DM Kludde |
Chadrah activates the cry-nozzle, and sprays a blizzard of ice onto the burning books. The system is very effective at stopping the fire. Makai aims for a hellknight, and demonstrates that the system is also very effective for causing frost-burn.
Save: 1d20 + 3 ⇒ (15) + 3 = 18
Loomarch shouts a warning Do not interfere with our work here! This knowledge is forbidden, and must be destroyed. You would do the same if you knew what was in it.
Loomarch then takes cover behind the bookshelf, while the hellknights stay in the trench, and continue burning books.
--
Chrys
Burnham
Rilynn
Makai
Chadrah
---
Hellknight (-5)
Hellknight
Loomarch
---
Burnham Kenyon |
Burn races down the walkway, pulling his rifle from his back as he goes. He clears the end of the wall. The Hellknights are right where they were when he could see them from the control room. He raises the rifle to his shoulder and snaps off a shot at the Hellknight in the west trench. Then he pulls back against the wall to let the others by.
Move as shown.
Reaction Cannon, Light v KAC: 1d20 + 5 ⇒ (17) + 5 = 22 ... damage: 1d10 + 3 ⇒ (6) + 3 = 9 P 90' Penetrating 6 rounds
Rilynn Rae |
Rilynn full out sprints to get to the other side of the hall and further divide the Hellknights attention.
4x move.
Chadrah |
Chadrah sends another foam stream to douse the fire.
"You can't be the only judge of that! It was already under lock."
is there a way to mark the areas that have been cleared?
Makai |
Second verse, the same as the first!
"You are all the same to me. One group wants to destroy knowledge while the other wants to lock it away!"
Makai aims the foam at the same hellknight!
damage, cold: 3d6 ⇒ (3, 6, 5) = 14
Chrysanthemum Gabbro |
Chrysanthemum puts on a burst of speed, bringing the hellknights within reach of her taclash. She aims at the same one everyone has hit.
taclash: 1d20 + 6 ⇒ (16) + 6 = 22 for acid: 1d4 + 8 ⇒ (1) + 8 = 9
-1 EP for +10 feet of speed
DM Kludde |
Burnham learned that to stop a fire, one needs to take away the source of the fire. In this case, that's the hellknight for him, and he blasts the armored fanatic with a loud twoonk of the reaction cannon.
Makai adds another layer of foam to the hellknight, catching him completely off-guard. Another lash by Chrystanthemum brings the fanatic almost to his knees.
Reflex: 1d20 + 3 ⇒ (1) + 3 = 4
Chadrah sends in another stream of foam, covering the flamish devil in a layer of white snow.
Reflex: 1d20 + 7 ⇒ (2) + 7 = 9
damage: 3d6 ⇒ (5, 2, 4) = 11
As Loomarch is hit, he looks up at the control room, and throws a grenade
Grenade, vs ac 5: 1d20 + 15 - 8 ⇒ (1) + 15 - 8 = 8 Critical miss
Scatter: 1d8 ⇒ 7 No effect
The devil somehow manages to miss the huge control room, and the grenade detonates among a pile of book, sending a flurry of paper into the air. Lucky that, the control would likely have collapsed from the explosion.
Both of the hellknights aim their flamethrowers at Chrystanthemum
Fire!: 1d20 + 11 ⇒ (2) + 11 = 131d6 ⇒ 6
Fire!: 1d20 + 11 ⇒ (7) + 11 = 181d6 ⇒ 6
---
Chrys
Burnham
Rilynn
Makai
Chadrah
---
Hellknight (-37)
Hellknight
Loomarch (-5)
---
Burnham Kenyon |
Burn strides down the stairs and into the room. He grimaces when he sees that Chrys could be flanked by two knights, but the grimace softens. Rilynn's probably gonna pop out that far door in a second and the fire's out in the middle trench. Break their center and finish them off piecmeal.
He keeps moving into the room, lines up a nice shot on the middle hellknight and squeezes the trigger.
Move as shown. Couldn't quite get to melee. Next round.
Reaction Cannon, Light v KAC: 1d20 + 5 ⇒ (6) + 5 = 11 ... damage: 1d10 + 3 ⇒ (10) + 3 = 13 P 90' Penetrating 6 rounds
12 stamina, 4 shots left
Chadrah |
"Loomarch is trying to take down this room!" Chadrah frowns from above at Loomarch and activates the foam stream against them.
cold damage: 3d6 ⇒ (3, 1, 3) = 7
Chrysanthemum Gabbro |
-1 stamina (res fire 5). Chrysanthemum is also unflankable.
Waiting to hear if the white areas are up or down. The map is not the most obvious of maps. If down, she will double move (provoking AOs from the hellknights) and end up next to Loomarch. If not, she will attack the damaged hellknight and then the other one if it is down.
Entropic strike, reach, full 1: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17 for Acid Bludgeoning: 1d4 + 8 ⇒ (1) + 8 = 9
Entropic strike, reach, full 2: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6 for Acid Bludgeoning: 1d4 + 8 ⇒ (4) + 8 = 12
Rilynn Rae |
Rilynn fights the billowing smoke and makes out the positions of the three Hell knights.
She attempts to leap the flames to gain flanking position behind the knights in the trenches.
Acrobatics: 1d20 + 1 ⇒ (20) + 1 = 21
Then she recharges her breath weapon and lets forth a blast of cold from her wyrmling gland.
Spend 1 RP to replenish breath attack, aiming north to hit the hell knight on the left.
Breath Weapon, Cold: 3d6 ⇒ (2, 5, 2) = 9 DC11 Reflex save for 1/2
DM Kludde |
Trenches are down, and are five feet deep. You can jump in, climbing out is harder (that's what those little stairs are for). Yes, the map is complicated.
Makai sends out another burst of cryo-foam, controlling most of the fire in the trench. The snowy-white foam forms a strange glacial layer over the trenches, casting a serene blue glow.
Burnham comes in full blast, but hits very little. Chadrah aims for the devil, causing some harm and a lot of frustration.
Reflex: 1d20 + 7 ⇒ (9) + 7 = 16
Chrysanthemum moves up to Loomarch, who curses and rails You would unleash this unspeakable knowledge unto the world? Curse you and your companions!
Rilynn has a bult in fire suppressor of her own, and covers a hellknight in ice, and freezes him solid! The hellknight falls over, but instead of slumping to the ground, the body remains floating, strangely suspended in the trench.
Reflex: 1d20 + 3 ⇒ (12) + 3 = 15
Loomarch tries to lob another grenade at the platform, and manages to hit this time.
Grenade: 1d20 + 15 - 8 ⇒ (20) + 15 - 8 = 27 Boom!
Damage, explosion plus burn: 3d6 ⇒ (3, 6, 5) = 14
The grenade explodes with a loud rumble, amplified by the sound of the control room collapsing!
Damage from rubble: 2d6 ⇒ (3, 2) = 5 Reflex DC 16 for half
Makai and Chadrah are affected
The hellknight in the trench fires up his flamethrower again, and steps up to Rilynn
Flame: 1d20 + 11 ⇒ (6) + 11 = 171d6 ⇒ 2
--
Chrys
Burnham
Rilynn
Makai
Chadrah
---
Hellknight
Loomarch (-6)
---
Makai |
So grenade explosion takes down the control bridge right? So no more actions for using sprinklers
Reflex save vs grenade?: 1d20 + 4 ⇒ (1) + 4 = 5
Reflex save vs collapse: 1d20 + 4 ⇒ (15) + 4 = 19
Makai gets up and moves taking out her gun
"Now you pissed me off!"
Chrysanthemum Gabbro |
Throwing a grenade should provoke an AO, yes?
Chrysanthemum growls as Loomarch takes out her companions
AO: 1d20 + 8 ⇒ (14) + 8 = 22 for acid: 1d4 + 8 ⇒ (3) + 8 = 11
She follows it up with two more punches. Unless the AO misses, in which case she will (cry and) just attack once.
Entropic strike, full 1: 1d20 + 6 - 4 ⇒ (17) + 6 - 4 = 19 for Acid : 1d4 + 8 ⇒ (3) + 8 = 11
Entropic strike, full 2: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3 for Acid : 1d4 + 8 ⇒ (2) + 8 = 10
Chadrah |
"Wh-WHOA!"
Ref grenade?: 1d20 + 6 ⇒ (7) + 6 = 13
Ref fall: 1d20 + 6 ⇒ (18) + 6 = 24
Chadrah will remain prone at this moment. She points at Loomarch throwing a GET'EM at them as well as a clever feint. "Joke's on you! We already sent a transmisión with this information to the infosphere!"
Bluff Clever Feint: 1d20 + 10 ⇒ (9) + 10 = 19
DC 10 + Sense Motive or 15 + 1-1/2 × CR which ever is higher. If failed, Loomarch is flatfooted against all of us.
All +1 atk vs Loomarch
Rilynn Rae |
Rilynn steels herself, knowing how bad all this heat is for her skin.
"Iteration-177 has some questions to answer!"
She recharges her wyrmling gland again and lets forth another blast of cold at the approaching hell knight.
Spend 1 RP to recharge use of the gland.
Breath Weapon, Cold: 3d6 ⇒ (6, 3, 6) = 15 DC11 Reflex save for 1/2
Burnham Kenyon |
Burn looks after Chrys, then back to Rilynn.
"Argh!" He stoops to drop his rifle gently to the floor, then charges toward the hellknight, drawing his hand back as if he had a weapon in it. He leaps into the trench, his sword appears in his hand and he brings it down on the knight's (hopefully) unprotected back.
Swift action to summon called sword. Move as shown.
Sword v KAC: 1d20 + 6 ⇒ (6) + 6 = 12 ... damage: 1d8 + 6 ⇒ (3) + 6 = 9
Looks like the knight's armor's going to deflect that strike. So sad.
DM Kludde |
Makai takes a bad hit from the grenade, but manages to land somewhat gracefully after the collapse. She starts threatening the hellknights with her gun.
Chrystanthemum takes the opportunity to score a chap hit when Loomarch throws his grenade, and encouraged by the ease with which he scored it, goes on to attack twice more. He dents the armor of the hellknight, causing little flames to leak out from the side. His last attack misses.
Chadrah tricks Loomarch into thinking she is down, and managed to catch the devil off-guard.
RFX: 1d20 + 3 ⇒ (20) + 3 = 23
Rilynn breathes out another cone of cold, but the hellknight is wary and sees it coming. A layer of frost covers the pyromaniac knight, but he keeps going.
Burnham makes his presence known with a loud 'clang' that deflects off the hellknight's armor.
Loomarch, faced with the immediate threat of a large rock lashing at him, strike out at Chrystanthemum with large, sharp, metal-covered claws
Claw: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 121d6 + 10 ⇒ (4) + 10 = 14
Claw: 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 181d6 + 10 ⇒ (6) + 10 = 16
The metal claws scrape of the hard outside of Chrys' armor. Turns out rocks defeats scissors.
The hellknight drops his flamethrower, which bobs silently on top of the mist in the trench, and grabs his pike to take a stab at Burnham.
Tactical pike, burnham: 1d20 + 8 ⇒ (20) + 8 = 281d8 + 4 ⇒ (7) + 4 = 11
Critical: 1d8 + 4 ⇒ (2) + 4 = 6
The hit looks nasty, and drops of blood trickle up to float on top of the ethereal mist.
Everybody up!
---
Chrys
Burnham
Rilynn
Makai
Chadrah
---
Hellknight (-7)
Loomarch (-28)
---
Chrysanthemum Gabbro |
"Turns out rocks defeats scissors." HA!
"I believe if you stop fighting now, the entities guarding this place will not demand your destruction. It is your choice."
Chrysanthemum lashes out once more to prevent more damage, in case Loomarch decides not to surrender.
Entropic strike, full 1: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16 for Acid : 1d4 + 8 ⇒ (1) + 8 = 9
Entropic strike, full 2: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18 for Acid : 1d4 + 8 ⇒ (1) + 8 = 9
Burnham Kenyon |
That hurts. Down 5 HP.
Burn grits his teeth when the pike finds a weak spot in his armor. He sweeps the haft of the pike aside and steps in to deliver two rapid blows with his own weapon.
Sword v KAC, full attack: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5 ... damage: 1d8 + 6 ⇒ (2) + 6 = 8
Sword v KAC, full attack: 1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16 ... damage: 1d8 + 6 ⇒ (3) + 6 = 9
Ranged attacks against this guy will be at +1 if anyone wants to help. :-/
Chadrah |
Loomarch should be flatfooted until now and don't forget Chadrah's get'em!
Chadrah looks at Burnham. "Careful there! Don't give up!" She gives him an Inspiring Boost, and continues the Get'em on Loomarch.
Burnham +11 stamina and +1 on all attacks vs Loomarch as well!
Rilynn Rae |
Rilynn takes a step back to avoid catching Burnham in her next blast of cold. Then she recharges her wyrmling gland and douses the hell knight.
Spend 1 RP to recharge the gland.
Breath Weapon, Cold: 3d6 ⇒ (3, 5, 5) = 13 DC11 Reflex save for 1/2
Burnham Kenyon |
Burn smiles to hear Chadrah's words. He drops his sword slightly to parry what he expects to be a low riposte by the hellknight. He's also cheered by the way Rilynn makes what could be a very messy blast into a precision weapon.
Thanks , Elena! I'll try to get over to the Loomarch fight, ASAP. Way to make that breath weapon work, Therenger!
Chrysanthemum Gabbro |
Forgot the +1 to hit Loomarch and that he was flatfooted.
Happy to keep this burning man busy while you take out the minion. We definitely need to put out the fires when we get the chance.
Chadrah |
Chadrah can focus on that while the higher damage party members take care of Loomarch. GM, can we tell at what rate is the fire spreading? or is this a time limit thing?
DM Kludde |
Makai misses hit shot, but Chrysanthemym deals two solid hits.
RFX: 1d20 + 3 ⇒ (11) + 3 = 14
Chadrah helps out burnham, who in turn slices at the hellknight, dealing him another blow
Over on the that side, Rilyn once again tries to cool off the Hellknight, who dodges most of the blast.
The controls panels are destroyed beyond all repair, leaving the cryo-nozzles inoperative. The canisters attached to the nozzles are still in place, and will probably explode with a large blast if cold if damaged. (Dealing cold damage in a 30ft radius)
The hellknight takes a desperate stab at Burnham
Hellpike, burnham: 1d20 + 8 ⇒ (3) + 8 = 111d8 + 4 ⇒ (2) + 4 = 6
Loomarch keeps up the armored claw attack on Chrysanthemum
Claw: 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 91d6 + 10 ⇒ (6) + 10 = 16
Claw: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 111d6 + 10 ⇒ (2) + 10 = 12
Look at those rolls...
All are up!
---
Chrys
Burnham
Rilynn
Makai
Chadrah
---
Hellknight (-23)
Loomarch (-46)
---
Chadrah |
Chadrah stands up and starts to move around the room towards the closest fire.
"Oh Loomarch! Thank you for bringing the control platform down! Now I have easy access to this information!"
Clever Faint: 1d20 + 10 ⇒ (18) + 10 = 28
Chrysanthemum Gabbro |
Chrysanthemum grins at Loomarch and continues her attack. She takes a moment to gather her power once more then attacks once more. +1 EP
Entropic strike: 1d20 + 6 ⇒ (20) + 6 = 26 for Acid Bludgeoning: 1d4 + 8 ⇒ (4) + 8 = 12
Burnham Kenyon |
Burn knocks the point of the pike down and to the side. He leans against the trech wall to trap it there for just a moment and delivers two rapid blows with his sword while the knight tries to pull the pike free.
Sword v KAC, full attack:: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17 ... damage: 1d8 + 6 ⇒ (5) + 6 = 11
Sword v KAC, full attack:: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8 ... damage: 1d8 + 6 ⇒ (7) + 6 = 13
Rilynn Rae |
With Burnham nearly gutting the hell knight, Rilynn recharges her breath weapon one more time to try to help finish him off.
Spend 1 RP to recharge the gland.
Breath weapon, Cold: 3d6 ⇒ (3, 4, 4) = 11 DC11 Reflex save for 1/2
"I'm sympathetic, but torching the library is the wrong way to fix things!"
DM Kludde |
Chadrah distract the flaming devil, which gives Chrystanthemum more than enough opportunity to strike a demonic blow.
Extra Crit Damage: 1d4 + 8 ⇒ (4) + 8 = 12
Chrystanthemum rips right through the armor and takes the devil down!
Reflex: 1d20 + 3 ⇒ (10) + 3 = 13
Burnham then lays into the last hellknight, and together with Rilynn's cold blast, the knight is easily overwhelmed. Its lifeless body bobs silently in the misty trench.
Combat over!
Stopping the fire is a lot easier without hellknight trying to light the room ablaze. A significant fraction of the collection can be saved, though what is lost will remain a mystery forever.
This was the last combat, only reporting to Albryan remains. Can you all roll day jobs if you haven't done so already?
Makai |
Profession(sound engineer: 1d20 + 13 ⇒ (6) + 13 = 19
Makai looks at the flames "What a waste ..." she does not say if she meant lives of hellknights, burning books, or that library altogether.
Burnham Kenyon |
Knew Chrys was going to finish Loomarch before Burn could help. You were killing it. Nice crit to end it in style.
Burn pushes the floating hellknight body out of the way and climbs the stairs to prod at Loomarch's inert armor. "Where's Kelria?" He beins a quick hunt through the library, including wading through all the mist-filled trenches, looking for the Hellknight captain.
Chadrah |
After putting out the fires with the extinguisher Chrys gave her (and giving it back, of course), Chadrah is curious about the contents of the books here.
"We should check, just in case..."
Anything she can do to give a quick look?
Chrysanthemum Gabbro |
I got lucky!
Profession (dancer): 1d20 + 13 ⇒ (20) + 13 = 33 OK then...
"I agree, friend Makai. This was a large waste. I cannot help but think that a single source of knowledge is a poor idea for exactly this reason. But I do not think we are likely to change any minds."
Seeing Burnham looking for the other hellknight, Chrysanthemum joins in the search.
Rilynn Rae |
Once the last hell knight falls, Rilynn gives Burnham a thumbs-up, then steps back to allow the fires to be extinguished.
"Let's see if these Hell Knights carried any correspondence or other evidence as to how they managed to gain entry on Iteration-177's ship," she says once the library is secure.
Search the bodies.
Perception: 1d20 + 7 ⇒ (14) + 7 = 21
Day Job Roll
Spy: 1d20 + 11 ⇒ (10) + 11 = 21
DM Kludde |
The hellknights carry no papers that indicate orders. Kelria is also not in sight anywhere - she must have left earlier.
Several minutes after the battle, Albryan brings Royo to meet with the group. Before anyone can ask questions about what was going, he rattles off his findings: While researching the Tower of the Oma, I have discovered that one of the dispatched relics would have entered the system where First Seeker Jadnura first discovered it. I believe I've traced the another object that hurtled into a distant star system in the Vast.
Unfortunately, any other objects of a similar design appear to be untraceable based on the available records. Still, this is a major find for the Society and a huge leap for uncovering the mystery of the Scoured Stars. Finding another of these objects could help the Society enter the currently inaccessible system!
When Royo catches his breath, Albryan thanks the group for their assistance in defeating the Order of the Pyre. As a token of appreciation, the curators have decided to waive the entire fee for the research mission. We have also provided Royo with a sealed tome containing instructions on how to visit the Athaeum in the future.
Furthermore, the Curators recognize the Society’s likely need to reproduce this information to rescue your lost agents, and we therefore grants the Society a measure of immunity in replicating the key data they need in order to complete your ongoing mission.
Albryan adds a final, somewhat cryptic statement: The Athaeum hasn’t seen Starfinders in many years. The Curators hope to continue working with the Society now that they’ve decided to return from their long silence.
This would mark the end of the game, but feel free to react or continue role-playing. I'll prepare chronicles soon.
Burnham Kenyon |
"I hope so. He's our ride home."
Burnham listens carefully, but he's not in the mood to interrogate anyone. He satisfied that the team will be returning home intact.
Chadrah |
"I guess we could hitch a ride with any other visitors here. I mean, someone must be returning to Absalom Station from here. But yeah, I have a few questions myself for him."
Did Chadrah manage to find anything of interest when checking the books the Hellknights wanted to burn?
Chrysanthemum Gabbro |
Chrysanthemum bows politely to the Curator. "Our thanks for this information and recognizing our needs." The rest of you realize she's puzzled by the curator's statements, but isn't going to ask right now, since they probably wouldn't tell us anyway.