Droogami

Babr, the Celestial Tiger's page

40 posts. Alias of noral.


Race

HP 36/37 | AC 21 T 14 FF 18 | CMB +5 | CMD 19 | F: +6, R: +8 (no Evasion), W: +5 | Init: +4 | Perc: +6

Classes/Levels

| Smite 1/1 | Speed 40ft | Scent | Darkvision 60ft | Low-light vision | Active conditions: None

Gender

Male N Medium Magical Beast | Animal Companion 5 (Air Elemental Companion Archetype) | DR 5/Evil | Resist Cold, Acid & Electricity 10 | Spell Resistance 10 |

About Babr, the Celestial Tiger

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Tiger (Large Cat) Animal Companion (Air Elemental Companion Archetype)

Animal companion of Mina Asal.

Babr has been Mina's companion since she first undertook the sacred rites to bind herself to the moon and thus gained the service of a faithful animal of the night. Babr is a white tiger with a playful nature but he does tend to get aggressive around people that annoy him.

N Medium Magical Beast with the Celestial Template
Init +4
Senses low-light vision, scent, darkvision 60ft from Celestial Template

Celestial Template:
Mina Asal is an Aasimar and has the following feat that gives Babr the Celestial Template:

Celestial Servant (Aasimar) feat: Rather than being a normal animal or beast, your companion or familiar hails from the heavenly realms. Prerequisites: Aasimar, animal companion, familiar, or mount class feature. Benefit: Your animal companion, familiar, or mount gains the celestial template and becomes a magical beast, though you may still treat it as an animal when using Handle Animal, wild empathy, or any other spells or class abilities that specifically affect animals.

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Defense
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AC 21, touch 14, flat-footed 18 (+3 armor, Dex +4, +2 natural, Companion natural armor bonus +2)

hp 37 = HD 5 x (d8, Con +2, Toughness +1)

Fort +6 (Con +2, Companion +4)
Ref +8 (Dex +4, Companion +4)
Will +5 (Wis +2, Companion +1, Iron Will +2)

Defensive Abilities from Celestial Template: DR 5/Evil; Resist Cold, Acid & Electricity 10; Spell resistance 10 = Level + 5

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Offense
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Speed: 40 ft.
Melee: bite +7 (1d6+2), 2 Claws +7 (1d4+2); (BAB +3, Dex +4)

Special Attacks: The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests).

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Statistics
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Str 14*, Dex 18*, Con 14**, Int 2, Wis 15, Cha 10
* Str/Dex Bonus +1, ** Lvl 4 Ability Score Increase

CMB +5 (BAB +3, Str +2)
CMD 19 (BAB +3, Dex +4, Str +2)

Feats: Toughness, Weapon Finesse, Iron Will

Tricks: Attack, Attack all creatures, Defend, Fetch, Seek, Come, Track
Bonus Trick: Flank, Attack nonlethal

Skills:
- Acrobatics +8 (Rank 1, Class +3, Dex +4)
- Climb +6 (Rank 1, Class +3, Str +2)
- Perception +6 (Rank 1, Class +3, Wis +2)
- Stealth +8 (Rank 1, Class +3, Dex +4)
- Swim +6 (Rank 1, Class +3, Str +2)
- Survival +2 (Wis +2)

Other Gear: Mwk studded leather, Saddle-bags, Training harness, 10 lb

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Class / Archetype
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Animal Companion Class Details

‚Elemental Companion‘ (Air) Animal Companion Archetype

- Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

- Elemental Type (Ex): An elemental companion gains a subtype that matches its element: air, earth, fire, or water.

Lesser Elemental Manifestation (Ex): At 2nd level, an elemental companion gains one or more special abilities based on its element. An air companion gains a 20% miss chance against ranged attacks. An earth companion gains DR 1/adamantine, and this damage reduction increases by 1 for every 4 druid levels the master has. A fire companion can see through fire, fog, and smoke without penalty, and it gains Nimble Moves as a bonus feat. A water companion can breathe underwater, gains a swim speed of 20 feet, and gains a +2 dodge bonus to AC against attacks of opportunity; a water companion that already has a swim speed instead increases its swim speed by 10 feet. This replaces evasion and improved evasion.

Greater Elemental Manifestation (Su): At 9th level, an elemental companion gains an additional ability based on its element. An air companion gains a fly speed of 20 feet (good maneuverability); an air companion that already has a fly speed instead improves its maneuverability by one category. An earth companion’s natural attacks overcome damage reduction as though they were adamantine, cold iron, and silver weapons. For a fire companion, choose one natural attack; that attack deals an additional 1d6 points of fire damage for every 5 Hit Dice the companion has. For a water companion, choose one melee natural attack; that attack gains the push (10 feet) special ability (Pathfinder RPG Bestiary 2 300). This replaces multiattack.