The Skinsaw Murders - GM Soulnova
(Inactive)
Game Master
soulnova
Maps and handouts
She/Her Human
Please fill out the following.
Player Name:
Character Name:
PFS ID#:
Faction:
Race/Class:
Progression (Slow/Normal):
Day Job:
Any special abilities:
Additionally, for this game, I'll need some more information about their personality and what you consider their most prominent trait/special interests, as well as one thing they fear the most.
Know +7, Arcana+11, Dance+19, UMD+15 Aasimar Bard/DD AC 24 TC 13 F 23| HP 86|F 8 R 8 W 8 (FRW+2vsEvil)| Init +3|A C E 5/-
Player Name:Sapphire Fox
Character Name:Lasciel La Tentatrice
PFS ID#:208282-7
Faction:Sovereign Court
Race/Class:Aasimar Bard/DD
Progression (Slow/Normal):Normal
Day Job: perfomance - Perm Dance: 1d20 + 16 ⇒ (5) + 16 = 21
Any special abilities:
Angelic Blood
Darkvision
Lore master
Silver Dragon Blood
Prominent Trait/Special Interest - She loves to gather knowledge to use or even things that seem Trivial now may come in use later
Fear most - loosing means of using the gathered knowledge, or retaining that knowledge, she fears to lose all her knowledge gathering
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
Thanks for GMing!!
Player Name: noral
Character Name: Mina Shirin
PFS ID#: 314670-31
Faction: Dark Archive
Race/Class: Aasimar/Oracle
Progression (Slow/Normal): Normal
Day Job: tbd
Any special abilities: Mina is a Lunar Oracle (Spirit Guide) that has a Celestial Animal Companion.
I’ll post more about her personality later. :-)
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Player Name: C. Dragos
Character Name: Shamus
PFS ID#: 17148-19
Faction: The Concordance
Race/Class: Samsaran Shaman 4
Progression (Slow/Normal): normal
Day Job: Take 10 Profession (scribe)= 20 gp
Any special abilities?: Shamus has some crazy abilities & hexes all listed in profile.
Personality: Spirited old man (some may even say he's senile) but he gets along well with everyone. Passionate about life and has a very investigative mind.
(Think Zen Buddhism: "enlightenment is achieved through the profound realization that one is already an enlightened being.")
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
Okay, my character profile is finished but her animal companion still needs to be put in the profile.
Will need until mid next week for that but we can start with the briefing. :-)
~
Mina is an independent woman that knows her worth and also knows that we was chosen by forces beyond her control to follow a certain path. She does not know where this path will lead her but she is trying to use her strong personality as her power to push through the barriers on the way to her destination.
Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:27/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Player's Name: Otha
Character's Name: Wymarc
Paizo #: 239913
Character #: 10
Faction: Grand Lodge
XP TRACK: Normal
Day Job roll: Sleight of Hand: 1d20 + 12 ⇒ (14) + 12 = 26
Ranged combat support, thieving skills, scouting, etc…
Need to do some buying touching up, but here’s his info…
Female N Kitsune Vigilante (Magical Child) 9 (social identity) | HP 57/57 | AC 25 T 16 FF 21 | CMB +6, CMD 20 | F: +6, R: +12, W: +6| Init: +4 | Perc: -2 (low-light), SM: +2 | Speed 30 ft. | Spells 1st 7/7, 2nd 6/6, 3rd 5/5 | 1 Reroll | Active conditions: None
Player's Name: cmlobue
Character's Name: White Rose Duelist
Paizo #: 312045
Character #: 9
Faction: Silver Crusade
XP TRACK: Normal
Day Job roll: Diplomacy: 10 + 30 + 2 = 42
Diplomancer, as always.
Male N Medium Magical Beast | Animal Companion 5 (Air Elemental Companion Archetype) | DR 5/Evil | Resist Cold, Acid & Electricity 10 | Spell Resistance 10 | HP 36/37 | AC 21 T 14 FF 18 | CMB +5 | CMD 19 | F: +6, R: +8 (no Evasion), W: +5 | Init: +4 | Perc: +6 | Smite 1/1 | Speed 40ft | Scent | Darkvision 60ft | Low-light vision | Active conditions: None
Babr's profile is finished as well.
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
I'll need to do shopping for Shamus when I get home from work later today.
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
Was easier than anticipated. :-)
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
This is a GAMEDAY game! 122!
;-)
She/Her Human
alright, submitted! It's actually session ID 123
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
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Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
Suggestions for operating procedures:
- all check doors for traps (perception all take 20 in case we have no buffs and all just roll via macro in case we have buffs)
- detect magic all the time
- counterclockwise door opening by Mina with our dragon disciple and the tiger in front
She/Her Human
I guess depending on the floor and where you start in it would be better to decide if clockwise or counter-clockwise direction. We can say at the start of the floor.
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:27/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
I’m back…figures I’d get back in a situation where I cannot do anything productive as I’m useless against this haunt…
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
Great to have you back! :-)
Map
Kinda useless against haunts period
She/Her Human
If you wish to go back to town and get some vials of holy water to throw around, it can be done without much issue. CLW wands would also work against.
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
I just hope that there won’t be any haunts anymore. ;-)
Map
There probably will be from the look of this
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
Yeah … I was just dreaming… :-(
She/Her Human
The rumors were quite true...
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
Haunts are really spooky and I actually like the spookiness but they sometimes are super strong!
She/Her Human
Mina Asal wrote: Haunts are really spooky and I actually like the spookiness but they sometimes are super strong!
Yep, to be honest, Elena's build was partially made in mind to survive this particular section of the AP. Giving advantage on Init to her or allies, and advantage on Will Saves against mind-affecting effects...
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
Yes, I can see why that is important! We miss you Elena! ;-D
Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:27/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
Haven’t faced many haunts and when I did, usually had holy water flasks. I have a wand of CLW though; is it considered a touch attack or is it automatic damage?
She/Her Human
MMh... I think it's an AC10 now that I think about it. Whoops! It gets no save tho. So full damage every time.
Male N Medium Magical Beast | Animal Companion 5 (Air Elemental Companion Archetype) | DR 5/Evil | Resist Cold, Acid & Electricity 10 | Spell Resistance 10 | HP 36/37 | AC 21 T 14 FF 18 | CMB +5 | CMD 19 | F: +6, R: +8 (no Evasion), W: +5 | Init: +4 | Perc: +6 | Smite 1/1 | Speed 40ft | Scent | Darkvision 60ft | Low-light vision | Active conditions: None
Ahh, I didn’t do a touch attack last time. Will remember that.
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
Going down first is ok for everyone I hope?
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
Guys, I unfortunately have to cut down some gaming until next week Thursday as the workload in my job has expanded tremendously currently.
I will be back to normal again next Thursday! Please bot me until then.
Thanks for your understanding!!
Have a great week!
Male N Medium Magical Beast | Animal Companion 5 (Air Elemental Companion Archetype) | DR 5/Evil | Resist Cold, Acid & Electricity 10 | Spell Resistance 10 | HP 36/37 | AC 21 T 14 FF 18 | CMB +5 | CMD 19 | F: +6, R: +8 (no Evasion), W: +5 | Init: +4 | Perc: +6 | Smite 1/1 | Speed 40ft | Scent | Darkvision 60ft | Low-light vision | Active conditions: None
I think I have to go through the posts again to understand the story.
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She/Her Human
I compiled some of the most relevant discoveries so far in the Foxglove/Haunts Slide. But to make it a bit clearer with the information you have discovered so far:
The Sandpoint hinterlands had a recent problem of murders and a ghoul infestation linked to a mysterious figure leaving notes taunting you to come the haunted house "to become part of the pack". The Mayor and the Sheriff asked you to investigate what they assumed was an empty haunted house.
So far you have discovered that some 80 years ago, the initial owner and founder of the house, Vorel Foxglove, dabbled in necromancy and was performing the ritual that would achieve lichdom but his wife, Kasanda, managed to disrupt it partially... the negative energies released affected everyone in the house, and even when they attempted to flee, Kasanda and her daughter, Lorey, died of rapid disease and decay. Vorel's fate remains unknown.
A couple of generations later, 20 years ago, Traver Foxglove and his wife Cyralie moved into the house with their children: Zeeva, Sendeli and Aldern. A few years later, Cyralie burned the servant's quarters and attempted to burn the house down, but then, a suddenly diseased Traver attacked her. The children ran into Aldern's room to hide fearing they would come for them next. You know Cyralie's bodies was found burnt and dashed in the rocks at the base of the cliff of the house... and that Traver committed suicide by slashing his own throat in their room. The children were found and sent to Korvosa with family.
Of those children, you have discovered that Aldern had returned to the house not long ago, now a young adult, and attempted to get the house fixed. You have seen evidence that he had trouble getting workers to come to do the renovations and charging him a lot because of the dark story of the place. You also just discovered that he might have married to a young Varisian woman, called Iesha... but through the vision you know he killed another man and strangled Iesha with her scarf.
The vision in the spiral stairs in the basement revealed Aldern was looking for rats, and you even found a few cages with dead diseased rats in them.
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
Thank GM, so what do others think? Is our working hypotheses that Aldern is the killer that we are looking for?
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Mina Asal wrote: Thanks, GM. So, what do others think? Is our working hypotheses that Aldern is the killer that we are looking for? Indubitably.
Female LG Kitsune Vigilante (Magical Child) 8 (vigilante identity) | HP 51/51 | AC 22 T 15 FF 19 | CMB +6, CMD 19 | F: +4, R: +10, W: +5| Init: +3 | Perc: -2 (low-light), SM: +2 | Speed 30 ft. | Spells 1st 0/6, 2nd 3/6, 3rd 0/4 | 1 Reroll | Active conditions: Invisibility, Haste, Protection from Evil, Resist Fire 80/80
That's my thought as well.
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
Ha ha ... then we are aligned! But this is really a twisted set-up, right?
And isn't skinsaw associated to some god?
She/Her Human
Yes, Norgorber. Although you haven't found anything in particular that would link to the Skinsaw connection yet. ;)
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Huh. I've been thinking of the Red Mantis Assassins because of their saw-tooth sabre swords.
Skinsaw, Sawtooth. That was my connection.
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
Yeah, I knew there was some god involved. ;-)
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
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She/Her Human
SAME! Just in time to knock on the creepy house on the hill. xD
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Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
The creepy scene is sooooo HALLOWEEN! ;-)
Map
Ok can't edit on mobile but should be ok where I am
Female N Oracle (Spirit Guide, Lunar Mystery) 5 | Looks human but is an Aasimar; Outsider (Native) & Humanoid (human) | Darkvision 60ft | DR5/blud. 25/25 | HP 60/60 | Resistance 5 vs. Cold, Acid, Electr | Heavy horse HP 19/19 | Speed 30ft (50ft on horse) | AC 23 T 16 FF 17 | CMD 9 | F: +8, R: +12, W: +6 | Init: +9 | Spells: 1st 3/8, 2nd 4/6 | Perc: +0, SM: +0, Dipl.: +17, Bluff: +9 | Active conditions: Defending bone
I’m ok with that position as well.
She/Her Human
Hey guys, seems like we will need to roll for Gameday boons now. They need people to start reporting so they can finish the event on time. We will need to roll a 1d20.
On a 19-20, you get a boon, and must roll a 1d3 to see which one you get.
Boon?: 1d20 ⇒ 20
She/Her Human
AYY! Boon!
1d3 ⇒ 2
Anyone else getting it too will need to give me their email to report it. Thank you!
N m Samsaran | Shaman (Speaker/Past) 6 | HP 45/45 | AC 16, t12, ff14 | F +5, R +6, W +11 | Init +7 | Perc +14 (low-light) | Stealth +3 | speed 30' | Spells: Cantrips/4, 1st/4, 2nd/4, 3rd/3| Lifebound | Active Conditions: ---
Boooon!: 1d20 ⇒ 18
Aww. So close.
Male Elf CG / UC Rogue 3 / Infiltrator 3 | HP:27/46 | AC:19 T:15 FF:14 | CMB:6 CMD:21 | Saves F:+6 R:+12 W:+4 (+2 vs enchantments) | Init:+7 | Per: +17 |
No soup for me!: 1d20 ⇒ 9
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