
GM Wolf |
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Synopsis:
This chance is to prove your mettle as you in a mystical world of monsters and adventure, set in the day of the Olympian gods.
Looking for:
Looking for six players to join this heavy magical influence homebrew game from the Olympian Era. I am sure there will be many questions let me see about condensing those answers together...
Character Generation:
roll [dice]4d6[dice] 7 times, the seventh roll may replace any of the earlier rolls. Create a background for your character as they have lived mostly a normal life. Until the power of divinity came to bear!
Everyone starts with one special ability. This ability will give your class a focus and other minor abilities. So if you picked Ice, you may want to be able to cast cone of cold at 10th level once per day. You likely would become resistant to cold, gain the ability to slide naturally on ice, or the ability to create water.
Suggestions: Regeneration, Lightning, Fire, Acid, Cure, Inflict, Draconic, Fey, Angelic, Beast.
Everyone will start with a base race. To this end you which ever race that you choose you also will choose an Olympian name to the race as well.
So for example I choose wood elf and I chose Sparta. Then nearly all wood elfs would be from Sparta and call themselves Spartans.
Slaves will be used a lot in the game. It would be awesome if you want to free slaves but not a requirement. You may also be given slaves if you help the right people.
Most classes will be accepted, no occult classes please. 'No Guns' is in play. If you do choose a class that gives you a firearm it may need to be tweaked to a flint rifle musket or of the like. Where it will take you a full round to reload it at least. Very low tech level, even for the standard D&D setting. This is the Iron Age!
2 traits. Background skills and feat tax adjustments are encouraged. If you have any questions please ask.
Starting gear: You will get to pick one item to take with you that is from our modern time. Some suggestions are keys, wallet, swiss army knife, laser pointer, phone, ipad, a pen, and a carry bag with misc. medicine and snacks.
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We're looking for ROLE-PLAYERS!
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Start Date: Sunday September 18th. If we get done early and have players with complete character sheets, then we can start sooner. Also if most of those interested need more time I am flexible that way too.

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This sounds fun!
ROLLING! #1: 4d6 ⇒ (5, 3, 3, 1) = 12
ROLLING! #2: 4d6 ⇒ (5, 4, 3, 6) = 18
ROLLING! #3: 4d6 ⇒ (1, 6, 3, 1) = 11
ROLLING! #4: 4d6 ⇒ (5, 1, 3, 2) = 11
ROLLING! #5: 4d6 ⇒ (3, 6, 6, 6) = 21
ROLLING! #6: 4d6 ⇒ (4, 5, 4, 6) = 19
ROLLING! #7: 4d6 ⇒ (4, 5, 6, 6) = 21
Quick question is, do I drop the lowest number from the 4d6, or take the total, because, oh boy it seems like the RNG wants me to be a demigod.

TheWaskally |

Dice Roll!: 4d6 ⇒ (6, 4, 6, 6) = 22
Dice Roll!: 4d6 ⇒ (5, 5, 6, 6) = 22
Dice Roll!: 4d6 ⇒ (6, 3, 6, 2) = 17
Dice Roll!: 4d6 ⇒ (2, 3, 1, 5) = 11
Dice Roll!: 4d6 ⇒ (3, 5, 4, 1) = 13
Dice Roll!: 4d6 ⇒ (6, 6, 1, 6) = 19
Dice Roll!: 4d6 ⇒ (1, 3, 2, 1) = 7
So many possibilities! Thanks for the opportunity!

hustonj |
I have an idea. Let's see what the dice say . . ..
4d6 - 2 ⇒ (6, 2, 4, 5) - 2 = 15
4d6 - 2 ⇒ (5, 2, 4, 4) - 2 = 13
4d6 - 2 ⇒ (5, 2, 4, 6) - 2 = 15
4d6 - 1 ⇒ (5, 2, 3, 1) - 1 = 10
4d6 - 2 ⇒ (2, 3, 2, 3) - 2 = 8
4d6 - 3 ⇒ (5, 5, 5, 3) - 3 = 15
4d6 - 4 ⇒ (6, 5, 4, 6) - 4 = 17
17, 15, 15, 15, 13, 10
I think I can build the concept from that set of rolls. Concept? Greco-Roman Wrestler, of course!
Might not get to it until this weekend. But I think I can do that. Part of the delay will be looking at mechanical options OTHER than Monk to do the build with. Not sure I'll go with those other options, but, hey.

FangDragon |

#1: 4d6 ⇒ (6, 5, 5, 2) = 18 16
#2: 4d6 ⇒ (1, 6, 4, 4) = 15 14
#3: 4d6 ⇒ (1, 5, 4, 3) = 13 12
#4: 4d6 ⇒ (5, 4, 5, 3) = 17 14
#5: 4d6 ⇒ (3, 5, 6, 6) = 20 17
#6: 4d6 ⇒ (3, 1, 3, 5) = 12 11
#7: 4d6 ⇒ (6, 1, 1, 1) = 9 9
Woah that's got to be north of 25 points. Hmm. Oracle could be fitting given the background, although I'm thinking more on the lines of a fencer.

Mightypion |
lets roll: 4d6 ⇒ (1, 1, 3, 3) = 8
lets roll: 4d6 ⇒ (6, 1, 1, 1) = 9
lets roll: 4d6 ⇒ (3, 1, 5, 6) = 15
lets roll: 4d6 ⇒ (2, 2, 3, 5) = 12
lets roll: 4d6 ⇒ (3, 2, 2, 6) = 13
lets roll: 4d6 ⇒ (1, 1, 1, 4) = 7
lets roll: 4d6 ⇒ (4, 3, 6, 6) = 19
19/15/13/12/9/8
That would still be a 30ish poin buy hmm, I think I can make that work.
Races? Are centaurs or Minotaurs possible?

Robert Henry |

I love the idea of an ancient Olympian era game that would be true to the theme.
Character Generation:
roll 4d6 7 times, the seventh roll may replace any of the earlier rolls. Create a background for your character as they have lived mostly a normal life. Until the power of divinity came to bear!
-------
Most classes will be accepted, no occult classes please. 'No Guns' is in play. If you do choose a class that gives you a firearm it may need to be tweaked to a flint rifle musket or of the like...
--------
Starting gear: You will get to pick one item to take with you that is from our modern time. Some suggestions are keys, wallet, swiss army knife, laser pointer, phone, ipad, a pen, and a carry bag with misc. medicine and snacks.
If no guns are in play then how would choosing a 'class with a firearms' ie flintlocks work? My concern is keeping to theme, wouldn't weapons be limited to pre-steel? 90% of the weapons and armor listed in the PFSRD wouldn't exist and most would be brass or iron. So will you be keeping weapons, armor and gear time period appropriate?
If we are starting with one item from modern times, are our characters from modern times and they are transported back to 'ancient times' of an alt-earth world? Or are they from that time and place and have found an 'artifact of wonder' that they have figured out how to use?
Are the stat placed in order as rolled or may we place them wherever we desire? My assumption is were rolling for and dropping the lowest, if that's not the case please let us know.
Str: 4d6 - 4 ⇒ (5, 6, 4, 6) - 4 = 17
Dex: 4d6 - 4 ⇒ (6, 4, 6, 5) - 4 = 17
Con: 4d6 - 1 ⇒ (1, 6, 4, 4) - 1 = 14
Int: 4d6 - 2 ⇒ (3, 3, 4, 2) - 2 = 10
Wis: 4d6 - 1 ⇒ (5, 2, 4, 1) - 1 = 11
Cha: 4d6 - 3 ⇒ (3, 3, 6, 5) - 3 = 14
stat: 4d6 - 1 ⇒ (1, 6, 2, 6) - 1 = 14

GM Wolf |

We will be diving into the divinity that is within your blood. You need to determine which god gave you their power or gods. The character might not know where it comes from. This might be a good source for your background story.
This power of divinity comes from your template. You have to get this authorized first so ask away. Some acceptable templates are: half celestial, sublime, holy, wish blessed.

GM Wolf |

If no guns are in play then how would choosing a 'class with a firearms' ie flintlocks work? My concern is keeping to theme, wouldn't weapons be limited to pre-steel? 90% of the weapons and armor listed in the PFSRD wouldn't exist and most would be brass or iron. So will you be keeping weapons, armor and gear time period appropriate?
If we are starting with one item from modern times, are our characters from modern times and they are transported back to 'ancient times' of an alt-earth world? Or are they from that time and place and have found an 'artifact of wonder' that they have figured out how to use?
Are the stat placed in order as rolled or may we place them wherever we desire? My assumption is were rolling for and dropping the lowest, if that's not the case please let us know.
I really don't want firearms but if someone wants to be blessed of Hephestus with the foreign knowledge of 'guns' I could be persuaded with a good enough background story. But this will at most be only one person.
Yes my goal is to keep weapons, armor and gear time period appropriate.
So most the above would likely be wood or a natural element and any points would need to be of iron or brass!

Robert Henry |

I agree, guns seem totally out of place. I like the fact that items are period appropriate, how do the 'modern' item play in, are the characters from this era and sent back? Or do we start there with a very unusual item?
It would make a huge difference on the character played depending on what 'time' they are from.

Robert Henry |

So when we talk about templates are they drawn from the + 0 CR adjustment list?
Assuming the characters are from that 'era' and the 'modern item' is something found. This would be a begining idea.
Taldo the Tanner: A Scythian crafter of leather, worshiper of their seven diety pantheon, (Whose first rank was the head of the pantheon: Tapatī́; the Flaming One, goddess of heat, fire and the hearth, and was equated by Hērodotos with the Greek goddess of the Hearth, Hestia Wikipedia)
Father and mother are leather workers and merchants. They taught him the craft, but he always felt a greater calling and an affinity with fire.
Like all Scythians he is born for war but would find himself wherever the group starts transporting his families leather goods to market.
I've very little idea about templates but will be happy to work with you to sort that out.
Crunch wise, not sure about race yet, probably human but considering making the whole Scythian nation half orc. His class will be ranger, combat style archery or mounted, either way he will be a switch hitter. His animal companion will be his horse (Scythians were known for their mounts) and may consider the Horse lord archetype and or the 'trapper' ranger archetype (so as not to mess with ranger spells and to provide someone who can deal with traps.)

Mightypion |
Ideas:
Scythian Centaur Bloodrager
--Ascension moment: Offered genuine hospitality to Zeus in disguise, Zeus liked his self brewed super booze, they talked about booze for the entire night. Travels to find new booze. Chaotic Good.
----Traits: Chaotic, Fun, Drunk, center of a party
Minoan Minotaur Bodyguard
--Hired as a Bodyguard to a trader, was attacked, killed attackers. Trader/Oligarch claimed he would be paid in loot, Minotaur contested this claim and won a civil suit before the Athenian council, in part because the rivals of the trader/oligarch saw this as an excellent way to get the Minotaur out of the way. He also made a suprisingly good speech at the Athenaeum, gaining Athenas patronage this way
-----Traits: Lawful Neutral, exceedingly sober, "the professional", smarter then he looks.
Germanic Ragebred (Skinwalker) Siegebreaker/Bloodrager, Raider/pillager/living batering ram, CN
--Moment of ascension: Headbutted Ares, as Ares protected a city and claimed that he will kill the first 10 men who go through the walls.
PC went through, headbutted Ares. Ares headbuts him back, PC dies saying "shit bro, you know how to use your head". Ares laughs and heals him, daring him to come at him again. PC proceeds to get killed (in different ways, Ares always one upping him) then healed by Ares 8 more times, before challenging the god of war to a drinking contest on the 10th.
PC then decides that his wages werent paid, and Ares is fun, so he switches sides. City prevails.
----Traits: Opportunistically, at best, attached to realitiy, "You are so lucky I am a Merc and dont kill for free", Weapon grade trashtalking, "that dudes is an honorable foe", aggressively not very smart.

GM Wolf |

If we are starting with one item from modern times, are our characters from modern times and they are transported back to 'ancient times' of an alt-earth world? Or are they from that time and place and have found an 'artifact of wonder' that they have figured out how to use?
Are the stat placed in order as rolled or may we place them wherever we desire? My assumption is were rolling for and dropping the lowest, if that's not the case please let us know.
No it is just an item that you have acquired one way or another. To help with your background story. Yup, "found an 'artifact of wonder' that they have figured out how to use?"
You may move the stats around as you wish, they are not static as they were rolled.

Vaunu Tarkkailija |
This is RH's Scythian Ranger.Archetypes: Trapper/Horse lord. Vaunu Tarkkailija. I decided to not go with my 'Tanner' character, it limited his background more than I wanted.
I stuck with human so I could tweak the race traits, I think you'll find them both appropriate. I've got the crunch done and the fluff coming. Basically, a poor hunter/merchant guard who knew deep down he was destined for greatness, who found his way to the big city.
I have no idea about the 'special object' or 'Template' though I would like to do something that represented Tapatī́ either dealing with celestial or fire. Instead of finding a 'modern tool' could he find an ioun stone or something, even just an ioun torch would seem important.

Ellioti |

Dice Roll!: 4d6 ⇒ (4, 4, 6, 1) = 15
Dice Roll!: 4d6 ⇒ (4, 4, 3, 6) = 17
Dice Roll!: 4d6 ⇒ (2, 2, 6, 4) = 14
Dice Roll!: 4d6 ⇒ (2, 5, 6, 3) = 16
Dice Roll!: 4d6 ⇒ (6, 1, 5, 4) = 16
Dice Roll!: 4d6 ⇒ (6, 5, 5, 5) = 21
Dice Roll!: 4d6 ⇒ (5, 3, 4, 3) = 15
If this really is 4d6 without dropping lowest then these stats are crazy. GM hasn't answered this yet.

Andostre |

set in the day of the Olympian gods.
However!
You will get to pick one item to take with you that is from our modern time.
1. So, are the PCs...
a) From the modern day, pulled back into Ancient Greece?b) From the modern day, staying in the modern day but with unexpected supernatural Olympian influence?
c) Set in a magical/mythological version of Ancient Greece and they somehow get a modern era doodad?
roll [dice]4d6[dice]
2. This one was already asked, but are you saying that PCs could potentially start with scores above 18?
Everyone starts with one special ability. This ability will give your class a focus and other minor abilities. So if you picked Ice, you may want to be able to cast cone of cold at 10th level once per day. You likely would become resistant to cold, gain the ability to slide naturally on ice, or the ability to create water.
Suggestions: Regeneration, Lightning, Fire, Acid, Cure, Inflict, Draconic, Fey, Angelic, Beast.
3. Are the players picking the ability, or are they picking a theme that you design the ability off of?
This power of divinity comes from your template.
You didn't mention templates at all in the first post!
4. As someone else alluded to, is there a CR restriction on this template the players can pick?
5. Are the "Simple Class" templates allowable?

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I'm thinking of a human Brawler of Nike, borne in Athens. The games are what he lives for, with demi-human endurance, he is known to come back from fights quicker than others after taking wounds that would cripple a normal man.
Special Ability: Regeneration
Racial Ability: Dual Talent (extra +2 ability, - human feat, - extra skill)
FCB: +1 HP
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Ability Stats
STR: 23 (+6)
DEX: 21 (+5)
CON: 21 (+5)
INT: 11 (+0)
WIS: 18 (+4)
CHA: 12 (+1)
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Defense
Speed: 30
HP (1d10+6): 16
AC: 15
Touch: 15
Flat Footed: 10
=============================
Offense
Unarmed Strike: +7 (1d6+6/x2)
CMB: +6 (+8 to Grapple)
CMD: 15
=============================
Feats
Improved Grapple
Improved Unarmed Strike
I haven't worked out gear or skill just yet, but will update when I get that finished.

TheWaskally |

The Thanosians were not always as they are now. Formerly called duergar, these dwarves would toil deep into the earth of find rare metals, and fight various other underground races for resources. One time long ago, the duergar dug deep into the earth and uncovered one of Lord Hades's hidden caverns to The Underworld. This intrusion greatly angered The Lord of the Dead, and sent a large army of undead defenders to kill the duergar intruders. To Lord Hades surprise, the dwarves fought defiantly and voraciously, forcing The God of the Dead to sent waves of undead against the duergar. Despite the deep dwarves' fighting prowess, the duergar eventually were slaughtered to the man under the unending waves of undead. This made Lord Hades consider having a dedicated defenders of The Underworld in the mortal realm. The King of Hades was tired of so many godlings and heroes journeying to The Underworld to visit or attempt to retrieve a loved one from The Underworld. Eventually calling into question the defense of Hades's realm among The Gods. So Lord Hades resurrected the fallen duergar, giving back their lives in service of Hades and the defense of his various underground entrances to The Underworld. Collectively, the duergar accepted, and Hades renamed them The Thanosians, Guardians of The Underworld. Since the inclusion of The Thanosians into Lord Hades's forces, unauthorized invasions of The Underworld have dropped to nearly zero.
At first, The Thanosians worked exclusively by themselves. But later, Lord Hades saw the need to intersperse several of his loyal undead soldiers among the Thanosian populace. Working alongside the undead is not taboo as it is with other cultures, because all undead are directly serving Lord Hades, along with The Thanosians. In fact, any Thanosian who dies are allowed to return to the mortal world as undead, but only if they serve alongside their descendants in the defense of The Underworld, with Hades's approval.
After the initial success of The Thanosians integration into the defense of the Underworld, Lord Hades rewarded The Thanosians with his secret knowledge of wealth under the earth, allowing The Thanosians to find long hidden veins of gold, silver, mithril, admantium, crystal, sapphire, ruby, onyx, and other gems and minerals. Mining and selling the newly-found wealth of the earth, has made The Thanosians prosperous and envied by others; making The Thanosians targets for theft and piracy. Despite this, The Thanosians are rarely challenged, for most do not wish to anger The Lord of the Underworld by attacking his loyal servants.
Though all Thanosians serve Hades, few serve as clerics or warpriests. Most Thanosians guard the entrances to The Underworld and maintain elaborate traps or man various siege machinery to stop intruders. The majority of clerics of Hades come from other lands to assist The Thanosians in their important duty. Thanosians mainly produce other divine spellcasters, like oracles, shamans, and omdura to serve Hades and The Underworld in general.
Thanosians and Persephone Though all Thanosians, living and dead, are pledged to Lord Hades, many of the deep dwarves also acknowledge Lady Persephone as Queen of the Underworld. This mainly happens among the female Thanosians, when as a people, The Thanosians were trying to better understand their role as Lord Hades's living army. Many Thanosian wives see themselves as Persephone to their husband's dower Hades. Of the two genders, female Thanosians are often more cordial and lighter of spirit compared to Thanosian males. Because of this, the majority of Thanosians celebrate The First Day of Winter as The Day of Persephone's Return; a day of celebrations that Lady Persephone return to The Court of Hades after her above-world sabbatical. The Day of Persephone's Return is a day marked by celebrations, feasting, and proclamations of love among the Thanosians. It also serves unofficially as a day of sex and procreation. Correspondingly, The First Day of Spring is called The Day of Persephone's Leaving, a day of mourning for The Thanosians.

hustonj |
I'm thinking of a human Brawler of Nike, borne in Athens. The games are what he lives for, with demi-human endurance, he is known to come back from fights quicker than others after taking wounds that would cripple a normal man.
** spoiler omitted **
I haven't worked out gear or skill just yet, but will update when I get that finished.
Nor did you apply the Feat tax rules. Nor drop the low die in each attribute roll.

GM Wolf |

Time for a Cyclopean seer?!
Uhhhhhhh... cyclops?! I don't think that is going to work unless you got a work around or something.
This sounds fun!
[dice=ROLLING! #1]4d6
[dice=ROLLING! #2]4d6
[dice=ROLLING! #3]4d6
[dice=ROLLING! #4]4d6
[dice=ROLLING! #5]4d6
[dice=ROLLING! #6]4d6[dice=ROLLING! #7]4d6
Quick question is, do I drop the lowest number from the 4d6, or take the total, because, oh boy it seems like the RNG wants me to be a demigod.
You roll and take the top three. Yes also known as subtracting the lowest one out.

hustonj |
Okay, I think I'm going to build a monk-based wrestler. (Brawler just doesn't feel right. Guess I'm older school than I normally want to admit.)
I want to be element based, but not traditional Pathfinder element interpretation. Not sure what mechanics you might think are appropriate.
Water. But water in the style of martial artists, not elemental magic. Water is formless, shapeless. Impossible to hold, parting before strength, flowing around and through to fill whatever gaps are available, standing harder than stone for brief instants when it chooses not to yield. Working slowly, inescapably wearing down whatever is in the way with great patience, but tearing things asunder when pressed into massive action.
A traditional martial view of water.
I figure that pretty much requires a background from a Greek fishing village, studying with other wrestlers on the coastline, where the sea could provide limitless inspiration and constant display of the many facets of water. And resistance training, too.
I even have a profile already built that I can reuse for this . . .. Other than the name and maybe the portrait, I don't think any other part of it is salvageable . . ..
For modern gear the two things that come to mind are a fish-finder or a fluid-filled clear acrylic compass. Just the speed at which the needle settles would be perceived as magical.
Not going to get to do any building until Friday night, though. Just thinking out loud for now.

hustonj |
Taking the best 6 of 7 rolls, each using the best 3 of 4 dice, I see the above as having the following build equivalents:
Michael_Hopkins 45 point build
TheWaskally 56 point build
hustonj 37 point build
FangDragon 10 point build
Robert Henry 39 point build
Ellioti 34 point build
FangDragon just really tanked those rolls.
Both Miichael_Hopkins and TheWaskally got significantly higher stats then the rest so far.
I'm fairly comfortably in the middle.

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Michael_Hopkins wrote:Quick question is, do I drop the lowest number from the 4d6, or take the total, because, oh boy it seems like the RNG wants me to be a demigod.You roll and take the top three. Yes also known as subtracting the lowest one out.
Coolio, I wanted to make sure, now I can build it properly. Time to rework the crunch and repost. I should have full crunch by the weekend.

Pipinstine |

Wed Sep 14 2022 20:38:11 GMT-0700 (Pacific Daylight Time)
Rolling line 1 : 4d6 + 0 to total : 4, 3, 4, 5, TOTAL: 16
Rolling line 2 : 4d6 + 0 to total : 6, 5, 3, 4, TOTAL: 18
Rolling line 3 : 4d6 + 0 to total : 2, 2, 3, 5, TOTAL: 12
Rolling line 4 : 4d6 + 0 to total : 5, 6, 4, 2, TOTAL: 17
Rolling line 5 : 4d6 + 0 to total : 3, 6, 4, 1, TOTAL: 14
Rolling line 6 : 4d6 + 0 to total : 5, 2, 3, 4, TOTAL: 14
Rolling line 7 : 4d6 + 0 to total : 6, 6, 1, 2, TOTAL: 15
Looks like
Str - 17
Dex - 16
Con - 18
Wis - 14
Int - 14
Cha - 15
https://imgur.com/kRsy8IA

Ellioti |

Ellioti wrote:Time for a Cyclopean seer?!Uhhhhhhh... cyclops?! I don't think that is going to work unless you got a work around or something.
I actually meant the oracle archetype
Dropping lowest I come to:
Dice Roll!: 4d6 ⇒ (4, 4, 6, 1) = 15-1=14
Dice Roll!: 4d6 ⇒ (4, 4, 3, 6) = 17-3=14
Dice Roll!: 4d6 ⇒ (2, 2, 6, 4) = 14-2=12
Dice Roll!: 4d6 ⇒ (2, 5, 6, 3) = 16-2=14
Dice Roll!: 4d6 ⇒ (6, 1, 5, 4) = 16-1=15
Dice Roll!: 4d6 ⇒ (6, 5, 5, 5) = 21-5=16
Dice Roll!: 4d6 ⇒ (5, 3, 4, 3) = 15-3=12
So 16, 15, 14, 14, 12. Nothing out of the ordinary, just a lack of dump stats.

Mightypion |
Uff, that puts me to:
lets roll: 4d6 ⇒ (1, 1, 3, 3) = 8 =7
lets roll: 4d6 ⇒ (6, 1, 1, 1) = 9=8
lets roll: 4d6 ⇒ (3, 1, 5, 6) = 15=14
lets roll: 4d6 ⇒ (2, 2, 3, 5) = 12 =10
lets roll: 4d6 ⇒ (3, 2, 2, 6) = 13=11
lets roll: 4d6 ⇒ (1, 1, 1, 4) = 7=6
lets roll: 4d6 ⇒ (4, 3, 6, 6) = 19=16
10 point buy ouch.

hustonj |
Oops. Scanned too fast, obviously. Gave FangDragon Mightypion's rolls and nobody FangDragon's rolls.
Other than mis-identifying who got the ugly stick, not a LOT of difference, really.
FangDragon's roll is a 36 point build, and the average of the builds was already between 36 and 37 points . . ..
I missed where Pipinstine rolled. The numbers he reports above are a 59 point build, and the most extreme provided.

Diamondust |

Ok I have come up with an idea that I would really like to play. The halfling Minoans of Crete! The character is a halfling cleric with the luck domain and lucky racials and if possible the fortune blessed if allowed.
The god that is blessing this devoted cleric is Tyche god of fortune, prosperity and destiny.

TheWaskally |

Okay. here's my character submission for The Olympians campaign, Plutark "The Harm" Gallowstone, a Thanosian Fighter (Unbreakable archetype). I chose a warhammer for his main melee weapon because heavy maces must have disappeared in D&D 3.5. I will gladly change his gear to better fit DM Wolf's technological level. Speaking of technological..
'Ancient Item of Power' A Swiss Army Knife.
Aura of Harm
This ability functions similar to Retribution (Su) scion ability for Mighty Godlings. When you are hit by a melee attack, you may inflict light wounds as a spell-like ability against the attacker. .
Using this ability counts against your attacks of opportunity for the round, and you cannot use it if some condition or circumstance prevents you from making attacks of opportunity. You may use this ability a number of times per day equal to 3 + whatever ability modifier GM Wolf wishes.
Or
Touch of Tartarus
Can cast inflict light wounds at will, but only if used to heal undead.
Main ability
Staggered Spell-Like Abilities
Every even level, player gets a new spell-like inflict ability. All ability use same modifiers as Aura of Harm above per day.
2nd - inflict light wounds.
4th - inflict moderate wounds
6th - inflict serious wounds
8th - inflict critical wounds
10th – mass inflict light wounds
12th – mass inflict moderate wounds
14th – mass inflict serious wounds
16th – mass inflict critical wounds
18th – all inflict spell-like abilities have 120-ft. line effect, think force lightning
20th – 60ft radius as cleric channeling energy.

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Hi, all. I got a text from GM Wolf telling us he'll be on the boards tonight. He's been dealing with Covid, among other things.
No worries! I don't have everything settled myself today as I've been apartment hunting before work!
I'll have a full character sheet with backstory by tomorrow evening for my Brawler of Nike!

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Sounds like a very interesting setting!
Ability Score 1: 4d6 ⇒ (6, 2, 5, 4) = 17
Ability Score 2: 4d6 ⇒ (6, 1, 3, 2) = 12
Ability Score 3: 4d6 ⇒ (4, 3, 2, 3) = 12
Ability Score 4: 4d6 ⇒ (5, 4, 6, 6) = 21
Ability Score 5: 4d6 ⇒ (5, 2, 1, 6) = 14
Ability Score 6: 4d6 ⇒ (3, 2, 4, 4) = 13
Ability Score 7: 4d6 ⇒ (1, 6, 4, 4) = 15
Resulting Scores:
15, 11, 10, 17, 13, 11, (14 replaces 10) ==>
17, 15, 14, 13, 11, 11

hustonj |
Okay, I think I'm looking at a Dwarven enclave, in place long enough for their mines to have been abandoned. Greek dwarves as farmers and sailors. Yes, I'm including shepherds in the farming group.
Please, let me know what you think.
The island of Ikaria is mountainous, but verdant. The Ikarians have been invaded by one conqueror after another, but the people just keep their heads down and continue their simple lives focused on farming and fishing. They are a leisurely people, never hurrying, and frequently napping. Now, they are industrious, but they are not driven by a need to do more than provide for themselves and their families. They would rather spend time with their grandparents than make extra fishing nets to sell.
Legend has it that Icarus fell onto Ikaria. There's even an open pit near the island's high point where the locals won't build that is commonly referred to simply as The Grave. The locals all know that their underground tunnels connect to The Grave. They have hidden their wealth and more valued elders in these tunnels during these repeated invasions. Even most of the locals have forgotten, though, that these tunnels were once mines, and the Ikarians used to trade for their food, not grow or collect it.
The Ikarians are a shorter, stouter group than most Greeks. They have adapted to their current lifestyle admirably, though there are some old tales that suggest they used to live very differently, happier working in the dark under the land than above it.
Race: "Ikarian" - Dwarf variant
+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Low-Light Vision: Many feyborn have low-light vision. Races that normally have darkvision (such as dwarves and half-orcs) can take low-light vision in place of darkvision. In the case of humans, this trait replaces the skilled trait (and the human also gains fey magic and fey thoughts, as detailed in Fey Magic, above).
Craftsman: Ikarians are known for their superior work when it comes to farming and fishing. Ikarians with this racial trait receive a +2 racial bonus on all Craft or Profession checks related to farming or fishing. This racial trait replaces greed.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Saltbeard: Dwarves occasionally found iron cities along rugged seacoasts, and natives of such cities gain a +2 bonus on Profession (sailor) and Survival checks while at sea. They gain a +1 racial bonus on attack rolls and a +2 dodge bonus to AC against creatures with the aquatic or water subtype. This racial trait replaces defensive training, hatred, and stonecunning.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

GM Wolf |

[dice=lets roll]4d6
[dice=lets roll]4d6
[dice=lets roll]4d6
[dice=lets roll]4d6
[dice=lets roll]4d6
[dice=lets roll]4d6
[dice=lets roll]4d619/15/13/12/9/8
That would still be a 30ish poin buy hmm, I think I can make that work.
Races? Are centaurs or Minotaurs possible?
centaurs or Minotaurs are possible but they have racial hit die! So you would have less class levels than the others.

GM Wolf |

I agree, guns seem totally out of place. I like the fact that items are period appropriate, how do the 'modern' item play in, are the characters from this era and sent back? Or do we start there with a very unusual item?
It would make a huge difference on the character played depending on what 'time' they are from.
The modern item will be something like the pen in The Lightning Thief. It just looks and acts like a pen until you need a sword...
Another example:
You may pick a watch and it could cast time stop for a few rounds.
These modern items have a normal function and a super power hidden within. They were likely passed down from your divine parents or patron.
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Your characters are from the Olympian Era and know mostly simple lives.

GM Wolf |

So when we talk about templates are they drawn from the + 0 CR adjustment list?
Assuming the characters are from that 'era' and the 'modern item' is something found. This would be a begining idea.
** spoiler omitted **
Changing it up to 3rd level!
You may select up to a CR +3 template, which can count as racial hit dice. So some options:
3 level human fighter with (+3) Sublime template
4 level elf sorcerous with (+2) half dragon template
1 level Minotaur (+6 racial HD, I know it pushes it to 7 but he would not get to level up until everyone gets 2 levels.)
2 level ranger centaur (+4 racial HD)
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I loved your concept! Exactly what I was looking for Robert Henry!