| GM Corey Homebrew |
rnd 10
Zahra could sense magic coming from some place near.
rnd 11
There was more than one aura but, even with the wall all the way to the ceiling, the magic coming from the sandglass was very strong. It was like trying to see a candle's flame held in front of the sun.
concentration check DC19: 1d20 + 8 ⇒ (6) + 8 = 14
Try as she might, the power of the one aura blocked her ability to see any others.
rnd 12
k arcana DC24: 1d20 + 5 ⇒ (8) + 5 = 13
The aura coming through the wall from the sandglass was too complex, too strange to identify.
| Tymythy-son-of-Stywyrt |
Perception DC20: 1d20 + 8 ⇒ (5) + 8 = 13
Well, there are two things I can think of that Tymythy could attempt to try, and since neither takes a lot of time might as well...
Attempt one: try to see if the table under the hourglass moves. Short of trying to break the hourglass that's about the only interaction I can think of that might effect some kind of change that we can control.
Attempt two: so the glass has slid up? Tymythy doesn't have any Disable Decide ranks to try and jam the mechanism, so let's just try it the old-fashioned way - draw a dagger and lay it down where the glass wall will presumably go down some moments later. The dagger's blade might be too thin to do much to interfere with the mechanism's functions... but what about the handle? It's an inch thick, I'd say, and the glass needs to come down with some force to flatten that. Dunno it it would help or hinder us but at least it might do something
Dounia was on the move, and so too was the sand in the hourglass. Presumably heralding another series of walls and panels sliding shut while others would open. So there likely wasn't much time to attempt anything. At least the window was open for him now, allowing him to try... something.
First, the obvious. The floating hourglass seemed obviously magical, and not something he was qualified messing around with. But the table with its symbols beneath it... he could at least try to see if it could be moved. For what purpose, he couldn't say, but so far he had been mere spectator at the mercy of whatever arcane mechanism governed the challenge. Attempting to seize the initiative seemed worth some risks.
| GM Corey Homebrew |
As Dounia can clearly see what Tymythy is doing I'm including her in this post
Dounia could see Tymythy reach through the small open space beneath the window and pushed at sections of the central table. The middle section of the table that contained the keyhole and the small triangle that pointed at the four closed door symbols, everything inside that circle jiggled slightly. It would clearly rotate so that the small engraved arrow could be turned to the four open doors. But the key was clearly needed.
He touched and pushed and prodded other sections of the central table but nothing else moved. Only the keyhole (which would accept the key) and the central disk (which could rotate if the key was used) moved at all. Everything else was an engraving.
Simple interactions with objects are move actions. You still have a standard action
You mentioned it but are making no current attempt. But for context - The sandglass is high up in this central chamber and the opening under the window is only 6". To, for example, strike the hourglass with Kizu'gina Tymythy would have to get the entire weapon though the hole first. It would certainly be awkward for any attempt to meddle
| Tymythy-son-of-Stywyrt |
That’s a nope for messing with the hourglass – floating timekeeper seems magical, and Tymythy doesn’t want to interact with it unless he absolutely has to. And the idea of reaching so far inside seems a good way to lose an arm if he tries and ends up activating a room shift ahead of time. Let’s use the standard action to place a dagger in the way of the glass panel as it drops down to its closed position and see what, if anything, that does to the system.
So, the table wouldn’t move without the key, but as to make it so that Dounia had a chance to use it, he had no idea. That left the floating hourglass as the only thing to mess with… and the thought didn’t appeal, obviously magical as the thing was. Any of the ladies would be a better choice to decide what to do with that – the only thing he could think of was to try and smash it, and that was unlikely to end well.
So, the sand fell. Time passed. He expected the glass separating him from the mechanism to drop down soon enough. That was the only thing left he had some idea he might do something with. So the hunter took out one of his daggers and placed it where the glass would fall, positioning it carefully. Perhaps it would prevent the glass from coming down the whole way, and let him open it when the next opportunity came? Or perhaps not. But better to try than just stand by idly.
| GM Corey Homebrew |
Tymythy removed a dagger from his belt. He set it on the window's ledge. There was a groove the bottom of the glass had sat in and it cradled the dagger nicely.
Dounia continued to work away at attempting to jam the lowered granite wall. Fitting wedges was difficult. She only had so many in her tiny kit. They kept splitting if she used much force. She needed force to get them into the minimal seam.
| Dounia Mehar Mehek Ghali |
| GM Corey Homebrew |
Dounia continued to look for flaws and cracks. Anywhere she might jam a wedge, she did.
(If you're continuing to use disable device then you have a free action left this round)
Tymythy could see the window starting to lower.
(Tymythy has a full round of actions before this happens finishes)
Over Dounia's shoulder Tymythy could see the bandaged man back away from the window. The window in that door slid down and he could only see suggestions of the secondary door close beyond it. He'd swear the bandaged man had said something to Dounia before he left.
Bandaged man, "Don't worry little creature. We'll see each other again. and again. and again ... an~ ~gai~."
| Tymythy-son-of-Stywyrt |
Idea from Duonia's efforts to jam the granite wall... Tymythy has his climber's kit. It has all those nice pitons for biting into stone. How about try to hammer in a few to stop the large granite wall from moving freely? I expect it shall be closing sooner of later after the glass window finishes (trying, assuming nothing knocks the dagger outta its way.
A climbing check to see if he can get a couple hammered in a good place perhaps? I doubt there's a lot of handy cracks like one might find in a natural cliff face, but trying beats waiting idly.
He saw the window beginning to slide down, almost on schedule, right on top of his dagger. It would be interesting to see what would happen. Dounia, on the other hand, was thinking bigger, trying it seemed to block the large granite slab from closing. That might take a lot more doing than stopping a sheet of glass, however reinforced with enchantment as it might.
But the idea was sound, and unlike Dounia, Tymythy had actual climbing gear on him, with all the useful steel spikes just made to be hammered into hard stone.
So he took out his kit, dropped it on his feet, picked up a hammer and a handful of steel pitons and got to work.
| Dounia Mehar Mehek Ghali |
Taryth came back. She didn't die here.
Dounia pushed the thought all the way down. There was another way out of this than risking her friends. Or herself.
She continued to work on jamming the wall, hoping that she could do it in time.
Will keep doing this until I succeed or fail
| GM Corey Homebrew |
mechanical crush: 4d6 ⇒ (6, 4, 1, 4) = 15
refelxive damage: 1d6 ⇒ 1
Dounia concentrated but risked a few glances as the window on Tymythy's side began to close. Tymythy's dagger nestled neatly in the groove for the window's bottom.
It came down on the dagger firmly and the grip of the weapons cracked and shattered but the blade, tang and quillon was still there. The window halted. The pressure did not. A grinding metallic sound creaked from the ceiling. A fine glass powder sprayed at Tymythy from the bottom of the window. The powder sparkled like salt on his clothes. It (the powder on his clothes) no longer looked like glass, it was more like the granite used in the walls.
The glass continued to push down. The quillons bent. The blade shattered but the window was still opened, not enough to get a pinky through but enough to speak through … perhaps.
Dounia was halfway through her little wedges.
rnd13
All was quiet.
rnd14
The room rumbled again and there was that familiar feeling of motion just like during the last rumble.
rnd15
The five foot wall slowly lowered as it did before. The scene was much like last time, except that Cairee and Zahra's positions were reversed.
Dounia worked feverishly on jamming the lowered five foot wall. She was getting close. So close. The wall began to move upward. It crushed some of her wedges. Others popped free of the wall. The wall was rising. She couldn't do anything to stop it.
Dounia is on round 3. She needed to complete a fourth
Tymythy watched what he could with his own 5' wall raising back to the ceiling.
He has a round of actions he can perform
rnd14
The wall was closed. If she could only work faster. If that monster didn't keep her from working. She was sure she could accomplish it. The room began to rumble again. The feeling of motion was there. They were rotating around that centre table. Around the very key hole.
rnd15
All was silent.
Dounia has two rounds of actions she can perform
rnd14
The room began to rumble again. The feeling of motion was there. They were rotating around that centre table. Around the very key hole.
rnd15
All was silent.
Tymythy has two more rounds of actions he can perform
rnd13
All was quiet.
rnd14
The room rumbled wildly as it did before. There was that feeling of motion again. Then it stopped.
rnd15
The five foot wall slowly lowered as it did before. The scene was much like last time, except that Cairee and Zahra's positions were reversed.
| GM Corey Homebrew |
retcon of round 12
Seeing Dounia at work, Tymythy took out the climbing equipment the Black Birds once found amongst the possessions of a small group of gnolls. He removed pitons and with the small rock hammer began rushing to knock them into the top seam between the five foot wall and its' opening. His work was rushed. He didn't understand machines. The mass of the wall was great and pitons were not hardened metal.
I'm making this an attempt to break an object. The raising wall is massive and I'm making the DC25 (breaking down a strong barred door) but Tymythy get's his: str mod + int mod +4 circumstance bonus for using pitons suited for stone work.
Depending on Tymythy's roll rnds 13-15 may change - please stand by Cairee, Dounia, and Zahra
| Tymythy-son-of-Stywyrt |
Stop the granite slab: 1d20 + 1 + 1 + 4 ⇒ (7) + 1 + 1 + 4 = 13
Though it might be a long shot but there's only some many ways to interact that I have though of so far...
| GM Corey Homebrew |
Everyone can go ahead with their actions for rnds 13-15
<edit>
The wall shut upward block Dounia's view of whatever Tymythy had accomplished.
The wall ground its' way upward. Of the three pitons he was able to set, one sheared in half, one cracked and turned to shards, and one shot free. The third pin flew past Tymythy's ear and hit stone on the back wall.
| Tymythy-son-of-Stywyrt |
Tymythy sighed as his own room’s granite wall started moving up, defying his own brute-force efforts to stop it just as easily as Dounia’s seemed to ignore her more refined attempts. Lacking anything better to try, he redoubled his efforts, trying to hammer a piton between the slab of granite and the wall, but the fact that the slab was now moving certainly didn’t make his life any easier.
Stop the granite slab: 1d20 + 1 + 1 + 4 ⇒ (11) + 1 + 1 + 4 = 17 No dice
The hunter sighed, picked up his tools and put them away. Perhaps there would be another chance to use them. So. Back to staring at the blank wall, and the immovable steel door. A door behind which he now knew to suspect some fell beast lurked… yet in Dounia’s case at least it hadn’t been freed. So, perhaps when time came for his turn, the creature inside would remain imprisoned.
So, what to do… there seemed to be little reason to try to work out how the slab was lowered or the steel door opened. He might not want for the door to open, and he doubted there was any handy button to allow him to make the granite slab slide down at his beck and call. Perhaps there was cause for one another attempt, though, now that he at least had an idea what awaited on the other side.
Perception, one last attempt to find some mechanism near the granite “window”: 1d20 + 8 ⇒ (13) + 8 = 21
And then to R15, assuming Tymythy finds nothing interactable
Next, how to prepare for the moment the granite window would open again. His attempts at stopping the window with the steel pitons had ended in failure, but perhaps the same approach that had worked to some extent with the transparent smaller window could be applied to the bigger one. He just needed something a lot more formidable to try and block its progress.
Unfortunately, he didn’t have much to work with in the room. But perhaps hard work could lead to some options. He took out the magical transforming tool, concentrated for a moment to change its shape into a pickaxe and started probing the floor under the layer of water. Perhaps there would be cobblestones or the like that could be pried loose and set aside for later use.
| Cairee Featherfriend |
Cairee's thorough search of her cell only confirmed what she's already guessed - there was no escaping this room. Still, she couldn't give up on the idea that the game-maker wouldn't leave some obscure clue, something to hold over them when they failed, If you had only done this, your team would've survived...
The Cleric clasped her pendant and murmured a familiar prayer, surveying the room for traces of magic. She was sure that the dias in the centre of their cells would be radiating all kinds of spell auras, and maybe even the magic that carved 'choose' would have lingered. But was there any somewhere not expected? Perhaps covered by the muck at her feet?
The results will determine her actions for round 14 and 15.
| Dounia Mehar Mehek Ghali |
"No! NOOO!! Dounia screamed in frustration as he wall slid up, blocking her view of Tymythy and isolating her again. She let out a howl of frustration, loud and long enough that it hurt her throat. She sacrificed so many of her little tools, and for what? Nothing! Now she had to wait until the wall opened again, and surely that would reveal an open window, and a view of Tymythy being tormented by that...that...monster.
She wished that she had the climbing kit. Tymythy meant well, but she could probably have put it to better use. Still, clever of him to have thought of it. Though it didn't look like it had worked for him. At least he got a little bit of a crack under the glass. Hopefully they'd be able to talk.
She wondered if Cairee and Zahra were in the opposite sides, if one of them was being terrified right now. Should I put the key in when the window opens? What if they choose me? What if they don't? What if we stay down here so long that the clock runs out and we just lose? Or starve? Would they let us starve? Or die of thirst first, I guess. Or just go crazy?" How long had the sisters of the silken scroll been down here? They hadn't emerged until late in the day. They had tried hard not to turn the key. But somebody had. Simone had. Which means Candor had put the key in the lock, had given her that choice. But what if Dounia hadn't grabbed they key? It was almost destroyed in the lock. Then what would the team do? Did Dounia have the right to make that decision alone? She needed to talk to the others!
Thinking quickly, she opened her bag and pulled out a piece of parchment. She had plenty of scraps from when she'd tried to make the little puzzle box. Her charcoal pencil was a bit soggy, but it would work. She scribbled, Do I put the key in the lock? Can we jam the window open with that spear? Or break it?"
how many rounds to write a note?
| GM Corey Homebrew |
Detect magic requires the caster to focus in one direction for at least 1 full round. If Cairee stands in a corner of the cell she can focus on the entire room except for what is directly behind her. From you're post I'm going to assume Cairee has her back to the 5' lowering wall.
Cairee put her back to the five foot lowering wall and called out to Saiph. She could feel the room as she tried to see and understand its' magic. A few heartbeats passed. She could feel a magical presence.
She'll have to focus longer for more info. A second round gets the number and power of the aura. A third round gets her location and the opportunity to identify it.
| GM Corey Homebrew |
Damage from rnd 12:
BAB+str+int: 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20
lgt hammer+str+int: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
BAB+str+int: 1d20 + 1 + 1 ⇒ (17) + 1 + 1 = 19
lgt hammer+str+int: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Damage from rnd 13:
BAB+str+int: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18
lgt hammer+str+int: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
BAB+str+int: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6
lgt hammer+str+int: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Tymythy had the time to work a piton into the top front of the wall seam and try a second piton on the other side a little further down. He couldn't manage to get the second piton in and the first fell free. A small chunk of the raising wall came with it, almost the size of the spike itself.
The damage felt pitiful considering the size of the wall.
A chip about thumb size came out with the first of the two pitons. A similar sized piece broke free when Tymythy tried to spike the top. Knowing this do you want to continue with you rnd 14 & 15 posts? or ret con?
| GM Corey Homebrew |
She wondered ... What if we stay down here so long that the clock runs out and we just lose? Or starve? Would they let us starve? Or die of thirst first, I guess. Or just go crazy?
As she thought this the image of the sandglass came to mind.
It will take a move action to produce the parchment and charcoal. I tried to write all that you suggested and timed it. It was barely legible and it took me 24 seconds or 4 full rounds. If you pare it down a bit I'm happy to call it two rounds altogether.
It was clear enough to Dounia that she could insert the key in the keyhole and leave it there without turning the mechanism.
She could also leave it in the central space without inserting it in the keyhole
The sand glass didn't feel like it was timing them. Why bother letting them know that sand was pouring? They didn't even know what interval the sandglass was. It didn't seem to match the rotating of the rooms. It must be there for a reason! It was an itch in Dounia's head that she just couldn't scratch.
| Zahra al Asmar |
Zahra fought against discouragement as she wasn't able to tease apart the different magics that she could sense. Maybe if she was smarter or more experienced then she may have done something more to help the others, but she wasn't.
She turned to more mundane ways of trying to discover more about the room she was in. Using her light, she looked over her cell again...but found nothing new.
perception: 1d20 + 4 ⇒ (3) + 4 = 7
As the room began to move, Zahra quickly scrawled Dounia and Tymythy's names on the back wall with question marks. She then braced herself for what may happen next. When the wall lowered to reveal Cairee, the sorceress realized that Cairee was where she had been and she was where Cairee had been.
She waved at Cairee to get her attention and pointed to what she had written on her back wall in chalk.
Does she need to make a roll to communicate or is pointing at the words good enough?
Then it sank in that she was on the side of the central symbol with the skull and she shivered.
| Tymythy-son-of-Stywyrt |
Thanks for the opportunity but no retconning. Redoing R14 now that I know I didn’t roll critical on the Perception (nothing less will get Tymythy anything… assuming there even is anything to gain trying) feels cheaty. And as for R15… I’m at a loss as to what to attempt. I mean, sure, with the Anytool Tymythy always has the best possible tool for occasion so he could take that pickaxe to the granite “window”… and would eventually break it… but as we are counting time by the rounds I presume it’d take him the next 100 rounds or so to make it through the solid stone. So it’s either that or preparing for the next time the window opens, and the only think I can currently think of I haven’t yet tried is to see if he can get a bunch of stones loose from the floor to try and jam the window… but if the floor is solid and not made out of individual stones he could pry loose… it might be time to go mining for the foreseeable future.
| GM Corey Homebrew |
rnd14
concentration to keep spell up during rumbling move of the room; DC15: 1d20 + 10 ⇒ (17) + 10 = 27
Cairee kept focusing on the back wall and could feel one faint aura.
rnd15
kn arcana to identify the schoold of magic; DC18: 1d20 + 7 ⇒ (11) + 7 = 18
spell craft to identify effect; DC18: 1d20 + 6 ⇒ (12) + 6 = 18
She could feel the wall behind her lower as she continued to focus and bring the aura on the back wall into clear view. It was coming from the window in the iron door. It had the strange feeling of a seer or someone skilled in divination magic.
The magic was cast on the window. It was making the window transparent? The material of the window wasn't glass! It was another material, like stone or metal, and a transparency spell was cast on it to make it see-through! Does that mean the glass windows between Cairee and Zahra were the same?! They would be much harder to break!
I noticed that Cairee has the doubt trait. Has she failed at a sense motive roll while down here?
The sandglass above the brass table was two-thirds poured through.
Cairee had her back to Zahra and seemed to be concentrating. She turned around to see Zahra waving and pointing at the back wall. Written on the back wall in chalk were:
KEY middle
ARROW glass lifts
ONE OF US STAYS
C on Zahra's left/Cairee's right
Z on Zahra's right/Cairee's left
Dounia? Tymythy?
Cairee could see realization dawn on Zahra's face and the young sorceress looked near the keyhole at the skull image, back to Cairee, and then behind her at the back window.
Cairree - you've used up rnd15 concentrating. Zahra, you have one action before round 16
| GM Corey Homebrew |
Perception, one last attempt to find some mechanism near the granite “window”: 1d20 + 8 ⇒ (13) + 8 = 21
For clarity - The window continued to appear to be a glass window. The small spray of glass powder that Tymythy could see on his clothes seemed to turn to granite dust once it broke away from the window. That window (slightly proped up by a crushed dagger) is now behind the closed/raised 5' wide granite wall
Tymythy looked everywhere around the side of the cell near the little raised window as the room rumbled around him. He'd felt confident in most of his searching since he entered this cell with nothing turning up. This was the same. There were no hidden panels. No buttons. Barely a flaw save for the seam around the 5' wide wall that one, with effort, might pound a piton into.
There was only one conclusion. He was in a box with a metal door and a small window on one side, and a lowering wall with a window that raised slightly on the other. No one in these rooms were ever meant to find an escape. They were meant only to choose a room to let a monster into. Meant to choose one friend to die.
If they were to escape this 'challenge' they would have to defy that intent or someone would have to win against the creature!
rnd15
Hmm, this time please make a roll to use the tool modified by your 'profession trapper'. This will reflect you knowledge of 'tool use' - you use tools like a trapper. Add the tool's masterwork bonus of +2. The trapper skill will provide a poor transfer of skills for a circumstance penalty of -4 but I'd like you to halve that for your 'improvisational equipment trait'.
In short roll prof. trapper at +2 -4/2 or a straight up prof. trapper roll.
| GM Corey Homebrew |
The window just to the side of the keyhole (Cairee's left/Zahra's right) was stuck open nearly the width of a pinky. Underneath if was the remnants of a dagger, its' grip turned to toothpicks and its' blade pommel and crossguard bend beyond usefulness.
Except, it stopped the window from closing entirely. It was enough to perhaps call through ... if the sliding wall were down.
| Zahra al Asmar |
Curiosity at what Cairee was concentrating on gave Zahra something else to think about while she waved to get the cleric's attention.
perception,DC16: 1d20 + 4 ⇒ (16) + 4 = 20
As her gaze passed over the hourglass when looking at Cairee, Zahra's heart sank to see that the sand seemed to be falling faster. She pointed frantically at the hourglass before scrawling on the wall.
Sand faster!
| Tymythy-son-of-Stywyrt |
Got it – I referred both the “glass” window in front of the table and hourglass and whatnot as well as the heavy granite slab between all that and Tymyhty’s room as a “window” in lack of a better term, in case my meaning wasn’t clear.
Profession, Trapper: 1d20 + 6 ⇒ (20) + 6 = 26 Lol… NOW I get a natural 20?
| GM Corey Homebrew |
Tymythy tried to shovel away muck and roots as brown water refilled the space as quickly as he pulled it back. He knew about caves. He knew about weighted traps. He knew how to make a yard go a mile when it came to scrounging and making-do. Quickly he transformed his metal device into a suitable pick and found a spot to work at the base of the five foot wall. His muscles strained. His determination was tested. His effort was rewarded.
A section of the floor began to move. The swamp water seemed to have rotted out a section of the stonework. He fell backwards but with him came a six inch deep rough shape of stone about the size of his head.
Underneath where the stone had been Tymythy could see a second floor. It was quickly being covered by an ooze of thick fenny-water but it was clearly a second surface. The entire room must slide over top of it when it turns. He could see part of the base of the five foot wall. The huge 5' wide stone was set atop this second floor. When the room turned it would be dragged along. When the wall lowered, it must drop into a recess.
That meant if he or Dounia could jam their wall down it would probably prevent the entire structure from turning!
| Cairee Featherfriend |
I noticed that Cairee has the doubt trait. Has she failed at a sense motive roll while down here?
Oh crap I totally forgot about that! That's a hard one for play by posts. Sorry! I wonder if there's something I can swap it with that's more inline with how the game has unfolded?
She could feel the wall behind her lower as she continued to focus and bring the aura on the back wall into clear view. It was coming from the window in the iron door. It had the strange feeling of a seer or someone skilled in divination magic. The magic was cast on the window. It was making the window transparent? The material of the window wasn't glass! It was another material, like stone or metal, and a transparency spell was cast on it to make it see-through! Does that mean the glass windows between Cairee and Zahra were the same?! They would be much harder to break!
Damn Hallwyn! Was there no chance at all of escaping? Would they have to leave someone behind? No! Cairee couldn't except that.
Perception DC16: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
The sand was pouring faster than the first time you saw it. Just a little faster.
She turned and saw the sandglass above the brass table was about two thirds empty. And it was pouring out faster! She looked up Zahra, who was pointing at it as well. Cairee nodded, and tried to make sense of the writing on Zahra's wall.
KEY middle
ARROW glass lifts
ONE OF US STAYS
C on Zahra's left/Cairee's right
Z on Zahra's right/Cairee's left
The key goes in the middle - that made sense. Arrow lifts glass? What arrow? Oh! She saw a little arrow in front of her spot. Would her glass lift? Would she be able to get a better look at the contraption??
Perception DC10: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
The window just to the side of the keyhole (Cairee's left/Zahra's right) was stuck open nearly the width of a pinky. Underneath if was the remnants of a dagger, its' grip turned to toothpicks and its' blade pommel and crossguard bend beyond usefulness.
Except, it stopped the window from closing entirely. It was enough to perhaps call through ... if the sliding wall were down.
Dounia or Tymythy had jammed their window! If her window lowered, she may be able to communicate with them!
Cairee could see realization dawn on Zahra's face and the young sorceress looked near the keyhole at the skull image, back to Cairee, and then behind her at the back window.
Be strong, Cairee wished towards her friend. It can't hurt you....yet.
| Zahra al Asmar |
perception,DC10: 1d20 + 4 ⇒ (5) + 4 = 9
[ooc]No go on the second perception check :(
| Tymythy-son-of-Stywyrt |
’Well, this was interesting,’ Tymythy thought, pulling his head back out of the hole he had made and got up from his prone position, ignoring how the filthy water had soaked him to the bone – he rather doubted he’d be locked in here long enough to catch a cold. He had hoped just to get something to block the large granite slab the next time it opened, but he had found out something interesting instead.
Once the windows opened, he had something to try to convey to Dounia and the other ladies. But he had no way to effect the change himself. So he might as well try to get another stone or three out, to have some options for jamming the “windows”.
Oh yeah, forgot to ask something... about that magical floating hourglass thingey... was it running out of sand when the windows started closing on us?
| GM Corey Homebrew |
Ooooo, a very good question. The timing of the sandglass didn't seem to match up with anything.
Tymythy -sense motive: 1d20 + 1 ⇒ (6) + 1 = 7
Hmmmm, the sandglass sure is an enigma
~
Just as Cairee was nodding to Zahra about the sandglass Zahra had moved to the back wall and wrote:
Sand Faster!
Rnd 16
That's why Zahra was at the back of the room. That's why she'd forgotten what she'd thought only heartbeats earlier. That's why she was so suddenly face-to-face with him!
Zahra could hear the secondary door open. She could see the glass in the iron door slide up. A man wrapped in fetid bandages came to the window. His teeth were rotten but his breath was so dry that it had no smell. His eyes were dried out like raisons. How could he see through them. What flesh she could see had the dryness of paper or cured leather.
Cairee's window slid upward about six inches. She had access to the central panel but she had no key. What's worse, she could see Zahra within reach of the monster.
The man's voice snapped like his teeth were biting twigs, "You smell like … like zatar. I haven't smelled zatar since the golden years. I hope they pick you."
(Please make a DC16 will save. This is a fear/compulsion effect. A failure means Zahra is paralyzed for 1d4rnds - she can't move and can only perform mental tasks - no spell casting)
Everything was quiet. Lots of time to work.
Everything was quiet. Lots of time to work.
| Tymythy-son-of-Stywyrt |
Re: Hourglass. Oh well. I immediately assumed it was counting down to the rooms shifting and stuff, but realized you hadn’t stated it ran out of sand when windows started closing... although if it’s not counting down to that, I don’t know what I’d do with the knowledge in any case (in that case, I’ll just assume it’s counting down to “the audience is sure to get bored about now, let’s have something horrible happen”). Next time, I’ll try to remember to state Tymythy keeps one eye on the thing...
He and Dounia had had their chance, so Tymythy assumed it was now time for Cairee’s and Zahra’s “windows” to open, so he was likely to have a bit of time alone in his little cell. Plenty to time to consider the surprising revelation – so if he and Dounia both managed to jam their movable walls when they were all the way on the lower position they might jam the entire machinery that moved the cells.
I assume there’s not enough room in the crawlspace down below to actually crawl along? So it’s not a viable escape route?
Unfortunately, that was easier said than done, as he had already tried and failed, and while his backup plan of using stones pried loose from the floor was providing some results, these stones would at best prevent the wall from closing all the way, not prop it fully open – to manage that, his climbing kit and its pitons were still the better plan. Although if they did that, how would they then get the two other ladies out?
Perhaps the strange key Dounia carried would solve that problem for them, as soon as she had a chance to fit it into the lock.
So... if there was no longer such a need to try to get more stones loose – mind you, he could use them to force the window he had already sacrificed one of his daggers to remain open more than a finger’s width... but he assumed it would be time for Dounia’s window to open the next round, not his.
Which meant, it might be time for him to be introduced to whatever lurked behind the steel doors. He gave the other side of his cell a speculative look. He hadn’t got a real good look at the thing he had glimpsed through the far window in Dounia’s cell, but the sight of it, or perhaps some horrible truths it had whispered at her, had seemed to freeze her in her tracks like a deer that suddenly found itself staring eye to startled eye with a hunter with a drawn bow in their hands.
So, what to do about that, then?
Damn, I usually carry some bees’ wax with any character that occasionally uses a bow (to protect the spare bowstrings from drying out), but apparently not this time. Was considering using some to stuff into Tymythy’s ears and just not looking at the steel door once things start happening – hard to be scared of something you can’t see or hear ;^) But I guess that would have made coordinating with Dounia somewhat challenging.
| GM Corey Homebrew |
Three rounds is 18 secs. A five round pause (rounds 15-19; 30 secs) happened before. A pattern should be arising. Room moves, wall drops, window rises on one side, window stays open, window closes, wall raises, room moves, long pause (5 rounds), repeat. Meanwhile, prescious, prescious time is passing. Use your time with the window open very-very well. You won't get another chance for 45 rounds.
| Cairee Featherfriend |
Cairee's window slid upward about six inches. She had access to the central panel but she had no key. What's worse, she could see Zahra within reach of the monster.
Cairee waved her hands frantically at Zahra, beckoning her to step forward. She new Zahra couldn't' hear her. But with her window open, maybe one of her other friends could. Trying to keep eye contact with Zahra, she screamed. "TYMYTHY! DOUNIA! ARE YOU THERE? CAN YOU HEAR ME??? ARE YOU OKAY????"
Cairee holds her action. If it looks like Zahra becomes paralyzed, she'll cast soothing word on her.
| Zahra al Asmar |
Will,DC16: 1d20 + 4 ⇒ (14) + 4 = 18
The sound of a door opening close to her made her heart beat faster and her stomach plummet. Her eyes slowly moved towards where the glass began to move and then widened in fear as the horrific bandaged face appeared.
Her mind screamed, MOVE!
She had a moment of being frozen like a nocturnal animal caught in the light but instinct overrode fear and she ungracefully scrambled backwards, trying to put as much space between it and her.
With her eyes still wide, her unsteady voice squeaked out, "Who...who...who", she sounded like a terrified owl, "picks me...for what?"
| Dounia Mehar Mehek Ghali |
Ah, thanks, that makes sense. Having to track what you've told whom when must be a nightmare.
The room had rumbled and moved as Dounia was writing, and she waited, poised, for the wall and window to open. And nothing happened. And nothing happened. She waited what felt like minutes, but was probably just seconds to her adrenaline-fueled brain. "Dummy! It's probably opening for Cairee and Zahra now. Oh, I hope they're not too scared."
If she only got the open window once every few minutes, she better not waste her time. She took the key pieces out, and one of her four daggers. She put them and the note and the charcoal in her pocket, so she could be ready when the wall and window opened. Now, if only she had something big and heavy, something she could jam the window or the wall with. Taking a second dagger, she looked again at the walls of her chamber - were there any stones or pieces she could pry loose and use?
perception: 1d20 + 8 ⇒ (7) + 8 = 15
Anything she can shimmy free and use?
| Tymythy-son-of-Stywyrt |
Ok, some actual actions to go with the internal monologue from previous post...
R16: Let’s try to get another nice rock outta the floor
Profession, Trapper: 1d20 + 6 ⇒ (19) + 6 = 25
Best think while working, Tymythy thought as he picked up the Anytool in its pickaxe form and got to working another stone free from where it had been set in the floor. Just in case the transparent window opened for him again – it was hard to think of it as “glass” after what he had seen it’s weight flatten his poor dagger without itself shattering into pieces – he could try to use them to force it to remain open more than a sliver. Maybe. Depends on how hard the stones prove to be.
R17: Two rocks are enough, as from what I gathered Tymythy should’t try to use then to block the granite “window” as it needs to be stopped at the bottom position and the stones at best would just stop it closing all the way.
Tymythy moved the new stone to join its brother just under the granite “window”, within easy reach if the chance to use it occurred. That should be enough of that – if the stones were hard enough he’d have the transparent window forced a bit more open than before. And if they shattered into tiny pieces, he hadn’t wasted any more of his time. So, what else could he do?
There seemed to be only one other thing in the cell worth doing anything with – the heavy steel door. Hiding, it seemed, something horrible if Dounia’s reaction to what lurked behind her door was to judge by. Should he try to use some of the steel pitons from his climber’s kit to prevent the door from being opened? Assuming it even opens into the room... Perhaps not. There was a decent chance they eventually needed the door to open, as there had to be some way for them to leave their cells. So that seemed a risky idea.
Well, this is grasping at straws but could Tymythy take a round or two to use the murky water pooling on the floor (well, flowing into the hole he had now opened, so I assume there’s more much and less water left...) to get the window too dirty to see through properly? This is working on the assumption that seeing and hearing the creature behind it frightens the PCs... and making it harder for the PC to observe the thing might make the fear DC lower (assuming there is a save in the first place)... can’t do much about the hearing part without the bee’s wax (and Tymythy would really want to have a chat with Dounia once the windows open again anyway).
| GM Corey Homebrew |
Rnd 16
The mud on the floor thickened as water drained into the space of the damaged floor and leaked between it and the sub-floor it rotated against. It would take time but the mud would slowly become dense enough to walk over. If the room started to rotate he would have to be careful of the new hazard he created.
(round 28 the cell will no longer be difficult terrain but be careful not to get caught in the hole when the room turns!)
He went to work on prying up another section of the floor. It wasn't quite as large as the former piece but it had heft to it.
Rnd 17 & 18
He pushed through the thickening muck to the back window and began covering it. The thicker the substance became the easier the task was. In a few short heartbeats it could barely be seen through at all.
The perception check will be round 16 - she has 17 & 18 for now. Please see my post in the discussion thread
Dounia looked the walls over and the thin mortar lines between blocks of granite looked formidable. Down by the muck line, however, the mortar seemed partially moisture damaged.