Brunwulf
|
@Brunwulf- Yup, I had to change your taget since the cube died. Flint killed it clearing the path.
Oh! Awesome!
The cube splashes to the ground into a puddle of goop.
"Perfect timing! Thanks for clearing the way, Flint!"
With a smirk, Brünwulf points over his shoulder behind him where the sounds of large skittering and chittering vermin can be heard, getting louder as they approach.
"Uhh, we've got company, by the way."
Loong runs up to quickly patch up Brünwulf's wounds.
"A ton of thanks for the healing, but, uhh... RUUUNNN!!!"
GM Tyranius
|
With the ooze defeated Tiger rushes in and elps to heal some of Brunwulf's wounds as hundreds of insects come crawling out of the back tunnels.
Radim stands ready with his hammer as the centipede swarms sweep through your ranks.
#1 Swarming Bites Damage (Yeet): 1d8 ⇒ 2 DC 20 Basic Reflex
DC 20 Fort vs Centipede Venom
#2 Swarming Bites Damage (Brunwulf and Tiger): 1d8 ⇒ 2 DC 20 Basic Reflex
DC 20 Fort vs Centipede Venom
#2 Swarming Bites Damage (Brunwulf and Tiger): 1d8 ⇒ 2 DC 20 Basic Reflex
DC 20 Fort vs Centipede Venom
★★★
The Consumed Chamber! Round 6
──────────
BEFORE YOUR TURN:
──────────
Loong Laohu: DC 20 Reflex vs swarm dam x2, DC 20 Fort vs Centipede Venom x2
Brunwulf: DC 20 Reflex vs swarm dam x2, DC 20 Fort vs Centipede Venom x2
Yeet!: DC 20 Reflex vs swarm dam, DC 20 Fort vs Centipede Venom
──────────
BOLD IS UP!:
──────────
Loong Laohu (51/56 HP)
Radim (55/55 HP)
Brunwulf (38/41 HP) │ Battle Med (Tiger)
Centipede Swarm 1 (-0 HP)
Centipede Swarm 2 (-0 HP)
➤ Yeet! (46/46 HP)
➤ Olivia (40/40 HP)
Spider 1 (-0 HP)
Spider 2 (-0 HP)
Spider 3 (-0 HP)
Spider 4 (-0 HP)
Flint (58/62 HP) │ Battle Med (Tiger)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Brunwulf
|
"Ow, ow, ow!"
Reflex: 1d20 + 11 ⇒ (13) + 11 = 24
Fortitude: 1d20 + 8 ⇒ (7) + 8 = 15
Reflex: 1d20 + 11 ⇒ (1) + 11 = 12
Fortitude: 1d20 + 8 ⇒ (15) + 8 = 23
Olivia Danju
|
These creatures are entirely too close! How will my composition be heard?
Striding as far away as possible, Olivia will make a valiant performance before casting Inspire Defense. She will then try to recall anything she knows to battle the horrors.
Performance: 1d20 + 12 ⇒ (18) + 12 = 30
◆ Stride ◇ Lingering Composition ◆ Inspire Defense ◆ Recall Knowledge Swarm 1 (Nature (+4))
Yeet!
|
"Aaah! Bugs!!" Yeet shouts as she's surrounded by biting things.
Reflex: 1d20 + 12 ⇒ (16) + 12 = 28
Fort: 1d20 + 8 ⇒ (4) + 8 = 12
She staggers a little as the venom takes hold, then moves further back into the large room and *breathes* a cone of icy particles at the bugs behind her.
Breath Weapon, cone, cold: 2d4 ⇒ (4, 2) = 6
GM Tyranius
|
Brunwulf Poison round 1: 1d6 ⇒ 6
Yeet Poison round 1: 1d6 ⇒ 5
Yeet and Brunwulf both feel the poison enter their bloodstreams as Yeet panics a bit and steps back breathing a cone of cold across the bugs.
Reflex DC 20: 1d20 + 11 ⇒ (10) + 11 = 21 3 damage + 5 Weakness
The cold snap kills several of the centipedes though they just keep coming. Wriggling and climbing over each other.
Olivia Nature: 1d20 + 4 ⇒ (17) + 4 = 21
Olivia knows that centipedes can be quite harmless, though hungry and in a large mass they can turn deadly and quite poisonous and quite weak against area and splash damage.
The spiders skitter along the ceiling dropping down near Flint and Tiger. Two of the spiders stop for a meal on Brunwulf.
#1 Fangs vs Brunwulf AC FF 16: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 Crit for 6 + DC 16 Fort vs Spider Venom
#1 Fangs vs Brunwulf AC FF 16: 1d20 + 9 - 5 ⇒ (4) + 9 - 5 = 8
#2 Fangs vs Brunwulf AC FF 16: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 Crit for 6 + DC 16 Fort vs Spider Venom
#2 Fangs vs Brunwulf AC FF 16: 1d20 + 9 - 5 ⇒ (16) + 9 - 5 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 DC 16 Fort vs Spider Venom
★★★
The Consumed Chamber! Round 6/7
Party Conditions: Inspire Defense 4 rounds
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Loong Laohu: DC 20 Reflex vs swarm dam x2, DC 20 Fort vs Centipede Venom x2
Brunwulf: DC 16 vs Spider Venom x3
──────────
BOLD IS UP!:
──────────
➤ Loong Laohu (51/56 HP)
➤ Radim (55/55 HP)
➤ Brunwulf (15/41 HP) │ Battle Med (Tiger), Stage 1 Cent Poison
Centipede Swarm 1 (-8 HP)
Centipede Swarm 2 (-0 HP)
Yeet! (40/46 HP) │ Stage 1 Cent Poison
Olivia (40/40 HP)
Spider 1 (-0 HP)
Spider 2 (-0 HP)
Spider 3 (-0 HP)
Spider 4 (-0 HP)
➤ Flint (58/62 HP) │ Battle Med (Tiger)
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Flint Thunderstriker
|
"I'm loving this target rich environment business! HA!" Flint steps up to attack, keeping his eyes peeled for his friends:
ATK v. #4: 1d20 + 10 ⇒ (19) + 10 = 29 for DMG: 2d8 + 4 ⇒ (5, 7) + 4 = 16
He then raises his shield
Will use my reaction to defend the first ally within 15' to take a hit, but alas I can't strike back. Still, it's 5 resistance.
Brunwulf
|
Fortitude: 1d20 + 8 ⇒ (9) + 8 = 17
Fortitude: 1d20 + 8 ⇒ (20) + 8 = 28
Fortitude: 1d20 + 8 ⇒ (9) + 8 = 17
Will wait to see what the outcome of those rolls are. Not sure if success is no damage.
GM Tyranius
|
2 failures of the initial poison take you right to Stage 2.
Brunwulf Spider Venom Round 1: 1d12 ⇒ 3
The centipede venom leaves Brunwulf open and quite weak as the spiders bite into his arm.
Flint's hammer absolutely crushes one of the spiders as goo and ichor covers the walls.
★★★
The Consumed Chamber! Round 6/7
Party Conditions: Inspire Defense 4 rounds
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Loong Laohu: DC 20 Reflex vs swarm dam x2, DC 20 Fort vs Centipede Venom x2
──────────
BOLD IS UP!:
──────────
➤ Loong Laohu (51/56 HP)
➤ Radim (55/55 HP)
➤ Brunwulf (12/41 HP) │ Battle Med (Tiger), Stage 1 Cent Poison, Stage 2 Spider Venom, Clumsy 1
Centipede Swarm 1 (-8 HP)
Centipede Swarm 2 (-0 HP)
Yeet! (40/46 HP) │ Stage 1 Cent Poison
Olivia (40/40 HP)
Spider 1 (-0 HP)
Spider 2 (-0 HP)
Spider 3 (-0 HP)
Flint (58/62 HP) │ Battle Med (Tiger)
──────────
AFTER YOUR TURN:
──────────
Brunwulf: DC 16 Fort vs Spider Venom, DC 20 Fort vs Centipede Poison
Yeet!: DC 20 Fort vs Centipede Poison
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Brunwulf
|
How are the Fort saves failures if the DC for all three spider venom is 16 and all my rolls were 17+, with one of them a crit? Jeez. That's powerful venom. O.o
#1 Fangs vs Brunwulf AC FF 16: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 Crit for 6 + DC 16 Fort vs Spider Venom#1 Fangs vs Brunwulf AC FF 16: 1d20 + 9 - 5 ⇒ (4) + 9 - 5 = 8
#2 Fangs vs Brunwulf AC FF 16: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 Crit for 6 + DC 16 Fort vs Spider Venom#2 Fangs vs Brunwulf AC FF 16: 1d20 + 9 - 5 ⇒ (16) + 9 - 5 = 20
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 DC 16 Fort vs Spider Venom
GM Tyranius
|
| 1 person marked this as a favorite. |
Doh, you are right. I was looking at the DC 20. I will correct that on my next pass through.
Loong Laohu
|
Reflex 1: 1d20 + 11 ⇒ (18) + 11 = 29
Reflex 2: 1d20 + 11 ⇒ (13) + 11 = 24
Fort 1: 1d20 + 10 ⇒ (5) + 10 = 15
Fort 2: 1d20 + 10 ⇒ (7) + 10 = 17
Fort 1, HP: 1d20 + 10 ⇒ (8) + 10 = 18
Tiger immediately pounds the centipede swarm thrice before slapping on a battle dressing.
Flurry, Fist 1: 1d20 + 10 ⇒ (7) + 10 = 17
Flurry, Fist 2, MAP, Agile: 1d20 + 6 ⇒ (11) + 6 = 17
Fist 3, MAP 2+, Agile: 1d20 + 2 ⇒ (13) + 2 = 15
Fist 1, Bludgeoning: 1d6 + 2 ⇒ (6) + 2 = 8
Fist 2, Bludgeoning: 1d6 + 2 ⇒ (3) + 2 = 5
Fist 3, Bludgeoning: 1d6 + 2 ⇒ (5) + 2 = 7
Battle Medicine: 2d8 ⇒ (6, 8) = 14
Poison: 1d6 + 1d8 ⇒ (4) + (4) = 8
Tiger feels woozy after the centipedes crawl over him.
◆ Flurry
◆ Strike
◆ Battle Medicine
Radim Vesperra
|
Let's please assume that ready action (hunt prey) was on any swarm that comes in first - I was in too much of a hurry to write normally.))
Flurry + Inspire Courage : +1 Striking Returning Light Hammer: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 152d6 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10
Flurry + Inspire Courage : +1 Striking Returning Light Hammer: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 262d6 + 3 + 1 ⇒ (4, 6) + 3 + 1 = 14
Flurry + Inspire Courage : +1 Striking Returning Light Hammer: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 132d6 + 3 + 1 ⇒ (3, 6) + 3 + 1 = 13
VS SWARM 1
Wow! Damn! Nimble creatures!
GM Tyranius
|
Yup, All good Radim.
Tiger punches and stomps into the swarm but can't manage to find decent purchase to get too many of them. All misses.
Radim's hammer strikes once, smashing dozens of the bugs all at once.
★★★
The Consumed Chamber! Round 7
Party Conditions: Inspire Defense 4 rounds
Battlemap
──────────
BOLD IS UP!:
──────────
Loong Laohu (56/56 HP) │ Battle Med (Tiger), Stage 2 Cent Poison, Clumsy 1
Radim (55/55 HP)
➤ Brunwulf (15/41 HP) │ Battle Med (Tiger), Stage 1 Cent Poison
Centipede Swarm 1 (-17 HP)
Centipede Swarm 2 (-0 HP)
Yeet! (40/46 HP) │ Stage 1 Cent Poison
Olivia (40/40 HP)
Spider 1 (-0 HP)
Spider 2 (-0 HP)
Spider 3 (-0 HP)
Flint (58/62 HP) │ Battle Med (Tiger)
──────────
AFTER YOUR TURN:
──────────
Brunwulf: DC 20 Fort vs Centipede Poison
Yeet!: DC 20 Fort vs Centipede Poison
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Brunwulf
|
Fortitude, DC 20: 1d20 + 8 ⇒ (4) + 8 = 12
Covered in bright red welts on every inch of his exposed skin and panicking from the poison coursing through his veins, Brünwulf makes a mad dash eastward.
"RUUUUNNNN!!!"
He tries to barrel through the spider right next to him.
Acrobatics (Tumble Through): 1d20 + 11 ⇒ (11) + 11 = 22
◆ stride/tumble through. If that's enough to tumble through spider square, will continue running into large cavern where insects came from.
GM Tyranius
|
Brunwulf Stage 2 Cent Venom Round 2: 1d8 ⇒ 8
Not feeling well at all Brunwulf barrels past the spider to try and get to a safe spot to better assess his injuries. That is a success on the tumble through.
The centipede swarms twist and swirl all over Radim and Tiger, biting at any exposed flesh they can get ahold of.
#1 Swarming Bites Damage (Radim): 1d8 ⇒ 3 DC 20 Basic Reflex
DC 20 Fort vs Centipede Venom
#1 Swarming Bites Damage (Radim): 1d8 ⇒ 8 DC 20 Basic Reflex
DC 20 Fort vs Centipede Venom
#2 Swarming Bites Damage (Tiger): 1d8 ⇒ 3 DC 20 Basic Reflex
DC 20 Fort vs Centipede Venom
#2 Swarming Bites Damage (Tiger): 1d8 ⇒ 3 DC 20 Basic Reflex
DC 20 Fort vs Centipede Venom
#2 Swarming Bites Damage (Tiger): 1d8 ⇒ 7 DC 20 Basic Reflex
DC 20 Fort vs Centipede Venom
★★★
The Consumed Chamber! Round 7
Party Conditions: Inspire Defense 4 rounds
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Loong Laohu: DC 20 Reflex vs Swarm x3, DC 20 Fort vs Centipede Poison x3
Radim: DC 20 Reflex vs Swarm x2, DC 20 Fort vs Centipede Poison x2
──────────
BOLD IS UP!:
──────────
Loong Laohu (56/56 HP) │ Battle Med (Tiger), Stage 2 Cent Poison, Clumsy 1
Radim (55/55 HP)
Brunwulf (7/41 HP) │ Battle Med (Tiger), Stage 2 Cent Poison, Clumsy 1
Centipede Swarm 1 (-17 HP)
Centipede Swarm 2 (-0 HP)
➤ Yeet! (40/46 HP) │ Stage 1 Cent Poison
➤ Olivia (40/40 HP)
Spider 1 (-0 HP)
Spider 2 (-0 HP)
Spider 3 (-0 HP)
Flint (58/62 HP) │ Battle Med (Tiger)
──────────
AFTER YOUR TURN:
──────────
Loong Laohu: DC 20 Fort vs Centipede Poison
Brunwulf: DC 20 Fort vs Centipede Poison
Yeet!: DC 20 Fort vs Centipede Poison
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Olivia Danju
|
Olivia is not sure if Radim would escape damage from the spell she has for slinging bits and pieces, so decide to send three mana-rich missiles to the squirmy swarm. I hope this helps.
Force Damage to Swarm #1: 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11
Yeet!
|
"Why does everything here not think?!" Yeet grumbles in frustration.
She tumbles over to the centipede swarm and stabs at the skittering bugs, hoping they'll be distracted by Radim smashing in their midst. Not sure if they get flanking.
Swish: 1d20 + 11 ⇒ (7) + 11 = 18 for piercing: 2d6 + 2 ⇒ (2, 1) + 2 = 5
Slash: 1d20 + 11 ⇒ (5) + 11 = 16 for piercing: 2d6 + 2 ⇒ (5, 4) + 2 = 11
Fort DC 20: 1d20 + 8 ⇒ (10) + 8 = 18
Loong Laohu
|
Reflex: 1d20 + 11 ⇒ (8) + 11 = 19
Reflex: 1d20 + 11 ⇒ (5) + 11 = 16
Reflex: 1d20 + 11 ⇒ (10) + 11 = 21
Fort: 1d20 + 10 ⇒ (2) + 10 = 12
Fort: 1d20 + 10 ⇒ (14) + 10 = 24
Fort: 1d20 + 10 ⇒ (9) + 10 = 19
Tiger retreats, pausing to slash at the spider Flint is battling on the way.
Flashing Spark, Flurry 1: 1d20 + 10 ⇒ (17) + 10 = 27
Flashing Spark, Flurry 2, MAP: 1d20 + 5 ⇒ (13) + 5 = 18
Slashing 1: 1d8 + 2 ⇒ (3) + 2 = 5
Slashing 2: 1d8 + 3 ⇒ (3) + 3 = 6
He retreats even further.
Fort, After turn: 1d20 + 10 ⇒ (17) + 10 = 27
◆ Stride
◆ Flurry vs 3
◆ Stride
GM Tyranius
|
Flint protects Tiger as several of the swarms bit at him. Resistance 5. Yeet pokes her rapier into the swarm several times. Though most of the damage is resisted it does give the centipedes something to think about as they behin to disperse.
Yeet Cent Poison Round 2: 1d8 ⇒ 1
@Olivia- Your target just died so go ahead and redo your turn.
★★★
The Consumed Chamber! Round 7
Party Conditions: Inspire Defense 4 rounds
Battlemap
──────────
BEFORE YOUR TURN:
──────────
Radim: DC 20 Reflex vs Swarm x2, DC 20 Fort vs Centipede Poison x2
──────────
BOLD IS UP!:
──────────
Loong Laohu (48/56 HP) │ Battle Med (Tiger), Stage 2 Cent Poison, Clumsy 1
Radim (55/55 HP)
Brunwulf (7/41 HP) │ Battle Med (Tiger), Stage 2 Cent Poison, Clumsy 1
Centipede Swarm 2 (-0 HP)
Yeet! (39/46 HP) │ Stage 2 Cent Poison, Clumsy 1
➤ Olivia (40/40 HP)
Spider 1 (-0 HP)
Spider 2 (-0 HP)
Spider 3 (-0 HP)
Flint (58/62 HP) │ Battle Med (Tiger)
──────────
AFTER YOUR TURN:
──────────
Loong Laohu: DC 20 Fort vs Centipede Poison
Brunwulf: DC 20 Fort vs Centipede Poison
Yeet!: DC 20 Fort vs Centipede Poison
──────────
CONDITIONS & EFFECTS REFERENCE
──────────
Loong Laohu
|
No damage to Spider 3?
GM Tyranius
|
You weren't up quite yet.
Loong Laohu
|
You weren't up quite yet.
Oh, oops. I saw the save requirements and thought it was my turn.
Radim Vesperra
|
Ref: 1d20 + 11 ⇒ (7) + 11 = 18
Ref: 1d20 + 11 ⇒ (3) + 11 = 14
Con: 1d20 + 9 ⇒ (15) + 9 = 24
Con: 1d20 + 9 ⇒ (16) + 9 = 25
At the moment when it seems to Radim that insects will devour him, swarm crumbles into many small and insignificant creatures under the pressure of his allies. How disgusting! Shaking himself off on the move and pulling out the last scolopendras from behind his collar, he reaches the corridor where he sees a new enemy - a spider. Immediately, the hammer like a boomerang rushes to the insect and back!
+1 Striking Returning Light Hammer: 1d20 + 10 ⇒ (14) + 10 = 242d6 + 3 ⇒ (6, 1) + 3 = 10
+1 Striking Returning Light Hammer: 1d20 + 6 ⇒ (10) + 6 = 162d6 + 3 ⇒ (6, 4) + 3 = 13
| GM Numbat |
Venture-Captain Luna Aldred stands at one end of a wide stone bridge, facing the path back to base camp. At the far end of the bridge, a pair of tall doors stands open. Within, a marvelous city rises, seemingly unscathed by the passage of centuries. From afar, the research possibilities seem endless. As Pathfinder agents gather on the bridge, preparing to enter the city, Luna scans the area carefully. The muffled sounds of clanking armor and shuffling footsteps announce the approach of unwanted company.
Soon, a massive group of Aspis agents strides out onto the bridge. The leader of the Aspis, a man wearing a fortune in diamond jewelry, casually tosses a dagger from hand to hand.
“You aren’t so tough now, ‘venture-captain’. I do wish you didn’t have to die, but this is merely business. Profit margins are razor-thin these days.”
Luna casts a glance behind her for just a moment, smiling at the assembled Pathfinder agents. Her teeth sharpen into fangs as she charges to attack. While some Aspis agents stay behind to engage with her, many more rush past her, making a break for the city’s doors. The venture-captain can’t hold back this tide alone!
Table GMs, run Event 5: The Door In.
GM Tyranius
|
Some of the more experienced Pathfinders sweep through eliminating the centipedes and scarng the spiders off as they quickly take care of the poisonous bites.
The Aspis meet you on a 25-foot-wide bridge that leads right up to the doors of Raseri Kanton. The chasm below the bridge drops almost 50 feet to a section of cavernous floor with a small stream in it. The area is cast in dim light from the wayfinders worn by gathered Pathfinder Society members. Venture-Captain Luna Aldred stands back to guard the rear as you approach the doorway.
The Aspis eye you and make a break for the doorway, only you are standing between them and the untouched city. "We can't allow them to enter the city and hide away. Stop them!"
Tiger (Loong Laohu)'s Initiative Using Avoid Notice: 1d20 + 9 ⇒ (17) + 9 = 26
Brünwulf's Initiative Using Incred Init +2: 1d20 + 11 ⇒ (3) + 11 = 14
Yeet!'s Initiative Using Perception: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Olivia Danju's Initiative Using Perception : 1d20 + 10 ⇒ (19) + 10 = 29
Flint's Initiative: 1d20 + 10 ⇒ (14) + 10 = 24
Radim Vesperra's Initiative: 1d20 + 9 ⇒ (8) + 9 = 17
Aspis Enforcer: 1d20 + 9 ⇒ (9) + 9 = 18
Aspis Warden: 1d20 + 9 ⇒ (13) + 9 = 22
★★★
The Threshold! Round 1
──────────
BOLD IS UP!:
──────────
➤ Olivia (40/40 HP)
➤ Loong Laohu (56/56 HP) │ Battle Med (Tiger)
➤ Yeet! (46/46 HP)
➤ Flint (62/62 HP) │ Battle Med (Tiger)
Warden 1 (-0 HP)
Warden 2 (-0 HP)
Enforcer 1 (-0 HP)
Enforcer 2 (-0 HP)
Radim (55/55 HP)
Brunwulf (41/41 HP) │ Battle Med (Tiger)
Olivia Danju
|
Olivia will follow Flint in order to get a better view. "Well, these people are entirely too excited. Let's see if we can calm them down a little."
Calm Emotions on the two enforcers. DC=20, Will.
◆ Stride ◆◆ Cast Spell
Loong Laohu
|
Tiger drops into a fighting stance and rushes forward, pulling out his javelin.
◆ Stoked Flame Stance
◆ Stride
◆ Interact
If the other Pathfinders cured us, is it safe to assume I also got my focus point back?
Yeet!
|
Yeet moves forward and casts shield, ready for the oncoming horde.
GM Tyranius
|
Yes you wuld have had the 10 minutes to refocu.
Olivia attempts to calm the situation as much as possible.
Enforcer Will DC 20: 1d20 + 9 ⇒ (13) + 9 = 22
Enforcer Will DC 20: 1d20 + 9 ⇒ (12) + 9 = 21
The Aspis shrug off the calming effect, though you notice it does seemt o have a visible effect on their minds as they seem to second guess everything.
Tiger, Yeet and Flint all rush forward to cut off the Aspis. The Aspis all advance, raising their shields and drawing daggers.
★★★
The Threshold! Round 1/2
──────────
BOLD IS UP!:
──────────
➤ Olivia (40/40 HP)
➤ Loong Laohu (56/56 HP) │ Battle Med (Tiger)
➤ Yeet! (46/46 HP)
➤ Flint (62/62 HP) │ Battle Med (Tiger)
Warden 1 (-0 HP)
Warden 2 (-0 HP)
Enforcer 1 (-0 HP) │ -1 Att
Enforcer 2 (-0 HP) │ -1 Att
➤ Radim (55/55 HP)
➤ Brunwulf (41/41 HP) │ Battle Med (Tiger)
Flint Thunderstriker
|
flint closes distance, swings once with his hammer, and then raises his shield:
ATK: 1d20 + 10 ⇒ (5) + 10 = 15 Just in case: 2d8 + 4 ⇒ (6, 1) + 4 = 11
Loong Laohu
|
Tiger runs forward and hurls his javelin at the enforcer with a #2 painted on his vest.
+1 Returning Javelin: 1d20 + 10 ⇒ (3) + 10 = 13
+1 Returning Javelin, MAP: 1d20 + 5 ⇒ (14) + 5 = 19
Assuming the 2nd one hits
Piercing Damage: 1d6 + 2 ⇒ (6) + 2 = 8
◆ Stride
◆◆ Strike x2
Olivia Danju
|
What is their problem? Can't we just talk this out? Perhaps a small compostion to help.
Performance: 1d20 + 12 ⇒ (14) + 12 = 26
And a little protection in case one of them gets up close.
Cast Shield, Draw Rapier
◈ Lingering Composition ◆ Inspire Courage ◆ Draw Rapier ◆ Shield Spell
Radim Vesperra
|
Well, it's time to kick some bullies' ass. You're not learning anything, are you guys?
◆ Stride ◆ Hunt Prey E2 ◆ Strike E2
Inspire Courage : +1 Striking Returning Light Hammer: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 172d6 + 3 + 1 ⇒ (3, 1) + 3 + 1 = 8
While the hammer is flying by, but it is clear from Radim's smile that he has just begun to warm up.
Yeet!
|
As the hammer and javelin go flying past, Yeet looks on with envy. "I need to get myself one of those..." She runs up to the one with E2 embroidered on their jacket and attempts to dodge through their space.
Tumble Through: 1d20 + 13 ⇒ (17) + 13 = 30
She pops up on the far side, shouts, "Aha!", and stabs them in the back of the knee.
Slash, IC: 1d20 + 11 + 1 ⇒ (1) + 11 + 1 = 13 for piercing, finisher: 2d6 + 2 + 2d6 ⇒ (5, 1) + 2 + (5, 3) = 16
Hero Point!
Slash, IC: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22 Better
GM Tyranius
|
Radim begins a suitable warm-up as his hammer flings past the Aspis agent's face. Tiger tosses his javelin as it manages to cut into the ribs of the same agent. The man grips at his wound, glaring back at Tiger. "You'll be next." He calls out in pain as Yeet manages to tumble through, stabbing his through the knee.
Flint's hammer misses as the wounded Aspis ducks to the side.
★★★
The Threshold! Round 1/2
──────────
BOLD IS UP!:
──────────
Olivia (40/40 HP)
Loong Laohu (56/56 HP) │ Battle Med (Tiger)
Yeet! (46/46 HP)
Flint (62/62 HP) │ Battle Med (Tiger)
Warden 1 (-0 HP)
Warden 2 (-0 HP)
Enforcer 1 (-0 HP) │ -1 Att
Enforcer 2 (-24 HP) │ -1 Att
Radim (55/55 HP)
➤ Brunwulf (41/41 HP) │ Battle Med (Tiger)
Brunwulf
|
Brünwulf tries to ignore the uncomfortable itching of the big red welts covering his skin from the swarm encounter they had earlier.
With bow in hand, Brünwulf hustles up to the edge of the bluff on the humongous bridge. He marks the woman with a big "W2" on her armor as his prey.
◆stride
◆stride
◆hunt prey
Loong Laohu
|
Posting ahead since my turn will most likely roll around while I'm asleep
Tiger charges up to E2 and strikes twice at him before taking a step back out of range.
Flurry, Flashing Spark 1 vs E2, IC: 1d20 + 11 ⇒ (1) + 11 = 12
Flurry, Flashing Spark 2 vs E2, IC, MAP: 1d20 + 6 ⇒ (6) + 6 = 12
◆ Stride
◆ Flurry (Whiff, Whiff)
◆ Step
GM Tyranius
|
Brunwulf marks a set of arrows while setting his sights on teh Aspis agent around the corner.
Both of the Wardens raise thick steel shields as their daggers stab out at Yeet!
W1 Dagger vs Yeet AC 21: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d4 + 8 ⇒ (1) + 8 = 9
W1 Dagger vs Yeet AC 21: 1d20 + 12 - 4 ⇒ (8) + 12 - 4 = 16
W2 Dagger vs Yeet AC 21: 1d20 + 12 ⇒ (16) + 12 = 28
Damage: 1d4 + 8 ⇒ (1) + 8 = 9
Yeet gets stuck from both sides as the daggers easily slip through her scales. One of the enforcers begins to slice the palm of her hand with her dagger. "The serpent's fang isn't what you should worry about. It is the venom afterwards." The weapon glows absorbing some of the blood. This glow begins to spread to all of the Aspis agents daggers. +3 poison damage to all allies daggers.
E2 Dagger vs Yeet AC FF 19: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d4 + 6 + 3 ⇒ (4) + 6 + 3 = 13 Crit for 26.
E2 Dagger vs Yeet AC FF 19: 1d20 + 12 - 4 ⇒ (18) + 12 - 4 = 26
Damage: 1d4 + 6 + 3 ⇒ (1) + 6 + 3 = 10
Yeet can't manage to keep standing as dagger after dagger cuts into her. The dull poison quickly wearing her down.
Tiger rushes in to help but misses as the Aspis Agent ducks and weaves each fist strike.
★★★
The Threshold! Round 2/3
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BOLD IS UP!:
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➤ Olivia (40/40 HP)
Loong Laohu (56/56 HP) │ Battle Med (Tiger)
➤ Flint (62/62 HP) │ Battle Med (Tiger)
Warden 1 (-0 HP) │ Shield Raised
Warden 2 (-0 HP) │ Shield Raised
Enforcer 1 (-0 HP) │ -1 Att
Yeet! (0/46 HP) │ Dying 1, Unconscious, Prone
Enforcer 2 (-24 HP) │ -1 Att
➤ Radim (55/55 HP)
➤ Brunwulf (41/41 HP) │ Battle Med (Tiger)
Olivia Danju
|
This looks bad for us. Looking around at the quickly deteriorating situation, Olivia strides closer to Yeet! and casts soothe.
Soothe 1st: 1d10 + 4 ⇒ (3) + 4 = 7
◆ Stride ◆◆ Spell: Soothe
Loong Laohu
|
Tiger watches, enraged, as Yeet! goes down. He glares at E2 and the Enforcer is suddenly enveloped in flames.
Fire Damage, DC 19 Reflex Save: 1d6 + 4 ⇒ (1) + 4 = 5
↺ Infernal Detonations
Yahoo! I finally remembered to use it!!
Flint Thunderstriker
|
Flint steps forward, lays hands on Yeet and then raises his shield!
Yeet gets another 12 HP back as well as +2 AC.
Brunwulf
|
Brünwulf's eyes go wide in shock as Yeet is struck down by the Aspis.
"YEEEET!!! Nooo!!!"
"You filthy snakes! Pick on someone your own size, cowards!!!"
He snarls at the Aspis.
Changing the target of his prey, he marks the bastard with E1 as his prey, then sends arrows flying at her face.
Hunted Shot & Flurry:
+1 Comp Longbow: 1d20 + 10 ⇒ (6) + 10 = 16
piercing: 1d8 + 1 ⇒ (5) + 1 = 6
+1 Comp Longbow: 1d20 + 10 - 3 ⇒ (19) + 10 - 3 = 26
piercing: 1d8 + 1 ⇒ (7) + 1 = 8
deadly?: 1d10 ⇒ 2
Regular Strike & Flurry:
+1 Comp Longbow: 1d20 + 10 - 6 ⇒ (8) + 10 - 6 = 12
piercing: 1d8 + 1 ⇒ (2) + 1 = 3
◆ hunt prey (E1)
◆ hunted shot
◆ strike
Radim Vesperra
|
◆ Stride ◆ Strike E2 ◆ Strike E2
You will answer for this, you filthy freaks. Radim passes a little ahead and ...
Flurry + Inspire Courage : +1 Striking Returning Light Hammer: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 292d6 + 3 + 1 ⇒ (3, 2) + 3 + 1 = 9
Flurry + Inspire Courage : +1 Striking Returning Light Hammer: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 102d6 + 3 + 1 ⇒ (5, 5) + 3 + 1 = 14
... and the hammer crashes right into the enemy's head!
Yeet!
|
Yeet will appreciate this when she wakes up. :)
GM Tyranius
|
Reflex DC 19 (Infernal Detonation): 1d20 + 10 ⇒ (15) + 10 = 25
As Yeet falls Tiger creates a small explosion with his fist, burning the agent.
Radim's hammer clocks into the Aspis Agent's skull cracking it wide open as the man begins seeing stars, crashing to the floor. Brunwulf changes targets and quickly begins wounding Yeet's assailants trying to get them off of the kobolds attention as Olivia and Flint make a concerted effort to heal their fallen comrade.
The Aspis Agents then begin to focus around Flint, stabbing at him from all directions.
W1 vs Flint AC 24: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 1d4 + 8 + 3 ⇒ (4) + 8 + 3 = 15
W2 vs Flint AC 24: 1d20 + 12 ⇒ (10) + 12 = 22
The lone Aspis enforcer continues to drip his blood from teh cut on the palm of his hand onto his blade. "The bite lasts a moment but the venom is felt long after."
★★★
The Threshold! Round 3
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BOLD IS UP!:
──────────
Olivia (40/40 HP)
Loong Laohu (56/56 HP) │ Battle Med (Tiger)
Flint (47/62 HP) │ Battle Med (Tiger)
Warden 1 (-0 HP) │ Shield Raised
Warden 2 (-0 HP) │ Shield Raised
Enforcer 1 (-8 HP) │ -1 Att
➤ Yeet! (19/46 HP) │ Wounded 1, Prone
Radim (55/55 HP)
Brunwulf (41/41 HP) │ Battle Med (Tiger)