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A little confused by the insert maps, not sure which floor is which. Nevertheless, I think we need to go up, so presuming that's correct.
Carrick takes the lead and moves to the next floor up, Sabas are you up here, we have business to discuss. he asks moves up the stairs.

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"Hope we got good information, and Sabas has not moved on with the goods." "I don't want to have to chase him again. However, as loud as our battle was, it could have spooked him."
I believe Grunyak has 90 total minutes of Freedom of movement. So maybe it is still going. He has his protection 10' circle from evil still, though it does not help mechanically. It is 90 minutes also.
Grunyak will ready his spear as the group moves up the stairs.

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Toral flies up and down and looks through the windows to see if he notices anything special.
Perception: 1d20 + 2 + 2 + 20 ⇒ (10) + 2 + 2 + 20 = 34

GM Grimsnik |

Toral spots three humans and a tiny flying creature on the second floor. You all hear a voice, "what business do you have with Sabas? If you want something from the auction, you need to wait."

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kn arcana: 1d20 + 3 ⇒ (9) + 3 = 12
KNOWLEDGE OF THE AGES (Su): You can search through time to recall some bit of forgotten lore or information. You can retry any Knowledge skill check you have made within the past minute, gaining an insight bonus on the check equal to your Wisdom modifier. You can use this ability a number times per day equal to your Wisdom modifier.
kn arcana, k of the ages 1/8, Wis +8: 1d20 + 3 + 8 ⇒ (4) + 3 + 8 = 15
kn local: 1d20 + 6 ⇒ (16) + 6 = 22

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This isn't about the auction, but other business our benefactor has sent us to Sabas about. It's very important. Carrick says beating around the bush a bit, but in a positive way.
Diplomacy: 1d20 + 14 ⇒ (5) + 14 = 19

GM Grimsnik |

"Who is your benefactor?"

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Toral comes flying down again.
“There are people up there. The man next to the door has similar facial features as Wager, the man leading the group we ran into at the temple. There is a small creature, a homunculus, a tiny construct!“ he whispers to you all.

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Carrick nods at Toral, then responds,
Ultimately, it's Aram Zey, Master of Spells for the Pathfinder Society. Have you heard of him?

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Grunyak will walk into the room spear at port arms casting air walk to allow him to enter. He slams the butt of his spear into the floor demanding attention.
"We are also here at the request of Markarius Bourtze, the rightful owner of the items you stole. Now, we do not have to fight but you are giving us the items. It can be with you still alive and a little richer for your trouble or from your cold, dead hands. Know that Bourtze has given us the items for their return so in a round about way you have stolen them from us. It is up to you whether that is now a problem, so let's make a deal."
diplomacy to get him negotiating: 1d20 + 6 ⇒ (2) + 6 = 8
Active spells: freedom of movement, circle of protect evil, bull strength, shield of faith and air walk.

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Reacting to Grunyak very straight forward approach and almost certain a fight will break out now, he moves quickly up the stairs to join the cleric.
Indeed, we believe what you have is own by the Pathfinder Society.
Auto Aid Grunyak on diplomacy...but I'm guessing we'll be rolling for initiative.

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Sorry for blowing a chance at negotiations. I was hoping for a higher roll there. Seems like any time I use diplomacy the roll is not helpful. Well, our buffs were burning away, thought I would just get to the point. No monologing on my magic!
Grunyak takes a big gulp. "Tha' di' na' have the punch I was lookin' for... Guess things ge' a bloody from 'ere." thinking in dwarven
"Torag help us." Grunyak whispers under his breath.

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[Animal speech]"I'd prefer he was aggressive, it would solve a lot of problems. You can't bargain with thieves and murderers, they are without honour and the bargains they strike aren't worth spit. Best we speak to them in the only language they truly understand and respect"
Philthy rubs his axe in anticipation.

GM Grimsnik |

Philthy: 1d20 + 6 ⇒ (18) + 6 = 24
Carrick: 1d20 + 5 ⇒ (18) + 5 = 23
Toral: 1d20 ⇒ 11
Fox: 1d20 + 9 ⇒ (13) + 9 = 22
Grunyak: 1d20 + 1 ⇒ (20) + 1 = 21
Sabas: 1d20 + 6 ⇒ (9) + 6 = 15
Loggerhead: 1d20 + 2 ⇒ (12) + 2 = 14
green: 1d20 + 8 ⇒ (10) + 8 = 18
yellow: 1d20 + 8 ⇒ (13) + 8 = 21
Barren: 1d20 + 5 ⇒ (3) + 5 = 8
"You're just here to spoil our fun. Get them!"
Round 1 (Bold may act)
Philthy
Carrick
Fox
Yellow
Grunyak
Green
Sabas
Loggerhead
Toral
Baren

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GM -- quick question is the door closed?

GM Grimsnik |

Yes, the door is closed. I should be able to post more regularly now that Thanksgiving is over.

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Seeing the door in closed and the Jester is in the room beyond. Carrick gets a running start and attempts to bash straight through the door.
Not sure if that is a CMB (+10) or Str check (+3), I'll just roll a d20 and let you decide GM, this is as a full-round action to essentially charge straight through the door.
d20: 1d20 ⇒ 9

GM Grimsnik |

The door starts to swing off its hinges as Carrick thwacks it. Grunyak feels a stinging in his leg as one of yellow's arrows finds his mark.
Round 1 (Bold may act, Door is broken and partially open.)
Philithy
Carrick
Fox
Yellow
Grunyak (13 damage)
Green
Sabas
Loggerhead
Toral
Baren

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Crud! Flat-footed.
Grunyak, using his magical walking, steps out over the hole. He calls upon Torag for power. "Bring down fire upon these thieves, mighty creature."
Cast flame strike on the two bowman centered on green.
flame strike: 9d6 ⇒ (5, 1, 5, 6, 3, 6, 6, 3, 4) = 39 dc20 reflex for half dmg. Dmg type is half fire, half divine.
"Surrender, our beef is with the Jester, Sabas. Throw down your weapons." Grunyak appeals to the two bowmen.

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spellcraft : 1d20 + 6 ⇒ (8) + 6 = 14

GM Grimsnik |

The pair of archers are engulfed in flames. As the flames disburse, green sends three arrows towards Grunyak. However only one pierces his defenses. A voice starts to sing from the corner of the entry way. The homuculus flies in and starts to buzz around Carrick.
Round 1 (Bold may act, Door is broken and partially open. X on the map is where the voice can be heard singing.)
Philithy
Carrick Can make an AoO against the Homuculus before it attacks
Fox
Yellow (39 damage)
Grunyak (25 damage)
Green (19 damage)
Sabas
Loggerhead
Toral
Baren

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Toral flies through the crack in the floor and casts wall of fire to trap the men near the wall.
fire damage : 2d4 ⇒ (2, 2) = 4

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As the flying homuculus comes near Carrick attempts to swat it down with his longsword.
AAO +1 keen adamantine longsword, haste: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
damage: 1d8 + 4 ⇒ (8) + 4 = 12

GM Grimsnik |

The homuculus crashes to the ground as Carrick slices it in mid-flight. Two thuds fill the room as Baren's club slams into the frame of the door.
Round 2 (Bold may act, Door is broken and partially open.)
Philithy
Carrick
Fox
Yellow (43 damage)
Grunyak (25 damage)
Green (23 damage)
Sabas
Toral
Baren

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Philthy rushes to the top of the stairs then squints suspiciously "No you dont"
There is flash of gold and glitter as the space fills with sparkes.
Glitterdust
DC 16 Will or be blinded.
"Hidden foe back there!"

Tiny fox |

With the sudden cloud of pretty shiny colors now outlining the singing bard, fox darts past Carrick's legs to attack.
Spring attack, underfoot flank: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27Dmg, underfoot SA: 1d3 + 11 + 3d6 ⇒ (3) + 11 + (2, 5, 4) = 25, and then hurries back to its starting position around the doorway's corner.

GM Grimsnik |

The blinded Sabas yelps as Fox tears into his leg. Baren's eyes also appear to be filled with glitter.

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Cool didn't think the homuculus would go down so easy
Carrick lunges at Sabas attempting to push him back and make room for others to join the attack.
CMB Bull Rush v. Sabas (blue): 1d20 + 11 ⇒ (10) + 11 = 21
If successful, I will follow him in. Then 5' step to the left.

GM Grimsnik |

Carrick pushes himself into the room as there is a scream and a thud of someone falling from behind the wall of fire. Yellow goes unconcious as he attempts to move through the wall.
Round 2 (Bold may act, Door is broken and open.)
Philithy
Carrick
Fox
Grunyak (25 damage)
Green (23 damage)
Sabas (white token, blinded, 25 damage)
Toral
Baren (blinded, blue token)

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Grunyak mumbles a prayer, "Oh Torag, lend me your hammer." A shining, ancient looking hammer appears behind Sabas. It swings out at him.
spiritual hammer blow: 1d20 + 11 ⇒ (3) + 11 = 14
force dmg: 1d8 + 3 ⇒ (5) + 3 = 8
Grunyak then glides over to get in long spear attacking distance on Sabas.

GM Grimsnik |

The ghostly hammer fails to connect with the bard as a burnt guard rushes through the fire. He then haphazardly swings his sword at Grunyak. A bead of sweat shows on Sabas's forehead as he attempts to cast a spell before restarting his song.
Round 2 (Bold may act, Door is broken and open.)
Philithy
Carrick
Fox
Grunyak (25 damage)
Green (41 damage)
Sabas (white token, blinded, 25 damage)
Toral
Baren (blinded, blue token)

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Toral tries to slumber hex Baren.
DC 22 will save or asleep.

GM Grimsnik |

Baren fends off Toral's hex as he continues to swing wildly.
Round 3 (Bold may act, Door is broken and open.)
Philithy
Carrick
Fox
Grunyak (25 damage)
Green (41 damage)
Sabas (white token, blinded, 25 damage)
Toral
Baren (blinded, blue token)

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Grunyak's spiritual hammer swngs out twice at Sabas.
hammer 1: 1d20 + 11 ⇒ (9) + 11 = 20; force dmg: 1d8 + 3 ⇒ (4) + 3 = 7
hammer 2: 1d20 + 6 ⇒ (10) + 6 = 16; force dmg: 1d8 + 3 ⇒ (2) + 3 = 5
Grunyak stabs at baren twice with his longspear.
longspear 1: 1d20 + 10 ⇒ (1) + 10 = 11; dmg p: 1d8 + 5 ⇒ (2) + 5 = 7
longspear 2: 1d20 + 5 ⇒ (10) + 5 = 15; dmg p: 1d8 + 5 ⇒ (4) + 5 = 9
Hasted attack at Baren longspear haste: 1d20 + 10 ⇒ (18) + 10 = 28; dmg p: 1d8 + 5 ⇒ (4) + 5 = 9
All should be +1 more to hit if still hasted.
"Surrender the items and we will spare you. This is pointless."

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Toral tries to slumber hex Baren again.
accursed hex feat. DC 22 will save or asleep.

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Ready to surrender?! Carrick calls to Baren and Sabas. Assuming no immediate response, he pushes his advantage by delivering a series of powerful blows on Baren.
+1 keen adamantine longsword, haste, power attack atk 1: 1d20 + 12 + 1 - 2 ⇒ (3) + 12 + 1 - 2 = 14
damage: 1d8 + 4 + 4 ⇒ (4) + 4 + 4 = 12
+1 keen adamantine longsword, haste, power attack atk 2: 1d20 + 7 + 1 - 2 ⇒ (2) + 7 + 1 - 2 = 8
damage: 1d8 + 4 + 4 ⇒ (1) + 4 + 4 = 9
+1 keen adamantine longsword, haste, power attack, haste atk: 1d20 + 12 + 1 - 2 ⇒ (1) + 12 + 1 - 2 = 12
damage: 1d8 + 4 + 4 ⇒ (7) + 4 + 4 = 15
A 3, 2, and 1 haha
If they would surrender I would hold the attack, if not full round attack

Tiny fox |

If Sabas is still standing, fox attacks him, then withdraws.
Bite vs Sabas, invisible to enemy: 1d20 + 15 + 2 ⇒ (17) + 15 + 2 = 34Dmg, underfoot SA: 1d3 + 11 + 3d6 ⇒ (3) + 11 + (1, 4, 2) = 21
If not, it will try a maneuver against Baren.
Dirty trick to sicken, invisible?: 1d20 + 10 + 2 ⇒ (17) + 10 + 2 = 29

GM Grimsnik |

Baren yawns then slumps to the ground. Fox continues to tear into Sabas.
Since Baren failed his will save, does Carrick want to do anything different?

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Philthy steps over the slumbering henchman and goes to work on the bard.
Arcane Strike, sneak vs blinded for
Magic, silver
Attack 1d20 + 12 ⇒ (13) + 12 = 25
Damage 1d10 + 6 + 2 + 1d6 ⇒ (3) + 6 + 2 + (1) = 12

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Yeah I'll switch it up
Carrick is just about to takes swings on Baren when he slumps over. He instead fixes his eyes on Sabas, studying the Jester. Then moves over to engage.
move to Studied target Sabas; standard to move over to him

GM Grimsnik |

As Carrick starts to size up the jester, Philthy moves in and buries his axe deep into Sabas's chest. The final henchman drops his weapons and throws his hands into the air.
Combat over? Sabas is alive but unconscious and bleeding out. Baren is sleeping and green has surrendered.

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Let's take him back for the Tribune to decide his fate, probably the same as if we just end him now, but seems like the right thing to do.
Carrick will place his blade on Sabas's throat to make sure he doesn't try anything funny and then channels the Inheritor's healing power.
Lay on Hands on Sabas: 2d6 ⇒ (5, 3) = 8
Easy now He tells the Jester if he comes to.

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"Well, we need the items. If we don't get them from him, what good will it be to haul him back to the Tribune."
Grunyak still gliding around says overhearing Carrick's idea.
"We should definitely tie up this other fellow good and tight." "Else, he might get ideas there is still a fight here."
Grunyak will head over and tie up Baron. DC 29 to break and escape.
Next he will start looking around for the items we need for the Society.
perception: 1d20 + 4 ⇒ (3) + 4 = 7