GM Tyranius (PF2) Gameday XI Expedition into Pallid Peril (Inactive)

Game Master Tyranius

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Envoy's Alliance

Bard (4) Maestro | HP 40/40| AC 20 | |Fort +6, Ref (E) +10, Will (E) +10 | Perc +10 | Spell Attack +10, DC= 20 | Human - half-elf | F she/her | Speed 25 ft. | Hero: 2/3 | Exploration: Detect Magic | Spells: Occult, Focus, Primal | Active Conditions: None◆ ◇ ↺

Olivia takes up her Virtuoso Flute and begins to play a song of inspiration.

Lingering Composition: Performance: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
◆ Cast Inspire Courage
◆ Move within range to cast
◆ Cast shield spell on self

Radiant Oath

2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

Tiger lights his wayfinder, brightening the room. He runs into battle, stopping beside #5 and unleashes two quick strikes with his fists.

Flurry 1 vs #5, IC: 1d20 + 11 ⇒ (15) + 11 = 26
Flurry 2 vs #5, MAP, Agile, IC: 1d20 + 7 ⇒ (10) + 7 = 17

Bludgeoning 1, IC: 1d6 + 3 ⇒ (3) + 3 = 6
Bludgeoning 2, IC: 1d6 + 3 ⇒ (1) + 3 = 4


◆ Light
◆ Stride
◆ Strike (Flurry)

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brünwulf focuses his sight on the skeleton with a big "4" burned into its skull as he pulls back into the corridor.
"You're mine, you crumbling sack of bones!"
He taps his foot to Olivia's upbeat tune then takes a hunted shot at his prey, letting two arrows fly almost simultaneously into it.
+1 Comp Longbow & IC: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23
piercing: 1d8 + 1 ⇒ (1) + 1 = 2
deadly?: 1d10 ⇒ 7
+1 Comp Longbow & IC (MAP & flurry): 1d20 + 10 ⇒ (1) + 10 = 11
piercing: 1d8 + 1 - 3 ⇒ (8) + 1 - 3 = 6
He shakes his head in disappointment.
"Bah! Should've done some target practice before this mission."

◆ hunt prey
◆ stride
◆ hunted shot w/flurry

Grand Archive

m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

Radim walks forward, spinning his hammer.

◆ Stride ◆ Hunt Prey ◆ Strike

He looks contemptuously at the risen dead man and then throws a hammer right at its head! With a dull crunching sound, it crashes into the skeleton's head and magically returns back to Radim's hand.

+1 Striking Returning Light Hammer: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 312d6 + 3 + 1 ⇒ (2, 1) + 3 + 1 = 7 - VS 4 | UPD 14 dmg

Please move me forward 20 feet, into the hall.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Olivia lingers a virtuistic composition out there as Brunwulf fires an arrow into the skeleton's ribs. it bounces around a bit but does no damage. Resistance.

Radim's hammer cracks open one of the skull's, though the skeleton remains standing. Tiger follows it up witha fist to the sternum, cracking it a bit as well, though the skeleton's shield deflects most of the blow. Hardness 5

the skeletal guard shambles up next to Radim, slashing a scimitar at the muscular man's arm.

Scimitar vs Radim AC 21: 1d20 + 6 ⇒ (7) + 6 = 13
Scimitar vs Radim AC 21: 1d20 + 6 - 5 ⇒ (2) + 6 - 5 = 3

★★★
The Crossroads! Round 2

Party Conditions: Inspire Courage
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Flint (41/62 HP)
➤ Yeet! (46/46 HP)
Champion 2 (-0 HP) │ Shield Raised
Champion 3 (-0 HP) │ Shield Raised
Champion 4 (-0 HP) │ Shield Raised
Champion 5 (-15 HP) │ Shield Raised
Olivia (40/40 HP)
Brunwulf (41/41 HP)
Radim (55/55 HP)
Loong Laohu (56/56 HP)
Guard 1 (-0 HP)

Horizon Hunters

CG (she/her) kobold (spellscale) swashbuckler (fencer) 6 | HP 72/72 | AC 24/26 | Fort +11, Ref +14, Will +10 | Perc +10; Darkvision | Stealth +4 | Speed 30 | Init +12 (swaggering initiative) | Hero Pts 1/3 | FP 1 | Exploration Activity: Search | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

Yeet peers at her sword and waggles it slightly just to make sure it is still working the way she expects. Casting shield on herself, she attempts to Tumble Through the second skeleton, hopefully with better success this time.

Acrobatics: 1d20 + 13 ⇒ (18) + 13 = 31

"Aha! Have at you!" she shouts as she pops up on the other side and Strikes at it.

+1 striking rapier vs. flatfoot: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18 for piercing damage+Finisher: 2d6 + 2 + 1 + 2d6 ⇒ (2, 5) + 2 + 1 + (3, 1) = 14 (2 damage on a miss)

(◆) Cast Shield
(◆) Tumble Through
(◆) Strike with Confident Finisher

Radiant Oath

Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "Target rich environment! Just the way I like it!"

    ATK v. 2: 1d20 + 10 ⇒ (2) + 10 = 12
    ATK v. 2: 1d20 + 5 ⇒ (8) + 5 = 13

    But he gets a little TOO excited. So he makes an embarrassed face before covering it with a raised shield.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Flint gets much too excited as he misses his targets before covering his body with his shield. Yeet! tumbles past but her rapier finds the blunt end of the skeleton's shield. As Yeet! moves past the skeleton stabs out at her.

    #2 AoO vs Yeet AC 22: 1d20 + 10 ⇒ (15) + 10 = 25
    Damage: 1d8 + 4 ⇒ (7) + 4 = 11

    The skeleton's slowly turn striking back at Yeet!, Flint and Tiger.

    #2 Longsword vs Yeet AC 22: 1d20 + 10 ⇒ (8) + 10 = 18
    #2 Longsword vs Yeet AC 22: 1d20 + 10 - 5 ⇒ (16) + 10 - 5 = 21

    #3 Longsword vs Yeet AC 22: 1d20 + 10 ⇒ (11) + 10 = 21

    #4 Longsword vs Tiger AC 21: 1d20 + 10 ⇒ (4) + 10 = 14

    #5 Longsword vs Flint AC 24: 1d20 + 10 ⇒ (18) + 10 = 28
    Damage: 1d8 + 4 ⇒ (3) + 4 = 7

    #5 Longsword vs Flint AC 24: 1d20 + 10 - 5 ⇒ (20) + 10 - 5 = 25
    Damage: 1d8 + 4 ⇒ (5) + 4 = 9 Crit for 18.

    @Flint and Yeet, let me know if you wish to shield block. Yeet it looks like if you shield block that AoO then 2 more attacks will turn into hits.

    ★★★
    The Crossroads! Round 2

    Party Conditions: Inspire Courage
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Flint (16/62 HP)
    Yeet! (35/46 HP)
    Champion 2 (-0 HP) │ Shield Raised
    Champion 3 (-0 HP) │ Shield Raised
    Champion 4 (-0 HP) │ Shield Raised
    Champion 5 (-15 HP) │ Shield Raised
    ➤ Olivia (40/40 HP)
    ➤ Brunwulf (41/41 HP)
    ➤ Radim (55/55 HP)
    ➤ Loong Laohu (56/56 HP)
    Guard 1 (-0 HP)

    Vigilant Seal

    Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

    Not having very good luck with his bow and the skeletons moving around too much in the room beyond the narrow hallway, Brünwulf stows his bow on his back. He darts up to the skeleton wearing a t-shirt with a big "#1 Dad" on it. In one swift stroke, he quickly draws his light mace and tries to give the skelly a good smack in the ribs.
    Lt Mace & IC: 1d20 + 9 + 1 ⇒ (3) + 9 + 1 = 13
    bludgeon & IC: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
    *Throws virtual dice across room.*

    ◆ stow weapon
    ◆ stride
    ◆ quickdraw/attack

    Horizon Hunters

    CG (she/her) kobold (spellscale) swashbuckler (fencer) 6 | HP 72/72 | AC 24/26 | Fort +11, Ref +14, Will +10 | Perc +10; Darkvision | Stealth +4 | Speed 30 | Init +12 (swaggering initiative) | Hero Pts 1/3 | FP 1 | Exploration Activity: Search | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

    I thought Tumble Through made the enemy flatfooted and didn't provoke AOs?

    Radiant Oath

    2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

    Tiger reaches for his healer's tools on his bandolier and quickly patches flint up, slapping on a few battlefield plasters.

    Battle Medicine, Healing: 2d8 ⇒ (1, 8) = 9

    Tiger steps into a flank with Flint, trying to finish the skeleton off quickly. He then unleashes another quick set of strikes.

    Flurry 1 vs #5, FF, IC: 1d20 + 12 ⇒ (4) + 12 = 16
    Flurry 2 vs #5, FF, IC: 1d20 + 8 ⇒ (20) + 8 = 28
    Bludgeoning 1, IC: 1d6 + 3 ⇒ (4) + 3 = 7
    Bludgeoning 2, Crit, IC: 1d6 + 3 ⇒ (3) + 3 = 6 Doubled to 12


    ◆ Battle Medicine (Flint)
    ◆ Step
    ◆ Flurry

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    The instant Flint sees the weapon wound Yeet, he swings his hammer in retribution: Retributive Strike v. 2: 1d20 + 10 ⇒ (15) + 10 = 25 for DMG: 2d8 + 4 ⇒ (6, 3) + 4 = 13 Yeet gains Resistance 5 v that AoO.

    Flint trusts the others to heal him up while he dishes it out, no shield block, using the reaction for the above.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    @Yeet! Unfortunately tnble through in 2e does neither of those. Success just allows you to move through enemy space as difficult terrain and failure is you stop in place and still take the reactions as if you had moved. Tumble Through

    Brunwulf throws virtual dice at the skeleton and misses as Tiger strikes out at the skeleton's spine. Most of the blow is absorbed by the skeleton's shield. Hardness 5

    Flint protects Yeet from getting too injured as his hammer sweeps down at the skeletal leg, cracking it in place.

    ★★★
    The Crossroads! Round 2

    Party Conditions: Inspire Courage
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Flint (25/62 HP)
    Yeet! (40/46 HP)
    Champion 2 (-13 HP) │ Shield Raised
    Champion 3 (-0 HP) │ Shield Raised
    Champion 4 (-0 HP) │ Shield Raised
    Champion 5 (-22 HP) │ Shield Raised, shield block used
    ➤ Olivia (40/40 HP)
    Brunwulf (41/41 HP)
    ➤ Radim (55/55 HP)
    Loong Laohu (56/56 HP)
    Guard 1 (-0 HP)

    Radiant Oath

    2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |
    Yeet! wrote:
    I thought Tumble Through made the enemy flatfooted and didn't provoke AOs?

    The Tumble Behind Feat makes the enemy FF if you successfully tumble through. A regular tumble through will give you panache, though

    Horizon Hunters

    CG (she/her) kobold (spellscale) swashbuckler (fencer) 6 | HP 72/72 | AC 24/26 | Fort +11, Ref +14, Will +10 | Perc +10; Darkvision | Stealth +4 | Speed 30 | Init +12 (swaggering initiative) | Hero Pts 1/3 | FP 1 | Exploration Activity: Search | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

    Thank you for clarifying. Guess what feat Yeet is taking next... Yeet will just take the hits for now.

    Envoy's Alliance

    Bard (4) Maestro | HP 40/40| AC 20 | |Fort +6, Ref (E) +10, Will (E) +10 | Perc +10 | Spell Attack +10, DC= 20 | Human - half-elf | F she/her | Speed 25 ft. | Hero: 2/3 | Exploration: Detect Magic | Spells: Occult, Focus, Primal | Active Conditions: None◆ ◇ ↺

    Seeing Brunwulf struggle, Olivia casts Guidance on him, then uses a cantrip to attempt to Disrupt Undead #1.

    Damage: 2d6 + 4 + 1 ⇒ (6, 5) + 4 + 1 = 16

    Fortitude Save

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Fort Save DC 20: 1d20 + 2 ⇒ (17) + 2 = 19

    Olivia's positive energy turns the skeleton to ash as Radim crashes his hammer through the remaining wounded, flinging bones all around.

    +1 Striking Returning Light Hammer: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
    Damage: 2d6 + 3 + 1 ⇒ (5, 1) + 3 + 1 = 10

    +1 Striking Returning Light Hammer: 1d20 + 10 + 1 - 4 ⇒ (18) + 10 + 1 - 4 = 25
    Damage: 2d6 + 3 + 1 ⇒ (6, 3) + 3 + 1 = 13

    One skeleton is destroyed as another is badly wounded as the hammer dents the shield.

    ★★★
    The Crossroads! Round 3

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Flint (25/62 HP)
    ➤ Yeet! (40/46 HP)
    Champion 2 (-13 HP) │ Shield Raised
    Champion 3 (-0 HP) │ Shield Raised
    Champion 4 (-8 HP) │ Shield Raised; Shield Block Used
    Olivia (40/40 HP)
    Brunwulf (41/41 HP) │ Guidance
    Radim (55/55 HP)
    Loong Laohu (56/56 HP)

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    Flint moves a bit to flank one of the foes before swinging his hammer once, then raising his shield.

    ATK: 1d20 + 10 ⇒ (4) + 10 = 14 but his aim is off.

    Horizon Hunters

    CG (she/her) kobold (spellscale) swashbuckler (fencer) 6 | HP 72/72 | AC 24/26 | Fort +11, Ref +14, Will +10 | Perc +10; Darkvision | Stealth +4 | Speed 30 | Init +12 (swaggering initiative) | Hero Pts 1/3 | FP 1 | Exploration Activity: Search | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

    Do we still have inspire courage? Yeet stabs at the skeleton (2)...

    Stab! w/ flanking: 1d20 + 11 ⇒ (7) + 11 = 18 for piercing: 2d6 + 2 ⇒ (4, 6) + 2 = 12

    ...then Tumbles Through #3...

    Acrobatics: 1d20 + 13 ⇒ (12) + 13 = 25

    ...and stabs at that one.

    Stab!: 1d20 + 11 ⇒ (5) + 11 = 16 for piercing, finisher: 2d6 + 2 + 2d6 ⇒ (3, 4) + 2 + (3, 4) = 16

    (◆) Stab, (◆) Tumble, (◆) Stab

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Yes, this will be the last round of it.

    Flint steps out of the path to help out and ends up hitting his hammer against the wall.

    Yeet! stabs and manages to hit. Inspire Courage gives you a hit with flank. Though it does little damage as the steel shield deflects most of the blow. Shield block for 5 and resistance 5.

    Tumbling away Yeet slides through the skeletn's feet to the other side of it.

    #3 AoO vs Yeet! AC 21: 1d20 + 10 ⇒ (3) + 10 = 13

    The skeletons fight back with every bit of unlife they have remaining as they keep their shields raised.

    #2 Longsword vs Flint AC 24: 1d20 + 10 ⇒ (14) + 10 = 24
    Damage: 1d8 + 4 ⇒ (2) + 4 = 6

    #2 Longsword vs Flint AC 24: 1d20 + 10 - 5 ⇒ (18) + 10 - 5 = 23

    #3 Longsword vs Yeet AC 21: 1d20 + 10 ⇒ (7) + 10 = 17
    #3 Longsword vs Yeet AC 21: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13

    #4 Longsword vs Tiger AC 21: 1d20 + 10 ⇒ (6) + 10 = 16
    #4 Longsword vs Tiger AC 21: 1d20 + 10 - 5 ⇒ (6) + 10 - 5 = 11

    Flint takes a single hit. Let me know if you wish to shield block.

    ★★★
    The Crossroads! Round 3

    Party Conditions: Inspire Courage
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Flint (19/62 HP)
    Yeet! (40/46 HP)
    Champion 2 (-16 HP) │ Shield Raised
    Champion 3 (-0 HP) │ Shield Raised
    Champion 4 (-8 HP) │ Shield Raised
    ➤ Olivia (40/40 HP)
    ➤ Brunwulf (41/41 HP) │ Guidance
    ➤ Radim (55/55 HP)
    ➤ Loong Laohu (56/56 HP)

    Vigilant Seal

    Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

    Brünwulf feels invigorated with a bit of guidance.
    "A ton of thanks, Olivia!"

    He marks the skelly wearing a t-shirt with a big "INT of 4" on it as his hunted prey. He then flurries with his mace.
    Lt Mace, guidance & IC: 1d20 + 9 + 1 + 1 ⇒ (7) + 9 + 1 + 1 = 18
    bludgeon & IC: 1d4 + 1 + 1 ⇒ (2) + 1 + 1 = 4
    Lt Mace, map, & IC: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
    bludgeon & IC: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

    ◆ hunt prey
    ◆ whack
    ◆ whack

    Envoy's Alliance

    Bard (4) Maestro | HP 40/40| AC 20 | |Fort +6, Ref (E) +10, Will (E) +10 | Perc +10 | Spell Attack +10, DC= 20 | Human - half-elf | F she/her | Speed 25 ft. | Hero: 2/3 | Exploration: Detect Magic | Spells: Occult, Focus, Primal | Active Conditions: None◆ ◇ ↺

    Olivia casts Disrupt Undead on the Third skeleton, then casts guidance.

    Disrupt Undead: 1d6 + 4 ⇒ (5) + 4 = 9
    Fortitude DC=20

    guidance choice:
    1-Radim, 2-Loong Laohu: 1d2 ⇒ 1

    Radiant Oath

    2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

    Tiger steps to the southwest, setting up a flank with Radim. He again unleashes a pair of strikes, this time against the creature with #4 emblazoned on its armor.

    Flurry 1 vs 4, FF, IC: 1d20 + 11 ⇒ (4) + 11 = 15
    Flurry 2 vs 4, MAP, Agile, FF, IC: 1d20 + 7 ⇒ (16) + 7 = 23
    Bludgeoning, IC: 1d6 + 3 ⇒ (1) + 3 = 4

    Tiger strikes #4 a third time.

    Fist vs 4, MAP 2+, FF, Agile, IC: 1d20 + 3 ⇒ (9) + 3 = 12


    ◆ Step
    ◆ Flurry
    ◆ Strike

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Fort DC 20: 1d20 + 7 ⇒ (4) + 7 = 11

    Olivia burns into the undead as the holy light strikes into its back. Brunwulf's mace whacks off of the shield several times as he can't get past the skeleton's superior defenses.

    Tiger manages to get a hit in but the full blow is absorbed against the shield. Shield block used. Hardness 5.

    +1 Striking Returning Light Hammer: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
    Damage: 2d6 + 3 + 1 ⇒ (6, 2) + 3 + 1 = 12

    +1 Striking Returning Light Hammer: 1d20 + 10 + 1 - 4 ⇒ (15) + 10 + 1 - 4 = 22
    Damage: 2d6 + 3 + 1 ⇒ (3, 1) + 3 + 1 = 8

    +1 Striking Returning Light Hammer: 1d20 + 10 + 1 - 8 ⇒ (20) + 10 + 1 - 8 = 23
    Damage: 2d6 + 3 + 1 ⇒ (6, 2) + 3 + 1 = 12

    With Tiger distractig the skeleton Radim is able to break the spine apart destroying it, leaving only two wounded skeleton's remaining.

    ★★★
    The Crossroads! Round 4

    Party Conditions: Inspire Courage
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Flint (19/62 HP)
    ➤ Yeet! (40/46 HP)
    Champion 2 (-16 HP) │ Shield Raised
    Champion 3 (-9 HP) │ Shield Raised
    Olivia (40/40 HP)
    Brunwulf (41/41 HP)
    Radim (55/55 HP) │ Guidance
    Loong Laohu (56/56 HP)


    VC Australia - WA

    The traps and haunts of the Pallid Peak have been weakened, be it by skill or force.
    The Hazards Identified condition is now in effect for Act 1.

    Horizon Hunters

    CG (she/her) kobold (spellscale) swashbuckler (fencer) 6 | HP 72/72 | AC 24/26 | Fort +11, Ref +14, Will +10 | Perc +10; Darkvision | Stealth +4 | Speed 30 | Init +12 (swaggering initiative) | Hero Pts 1/3 | FP 1 | Exploration Activity: Search | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

    "Just die, you ridiculous sack of bones!" Yeet shouts as she casts Shield. She tries to tumble through once again and slash at the tendons holding the thing together.

    Acrobatics: 1d20 + 13 ⇒ (13) + 13 = 26
    Attack: 1d20 + 11 ⇒ (1) + 11 = 12 for piercing+finisher: 2d6 + 2 + 2d6 ⇒ (4, 4) + 2 + (5, 6) = 21

    *sigh*

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    Slwoing down a bit from his wounds, Flint tries to stay focused and keep up the pressure with his warhammer:

    ATK: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 for DMG: 2d8 + 4 + 1 ⇒ (7, 7) + 4 + 1 = 19

    If that drops him, he'll step SE 1 square and target #3. If not, he keeps up the fire.
    ATK: 1d20 + 5 + 1 ⇒ (11) + 5 + 1 = 17

    He then raises his shield.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Flint's warhammer breaks through the shield as it shatters the skeleton's arm and skull, breaking it open. He quickly steps in to help out Yeet who continues to dance around the skeleton, drawing it's ire.

    AoO vs Yeet AC 21: 1d20 + 10 ⇒ (3) + 10 = 13

    The skeleton continues to assault Yeet as it fights to the second death.

    Longsword vs Yeet AC 21: 1d20 + 10 ⇒ (18) + 10 = 28
    Damage: 1d8 + 4 ⇒ (1) + 4 = 5

    Longsword vs Yeet AC 21: 1d20 + 10 - 5 ⇒ (6) + 10 - 5 = 11

    Assuming Flint uses his Retributive Strike to negate that damage and take a strike while in flanking.

    ★★★
    The Crossroads! Round 5

    Party Conditions: Inspire Courage
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Flint (19/62 HP)
    ➤ Yeet! (40/46 HP)
    Champion 3 (-9 HP) │ Shield Raised
    ➤ Olivia (40/40 HP)
    ➤ Brunwulf (41/41 HP)
    ➤ Radim (55/55 HP) │ Guidance
    ➤ Loong Laohu (56/56 HP)

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    Flint gives a belly laugh at the opening he catches

    Retribution!: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15, but spends too much time laughing and not enough swinging DMG just in case: 2d8 + 4 + 1 ⇒ (6, 1) + 4 + 1 = 12

    Horizon Hunters

    CG (she/her) kobold (spellscale) swashbuckler (fencer) 6 | HP 72/72 | AC 24/26 | Fort +11, Ref +14, Will +10 | Perc +10; Darkvision | Stealth +4 | Speed 30 | Init +12 (swaggering initiative) | Hero Pts 1/3 | FP 1 | Exploration Activity: Search | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

    Yeet casts shield again and shouts, "Can't catch me, I'm the gingerbread kobold!" as she continues to dodge in and out from between the skeleton's feet.

    Acrobatics, tumble through: 1d20 + 13 ⇒ (14) + 13 = 27
    Poke!: 1d20 + 11 ⇒ (8) + 11 = 19 for piercing: 2d6 + 2 + 2d6 ⇒ (1, 3) + 2 + (1, 6) = 13

    (◆) Shield
    (◆) Tumble Through
    (◆) Strike

    Radiant Oath

    2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

    Tiger runs in, concentrates for a moment, then unleashes two strikes.

    Ki Strike, Flurry 1: 1d20 + 11 ⇒ (11) + 11 = 22
    Ki Strike, Flurry 2, MAP, Agile: 1d20 + 7 ⇒ (5) + 7 = 12
    Ki Strike Damage: 1d6 + 2 ⇒ (6) + 2 = 8
    Positive Damage: 1d6 ⇒ 2

    Tiger then unleashes a third strike.

    Fist Strike, IC: 1d20 + 3 ⇒ (7) + 3 = 10


    ◆ Stride
    ◆ Ki Strike
    ◆ Strike

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    With those combined attacks the remaining skeleton crumbles back into a pile of bones. After spending several minutes you are able to tend to the wounded long enough to keep moving.

    To the south a statue stands on each side of this room, each sculpted to look like a dwarf woman wearing an apron. Their hands stretch out in welcome. The only difference between the two statues are the veins of raw ore preserved in their stone robes. The statue to the east blinks her eyes open. “Oh!” she says. “Sister, we have visitors. It’s been so long.”

    The other statue shakes herself awake. She yawns before saying, “I told someone would come back. Now, who are you?”

    Radiant Oath

    2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

    Can I also get my focus point back during the healing cycle?

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Yes, you would have time while healing to also refocus. Radim's lay on hands cycle does the same. Cast Lay on hands - refocus to get focus point back - lay on hands over and over again.

    Horizon Hunters

    CG (she/her) kobold (spellscale) swashbuckler (fencer) 6 | HP 72/72 | AC 24/26 | Fort +11, Ref +14, Will +10 | Perc +10; Darkvision | Stealth +4 | Speed 30 | Init +12 (swaggering initiative) | Hero Pts 1/3 | FP 1 | Exploration Activity: Search | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

    Yeet bows flamboyantly to the two...statues? After all, it's only polite.

    "Greetings! I am Yeet! of the Sewer Dragons tribe in Absalom. Who do we have the pleasure of conversing with?"

    She looks over her shoulder at Olivia, diplomatic relations not really being her strong suit.


    VC Australia - WA

    Rumors of the Pathfinder Society’s expedition have attracted another interested party. Table GMs, run Event 1: First Contact.

    Envoy's Alliance

    Bard (4) Maestro | HP 40/40| AC 20 | |Fort +6, Ref (E) +10, Will (E) +10 | Perc +10 | Spell Attack +10, DC= 20 | Human - half-elf | F she/her | Speed 25 ft. | Hero: 2/3 | Exploration: Detect Magic | Spells: Occult, Focus, Primal | Active Conditions: None◆ ◇ ↺

    Olivia looks over at Yeet! and smiles, whispering, "You are making a good start."

    Following Yeet!'s example, she bows low to each statue then takes a deep breath before speaking in her most diplomatic voice, "We are travelers looking for new adventures and new friends! My name is Olivia, and I too hail from Absalom! May I have the honor of knowing to whom I speak?"

    Diplomacy: +12

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    One of the statues speaks up. "I am named Jernashall. Yes, I was named after a city I never saw. My maker told me that I was to help guide those from the cities to their family. A traveler only needs to give me a name and I can say if that person has come past. If there was a message left, I can provide that as well. My sisters name is Raseri Kanton."

    Jernashall continues, "Would you help us settle our debate? Folgrit, the Watchful Mother, crafted us as statues and animated us to provide information to travelers seeking to reconnect with their families. Travelers could leave information about where they were heading or messages for loved ones, and later visitors could retrieve the same information. But it has been so long since we've been needed. Still, I believe that we should keep an active watch in case anyone returns for information."

    Raseri Kanton, "and I believe that we should stop storing information and instead focus our energy on emitting a beacon, so that it’s easier to find the routes to the cities—but doing so would destroy the records we’ve collected."

    When you present your point of view, declare which sister you support, and then make 2x Diplomacy, Religion, or Society checks (will also take an appropriate Lore skill.

    Radiant Oath

    2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

    Tiger watches, having no training in soft skills.
    Untrained in all of the skills above

    Vigilant Seal

    Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

    "Haha!"
    Brünwulf chortles, amazed to witness two talking statues.

    "Well. I'm Brünwulf!”
    He exclaims proudly as he puffs out his chest.

    Brünwulf listens intently to their story.
    "Hmm. A dilemma. Interesting."
    He says with a raised eyebrow in thought.
    ...
    "Well, if you ask me, I think you should continue saving and relaying messages. We're on our way ourselves to find this 'lost city' and we may actually end up restoring it to its former glory. If we do claim this old city, there will be plenty of travelers making their way through these halls in the future. Your assistance would be greatly appreciated.
    Also, the records you've collected so far may have plenty of historical importance. To hear some of the names and stories of past travelers you have encountered so long ago must be really intriguing... and important to researchers, scholars, and sages."

    He nods at the thought of the historical significance.
    "Besides, there would be no need for a beacon. We can just put up signs with the cities' names pointing in the proper direction."

    Religion: 1d20 + 7 ⇒ (9) + 7 = 16

    Society: 1d20 + 6 ⇒ (3) + 6 = 9

    Envoy's Alliance

    Bard (4) Maestro | HP 40/40| AC 20 | |Fort +6, Ref (E) +10, Will (E) +10 | Perc +10 | Spell Attack +10, DC= 20 | Human - half-elf | F she/her | Speed 25 ft. | Hero: 2/3 | Exploration: Detect Magic | Spells: Occult, Focus, Primal | Active Conditions: None◆ ◇ ↺

    Surprised by Brünwulf's perspicacious argument, Olivia finds herself agreeing with him on every point.
    "Jernashall, I agree. Protecting history is a valiant endeavor."

    Society: 1d20 + 7 ⇒ (1) + 7 = 8
    Diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31

    Hero Point Society
    HP: 1d20 + 7 ⇒ (17) + 7 = 24


    VC Australia - WA

    Fellow Pathfinder Society agents have thinned out the dangers of the mountain.
    The Creatures Abated condition is now in effect for Act 1.


    VC Australia - WA

    With a source of copper being discovered within one of the ruins, the spellcasters at the base camp have more resources available.
    The Enhanced Spellcasting condition is now in effect.

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "This.... This all seems... let's seeee ummm.... history.
    I don't know! I guess I'd keep it for posterity's sake and save the history."

    Religion: 1d20 + 8 ⇒ (3) + 8 = 11
    Religion: 1d20 + 8 ⇒ (6) + 8 = 14

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    @Tiger- You can use those untrained for this.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Results:

    Jernashall (Keep Watch) 4
    Raseri Kanton (Send Beacon)

    The group begins the debate, wanting to preserve history and keep the messages intact as much as possible.

    Flint
    Yeet!
    Olivia
    Brunwulf
    Radim
    Loong Laohu

    Radiant Oath

    2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

    "I agree with my comrades. Preserving history is the best course of action. Routes may change, but preserving lore for the next generation provides enlightenment."

    Religion(U): 1d20 + 2 ⇒ (13) + 2 = 15
    Religion(U): 1d20 + 2 ⇒ (2) + 2 = 4

    Horizon Hunters

    CG (she/her) kobold (spellscale) swashbuckler (fencer) 6 | HP 72/72 | AC 24/26 | Fort +11, Ref +14, Will +10 | Perc +10; Darkvision | Stealth +4 | Speed 30 | Init +12 (swaggering initiative) | Hero Pts 1/3 | FP 1 | Exploration Activity: Search | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

    "I agree with everyone else. I don't think sending a beacon would help in the long run, especially if we can find the city and restore it. If we can't, then you would have destroyed all the messages for no purpose at all, since the beacon would lead to nowhere."

    Diplomacy (U): 1d20 + 3 ⇒ (18) + 3 = 21
    Diplomacy (U): 1d20 + 3 ⇒ (20) + 3 = 23 (If I can use Diplomacy twice. If not, my Religion and Society are +0 untrained.)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Results:

    Jernashall (Keep Watch) 6
    Raseri Kanton (Send Beacon)

    Alright, the majority is for preserving history with reigning points. Even if Radim got two crits preserving knowledge would still win out points-wise.

    Jernashall smiles: “I have met with 5,612 travelers who recorded 1,207 messages. I have faith in your guidance. We will maintain our state and offer you access to our records.”

    You gain a +2 circumstance bonus to Dwarven Lore checks for the remainder of the adventure.

    There isn't much left of the Unsealed way. You manage to find a second elevator as well as two more shafts with iron rungs leading to a level downward.

    The cavern leads to a short passage, which ends in a pair of doors covered in the religious symbols of the deities of the dwarven pantheon.

    DC 15 Religion or DC 10 Dwarven Lore:
    This is the symbol of Droskar, the evil dwarven god of toil, is undamaged.

    A metallic scent wafts from a passageway, though the origin of the smell is deep in the darkness.

    DC 20 Religion:

    You recognize this smell as Abyssal energy that remains after summoning fiends.

    This area is beyond the scope of the Unsealed Way.

    ★ -- ★ -- ★ -- ★

    With the Unsealed Way completely explore you turn back to go camp for the night and report your findings. The patter of footsteps precedes a group of humans that stumble around the corner. They look at each other in surprise before one says, “Those are the Pathfinders, right?” Another responds, exasperated, “Yes. Get your dagger out.”

    After getting word that the Pathfinder Society had discovered a new set of ruins, the Aspis Consortium deployed agents as quickly as possible.

    Init:

    Tiger (Loong Laohu)'s Initiative Using Avoid Notice: 1d20 + 9 ⇒ (6) + 9 = 15
    Brünwulf's Initiative Using Incred Init +2: 1d20 + 11 ⇒ (16) + 11 = 27
    Yeet!'s Initiative Using Perception: 1d20 + 8 ⇒ (4) + 8 = 12
    Olivia Danju's Initiative Using Perception : 1d20 + 10 ⇒ (16) + 10 = 26
    Flint's Initiative: 1d20 + 10 ⇒ (12) + 10 = 22
    Radim Vesperra's Initiative: 1d20 + 9 ⇒ (12) + 9 = 21
    Aspis Agents: 1d20 + 7 ⇒ (17) + 7 = 24

    ★★★
    First Contact! Round 1

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Brunwulf (41/41 HP)
    ➤ Olivia (40/40 HP)
    Aspis 1 (-0 HP)
    Aspis 2 (-0 HP)
    Aspis 3 (-0 HP)
    Aspis 4 (-0 HP)
    Aspis 5 (-0 HP)
    Aspis 6 (-0 HP)
    Flint (62/62 HP)
    Radim (55/55 HP)
    Loong Laohu (56/56 HP)
    Yeet! (46/46 HP)

    Envoy's Alliance

    1 person marked this as a favorite.
    Bard (4) Maestro | HP 40/40| AC 20 | |Fort +6, Ref (E) +10, Will (E) +10 | Perc +10 | Spell Attack +10, DC= 20 | Human - half-elf | F she/her | Speed 25 ft. | Hero: 2/3 | Exploration: Detect Magic | Spells: Occult, Focus, Primal | Active Conditions: None◆ ◇ ↺

    Religion(15): 1d20 + 6 ⇒ (15) + 6 = 21
    Religion(20): 1d20 + 6 ⇒ (7) + 6 = 13

    Hearing a commotion, Olivia steps around the wall for a better view. Seeing agents of the Aspis Consortium, and thinking they may mean ill will, she casts Calm Emotions, catching all but the one in back in the burst.

    Encounter: ◆ Step ◆◆ Calm Emotions, Centered on Orange dot, Will Save DC=20,

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