA Round 4
Terrain Features: The braziers heating and lighting the theater are fueled by a viscous alchemical oil designed to burn long and slow. A character can Interact with the braziers as an action to coat a single melee weapon in flaming oil. The weapon sheds light like a torch for 1 minute or until used to make a melee attack, whichever comes first. The first melee attack made with a weapon treated with the brazier oil in this way deals an additional 1d4 fire damage, after which the flame is doused. Once the flame has been doused, a character wishing to deal fire damage again in this manner must reapply the oil by returning to the brazier and using another Interact action to re-coat the weapon.
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Herexen 1 (-1 HP)
Herexen 2 (-11 HP)

➤ Booker (AC 20) (6/38 HP)

PZ1 (-27 HP)

Doc Featherton (AC 20) (28/32 HP)
Zindarel (AC 20) (8/30 HP)
Zakzak (AC 20) (32/36 HP)

ZS1 (-4 HP)


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

Gah! Booker yelps as he desperately reloads and fires at the zombie in front of him.

Attack v Z1: 1d20 + 11 ⇒ (14) + 11 = 25 for Piercing: 1d6 ⇒ 5

If that's a Crit:
Actual damage instead is 2d10 ⇒ (9, 3) = 12, though I think based on the rest of this scenario its head just explodes. Booker, badly hurt but not wanting to leave Zakzak all alone near the stronger undead, spend his last action fishing out a healing potion for himself.

If that isn't a crit and Z1 is still up:
Loathe to abandon Zakzak but critically wounded, Booker retreats for the moment to try and avoid being immediately dropped. Stride to where the tiny light blue booker is on the map


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Booker quickly shoots at the zombie that approaches him, hitting and blasting its rotting head with a HEADSHOT!. As usual, fetid brains scatter everywhere. He then gets his healing potion.

PZ1 bites back to Zakzak!
Jaws Attack vs Zakzak AC 20: 1d20 + 9 ⇒ (12) + 9 = 21
Jaws Damage: 1d12 + 4 ⇒ (8) + 4 = 12 piercing damage plus zombie rot (DC 18 Fortitude save)

Luck has left Zakzak this time. It then tries to smack him in the face!
Fist Attack vs Zakzak AC 20, MAP: 1d20 + 9 - 5 ⇒ (7) + 9 - 5 = 11

But it just catches air.

❖❖❖❖❖❖❖❖❖❖
THE FIRST SIN OF PHARASMA Round 4
Terrain Features: The braziers heating and lighting the theater are fueled by a viscous alchemical oil designed to burn long and slow. A character can Interact with the braziers as an action to coat a single melee weapon in flaming oil. The weapon sheds light like a torch for 1 minute or until used to make a melee attack, whichever comes first. The first melee attack made with a weapon treated with the brazier oil in this way deals an additional 1d4 fire damage, after which the flame is doused. Once the flame has been doused, a character wishing to deal fire damage again in this manner must reapply the oil by returning to the brazier and using another Interact action to re-coat the weapon.
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Zakzak (AC 20): DC 18 Fortitude save

──────────
Character in ➤ BOLD can act!
──────────
Herexen 1 (-1 HP)
Herexen 2 (-11 HP)

Booker (AC 20) (6/38 HP)

PZ1 (-27 HP)

➤ Doc Featherton (AC 20) (28/32 HP)
➤ Zindarel (AC 20) (8/30 HP)
➤ Zakzak (AC 20) (20/36 HP)


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (Search) | Speed 25ft | Active Conditions: None

Doc ◇Drops Solution and ◆Reloads Problem, before shooting at the zombie chewing up Zakzak.

Strike on PZ1: 1d20 + 12 ⇒ (10) + 12 = 22

On regular hit: P or B dmg: 1d6 + 1 ⇒ (3) + 1 = 4
On critical hit: P or B dmg: 1d10 + 12 + 1d10 ⇒ (9) + 12 + (4) = 25
My dice expression for the crit is wrong, should be 2*(9+1)+4=24

She then turns to Zindarel and, with her freed hand, attempts to quickly stem the bleeding from too many zombie wounds (◆Battle Medicine)
Battle Medicine: 1d20 + 9 ⇒ (8) + 9 = 17
Healing on Zindarel: 2d8 ⇒ (7, 4) = 11


LG Medium Elf Gunslinger (Way of Sniper) 3 | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Exploration: avoid notice | Speed 35 ft | Conditions: ---

"Thanks, Doc. Owe you one."
Now at 27 hit points

Turning her attention to her weapon, she quickly reloads and fires again at her preferred target before reloading a second time.

◆ Reload (no cover here)
◆ Strike H2 Blam!: 1d20 + 12 ⇒ (7) + 12 = 19 for Piercing: 1d6 + 1 ⇒ (1) + 1 = 2
◆ Reload

During her second reload, she makes sure there is a slug present, as it seems like the first shot was just really loud air.


[”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 36/36 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None

Fort 1d20 + 9 ⇒ (10) + 9 = 19

Zakzak steps back and lets the spoons fly free!

Spoon Gun vs PZ1

Attack 1d20 + 12 ⇒ (15) + 12 = 27
Damage 1d6 + 1 ⇒ (2) + 1 = 3
(+ 1 splash to both Herexens)
Is that a crit?

He then shovels more spoons in the bang-stick and looks smug.

(◆Step ◆Strike, ◆Reload)


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Doc shoots the zombie munching at Zakzak after she reloads the weapon, hitting it successfully. Now with a free hand after dropping the other weapon, she quickly do some mending on Zindarel which the elf is thankful for. Zindarel loads and fires at Herexen 2 with a nice hit on the shoulder before reloading again. The herexen turns his back to her, considering whether to retaliate or not. Zakzak is able to resist whatever poison the zombie bite brings. He steps back and begins to slice off the PZ1's head from its decaying body, equivalent to a HEADSHOT!, the body falling into a thud and the severed head rolling all over the floor towards the stage. He reloads while the two herexens are also affected by the scattering slash of some knives.

The two herexens look at one another, giving an evil grin, brewing a quick plan in their minds and they seem to know what to do with the goblin. Herexen 1 approaches Zakzak and slices her dagger at him!
Dagger Attack vs Zakzak AC 20: 1d20 + 10 ⇒ (3) + 10 = 13
Dagger Attack vs Zakzak AC 20, MAP, Agile: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13

Herexen 2 also gets close to Zakzak and does the same!
Dagger Attack vs Zakzak AC 20: 1d20 + 10 ⇒ (7) + 10 = 17
Dagger Attack vs Zakzak AC 20, MAP, Agile: 1d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12

Luck still remains with Zakzak!

❖❖❖❖❖❖❖❖❖❖
THE FIRST SIN OF PHARASMA Round 5
Terrain Features: The braziers heating and lighting the theater are fueled by a viscous alchemical oil designed to burn long and slow. A character can Interact with the braziers as an action to coat a single melee weapon in flaming oil. The weapon sheds light like a torch for 1 minute or until used to make a melee attack, whichever comes first. The first melee attack made with a weapon treated with the brazier oil in this way deals an additional 1d4 fire damage, after which the flame is doused. Once the flame has been doused, a character wishing to deal fire damage again in this manner must reapply the oil by returning to the brazier and using another Interact action to re-coat the weapon.
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Herexen 1 (-2 HP)
Herexen 2 (-14 HP)

➤ Booker (AC 20) (6/38 HP)
➤ Doc Featherton (AC 20) (28/32 HP)
➤ Zindarel (AC 20) (27/30 HP)
➤ Zakzak (AC 20) (20/36 HP)


LG Medium Elf Gunslinger (Way of Sniper) 3 | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Exploration: avoid notice | Speed 35 ft | Conditions: ---

"Watch the doors, ZakZak - they might try summoning reinforcements."
Her warning said, Zind goes back to the business at hand.

◆ Strike H2 Mithral Tree 1: 1d20 + 12 ⇒ (19) + 12 = 31 for Piercing: 1d6 + 1 ⇒ (1) + 1 = 2 or (hopefully) Crit!: 1d10 + 1 ⇒ (1) + 1 = 2 (doubled to a whopping 4) plus Fatal: 1d10 ⇒ 9 for 13 dmg
◆ Stride
◆ Covered Reload


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Zindarel's shot makes a large gaping on the undead Herexen's head, destroying it but also exploding into a wave of negative energy with 2d8 ⇒ (6, 4) = 10 negative damage to those that are living (all of heroes, DC 20 Fortitude save) and healing to those undead (Herexen 1) within the 30-ft emanation. She makes the Herexen 2 angry because she killed her undead partner!

❖❖❖❖❖❖❖❖❖❖
THE FIRST SIN OF PHARASMA Round 5
Terrain Features: The braziers heating and lighting the theater are fueled by a viscous alchemical oil designed to burn long and slow. A character can Interact with the braziers as an action to coat a single melee weapon in flaming oil. The weapon sheds light like a torch for 1 minute or until used to make a melee attack, whichever comes first. The first melee attack made with a weapon treated with the brazier oil in this way deals an additional 1d4 fire damage, after which the flame is doused. Once the flame has been doused, a character wishing to deal fire damage again in this manner must reapply the oil by returning to the brazier and using another Interact action to re-coat the weapon.
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Booker (AC 20): DC 20 Fortitude save vs 10 negative damage
Doc Featherton (AC 20): DC 20 Fortitude save vs 10 negative damage
Zindarel (AC 20): DC 20 Fortitude save vs 10 negative damage
Zakzak (AC 20): DC 20 Fortitude save vs 10 negative damage

──────────
Character in ➤ BOLD can act!
──────────
Herexen 1 (-0 HP)

➤ Booker (AC 20) (6/38 HP)
➤ Doc Featherton (AC 20) (28/32 HP)
Zindarel (AC 20) (27/30 HP)
➤ Zakzak (AC 20) (20/36 HP)


[”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 36/36 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None

Fort 1d20 + 9 ⇒ (20) + 9 = 29

Zakzak feels backed into a corner and it makes him feel bitey again.

Jaws vs Herexen
Bite 1d20 + 12 ⇒ (10) + 12 = 22
Damage 1d6 + 1 ⇒ (4) + 1 = 5 P

Bite 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
Damage 1d6 + 1 ⇒ (2) + 1 = 3 P

Bite 1d20 + 12 - 8 ⇒ (18) + 12 - 8 = 22
Damage 1d6 + 1 ⇒ (1) + 1 = 2 P

◆Strike
◆Strike
◆Strike

No idea if these can AoO


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Only Zakzak and Booker should be within and be affected in a 30-ft emanation.

Zakzak is not harmed by the release of negative energy. With the other zombie gone that he had biting contest with, he now has new target and is biting the last zombie in the theatre instead. All of his bites connect! (No AoO, fortunately.)

❖❖❖❖❖❖❖❖❖❖
THE FIRST SIN OF PHARASMA Round 5
Terrain Features: The braziers heating and lighting the theater are fueled by a viscous alchemical oil designed to burn long and slow. A character can Interact with the braziers as an action to coat a single melee weapon in flaming oil. The weapon sheds light like a torch for 1 minute or until used to make a melee attack, whichever comes first. The first melee attack made with a weapon treated with the brazier oil in this way deals an additional 1d4 fire damage, after which the flame is doused. Once the flame has been doused, a character wishing to deal fire damage again in this manner must reapply the oil by returning to the brazier and using another Interact action to re-coat the weapon.
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Booker (AC 20): DC 20 Fortitude save vs 10 negative damage

──────────
Character in ➤ BOLD can act!
──────────
Herexen 1 (-10 HP)

➤ Booker (AC 20) (6/38 HP)
➤ Doc Featherton (AC 20) (28/32 HP)

Zindarel (AC 20) (27/30 HP)
Zakzak (AC 20) (20/36 HP)


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (Search) | Speed 25ft | Active Conditions: None

As Booker is hit by the blast of negative energy and teeters on death's door, Doc rushes towards him.
Hold on, Book'. Don't leave me with those undead bastards on my own!

(◆ Stride, ◆ Reload Problem, ◆ Battle Medicine)

Battle Medicine on Booker: 1d20 + 9 ⇒ (5) + 9 = 14

Hands shaking at the sight of Booker's injuries, Doc is however unable to provide meaningful assistance...


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

Fort: 1d20 + 8 ⇒ (8) + 8 = 16
Using Hero Point on that
Fort: 1d20 + 8 ⇒ (19) + 8 = 27

Booker braces himself, but still is barely left standing by the undead's surprising explosion. Gritting his teeth, he pops the potion in his hand into his mouth
Heal: 1d8 ⇒ 4

before retreating back and reloading.

Zak you've got the Devil's luck! Hold out just a bit longer!

Drink, Stride, Reload

5/38 HP


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Doc joins Booker and reloads her weapon. She then quickly patches Booker' wounds but her bandages slip out of her hand, unfortunately. Booker resists some of the negative energy and begins to drink the potion in his hand, restoring some vitality. He moves and reloads his weapon afterward.

The herexen slashes at Zakzak with her dagger!
Dagger Attack vs Zakzak AC 20: 1d20 + 10 ⇒ (15) + 10 = 25
Dagger Damage: 1d6 + 4 ⇒ (6) + 4 = 10 slashing damage

And another!
Dagger Attack vs Zakzak AC 20, MAP, Agile: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25
Dagger Damage: 1d6 + 4 ⇒ (6) + 4 = 10 slashing damage

Luck has left him and is brought down by the attacks! The herexen then turns around and runs toward the closest hero still standing while exclaiming gibberish that might mean you're not going anywhere!

❖❖❖❖❖❖❖❖❖❖
THE FIRST SIN OF PHARASMA Round 6
Terrain Features: The braziers heating and lighting the theater are fueled by a viscous alchemical oil designed to burn long and slow. A character can Interact with the braziers as an action to coat a single melee weapon in flaming oil. The weapon sheds light like a torch for 1 minute or until used to make a melee attack, whichever comes first. The first melee attack made with a weapon treated with the brazier oil in this way deals an additional 1d4 fire damage, after which the flame is doused. Once the flame has been doused, a character wishing to deal fire damage again in this manner must reapply the oil by returning to the brazier and using another Interact action to re-coat the weapon.
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
Herexen 1 (-10 HP)

➤ Booker (AC 20) (6/38 HP)
➤ Doc Featherton (AC 20) (28/32 HP)
➤ Zindarel (AC 20) (27/30 HP)
➤ Zakzak (AC 20) (0/36 HP)Dying 1 (Prone, FF)


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (Search) | Speed 25ft | Active Conditions: None

Doc rushes to ZakZak and attempts to stem the bleeding from all those dagger cuts.
Wow, that's a lot of blood...

◆Stride and ◆Battle Medicine

Battle Medicine ZakZak: 1d20 + 9 ⇒ (13) + 9 = 22
Healing ZakZak: 2d8 ⇒ (6, 4) = 10

She then turns back to the dancer and shoots.

Strike Herexen 1: 1d20 + 12 ⇒ (17) + 12 = 29
P or B assuming crit: 3d10 + 2 ⇒ (7, 9, 9) + 2 = 27


[”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 36/36 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None

"I lived!" the Goblin exclaims weakly as the Doc pulls him through.

With three of them in melee with me the luck had to run out eventually!

As I was dying 1 but now recovered, do I still act this round or just next round?


LG Medium Elf Gunslinger (Way of Sniper) 3 | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Exploration: avoid notice | Speed 35 ft | Conditions: ---

When you drop, your init changes to right before the enemy that dropped you, so you can still take your turn if healed before the init gets back to that spot.

"You nasty piece of garbage, you're going to pay for that!" Zind exclaims as she draws a bead, her usual calm demeanor slipping a bit.

◆ Strike KaChow!: 1d20 + 12 ⇒ (1) + 12 = 13
◆ Reload
◆ Strike Bang!: 1d20 + 12 - 5 ⇒ (4) + 12 - 5 = 11

She lets out a sigh that sounds like it started at her toes.


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

ZAK!!! booker yells as the goblin's luck finally runs out.

Wary of the remaining undead's partner's death blast, Booker moves backwards farther from the abomination before lining up a shot and firing at it. This is for the gobbo!

Attack: 1d20 + 12 ⇒ (16) + 12 = 28 for Piercing damage: 1d6 ⇒ 2
If a crit, damage is instead Crit damage (replace above): 2d10 ⇒ (6, 1) = 7

He then reloads again because that thing looks dangerous.


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Doc quickly gets close to Zakzak and attempts to heal him. She gets successful to heal the goblin. She then shoots the herexen in the head! Her head explodes into pieces, brains and bones scattering everywhere. But just like the previous undead, it also explodes with negative energy, affecting those within 30 ft of the undead with 1d8 ⇒ 2 negative damage (DC 20 basic Fortitude save)!

Zakzak, yes, you can still act, just like what Zindarel said.

The first negative explosion should only be 1d8, my apologies. I will adjust the HP, giving 4 HP back to those affected previously which is only Booker.

Still in initiative to resolve the saves.

❖❖❖❖❖❖❖❖❖❖
THE FIRST SIN OF PHARASMA Round 6
Terrain Features: The braziers heating and lighting the theater are fueled by a viscous alchemical oil designed to burn long and slow. A character can Interact with the braziers as an action to coat a single melee weapon in flaming oil. The weapon sheds light like a torch for 1 minute or until used to make a melee attack, whichever comes first. The first melee attack made with a weapon treated with the brazier oil in this way deals an additional 1d4 fire damage, after which the flame is doused. Once the flame has been doused, a character wishing to deal fire damage again in this manner must reapply the oil by returning to the brazier and using another Interact action to re-coat the weapon.
ENCOUNTER MAP

──────────
BEFORE YOUR TURN:
──────────
Doc Featherton (AC 20): DC 20 basic Fortitude save vs 2 negative damage
Zindarel (AC 20): DC 20 basic Fortitude save vs 2 negative damage
Zakzak (AC 20): DC 20 basic Fortitude save vs 2 negative damage

──────────
Character in ➤ BOLD can act!
──────────
➤ Booker (AC 20) (10/38 HP)
Doc Featherton (AC 20) (28/32 HP)
➤ Zindarel (AC 20) (27/30 HP)
➤ Zakzak (AC 20) (10/36 HP)Wounded 1, Prone, FF


[”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 36/36 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None

Thanks, some funky changes - will familiarise myself with the dying rules :p

Fort 1d20 + 9 ⇒ (19) + 9 = 28

Pharasma smiles (or looks away?) once again on the brave Goblin.


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (Search) | Speed 25ft | Active Conditions: None

Fort save: 1d20 + 7 ⇒ (18) + 7 = 25

As the herexen explodes in front of her, Doc takes cover behind a table and dodges most of the unholy blast.


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

That you did! Stood tall against those walkers face-to-face too! Booker yells back with a smile. He then vaults over the bar and moves towards the stage.

All right, where's the idol. he mutters as he looks around. Those tales in the broadsheets there's always some idol or book ar artifact sending out the bad magic causing the trouble that's gotta be smashed.


LG Medium Elf Gunslinger (Way of Sniper) 3 | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Exploration: avoid notice | Speed 35 ft | Conditions: ---

Fort: 1d20 + 7 ⇒ (18) + 7 = 25

Giving only the slightest grimace as the unholy energy washes over her, Zindarel quickly reloads and follows Booker to the stage.
"They were dancing ... was it around something, perhaps?"


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (Search) | Speed 25ft | Active Conditions: None

Doc picks up her dropped gun and reloads both weapons. She stays close to the entrance, keeping an eye for incoming undead.

I hope there aren't too many more of those dead dancers, at least.


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Our heroes are somewhat able to resist the damaging energy explosion from the last herexen. There are no more undead to deal with inside the theatre, but sure there are more outside that they need to deal with too. If they want to be alive, they might need to close the doors first and quickly patch themselves.

COMBAT OVER! WELL DONE!

Party Health:
Booker (AC 20) (10/38 HP)
Doc Featherton (AC 20) (27/32 HP)
Zindarel (AC 20) (26/30 HP)
Zakzak (AC 20) (9/36 HP)

I will give you 10-minute time to quickly patch the wounds of everyone before you get to face another wave of zombies outside in the town square.

With the Aldthistles destroyed, the power of their cursed play is also brought to an end. No more zombies rise from the dead and the infectious nature of the zombies that have already been created also ceases. But this doesn’t destroy any zombies that were already created, however, so they’ll still need to deal with that threat that is just in the town square.

If you are ready, decide where you would like to position yourselves outside. Enemies are positioned on the map as well. Expect that I'm not able to post on the weekend due to work-related reasons.


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

So, just a bit more cleanup to go... Booker says as he reloads, pulls out his second poiton, and chugs it.

Heal: 1d8 ⇒ 1


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (Search) | Speed 25ft | Active Conditions: None

Doc will close the door then start bandaging Booker.

Treat Wounds: 1d20 + 9 ⇒ (18) + 9 = 27
Healing Booker: 4d8 ⇒ (5, 2, 7, 5) = 19

Ah, that's better. Sorry Book', I lost my cool a little, earlier, but this should help.

She then turns toward ZakZak for a quicker operation.

Battle Medicine: 1d20 + 9 ⇒ (4) + 9 = 13

Shaking her head, Doc gives ZakZak's heavily bitten body an annoyed look.
This is beyond me, ZakZak. Those bites are nasty, and we'll need more than bandages to fix you up.


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Party Health:
Booker (AC 20) (30/38 HP)
Doc Featherton (AC 20) (27/32 HP)
Zindarel (AC 20) (26/30 HP)
Zakzak (AC 20) (9/36 HP)

I assume everyone is good now.

A wide cobblestone street stretches through the area, leading toward the city walls in the south and inward toward the more heavily populated sections of the city to the north. Four large, two-story buildings and a single-story warehouse form a quiet neighborhood situated around a circular plaza, with an area for temporary housing such as tents and lean-tos occupying a small park in the southeast. Oil lamps — simpler affairs than the gas-powered lighting used in the higher-end portions of the city — line the streets at regular intervals, ensuring the road is well-lit even as twilight claims the alleys and eaves.

The road winding through this stretch of Alkenstar is called Aldivur Way, named after the theater house, though mostly only locals know this name due to the lack of street signs on this side of town. The street is well-lit thanks to the oil lamps lining it, though the light quickly fades to dimness in the alleys between the buildings. The road is made of well-maintained cobblestone, swept clean each day by Mrs. Scothwel, who views the neighborhood as her own fiefdom and takes dirt and disorder as a personal affront.

Half a dozen zombie shamblers and a trio of plague zombies mill about the central square!

I position everyone just outside the theatre.

GM Screen:
Booker Kaar, : 1d20 + 7 ⇒ (16) + 7 = 23
Doc Featherton, : 1d20 + 9 ⇒ (14) + 9 = 23
Zakzak, : 1d20 + 7 ⇒ (15) + 7 = 22
Zindarel, : 1d20 + 10 ⇒ (19) + 10 = 29
ZS1-6: 1d20 ⇒ 9
PZ1-3: 1d20 + 3 ⇒ (6) + 3 = 9

❖❖❖❖❖❖❖❖❖❖
UNDEAD FINALE! Round 1
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Zindarel (26/30 HP)
➤ Doc Featherton (27/32 HP)
➤ Booker (30/38 HP)
➤ Zakzak (9/36 HP)

PZ1 (- HP)
PZ2 (- HP)
PZ3 (- HP)
ZS1 (- HP)
ZS2 (- HP)
ZS3 (- HP)
ZS4 (- HP)
ZS5 (- HP)
ZS6 (- HP)


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (Search) | Speed 25ft | Active Conditions: None

Well, at least no dancers this time. I hope

Doc moves within range of the zombies while drawing her guns (◇ Into the Fray). She then unloads on the closest shambler.

Attack ZS2: 1d20 + 12 ⇒ (12) + 12 = 24
If not a headshot: P or B Dmg: 1d6 + 1 ⇒ (3) + 1 = 4

Smiling as the first bullet connects, Doc quickly reloads and aims at the next shambler.

Attack ZS3: 1d20 + 7 ⇒ (14) + 7 = 21
P or B Dmg: 1d6 + 1 ⇒ (6) + 1 = 7


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

Booker would've switched back to the scattergun before heading out, for better range and because they're clumped far away but we aren't

If they start to close, scatter. Booker yells over the *bang* of Doc's gun and his own. We're a lot faster than them - out here no need to get cornered.

Attacking Z2 if Doc didn't bring it down, Z3 if she did, Z4 (at a -2 penalty for range) if both of the above were just dropped.

Attack: 1d20 + 12 ⇒ (14) + 12 = 26 for Piercing: 1d8 + 2 ⇒ (2) + 2 = 4 Plus 1 Piercing splash for 10 ft

Then third action to reload


LG Medium Elf Gunslinger (Way of Sniper) 3 | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Exploration: avoid notice | Speed 35 ft | Conditions: ---

Is it possible to have set up in the window of the theatre rather than being in the street? Or on the deck outside? Anything that provides cover. :)
If not, then not a big deal - just move back to the door and change from 1 and 1 to pz3 and zs6

Zind focuses on the zombies further away, drawing a steady bead before squeezing off her first shot, reloading, and firing again.

◇ One Shot, One Kill
◆ Strike PZ1 1d20 + 12 ⇒ (18) + 12 = 30 for Piercing, Doubled: 1d10 + 1 ⇒ (10) + 1 = 11 plus Precision: 1d6 ⇒ 4 plus Fatal: 1d10 ⇒ 10
Wasn't sure if the plague zombies were also head-shot-vulnerable - 35 dmg ought to do either way
◆ Covered Reload
◆ Strike ZS1 1d20 + 12 - 5 ⇒ (19) + 12 - 5 = 26 I know that'll take it down


[”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 36/36 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None

Small adjustment - Re-read my sheet - had two potions of minor healing so... 2d8 ⇒ (7, 5) = 12, sorry :)

Zak opens fire!

Spoon Gun vs ZS2
Attack 1d20 + 12 ⇒ (17) + 12 = 29
Damage 1d6 + 1 ⇒ (5) + 1 = 6

(◆Stride, ◆Strike, ◆Reload)


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I will add the HP from Zakzak's drinking of two potions.

They are all prone to HEADSHOT!. There ACs are low, it would be easier to crit hit them.

Doc gets closer at her initiative and HEADSHOT!s ZS2! (ZS2 down) She then reloads and shoots at ZS3 next, hitting it in the chest, in which the zombie groans.

You can switch to your scattergun weapon before initiative, I will allow that. Booker takes ZS3 down with another "HEADSHOT!", the brains and bones scattering around it. (ZS3 down)

Zindarel, I will allow you to position yourself next to a window that can utilize your feat. Zindarel has a nice position to begin her shot, and indeed her first strike is one HEADSHOT! against PZ1! (PZ1 down) Her other strike after reloading is a HEADSHOT! as well as ZS1.[/ooc](ZS1 down)[/ooc] If they aren't mindless, they would wonder where those shots would be coming from.

Redirecting your attack to ZS6 since ZS2 is already dead. Zakzak also closes in and shoots at ZS6, slicing its body into pieces, limbs and heads, and torsos, like freshly-cut but rotten meats. (ZS6 is down)

The remaining zombies get close to them, approaching the closest living thing they can get close to, but they are so slow.

❖❖❖❖❖❖❖❖❖❖
UNDEAD FINALE! Round 2
ENCOUNTER MAP

──────────
Character in ➤ BOLD can act!
──────────
➤ Zindarel (26/30 HP)
➤ Doc Featherton (27/32 HP)
➤ Booker (30/38 HP)
➤ Zakzak (21/36 HP)

PZ2 (- HP)
PZ3 (- HP)
ZS4 (- HP)
ZS5 (- HP)


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (Search) | Speed 25ft | Active Conditions: None

As the undead herd gets significantly culled by the first volley from the gunslingers, Doc breathes a little easier.
That's right Book', let's fall back and give them some space.

She then reloads, shoots at the closest zombie, then backtrack along the main street.

Strike ZS5: 1d20 + 12 ⇒ (8) + 12 = 20
P or B dmg: 1d6 + 1 ⇒ (2) + 1 = 3


| Speed 25ft | Active Conditions: None Booker Kar | HP 5/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (????)

Come on ZZ; maybe better not to be bitey this time. You still got plenty of forks, right? Booker says as he fires at a nearing corpse, then retreats and reloads.

If Doc didn’t crit, will fire at Z5. Otherwise, Z4

Attack: 1d20 + 12 ⇒ (20) + 12 = 32 for Piercing: 1d8 + 2 ⇒ (4) + 2 = 6 plus 1 piercing splash

then Stride and Reload


LG Medium Elf Gunslinger (Way of Sniper) 3 | HP 30/30 | AC 20 | F +7 R +11 W +10 | Perc +10 (Low-Light) | Exploration: avoid notice | Speed 35 ft | Conditions: ---

Unhappy to see so many of the citizens had been turned, but grimly satisfied that they would turn no more, Zind remains focused on the back ranks of undead.

◆ Reload
◆ Strike PZ2 1d20 + 12 ⇒ (15) + 12 = 27
◆ Covered Reload


[”Zakzak” | Male CG Small Goblin Gunslinger (Way of the Pistelero) 3 | HP 36/36 | AC 20 | F +9 R +11 W +7 | Perc +7 (Darkvision) | Default Exploration (????) | Speed 25ft] | Active Conditions: None

Tactical pause, what is still standing?

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