[SFS_Aerondor] 04-99 A Time of Crisis (tier 5-6) (Inactive)

Game Master Aerondor

Maps

Gameday XI thread

Chronicles


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Prank War Map

Haste negates slow, so you are correct that Blinky and Kat do not benefit from the haste, but the slow spell is no longer in effect.

Kat5e, the checks to aid during the run to here are not aid another attempts and have a higher DC.

Blinky can take his full turn rather than just the move

Status: Bold may post
Kat5e (19) 6 damage
Blinky (12), can finish turn
Pink Thoqqua (12) 29 damage
Blue Thoqqua (12) 13 damage
Yellow Thoqqua (12) 14 damage
Green Thoqqua (12)
Shaitan Genie (18) 16 damage
Speaker (10)
Hef (9) haste
Staar (9) 8 damage
Weydanites (1) 1 Round Evacuation

Exo-Guardians

Uplifted Koala sp 42/82 | hp 61| rp 10 | EAC 25 KAC 26| fort +9 ref +10 will +8 | init +11 | Perc 15 (21 Traps)(DV)/ UPBear

Blinky feels better and closes the distance rapidly.

Trick? 1d20 + 18 - 20 ⇒ (1) + 18 - 20 = -1 = CR tricked.
Nope
Attack 1d20 + 11 ⇒ (9) + 11 = 20 vs KAC
Damage 1d6 + 15 ⇒ (1) + 15 = 16

Why Dicebot, why!?

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Engineering, aid: 1d20 + 14 ⇒ (20) + 14 = 34

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

On the way here, Speaker for the Dead called out map directions.

Survival: 1d20 + 12 ⇒ (8) + 12 = 20

He then calls out to the Weydanites: "This one requests those ones to proceed with all haste, but please stay calm.

Doing a full-round action to speed up the evac.

Diplomacy: 1d20 + 10 ⇒ (6) + 10 = 16


Prank War Map

"Back off you buffoon!" The genie is ready for Blinky's approach this time and swings back with longsword as Blinky closes into melee.

Genie makes Attack of Opportunity vs Blinky
Genie vs Blinky KAC 24: 1d20 ⇒ 10
Slashing Damage: 2d8 + 12 ⇒ (2, 7) + 12 = 21
Hits Blinky for 21 Damage

Your group was able to barely avoid the worst of the storms and to the Weydanites without delay. Still they are struggling to coordinate their escape as elementals bore through their buildings. Speaker has trouble helping with guiding them amid the chaos.

The elementals near the party lunge at group, pressing their attack forward. One with green fire is forced to move through the Starfinder melee and open itself to attacks from Kat and Hef.

Attacking Staar
Pink vs Staar KAC 16: 1d20 ⇒ 5
Piercing and Fire Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Hits Staar for 6 Damage

Attacking Hef
Blue vs Hef KAC 21: 1d20 ⇒ 16
Piercing and Fire Damage: 1d6 + 2 ⇒ (5) + 2 = 7
Hits Hef for 7 damage

Attacking Kat
Yellow vs Kat5e KAC 18: 1d20 ⇒ 7
Piercing and Fire Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Hits Kat for 8 damage

Attacking Hef 21
Green vs Hef KAC: 1d20 ⇒ 8
Miss

At the center of the dome, the genie braces against the ground and swings back at Blinky with massive blows.
Genie Full Attack vs Blinky KAC 24: 1d20 ⇒ 11
Slashing Damage: 2d8 + 12 ⇒ (6, 7) + 12 = 25

Genie Full Attack vs Blinky KAC 24: 1d20 ⇒ 9

Only one of the blows connects while the second falls just short of connecting.
Hits Blinky for 25 Damage

Status: Bold may post
Kat5e (19) 16 damage; AoO vs Green
Blinky (12) 46 damage
Pink Thoqqua (12) 29 damage
Blue Thoqqua (12) 13 damage
Yellow Thoqqua (12) 14 damage
Green Thoqqua (12)
Shaitan Genie (18) 16 damage
Speaker (10)
Hef (9) 7 damage; haste; AoO vs Green
Staar (9) 14 damage
Weydanites (1) 2 Round Evacuation

Exo-Guardians

Uplifted Koala sp 42/82 | hp 61| rp 10 | EAC 25 KAC 26| fort +9 ref +10 will +8 | init +11 | Perc 15 (21 Traps)(DV)/ UPBear

Blinky dislikes the blow, but is keen to keep this thing busy so people can make good an escape.

Trick? 1d20 + 18 - 20 ⇒ (17) + 18 - 20 = 15 = CR tricked.
Attack 1d20 + 11 ⇒ (4) + 11 = 15 vs FF KAC
Damage 1d6 + 12 + 3d8 ⇒ (4) + 12 + (6, 1, 2) = 25

Dicebot... really?

Lantern Lodge

Silent tide map

Blinky wonders what foul aura the genie must possess. Surely it had no way of knowing where that attack was coming from, but instinct must have kicked in.

Miss from Blinky

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Staar attunes photon, takes a guarded step and attacks pink:

Solar gauntler vs. Pink's KAC: 1d20 + 12 ⇒ (2) + 12 = 14
Bludgeoning damage: 2d6 + 16 + 1d4 ⇒ (6, 2) + 16 + (3) = 27

Beefy thoqquas

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

"Please proceed in an orderly fashion--no shoving!" says Speaker, trying to keep everyone calm (including himself).

Full-round action to hurry the evac.

Diplomacy: 1d20 + 10 ⇒ (10) + 10 = 20

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat blasts at the moving enemy on front of her.

AoO vs Green, Static Arc rifle Vs EAC: 1d20 + 10 ⇒ (20) + 10 = 30
Crit Damage, E: 1d12 + 6 + 1d12 + 6 ⇒ (1) + 6 + (8) + 6 = 21

She decides to hold the line and continues firing into the throng.

Full round attack action, incurring a AoO

Static Arc rifle Vs Yellow EAC: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11
Damage, E: 1d12 + 6 ⇒ (9) + 6 = 15
Static Arc rifle Vs Yellow EAC: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16
Damage, E: 1d12 + 6 ⇒ (11) + 6 = 17

Exo-Guardians

Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

Electric Shock at Blue for being hit: 1d6 ⇒ 6

AoO vs Green KAC: 1d20 + 7 ⇒ (20) + 7 = 27 for Crit Magic/Cold Iron/Piercing + W.S.: 2d6 + 6 + 12 ⇒ (3, 6) + 6 + 12 = 27 (if hits, gets +1 AC vs. that target)

His Turn

Hef steps back and Blasts a worm with a little bit of magic, hoping to lure an enemy into a flank.

Magic Missile at Green: 2d4 + 2 ⇒ (3, 1) + 2 = 6

The first attack vs Staar or Kat5e, Hef uses his reaction to boost their AC by 2. This reaction drops his AC by 2 for other attacks. If the attack would still hit his ally, Hef steps in front and takes it. This or any other melee that hits Hef triggers his shield causing d6 electricity damage to the enemy.

Lantern Lodge

Silent tide map

@Kat do you have a special ability that lets you make an AOO with a missile weapon?

Staar finds the hide of the Thoqqua to be tougher than anticipated.
Miss

Meanwhile Speaker tries to encourage the Weydanites to hurry. Their level of distress however tends to counter his words and he has little success in providing any order to the evacuation.
Fail, but can try again next round.

Kat opens up with her rifle, blasting the yellow creature back into the plane of earth.

AOOs: 2d20 ⇒ (9, 1) = 10
outch: 1d6 + 2 ⇒ (2) + 2 = 4

Hef stabs the blue creature, destroying it utterly. He then sends bolts of magic into the blue one, also dropping it.
Unfortunately, Hef notices his spear seems to have suffered in the contact.
spear damage: 1d4 ⇒ 2 And reflex DC11 or spear catches fire

The remaining thoqqua tries to munch on Staar.
yummy vs KAC 16: 2d20 ⇒ (7, 5) = 12
But it is too eager and fails to get a mouthful.

The Shaitan continues to try to finish off Blinky.
full attack vs KAC 24: 2d20 ⇒ (14, 5) = 19
He catches the brave bear with one strike.
ouch: 2d8 + 12 ⇒ (4, 5) + 12 = 21

Status: Bold may post
Kat5e (19) 16 damage;
Blinky (12) 0/55sp; 31/43hp;
Speaker (10)
Hef (9) 11 damage; haste; (spear 2 damage; ref DC11 or it catches fire)
Staar (9) 14 damage

Weydanites (1) 3 Round Evacuation
Pink Thoqqua (12) 29 damage
Shaitan Genie (18) 16 damage

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0
GM Aerondor wrote:
@Kat do you have a special ability that lets you make an AOO with a missile weapon?

It was just with my regular long arm rifle.

Seeing Blinky is still solo with the large remaining foe, Kat rushes around the corner to help.

static Arc rifle vs Genie EAC: 1d20 + 10 ⇒ (18) + 10 = 28
Damage,E: 1d12 + 6 ⇒ (11) + 6 = 17

Exo-Guardians

Uplifted Koala sp 42/82 | hp 61| rp 10 | EAC 25 KAC 26| fort +9 ref +10 will +8 | init +11 | Perc 15 (21 Traps)(DV)/ UPBear

Blinky can see the tide now turning and takes a defensive posture.

Guarded step, then total defence for +4 to AC

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Staar punches the pink thoqqua one last time:

Solar gauntler vs. Pink's KAC: 1d20 + 12 ⇒ (19) + 12 = 31
Bludgeoning damage: 2d6 + 16 + 1d4 ⇒ (4, 5) + 16 + (3) = 28

Next she activates her mk 1 moonlight fibers necrograft to gain haste for 1 round.

Then she first flies 15 ft. up and 40 ft. straight towards the shaitan genie, ready for the showdown - next round.

When she'll be staggered.

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

Speaker continues trying to get the Weydanites to safety.

Diplomacy: 1d20 + 10 ⇒ (10) + 10 = 20

Exo-Guardians

Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

Reflex DC 11: 1d20 + 4 ⇒ (1) + 4 = 5

Hef releases another blast of magic at the last worm, ”You all good over there?”

Full Round MM: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8

Lantern Lodge

Silent tide map

Speaker continues to try and hurry the waydenites along, while Blinky adopts a defensive posture.

Staar takes out the final thoqqua and Hef pours magical power into the Shaitan.

Kat's rifle is right on target, but the Shaitan just laughs at her.

He continues to beat upon Blinky, but the carebear parries each blow.
attacks vs KAC 28: 2d20 ⇒ (8, 9) = 17

The Shaitan stops laughing.

Hef's spear continues to burn.
damage: 1d4 ⇒ 2

Status: Bold may post
Kat5e (19) 16 damage;
Blinky (12) 0/55sp; 31/43hp;
Speaker (10)
Hef (9) 11 damage; haste; (spear 4 damage; burning)
Staar (9) 14 damage
Staggered for one round.
Weydanites (1) 4 Round Evacuation
Shaitan Genie (18) 24 damage

Exo-Guardians

Uplifted Koala sp 42/82 | hp 61| rp 10 | EAC 25 KAC 26| fort +9 ref +10 will +8 | init +11 | Perc 15 (21 Traps)(DV)/ UPBear

Blinky sticks to the game plan and continues occupying the Shaitan.
Full defence again

"How we looking on the weydanites?"

Exo-Guardians

Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

Reflex again? DC 11: 1d20 + 4 ⇒ (12) + 4 = 16

Hef releases another blast of magic at the last enemy now, ”Not our strong suit. Probably need to take that guy out. If really injured, fall back to me.”

Full Round MM: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

Dismayed that the Weydanites aren't listening to reason, Speaker for the Dead thinks back to the time he spoke the life of the famed vesk military commander, Paragon Kormackin. Adopting a booming voice and a threatening pose, Speaker shifts from gentle persuasion to direct orders. "MOVE IT MOVE IT MOVE IT!"

Spending 1 RP to access the Akashic record to get some ranks in Intimidate for one check.

Intimidate: 1d20 + 10 ⇒ (13) + 10 = 23

Lantern Lodge

Silent tide map

The weydanites continue to make their way out of the complex. By this stage it looks like most are gone. Very soon you will be able to plan your own evacuation...

Blinky stays on the defensive, while Hef continues to pour magical power into the Shaitan and Speaker chides along the slowest of the Weydinates.

Hef's spear: 1d4 ⇒ 3

Status: Bold may post
Kat5e (19) 16 damage;
Staar (9) 14 damage Staggered for one round.

Weydanites (1) 4 Round Evacuation
Shaitan Genie (18) 37 damage
Blinky (12) 0/55sp; 31/43hp;
Speaker (10) 5/6rp;
Hef (9) 11 damage; haste; (spear 7 damage; burning)

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

**HOUSE GM ANNOUNCEMENT**

”Look lively, folks, we got trouble on all sides!”


Defend Mission 1: Intruders! - Status: Yellow
Defend Mission 2: Planar Incursion - Status: Yellow
Defend Mission 3: Good Neighbors - Status: Yellow

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Staar delivers a single punch against the genie:

Solar gauntlet vs. KAC: 1d20 + 12 ⇒ (10) + 12 = 22
Bludgeoning damage: 2d6 + 16 + 1d4 ⇒ (4, 4) + 16 + (1) = 25

Lantern Lodge

Silent tide map

It's a good blow. The Shaitan looks annoyed at Staar.

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat switches weapons and fires again.

Overcharge,Azimuth Laser Rifle vs EAC: 1d20 + 10 ⇒ (1) + 10 = 11
Damage,F: 1d8 + 6 + 1d6 ⇒ (2) + 6 + (1) = 9

Lantern Lodge

Silent tide map

Kat5e fires a shot into the local power grid causing lights to flicker. Hopefully that will distract the Shaitan. Or maybe not.

The last of the weydanites manage to leave the chamber, heading safely toward your shuttle. You could follow them if you wanted to.

The Shaitan turns on Staar, not enjoying taking punishment as much as giving it out.

full attack vs KAC16: 2d20 ⇒ (9, 18) = 27
ouch: 4d8 + 24 - 4 ⇒ (2, 7, 7, 4) + 24 - 4 = 40

He grins at Starr, evilly as her blood coats his sword. Still, her being in the air seems to sap some of the strength of his blow.

Status: Bold may post
Blinky (12) 0/55sp; 31/43hp;
Speaker (10) 5/6rp;
Hef (9) 11 damage; haste; (spear 7 damage; burning)
Kat5e (19) 16 damage;
Staar (9) 0/40sp; 26/40hp

Weydanites gone.
Shaitan Genie (18) 62 damage

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Staar punches back, certain the genie won't survive the next barrage of attacks:

Solar gauntlet vs. KAC: 1d20 + 12 ⇒ (12) + 12 = 24
Bludgeoning damage: 2d6 + 16 + 1d4 ⇒ (2, 5) + 16 + (4) = 27

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat finally locks her combat tracking onto the genie Move Action and fires again.

Overcharge, Azimuth Laser Rifle vs EAC: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Damage, F: 1d8 + 6 + 1d6 ⇒ (1) + 6 + (3) = 10

my dice roller is broken

Exo-Guardians

Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

If his allies aren’t leaving, Hef ain’t either. He blasts a couple missiles and then moves up, ”Step back and I can cover you, if not I’ll try to heal after his next flurry.”

Magic Missile: 2d4 + 2 ⇒ (4, 4) + 2 = 10

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

Having seen the Weydanites safely into the shuttle, Speaker for the Dead hears the distinctive shouts and energy blasts of combat. He skitters over to help his allies, shocked to realise how wounded some of them are!

Double move.

Lantern Lodge

Silent tide map

Staar punches again... hard. Bones break, but the shaitan is made of the earth itself, and is tough. Kat takes out another overhead light, while Hef continues to pour his magic into the beast.

Speaker for the Dead waves farewell to the Waydenites... though if you fall, who will fly them out?

Status: Bold may post
Blinky (12) 0/55sp; 31/43hp;

Weydanites gone.
Shaitan Genie (18) 99 damage
Speaker (10) 5/6rp;
Hef (9) 11 damage; haste; (spear 7 damage; burning)
Kat5e (19) 16 damage;
Staar (9) 0/40sp; 26/40hp

Lantern Lodge

Silent tide map

And a fix for Staar
Status: Bold may post
Blinky (12) 0/55sp; 31/43hp;

Weydanites gone.
Shaitan Genie (18) 99 damage
Speaker (10) 5/6rp;
Hef (9) 11 damage; haste; (spear 7 damage; burning)
Kat5e (19) 16 damage;
Staar (9) 0/54sp; 46/46hp

Exo-Guardians

Uplifted Koala sp 42/82 | hp 61| rp 10 | EAC 25 KAC 26| fort +9 ref +10 will +8 | init +11 | Perc 15 (21 Traps)(DV)/ UPBear

Blinky flips the script now the reinforcements have arrived, switching back to the offensive.

Trick? 1d20 + 18 - 20 ⇒ (20) + 18 - 20 = 18 = CR tricked.
Attack 1d20 + 11 ⇒ (14) + 11 = 25 vs FF KAC
Damage 1d6 + 12 + 3d8 ⇒ (6) + 12 + (7, 5, 3) = 33

Lantern Lodge

Silent tide map

After parrying for so long, and with the shaitan's attention on Staar, Blinky's attack is unseed and undefended against. With a look of surprise on his face, the elemental lordling collapses to the ground, his form being absorbed by the rock of the planet. He does leave behind a large suit of shaitan armor, a large sintered longsword and a tactical reaction cannon.

You quickly retreat out the corridors before any more elementals can arrive and jump into your shuttle, taking the Waydenites back to your camp and relative safety.

The leader of this group gives you a ring to thank you mk 2 resistance. Their medics also share some supplies with you. 2 mk2 serums of healing to share

Once back in camp you can grab a quick breather before deciding where to help next.

You can also rerun this mission, helping a different group of Weydanites if you wish.

Status:
Blinky (12) 0/55sp; 31/43hp;
Speaker (10) 5/6rp;
Hef (9) 11 damage; haste; (spear 7 damage; burning)
Kat5e (19) 16 damage;
Staar (9) 0/54sp; 46/46hp

Exo-Guardians

Uplifted Koala sp 42/82 | hp 61| rp 10 | EAC 25 KAC 26| fort +9 ref +10 will +8 | init +11 | Perc 15 (21 Traps)(DV)/ UPBear

Blinky catches a breather and crushes one of the serums.
Heal 2d8 ⇒ (5, 5) = 10

"How good was that?" he laughs dryly as he reminisces on the battle with the Shaitan "A lot more than I could chew, that's for sure"

Happy to AVOID that mission! That thing hit like a truck

Exo-Guardians

Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

Burning a RP and resting to restore SP.

”Yes, that was intense. I am glad we were able to help them escape and none of us even died. Let us hurry back and fortify our own defenses.”

Roll to Acquire Ring if others also want it:
1d20 ⇒ 15

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat also burns an SP before returning to the front lines

She peers out of a hatchway on the shuttle as they return to camp and watches the combat raging at the camp's outer walls. "We should get down there and help hold the line"

She doesn't appear interested in the ring, seeming to prefer cybernetic augmentation to magical baubles and trinkets.

Lantern Lodge

Silent tide map

@linky I assume you are taking a ten minute break to restore your SP too?
@Staar, I'm assuming you want to rest as well, if not let me know and I'll back out the rp/sp change.

Gunfire and shouting suddenly ring through the camp. Bennock broadcasts a message to every Starfinder in camp. “All hands, to the wall! We have wildlife attacking, and we’re in danger of being overrun! All-hands, to the wall!

The sounds of combat echo everywhere as the western wall comes into view. Loud, booming blows rattle the gate before it is violently knocked from its track, landing against the ground with a thud.

Note, the wall has some heavy weapons mounted on it, but from where you are you are not too sure which is where. But if you wanted to use one, you could head up to one of the turrets and have a go.

init: 1d20 + 1 ⇒ (15) + 1 = 16

Status: Init, if you equal or beat a 16, take a full turn, otherwise hold off.
Blinky 55/55sp; 41/43hp; 8/9rp;
Speaker 5/6rp;
Hef 6/7rp; (spear 7 damage; burning)
Kat5e 4/5RP
Staar 54/54sp; 46/46hp; 5/6rp;

Baddies (16)

Exo-Guardians

Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Hef quickly charges forward to the wall. He is in position to head to the gap or a turret next opportunity he has.

Double Move

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

Speaker follows Hef, ready to defend the camp no matter the odds!

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Initiative: 1d20 + 7 ⇒ (19) + 7 = 26

Kat rushes to the north gun tower and reaches the ladder.

Double move

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

Staar flies up and lands on the south wall.

Exo-Guardians

Uplifted Koala sp 42/82 | hp 61| rp 10 | EAC 25 KAC 26| fort +9 ref +10 will +8 | init +11 | Perc 15 (21 Traps)(DV)/ UPBear

10 minute break, yes
Init 1d20 + 10 ⇒ (2) + 10 = 12

Looks like he was still napping

Wayfinders

Male LN Embri Priest Mystic 6 Character Sheet | SP 42/42, HP 42/42, RP 7/7 | EAC: 21 KAC: 21 | Fort: +4, Ref: +3, Will: +9 (+2 vs enchant, immune to charm) | Init: +1 | Perc: +11 (sees ethereal), SM: +15 | Speed 30 ft | Tracked Resources: Shirt 1/1, Peer Future 1/1, Heal Touch 1/1, Diffraction Cloak 1/1, Level 1 Spells 5/5, Level 2 Spells 4/4, Tetrad Rings 10/20, Pulsecaster Pistol 19/20 | Active conditions:

Apologies, I missed the bit about rolling Initiative first. Speaker is slow off the mark!

Initiative: 1d20 + 1 ⇒ (5) + 1 = 6

Lantern Lodge

Silent tide map

The pack of four armed creatures descends on the starfinder defences quickly. These look slightly different from the ones you met before. They have stony protrusions sticking out from their skin, which may be painful if you get too close to them.

Staar sees that the big gun she is next to is is a light machine gun. Kat5e spies a hailstorm class zero rifle in the emplacement next to her.

Status: bold may post
Blinky 55/55sp; 41/43hp; 8/9rp;
Speaker 5/6rp;
Hef 6/7rp; (spear 7 damage; burning)
Kat5e 4/5RP
Staar 54/54sp; 46/46hp; 5/6rp;

Baddies

Exo-Guardians

Uplifted Koala sp 42/82 | hp 61| rp 10 | EAC 25 KAC 26| fort +9 ref +10 will +8 | init +11 | Perc 15 (21 Traps)(DV)/ UPBear

In a rare instance where Blinky realises he can't just swarm the enemy rapidly he opens fire on one instead.

Vs Green
Trailblazer tactical semi-auto pistol
Trick? 1d20 + 18 - 20 ⇒ (11) + 18 - 20 = 9 = CR tricked.
Attack 1d20 + 8 ⇒ (11) + 8 = 19 vs FF KAC
Damage 1d6 + 3 + 3d8 ⇒ (5) + 3 + (6, 1, 6) = 21
+Enemy Flat Footed to everyone.

Exo-Guardians

Active conditions: Life Bubble?, Bodyguard & In Harm’s Way | Male NG Kasatha Star Shaman Mystic of Kadrical 6 | EAC 20; KAC 21 (starlight?) | F/R/W +4/+4/+11 (+1 or 2 vs. Fear, 5 electricity resistance, +2 vs. Radiation, +4 Toughness) | Init: +2 | Perc: +16, SM: +14 | SP 54 (-0) HP 40 (-0) | RP 9/9 | Speed 30ft, Fly 20 (space only) | Spells 1: 6/6, Spells 2: 4/4, Stargazer 2/2

Hef moves up to where he can best eventually support their big fuzzy tank and launches his spear at the first monster through (green), ”Hold the line, focus one down at a time!”

Returning Cold Iron Tactical Spear vs. KAC: 1d20 + 6 ⇒ (3) + 6 = 9 for Magic/Cold Iron/Piercing + W.S.: 1d6 + 3 + 6 ⇒ (5) + 3 + 6 = 14

Exo-Guardians

Female N Lashunta (Korasha) Death-touched Solarian 6 | SP 54/54 HP 46/46 | RP 6/6 | EAC 15; KAC 16; Cold resistance 1 | Fort +6; Ref +3; Will +5 | Init: +1 | Perc: +5, SM: -2 | Speed 40 ft.; Fly 30 ft. | Supernova (7d6 F, Reflex DC 16 half), Stellar Rush, Gravity Grappler, Dark Interaction, Mental Silence (1/day) | Effortless Aerobatics feat

Staar attunes photon, flies to the next wagon and tosses her starknife at the red beast:

Tactical starknife vs. red's KAC: 1d20 + 12 ⇒ (7) + 12 = 19
Piercing: 1d4 + 13 ⇒ (1) + 13 = 14

Acquisitives

Android Exocotrex Mechanic 7 | SP 42/42 : HP 46/46 : RP 5/5 | EAC 25 : KAC 26| F+6 : R+13 : W+2 | INIT+8 | Speed 40ft | Resist Fire 7| Low Light & Darkvision| Arc Rifle 40/40
Skills:
Acro +6 : Ath+15 : Bluff 0 : Comp +16 : Cult +5 : Dip +10 : Disg 0 : Eng +16 : Intim +10 : LSci +5 : Med +8 : Perc +12 : Phy Sci +8 : Pilot +16: Prof+4 : Se Mot -2 : Stealth +10 : Surv 0

Kat scrambles up to the mounted gun and swivels it down to bear in the closest intruder.

Hailstorm vs Green: 1d20 + 10 ⇒ (18) + 10 = 28
Damage,C: 2d8 + 6 ⇒ (1, 3) + 6 = 10

Kat looks down at the mounted gun with a nasty sneer. Must have been damaged during planetfall

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