Shifting Sands

Game Master Stiehle

Mummy's Mask Pathfinder (1e) Adventure Path


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Male Human | AC: 18, FF: 16, Touch: 12 - All +2 for Magic Vestment | Fort: +8, Ref: +5, Will: +15 | Perception: +4 | Init: +1

I was going to comment about a similar spell, Force Sword. However, I think the real answer is what you said, "It's not really YOU wielding the weapon". The spell uses your BAB and spell casting ability modifier. It doesn't say that it would get any other modifiers that you have from other sources. You can't cast Bull's Strength on it to make it stronger and hit harder!

Personally I prefer Spiritual Ally. It does count for flanking!


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (5/5); 3rd (1/3); Perception +20; B: 12/12

I think the FAQ is pretty clear in the intent for it to affect the spell. It calls out Spiritual Weapon as something that benefits from bonuses to attacks like Inspire Courage. But the writers of the FAQ are not running the game.

If you would prefer I not add the effects in, I have no problem with that. I just need to know how you want to run attack bonuses to spells and I will go with that. As long as everything is consistent, I am happy.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

The cloud gives off the dim light of a candle if it matters?


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

It hasn't mattered yet, but just as a reminder:
Elliander has AC 23 with Magical 'Least Arrow Guard' Shield Crystal (grants an additional +2 deflection bonus against ranged attacks) against the arrows.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I think as we get higher levels with buffs, magic items and other abilities it's getting tough for me to keep track of AC - even with my combat notes. Could I have all my players do me a big favor and, if the AC in your signature is not correct for any of these reasons, give me a "Current AC for This Round = X" in the first line of your posted action? That'd be a huge help to me!

I'm counting Dim Light all over, so the cloud won't help any more than the moonlight you've got going.

@Nevitash, I'm going to stick with my ruling that Spiritual Weapon attacks as a spell and not an extension of a weapon wielded by the caster. Sorry about that, it just fits with the way I've always handled that spell.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (5/5); 3rd (1/3); Perception +20; B: 12/12

Added Current AC.

@GM West, Sounds good.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I'm not sure if Devin is coming back, so I might wind up bringing in two new characters from those that have thrown in their applications in the Recruitment thread. They'll be among the captives you'll hopefully rescue soon!


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (5/5); 3rd (1/3); Perception +20; B: 12/12

That works for me. I can take over the rogue duties.


LG Male Human Paladin 8 | HP 65 | AC 21 (T 13, F 19) | CMB +11, CMD 24 | F +11, R +8, W +10| Init +2 | Perc +12

Howdy folks, holidays have been a madhouse, but things are starting to calm down now.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Welcome back, Amenhep! My regulars probably know that January is a rough month for me at work, so my apologies to all (including the newcomers) if my posting rate is subpar this month. I remain busy through mid-April (yes, I work in a tax office!), but I'll keep things moving along as best I can during that time. I do the payroll, 1099s, W2s, etc so January being Q4 and YE both tends to drain me quite badly, moreso than the rest of tax season.


Human Arcanist 8

Best of luck, Mr Taxman!

Greetings all, I'm joining the fray as Khepri-Nef, a chubby Osiriani scholar and explorer of tombs who can prove tricksy when he wants to (an Arcanist with a slight focus on Illusion abilities, but in practice he uses a smattering of spells from different schools).
Picture

To ease his joining the party, I'd like him to know already someone / have worked with someone in the party: any volunteer? That facilitates establishing trust, I find. (Otherwise, who trusts an illusionist? ;-))


HP: 53/53 | AC: 20 | F: +4, R: +4, W: +10 | Perc/SM +19, Rel +18, Dip/Arc/His/Spl +16, Dun/Eng/Geo/Loc/Nat/Pla +12 | PPool: 11/11, Healing 4/4d8 | Active:

Hi Everyone,

Sorry about my slow arrival here - RL stuff has been keeping me away from the forums recently.

Urram is more or less the exact opposite of Khepri - tall, ascetic and remarkably simple in all personal tastes. Think Samuel L Jackson as Mace Windu (minus the cool glowing sword) and you're pretty much there.

@Khepri - regarding the overlap on slow I'd be happy to adjust my spells and remove Slow to avoid the x-over. Equally, since you use a spellbook you could prep something else in the slot and have it as a back up if we really like them? Urram will use haste first anyway so if you went Slow and I went Fast the contrast would be ridiculous! ;)

We could know each other if you want. Urram would have needed an 'experienced guide' to help him heading out into the desert and would have had decent funds from the Order so it could be that we were on the same expedition when the gnolls hit? We're similar enough that we probably did/will get along quite well!


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Welcome to the game, Khepri-Nef!
Elliander is a conversion from another game&world (DnD, with a Suel heritage, blond hair and fair skin) so I play him here as a newcomer to Osirion. He’s a bit of a scholar with an interest in Arcana too, trying to find out more about his sword.
If you don’t match up better with another PC (Amenhep?), I can take you on as someone I’ve run into before.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Welcome to the game too, Urram! :)


Human Arcanist 8

@Urram: it's not a big deal if we both have Slow, no worries there (change it or keep it as you want). Khepri's signature spells are flashier: Silent Image and Glitterdust (oh, and a Fireball from time to time - a good illusionist mixes the fake with the real).

I didn't pick Haste because the Bard had it, but I guess they dropped out so it's good you have it.

Yes, let's have them know each other, sounds good. What's Urram's reason to be on the expedition, btw?

@Elliander: noted, will wait on Amenhep to comment.


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (5/5); 3rd (1/3); Perception +20; B: 12/12

Welcome to the game! Slow is a good spell. Having a bunch of them is not a huge issue.


LG Male Human Paladin 8 | HP 65 | AC 21 (T 13, F 19) | CMB +11, CMD 24 | F +11, R +8, W +10| Init +2 | Perc +12

Welcome, folks! Amenhep is a bit of a wandering holy warrior, having travelled around Osirion for most of his life protecting the innocent and downtrodden, doing all the good paladin things.

In personality and outlook, I think he'd be more similar to Urram, but I could also see him having perhaps helped one of Khepri-Nef's expeditions if they ran into trouble.

Nevitash wrote:
Slow is a good spell. Having a bunch of them is not a huge issue.

And the same goes for haste.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

Devin was also our prime dealer with traps. Any chance we can get some help with that from our two new PCs?


Human Arcanist 8

@Amenhep: yes, they don't need to be best friends; just having worked together before and mutually trusting each other is good enough.
I'll go with you as Khepri's known contact then.

@Elliander: I thought Nevitash would handle it.

Nevitash wrote:
That works for me. I can take over the rogue duties.

Khepri is not built for trapfinding currently (DM asked for arcane casting, he got arcane casting ;-)).


HP: 53/53 | AC: 20 | F: +4, R: +4, W: +10 | Perc/SM +19, Rel +18, Dip/Arc/His/Spl +16, Dun/Eng/Geo/Loc/Nat/Pla +12 | PPool: 11/11, Healing 4/4d8 | Active:
Khepri-Nef wrote:
Yes, let's have them know each other, sounds good. What's Urram's reason to be on the expedition, btw?

The real reason is to track down the party because they've scared the bejeebus out of the Sacrosanct Order of the Blue Feather. The reason given... either historical research or possibly some mystic stuff about 'testing himself against the spirits of the desert'... Total bull in other words. ;)

As for traps - I'm a good scout. Invis and superb perception so I can likely find the trap, but someone else has to stop it working!

As Khepri said, GM asks for casting, GM gets casting!


Male Human | AC: 18, FF: 16, Touch: 12 - All +2 for Magic Vestment | Fort: +8, Ref: +5, Will: +15 | Perception: +4 | Init: +1

Welcome to the game! Great having arcane support. Francis is a Theologian of Pharasma. He's not a strong fighter....


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (5/5); 3rd (1/3); Perception +20; B: 12/12
Elliander Celandi wrote:
Devin was also our prime dealer with traps. Any chance we can get some help with that from our two new PCs?

I am built to deal with traps. Devin wanted to do it so I mostly just let him handle it. But we should be set to handle traps. At one point I handled a trap because I was better for it then Devin at the time so Elliander knows I can disarm traps.


Human Arcanist 8

By the way: how do you track updates in your games on here? From what I can tell there's no way to subscribe to threads and see all subscribed threads in a central place like on other forums. Do you just visit each game? Use the RSS feeds at the top right?

(I've only recenly started gaming here.)


Skills:
Acrobatics +3, Bluff +9, Climb +6, Craft: Traps +6, Disable Device +21, Intimidate +2, Arcana +10, Dungeon +10, Nature +10, Planes +10, Religion +10, Perception +20, Sense Motive +16, Survival +15
Attacks:
[dice=+1(2) Greataxe]d20+13[/dice][dice=+1 (2) Greataxe Damage]d20+9[/dice] [dice=Longspear Attack]d20+12[/dice][dice=Longspear Damage]d8+7[/dice]
Half Orc Inquisitor [Sanctified Slayer/Sin Eater] 8; Init +6; HP: 82/82; Current AC 23 AC 20 (18), T12, FF 18 (16); CMD 22; F +11, R +7, W +13 [+1 per adjacent ally up to 4]; Spells 1st (5/5); 2nd (5/5); 3rd (1/3); Perception +20; B: 12/12

Go to the the Gameplay. Put a period in (Called dotting) and post. Then delete the post. It will then appear on your list of games.


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Combat is over and your two newest party members have officially been written into the game! January is more than half over, and I'll hopefully be able to post a bit more frequently now.


Male Human | Init: +9 | AC: 21 / FF AC: 19 / Touch AC: 13 | Fort: +9 / Ref: +5 / Will: +9 | Speed: 30' | Perception +9 | Duskblade/7| Favored Attack: "The Biter" (Magical Longsword) +12/+7 melee / 1d8 +4 slashing damage / [19-20] x2 crit

(I'll let Amenhep be the one who knows Khepri-Nef from before.)


Human Arcanist 8
Nevitash wrote:
Go to the the Gameplay. Put a period in (Called dotting) and post. Then delete the post. It will then appear on your list of games.

Thanks for the tip! That was helpful.

Do people use that to track Recruitments as well? It potentially pollutes the list of players, but perhaps that's not an issue.
Last question: is there to "retire" an alias so it doesn't appear in the Post As dropdown anymore?

@Urram: too late now, but the DM told me Khepri couldn't have heard of Chisinek since the party just rediscovered him. :)


HP: 53/53 | AC: 20 | F: +4, R: +4, W: +10 | Perc/SM +19, Rel +18, Dip/Arc/His/Spl +16, Dun/Eng/Geo/Loc/Nat/Pla +12 | PPool: 11/11, Healing 4/4d8 | Active:
Khepri-Nef wrote:
@Urram: too late now, but the DM told me Khepri couldn't have heard of Chisinek since the party just rediscovered him. :)

Urram might have since he explicitly works for the sect of people who suppressed a lot of the knowledge about Chisisek and his employer... but hey :D


Male Human | AC: 18, FF: 16, Touch: 12 - All +2 for Magic Vestment | Fort: +8, Ref: +5, Will: +15 | Perception: +4 | Init: +1

Don't mention that you work for the church of Nethys. They're the main group that has been blocking us.


HP: 53/53 | AC: 20 | F: +4, R: +4, W: +10 | Perc/SM +19, Rel +18, Dip/Arc/His/Spl +16, Dun/Eng/Geo/Loc/Nat/Pla +12 | PPool: 11/11, Healing 4/4d8 | Active:
Francis_Thrannel wrote:
Don't mention that you work for the church of Nethys. They're the main group that has been blocking us.

I actually work for precisely those people. :)


Male Human | AC: 18, FF: 16, Touch: 12 - All +2 for Magic Vestment | Fort: +8, Ref: +5, Will: +15 | Perception: +4 | Init: +1

Ah.... So you would be a spy for Haty-a Deka An-Keret? Where's the chains? Can I raise any of the slavers to take this man!?! LOL!


HP: 53/53 | AC: 20 | F: +4, R: +4, W: +10 | Perc/SM +19, Rel +18, Dip/Arc/His/Spl +16, Dun/Eng/Geo/Loc/Nat/Pla +12 | PPool: 11/11, Healing 4/4d8 | Active:

Feel free to read my background (it's at the bottom of my profile) - that should give you a bit of a better idea.

TL;DR Urram is in the order but hasn't been treated terribly well by them so he's not a crazy zealot. He does know a lot though. ;)


Human Arcanist 8

Question regarding the map: what do the grey lines (ending up in an arrow in the mountains) mean?
What about the red X?


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

I should probably have those posted in the map legend somewhere...

The red 'x' is where your party is.

The grey lines was a route suggested by one of the party members to search for the tomb that is your goal.


Human Arcanist 8
GM West wrote:

I should probably have those posted in the map legend somewhere...

The red 'x' is where your party is.

The grey lines was a route suggested by one of the party members to search for the tomb that is your goal.

A welcome clarification, especially given the blue arrow tagged "Party Location" which points elsewhere than the red cross. ;-)

Regarding mounts: if there's no objection, Khepri will cast Mount. He does not relish too much exercise, as shown by his girth. If it's OK wiht you GM West, I was thinking of reflavouring it as summoning a camel rather than a horse (but keep the stats the same).


Male Human (Aren't we all? Folks need to remember that!) Epic Level GM (35+ years!)

Gah! I'll have to take a look when I get a moment. Maybe I was using that red x for something else. But at the moment, it's your location. As for Mount, yes you can feel free to use a camel instead of a horse. Seems very appropriate!

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