GM 7thGate's Port Godless (Inactive)

Game Master 7thGate


501 to 550 of 653 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

Yanda rises up like a phoenix out of the pit and decides to make an end, once and for all, of the xill.

+15/5d6+7, 11 splash bomb [rng: 20 ft; 20/x2*; fire] {+6[BAB] +5[dex] +1[throw anything] +1[pblank] +2[mutagen]/5d6 +6[int] +1[pblank}

  • to hit ranged touch: 1d20 + 15 ⇒ (19) + 15 = 34 {ignore allies in splash due to Precise Bombs}
  • damage: 5d6 + 7 ⇒ (5, 3, 6, 4, 3) + 7 = 28 {catch fire from Explosive Bomb*, 10' radius 12 damage splash, DC 20 {10 +4[lvl/2] +6[int]} Reflex ST for half splash damage}


  • Treacherous Waves | Ancient's Anguish

    Spoiler:
    Reflex: 1d20 + 8 ⇒ (16) + 8 = 24

    The Xill explodes, while the Blackfire Adept shields herself from the worst of the explosion.

    Metalwhiz is no longer grappled.

    Grand Lodge

    M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

    As the annoying, burning, beast holding him explodes in a puff of horrible smelling burnt flesh, Metalwhiz begins ominously banging his drum with his club handle. Smiling, he steps to the side, completely trapping the adept in the corner.

    Maintain Raging Song

    "You think you are so fancy with your multiple yous, do you? Well, here's my trick..."

    Power Attack, Furious Focus, Furious Weapon: 1d20 + 17 ⇒ (12) + 17 = 29 for 2d8 + 20 ⇒ (7, 5) + 20 = 32 damage.

    Power Attack, Furious Weapon: 1d20 + 9 ⇒ (1) + 9 = 10 for 2d8 + 20 ⇒ (3, 5) + 20 = 28 damage

    "Smash 'em all!!!"

    Liberty's Edge

    Merkfolk. barbarian4/bard1/cleric1. AC 22/T13/FF21 - HP 59/51 - F+9/R+5+W+4 Melee +1 flamingEarthBreaker +10 (2d6+7/×3 +1d6 fire) Ranged javelin +5 (1d6+4) bardicPerformance 8 / Rage 15

    Airon moves next to the Adept.

    Smiling to Yanda and Metalwhip he says
    May I join to the party?

    And to the Adept.

    YOU CHOOSE DEATH!!!

    The Exchange

    Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

    Rogjamed'A giggling seeing how many action is around her and moves towrads the conjurer a bit. She feels blood and though decide to Mental Block the foe preventing her teleportations

    Psychic Curse (Sp), using particular Mental Block option, DC 20:
    As a standard action, you can expend 1 point of mental focus to curse a living creature within 30 feet with your psychic magic. You can choose one of the following effects: memory lapse, mental block, or pain confusion. If you choose memory lapse, the target loses its memory of the past 1 hour per occultist level you possess. If you choose mental block, you can proscribe one specific action, such as attacking with a type of weapon, casting a specific spell, or something else suitably specific (subject to the GM’s discretion). The target can’t take that action without first succeeding at a Will save. If it fails, it can take other actions instead. If it attempts the prohibited action again on subsequent rounds, it gains a cumulative +2 bonus on the save until it succeeds. If you select pain confusion, the creature is confused for 1d4 rounds whenever it is damaged by a critical hit. The target can attempt a Will save to negate this effect. This effect lasts for 1 day per occultist level you possess. A creature can’t be under the effects of more than one psychic curse at a time. This is a mind-affecting curseUM effect. You must be at least 5th level to select this focus power.

    Following his mistress will, clerk approach the table and tries to get closer to J ...


    Treacherous Waves | Ancient's Anguish

    Mirror Image 1=Real: 1d3 ⇒ 1

    The Blackfire Adept gets smashed by Metalwhiz's club, causing her to grunt in pain from the massive impact.

    Concentration, Combat Casting, DC 25: 1d20 + 14 + 4 ⇒ (15) + 14 + 4 = 33

    The Blackfire Adept tucks the wand back in her pouch, then adeptly defends herself while casting a spell. A wall of force springs up, sealing the hallway.

    Wall of Force:
    A wall of force creates an invisible wall of pure force. The wall cannot move and is not easily destroyed. A wall of force is immune to dispel magic, although a mage’s disjunction can still dispel it. A wall of force can be damaged by spells as normal, except for disintegrate, which automatically destroys it. It can be damaged by weapons and supernatural abilities, but a wall of force has hardness 30 and a number of hit points equal to 20 per caster level. Contact with a sphere of annihilation or rod of cancellation instantly destroys a wall of force.

    Breath weapons and spells cannot pass through a wall of force in either direction, although dimension door, teleport, and similar effects can bypass the barrier. It blocks ethereal creatures as well as material ones (though ethereal creatures can usually circumvent the wall by going around it, through material floors and ceilings). Gaze attacks can operate through a wall of force.

    Will Save, Mental Block DC 20: 1d20 + 13 ⇒ (13) + 13 = 26
    She steps, and for a moment it seems she will be stuck in place, but then pushes through the mental block and pops out of existence and back behind the wall.

    "Ha! Not yet I don't!" she says with a smirk before wincing in pain. "You, dwarf, are going to pay for that."

    Round 38
    Metalwhiz (-77 HP, 3/11 Rounds Raging Song)
    Rogjameda (Mirror Images 6 Images/23 Rounds)
    Zombie Clerk (-20 HP)
    Yanda (10 Nonlethal Damage, False Life 1 Temp HP, Ablative Barrier 35 Points, Fly, 53 rounds, 5/17 bombs)
    Alain (-19 HP)
    Donahan (-11 HP)
    Patros (-17 HP, Paralyzed 4 Hours, Implant 6)
    Airon (-14 HP, 7 Rounds Expeditious Retreat)
    Blackfire Adept (-48 HP, 2 Mirror Images)
    Vargouille 1
    Vargouille 2
    Vargouille 3
    Vargouille 4
    Yeth Hound
    Xill

    Everyone is up, except Patros.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

    Yanda flits away and disappears from view, beginning the trek to the other side of the wall.

    "Yell for me if you get through that wall."

    The Exchange

    Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

    RogjamedA demands clerk to cover the client.
    She steps and smiles to the Blackfire conjurer and breaths out some vapor as amulet eyes glow.

    With the Boneshaker the occultist wants also to smack enemys face at force barrier.

    Boneshaker, Fort DC 21 to half dmg and avoid movement: 6d6 ⇒ (4, 6, 3, 6, 3, 3) = 25

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

    I quote: 'Breath weapons and spells cannot pass through a wall of force in either direction, although dimension door, teleport, and similar effects can bypass the barrier.'

    So I don't think you can affect him with Boneshaker, unless I am missing something.


    Treacherous Waves | Ancient's Anguish

    Correct.

    Rogjameda moves to start spellcasting on the caster, and realizes she doesn't have the right 'connection' to make the spell afflict its target, like trying to cast on someone on the other side of a thick wall of stone.

    You can take a different action if you want Rogjameda.

    Sovereign Court

    Male Taldan Cavalier 7 (pregen), Initiative +1, Perception -1, AC 24, touch 11, flat-footed 23, hp 38/67, FOR 9, REF 5, WIS 5, Paired Opportunists, Conditions: None/Donahan: None

    Alain atop Donahan races down the stair well and banks hard to the right, nearly hitting the table seeing the tentacles still ahead. He banks hard to try and make his way around the other way when he comes across a familiar face in the hall.

    "Yanda! What news!? I am terribly sorry for succumbing to that mage's cheap tricks! What's going on? Where are the others?"

    Strategically it makes sense from Alain's point of view to stop since he's out of the loop on what's going on. If he's still in mid gallop while asking on his way past, may he still continue more or less down the hall after Yanda's response (or backtrack depending on the answer) provided its within that semi-nebulous free action period?

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

    He's got a big force wall up at the end of that corridor, and he's protected by those tentacles on one side and the wall on the other."

    The Exchange

    Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

    Hm, thats right. I wonder if Occultist SP can be used...

    I suppose than RogjamedA both with Zombie will take care of client J

    Grand Lodge

    M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

    "I will pay? I have chunks of people like you coming out in my stool."

    Intimidate to demoralize: 1d20 + 14 ⇒ (16) + 14 = 30

    Then he heads around for the long route, cursing his stumpy legs...


    Treacherous Waves | Ancient's Anguish

    Botting Airon.

    Airon stays by the wall, ready to smash the Blackfire Adept if she decides to blink back across.

    The Blackfire Adept's dark skin pales slightly as she considers Metalwhiz's words and how much the one hit from his club hurt. She turns away, steps next to Patros and begins to cast a spell. Demoralized for 2 rounds!

    Spellcraft, DC 20:
    She is casting Monster Summoning V

    Round 39
    Metalwhiz (-77 HP, 2/11 Rounds Raging Song)
    Rogjameda (Mirror Images 6 Images/22 Rounds)
    Zombie Clerk (-20 HP)
    Yanda (10 Nonlethal Damage, False Life 1 Temp HP, Ablative Barrier 35 Points, Fly, 52 rounds, 5/17 bombs)
    Alain (-19 HP)
    Donahan (-11 HP)
    Patros (-17 HP, Paralyzed 4 Hours, Implant 6)
    Airon (-14 HP, 6 Rounds Expeditious Retreat)
    Blackfire Adept (-48 HP, 2 Mirror Images, Demoralized 2 rounds)

    Everyone is up except Patros!

    Liberty's Edge

    Merkfolk. barbarian4/bard1/cleric1. AC 22/T13/FF21 - HP 59/51 - F+9/R+5+W+4 Melee +1 flamingEarthBreaker +10 (2d6+7/×3 +1d6 fire) Ranged javelin +5 (1d6+4) bardicPerformance 8 / Rage 15

    Ok with the botting, sorry for my delay.

    Grand Lodge

    M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

    Metalwhiz stops playing, letting the effect linger for now, then he moves on...

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

    Yanda zips along near the ceiling and downs a targeted bomb admixture.

    The Exchange

    Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

    RogjamedA decides another approach and calls for all the teared spirits tortured by Blackfire adept... but not yet as allies nearby. They wi be unpleased...

    Instead she with clerks help untie and move away the J body, who hopefully regenerating.

    Liberty's Edge

    Merkfolk. barbarian4/bard1/cleric1. AC 22/T13/FF21 - HP 59/51 - F+9/R+5+W+4 Melee +1 flamingEarthBreaker +10 (2d6+7/×3 +1d6 fire) Ranged javelin +5 (1d6+4) bardicPerformance 8 / Rage 15

    Airon moves, following Metalwhip.

    He may move faster but see Metal`s wounds and channels positive energy for healing the dwarf.

    1d6 ⇒ 5

    Grand Lodge

    Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

    just the pylon checking in...

    Sovereign Court

    Male Taldan Cavalier 7 (pregen), Initiative +1, Perception -1, AC 24, touch 11, flat-footed 23, hp 38/67, FOR 9, REF 5, WIS 5, Paired Opportunists, Conditions: None/Donahan: None

    Prior to succumbing to fleeing from the fight and tentacles appearing, Alain recalled doorways leading into the hallway. Upon following Yanda he notices a doorway to the room to his right and gets an idea. He'll hustle Donahan over and lean over enough to open the door.


    Treacherous Waves | Ancient's Anguish

    Alain tries the door, but it is locked and does not open.

    Suddenly, as the Blackfire Adept's spell finishes, a large earth elemental materializes next to Alain. The Blackfire Adept pulls out a potion and drinks it, some of her wounds closing up.

    Cure Moderate Wounds: 2d8 + 3 ⇒ (4, 8) + 3 = 15

    The Earth Elemental takes two massive swipes at Donahan...

    Attack Donahan, Power Attack, Earth Mastery: 1d20 + 16 - 3 + 1 ⇒ (17) + 16 - 3 + 1 = 31
    Mounted Combat, Heroism: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
    Damage, Power Attack, Earth Mastery: 2d6 + 9 + 6 + 1 ⇒ (2, 2) + 9 + 6 + 1 = 20

    Attack Donahan, Power Attack, Earth Mastery: 1d20 + 16 - 3 + 1 ⇒ (4) + 16 - 3 + 1 = 18

    One of them lands with a resounding crunch, despite Alain's efforts to guide his mount to safety.

    Round 40
    Metalwhiz (-72 HP, 2/11 Rounds Raging Song, Ragings Song Lingering 1 Round)
    Rogjameda (Mirror Images 6 Images/21 Rounds)
    Zombie Clerk (-20 HP)
    Yanda (10 Nonlethal Damage, False Life 1 Temp HP, Ablative Barrier 35 Points, Fly, 51 rounds, 5/17 bombs)
    Alain (-19 HP, Ragings Song Lingering 1 Round)
    Donahan (-31 HP)
    Patros (-17 HP, Paralyzed 4 Hours, Implant 6)
    Airon (-9 HP, 5 Rounds Expeditious Retreat, Ragings Song Lingering 1 Round)
    Blackfire Adept (-33 HP, 2 Mirror Images, Demoralized 1 turns, Ragings Song Lingering 1 Round)

    Everyone is up except Patros!

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

    Yanda flies up to the corridor, finally having made her circuit and passes it by. She draws an alkali flask from her gear in preparation for popping a mirror image next turn. She really hates that spell.

    Not sure if I need permission for this, but, Patros, you will take damage from the splash. Do I have your permission? If not I need to change my action and throw a bomb and I hate to waste the 5 I have left on popping images.

    Grand Lodge

    Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

    go for it...

    Grand Lodge

    M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

    Metalwhiz moves around the corner, then prepares to take a at for it.

    The Exchange

    Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

    -Dislike this in PFS but still. I have some ticking splash thing which might pass through barrier (Ghostly Horde). GOnna check Fort. I do not think Swashbuckler will like it. But still. Do you give permission, Patros?

    Necroccultist with clerk starts to get the body out of here, moving the way RogjamedA came here earlier.
    - I like it! SO thrilling and dangerous. My lord is pleased!

    I am not sure but lets say we are going at half zombie speed - 15 ft. As he is the main carrier with Str 17.


    Treacherous Waves | Ancient's Anguish

    the earth elemental is tall enough to reach the ceiling, though there is enough room to fly over it.

    Attack, power attack, earth mastery vs. flying: 1d20 + 16 - 3 - 4 ⇒ (5) + 16 - 3 - 4 = 14

    The elemental takes a swipe at Yandas, but clearly doesn't like fighting aerial foes, and she easily dodges.

    Liberty's Edge

    Merkfolk. barbarian4/bard1/cleric1. AC 22/T13/FF21 - HP 59/51 - F+9/R+5+W+4 Melee +1 flamingEarthBreaker +10 (2d6+7/×3 +1d6 fire) Ranged javelin +5 (1d6+4) bardicPerformance 8 / Rage 15

    Airon moves as quickly as he can (with expeditious retreat, 100 squares).

    I don`t see very well the map, but ... Is there a door next to Yanda, and a door next to the Adept?


    Treacherous Waves | Ancient's Anguish

    Yes, there is.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope
    GM 7thGate wrote:
    the earth elemental is tall enough to reach the ceiling, though there is enough room to fly over it.

    I figured as much and was willing to eat some damage.

    Sovereign Court

    Male Taldan Cavalier 7 (pregen), Initiative +1, Perception -1, AC 24, touch 11, flat-footed 23, hp 38/67, FOR 9, REF 5, WIS 5, Paired Opportunists, Conditions: None/Donahan: None

    Alain comes back at the elemental returning two blows to the elemental for hitting his steed.

    +1 adamantine longsword+raging song: 1d20 + 15 ⇒ (5) + 15 = 20
    dmg: 1d8 + 6 ⇒ (8) + 6 = 14
    +1 adamantine longsword+raging song: 1d20 + 10 ⇒ (7) + 10 = 17
    dmg: 1d8 + 6 ⇒ (6) + 6 = 12

    ugh these rolls!

    Grand Lodge

    Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

    send it Rog...go ahead


    Treacherous Waves | Ancient's Anguish

    Alain chips part of the earth elemental with one of his sword strikes, while the other skips off the creature harmlessly. The creature seems very tough. DR 5-

    The Earth Elemental takes two swipes at Donahan.

    Attack, Power Attack, Earth Mastery: 1d20 + 16 - 3 + 1 ⇒ (8) + 16 - 3 + 1 = 22
    Mounted Combat, Heroism: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
    Attack, Power Attack, Earth Mastery: 1d20 + 16 - 3 + 1 ⇒ (5) + 16 - 3 + 1 = 19

    Donahan is almost struck a mighty blow, but Alain manages to avoid it with fancy horsemanship.

    The Black Tentacles dissolve, fading out of existence as the magic empowering them runs its course. The Blackfire Adept casts a spell, pointing at Yanda, and she feels her mind try to freeze in an all to familiar way.

    Hold Monster, DC 20 Will Save or Paralyzed up to 1 round/level.

    Round 41
    Metalwhiz (-72 HP, 2/11 Rounds Raging Song)
    Rogjameda (Mirror Images 6 Images/21 Rounds)
    Zombie Clerk (-20 HP)
    Yanda (10 Nonlethal Damage, False Life 1 Temp HP, Ablative Barrier 35 Points, Fly, 50 rounds, 5/17 bombs, Will Save DC 20 or Paralyzed)
    Alain (-19 HP)
    Donahan (-31 HP)
    Patros (-17 HP, Paralyzed 4 Hours, Implant 6)
    Airon (-9 HP, 4 Rounds Expeditious Retreat)
    Blackfire Adept (-33 HP, 2 Mirror Images)
    Earth Elemental (-9 HP)

    Everyone is up except Patros (and maybe Yanda, pending will save).

    Grand Lodge

    M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

    Metalwhiz runs down the hall as fast as his stumpy legs allow him to. Unfortunately, he finds his way blocked and cannot reach his full movement.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

    will save: 1d20 + 3 ⇒ (8) + 3 = 11

    Of course she fails and gets to sit the rest of the battle out. Again.


    Treacherous Waves | Ancient's Anguish

    Yanda, you can make saves each round as a full round action to try to break out, including this one.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

    That is a relief. Forgot it worked that way.

    will save try 2, end of turn: 1d20 + 3 ⇒ (1) + 3 = 4

    But as you can see, she always fails the will saves. But on the bright side, given enough rolls maybe even she can make a will save eventually and break her streak. I think this is the third scenario in a row where she got paralyzed or mind controlled and sat the battle out. In this game she got to be paralyzed three times in spite of getting a lesser talisman of Triskelion because I got so tired of having her paralyzed. Sheesh. It's like she has a target painted on her that says 'paralyze me'.

    Edited. My sheet says she used her portfolio reroll so I don't think she has it. I failed it anyway, so it is moot.

    Liberty's Edge

    Merkfolk. barbarian4/bard1/cleric1. AC 22/T13/FF21 - HP 59/51 - F+9/R+5+W+4 Melee +1 flamingEarthBreaker +10 (2d6+7/×3 +1d6 fire) Ranged javelin +5 (1d6+4) bardicPerformance 8 / Rage 15

    Airon moves to the wall and climbs to he roof.
    I think I earn an AoO; 50 squares running and 30 climbing, I put my token next to the right square -over earth elemmental-


    Treacherous Waves | Ancient's Anguish

    AOO, Power Attack, Earth Mastery: 1d20 + 16 - 3 + 1 ⇒ (9) + 16 - 3 + 1 = 23
    Damage: 2d6 + 9 + 6 + 1 ⇒ (3, 2) + 9 + 6 + 1 = 21

    The Earth Elemental feels Airon running up the wall, and deals him a mighty blow as he moves over the elemental.


    Treacherous Waves | Ancient's Anguish

    Yeah, this scenario has a huge number of paralysis/stagger effects in it between the Boss and her special summons and the Ceustodaemons having both slow and hold monster. The only saving grace on the ceustodaemons is that their tactics for 3/5 of them called for breath weapon first and only once, which both stopped them from getting slow out ASAP and doesn't let them do a lot of fly or teleport based hit and runs with breath weapons once they slow people.

    I feel like the difficulty for this scenario drops tremendously if you happened to have a cleric or oracle with Freedom of Movement. On the plus side, Yanda will be able to brew Freedom of Movement extracts next level, so she might not have this problem for much longer in her career.

    I think that given how much damage Yanda can put out at range, she's going to end up being a high priority for disabling after blowing stuff up in the first few turns if the enemies have access to anything that can try, and she's immune to a number of other physical control attempts due to flight. She's even jucier as a dominate target since she can probably wipe her own party in 2-3 turns, though thankfully there are no dominate effects in this scenario. If she had dominate person instead of hold monster in that 5th level spell slot, this would get really scary really fast.

    The Exchange

    Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

    RogjamedA takes care of body.
    With zombie we are going out. RogjamedA maybe interferes with the conjurer soon though.


    1 person marked this as a favorite.
    Treacherous Waves | Ancient's Anguish

    Alain is up; Alain, note I used your swift action this turn on the immediate action to use Mounted Combat to block the hit from the Earth Elemental last round, so no swift available to use Challenge or anything else that might need a swift this round. I figured you would probably want to try and use mounted combat so I rolled for it, but if you do not want to use it next round to keep your swift action for the upcoming turn let me know. You can also pre-roll it if you know you're going to want to use it, or specify a maximum hit roll you want to try and stop with it since the choice to use it or not applies after the to-hit is known.

    Sovereign Court

    Male Taldan Cavalier 7 (pregen), Initiative +1, Perception -1, AC 24, touch 11, flat-footed 23, hp 38/67, FOR 9, REF 5, WIS 5, Paired Opportunists, Conditions: None/Donahan: None

    Alain makes one more swing with his sword in case it connects, then retreats to provoke the elemental to follow, clearing the tight corridor, set up a charge for the duo... or another surprise for the elemental.

    +1 adamantine longsword + heroism : 1d20 + 15 ⇒ (19) + 15 = 34
    roll to confirm crit: 1d20 + 15 ⇒ (3) + 15 = 18
    dmg: 1d8 + 6 ⇒ (7) + 6 = 13

    mounted combat + heroism (pre-roll if needed): 1d20 + 13 ⇒ (2) + 13 = 15


    Treacherous Waves | Ancient's Anguish

    Alain takes another large chip out of the elemental, though it doesn't seem to hurt it very badly.

    The Earth Elemental is distracted by swinging at Airon, so does not have an opportunity to strike as Donahan moves backwards. AOO already used this round.

    The Earth Elemental takes two massive swings at Airon, smashing into him with terrible force.

    Attack, Power Attack, Earth Mastery: 1d20 + 16 - 3 + 1 ⇒ (11) + 16 - 3 + 1 = 25
    Damage: 2d6 + 9 + 6 + 1 ⇒ (5, 6) + 9 + 6 + 1 = 27
    Attack, Power Attack, Earth Mastery: 1d20 + 16 - 3 + 1 ⇒ (11) + 16 - 3 + 1 = 25
    Damage: 2d6 + 9 + 6 + 1 ⇒ (1, 1) + 9 + 6 + 1 = 18

    Airon falls, landing on the Earth Elemental before sliding to the ground.

    Airon would be dead at -15, but Guarded Life kicks in and converts 4 points to nonlethal+stabilizes.

    Dispel Magic, Targeting Fly: 1d20 + 9 ⇒ (12) + 9 = 21
    The Blackfire Adept moves up to get a clearer view of Yanda and casts a spell. Yanda feels her Flight fade as the Dispel Magic spell disrupts the Alchemy.

    Rogjameda does notice that the wounds on the woman being carried by the zombie clerk are healing, and she seems to be breathing easier, though she is still unconsious.

    Round 42
    Metalwhiz (-72 HP, 2/11 Rounds Raging Song)
    Rogjameda (Mirror Images 6 Images/21 Rounds)
    Zombie Clerk (-20 HP)
    Yanda (10 Nonlethal Damage, False Life 1 Temp HP, Ablative Barrier 35 Points, 5/17 bombs, Paralyzed 8 Rounds/Will Save DC 20 as Full Round Action to break free)
    Alain (-19 HP)
    Donahan (-31 HP)
    Patros (-17 HP, Paralyzed 4 Hours, Implant 6)
    Airon (4 Nonlethal Damage, -71 HP, 3 Rounds Expeditious Retreat, Stabilized (-12 HP))
    Blackfire Adept (-33 HP, 2 Mirror Images)
    Earth Elemental (-17 HP)

    Metalwhiz, Alain, Rogjameda and Yanda are up.

    Alain, as a reminder lances have reach in case you want to charge this round.

    The Exchange

    Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

    RogjamedA does not see but feel danger and close death with a soound of person falling from horse down to a stone floor. She giggles and continues to hurry at her short legs...

    Zombie going after a bit behind.

    Grand Lodge

    M, Dwarf, Titan Fighter 8/War Drummer 1 - Init + 1 - AC 25, T12, FF 25 - HP 94/94 - Raging Song 0/11, Fort 12, Ref 3, Will 5 (+3 Dwarf stuff) Perception +13, Sense Motive +0 Buffs: Heightened Awareness (Wand-10 minutes) REROLL USED

    Metalwhiz moves, vowing to take another level of Skald just to learn the Triple Time Masterpiece.

    Sovereign Court

    Female L/N Sylph Alchemist/9 | HP: 61/66; 5 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, false life, protection from arrows (90/90), ablative barrier (20/45), mutagen (dex), heroism, barkskin (+4), fly, resist fire-10, shield, haste, air crystal, good hope

    will save: 1d20 + 3 ⇒ (1) + 3 = 4

    How typical, a nat 1.

    Sovereign Court

    Male Taldan Cavalier 7 (pregen), Initiative +1, Perception -1, AC 24, touch 11, flat-footed 23, hp 38/67, FOR 9, REF 5, WIS 5, Paired Opportunists, Conditions: None/Donahan: None

    Alain seeing Airon fall enrages Alain's spirit, bringing his saber to bear as he reigns Taldan fury upon the elemental in a spirited, ride-by-attack returning to the spot he started to witness the damage before his next charge. On his way back, he nods to Metalwhiz upon seeing him clamor up to the scene.

    +1 adamantine longsword + 4 Cavalier's Charge: 1d20 + 17 ⇒ (17) + 17 = 34
    Spirited Charge damage: 2d8 + 12 ⇒ (2, 4) + 12 = 18


    Treacherous Waves | Ancient's Anguish

    Ride by Attack has to continue past the target in a straight line, so you can't turn around like that. Since the elemental is filling the hallway, there is no path to charge past it. Do you still want to charge, and under what circumstances do you want to use Mounted Combat?

    1 to 50 of 653 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / [Gameday XI PBP, PFS1] GM 7thGate's Port Godless 5-07 Gameplay All Messageboards

    Want to post a reply? Sign in.