Full Name |
Holmes Foxfire |
Race |
| HP 21/21 | AC 16 T 12 FF 14 Mutagen AC 19 T13 FF16 | CMB +2, CMD 14 | F: +3, R: +5, W: +4 | Init: +2 | Perc: +11, SM: +4 |
Classes/Levels |
| Speed 30ft | Mutagen 0/1 | Extracts: 1st 4/4 | Active conditions: None. |
Gender |
Male NG Kitsune Investigator 3 |
About Holmes Foxfire
Holmes
Male kitsune investigator (empiricist) 3 (Pathfinder RPG Advanced Class Guide 30, 100, Pathfinder RPG Bestiary 4 175)
NG Medium humanoid (kitsune, shapechanger)
Init +2; Senses low-light vision; Perception +11
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 21 (3d8+3)
Fort +3 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)), Ref +5, Will +4
Defensive Abilities trap sense +1
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Offense
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Speed 30 ft.
Melee rapier +4 (1d6/18-20) or
. . cold iron light mace +4 (1d6)
Ranged darkwood shortbow +6 (1d6+1/×3)
Investigator (Empiricist) Extracts Prepared (CL 3rd; concentration +7)
. . 1st—enlarge person (DC 15), long arm[ACG], shock shield[UC], true strike
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Statistics
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Str 11, Dex 15, Con 12, Int 18, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 14
Feats Point-Blank Shot, Weapon Finesse
Traits iron liver, life of toil
Skills Acrobatics +6, Appraise +8, Climb +4, Craft (alchemy) +10 (+13 to create alchemical items), Diplomacy +6 (+10 to gather information (You can use your Intelligence Modifier instead of Charisma)), Disable Device +13, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +9, Perception +11, Sleight of Hand +6, Spellcraft +10, Stealth +6, Swim +1, Use Magic Device +10
Languages Ancient Osiriani, Celestial, Common, Elven, Osiriani, Sylvan, Tien
SQ alchemy (alchemy crafting +3), ceaseless observation, change shape, inspiration (5/day), investigator talent (mutagen[UM]), keen recollection, mutagen (+4/-2, +2 natural armor, 30 minutes), trapfinding +1
Combat Gear cold iron arrows (50), mutagen[APG], oil of bless weapon, wand of cure light wounds, wand of detect magic, air crystal, alchemist's fire, antiplague[APG], antitoxin, bloating solution, oil, oil, vermin repellent[UE]; Other Gear mithral shirt, cold iron light mace, darkwood shortbow, rapier, silver light mace, cracked gold nodule ioun stone, cracked incandescent blue sphere ioun stone, ioun torch ioun stone[APG], alchemy crafting kit[APG], blanket[APG], canteen[UE], charcoal (4), flint and steel, ink (2), inkpen (3), masterwork backpack[APG], masterwork thieves' tools, parchment (15), powder[APG], powder[APG], scroll case, signal whistle, silk rope (50 ft.), skeleton key[UE], smoked goggles[APG], trail rations, trail rations, traveling formula book[UE], 299 gp, 1 sp, 8 cp
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Tracked Resources
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Alchemist's fire - 0/1
Antiplague - 0/1
Antitoxin - 0/1
Bloating solution - 0/1
Cold iron arrows - 0/50
Inspiration (+1d6, 5/day) (Ex) - 0/5
Mutagen: +4 Dex, -2 Wis, +2 Nat AC - 0/1
Oil of bless weapon - 0/1
Trail rations - 0/1
Trail rations - 0/1
Vermin repellent - 0/1
Wand of cure light wounds - 2/50
Wand of detect magic - 0/50
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Special Abilities
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Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+4)
Change Shape (Su) Assume a single human form.
Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen This discovery gives the alchemist the mutagen class ability, as described in the Advanced Player's Guide. (This discovery exists so alchemist archetypes who have variant mutagens, such as the mindchemist, can learn how to make standard mutage
Mutagen (DC 15) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 30 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Holmes with Mutagen on
Holmes
Male kitsune investigator (empiricist) 3 (Pathfinder RPG Advanced Class Guide 30, 100, Pathfinder RPG Bestiary 4 175)
NG Medium humanoid (kitsune, shapechanger)
Init 4; Senses low-light vision; Perception +11
--------------------
Defense
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AC 19, touch 13, flat-footed 16 (+4 armor, +3 Dex, +2 natural)
hp 21 (3d8+3)
Fort 3 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)), Ref 7, Will 3
Defensive Abilities trap sense +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron light mace +6 (1d6 B) or
. . rapier +6 (1d6 P/18+) or
. . silver light mace +6 (1d6 B) or
. . bite +6 (1d4 B & P & S)
Ranged darkwood shortbow +8 (1d6+1 P/×3)
Investigator (Empiricist) Extracts Prepared (CL 3rd; concentration +7)
. . 1st—enlarge person (DC 15), long arm[ACG], shock shield[UC], true strike
--------------------
Statistics
--------------------
Str 11, Dex 19, Con 12, Int 18, Wis 10, Cha 10
Base Atk +2; CMB 2; CMD 16
Feats Point-Blank Shot, Weapon Finesse
Traits iron liver, life of toil
Skills Acrobatics +5 (+1 to jump), Appraise +8, Climb +1, Craft (alchemy) +10 (+13 to create alchemical items), Diplomacy +6 (+10 to gather information (You can use your Intelligence Modifier instead of Charisma)), Disable Device +10, Knowledge (arcana) +10, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +8, Linguistics +9, Perception +11, Sleight of Hand +5, Spellcraft +10, Stealth +5, Swim -2, Use Magic Device +10
Languages Ancient Osiriani, Celestial, Common, Elven, Osiriani, Sylvan, Tien
SQ alchemy (alchemy crafting +3), ceaseless observation, change shape, inspiration (5/day), investigator talent (mutagen[UM]), keen recollection, mutagen (+4/-2, +2 natural armor, 30 minutes), trapfinding +1
Combat Gear mutagen[APG], oil of bless weapon, wand of cure light wounds, wand of detect magic, air crystal, alchemist's fire, antiplague[APG], antitoxin, bloating solution, vermin repellent[UE]; Other Gear mithral shirt, cold iron light mace, darkwood shortbow, rapier, silver light mace, cold iron arrows (50), cracked gold nodule ioun stone, cracked incandescent blue sphere ioun stone, ioun torch ioun stone[APG], canteen[UE], charcoal (4), flint and steel, ink (2), inkpen (3), masterwork backpack[APG], masterwork thieves' tools, parchment (15), powder[APG], scroll case, signal whistle, silk rope (50 ft.), skeleton key[UE], smoked goggles[APG], trail rations, traveling formula book[UE], 299 gp, 1 sp, 8 cp
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Tracked Resources
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Alchemist's fire - 1
Antiplague - 1
Antitoxin - 1
Bloating solution - 1
Cold iron arrows - 50
Inspiration (+1d6, 5/day) (Ex) - 5
Mutagen: +4 Dex, -2 Wis, +2 Nat AC - 1
Oil of bless weapon - 1
Trail rations - 1
Vermin repellent - 1
Wand of cure light wounds - 50
Wand of detect magic - 50
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Special Abilities
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Alchemy +3 (Su) +3 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+4)
Change Shape (Su) Assume a single human form.
Inspiration (+1d6, 5/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Keen Recollection
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen
Mutagen (DC 15) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 30 minutes.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.