GM Tyranius (PF2) Gameday XI Expedition into Pallid Peril (Inactive)

Game Master Tyranius

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Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Olivia and Yeet- Swim is 1 action.

Radim swims in place, though as he goes to heal his wounds the sjark attacks.

#1 AoO vs Radim AC FF 19: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d10 + 4 + 4 ⇒ (10) + 4 + 4 = 18

Radim takes a bite, which nearly takes his arm off as he misses the shark.

Bleed Damage: 1d6 ⇒ 1
Flat Check: 1d20 ⇒ 17

Yeet tries to swim past the shark, also drawing its ire.

#2 AoO vs Yeet AC FF 19: 1d20 + 11 ⇒ (3) + 11 = 14

Though Yeet is ready for it this time as her rapier stabs it through the eye, killing it.

Yeet Bleed Damage: 1d6 ⇒ 5

Kinetic Ram DC 20: 1d20 + 9 ⇒ (18) + 9 = 27

Olivia tries to push the shark away with a burst of air, though it quickly swims into the current and stays put. She tries to soothe Brunwulf's wounds a small bit, but the shark is still much too close.

#3 AoO vs Olivia AC FF 18: 1d20 + 11 ⇒ (2) + 11 = 13

Tiger drops his weapons as they slowly sink to the bottom as he gives the shark the old one, two uppercut into its underside.

★★★
Sunken Antechamber! Round 3

Party Conditions: Inspire Courage 3 rounds
Battlemap

──────────
BOLD IS UP!:
──────────
Radim (38/55 HP)
➤ Brunwulf (15/41 HP) │ Persistent Bleed 1d6
➤ Flint (57/62 HP) │ Persistent Bleed 1d6
Yeet! (28/46 HP) │ Persistent Bleed 1d6
Olivia (40/40 HP)
Loong Laohu (56/56 HP)
Shark Seal 1 (-10 HP) │ Frenzy 1 Min, 8 Temp HP
Shark Seal 3 (-15 HP) │ Frenzy 1 Min

──────────
AFTER YOUR TURN:
──────────
Brunwulf: Persistent Flat Check
Flint: Persistent Flat Check
Yeet!: Persistent Flat Check

Vigilant Seal

Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

Brünwulf swims to the surface.
Athletics: 1d20 + 6 ⇒ (18) + 6 = 24
He pulls his complimentary potion of lesser healing from his pocket, and with his head above the surface of the water, he chugs the contents of the vial.
Healing: 2d8 + 5 ⇒ (2, 1) + 5 = 8
"Mmm. Pepperminty."

If soothe or healing potion doesn't stop persistent bleed...
Flat check to stop bleed: 1d20 ⇒ 5
Really!?! What's up with the terrible rolls?

◆ swim
◆ get potion
◆ drink potion

Grand Archive

m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

Heck! AoO was very unexpected.

Radiant Oath

Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    Can't fail athletics
    Flint uses his powers to heal his wounds. Getting him to 100% and therefore stopping bleed!

    He swims over to the separated foe and raises his shield.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Brunwulf swims to the small bit of air he can find and drinks a potion to try and stave off the bleeding.

    Bleed Damage: 1d6 ⇒ 4

    Flints lays hands on himself, immediately stopping the bleeding as he tries to catch one of the remaining sharks.

    #1 Jaws vs Radim AC FF 19: 1d20 + 11 ⇒ (8) + 11 = 19
    Damage: 1d10 + 4 + 4 ⇒ (4) + 4 + 4 = 12 +1d6 Bleed

    #1 Jaws vs Flint AC FF 22: 1d20 + 11 - 5 ⇒ (2) + 11 - 5 = 8
    Damage: 1d10 + 4 + 4 ⇒ (3) + 4 + 4 = 11

    #3 Jaws vs Tiger AC FF 19: 1d20 + 11 ⇒ (1) + 11 = 12

    #3 Jaws vs Olivia AC FF 18: 1d20 + 11 - 5 ⇒ (17) + 11 - 5 = 23
    Damage: 1d10 + 4 + 4 ⇒ (8) + 4 + 4 = 16 +1d6 Bleed

    Olivia and Radim get bit as the sharks take a decent size bite of flesh from the pair, pushing them back further and further in the water.

    ★★★
    Sunken Antechamber! Round 4

    Party Conditions: Inspire Courage 2 rounds
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Radim (26/55 HP) │ Persistent Bleed 1d6
    ➤ Brunwulf (19/41 HP) │ Persistent Bleed 1d6
    ➤ Flint (62/62 HP)
    ➤ Yeet! (28/46 HP) │ Persistent Bleed 1d6
    ➤ Olivia (24/40 HP) │ Persistent Bleed 1d6
    ➤ Loong Laohu (56/56 HP)
    Shark Seal 1 (-10 HP) │ Frenzy 1 Min, 8 Temp HP
    Shark Seal 3 (-15 HP) │ Frenzy 1 Min

    ──────────
    AFTER YOUR TURN:
    ──────────
    Radim: Persistent Flat Check
    Brunwulf: Persistent Flat Check
    Yeet!: Persistent Flat Check
    Olivia: Persistent Flat Check

    Horizon Hunters

    CG (she/her) kobold (spellscale) swashbuckler (fencer) 6 | HP 72/72 | AC 24/26 | Fort +11, Ref +14, Will +10 | Perc +10; Darkvision | Stealth +4 | Speed 30 | Init +12 (swaggering initiative) | Hero Pts 1/3 | FP 1 | Exploration Activity: Search | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

    Yeet takes a quick look around and decides to help Radim and Flint out.

    Athletics: 1d20 + 8 ⇒ (13) + 8 = 21
    Athletics: 1d20 + 8 ⇒ (4) + 8 = 12

    She swims gracefully for a moment before getting her fins tangled up together, but she still manages to get to the side of the sharkthing before casting shield in an attempt to not continue to bleed.

    flat check: 1d20 ⇒ 12

    Envoy's Alliance

    Bard (4) Maestro | HP 40/40| AC 20 | |Fort +6, Ref (E) +10, Will (E) +10 | Perc +10 | Spell Attack +10, DC= 20 | Human - half-elf | F she/her | Speed 25 ft. | Hero: 2/3 | Exploration: Detect Magic | Spells: Occult, Focus, Primal | Active Conditions: None◆ ◇ ↺

    Athletics: 1d20 + 3 ⇒ (4) + 3 = 7

    Unable to move, Olivia conjures a bolt of energy and aims at #3.

    Spell Attack: 3: 1d20 + 10 ⇒ (16) + 10 = 26
    Damage: 2d4 + 4 ⇒ (3, 1) + 4 = 8

    Bleed Damage Flat Check: 1d20 ⇒ 4

    ◆ Swim Check ◆◆ Phase Bolt

    Radiant Oath

    2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

    Tiger swims up so that he's nose to snout with the seal shark and slashes out with his "talons".

    Tiger Claw Flurry 1, IC, Slash Penalty: 1d20 + 9 ⇒ (7) + 9 = 16
    Tiger Claw Flurry 2, IC, Slash Penalty, MAP, Agile: 1d20 + 5 ⇒ (9) + 5 = 14

    He then takes some time to slap a battlefield dressing on Olivia.

    Battle Medicine, Assurance: 2d8 ⇒ (5, 1) = 6

    If Battle Med is not allowed:

    Tiger slashes at the shark once more.
    Tiger Claw, IC, Slash Penalty, MAP 2, Agile: 1d20 + 1 ⇒ (3) + 1 = 4
    Pfft... I demand to use the GM's dice! :)

    Swim: 1d20 + 8 ⇒ (2) + 8 = 10


    VC Australia - WA

    Pathfinders exploring the Unsealed Way have found the beginnings of new passageways. The expedition will soon have new routes leading farther into the mountain. The Unsealed Way is cleared!

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Yeet swims and swims closing in on the shark as she shields herself.

    Yeet Bleed Damage: 1d6 ⇒ 1

    Olivia begins to conjure a bolt into the shark as it snaps at her arm.

    #3 AoO vs Olivia AC FF 18: 1d20 + 11 ⇒ (3) + 11 = 14

    Olivia Bleed Damage: 1d6 ⇒ 6

    Olivia shifts out of teh way just in time and sends the bolt into the shark's open maw.

    Tiger furiously spalshes about in teh water as he applies a bit of clotting agent to Olivia.

    ★★★
    Sunken Antechamber! Round 4

    Party Conditions: Inspire Courage 2 rounds
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Radim (26/55 HP) │ Persistent Bleed 1d6
    ➤ Brunwulf (19/41 HP) │ Persistent Bleed 1d6
    ➤ Flint (62/62 HP)
    Yeet! (27/46 HP) │ Persistent Bleed 1d6
    Olivia (24/40 HP) │ Persistent Bleed 1d6, Battle Medicine (Tiger)
    Loong Laohu (56/56 HP)
    Shark Seal 1 (-10 HP) │ Frenzy 1 Min, 8 Temp HP
    Shark Seal 3 (-23 HP) │ Frenzy 1 Min

    ──────────
    AFTER YOUR TURN:
    ──────────
    Radim: Persistent Flat Check
    Brunwulf: Persistent Flat Check
    Yeet!: Persistent Flat Check
    Olivia: Persistent Flat Check

    Vigilant Seal

    Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

    Brünwulf swims downward and out of the tight cavern.
    Athletics: 1d20 + 6 ⇒ (17) + 6 = 23
    He thrusts his longspear at the bloodthirsty shark accosting Olivia and Loong.
    Longspear & IC: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20
    piercing & IC: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

    He thrusts his spear again,
    Longspear, map, & IC: 1d20 + 9 + 1 - 3 ⇒ (7) + 9 + 1 - 3 = 14
    piercing & IC: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

    Flat check to stop bleed: 1d20 ⇒ 10
    The water sure is making it difficult for his wounds to stop bleeding.

    ◆ swim
    ◆ strike
    ◆ strike

    Grand Archive

    m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

    Flurry + Inspire Courage : +1 Striking Returning Light Hammer: 1d20 + 10 + 1 - 2 ⇒ (11) + 10 + 1 - 2 = 202d6 + 3 + 1 ⇒ (5, 3) + 3 + 1 = 12 
    Flurry + Inspire Courage : +1 Striking Returning Light Hammer: 1d20 + 8 + 1 - 2 ⇒ (2) + 8 + 1 - 2 = 92d6 + 3 + 1 ⇒ (3, 2) + 3 + 1 = 9 

    Flat: 1d20 ⇒ 10 

    ◆ swim ◆ strike ◆ strike

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    Flint swims in place and tries to bash the beast as best he can:
    ATK 1: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13 for DMG if hit: 2d8 + 4 + 1 ⇒ (4, 1) + 4 + 1 = 10
    ATK 1: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 for DMG if hit: 2d8 + 4 + 1 ⇒ (1, 7) + 4 + 1 = 13
    ATK 1: 1d20 + 0 + 1 ⇒ (16) + 0 + 1 = 17 for DMG if hit: 2d8 + 4 + 1 ⇒ (8, 6) + 4 + 1 = 19

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Radim's hammer wallops the shark as Brunwulf also manages to stab a decent sized hole into the second shark to try and draw its attention away from the northern pair.

    Radim Bleed Damage: 1d6 ⇒ 5
    Brunwulf Bleed Damage: 1d6 ⇒ 3

    Flint swims in place but manages to miss the sharks with each of his strikes. You could only attack twice with swimming.

    #1 Jaws vs Flint AC FF 20: 1d20 + 11 ⇒ (5) + 11 = 16
    #1 Jaws vs Flint AC FF 20: 1d20 + 11 - 5 ⇒ (13) + 11 - 5 = 19

    #3 Jaws vs Olivia AC FF 18: 1d20 + 11 ⇒ (16) + 11 = 27
    Damage: 1d10 + 4 + 4 ⇒ (5) + 4 + 4 = 13 +1d6 Bleed

    #3 Jaws vs Brunwulf AC FF 16: 1d20 + 11 - 5 ⇒ (14) + 11 - 5 = 20
    Damage: 1d10 + 4 + 4 ⇒ (1) + 4 + 4 = 9 +1d6 Bleed

    The shark bites into Olivia, trying to stop her painful bolts as it jerks around and swims into Brunwulf tro try and break his spear arm.

    ★★★
    Sunken Antechamber! Round 5

    Party Conditions: Inspire Courage 1 rounds
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Radim (21/55 HP) │ Persistent Bleed 1d6
    ➤ Brunwulf (7/41 HP) │ Persistent Bleed 1d6
    ➤ Flint (62/62 HP)
    ➤ Yeet! (27/46 HP) │ Persistent Bleed 1d6
    ➤ Olivia (11/40 HP) │ Persistent Bleed 1d6, Battle Medicine (Tiger)
    ➤ Loong Laohu (56/56 HP)
    Shark Seal 1 (-14 HP) │ Frenzy 1 Min
    Shark Seal 3 (-31 HP) │ Frenzy 1 Min

    ──────────
    AFTER YOUR TURN:
    ──────────
    Radim: Persistent Flat Check
    Brunwulf: Persistent Flat Check
    Yeet!: Persistent Flat Check
    Olivia: Persistent Flat Check

    Horizon Hunters

    CG (she/her) kobold (spellscale) swashbuckler (fencer) 6 | HP 72/72 | AC 24/26 | Fort +11, Ref +14, Will +10 | Perc +10; Darkvision | Stealth +4 | Speed 30 | Init +12 (swaggering initiative) | Hero Pts 1/3 | FP 1 | Exploration Activity: Search | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

    Yeet swims in place and shouts "Look over there, you dummy!", attempting to distract the sharkseal before stabbing it.

    Deception: 1d20 + 11 ⇒ (13) + 11 = 24
    Strike!, Confident Finisher: 1d20 + 11 ⇒ (20) + 11 = 31 for Piercing: 2d6 + 2 + 2d6 ⇒ (3, 1) + 2 + (2, 1) = 9 (additional crit damage Piercing: 2d6 + 2 + 2d6 ⇒ (4, 6) + 2 + (6, 2) = 20)

    Opportune Riposte when shark crit fails attack:

    Strike!: 1d20 + 11 ⇒ (7) + 11 = 18 for Piercing: 2d6 + 2 + 2 ⇒ (2, 6) + 2 + 2 = 12

    flat check: 1d20 ⇒ 8

    ◆ Swim
    ◆ Goading Feint
    ◆ Strike
    ↺ Opportune Riposte

    Grand Archive

    m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

    Flurry + Inspire Courage : +1 Striking Returning Light Hammer: 1d20 + 10 + 1 - 2 ⇒ (17) + 10 + 1 - 2 = 262d6 + 3 + 1 ⇒ (5, 4) + 3 + 1 = 13 
    Flurry + Inspire Courage : +1 Striking Returning Light Hammer: 1d20 + 8 + 1 - 2 ⇒ (18) + 8 + 1 - 2 = 252d6 + 3 + 1 ⇒ (4, 3) + 3 + 1 = 11 

    ◆ swim ◆ strike ◆ strike

    Flat: 1d20 ⇒ 1

    Radiant Oath

    2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

    Tiger swims up to #3, flanking it with Brunwulf. He then slashes at it twice.

    Tiger Claw Flurry 1, IC, Slash penalty: 1d20 + 9 ⇒ (5) + 9 = 14
    Tiger Claw Flurry 2 IC, Slash Penalty, MAP, Agile, FF: 1d20 + 5 ⇒ (6) + 5 = 11

    Swim: 1d20 + 8 ⇒ (18) + 8 = 26

    He swims back, out of reach swim 2: 1d20 + 8 ⇒ (7) + 8 = 15

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Radim severely wounds the shark as he continues to slowly bleed out.

    Radim Bleed: 1d6 ⇒ 1

    Even with a little assistance Tiger can't seemt o find the strength to get through the shark's defenses and quickly tries to swim away.

    #3 AoO vs Tiger AC FF 19: 1d20 + 11 ⇒ (19) + 11 = 30
    Damage: 1d10 + 4 + 4 ⇒ (1) + 4 + 4 = 9 Crit for 18 +1d6 Bleed

    Tiger Bleed Damage: 1d6 ⇒ 5
    Flat Check: 1d20 ⇒ 7

    Yeet manages to skewer and kill the wounded shark, leaving only one remaining.

    ★★★
    Sunken Antechamber! Round 5

    Party Conditions: Inspire Courage 1 rounds
    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Radim (20/55 HP) │ Persistent Bleed 1d6
    ➤ Brunwulf (7/41 HP) │ Persistent Bleed 1d6
    ➤ Flint (62/62 HP)
    Yeet! (27/46 HP) │ Persistent Bleed 1d6
    ➤ Olivia (11/40 HP) │ Persistent Bleed 1d6, Battle Medicine (Tiger)
    Loong Laohu (33/56 HP) │ Persistent Bleed 1d6
    Shark Seal 3 (-31 HP) │ Frenzy 1 Min

    ──────────
    AFTER YOUR TURN:
    ──────────
    Radim: Persistent Flat Check
    Brunwulf: Persistent Flat Check
    Yeet!: Persistent Flat Check
    Olivia: Persistent Flat Check
    Loong Laohu: Persistent Flat Check

    Vigilant Seal

    Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

    Brünwulf kicks his flippers to stay in place and not sink. Losing blood, he feels very weak but must continue battling these terrible sharks.
    Athletics: 1d20 + 6 ⇒ (1) + 6 = 7
    Annnd, he probably sinks.

    He thrusts his longspear at the bloodthirsty shark accosting Olivia and Loong....
    Longspear & IC: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
    piercing & IC: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

    And thrusts again...
    Longspear, map, & IC: 1d20 + 9 + 1 - 3 ⇒ (15) + 9 + 1 - 3 = 22
    piercing & IC: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9

    Flat check to stop bleed: 1d20 ⇒ 7
    Annnd, he's probably dying.

    ◆ swim to stay in place
    ◆ strike
    ◆ strike

    Envoy's Alliance

    Bard (4) Maestro | HP 40/40| AC 20 | |Fort +6, Ref (E) +10, Will (E) +10 | Perc +10 | Spell Attack +10, DC= 20 | Human - half-elf | F she/her | Speed 25 ft. | Hero: 2/3 | Exploration: Detect Magic | Spells: Occult, Focus, Primal | Active Conditions: None◆ ◇ ↺

    How is this thing still alive? Olivia would stomp her foot in frustration if she were standing. Instead, she clenches her teeth and scowls at #3. She lets the tension build, then throws it out in one go as a force of pulsing energy.

    Spell Attack: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12
    damage: 2d4 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8

    Athletics: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5

    ◆◆ Force Bolt ◆ Swim to stay in place

    Flat Check-Bleed Effect: 1d20 ⇒ 6

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    "DIE ALREADY!" Frustrated, Flint swings his hammer as hard as he can:

    ATK 1: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 for DOUBLE: 2d8 + 4 + 1 ⇒ (4, 5) + 4 + 1 = 14
    ATK 2: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26 for DOUBLE: 2d8 + 4 + 1 ⇒ (1, 1) + 4 + 1 = 7

    Kinda shocked at his sudden puissance, he raises his shield to see if he's done enough.

    Grand Archive

    m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

    Wow!!

    Vigilant Seal

    Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

    Brünwulf gives a thumbs up and a big grin to Flint.

    Envoy's Alliance

    Bard (4) Maestro | HP 40/40| AC 20 | |Fort +6, Ref (E) +10, Will (E) +10 | Perc +10 | Spell Attack +10, DC= 20 | Human - half-elf | F she/her | Speed 25 ft. | Hero: 2/3 | Exploration: Detect Magic | Spells: Occult, Focus, Primal | Active Conditions: None◆ ◇ ↺

    Olivia will prepare to cast three Level 2 soothes.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    The shark dowsn't stand much of a chance as Flint's hammer crushes its skull inward.

    Brunwulf Bleed: 1d6 ⇒ 2
    Olivia Bleed: 1d6 ⇒ 1

    Out of Combat, but we still have several bleeding, lets see if we can get past that. Go ahead and roll the remainder of your rounds of bleeding. 1d6 Bleed damage followed by your flat check. If you have any in rounds healing, potions, battle medicine you would like to do post those as well.

    Brunwulf 6 bleeding rounds remaining
    Radim 8 bleeding rounds remaining
    Yeet 6 bleeding rounds remaining
    Olivia 8 bleeding rounds remaining
    Tiger 9 bleeding rounds remaining

    ★★★
    Sunken Antechamber! Round 5

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    Radim (20/55 HP) │ Persistent Bleed 1d6
    Brunwulf (5/41 HP) │ Persistent Bleed 1d6
    Flint (62/62 HP)
    Yeet! (27/46 HP) │ Persistent Bleed 1d6
    Olivia (10/40 HP) │ Persistent Bleed 1d6, Battle Medicine (Tiger)
    Loong Laohu (33/56 HP) │ Persistent Bleed 1d6

    Radiant Oath

    2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

    Tiger pulls out the healing potion and chugs it

    lesser hp: 2d8 + 5 ⇒ (5, 8) + 5 = 18

    He then slaps a compression bandage on his wound.

    battle med: 2d8 ⇒ (2, 5) = 7

    Horizon Hunters

    CG (she/her) kobold (spellscale) swashbuckler (fencer) 6 | HP 72/72 | AC 24/26 | Fort +11, Ref +14, Will +10 | Perc +10; Darkvision | Stealth +4 | Speed 30 | Init +12 (swaggering initiative) | Hero Pts 1/3 | FP 1 | Exploration Activity: Search | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

    Bleeding profusely, Yeet stares around in dismay. "Who thought it was a good idea to come down here anyway??" she says plaintively, conveniently forgetting that it was herself.

    flat check: 1d20 ⇒ 7 bleed: 1d6 ⇒ 4
    flat check: 1d20 ⇒ 19 bleed: 1d6 ⇒ 5 There we go!

    She pulls out a lesser healing potion and downs it.

    heal plz: 2d8 + 3 ⇒ (4, 5) + 3 = 12 Net +3, unless Brunwolf goes down, then feed it to him.

    Envoy's Alliance

    Bard (4) Maestro | HP 40/40| AC 20 | |Fort +6, Ref (E) +10, Will (E) +10 | Perc +10 | Spell Attack +10, DC= 20 | Human - half-elf | F she/her | Speed 25 ft. | Hero: 2/3 | Exploration: Detect Magic | Spells: Occult, Focus, Primal | Active Conditions: None◆ ◇ ↺

    Olivia will cast a soothe spell on Brunwulf, then pull out a lesser healing potion.
    Soothe: 2d10 + 8 ⇒ (9, 10) + 8 = 27

    bleed damage: 1d6 ⇒ 4
    flat check: 1d20 ⇒ 14

    ◆◆ soothe (2nd level) ◆ Interact

    Flat Check: 1d20 ⇒ 11
    bleed damage: 1d6 ⇒ 4

    Flat Check: 1d20 ⇒ 17
    bleed damage: 1d6 ⇒ 4
    If bleed is applied first and Godless Healing not applied, Olivia is down.

    Radiant Oath

    2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

    Tiger will do a battle med on anyone needing it, including a second Battle Medicine (Medic Dedication) on Olivia if needed

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Tiger quickly ends his bleeding as Yeet bleeds out just a little longer before stopping it.

    Brunwulf 6 bleeding rounds remaining
    Radim 8 bleeding rounds remaining
    Olivia 5 bleeding rounds remaining

    ★★★

    Radim (20/55 HP) │ Persistent Bleed 1d6
    Brunwulf (32/41 HP) │ Persistent Bleed 1d6
    Flint (62/62 HP)
    Yeet! (30/46 HP) │
    Olivia (6/40 HP) │ Persistent Bleed 1d6, Battle Medicine (Tiger)
    Loong Laohu (56/56 HP) │

    Vigilant Seal

    Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

    "That soothe feels good, Olivia, but, it hasn't stopped the bleeding!"

    He pokes at his wound.
    "Ouch!"
    Bleed Damage: 1d6 ⇒ 4
    Flat check to stop bleed: 1d20 ⇒ 2

    Bleed Damage: 1d6 ⇒ 3
    Flat check to stop bleed: 1d20 ⇒ 1
    "ouch! I think I have hemophilia!"

    Bleed Damage: 1d6 ⇒ 3
    Flat check to stop bleed: 1d20 ⇒ 14

    Bleed Damage: 1d6 ⇒ 6
    Flat check to stop bleed: 1d20 ⇒ 4

    Bleed Damage: 1d6 ⇒ 1
    Flat check to stop bleed: 1d20 ⇒ 11
    "Oh my god. I'm going to die."
    Brünwulf's eyes go wide in panic.

    Bleed Damage: 1d6 ⇒ 3
    Flat check to stop bleed: 1d20 ⇒ 15

    "Ugh. It stopped. Finally."
    Brünwulf presses on the wound and sighs in relief.

    Horizon Hunters

    CG (she/her) kobold (spellscale) swashbuckler (fencer) 6 | HP 72/72 | AC 24/26 | Fort +11, Ref +14, Will +10 | Perc +10; Darkvision | Stealth +4 | Speed 30 | Init +12 (swaggering initiative) | Hero Pts 1/3 | FP 1 | Exploration Activity: Search | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

    Yeet pops out another potion and gives it to Olivia. "No falling over allowed."

    healing: 2d8 + 3 ⇒ (5, 6) + 3 = 14

    Grand Archive

    m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

    Flat: 1d20 ⇒ 6
    Bleed: 1d6 ⇒ 2
    Flat: 1d20 ⇒ 18

    School Item: Healing Potion, Lesser: 2d8 + 5 ⇒ (5, 6) + 5 = 16

    Radiant Oath

    2396852-2003 | LG Male Human | Martial Disciple (Acrobatics) | Monk Lvl 7 | Medic Dedication | HP 92/92 | AC 25 | F/R/W/P: 13/14/17/14 | 40 feet (45 Stoked Flame Stance) | Class DC 22 | Medicine(M): +16, Acrobatics(E): +15, Stealth/Thievery: +13, Survival/Athletics/Diplomacy(E): +12, Lore (PFS, Warfare): +9, | Exploration Activity: Scout | Hero Points: 1/3 | ◈◇↺ |

    Turn 1 of Bleed Resolution:
    Tiger heals to 100% stopping bleeding.
    Brunwulf Loses 4
    Olivia heals 16 from Yeet's potion. She should get 5 more from Godless Healing.
    Yeet loses 4 (26/46)

    Turn 2 of bleed resolution
    Brunwulf Battle Medicine, Assurance: 2d8 ⇒ (4, 7) = 11

    Brunwulf gets 11 back, 40/41. Then loses 3 to bleed. 37/41

    Radim Battle Medicine 1, Assurance: 2d8 ⇒ (5, 1) = 6
    Battle Med 2 Olivia, Assurance: 2d8 ⇒ (2, 8) = 10
    (If you need to disallow this because Godless Healing has a Battle Medicine cooldown of 1 hour, I'll give the hp to Yeet, which should get her back to full. 26+10+15 from the potion = 100%

    Turn 3
    Brunwulf Battle Medicine 2, Assurance: 2d8 ⇒ (1, 7) = 8
    Brunwulf is at 100% and no longer bleeding
    ◆◆Administer First Aid, Olivia, Assurance @ DC 18 If this is the DC, then Olivia gets another flat check to stop the bleed. If not, then I have to roll dice. I demand to use the GM's dice! :)

    Yeet == Lesser Healing Potions give back 2d8+5 instead of +3. You should have 2 more hp. :)

    Horizon Hunters

    CG (she/her) kobold (spellscale) swashbuckler (fencer) 6 | HP 72/72 | AC 24/26 | Fort +11, Ref +14, Will +10 | Perc +10; Darkvision | Stealth +4 | Speed 30 | Init +12 (swaggering initiative) | Hero Pts 1/3 | FP 1 | Exploration Activity: Search | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

    Thank you! Too much PF1 recently.

    Vigilant Seal

    Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

    "I've been fishing hundreds of times at the river by my cabin in the woods, but, this was the first time I've gone fishin' underwater. Nope. Didn't like it. Those creatures were brutal."

    "Ow!"
    Brünwulf winces for a moment as Loong pulls on the thread to tighten a stitch in his wound. Loong then applies an herbal salve.
    "You're a good man, Loong. I greatly appreciate the healing. After all of this is over, if we make it out alive, you'll have to show me your healing techniques and remedies so that I can learn a few of them."

    "And many thanks to you, little lady."
    He nods at Olivia with a smile of appreciation.
    "If it wasn't for you casting that healing spell, I'd have been a goner."

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    With Olivia no longer in any danger of dying we will drop the bleed. and continue onward and upward.

    Water lapping on stone is the loudest sound at the surface of the water in this chamber, marking its isolation from the rest of the Pallid Peak. The stone in the room’s center has broken away, and the water continues down into darkness. To the north, a wide hallway rises above the water’s edge. To the east, barricades of bone and rocks block two entrances to another chamber beyond.

    The area is cool, dark and quiet, as it’s truly separated from the rest of the Pallid Peak. The water in this room is 30 feet deep in most places, with a further 20 feet of air above the water’s surface. The hallway and the chamber that lead on from this room are at the level of the water’s surface, with small puddles formed by lapping waves. Fallen rocks block the exit to the south entirely.

    The algae doesn’t grow far enough down to illuminate the bottom but you can tell there is something there that catches your eye.

    Horizon Hunters

    CG (she/her) kobold (spellscale) swashbuckler (fencer) 6 | HP 72/72 | AC 24/26 | Fort +11, Ref +14, Will +10 | Perc +10; Darkvision | Stealth +4 | Speed 30 | Init +12 (swaggering initiative) | Hero Pts 1/3 | FP 1 | Exploration Activity: Search | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

    Can we assume we healed up completely?

    Yeet is very interested in the shiny, but is not interested in meeting more shark-things. She takes a careful look around before descending further.

    Perception: 1d20 + 8 ⇒ (4) + 8 = 12 Darkvision

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    Flint stays to the front, also hoping to get a glimpse of whatever it is with his keen dwarven eyes... Perception: 1d20 + 10 ⇒ (9) + 10 = 19

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Yes, you would have had a bit of time bewteen your treat wounds and the lay on hands to heal up quickly.

    GM Screen:

    Brünwulf's Nature (T): 1d20 + 7 ⇒ (6) + 7 = 13
    Radim Vesperra's Nature (T): 1d20 + 7 ⇒ (6) + 7 = 13

    Swiming down to the bottom of the shaft you find several runes etched into the bottom. Upon returning to the surface Yeet describes them, but noone seems to know what they are or will do.

    Leaving the starnge runes alone you exit the water, wringing out your wet clothes. Looking before you is a door, but it seems to be barricaded. Upon inspection, the barriers blocking these doors have telltale signs they were placed deliberately. Bones and rocks are lashed together with rope to create a fence. Through tiny gaps in the fence, you can see movement on the other side.

    Grand Archive

    m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

    Do we all understand that what will be on the other side of the blockage will not be friendly to us? Radim turns the hammer in his hands and looks thoughtfully at the blockage. Is this the way we want to go further?

    Perception: 1d20 + 9 ⇒ (13) + 9 = 22 to find other path

    Vigilant Seal

    Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

    "Well, it appears that would be the way to go. I have a feeling those runes may be a puzzle of sorts. Maybe opening a door somewhere or they might lower and raise the water level."

    Brünwulf peers around the room for anything else out of the ordinary.
    Perception: 1d20 + 9 ⇒ (4) + 9 = 13


    VC Australia - WA

    A crowd of drenched Pathfinders is pleased to report that the Sunken Halls is cleared!

    A courier arrives bearing a message: “All agents are to report back to base camp.”

    Once the remaining teams have returned to camp, Venture-Captain Luna Aldred calls the Pathfinders together, “With everyone’s work, we’ve uncovered two new areas in the ruins. One follows an old caravan route through the mountain, while the other goes through an abandoned temple. Choose whichever route you prefer, but keep your eyes peeled, as we’re getting closer to Raseri Kanton. However, the Aspis Consortium is closing in. We’ll return to the ruins tomorrow and beat those snakes to the city. Rest up tonight and prepare for a long day tomorrow.”

    Table GMs, begin Act 2.

    Grand Archive

    m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

    My vote is for the way of the caravan.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Will go the direction of the first two agreed votes. Caravan route that you found evidence of slime or the Temple where you found evidence of infernal energy?

    Vigilant Seal

    Map | NG male human | Ranger (archer) 4 | HP 52/52 | AC 21 | F +9, R +12, W +10 | Perc +10 | Stealth +10 | Inc. Init. +2 | speed 30' | Hero 1/3 | Arrows 20 | Exploration: Scout | Active Conditions: ---

    "Caravan Route."

    Radiant Oath

    Male, LG, Dwarf (Strong-blooded) | HP 108/108 AC: 28 (30 w/Shield), Shield ( Hardness: 10, HP: 80/80, BT: 40, ) | F: +19 R: +9/12, W: +14 | Perc: +11 (E, Darkvision)
    Class Abilities:
  • Focus Pool: 0/1
  • Default Exploration: Defense

    Flint shrugs. While temples are more his style, he prefers action to sitting around like a bunch of elves contemplating their belly buttons, "Caravan."

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Several Pathfinders come and call you back to camp for the night before taking the far deadlier routes further into the caves.

    You have had a full nights rest to recover, heal, and get your spells back.

    The upper level is a wide, natural cavern. Long ago, the dwarves who lived here cast shape stone and used stonecutters to smooth out the area. Abandoned wagons of metal and stone mark this as the start of a caravan
    route, though any cargo that may have once been here has long since decayed. Approximately a thousand feet down the road, a set of double doors seal off the next chamber.

    A warning sign in Dwarven reads “Maximum Width: 8 feet”. Mice scatter as you open the doors for the first time in a very long time. You recognize that a wide swath of stone has been damaged by the acidic trail of an ooze.

    Something has drained the color and lichen from the stone here, leaving it smooth to the touch. Finely crumbled mineral deposits cover this room with dust. With the sizable amount left undisturbed, it’s clear that this area has been abandoned for years.

    GM Screen:

    Brünwulf's Perception (E): 1d20 + 9 ⇒ (13) + 9 = 22
    Yeet!'s Perception (E): 1d20 + 8 ⇒ (14) + 8 = 22
    Olivia Danju's Perception (T): 1d20 + 10 ⇒ (13) + 10 = 23
    Flint's Perception (E): 1d20 + 10 ⇒ (8) + 10 = 18 Darkvision
    Radim Vesperra's Perception (E): 1d20 + 9 ⇒ (8) + 9 = 17

    Slightly spread out you begins to slowly inch you way through the cavern when Olivia calls out to stop at the top of her lungs. She is the only to notice the strange shimmering in the torchlight as nearly all of you have almost walked right into four nearly translucent cubes that are all around you as several more begin to drop down from the ceiling with sickening plops.

    Init:

    Tiger (Loong Laohu)'s Initiative Using Avoid Notice: 1d20 + 9 ⇒ (17) + 9 = 26
    Brünwulf's Initiative Using Incred Init +2: 1d20 + 11 ⇒ (10) + 11 = 21
    Yeet!'s Initiative Using Perception: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
    Olivia Danju's Initiative Using Perception : 1d20 + 10 ⇒ (6) + 10 = 16
    Flint's Initiative: 1d20 + 10 ⇒ (2) + 10 = 12
    Radim Vesperra's Initiative: 1d20 + 9 ⇒ (14) + 9 = 23
    Gelationous Cubes: 1d20 + 5 ⇒ (10) + 5 = 15

    ★★★
    The Consumed Chamber! Round 1

    Battlemap

    ──────────
    BOLD IS UP!:
    ──────────
    ➤ Loong Laohu (56/56 HP)
    ➤ Radim (55/55 HP)
    ➤ Brunwulf (41/41 HP)
    ➤ Yeet! (46/46 HP)
    ➤ Olivia (40/40 HP)
    Slime Cube 1 (-0 HP)
    Slime Cube 2 (-0 HP)
    Slime Cube 3 (-0 HP)
    Slime Cube 4 (-0 HP)
    Flint (62/62 HP)

    Grand Archive

    m N human Ranger 5 | HP 71/71 | AC 22 | F +11 R +13 W+11 | Perc +11 | Speed 30' | Hero 1/3 | Focus 1/1

    Radim had no doubt what we would face here, so as soon as he heard Olivia's shout and the creatures appeared in front of the group, he immediately began to spin his hammer, aiming at the nearest one. {3}

    ◆ Hunt Prey + Monster Hunter ◆ Strike ◆ Strike

    Flurry: +1 Striking Returning Light Hammer: 1d20 + 10 ⇒ (10) + 10 = 202d6 + 3 ⇒ (4, 3) + 3 = 10 
    Flurry: +1 Striking Returning Light Hammer: 1d20 + 8 ⇒ (19) + 8 = 272d6 + 3 ⇒ (4, 3) + 3 = 10 

    Monster Hunter:

    You swiftly assess your prey and apply what you know. As part of the action used to Hunt your Prey, you can attempt a check to Recall Knowledge about your prey. When you critically succeed at identifying your hunted prey with Recall Knowledge, you note a weakness in the creature’s defenses. You and allies you tell gain a +1 circumstance bonus to your next attack roll against that prey. You can give bonuses from Monster Hunter only once per day against a particular creature.

    Horizon Hunters

    CG (she/her) kobold (spellscale) swashbuckler (fencer) 6 | HP 72/72 | AC 24/26 | Fort +11, Ref +14, Will +10 | Perc +10; Darkvision | Stealth +4 | Speed 30 | Init +12 (swaggering initiative) | Hero Pts 1/3 | FP 1 | Exploration Activity: Search | Active Conditions: 0 | Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺)

    Can Yeet have picked up a mace or a club overnight? She's discovered a serious lack in not having a bludgeoning weapon.

    For once, Yeet does not enthusiastically tumble through the area presented by their foes. Given that she can see right through them, she doesn't anticipate being able to trick them either, so slashes away with her weapon.

    +1 striking rapier: 1d20 + 11 ⇒ (15) + 11 = 26 for piercing: 2d6 + 2 ⇒ (3, 3) + 2 = 8
    +1 striking rapier: 1d20 + 11 - 5 ⇒ (11) + 11 - 5 = 17 for piercing: 2d6 + 2 ⇒ (3, 1) + 2 = 6

    She then casts Shield on herself

    ◆ Strike
    ◆ Strike
    ◆ Cast Shield
    ↺ Opportune Riposte

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