/Speaker for the Dead\ |
Speaker weaves his way through the defenders, changing direction when he sees an unmanned gun turret!
Double-move.
GM Aerondor |
Blinky opens fire on the first hepongol (for that is the name they have come to be known by throughout the camp) through the gate. The bullets strike, but their impact is reduced by the rocky protrusions. DR
Hef tosses his spear, but misses.
We never finished up with the fire damage on that. I'll give it one more round of burning, and then assume you had water on the shuttle to dunk it in.
spear burn: 1d4 ⇒ 1
Staar tosses her knife, noting the same effect as Blinky.
Kat lines up the hailstorm gun on the green leader, chilling it significantly.
Speaker heads toward the last turret and its light machine gun.
The green creature stops and swats at Hef
I'm including attack stats in this battle, as you have fought very similar creatures before
attack vs KAC21: 1d20 + 12 ⇒ (10) + 12 = 22
ouch: 1d6 + 7 ⇒ (3) + 7 = 10
zap green: 1d6 ⇒ 5
The blue furred creature easily climbs the container, ending up next to Kat.
The red furred creature performs a similar move, ending up next to Staar, who it obviously wants revenge on. The last one closes and tosses a rock at Hef.
attack vs KAC 21: 1d20 + 8 ⇒ (7) + 8 = 15
Turrets: Top- hailstorm class zero rifle; middle- yellow star nova rifle; lower- light machine gun)
Status: bold may post
Speaker 5/6rp;
Blinky 55/55sp; 41/43hp; 8/9rp;
Hef 44/54SP; 6/7rp; (spear 8 damage)
Staar 54/54sp; 46/46hp; 5/6rp;
Kat5e 4/5RP
Baddies
green 34 damage FF to everyone
red 12 damage
Staar |
Staar attunes photon, calls her starknife back but punches the monster instead:
Solar gauntlet vs. Red's KAC: 1d20 + 12 ⇒ (7) + 12 = 19
Bludgeoning damage: 2d6 + 16 + 1d4 ⇒ (1, 4) + 16 + (3) = 24
Blinky 'Bamboozle' Bluegum |
Blinky fires a second round.
Trailblazer tactical semi-auto pistol
Trick? 1d20 + 18 - 20 ⇒ (17) + 18 - 20 = 15 = CR tricked.
Attack 1d20 + 8 ⇒ (6) + 8 = 14 vs FF KAC
Damage 1d6 + 3 + 3d8 ⇒ (4) + 3 + (7, 6, 5) = 25
+Enemy Flat Footed to everyone.
Looks doubtful - I wonder how much it hurts if he just punches one?
Hef Sadir |
Hef’s scorched spear zips back into his hand. He steps up and stabs at the critter with it, happy to serve as a distraction while his allies survive… at least the ones he can see on the ground.
Returning Cold Iron Tactical Spear vs. KAC: 1d20 + 7 ⇒ (7) + 7 = 14 for Magic/Cold Iron/Piercing + W.S.: 1d6 + 3 + 6 ⇒ (3) + 3 + 6 = 12 (if hits, gets +1 AC vs. that target)
Kat5e |
Kat swings the barrel of the mounted gun over to the creature climbing her newly built battlement and opens fire.
Hailstorm VS Blue: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24
Damage, C: 2d8 + 6 ⇒ (8, 8) + 6 = 22
Hailstorm VS Blue: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24
Damage, C: 2d8 + 6 ⇒ (1, 1) + 6 = 8
For every 8 theres a 1 I suppose.
GM Aerondor |
Staar connects with the red creature, but finds the razor like protrusions to be painful up close and personal.
Reflex DC 11 or 1d6 ⇒ 6 P damage
Blinky fires into green again, but its rocky hide deflects the bullet. Hef's spear also finds it hard to get through the rock-like skin.
Kat opens fire with the hailstorm, giving the blue creature a case of severe frostbite. It lashes out at her as she does so though.
AOO vs KAC 18: 1d20 + 12 ⇒ (11) + 12 = 23
ouch: 1d6 + 7 ⇒ (2) + 7 = 9
She also remembers how touchy feely these were last time she met them. This one also wants a hub. grappled
Status: bold may post
Speaker 5/6rp;
Baddies
green 34 damage
red 34 damage
blue 30 damage, used AOO
Staar 54/54sp; 46/46hp; 5/6rp; ref DC 11 vs 6 damage;
Blinky 55/55sp; 41/43hp; 8/9rp;
Hef 44/54SP; 6/7rp; (spear 7 damage)
Kat5e 4/5RP; grappled by blue
/Speaker for the Dead\ |
Quickly scaling the ladder, Speaker starts spraying bullets everywhere!
Shooting at Red, but it may have soft cover.
Attack (not proficient): 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Hey, there you go! GM, I'm not sure how much damage it does, so please feel free to roll for me.
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
”This isn’t easy,” Bennock calls out over the comm system, ”but I have faith in you. Keep it up!”
Defend Mission 1: Intruders! - Status: Yellow
Defend Mission 2: Planar Incursion - Status: Yellow
Defend Mission 3: Good Neighbors - Status: Yellow
GM Aerondor |
Light machine gun does 2d10, and good time for a crit
Speaker shows that he is not averse to making unfriendlys dead before he speaks to them.
damage: 4d10 - 2 ⇒ (7, 7, 4, 5) - 2 = 21
The red furred creature explodes in a hail of bullets.
The green and yellow creatures try to double-team Hef.
green vs hef KAC21: 1d20 + 12 ⇒ (18) + 12 = 30
yellow vs hef: 1d20 + 12 ⇒ (20) + 12 = 32
ouch: 3d6 + 21 ⇒ (5, 5, 5) + 21 = 36
armour bites green: 1d6 ⇒ 4
armor bites yellow: 1d6 ⇒ 3
The green one grabs hold of Hef, and then the yellow one grabs him as well, sitting on the poor Kasatha.
attack Kat5e KAC18: 1d20 + 12 ⇒ (13) + 12 = 25
ouch: 1d6 + 7 ⇒ (5) + 7 = 12
The blue creature then puts Kat5e into a head lock before puling her tight..
Status: bold may post
Staar 54/54sp; 46/46hp; 5/6rp; ref DC 11 vs 6 damage;
Blinky 55/55sp; 41/43hp; 8/9rp;
Hef 8/54SP; 6/7rp; (spear 7 damage); pinned by yellow
Kat5e 28/40sp; 4/5RP; grappled by blue
Speaker 5/6rp;
Baddies
green 38 damage
blue 30 damage, grappling Kat5e
yellow 3 damage; pinning Hef
Blinky 'Bamboozle' Bluegum |
Blinky shuffles around to come into flank and then starts swinging for the fences when the thing is distracted by Hef.
Trick? 1d20 + 18 - 20 ⇒ (18) + 18 - 20 = 16 = CR tricked.
Attack 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25 vs FF KAC
Damage 1d6 + 12 + 3d8 ⇒ (3) + 12 + (6, 2, 4) = 27
"Let go idiot"
/Speaker for the Dead\ |
Enthused by the results of his first-ever machine gun blast, Speaker shouts "This one is very good at performing this task!" He keeps shooting.
I guess Blue, though I'd likely need another nat 20!
attack (nonproficient): 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
damage: 2d10 ⇒ (6, 3) = 9
GM Aerondor |
The green furred creature drops from Blinky's precise blow. Speaker unforutnately finds the kickback from the machine gun is significant, and can't quite focus the fire where he wants it.
He does however notice another of the creatures at the edge of the bushes.
Status: bold may post
Staar 54/54sp; 46/46hp; 5/6rp; ref DC 11 vs 6 damage;
Hef 8/54SP; 6/7rp; (spear 7 damage); pinned by yellow
Kat5e 28/40sp; 4/5RP; grappled by blue
Baddies
blue 30 damage, grappling Kat5e
yellow 3 damage; pinning Hef
Blinky 55/55sp; 41/43hp; 8/9rp;
Speaker 5/6rp;
Staar |
Staar flies to the edge of the red wagon and punches down at yellow:
Solar gauntlet vs. Yellow's KAC: 1d20 + 12 ⇒ (15) + 12 = 27
Bludgeoning damage: 2d6 + 16 + 1d4 ⇒ (1, 4) + 16 + (1) = 22
If too far away for punching, starknife instead: 1d4 + 13 ⇒ (1) + 13 = 14
Reflex save for previous attack: 1d20 + 3 ⇒ (5) + 3 = 8
Reflex save for current attack: 1d20 + 3 ⇒ (18) + 3 = 21
Kat5e |
Acrobatics, break grapple: 1d20 + 5 ⇒ (10) + 5 = 15
Hef Sadir |
Hef seems to be in glorious battle screaming, ”YES FIGHT ME! CRUSH MY BODY AS WE BATTLE TO ETERNITY!!!” He squirms a bit, trying to escape though, ”THE MORE YOU FIGHT ME, THE LESS HARM YOU DO ELSEWHERE, EVEN IF JUST FOR A FEW SECONDS!!!”
Attack Roll to Escape Pinned - Pinned: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Blinky 'Bamboozle' Bluegum |
Blinky rushes around the melee and up onto the container, advancing on the creature holding onto Kat5e "Oi champ, hands off my mechanic"
As it turns its head he strikes, punching the thing in the face.
vs Blue
Trick? 1d20 + 18 - 20 ⇒ (19) + 18 - 20 = 17 = CR tricked.
Attack 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28 vs FF KAC
Damage 1d6 + 12 + 3d8 ⇒ (6) + 12 + (4, 7, 8) = 37
GM Aerondor |
As Staar flies near, the yellow creature lashes out at her.
yellow AOO on Staar vs KAC16: 1d20 + 12 ⇒ (11) + 12 = 23
ouch: 1d6 + 7 ⇒ (1) + 7 = 8
Her own punch in return is even more powerful and it winces in pain.
Kat5e tries, but is unable to escape her grapple. Hef finds himself in a similar position.
The yellow furred creature puts Hef into a headlock as it tries to keep him pinned.
creak: 1d20 + 12 ⇒ (18) + 12 = 30
constrict: 1d6 + 7 ⇒ (5) + 7 = 12
zap: 1d6 ⇒ 6
The blue one tries putting Kate5e into a headlock even as it twists her tighter and tighter.
creak vs KAC18-4=14: 1d20 + 12 ⇒ (2) + 12 = 14
constrict: 1d6 + 7 ⇒ (1) + 7 = 8
The new one charges forward and climbs up near Staar.
Blinky, sensing that Kat5e was in trouble, climbs up and disembows the bluel creature.
Status: bold may post
Speaker 5/6rp;
Staar 40/54sp; 46/46hp; 5/6rp;
Kat5e 20/40sp; 4/5RP;
Hef 0/54SP; 36/40hp; 6/7rp; (spear 7 damage); pinned by yellow(headlock)
Baddies
yellow 29 damage; pinning Hef (headlock)
red
Blinky 55/55sp; 41/43hp; 8/9rp;
Staar |
Staar full attacks yellow, hoping to release Hef:
Solar gauntlet vs. Yellow's KAC: 1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 14
Bludgeoning damage: 2d6 + 16 + 1d4 ⇒ (3, 1) + 16 + (1) = 21
Solar gauntlet vs. Yellow's KAC: 1d20 + 12 - 4 ⇒ (19) + 12 - 4 = 27
Bludgeoning damage: 2d6 + 16 + 1d4 ⇒ (4, 4) + 16 + (4) = 28
It looks like Red moved within Staar's threatened range - if so, here's an AoO:
AoO Solar gauntlet vs. Red's KAC: 1d20 + 12 ⇒ (17) + 12 = 29
Bludgeoning damage: 2d6 + 16 + 1d4 ⇒ (6, 4) + 16 + (2) = 28
Reflex save for attacking Yellow: 1d20 + 3 ⇒ (2) + 3 = 5
Reflex save for attacking Red: 1d20 + 3 ⇒ (8) + 3 = 11
/Speaker for the Dead\ |
Speaker continues spraying machine gun bullets. It's impossible to tell beneath his featureless mask, but he's having the time of his life!
Light Machine Gun (nonproficient): 1d20 + 4 ⇒ (7) + 4 = 11
damage: 2d10 ⇒ (7, 10) = 17
Kat5e |
Because Kat doesn't breathe, she doesn't appear to psychologically distressed by the constriction. Instead she is annoyed at all the flashing warning lights on her visual combat overlay.
Check Oil Pressure
Joint range pressure exceeded - right shoulder
Relief valve open
Joint range pressure exceeded - left shoulder
Relief valve open
Check flow - Jugular main - insufficient volume
As Blinky comes to her rescue she frees herself from the limp brute as her systems return to normal. "Triune delete it."She curses. "Thanks, Blinky, owe you one" she calls out as she returns to the gun and swivels it back to the invaders.
Not sure how the action economy works here, from leaving the grapple to putting her hands on the mounted gun again. Would that be a move action? I'll post my first shot, and a second in a spoiler if it's applicable
she tried to pay it forward and bring fire down on the creature holding Hef.
Hailstorm vs Yellow: 1d20 + 10 ⇒ (2) + 10 = 12
Damage, c: 2d8 + 6 ⇒ (1, 7) + 6 = 14
Hailstorm vs Yellow: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26
Damage, C: 2d8 + 6 + 2d8 + 6 ⇒ (3, 8) + 6 + (2, 6) + 6 = 31
Target gains the staggered condition, or the dead condition
Hef Sadir |
As the blissful darkness of tunnel vision from a job well done sacrificing himself for his allies begins Hef puts all his effort into keeping up the fight for just a bit longer.
Escape probably need a 20: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22
GM Aerondor |
The yellow furred creature vanishes in a mist of blood, bits everywhere.
Red takes a strike from Staar and then hits back
attack staar kac 16: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11
attack staar kac 16: 1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21
ouch: 1d6 + 7 ⇒ (3) + 7 = 10
And grabs her.
Sorry just a quick update as you almost have this finished and I need to get to work. Everyone is up. Staar is grappled, everyone else is free.
Staar |
Staar attacks her grappler:
Solar gauntlet vs. Red's KAC: 1d20 + 12 - 2 ⇒ (14) + 12 - 2 = 24
Bludgeoning damage: 2d6 + 16 + 1d4 ⇒ (4, 5) + 16 + (4) = 29
Reflex save: 1d20 + 3 ⇒ (4) + 3 = 7
Blinky 'Bamboozle' Bluegum |
Blinky jogs down and starts attacking the final creature.
vs Blue
Trick? 1d20 + 18 - 20 ⇒ (11) + 18 - 20 = 9 = CR tricked.
Attack 1d20 + 11 ⇒ (20) + 11 = 31 vs FF KAC
Damage 2d6 + 24 + 6d8 ⇒ (3, 2) + 24 + (7, 6, 6, 8, 5, 8) = 69
Yesssss!
/Speaker for the Dead\ |
Speaker forgets to depress the trigger on his machine gun as he watches Blinky and Staar tear the last foe apart!
Total Defense.
GM Aerondor |
Ahh, the sweet sound of silence. It descends on the gateway as the last of the creatures is blasted out of existence by a combination of Blinky and Staar.
star melee damage: 1d6 ⇒ 2
You have a moment to recover your breath if you wish it, but there is still more to do.
You can stay here and fend off another attack, or go back to help weydinates, or... try something different. Let me know if you want to spend RP resting.
Status:
Speaker 5/6rp;
Staar 28/54sp; 46/46hp; 5/6rp;
Kat5e 20/40sp; 4/5RP;
Hef 0/54SP; 36/40hp; 6/7rp; (spear 7 damage); pinned by yellow(headlock)
Baddies
Blinky 55/55sp; 41/43hp; 8/9rp;
Hef Sadir |
Hef looks up as the creature is ripped into pieces by his allies, ”Well, maybe next time then.”
He sits to rest, ”I’ll catch up if you all want to go ahead.”
Blinky 'Bamboozle' Bluegum |
You have three options for a defense mission you can attempt:
Intruders!: At the Walls
Planar Incursion: Within the Camp
Good Neighbors: At the Weydanite Camp
Let's try the one we haven't - planar incursion
Kat5e |
Kat leans on the smoking icy barrel of the mounted gun. "Looks like we've routed them for now! Let's get into the camp and clear it out!"
+1 for the one we haven't done
Staar |
Staar takes the 10 minutes break to top her SP.
GM Aerondor |
Cries of alarm echo through the area as an earthquake shakes the camp. A jagged pillar of stone erupts from the ground, spewing a blob of green energy that quickly coalesces into a strange, stony figure. As the figure moves to attack the nearest structure, energy begins to gather around the pillar once more.
Also let me know if you wanted to rest to restore SP
init P: 1d20 + 11 ⇒ (9) + 11 = 20
Status: Initiative (if you beat a 20 you may act)
Speaker 5/6rp;
Staar 54/54sp; 46/46hp; 4/6rp;
Kat5e 20/40sp; 4/5RP;
Hef 0/54SP; 36/40hp; 6/7rp; (spear 7 damage);
Blinky 55/55sp; 41/43hp; 8/9rp;
Baddies (20)
Hef Sadir |
Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Yes, Hef rested and burned an RP.
Blinky 'Bamboozle' Bluegum |
Init 1d20 + 10 ⇒ (8) + 10 = 18
Waiting
Kat5e |
Initiative: 1d20 + 7 ⇒ (6) + 7 = 13
Waiting
/Speaker for the Dead\ |
Still congratulating himself on that first machine gun blast, Speaker is slow to react to the earthquake!
Waiting.
Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Staar |
Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
GM Aerondor |
The team is obviously getting tired. The earth elemental rumbles forward and lashes out at Blinky with the force of a shuttle landing.
strike vs kac 24: 1d20 ⇒ 11
damage: 1d6 + 10 ⇒ (6) + 10 = 16
Worryingly another elemental drags pulls itself from the stone spire and starts toward the group.
As if that was not enough trouble, bolts of elemental matter lash out destroying nearby bits of equipment in the camp.
Status: bold may post
Speaker 5/6rp;
Staar 54/54sp; 46/46hp; 4/6rp;
Kat5e 20/40sp; 4/5RP;
Hef 54/54SP; 36/40hp; 5/7rp; (spear 7 damage);
Blinky 39/55sp; 41/43hp; 8/9rp;
-end round 1
Baddies (20)
Blinky 'Bamboozle' Bluegum |
Blinky steps in swinging for the creature...
Vs Red
Trick 1d20 + 18 - 20 ⇒ (12) + 18 - 20 = 10 = CR tricked.
Attack 1d20 + 11 ⇒ (14) + 11 = 25 vs FF KAC
Damage 1d6 + 12 + 3d8 ⇒ (3) + 12 + (1, 8, 3) = 27
Hef Sadir |
Hef moves around the building and tries to figure out a way to stop the mound from making more enemies. The earth theme is definitely tied to something mystical, probably.
Double Move
Kat5e |
Kat recalls the Genie's grounding effect with her new rifle, and switches to her old pawn-shop laser rifle as she advances.
She levels the weapon at the closest creature and fires and overchat blast.
Azimuth Laser Rifle vs Red EAC: 1d20 + 10 ⇒ (4) + 10 = 14
Damage, F: 1d8 + 6 + 1d6 ⇒ (4) + 6 + (1) = 11
/Speaker for the Dead\ |
Mystically plucking another glowing spiritual entity from the River of Souls, Speaker whispers to it to protect his bear-like friend, Blinky.
Casting wisp ally to provide covering fire to Blinky against the elemental he's fighting.
GM Dennis |
**HOUSE GM ANNOUNCEMENT**
”The energy seems to have plateaued, but it hasn’t started receding yet. Try to hold on just a little while longer!”
Defend Mission 1: Intruders! - Status: Yellow
Defend Mission 2: Planar Incursion - Status: Yellow
Defend Mission 3: Good Neighbors - Status: Yellow
GM Aerondor |
Blinky closes on the first of the elementals and gives it a solid mauling. But its made of stone and doesn't care.
Hef eyes up the pillar. He suspects that if he were next to it he could try to disperse the planar energy (mysticism) or even try to crumble its structure (physical science). Or even just hit it repeatedly (attack). Either way, he would need to get closer, and even as he watches more energy starts to gather.
Kat fires at the elemental, but the weapon seems ineffective Miss. Meanwhile Spekaker tries to distract it with another wisp.
Status: bold may post
Staar 54/54sp; 46/46hp; 4/6rp;
-end round 1
Baddies (20)
red - 27 damage;
Blinky 39/55sp; 41/43hp; 8/9rp; (covering fire against attack from red)
Hef 54/54SP; 36/40hp; 5/7rp; (spear 7 damage);
Speaker 5/6rp;
Kat5e 20/40sp; 4/5RP;
Staar |
Staar attunes photon, flies up and lands on top of a nearby building, ready to fight against blue or attack the pillar next round (double move).
GM Aerondor |
attack vs Hef EAC 20: 1d20 ⇒ 20
attack vs Staar EAC 15: 1d20 ⇒ 13
attack vs Blinky EAC 24: 1d20 ⇒ 5
A damage Hef: 4d6 + 14 ⇒ (2, 6, 2, 2) + 14 = 26
A damage Staar: 2d6 + 7 ⇒ (4, 4) + 7 = 15
A bolt of green energy sprays out from the pillar toward Hef, melting through the solarian's defences with ease. Staar also gets battered by the elemental energies, but Blinky manages to hide behind the elemental he is facing, avoiding the worst effects.
Sadly, the energy seems to be healing the elemental that Blinky just poked. But you can't win them all. It smashes into the care-bear with massive force even as it pulls back a little.
attack blinky KAC 24,FA: 1d20 ⇒ 10
damage: 1d6 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Wisp almost causes a miss, but not quite.
The second elemental stomps fowrard and swats at Staar, balanced on top of a building.
attack Staar, KAC 16: 1d20 ⇒ 9
damage: 1d6 + 10 ⇒ (4) + 10 = 14
The energy continues to gather around the pillar.
Status: bold may post
Blinky 23/55sp; 41/43hp; 8/9rp; (covering fire against attack from red)
Hef 28/54SP; 36/40hp; 5/7rp; (spear 7 damage);
Speaker 5/6rp;
Kat5e 20/40sp; 4/5RP;
Staar 25/54sp; 46/46hp; 4/6rp;
-end round 2
Baddies (20)
red - 21 damage;
Blinky 'Bamboozle' Bluegum |
Blinky keeps up the assault, absorbing the blows from the creature as he keeps delivering his own. "If only I was gummi I could absorb these easier"
Vs Red
Trick 1d20 + 18 - 20 ⇒ (15) + 18 - 20 = 13 = CR tricked.
Attack 1d20 + 11 ⇒ (1) + 11 = 12 vs FF KAC
Damage 1d6 + 12 + 3d8 ⇒ (6) + 12 + (2, 1, 6) = 27
+Flat Footed against all.
Yeah nah - reroll - Attack 1d20 + 11 + 5 ⇒ (15) + 11 + 5 = 31 vs FF KAC
Hef Sadir |
Hef slides over next to the pillar and reaches a hand out to touch it, perhaps his innate connection with the stars can calm this angry earth pillar down.
Mysticism (t): 1d20 + 14 ⇒ (3) + 14 = 17
If this is considered a trap, he could bring tools to bear next round. If not, he will probably just keep trying.
Staar |
Staar attunes photon again and full attacks:
Solar gauntlet vs. Blue's KAC: 1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 14
Bludgeoning damage: 2d6 + 16 + 1d4 ⇒ (4, 1) + 16 + (3) = 24
Solar gauntlet vs. Blue's KAC: 1d20 + 12 - 4 ⇒ (20) + 12 - 4 = 28
Critical bludgeoning damage: 4d6 + 32 + 2d4 ⇒ (4, 3, 4, 4) + 32 + (1, 3) = 51
Corrode critical hit effect: acid damage: 1d6 ⇒ 6