
GM Numbat |

Welcome GMs, and thank you for volunteering.
Please ninja-dot (post, then delete your post) into this thread to add it to your Campaigns tab.
This thread is reserved for important announcements and information from me, your House GM. Please keep all discussion to the Discussion thread.

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Current Schedule
Mustering - You are encouraged to have your players check in at the table and complete all sign-in forms prior to the convention start date of 11 September 2022. No actual gameplay should take place before the start date but players can discuss character options, etc.
Introduction - Begin 11 September - End 13 September (15 min → 3 days)
Act 1 - Begin 13 September - End 08 October (or when the House clears all three locations, whichever comes first) (150 minutes → 25d)
Act 2 - Begin 09 October - End 25 October (100 minutes → 17 days)
Conclusion - Begin 26 October - End 28 October (15 minutes → 3 days)
Please wrap up all role play and ensure that chronicles are issued and reporting is completed during this time.

GM Numbat |

Current Schedule as of 2022-09-02
Mustering - You are encouraged to have your players check in at the table and complete all sign-in forms prior to the convention start date of 11 September 2022. No actual gameplay should take place before the start date but players can discuss character options, etc.
Introduction - Begin 11 September - End 13 September (15 min → 3 days)
Act 1 - Begin 14 September - End 05 October (or when the House clears all three locations, whichever comes first) (130 minutes → 22d)
Act 2 - Begin 06 October - End 25 October (120 minutes → 20 days)
Conclusion - Begin 26 October - End 28 October (15 minutes → 3 days)
Please wrap up all role play and ensure that chronicles are issued and reporting is completed during this time.

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Venture-Captain Luna Aldred bangs on her shield to gain the attention of the gathered crowd. As the noise dies down, she points to a piece of stretched canvas with a whittled stick. “When I was first told about the discovery of a ruined outpost under this mountain, I assigned a few agents to explore it.”
On the canvas, charcoal and chalk outline a sprawling underground complex. The map already lists names, discoveries, and potential hazards. However, three highlighted routes lead past the end of the explored segments. Each route is labelled with a name and shaded with a distinctive color: yellow for the Labyrinth, blue for the Sunken Halls, and white for Unsealed Way.
“Their preliminary explorations found extensive ruins, as well as signs that this path will lead us to a find that’s worthy of the Pathfinder Chronicles: the lost city of Raseri Kanton, which has been missing for almost a thousand years! This expedition warrants a large team. I reckon this group is enough, though I won’t turn away any stragglers.” Venture-Captain Aldred chuckles.
Her tone darkens as she continues, “This expedition was set to take months. However, the Aspis Consortium has heard of our plans, and they’ll surely be dispatching their own teams. We need to act quickly before those destructive louts claim the ruins. Move quickly, but not recklessly. Report back regularly. And for all that Aroden left us, don’t die.
“You know what to do. Explore. Report. Cooperate.”
Table GMs, begin Act 1.

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A crowd of drenched Pathfinders is pleased to report that the Sunken Halls is cleared!
A courier arrives bearing a message: “All agents are to report back to base camp.”
Once the remaining teams have returned to camp, Venture-Captain Luna Aldred calls the Pathfinders together, “With everyone’s work, we’ve uncovered two new areas in the ruins. One follows an old caravan route through the mountain, while the other goes through an abandoned temple. Choose whichever route you prefer, but keep your eyes peeled, as we’re getting closer to Raseri Kanton. However, the Aspis Consortium is closing in. We’ll return to the ruins tomorrow and beat those snakes to the city. Rest up tonight and prepare for a long day tomorrow.”
Table GMs, begin Act 2.

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My apologies - I promised an updated schedule and then didn't follow through. Belatedly, here it is:
Act 2 - Begin 03 October - End 22 October (100 minutes → 17 days)
- Event 5 - begin 13 October
Conclusion - Begin 23 October - End 25 October (15 minutes → 3 days)
Please wrap up all role play and ensure that chronicles are issued and reporting is completed during this time.

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Venture-Captain Luna Aldred stands at one end of a wide stone bridge, facing the path back to base camp. At the far end of the bridge, a pair of tall doors stands open. Within, a marvelous city rises, seemingly unscathed by the passage of centuries. From afar, the research possibilities seem endless. As Pathfinder agents gather on the bridge, preparing to enter the city, Luna scans the area carefully. The muffled sounds of clanking armor and shuffling footsteps announce the approach of unwanted company.
Soon, a massive group of Aspis agents strides out onto the bridge. The leader of the Aspis, a man wearing a fortune in diamond jewelry, casually tosses a dagger from hand to hand.
“You aren’t so tough now, ‘venture-captain’. I do wish you didn’t have to die, but this is merely business. Profit margins are razor-thin these days.”
Luna casts a glance behind her for just a moment, smiling at the assembled Pathfinder agents. Her teeth sharpen into fangs as she charges to attack. While some Aspis agents stay behind to engage with her, many more rush past her, making a break for the city’s doors. The venture-captain can’t hold back this tide alone!
Table GMs, run Event 5: The Door In.

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Tandang Boreas, Defend: 1d20 + 9 ⇒ (14) + 9 = 23
Miss Sorbet, Scout: 1d20 + 6 ⇒ (19) + 6 = 25
Elduin Nerifiel, Avoid Notice: 1d20 + 6 ⇒ (19) + 6 = 25
Lendaru, Avoid Notice: 1d20 + 5 ⇒ (1) + 5 = 6
Dalea Obova, Defend: 1d20 + 3 ⇒ (3) + 3 = 6
Eltis, Avoid Notice: 1d20 + 7 ⇒ (20) + 7 = 27
ASPIS DEFENDER 1 Initiative: 1d20 + 7 ⇒ (11) + 7 = 18
ASPIS DEFENDER 2 Initiative: 1d20 + 7 ⇒ (19) + 7 = 26
ASPIS USURPER 3 Initiative: 1d20 + 7 ⇒ (4) + 7 = 11
ASPIS RECRUITS 4 Initiative: 1d20 + 7 ⇒ (16) + 7 = 23
Here we go!!! Defend the city!!
Initiative
Round 1
Bold may act
Eltis
ASPIS DEFENDER 2
Miss Sorbet
Elduin Nerifiel
ASPIS RECRUITS 4
Tandang Boreas
ASPIS DEFENDER 1
ASPIS USURPER 3
Lendaru
Dalea Obova

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Pardon me. Posted in the wrong thread. Too long a week

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While a few teams of Pathfinders subdue the last of the Aspis, Venture-Captain Luna Aldred pants after the exertion of the fight. As she catches her breath, she smiles confidently, her fangs gleaming in the light of her wayfinder.
Her gaze lingers on what can only be the legendary lost city of Raseri Kanton. It looks like the dwarves that lived there merely stepped away for a minute, rather than fled centuries prior. A great temple to Torag stands just past the entrance, and the rest of the city unfolds past it.
“I think we’ve done enough for now,” she says with a chuckle as she moves the unconscious body of an Aspis agent aside. “We need to finish securing the site and ensure there are no more snakes lurking around. As much as I want to start documenting Raseri Kanton, it will have to wait for another day. For now, let us rest and celebrate our victory!”
Congratulations Pathfinders, and I hope you have enjoyed this adventure. A huge THANK YOU! to all the GMs, backup GMs, convention organizers, players, and other volunteers who have made this event possible, especially to the author and development team for the enormous amount of work in producing a multi-table special of this caliber.
Enjoy the remainder of Gameday XI, and may we meet again soon in another Paizo Organized Play adventure.
Table GMs, a reminder to please issue chronicles and submit reporting in a timely manner. You may complete current combat if desired.