
| *Adowyn | 
 
	
 
                
                
              
            
            @GM: Thanks! I haven't critted with a bow in years at best; this might be my first.

|  Alecto | 
 
	
 
                
                
              
            
            Alecto will walk forward on the move pulling out a crossbow and shoot the remaining frog once.
Mwk Light Crossbow: 1d20 + 4 ⇒ (11) + 4 = 151d8 ⇒ 2

|  GM Badblood | 
 
	
 
                
                
              
            
            Alecto and Holmes both fire missiles at the half-submerged amphibian and both see them hit the water.
The last frog leaps out of the water towards the tangled up half-orc and tries to bite him. The giant frogs enormous mouth clamps down shut mere inches from where Jack is standing.
Bite: 1d20 + 8 ⇒ (13) + 8 = 21
B/P/S: 2d6 + 9 ⇒ (6, 6) + 9 = 21
Mirror Image, 1 is bad: 1d3 ⇒ 2
Reflex Save: 1d20 + 9 ⇒ (14) + 9 = 23
Round 3
Bahram 1 images - entangled
Relgar
-Gregor
Adowyn
-Leryn
Jilla
Holmes
Teal Goliath Junior
Alecto
Round 4
Bahram 1 images - entangled
Relgar
-Gregor
Adowyn
-Leryn
Jilla
Holmes
Teal Goliath Junior
Alecto

| *Adowyn | 
 
	
 
                
                
              
            
            Adowyn stands her ground and fires two arrows at the frawggy!
MW Composite Longbow, Point Blank Shot, Rapid Shot: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 251d8 + 1 ⇒ (6) + 1 = 7
MW Composite Longbow, Point Blank Shot, Rapid Shot: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 271d8 + 1 ⇒ (4) + 1 = 5
Same set of circumstances with traits as last round.

|  Relgar | 
 
	
 
                
                
              
            
            Relgar rides Gregor in a straight line to get a nice clean shot at the last frog. He knows that his accuracy cannot match the bowman below but he attempts another throw anyways.
Produce Flame, Touch attack, In-Combat penalty: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
Produce Flame, Damage: 1d6 + 6 ⇒ (2) + 6 = 8
CL vs SR remains 18.
Confirm critical roll:
Produce Flame, Touch attack, In-Combat penalty: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Produce Flame, Damage: 1d6 + 6 ⇒ (2) + 6 = 8
It is always better to be lucky than good and those rolls are very lucky. :)

|  Holmes Foxfire | 
 
	
 
                
                
              
            
            Holmes looks at his bow in desperation, and takes a shot at Teal
Shortbow attack: 1d20 + 6 ⇒ (16) + 6 = 22
damage, cold iron arrow, piercing: 1d6 + 1 ⇒ (3) + 1 = 4
Finally, a haflway decent roll
Now I am getting the range on that frog

|  Alecto | 
 
	
 
                
                
              
            
            Light Crossbow: 1d20 + 4 ⇒ (3) + 4 = 71d8 ⇒ 4
Alecto fires his crossbow again, but somehow sluggishly. Perhaps, after the hail of accurate shots of her comrades, she doubts that her shot is also needed.

|  Jilla | 
 
	
 
                
                
              
            
            Jilla picks her way through the uneven terrain and gets up close and personal with the giant frog.
Double-move. I may provoke an AoO if it has reach.

|  GM Badblood | 
 
	
 
                
                
              
            
            Adowyn fires two arrows into the giant frog; one in the leg and another in its shoulder. Relgar drops fire from above and gets a direct hit on the frog's head. Holmes tries to make a very tricky shot but between having to fire over Adowyn's head and Bahram struggling in hand-to-hand combat with the beast his arrow is a little off and slides off the frog's thick skin rather than biting into it.
Just to head off arguments, that is a -4 to the attack for firing into melee, then a +4 to AC for cover; turning that 22 into a what is a effectively a much less impressive 14.
Alecto's bolt doesn't go anywhere close to the frog. Meanwhile, Jilla stomps through the muck and mire to get into punching distance with the giant amphibian.
Looking at the map again, I see that Bahram was never actually inside the entangle area of effect, so he's not currently entangled. I don't think it would have affected anything that would require a retcon, but let's correct it going forward.
Round 4
Bahram 1 images
Relgar
-Gregor
Adowyn
-Leryn
Jilla
Holmes
Teal Goliath Junior -28
Alecto
-28

|  Bahram al-Urgug "Jack" | 
 
	
 
                
                
              
            
            +1 great axe: 1d20 + 7 + 2 + 1 ⇒ (12) + 7 + 2 + 1 = 22
damage: 1d12 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9
+2 attack and dmg continuing archaeologist luck, +1 attack courage, +1 damage from arcane strike (free action)
"Are they actually speaking to you Jilla? What do they have to say for themselves?" Bahram asks after swinging his mighty axe at the creature again.

|  GM Badblood | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            The frog lunges forward and bites at Jilla. Its huge mouth clamps down on her and she finds herself lifting off her feet. The creature then quickly gulps her down. But then....
Instead of swallowing the gnome whole the giant frog spits the gnome out, where she lands prone in front of it.
Bite: 1d20 + 8 ⇒ (11) + 8 = 19
B/P/S: 2d6 + 9 ⇒ (1, 1) + 9 = 11
Grab!: 1d20 + 14 ⇒ (5) + 14 = 19
And yes, before someone brings up grappling rules to me, these creatures specifically have the ability to grab and swallow whole in the same turn.
Round 4
Bahram 1 images
Relgar
-Gregor
Adowyn
-Leryn
Jilla -prone
Holmes
Teal Goliath Junior -37
Alecto
Round 5
Bahram 1 images
Relgar
-Gregor
Adowyn
-Leryn
Jilla -prone
Holmes
Teal Goliath Junior -37
Alecto
-28

| *Adowyn | 
 
	
 
                
                
              
            
            MW Composite Longbow, Point Blank Shot, Rapid Shot: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 181d8 + 1 ⇒ (4) + 1 = 5
MW Composite Longbow, Point Blank Shot, Rapid Shot: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 211d8 + 1 ⇒ (3) + 1 = 4
Adowyn takes aim and fires two more shots at that stinky frawg for trying to eat Jilla! How rude!

|  Relgar | 
 
	
 
                
                
              
            
            Relgar glides forward on Gregor's back. He tosses yet another ball of fire at the very bad frog.
Produce Flame, Touch, In-Combat: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Damage,Fire: 1d6 + 6 ⇒ (3) + 6 = 9
CL against SR is still 18.
I think that junior is fully baked now. :)

|  Alecto | 
 
	
 
                
                
              
            
            Seeing what happened, Alecto will try to hit the toad again - as soon as possible, before her friend is digested!
Light Crossbow: 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 161d8 ⇒ 3

|  Jilla | 
 
	
 
                
                
              
            
            "Gross!" shouts Jilla as she's spit out by the frog, covered in goo.  "I'm done talking to this dumb amphibian--he's a real jerk!" 
She tries to grab hold of its flicking tongue and tie a knot into it!
Move action to use Martial Flexibility to get Improved Dirty Trick for 1 minute, and then a dirty trick combat maneuver to try to make it entangled (subtracting four for being prone).
Dirty Trick: 1d20 + 2 + 2 - 4 ⇒ (8) + 2 + 2 - 4 = 8

|  Bahram al-Urgug "Jack" | 
 
	
 
                
                
              
            
            "They must not be very smart for not running, er, hopping away at this point. Well, I guess they are just frogs."
+1 great axe: 1d20 + 7 + 2 + 1 ⇒ (12) + 7 + 2 + 1 = 22
damage: 1d12 + 4 + 2 + 1 ⇒ (12) + 4 + 2 + 1 = 19
+2 attack and dmg continuing archaeologist luck, +1 attack courage, +1 damage from arcane strike (free action)

|  Holmes Foxfire | 
 
	
 
                
                
              
            
            Holmes drops his shortbow and pulls a cold iron mace as he moves forward
Reflex save DC 16 as he enters the area of entanglement: 1d20 + 5 ⇒ (18) + 5 = 23
I'm not sure how smart they are. It may just be hungry.
Strike at Teal with Cold Iron Mace: 1d20 + 4 ⇒ (17) + 4 = 21
Bludgeoning damage, Cold Iron: 1d6 ⇒ 2

|  GM Badblood | 
 
	
 
                
                
              
            
            The party manages to beat the second frog down, leaving it bloody, battered and scorched.
Jamila slowly descends to the ground as the fighting ends.
Since Jack had identified the frogs as being creatures from the First World, that settles the bet. The evidence is too overwhelming in favor of Jamila's theory. The Falbin hands over a sack of coins Jamila, then gives one of his tangleburn bags to Adowyn. "Hope you get good use out of it! If not, I'm sure you can sell it for something!"
And since she was the only one who bet, she's going to walk away with a little more money on her chronicle sheet than the rest of the party!
In the pond the party spots a floppy blue hat filled with shiny stones. The weight of the rocks inside are the only thing keeping it from floating.

|  Relgar | 
 
	
 
                
                
              
            
            Relgar and Gregor slowly descends to 25 feet of altitude. It is quite obvious that Gregor enjoys riding the warm thermals almost as much as the thrill of battle.
Relgar winks at Jilla.
"Everyone is in one piece. More or less. It is lucky that the young one has not acquired a taste for gnome."
The sorcerer's eyes sparkles with excitement at the sight of shiny stones.
"So, is anyone here a good swimmer?"

| *Adowyn | 
 
	
 
                
                
              
            
            "I wouldn't say 'good' but I can swim. However I'd like someone with a rope to help out in case there's any other surprises waiting in the water."
Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Adowyn scans the water first to see if there's anything besides the hat waiting in the water.
Adowyn will also recover any arrows that missed.

|  Jilla | 
 
	
 
                
                
              
            
            "Those frogs sure were dumb. They kept saying they didn't care if they got killed, because they'd be back in a week!"
Her eyes light up when she sees the hat. "Don't worry, I got it!" She splashes into the pond and starts awkwardly dog-paddling toward it.
Taking 10 on Swim for a . . . 10. I hope the pond counts as calm water, otherwise there better be a lifeguard!

|  GM Badblood | 
 
	
 
                
                
              
            
            The hat is close enough to edge that someone could just fish it out, getting no more than their shins a little wet. Jilla reaches out and grabs it. It has about five pounds of stones in it. The stones inside the hat are shiny but after close inspection they all appear to be worthless, with the exception of a single white pearl. Once emptied out, Jilla can see that the hat is made of blue felt and its construction is shapeless, kind of like a floppy sack.

| *Adowyn | 
 
	
 
                
                
              
            
            The hat is close enough to edge that someone could just fish it out, getting no more than their shins a little wet. Jilla reaches out and grabs it. It has about five pounds of stones in it. The stones inside the hat are shiny but after close inspection they all appear to be worthless, with the exception of a single white pearl. Once emptied out, Jilla can see that the hat is made of blue felt and its construction is shapeless, kind of like a floppy sack.
Adowyn reaches out and places one hand on the hat and the other hand on the top of Jilla's head and says to her, "Why don't we let some of our magic users see if this hat is safe before you plop it on top of your head? Reckless enough to jump in the water blindly, let's not set trigger some curse next..."

|  Bahram al-Urgug "Jack" | 
 
	
 
                
                
              
            
            "Yes, yes. He is quite right you know.". Bahram says as he cleans and secures his great axe.
detect magic. Focusing on the hat as well as the pearl.
Bahram makes a show if his spell, exaggerating it a bit sad he chuckles and winks at Jilla.

|  Relgar | 
 
	
 
                
                
              
            
            "Jack, let me know if you need any help finding out what those items do."
He turns to the two (NPC) locals.
"So where do we go from here?"

|  Jilla | 
 
	
 
                
                
              
            
            Jilla crosses her arms and taps her foot, waiting for all the worrywarts to give her permission to put on the cool new hat!

|  Relgar | 
 
	
 
                
                
              
            
            Relgar and Gregor land near Jack and Jilla. The gnome is curious to check out the magical items himself.
The little man looks closer at the hat (in other words actually reading the provided text box description :) ).
"Maybe it is a handbag or a backpack or a sack and not really a hat?
"Well, what ever it is I am sure that it will look lovely on you."
Detect Magic is cast.
Spellcraft,Hat: 1d20 + 5 ⇒ (6) + 5 = 11
Spellcraft, Pearl: 1d20 + 5 ⇒ (13) + 5 = 18
Relgar shakes his head and grins not having a clue what the hat is or might do.
"Well, it is magical alright. Try it on. What is the worst that can happen?"

|  GM Badblood | 
 
	
 
                
                
              
            
            The pearl radiates an incredibly strong magical aura, but neither Relgar or Jack are able to identify what it actually does. Just that it is very, very magical.
The Caster level is in the high teens!
Jack does figure out that the hat is a buffering cap. Obviously the item had to have some kind of life saving property, as no one would choose to wear such an unflattering piece of headwear by choice.
Jamila responds to Jilla's comment about the frogs coming back in a week or so with a sad look on her face. "If these creatures were still in the First World, that would be true. Fey creatures cannot die there. But unfortunately for them that is not true on this plane of existence."
Jilla might want to heal herself, but otherwise there is nothing else here.
With the frog business wrapped up, the group continues traveling deeper into the Bloom. The weather continues to get hotter and foliage becomes more dense and wild. After about a mile of walking Falbin says, "I think we are close to Deepstead. There was once an elven settlement here, but now there's just a few stones lying about."
The riotous jumble of ferns and fungi gives way to a glade with a low stone well at its heart. Wet, warbling sobs escape from a small gray figure slumped against the mossy bricks. The gnome appears bleached of all color— even their gaudy costume and intricate tattoos seem incongruously bland and ashen. Their tears flash briefly with iridescent 
rainbows as they fall. 
As if half-waking from a dismal dream, the gnome looks skyward and cries, “A love so close, so far! I’d give all and more for a drop of crimson or a dab of teal!”
There is an image of this character on the first page of the slides.

|  Holmes Foxfire | 
 
	
 
                
                
              
            
            While they are walking to the next location, Holmes asks to look at the Pearl.
I might be able to figure this out.
UMD Wand of Detect Magic, DC 20: 1d20 + 10 ⇒ (1) + 10 = 11
well, that blows that wand for today.
Sorry, I can't get this bloody wand to work.

|  Relgar | 
 
	
 
                
                
              
            
            Relgar stays aloft and away on Gregor for now. He thinks that perhaps it is best for Alecto to be the first person to speak to the stranger.
I have no idea how the stranger will react to non-bleached gnomes plus Alecto has the highest Diplomacy in the party. :)

|  Bahram al-Urgug "Jack" | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Earlier "Jilla, this floppy hat is just for you. It can keep your pretty little noggin from being split open once pretty day. This pearl on the other hand... Need to hold onto it until later."
Seeing Relgar look to Alecto to take the lead, Bahram stands beside Alecto, with his hand on his shoulder, nodding and murmuring agreements.
diplomacy aid: 1d20 + 10 ⇒ (3) + 10 = 13

| *Adowyn | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            
Jack does figure out that the hat is a buffering cap. Obviously the item had to have some kind of life saving property, as no one would choose to wear such an unflattering piece of headwear by choice.
In Adowyn's brief time around the gnome she has no problem believing Jilla would wear that hat by choice everyday...

| *Adowyn | 
 
	
 
                
                
              
            
            Puzzled by the physical appearance of the colorless gnome, Adowyn waits for someone else to speak with him and keeps Leryn and her bow handy.

|  Holmes Foxfire | 
 
	
 
                
                
              
            
            Holmes will watch the interaction and try to be supportive to whoever takes the lead on Diplomacy, preferably Alecto.
Diplomacy to Aid: 1d20 + 6 ⇒ (13) + 6 = 19

|  GM Badblood | 
 
	
 
                
                
              
            
            Just talking doesn't require a check. You only need to make a Diplomacy check if your character is trying to improve their attitude or request a favor.
The colorless gnome cocks their head as they notice the party. "Ho! Do I see a golden band of heroes, bedecked in silvery mail and carrying the arms of war? Speak to me, oh, paragons of courage!"

|  Bahram al-Urgug "Jack" | 
 
	
 
                
                
              
            
            "You seem as though you are in need of a golden band of heroes, such as we are. What has befallen you that has left you in such despair?". Bahram asks, barely able to spit out that stage play dialogue with a straight face. It seemed to be what the gnome needed at the moment though.

| *Adowyn | 
 
	
 
                
                
              
            
            "You want some crimson or teal? We have meat from these weird colored frogs we found not far from here. Just save some leg meat for us and some of the rest for my wolf."
Adowyn produces a colorful frog leg for the colorless gnome.

|  GM Badblood | 
 
	
 
                
                
              
            
            "My name is Azure, but I am a blue of a different hue since my palette was taken from me.  But it’s nearby, just on the other side of a tear in the canvass of your world. In my grayest hour, I’d welcome knights of any
shade. Maybe you?”

|  Holmes Foxfire | 
 
	
 
                
                
              
            
            Greetings Azure. I don't know that we are knights, but we are explorers and adventurers, and we may suffice for what you need. How did you come to be separated from your palette?

|  Jilla | 
 
	
 
                
                
              
            
            Jilla nods sympathetically toward the gnome. "I know what it's like to feel down." She thinks for a moment and then has a eureka moment! "Your name is Azure. I just found a cool new blue hat. Azure's just a fancy name for blue! Why don't you give it a go? A splash of color is better than none!" She takes off the hat and places it carefully on the stranger's head.

|  Relgar | 
 
	
 
                
                
              
            
            Relgar and Gregor land nearby.
"Sure we can help you. We can get your colour back. Just tell us what we need to do."
Relgar looks at Jilla shaking his head and grinning.
"Azure does not want your silly hat so you better keep it. You might need it. You were swallowed hole last time. Who knows what trouble is around the corner and what will be knocking on your noggin!"
"Azure can hold onto the pretty stones we found by the pond."
Incidentally I have no idea what happens if you actually give party treasure away. In my hundreds of games played I have never seen it. Does it impact the rewards at the end of the adventure?

| *Adowyn | 
 
	
 
                
                
              
            
            "My name is Azure, but I am a blue of a different hue since my palette was taken from me. But it’s nearby, just on the other side of a tear in the canvass of your world. In my grayest hour, I’d welcome knights of any
shade. Maybe you?”
"Yes as Holmes asked, who or what took your palette and where is the tear in the canvass of our world? Is that tear responsible for the odd weather, animals, and plants in our world?"

|  Alecto | 
 
	
 
                
                
              
            
            A busy day very imperceptibly turned into several. But I'm here again.))
Alecto nods. Usually we are ready to help. Even though we are not knights.

|  GM Badblood | 
 
	
 
                
                
              
            
            You don't keep items between scenarios, so it doesn't really matter if you use them up, give them away, or break them during the course of the adventure. Jilla could eat the hat and it won't affect your final gold award. What matters is that the party has done what they needed to to earn that bundle of treasure.
When Jilla puts the hat on Azure's head, the felt immediately turns from blue to a dark gray. "Violet, aquamarine, or magenta all turn into lifeless monochrome at my touch," the gnome says sadly as they hand the cap back to Jilla.
When asked about the strange weather, Azure says, "“You caught me red-handed. It must be First World weather oozing through. It’s probably strange on the other side, too. Here it’ll get forever greener, I warrant. I hope you like sunburn. Oh, I miss sunburn!”
When asked about their missing pallet, Azure pronounces dramatically “There’s a hole here, to the many-splendored First World. I confess my heartbreak tore it open. You see, long back, one of the Eldest caught me borrowing a bauble or two, and knowing I’m nothing without my indigo and verdigris, he plucked them right out of me and stuffed them into a bindle bag! Now it’s ever so close, but I’m too yellow to cross!”
“The rift you speak is in the bottom of a deep, dark well, black as the inky night. If it was yearning for my colors that made it be, then as long as I’m bleached, it’s sure to stay. Perhaps returning to me my precious tints of tangerine, cobalt, and emerald will heal the rift as it will my grief."
Assuming the party is agreeing to help Azure.
Once the party offers to help the gnome, Azure produces a scroll case that turns bright blue and a pair of supple gloves that turn beige once they leave Azure's hands. They explain that the case contains a scroll of hallucinatory terrain and the gloves are gloves of larceny.
"You may have your reward from me before completing your quest. What does it matter, anyways, for if you fail I shall fade away in a matter of days."

| *Adowyn | 
 
	
 
                
                
              
            
            Is there a Knowledge check for "the Eldest" and what is a "bindle bag"?
"Could you tell us where this well is or what direction it's in?"

|  Alecto | 
 
	
 
                
                
              
            
            It seems that something interesting is waiting for us.
Alecto will leave for a while and change into lighter silks, ideally suited to this heat. (outfit, hot)

|  GM Badblood | 
 
	
 
                
                
              
            
            A bindle bag is that stick and bag thing you see hobos carrying in pictures. The Eldest are powerful fey with near god-like powers. I'd consider that common knowledge for a Pathfinder and there isn't really much you need to know beyond that at this point. Knowledge (nature) is the skill that is used for knowing information about fey creatures though.
"It is not just where, but there is also a how that you must know. You must jump into the swirling waters clutching an item to your heart that you intend to offer the Elders. It can just be some trifle, something you don't care too much about. It can be color or shape, magical or mundane, but it must belong to you. There is only one restriction; do not insult the fey by offering them an item made of cruel cold iron."

|  Relgar | 
 
	
 
                
                
              
            
            Relgar nods.
"Yes, I know just the thing. I have a lucky chestnut that I have had since I was a child. We used to battle chestnut versus chestnut and mine has always been victorious. They might find it an amusing offering or simply ridiculous but with the fey one can never be certain."
With all this talk of a well and possible water, magical or not Relgar secures all of his scrolls into his water tight scroll boxes. He will also read the scroll of Hallucinatory Terrain (Read Magic) and place it in his scroll box as well for safe keeping.
 
	
 
     
    