[SFS] 1-11 In Pursuit of the Scoured Past (Inactive)

Game Master Kludde

Opening Crawl
---
Slides


51 to 100 of 257 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected
Burnham Kenyon wrote:

DM Kludde, is the loot (- mk 2 serums of healing (x2), and mk 2 ring of resistance ) per person or are the three items divided amongst all the party members?

It's a single grab bag of loot to be divided among all party members

Rilynn wrote:

"Whatever we can do to help. Although I wonder why entities as powerful as yourselves, from whom no corner of the cosmos is safe cannot handle a little routine maintenance."

The offer and disclaimer are unrelated, and our means of enforcement remain undisclosed the curator says you are under no obligation to perform the task, though it would mean declining our offer.

“First, our lore warden constructs in the Tower of the Oma have been infected by malicious data and are malfunctioning. Long ago, a group of doomsday cultist hackers created a prophetic virus, believing that once enough machines were infected, a new age would dawn throughout the universe. We eventually isolated the virus and brought it here for safekeeping. The recent damage to our systems, however, allowed part of the code to transmit to nearby devices, which happened to be a group of passing security machines. The machines are now roaming the halls of the tower, infected with delusions of grandeur. If you
destroy these machines and recover a copy of the virus, we can return it to storage safely.

“Second, a special ksarik specimen named Vindurth has escaped from its cage in the tower. We captured an ancestor of Vindurth some years ago on the planet Castrovel because the hide of the beast was covered with indecipherable runes. Since then we have bred several generations from the beast, of which Vindurth is the most recent. Each has produced a new series of runes for us to record. Although relatively tame, Vindurth become dangerous if allowed to wander free. If possible, find a way to bring the ksarik back to its cage.”

As Albryan speaks, the formulas swirling around him become increasingly complex. First, they appear to describe multidimensional manifolds, but then the formulas become so complex that they require a multidimensional manifold just to write down. It's but a mild distraction, but one that completely mesmerises Royo. The curator guides the group to a stone shuttle, attached to magically powered stone rails. This shuttle will bring you to the Towers of Recondite Lore. Once there, seek out the tower of Oma. The top floor of this tower holds Athaeum’s information vault on the Scoured Stars.

Slightly further away, Iteration-177 and the Hellknight group each board shuttles of their own on the other side of the plaza. Iteration-177 seems to be on cordial terms with their Curator emissary. Kelria is gesturing angrily and berating her emissary while flanked by a contingent of her soldiers led by Loomarch.

---

Burnham Kenyon wrote:
"DM Kludde" wrote:
The curator waits for a response, the symbols ∇x∇xE = ∇(∇.E) - ∇^2E swirling around him. Electrifying.

*** And the subsequent discussion. ***

Kludde, you are a funny guy. I think you're all my kind of people. Astronomy was my favorite elective in college. Unfortunately it was an early morning class. I slept through too many.

Thanks for the kind words. I spent my childhood summers at astronomy-themed summer camps, where I was first heard of relativity and quantum mechanics (without the math, I might add), learned to be fearful of 'black hole theories' (which for some reason always involved a full moon), and was introduced to a weird game called 'D&D'. This is my crowd :-). The formula, by the way, is a conversion formula in electromagnetic theory.

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 7 | SP 91/91 | HP 55/55 | RP 8/9 | EP 1| EAC 26 KAC 28; +1 when EP>0; unflankable, evasion, uncanny agility; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist cold 7, elec 5, fire 5; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +11; Darkvision, low-light vision | Speed 45 | Reroll | Campaign Coin | Active effects: none

Chrysanthemum follows along and nods acceptance at the tasks. "Please, what can you tell us about ksarik and the security robots. It would be of some aid if we knew any weaknesses before bringing them to heel."

Liberty's Edge

She/Her Human

Chadrah smiles. "Alright, it seems this is something I can help with. What model of security machines are they?"

Chadrah tries to recall details on this creature from the planet she's from and figure out the specks of the security droids.

Life Science on ksarik: 1d20 + 9 ⇒ (9) + 9 = 18

Engineering on Security Droids: 1d20 + 6 ⇒ (15) + 6 = 21

Chadrah has +9 on Computers and +6 on engineering. She also has life sciences +9 so she will assist with Aid Another if anyone else has more than that.

Dataphiles

F Lashunta Technomancer (3), Operative (1) | HP:25/25 SP:21/21 RP:3/5 | EAC:14 KAC:14 BAB:+2 INIT:+1 PER:+8 | F+1 R+4 W+4 | 1st Lvl Spells: 0/5+1 | Living Staff, Tactical +3/1d6+4 B | Boons: Envar's Gift, Dream Whispers, High Society Influence

In an instant, Athaeum went from being a sublime center of universal knowledge to a prison.

"Of course Vidurth are dangerous when free," says Rilynn of the predator to her native world. "They are wild creatures. How dare you keep it locked up in a tower! Which Corporate faction on Castrovel sold it to you in the first place?"

Lady Kesh would know of this, and there would be hell to pay.

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Burn watches the others' responses. Roping in this Vindurth might be something he can help with. He smiles at Rilynn's response. She hasn't changed any. This could be good.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Albryan is of little help when it comes to pointing out the weaknesses of any of the threats in the tower. They are creations of technology. They can be subdued with the laws of the grand unified theories of physics.

Royo nods in agreement of such wisdom.

Albryan remains silent at the objections of Rilynn, but the formulas swirling around him show F_g = -F_n. Every action draws an equal and opposite reaction.

The shuttle whisks the group across the surface of Athaeum for roughly 15 minutes before stopping at the feet of the Towers of Recondite Lore. There are nearly two dozen towers in all. Hundreds of bridges connect the towers at varying heights, allowing persons to move from tower to tower without ever touching the ground, if they wish. Glowing runes cap each tower’s entryway to the individual towers of the area.

The Tower of the Oma lies near the center of the Towers of Recondite Lore. This soaring 40-story-tall structure is made of black, glassy stone lined with beautifully carved frescoes. Eight bridges lead to the tower, each at different heights, and four looming archways allow visitors to enter the tower.

You can do the three tasks (two for Albryan and one for the Starfinders) in any order. Which would you like to do first:
- The lore warden constructs
- Vindurth
- Starfinder information gathering

Second Seekers (Jadnura)

Dwarf Technomancer 3 Stats: SP 19/19 ; HP 21/21 ; RP 3/4 | Perc' +0 ; Init' +3 ; Speed 25 ft. | EAC 14 ; KAC 15 | Fort' +3 ; Ref' +4 ; Will +3

I must say that I skipped my yesterday post as I did not know what to write. The idea of destroying knowledge to be the owner of the only copy is extreme as opposed to my belief that knowledge should be available. But that is fine. However, the idea of locking any living being in a cage just because it has symbols on its skin is a huge problem for me...

Albryan wrote:
F_g = -F_n. Every action draws an equal and opposite reaction.

"Oh you have that right, one day someone will be interested in your skin. Then you and your kind will end up in a cage in some forgotten place. But fear not, if you will escape from your enclosure I will volunteer to put you back in."

She looks him up and down "Can you imagine, having access to a huge repository of knowledge and behaving like an uneducated fool."

She walks past him and heads to the tower.

How about we do: lore warden constructs followed by Starfinder business and we finish it with Vindurth (although I am not sure what to do there)

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 7 | SP 91/91 | HP 55/55 | RP 8/9 | EP 1| EAC 26 KAC 28; +1 when EP>0; unflankable, evasion, uncanny agility; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist cold 7, elec 5, fire 5; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +11; Darkvision, low-light vision | Speed 45 | Reroll | Campaign Coin | Active effects: none

Seems reasonable to me. Chrysanthemum is not a fan of cages herself, but also doesn't want to piss off the owners of the repository.

Liberty's Edge

She/Her Human

Chadrah would like to do Vindruth first to avoid someone or the animal getting hurt. Chadrah has no problem with keeping a specimen for study as long as its enclosure it's well adapted to it. She would check its health to ensure its well.

Dataphiles

F Lashunta Technomancer (3), Operative (1) | HP:25/25 SP:21/21 RP:3/5 | EAC:14 KAC:14 BAB:+2 INIT:+1 PER:+8 | F+1 R+4 W+4 | 1st Lvl Spells: 0/5+1 | Living Staff, Tactical +3/1d6+4 B | Boons: Envar's Gift, Dream Whispers, High Society Influence

Recall Knowledge, Life Science, Vindurth: 1d20 + 11 ⇒ (20) + 11 = 31

Rilynn considers what she knows about the species native to her home world. As it turns out, the Vindurth is a creature of great lore on Castrovel of which every Lashunta and elf is familiar. She considers how she will know whether the creature they encounter is male or female, and how such an animal reproduces, alone in captivity. "One more question, Albryan. How have you been creating successive generations of Vindurth?"

I agree with doing the Vindurth first, then whichever is closest next.

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25
DM Kludde wrote:

Albryan is of little help when it comes to pointing out the weaknesses of any of the threats in the tower. They are creations of technology. They can be subdued with the laws of the grand unified theories of physics.

Royo nods in agreement of such wisdom.

" So it's okay to subdue them into little pieces?" Burn murmurs to no one in particular.

He watches Rilynn carefully.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I've got two votes for constructs, two votes for vindurth. Would you care to break the tie, burnham?

Second Seekers (Jadnura)

Dwarf Technomancer 3 Stats: SP 19/19 ; HP 21/21 ; RP 3/4 | Perc' +0 ; Init' +3 ; Speed 25 ft. | EAC 14 ; KAC 15 | Fort' +3 ; Ref' +4 ; Will +3

I am fine with Vindurth, so we can start there. I wanted to put the potentially difficult decision towards the end

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

The Mission! ;-)

Burn is relieved that he's not going to be making policy decisions.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The towers are exapnsive and filled with strange sights. There is a room with obelisks made out of ice, carved with strange runes that glow while emitting a low hum. Another room contains miniature robots, playing a musical symphony of intricate mathematical complexity. A third room contains merely a stone slab with the inscription C = i q F.

Higher up, a trail of acid leads up all the way to the eighteenth floor, where glowing runes line the walls of the winding corridors, filling the hallways with orange light.

Royo looks around, muttering most remarkable, as a growl echoes in the distance, following by something of a lilting melody. Ah, the ksarik he says, did you know these creatures first evolved on your homeworld? looking at Chadrah and Rilynn.

They were mindless, animate plants at first, but they've now evolved into something of a predator. Dangerous. That's why I always carry some Atienus vines, to calm the beast.

Pays to be prepared, I guess

The sound is coming from down the hallway.

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

"Oh perfect! Maybe we can lure it without hurting it. That would be ideal."

Chadrah will take a peek around the corner.

Perception: 1d20 + 11 ⇒ (16) + 11 = 27

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 7 | SP 91/91 | HP 55/55 | RP 8/9 | EP 1| EAC 26 KAC 28; +1 when EP>0; unflankable, evasion, uncanny agility; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist cold 7, elec 5, fire 5; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +11; Darkvision, low-light vision | Speed 45 | Reroll | Campaign Coin | Active effects: none

Chrysanthemum stumps forward as quietly as she can, trying to catch a glimpse of the creature before it sees her.

Stealth: 1d20 + 4 ⇒ (9) + 4 = 13
Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Dataphiles

F Lashunta Technomancer (3), Operative (1) | HP:25/25 SP:21/21 RP:3/5 | EAC:14 KAC:14 BAB:+2 INIT:+1 PER:+8 | F+1 R+4 W+4 | 1st Lvl Spells: 0/5+1 | Living Staff, Tactical +3/1d6+4 B | Boons: Envar's Gift, Dream Whispers, High Society Influence

Rilynn purses her lips. "If there's a plant trying to kill you, it's probably from Castrovel. Do you carry enough Atienus to share? Perhaps you'd like to lead the way."

Perception: 1d20 + 7 ⇒ (13) + 7 = 20

Second Seekers (Jadnura)

Dwarf Technomancer 3 Stats: SP 19/19 ; HP 21/21 ; RP 3/4 | Perc' +0 ; Init' +3 ; Speed 25 ft. | EAC 14 ; KAC 15 | Fort' +3 ; Ref' +4 ; Will +3

Makai follows the others

"Do we know some more about those creatures?"

Life science to identify?: 1d20 + 9 ⇒ (15) + 9 = 24

Liberty's Edge

She/Her Human

Chadrah got Life science 18 on them a bit above as well.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

I've put up a map and indicated the direction of the sound

Chrysanthemum moves up slowly and takes a peek around the corner, seeing a plant-like creature in one of the alcoves, very much minding its own business.

You may use Survival to try to influence it. You can use aid another, but if I don't see it mentioned in the roll, I'm going to assume you've meant a main roll. Failures have consequences, good actions have bonuses :)

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

Chadrah contacts the others with her Telepathy.

-Who's has the most experience with animals? Ask Royo for some of that vine...-

Who has the highest survival? Chadrah has +0. :P

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 7 | SP 91/91 | HP 55/55 | RP 8/9 | EP 1| EAC 26 KAC 28; +1 when EP>0; unflankable, evasion, uncanny agility; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist cold 7, elec 5, fire 5; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +11; Darkvision, low-light vision | Speed 45 | Reroll | Campaign Coin | Active effects: none

Chrysanthemum looks back over her shoulder at the group and shrugs slightly. She holds up two hands, indicating a small amount, but keeps an eye on the critter. She looks specifically for any injuries it might have sustained its escape or at the hands of its keepers.

Chrysanthemum has a +4

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

"My armor is probably toughest. I'm least likely to get hurt if the beast attacks," Burn volunteers.

And his survival mod is 5.

Dataphiles

F Lashunta Technomancer (3), Operative (1) | HP:25/25 SP:21/21 RP:3/5 | EAC:14 KAC:14 BAB:+2 INIT:+1 PER:+8 | F+1 R+4 W+4 | 1st Lvl Spells: 0/5+1 | Living Staff, Tactical +3/1d6+4 B | Boons: Envar's Gift, Dream Whispers, High Society Influence

Rilynn nods to Burnham. "Be ready."

As a Lashunta, Rilynn feels a significant kinship with the powerful predator. She is also quietly fuming that the Curators abducted its predecessor and are now breeding successive generations in captivity. And while the library towers are vast, this cage is comparatively tiny, and much too small for this magnificent creature.

She ventures cautiously around the corner and spots it. Then she closes her eyes and conjures memories of the lush jungles from where its ancestors still roam: a peaceful, quiet, green space. She projects these memories to the beast telepathically.

Survival: 1d20 + 5 ⇒ (16) + 5 = 21

Liberty's Edge

She/Her Human

If Royo is willing to part with some vines, she will pass them to Rilynn to offer them hoping it will help keep it calm. A feed creature should be less likely to attack.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

As Rilynn projects images of the jungle, Vindurth becomes a lot more responsive. The beast even attempts to play with Rilynn a bit.

Offering it some food may lure it back to its cage, perhaps?

Second Seekers (Jadnura)

Dwarf Technomancer 3 Stats: SP 19/19 ; HP 21/21 ; RP 3/4 | Perc' +0 ; Init' +3 ; Speed 25 ft. | EAC 14 ; KAC 15 | Fort' +3 ; Ref' +4 ; Will +3

Makai looks around "I only have dried rations, but maybe it would do..."

She would pass it to Rilynn or use Sleight of Hands to put it carefully on the road to the enclosure.

Sleight of hands: 1d20 + 8 ⇒ (4) + 8 = 12


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Makai doesn't fool the beast, who eagerly snaps up the food, jumps up and gives the dwarf a happy lick. Unfortunately, the lick is of the face-dissolving kind.

Damage: 1d6 ⇒ 5

The ksarik is very happy.

Offering it food two more times should do the trick. Note you still have the vines

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25
Rilynn Rae wrote:

Rilynn nods to Burnham. "Be ready."

...

Burnham nods and doffs his pack and reaction cannon. He checks that his sword is free in its sheath and nods to the lashunta.

***

Burn is concerned when the ksarik licks Makai. He takes some of the vines from Royo and tries to lure Vindurth away from the dwarf.

Survival: 1d20 + 5 ⇒ (7) + 5 = 12


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The ksarik very happily takes the vines and gives Burnham a good lick damage: 1d6 ⇒ 5.

Only one more...

Liberty's Edge

She/Her Human

Chadrah waves her rations and throws it inside the cage so it follows it instead of licking her. "Good boy! Go get it!" she praises him.

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

" Ugh. He slimed me, Ril."

Down 5 SP.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The creature finally makes it to the cage, but not after giving Chadrah a happy thank-you-lick

Damage: 1d6 ⇒ 4.

The creature is safely locked away again, leaving the starfinders free for another task.

Where do you want to go next?

Dataphiles

F Lashunta Technomancer (3), Operative (1) | HP:25/25 SP:21/21 RP:3/5 | EAC:14 KAC:14 BAB:+2 INIT:+1 PER:+8 | F+1 R+4 W+4 | 1st Lvl Spells: 0/5+1 | Living Staff, Tactical +3/1d6+4 B | Boons: Envar's Gift, Dream Whispers, High Society Influence

Next highest vote total went to Constructs.

As he team successfully leads the massive predator into its cage, Rilynn feels a powerful sadness. The creature is so happy to be interacted with, and now once again it is confined.

She sends a final telepathic image to the creature of Castrovel; it is all she can do. Goodbye, Vindurth.

She composes herself and turns to the team. "To the lore wardens, then?"

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Burn tries to wipe away the acid slobber. The he retrieves his gear.

" That could have been worse. Onward then?"

He's glad it didn't come to a fight. That might have been bad for team unity. The lore wardens promise to be a straight up fight. He's looking forward to pulling his weight in that.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The group comes upon the twelfth floor, which is home to the malfunctioning constructs. Pallid green light fills this area. Ten large glass containers, each filled with translucent green slime, are arranged in a half square in the middle of the room. Scrolls of parchment float lazily inside the slime of each container.

Two technological constructs wait in the center of this room. These robots resemble robed humans constructed of brass and silver with visible clockwork mechanisms inside them. One of their arms ends in a vicious blade, while the other is an intricate clockwork re-creation of a hand.

As soon as the group enters, the two constructs start spewing threatening messages Look at you, inferior lifeforms. Weak creatures of flesh and bone. How dare you challenge us perfect immortal machines? as they move onto the attack

Init:

init, Rilynn Rae: 1d20 + 1 ⇒ (4) + 1 = 5
init, Makai: 1d20 + 3 ⇒ (18) + 3 = 21
init, Chrysanthemum: 1d20 + 2 ⇒ (11) + 2 = 13
init, Chadrah: 1d20 + 6 ⇒ (9) + 6 = 15
init, Perfect, superior creations: 1d20 + 3 ⇒ (12) + 3 = 15

---
Makai
Chadrah
---
Perfect Immortal Machine
Perfect Immortal Machine
---
Chrys
Rilynn
---

Second Seekers (Jadnura)

Dwarf Technomancer 3 Stats: SP 19/19 ; HP 21/21 ; RP 3/4 | Perc' +0 ; Init' +3 ; Speed 25 ft. | EAC 14 ; KAC 15 | Fort' +3 ; Ref' +4 ; Will +3

Makai moves forwards, with grim expression. She waves her hand and ground under the robots is covered with slick grease.

Move and cast Grease spell Reflex save DC15 or fall prone

"No life form is inferior to any other..."

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25

Apologies, DM Kludde:
Sorry that I didn;t get my picture and Init posted. All fixed now.

Init: 1d20 + 2 ⇒ (6) + 2 = 8

Exo-Guardians

Ace Pilot Human Soldier 4// Init +2 Percept +0 SenseMotive +0 // F 5 (*check toughness) R 3 W 4 // EAC 20 KAC 23 // Stamina 36/36 HP 32/32 Resolve 5/5 // Speed 25 Fly 25
Makai wrote:

Makai moves forwards, with grim expression. She waves her hand and ground under the robots is covered with slick grease.

Move and cast Grease spell Reflex save DC15 or fall prone

"No life form is inferior to any other..."

"Not sure I agree with that, Makai," Burn calls from the bottom of the spiral stair. With the fight happening above him he wonders why he thought it was so important to guard the party against an attack from below.

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

Does Chadrah know if these robots have any damage resistance/weaknesses? Engineering: 1d20 + 6 ⇒ (10) + 6 = 16


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Royo, who is still around, but unfortunately unarmed, assists the party by pointing weaknesses ( You all get +1 morale bonus (+2 if you have the High society influence boon slotted) on attack and damage rolls)

He also helps Chadrah identify the constructs as... constructs. Lore wardens, to be precise. These have some limited spellcasting abilities, and share the immunities of constructs.

I also need everybody to roll a DC 15 will save at the start of their turn, or become off-target

Makai greases the floor, causing the robots to topple over.

RFX: 1d20 + 1 ⇒ (8) + 1 = 9
RFX: 1d20 + 1 ⇒ (1) + 1 = 2

I still have actions for Chadrah

---
Makai
Chadrah
---
Perfect Immortal Prone Machine
Perfect Immortal Prone Machine
---
Chrys
Rilynn
Burn
---

Liberty's Edge

She/Her Human

Will: 1d20 + 4 ⇒ (2) + 4 = 6

She shares what she knows about the robots and shoots at the one directly in front of her.

Tactical Semi Auto: 1d20 + 5 ⇒ (6) + 5 = 11 -2 off target
Piercing: 1d6 + 2 ⇒ (5) + 2 = 7

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 7 | SP 91/91 | HP 55/55 | RP 8/9 | EP 1| EAC 26 KAC 28; +1 when EP>0; unflankable, evasion, uncanny agility; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist cold 7, elec 5, fire 5; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +11; Darkvision, low-light vision | Speed 45 | Reroll | Campaign Coin | Active effects: none

Will: 1d20 + 3 ⇒ (7) + 3 = 10

Chrysanthemum finds herself a little distracted in this combat, probably wondering what the green slime is.


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Chadrah takes a shot at the delusional robots, but they are hard to hit whil on the ground.

The robots stand up and start throwing around magical forcedisks, while spewing Meat is inferior to silicon. All meat must be replaced with glorious metallic parts. Start by burning meat

Hurl Forcedisk at Makai: 1d20 + 9 ⇒ (6) + 9 = 153d6 ⇒ (2, 2, 5) = 9
Ricochet, at Chadrah: 1d20 + 9 ⇒ (16) + 9 = 252d6 ⇒ (2, 4) = 6
Ricochet, at Rilynn: 1d20 + 9 ⇒ (5) + 9 = 142d6 ⇒ (4, 4) = 8
Ricochet, at Chrys: 1d20 + 9 ⇒ (6) + 9 = 152d6 ⇒ (3, 4) = 7

Hurl Forcedisk at Makai: 1d20 + 9 ⇒ (4) + 9 = 133d6 ⇒ (2, 1, 3) = 6
Ricochet, at Chadrah: 1d20 + 9 ⇒ (5) + 9 = 142d6 ⇒ (5, 4) = 9
Ricochet, at Rilynn: 1d20 + 9 ⇒ (20) + 9 = 292d6 ⇒ (1, 3) = 4
Ricochet, at Chrys: 1d20 + 9 ⇒ (15) + 9 = 242d6 ⇒ (3, 6) = 9

Everybody up. Effects:
* +1 to attack and damage from Royo (+2 if you have the boon)
* DC 15 Will save or be off-target on your round

---
Chrys
Rilynn
Burn
Makai
Chadrah

---
Perfect Immortal Upright Machine
Perfect Immortal Upright Machine
---
---

Second Seekers (Jadnura)

Dwarf Technomancer 3 Stats: SP 19/19 ; HP 21/21 ; RP 3/4 | Perc' +0 ; Init' +3 ; Speed 25 ft. | EAC 14 ; KAC 15 | Fort' +3 ; Ref' +4 ; Will +3

Will save, DC15: 1d20 + 3 ⇒ (18) + 3 = 21

Makai keeps her mind on the task, she moves closer and tries to immolate the creatures

Overheat, Reflex save DC15: 2d8 ⇒ (2, 5) = 7

"Spread out!"

Move, cast Overheat

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 7 | SP 91/91 | HP 55/55 | RP 8/9 | EP 1| EAC 26 KAC 28; +1 when EP>0; unflankable, evasion, uncanny agility; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist cold 7, elec 5, fire 5; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +11; Darkvision, low-light vision | Speed 45 | Reroll | Campaign Coin | Active effects: none

Chrysanthemum pulls her attention away from the blooping slime as a forcedisk whizzes past her nose. Unable to charge from her current location, she moves up until she is threatening both robot. "I am a silicon based life form and do not have meat in the way you suggest. Please desist in your obstruction."

Chrysanthemum has Step Up and a 10 foot reach with her taclash. Double Move and provokes. 2 EP.

Dataphiles

F Lashunta Technomancer (3), Operative (1) | HP:25/25 SP:21/21 RP:3/5 | EAC:14 KAC:14 BAB:+2 INIT:+1 PER:+8 | F+1 R+4 W+4 | 1st Lvl Spells: 0/5+1 | Living Staff, Tactical +3/1d6+4 B | Boons: Envar's Gift, Dream Whispers, High Society Influence

Rilynn is taken aback by the immediacy of the lore wardens aggression. Their first wave of attacks is brutal and does not bode well for the team. She heeds Makai's call to spread out and heads northeast.

Move then cast Grease. (Save DC16)

"How about a little oil, tin man!"

I keep forgetting how these area of effect spells work with 5' squares. Do I cast it on a square and then pick another square for it to spread into, or to I cast it on a 10'x10' area? If I have to target a square it would be the upper-right between the two constructs. Trying to catch both Lore Wardens, with apologies to Chrysanthemum.

Second Seekers (Jadnura)

Female NG Medium Lashunta Damaya Envoy 4 | ST:24/24 HP:28/28 RP:5/5| EAC 17; KAC 18 | F+4 R+2 W+1 | Init +6 | Perc +11 | Speed 30ft | Active Conditions: None.

Will off target?: 1d20 + 4 ⇒ (5) + 4 = 9

Chadrah moves 5ft back, shoots at the one north of Chrysanthemum.

Tactical Semi Auto: 1d20 + 5 ⇒ (18) + 5 = 23 +2 with Royo/-2 if off target
Piercing: 1d6 + 2 ⇒ (5) + 2 = 7

"Focus your fire on one! Gotta kill them fast!"

Second Seekers (Ehu Hadif)

Female Quorlu Icon Battleflower Vanguard 7 | SP 91/91 | HP 55/55 | RP 8/9 | EP 1| EAC 26 KAC 28; +1 when EP>0; unflankable, evasion, uncanny agility; +4 vs. bull rush, reposition, or trip | Fort +11 Ref +8 Will +3; resist cold 7, elec 5, fire 5; +2 vs. bleed, disease, poison effects; vuln to cold (fatigued) | Init +3; Perception +11; Darkvision, low-light vision | Speed 45 | Reroll | Campaign Coin | Active effects: none

No worries. She put herself in harms way. :) I usually see it as 10'x10' square, so I'll roll reflex anyway.

Reflex: 1d20 + 6 ⇒ (14) + 6 = 20

51 to 100 of 257 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [SFS]1-11 In Pursuit of the Scoured Past All Messageboards

Want to post a reply? Sign in.