Theldrat

Ernie "The Extractor" Ozmaut's page

99 posts. Alias of Lance K.


Classes/Levels

LG M Human Inventor 3 | HP 32/35| AC 20 | F +7 [E] R +6 [T] W +8 [E] | Perc +6 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gender

The Extractonator (modified Longsword) +8, 1d8+3 S, trip, versatile P/B

About Ernie "The Extractor" Ozmaut

Ancestry: Human (Versatile Heritage)
Background: Medicinal Clocksmith
Class: Inventor Level: 3
Size/Traits: Medium humanoid
Alignment: LG
Languages: Common, Osiriani, Dwarf, Gnome, Goblin, Varisian

Perception: +6 [T]
Special Senses: None
Speed: 25 ft

ABILITY SCORES
STR 16, DEX 12, CON 10, INT 18, WIS 12, CHA 10

Skills:
Arcana +9 [T], Athletics +10 [E], Crafting +11 [E], Intimidation +5 [T], Medicine +9 [Ex], Nature +6 [T], Occultism +9 [T], Society +9 [T], Thievery +6 [T], Lore (Engineering) +9

Skill Feats
Risky Surgery
Battle Medicine ◈(Versatile Heritage Feat)
Godless Healing
Inventor
Mortal Healing

General Feats
Toughness
Shield Block
Medic Dedication

Class Feats
Built-In Tools

Searing Restoration ◈:
They told you there was no way that explosions could heal people, but they were fools… Fools who didn't understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs. You or a living creature adjacent to you regains 1d10 Hit Points. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of persistent bleed damage, with the DC reduction from appropriate assistance.

At 3rd level, and every 2 levels thereafter, increase the healing by 1d10.

Class Features
Unstable Trait

Overdrive ◈
Weapon Innovation

Razor Prongs:
You can knock down and slash your foes with sharp, curved blades added to your weapon. Your innovation gains the trip and versatile S traits.

Explode ◈◈ (3d6)

Expert Overdrive:
You've increased your skill in crafting, and you can put your devices into a more powerful state of overdrive. You become an expert in Crafting, and on a successful use of Overdrive, you increase the additional damage by 1.

Reconfigure:
You've become an expert in all crafts and are always adjusting your inventions. You can attempt to change the modifications on your innovation by spending 1 day of downtime tinkering with it and attempting a Crafting check, with a high DC for your level. On a success, you can change one modification you've chosen for your innovation to a different modification of the same kind (initial, breakthrough, or revolutionary).

If you have any modification feats, on a successful check you can choose to instead retrain a modification feat to a different modification feat. The new feat has to meet the standard restrictions for retraining.

Gear:
Longs ord, Hatchet, Dagger, 2 Javelins, Breastplate, explorer's clothing, basic crafter's book, formula book, grapple hook, adventurer's pack, Healer's tools(expanded), repair kit, writing set, crowbar, Crying Angel Pendant, 1 gp, 9 sp

Treat Wounds: Gregoth
Battle Medicine: