[PBP GameDay XI] GM Silbeg's March of the Dead

Game Master Silbeg

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The Extractonator (modified Longsword) +8, 1d8+3 S, trip, versatile P/B LG M Human Inventor 3 | HP 32/35| AC 20 | F +7 [E] R +6 [T] W +8 [E] | Perc +6 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Ernie grabs one of his javelins and waits in silence to see if the figures approach.

Dark Archive

Fury's Toll | MotD

As the adventurers watch, at first, it looks as though only a single zombie notices the living intruders, but steadily, more and more join it in turning the same slow, shambling direction. Soon, hordes of the dead come swarming out of the darkness, advancing from all directions!

They batter against the barriers, and you can hear them shambling around downstairs. Then, suddenly, four zombies burst through the reinforced stairs, while four more climb in through the hole in the wall! Just as you are all about to react, two more burst up through the other stairway!

initiative!:

Andagard's Initiative: 1d20 + 5 ⇒ (9) + 5 = 14 10
Ernie's Initiative: 1d20 + 6 ⇒ (18) + 6 = 24 1
Gregoth's Initiative: 1d20 + 8 ⇒ (9) + 8 = 17 4
Knight Night's Initiative: 1d20 + 8 ⇒ (7) + 8 = 15 5
Zeldana's Initiative: 1d20 + 7 ⇒ (12) + 7 = 19 3

shambler 1: 1d20 + 0 ⇒ (6) + 0 = 6 14
shambler 2: 1d20 + 0 ⇒ (14) + 0 = 14 6
shambler 3: 1d20 + 0 ⇒ (14) + 0 = 14 7
shambler 4: 1d20 + 0 ⇒ (13) + 0 = 13 11
shambler 5: 1d20 + 0 ⇒ (14) + 0 = 14 8
shambler 6: 1d20 + 0 ⇒ (4) + 0 = 4 15
shambler 7: 1d20 + 0 ⇒ (19) + 0 = 19 2
shambler 8: 1d20 + 0 ⇒ (10) + 0 = 10 13
shambler 9: 1d20 + 0 ⇒ (12) + 0 = 12 12
shambler 10: 1d20 + 0 ⇒ (14) + 0 = 14 9

It's close to midnight and something evil's lurking In the dark!
Ernie is/are up.
Conditions:
kn: Religion
Saves Pending:

Dead Within: rd 3:


  • => Ernie
  • 2
  • Zeldana
  • Gregoth
  • Knight Night
  • 2,3,5,10
  • Andagard
  • 1, 4, 6, 8, 9

Conditions:
Andagard: 47/47
Ernie: 35/35
Gregoth: 53/53
Knight Night: 39/39
Zeldana: 41/41

Enemy Conditions
1:
2:
3:
4:
5:
6:
7:
8:
9:
10:


The Extractonator (modified Longsword) +8, 1d8+3 S, trip, versatile P/B LG M Human Inventor 3 | HP 32/35| AC 20 | F +7 [E] R +6 [T] W +8 [E] | Perc +6 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Ernie starts up his weapon and swings it at the zombie in front of him.

#3

Crafting, Overdrive: 1d20 + 11 ⇒ (13) + 11 = 24
Standard success, +2 damage for 1 minute

Strike: 1d20 + 8 ⇒ (11) + 8 = 19
Slashing: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

If our PCs were allowed to draw their weapons once we heard the banging noises, Ernie would have drawn his melee weapon. If not, then his first action would have been drawing the sword.

2nd Strike, if allowed: 1d20 + 8 - 5 ⇒ (7) + 8 - 5 = 10
Slashing: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Dark Archive

Fury's Toll | MotD

Having weapons out would make sense

Ernie boosts his weapon, and slashes twice at zombie #3. He hits once, doing massive damage (but it doesn't fall).

Zombie #7 punches Night Knight!
fist vs AC19: 1d20 + 7 ⇒ (10) + 7 = 17
fist vs AC19: 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4

Under the moonlight you see a sight that almost stops Your heart!
Zeldana, Gregoth, Knight Night is/are up.
Conditions:
kn: Religion
Saves Pending:

11pm: rd 1:


  • x Ernie
  • x 7
  • Zeldana
  • Gregoth
  • Knight Night
  • 2, 3,5,10
  • Andagard
  • 1, 4, 6, 8, 9

Conditions:
Andagard: 47/47
Ernie: 35/35
Gregoth: 53/53
Knight Night: 39/39
Zeldana: 41/41

Enemy Conditions
1:
2:
3: -15
4:
5:
6:
7:
8:
9:
10:


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night studies the zombie while avoiding the punches, finding a weakpoint that he can take advantage of.
Esoteric Lore: 1d20 + 10 ⇒ (14) + 10 = 24

He finds a way to exploit the zombie and strikes hard at the stomach, hoping to strike against the spine.
+1 Longsword Attack: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
+1 Longsword Damage (Imp. Emp.)+Antithesis: 1d8 + 3 + 2 + 3 ⇒ (2) + 3 + 2 + 3 = 10
+1 Longsword Attack: 1d20 + 8 + 1 - 5 ⇒ (19) + 8 + 1 - 5 = 23
+1 Longsword Damage (Imp. Emp.)+Antithesis: 1d8 + 3 + 2 + 3 ⇒ (1) + 3 + 2 + 3 = 9


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth’s legs jerk him into the fray. Brilliant tears begin to trickle down his face, sizzling like tiny fires as they weave through his beard and fall to the ground. The broken wood likewise burns with white light, leaving a faint afterimage as his arms swing it through the air.

Greatclub vs #10: 1d20 + 10 ⇒ (19) + 10 = 29
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11

Stride [A], Rage [A], Strike [A]. AC 19, 5 temp hitpoints.

Dark Archive

Fury's Toll | MotD

These are just run of the mill zombie shamblers... so weak to slashing

I am assuming that Night Knight is attacking #7

The poppet misses with his first strike, but nails the zombie with his second! Actually, the zombie's weakness to slashing is higher than the antithesis.

Gregor then goes into a rage, and smashes his club into the face of the zombie, exploding it like a watermelon struck by Gallagher.

You try to scream, but terror takes the sound before you make it
Zeldana is/are up.
Conditions:
kn: Religion
Saves Pending:

11pm: rd 1:


  • x Ernie
  • x 7
  • => Zeldana
  • x Gregoth
  • x Knight Night
  • 2, 3,5,10
  • Andagard
  • 1, 4, 6, 8, 9

Conditions:
Andagard: 47/47
Ernie: 35/35
Gregoth: 53/53
Knight Night: 39/39
Zeldana: 41/41

Enemy Conditions
1:
2:
3: -15
4:
5:
6:
7: -14
8:
9:
10: splatted

The Exchange

Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

Zeldana backs off from the zombies and flings magic at #9.

fire damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Basic Ref DC 19

rounds to recharge: 1d4 ⇒ 1

Dark Archive

Fury's Toll | MotD

Zeldana throws her fire at a zombie. It does not avoid any of the fire, and in fact seems to lean into the blast! It incinerates into a pile of ash.Crit fail!

1d20 ⇒ 5

Zombie #2 shambles over and attacks Gregoth. It looks like it wants to hold on to Gregoth, but does not act quite fast enough.
fist vs AC19: 1d20 + 7 ⇒ (16) + 7 = 23
bludgeoning: 1d6 + 3 ⇒ (2) + 3 = 5

#3 attacks Ernie twice, but misses twice.
fist vs AC20: 1d20 + 7 ⇒ (8) + 7 = 15
fist vs AC20: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15

#5 shambles up to Night Knight, and tries to pummel the diminutive hero. It also appears to try and grab hold, but too slowly
fist vs AC19: 1d20 + 7 ⇒ (15) + 7 = 22
bludgeoning: 1d6 + 3 ⇒ (2) + 3 = 5

You start to freeze as horror looks you right between the eyes
Andagard is/are up.
Conditions:
kn: Religion
Saves Pending:

11pm: rd 1:


  • x Ernie
  • x 7
  • x Zeldana
  • x Gregoth
  • x Knight Night
  • x 2, 3, 5
  • Andagard
  • 1, 4, 6, 8

Conditions:
Andagard: 47/47
Ernie: 35/35
Gregoth: 53/53 [0 temp]
Knight Night: 34/39
Zeldana: 41/41

Enemy Conditions
1:
2:
3: -15
4:
5:
6:
7: -14
8:
9: Incinerated
10: splatted


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard steps to the side to better protect his copanions. "Stay close together. Don't spread out too far." He calls out as he swings his staff at the undead to try and clear a path.

Target #1.

+1 Disrupting Staff: 1d20 + 10 ⇒ (5) + 10 = 15
Damage (Bludgeoning): 1d10 + 4 ⇒ (10) + 4 = 14 +4 Damage if Undead.
Damage (Pos vs Undead): 1d6 ⇒ 2

+1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (7) + 10 - 5 = 12
Damage (Bludgeoning): 1d10 + 4 ⇒ (6) + 4 = 10 +4 Damage if Undead.
Damage (Pos vs Undead): 1d6 ⇒ 4

◆ Step
◆ Strike
◆ Strike

Retributive Strike to first ally damaged within 15':

5 damage resistance.
+1 Disrupting Staff: 1d20 + 10 ⇒ (14) + 10 = 24
Damage (Bludgeoning): 1d10 + 4 ⇒ (2) + 4 = 6 +4 Damage if Undead.
Damage (Pos vs Undead): 1d6 ⇒ 5

Status:

HP 47/47
AC 21
Focus Points 1/1
Hero Point 1/1

Dark Archive

Fury's Toll | MotD

Andagard's staff smashes into #1, causing terrible damage, as his bludgeoning damage is compounded in a burst of positive energy! The zombie drops... his head completely obliterated.

Andagard then swings at #4, striking her. He doesn't quite destroy this zombie.

Andagard... where is the extra +4 coming from? If from Shining Oath, that is only on retributive strike.

#4 swings back at the paladin, but misses, twice.
fist vs AC21: 1d20 + 7 ⇒ (8) + 7 = 15
fist vs AC21: 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20

#6 swings at the stuffed bear, missing twice.
fist vs AC19: 1d20 + 7 ⇒ (9) + 7 = 16
fist vs AC19: 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4

# 8 moves around, saying, "BRAAAAAIINNNNNSSSS"

You're paralyzed, ’Cause this is thriller, thriller night
Ernie is/are up.
Conditions:
kn: Religion
Saves Pending:

11pm: rd 2:


  • => Ernie
  • x 7
  • x Zeldana
  • x Gregoth
  • x Knight Night
  • x 2, 3, 5
  • x Andagard
  • 4, 6, 8

Conditions:
Andagard: 47/47
Ernie: 35/35
Gregoth: 53/53 [0 temp]
Knight Night: 34/39
Zeldana: 41/41

Enemy Conditions
1: SMUSHED
2:
3: -15
4: -19
5:
6:
7: -14
8:
9: Incinerated
10: splatted


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Shoot, you're right ignore that +4 as it is from the retributive strike only. Copy/paste error. I'll get that fixed.


The Extractonator (modified Longsword) +8, 1d8+3 S, trip, versatile P/B LG M Human Inventor 3 | HP 32/35| AC 20 | F +7 [E] R +6 [T] W +8 [E] | Perc +6 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Ernie steps through the doorway to aid Knight Knight who is getting swarmed, spinning his steam powered weapon at the neck of one of the zombies.

"Anda, you don't mind cleaning up in here, do you? We don't want to let our little bear get eaten."

Strike, vs 8: 1d20 + 8 ⇒ (7) + 8 = 15
Slashing: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Strike, vs 8: 1d20 + 8 - 5 ⇒ (2) + 8 - 5 = 5
Slashing: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Dark Archive

Fury's Toll | MotD

Ernie slashes once into the zombie, leaving it worse for ear (but how can you tell?), but manages to miss with his second strike.

Number 7 moans out, "Brraaaainnnnssss!" as he tries to pummel the Night Knight. Apparently its brains are too rotten to let it connect.

fist vs AC19: 1d20 + 7 ⇒ (3) + 7 = 10
fist vs AC19: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14

And no one's gonna save you from the beast about to strike
Zeldana, Gregoth, Knight Night is/are up.
Conditions:
kn: Religion
Saves Pending:

11pm: rd 2:


  • x Ernie
  • x 7
  • => Zeldana
  • => Gregoth
  • => Knight Night
  • x 2, 3, 5
  • x Andagard
  • 4, 6, 8

Conditions:
Andagard: 47/47
Ernie: 35/35
Gregoth: 53/53 [0 temp]
Knight Night: 34/39
Zeldana: 41/41

Enemy Conditions
1: SMUSHED
2:
3: -15
4: -19
5:
6:
7: -14
8: -15
9: Incinerated
10: splatted


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth is lost in a howling storm of fire and darkness and pain. His arms twitch and jerk, sending the broken wood clutched in his hands flying back and forth.

Greatclub vs #2: 1d20 + 10 ⇒ (16) + 10 = 26
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (6) + 4 + 3 = 13

Greatclub vs #2(?): 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (4) + 4 + 3 = 11

Greatclub vs #2(?): 1d20 + 10 - 10 ⇒ (18) + 10 - 10 = 18 +1 if previous attack missed)
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Attacking #2. If it falls, replace the next Strike with a Stride through the doorway and the target of any subsequent Strikes to #4


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

The bear tries to recollect if zombies have disease filled bites, and ponders what that would do to him.

Undead Lore: 1d20 + 5 ⇒ (2) + 5 = 7

In the heat of the battle though, he is too distracted to continue such a thought process. He swings his blade into the 7th zombie and hopes to destroy it.

+1 Longsword Attack: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

+1 Longsword Attack: 1d20 + 8 + 1 - 5 ⇒ (11) + 8 + 1 - 5 = 15
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

The Exchange

Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

Zeldana draws a scroll of scorching ray and fires off her wand at #2
Can fire at 4 or 3 if 1 is down.

fire damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7
Basic ref DC 19

Dark Archive

Fury's Toll | MotD

Gregoth crushes in the skull of #2! Crit and dead

He then strides in to attack #4. He smashes his club into #4, finishing her.

The bear doesn't remember anything special about zombies but keep attacking with slashing weapons... and HEAD SHOT.

So, instead, he slashes with his blade, hitting #7, cutting off his head. He then goes after #6, cutting deeply into it.

Zeldana then fires at #3, since her first two targets were down. Somehow, it shambles to the left as the her blast moves to the right! saves
reflex DC17: 1d20 ⇒ 18

#3 bounds on Gregoth. It pounds him, and hangs on!
fist vs AC19: 1d20 + 7 ⇒ (18) + 7 = 25
B: 1d6 + 3 ⇒ (1) + 3 = 4

#5 tries again on Night Knight. The crafted bear is finally hit again!
fist vs AC19: 1d20 + 7 ⇒ (1) + 7 = 8

fist vs AC19: 1d20 + 7 - 2 ⇒ (18) + 7 - 2 = 23
B: 1d6 + 3 ⇒ (3) + 3 = 6

And no one's gonna save you from the beast about to strike
Andaran is/are up.
Conditions: Gregoth is Grabbed
kn: Religion
Saves Pending:

11pm: rd 2:


  • x Ernie
  • x 7
  • x Zeldana
  • x Gregoth GRABBED
  • x Knight Night
  • x 3, 5
  • => Andagard
  • 6, 8

Conditions:
Andagard: 47/47
Ernie: 35/35
Gregoth: 49/53 GRABBED
Knight Night: 28/39
Zeldana: 41/41

Enemy Conditions
1: SMUSHED
2: SPLAT!
3: -18
4: SPLOT
5:
6: -12
7: BEHEADED
8: -15
9: Incinerated
10: splatted


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Did we get Andaran’s Retributive Strike resolved?


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard shifts his weight and moves to the other side of the room. "There are too many of them! You doing alright Knight Night?"

Target #3 then #4

+1 Disrupting Staff: 1d20 + 10 ⇒ (6) + 10 = 16
Damage (Bludgeoning): 1d10 + 4 ⇒ (1) + 4 = 5
Damage (Pos vs Undead): 1d6 ⇒ 6

+1 Disrupting Staff: 1d20 + 10 ⇒ (19) + 10 = 29
Damage (Bludgeoning): 1d10 + 4 ⇒ (10) + 4 = 14
Damage (Pos vs Undead): 1d6 ⇒ 2

◆ Step
◆ Strike
◆ Strike

Retributive Strike to first ally damaged within 15':

5 damage resistance.
+1 Disrupting Staff: 1d20 + 10 ⇒ (6) + 10 = 16
Damage (Bludgeoning): 1d10 + 4 ⇒ (8) + 4 = 12 +4 Damage if undead
Damage (Pos vs Undead): 1d6 ⇒ 4

Status:

HP 47/47
AC 21
Focus Points 1/1
Hero Point 1/1


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

HEADSHOT!

Dark Archive

Fury's Toll | MotD
Gregoth Paalas wrote:
Did we get Andaran’s Retributive Strike resolved?

No, and I need to add something to the tracker to remember it.

Andaran is able to block the damage caused to Gregoth, but it does not stop the zombie from grabbing. It looks like it is ready to eat some brains!

Then, Andaran steps and strikes. He smushes in the skull of #3, which was grabbing Gregoth. He then swings at the other zombie next to him, knocking its head clear across the room!

Unaware of what is going on in the other room, #6 swings at Night Knight. Andaran is able to prevent some of that damage, but not all. THe zombie then grabs hold of Night Knight!

fist vs AC19: 1d20 + 7 ⇒ (14) + 7 = 21
bludgeoning: 1d6 + 3 ⇒ (6) + 3 = 9

#8 tries to punch Ernie, as Night Knight is already being eaten (soon). However it misses.

fist vs AC20: 1d20 + 7 ⇒ (4) + 7 = 11
fist vs AC20: 1d20 + 7 - 5 ⇒ (8) + 7 - 5 = 10

You know it's thriller, thriller night
Andaran is/are up.
Conditions:
reactions: Andaran (ret strike)
kn: Religion
Saves Pending:

11pm: rd 3:


  • => Ernie
  • x 7
  • x Zeldana
  • x Gregoth
  • x Knight Night
  • x 5
  • x Andagard
  • x 6, 8

Conditions:
Andagard: 47/47
Ernie: 35/35
Gregoth: 49/53 GRABBED
Knight Night: 28/39
Zeldana: 41/41

Enemy Conditions
1: SMUSHED
2: SPLAT!
3: SMUSH
4: SPLOT
5:
6: -12
7: BEHEADED
8: -15
9: Incinerated
10: splatted


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

I just went. Am I back up again?

Dark Archive

Fury's Toll | MotD

Sorry, Ernie is up!


The Extractonator (modified Longsword) +8, 1d8+3 S, trip, versatile P/B LG M Human Inventor 3 | HP 32/35| AC 20 | F +7 [E] R +6 [T] W +8 [E] | Perc +6 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Ernie drives the blade of his extractonator right into the zombies in front of him. He grimly grips the whirling blade as it neatly slices through the rotting flesh and bone.

Strike, vs. 8: 1d20 + 8 ⇒ (12) + 8 = 20
Slashing: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Assuming that hits and probably kills the zombie, Ernie will move so that he is flanking 5 with Knight Knight. Otherwise, he'll direct his next strike at 8.

Strike, vs. 8 or 5: 1d20 + 8 - 5 ⇒ (18) + 8 - 5 = 21
Slashing: 1d8 + 3 + 2 ⇒ (3) + 3 + 2 = 8

Either way, he will spend two actions on Strikes and one action on Striding

Dark Archive

Fury's Toll | MotD

Ernie first slashes #8, and then does grievous harm to #5.

You're fighting for your life inside a killer
Zeldana, Gregoth, Knight Night is/are up.
Conditions:
reactions: Andaran (ret strike)
kn: Religion
Saves Pending:

11pm: rd 3:


  • x Ernie
  • => Zeldana
  • => Gregoth
  • => Knight Night
  • x 5
  • x Andagard
  • x 6, 8

Conditions:
Andagard: 47/47
Ernie: 35/35
Gregoth: 49/53 GRABBED
Knight Night: 28/39
Zeldana: 41/41

Enemy Conditions
1: SMUSHED
2: SPLAT!
3: SMUSH
4: SPLOT
5: -13
6: -12
7: BEHEADED
8: EXTRACTONATED
9: Incinerated
10: splatted

The Exchange

Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

Zeldana moves towards the stairs and tries to finish off number 5 with a charged shot from her flaming wand.

fire: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Basic Reflex DC 19
recharge rounds: 1d4 ⇒ 2


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth follows Andaran into the last room, makeshift club swinging in a wide, unsteady arc.

Greatclub vs #5: 1d20 + 10 ⇒ (1) + 10 = 11
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (1) + 4 + 3 = 8

Greatclub, Backswing vs #5: 1d20 + 10 - 5 + 1 ⇒ (20) + 10 - 5 + 1 = 26
Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9

Stride [A], Strike [A], Strike [A].


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night is thankful to be free from the zombie's grip, and he returns the favor against the sixth zombie.

+1 Longsword Attack: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6
+1 Longsword Attack: 1d20 + 8 + 1 - 5 ⇒ (3) + 8 + 1 - 5 = 7
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (1) + 3 + 2 = 6

+1 Longsword Attack: 1d20 + 8 + 1 - 10 ⇒ (18) + 8 + 1 - 10 = 17
+1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Dark Archive

Fury's Toll | MotD

reflex: 1d20 ⇒ 7
Zeldana uses her wand against #5. It explodes when the fire hits it, and ends up a pile of ash! It must have been a particularly dry zombie.

Gregoth moves up to the final zombie. He swings hard, not quite judging how slow the thing was moving. On his recovery stroke, he knocks its block right out through the hole in the room's wall!

Combat over
You now have time to repair. Please give me one hour's actions. Any previous work has been reset, and several barricades have been destroyed, as shown on the map. Remember, doing a 10-minute activity like Treat Wounds can be done, but it will make it a DC20 activity to repair.

Also note that on rereading, even gathering supplied to remake a barricade takes a check, which can be critted.

11-12 AM

Conditions:
Andagard: 47/47
Ernie: 35/35
Gregoth: 49/53
Knight Night: 28/39
Zeldana: 41/41


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

As the light fades from his eyes, Gregoth’s shoulders slump and his head hangs low. Slowly he turns to the open stairwells, then to the bedroom. Grey eyes sweep back and forth, looking for anything that could be used to plug the gaps.

Crafting?: 1d20 + 5 ⇒ (16) + 5 = 21 (+1 if Survival, +3 if Perception)

Dark Archive

Fury's Toll | MotD

Gregoth is able to find supplies to barricade the floor. An midnight, he will be able to actually apply them.

Andagard:
Ernie:
Gregoth: stairs
Knight Night:
Zeldana:

The Exchange

Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

Zeldana looks for more supplies as well.

crafting: 1d20 + 5 ⇒ (5) + 5 = 10


The Extractonator (modified Longsword) +8, 1d8+3 S, trip, versatile P/B LG M Human Inventor 3 | HP 32/35| AC 20 | F +7 [E] R +6 [T] W +8 [E] | Perc +6 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Ernie uses his extractonor to sear Knight Night's wounds shut. The tool manages to fix some of the bears wounds before creaking to a stop. Cursing under his breath, Ernie pulls out his tools and recalibrates his invention.

Searing Restoration: 2d10 ⇒ (6, 2) = 8
Unstable, DC 17 Flat check: 1d20 ⇒ 16

10 minutes to restore the innovation

Then Ernie starts boarding up the northern window again with any supplies that have been gathered.

Crafting: 1d20 + 11 ⇒ (8) + 11 = 19


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

The bear panics for a moment when the Inventor uses fire to cauterize his wounds. Realizing he is not burning to a flame, the bear lets out a sigh of relief. "Don't ever scare me like that again!"

Knight Night then gets to work helping with rebuilding barricades, starting with the southern room window.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

With Ernie healing Knight Night Andagard focuses more on fixing up some of the barricades. "Hurry we need to put this all back together before more hear all that noise."

Crafting: 1d20 + 5 ⇒ (18) + 5 = 23


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Not sure what happened, but lost my dice roll.
Craft: 1d20 + 7 ⇒ (10) + 7 = 17

Dark Archive

Fury's Toll | MotD

I've moved you based on best guesses
Zeldana searches for supplies, but has to be careful with the zombies around. She finds about half of what she'll need in the first hour.

Ernie heals up Knight Night some, but the time taken to repair his innovation costs him, as he does not complete the barricading in the first hour.

Andagard and Knight Night both successfully reinforce a window.

12 AM
Andagard: ?
Ernie: Fortifying Window
Gregoth: ?
Knight Night: ?
Zeldana: Gathering supplies


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Crafting vs DC 17: 1d20 + 5 ⇒ (1) + 5 = 6

Gregoth tries to find more supplies downstairs, but without a way to see in the dark he ends up fumbling around uselessly.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard grabs some of the boards Gregoth finds and hands up to him. He uses them to try and reinforce the remaining window near Knight Night.

Crafting: 1d20 + 5 ⇒ (1) + 5 = 6


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night also continues reinforcing windows.
Craft: 1d20 + 7 ⇒ (19) + 7 = 26

Dark Archive

Fury's Toll | MotD

Neither Gregoth nor Andagard make any progress. Gregoth fails to find any decent boards, and Andagard drops his boards through the open window, causing him to spend more time fixing that damage than actually reinforcing the window.

Knight Night does expertly reinforce his window.

Ernie finishes his window, and Zeldana returns with boards and such for the other stairway.

The zombies haven't returned, allowing the heroes on more hour.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth grits his teeth and gets back to work. Slowly, steadily, he feels around in the dark for sturdy wood or flattened metal.

Crafting vs DC 17: 1d20 + 5 ⇒ (3) + 5 = 8


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

As the boards fall apart in Andagard's hands he tries to use the scraps as much as he can. Trying the same window.

Crafting: 1d20 + 5 ⇒ (18) + 5 = 23

Dark Archive

Fury's Toll | MotD

Gregoth works on reinforcing the stairs, but is not successful.

All windows are done. Please see map.

Andegard is able to patch up the other stairs, but they are not yet reinforced.

Someone can try on the first stairs, but the spiral stairs are not available for repair, yet


The Extractonator (modified Longsword) +8, 1d8+3 S, trip, versatile P/B LG M Human Inventor 3 | HP 32/35| AC 20 | F +7 [E] R +6 [T] W +8 [E] | Perc +6 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Ernie moves on to boarding up the stairs again. "Good work everyone. We just need this to hold for a little bit longer."

Crafting: 1d20 + 11 ⇒ (9) + 11 = 20


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night attempts to build more snares in the same room he has been building them already.
Crafting: 1d20 + 7 ⇒ (3) + 7 = 10

The Exchange

Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

crafting: 1d20 + 5 ⇒ (15) + 5 = 20

I'm not sure what options are available by Zeldana will do her best to help.

Dark Archive

Fury's Toll | MotD

Ernie is able to board up stairs, while Zeldana aids him.

Knight Night fixes up his snares, which takes the full hour.

Fiorna’s Faith grows silent as even darker storm clouds roll in, dimming what little moonlight managed to pierce their dense cover. When the faint light returns, the zombies surge forward, led by towering, bloated monstrosities.

You have one round to prepare before they burst through!


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth’s hands tighten around the broken wood he has carried with him since the last time he faced such a horde. Slowly his eyes begin to burn, drops of burning tears pooling in their corners , just waiting for the dam to burst.

Current position looks good. Weapon out, would love to start raging now if possible (just to save on action economy once initiative rolls), but not really any other preparations for him.

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