
![]() |

Yeet groans as she wakes up staring at the feet of one of the Aspis agents and the eyes of the one of stabbed her a whole lot. Coughing, she grins slightly and picks up her fallen rapier.
She flashes her rapier at the one with W2 on their armor, shouts, "Not dead yet!", and stabs up at their thigh. Wounded 1
Deception: 1d20 + 11 - 1 ⇒ (18) + 11 - 1 = 28
Stabby!, prone, wounded, IC: 1d20 + 13 - 2 - 1 + 1 ⇒ (15) + 13 - 2 - 1 + 1 = 26 for Pokey, wounded, IC: 2d6 + 2 + 2d6 - 1 + 1 ⇒ (6, 1) + 2 + (1, 4) - 1 + 1 = 14

![]() |

Posting ahead since my turn will likely come while I'm asleep
Tiger steps into a flank with Yeet! and slashes at W2.
Flurry, Flashing Spark 1, IC, FF: 1d20 + 11 ⇒ (18) + 11 = 29
Flurry, Flashing Spark 2, IC, FF, MAP: 1d20 + 6 ⇒ (20) + 6 = 26
Slashing, IC: 1d8 + 3 ⇒ (7) + 3 = 10 Doubled to 20 if a crit
Slashing, Crit, IC: 1d8 + 4 ⇒ (8) + 4 = 12 Doubled to 24
W2 will take 1d6 persistent fire due to the crit
Tiger steps back out of reach.
◆ Step
◆ Flurry
◆ Step

![]() |

Yeet grabs her rapier and quickly stabs up at the man's thigh. The Aspis Agent brings his shield down just in time to block the strike, though it still amnages to slide down the steel shield and into his foot. Shield Block Reaction.
Tiger piles on the Warden, slamming the shield into his face before beating him inot the ground.
★★★
The Threshold! Round 3/4
──────────
BOLD IS UP!:
──────────
➤ Olivia (40/40 HP)
Loong Laohu (56/56 HP) │ Battle Med (Tiger)
➤ Flint (47/62 HP) │ Battle Med (Tiger)
Warden 1 (-0 HP) │ Shield Raised
Enforcer 1 (-8 HP) │ -1 Att
Yeet! (19/46 HP) │ Wounded 1, Prone
➤ Radim (55/55 HP)
➤ Brunwulf (41/41 HP) │ Battle Med (Tiger)

![]() |

Give up, you cretins. There are fewer of you. Without waiting for an answer, however, he throws the hammer at a new target.
If they want to, they will give up. If not, so be it.
◆ Hunt Prey W1 ◆ Strike ◆ Strike
Flurry: +1 Striking Returning Light Hammer: 1d20 + 10 ⇒ (19) + 10 = 292d6 + 3 ⇒ (1, 6) + 3 = 10
Flurry: +1 Striking Returning Light Hammer: 1d20 + 8 ⇒ (1) + 8 = 92d6 + 3 ⇒ (5, 5) + 3 = 13

![]() |

Stand and fight be both ye pieces o'!@#%$! Flint swings his hammer twice at the wounded agent before raising his shield.
ATK v. E1: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18 for DMG if hit: 2d8 + 4 ⇒ (6, 5) + 4 = 15
ATK v. E1: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22 for DMG if hit: 2d8 + 4 ⇒ (4, 8) + 4 = 16
Raise Shield

![]() |

Yeet grins at Tiger and nods her thanks as she prepares to stand. (when it's her turn).

![]() |

Radim tosses his hammer into the warden's shield, breaking part of the Aspis hand from the impact alone. Shield Block. Flint's own hammer manages to break a few more bones of the enforcer standing nearby.
★★★
The Threshold! Round 3/4
──────────
BOLD IS UP!:
──────────
➤ Olivia (40/40 HP)
Loong Laohu (56/56 HP) │ Battle Med (Tiger)
Flint (47/62 HP) │ Battle Med (Tiger)
Warden 1 (-5 HP) │ Shield Raised, Shield Block
Enforcer 1 (-24 HP) │ -1 Att
Yeet! (19/46 HP) │ Wounded 1, Prone
Radim (55/55 HP)
➤ Brunwulf (41/41 HP) │ Battle Med (Tiger)

![]() |

Olivia thinks about her options. I don't care for that one in the back. Was she putting poison on her weapon? Dispicable. Well, there's only one sure thing in my arsenal.
"Blondie! I don't play fair either!" She smiles as a weird smoke-like energy erupts from her upturned palm towards the Enforcer.
Spell: 1d4 + 1 ⇒ (1) + 1 = 21d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (1) + 1 = 2
◆◆◆ Magic Missile

![]() |

Brünwulf hustles diagonally to the other edge of the bridge. With his sights still set on the 1st Enforcer, he lets his arrows fly.
Hunted Shot & Flurry:
+1 Comp Longbow: 1d20 + 10 ⇒ (3) + 10 = 13
piercing: 1d8 + 1 ⇒ (6) + 1 = 7
deadly?: 1d10 ⇒ 5
+1 Comp Longbow: 1d20 + 10 - 3 ⇒ (13) + 10 - 3 = 20
piercing: 1d8 + 1 ⇒ (3) + 1 = 4
deadly?: 1d10 ⇒ 3
Regular Strike & Flurry:
+1 Comp Longbow: 1d20 + 10 - 6 ⇒ (20) + 10 - 6 = 24
piercing: 1d8 + 1 ⇒ (3) + 1 = 4
deadly?: 1d10 ⇒ 3
◆ stride
◆ hunted shot (E1)
◆ strike (E1)

![]() |

Brunwulf sticks a couple of arrows inot the enforcer, dropping another vile Aspis Agent. Olivia's agic missiles cascade into the Warden as he grits his teeth in determination. "This will only end one way it seems."
W1 vs Flint AC 24: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d4 + 8 + 3 ⇒ (4) + 8 + 3 = 15
W1 vs Flint AC 24: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11
W1 vs Flint AC 24: 1d20 + 12 - 8 ⇒ (9) + 12 - 8 = 13
Flint feels the familiar sharp puncture as the dagger enters his lung.
Let's finish this off!
★★★
The Threshold! Round 4/5
──────────
BOLD IS UP!:
──────────
➤ Olivia (40/40 HP)
➤ Loong Laohu (56/56 HP) │ Battle Med (Tiger)
➤ Flint (32/62 HP) │ Battle Med (Tiger)
Warden 1 (-13 HP) │ Shield Raised, Shield Block
➤ Yeet! (19/46 HP) │ Wounded 1, Prone
➤ Radim (55/55 HP)
➤ Brunwulf (41/41 HP) │ Battle Med (Tiger)

GM Numbat |
2 people marked this as a favorite. |

While a few teams of Pathfinders subdue the last of the Aspis, Venture-Captain Luna Aldred pants after the exertion of the fight. As she catches her breath, she smiles confidently, her fangs gleaming in the light of her wayfinder.
Her gaze lingers on what can only be the legendary lost city of Raseri Kanton. It looks like the dwarves that lived there merely stepped away for a minute, rather than fled centuries prior. A great temple to Torag stands just past the entrance, and the rest of the city unfolds past it.
“I think we’ve done enough for now,” she says with a chuckle as she moves the unconscious body of an Aspis agent aside. “We need to finish securing the site and ensure there are no more snakes lurking around. As much as I want to start documenting Raseri Kanton, it will have to wait for another day. For now, let us rest and celebrate our victory!”
Congratulations Pathfinders, and I hope you have enjoyed this adventure. A huge THANK YOU! to all the GMs, backup GMs, convention organizers, players, and other volunteers who have made this event possible, especially to the author and development team for the enormous amount of work in producing a multi-table special of this caliber.
Enjoy the remainder of Gameday XI, and may we meet again soon in another Paizo Organized Play adventure.
Table GMs, a reminder to please issue chronicles and submit reporting in a timely manner. You may complete current combat if desired.

![]() |

Satisfied that Yeet! is going to be ok, Tiger moves to help Flint dispatch the last Aspis.
Flurry 1, Flashing Spark, IC, FF: 1d20 + 11 ⇒ (15) + 11 = 26
Flurry 2, Flashing Spark, IC, FF, MAP: 1d20 + 6 ⇒ (1) + 6 = 7
Slashing Damage, IC: 1d8 + 3 ⇒ (2) + 3 = 5
In the off chance that it's a crit, double it and add 1d6 persistent fire
Tiger steps back out of reach.
◆ Stride
◆ Flurry
◆ Step
House GM did say we can complete combat, so let's not leave any loose ends :)

![]() |

Oh, good idea.
Yeet staggers to her feet, moves towards the remaining agent, tumbling through their space and stabbing them in the thigh.
Acrobatics: 1d20 + 13 ⇒ (20) + 13 = 33
Stabby: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 for damage: 2d6 + 2 + 2d6 ⇒ (1, 1) + 2 + (5, 5) = 14

![]() |

Flurry + Inspire Courage : +1 Striking Returning Light Hammer: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 192d6 + 3 + 1 ⇒ (4, 4) + 3 + 1 = 12
Flurry + Inspire Courage : +1 Striking Returning Light Hammer: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 122d6 + 3 + 1 ⇒ (4, 4) + 3 + 1 = 12
Flurry + Inspire Courage : +1 Striking Returning Light Hammer: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 102d6 + 3 + 1 ⇒ (6, 5) + 3 + 1 = 15

![]() |

Pulling from the debris behind the Warden, she casts Guidance on herself hoping to bury the foe in small, sharp rocks using Telekinetic Projectile. (Olivia is not opposed to piling on.) These people were very unreasonable, she thinks with a sniff.
Spell Attack with IC: 1d20 + 10 + 1 + 1 ⇒ (8) + 10 + 1 + 1 = 20
Damage: 2d6 + 4 + 1 ⇒ (5, 2) + 4 + 1 = 12
◆ Guidance ◆◆ Spell Attack

![]() |

The wounded warden doesn't stand much of a chance as you all pile up on the Aspis quickly and decisively rendering him inert. You just did about 20 damage ovver his cap.

![]() |

Yeet humphs. "They started it."