[PBP GameDay XI] GM Silbeg's March of the Dead

Game Master Silbeg

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LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Gregoth nods and walks with Ernie.

Dark Archive

Fury's Toll | MotD

Sorry, to be clear, you've only been in the taproom in The Pick and Pint

When you go out through the yard of the inn, out back in the stable yard lie the carcasses of four brutally slain horses. The outer fence
is broken in several places. A door in the stables leads to a small office and shed. This entryway wasn’t breeched during the attack.

DC15 Medicine:
the horses’ wounds were caused by humanoid hands and teeth.

DC15 Survival check to Track:
humanoid footprints heading from the fence toward the inn


The Extractonator (modified Longsword) +8, 1d8+3 S, trip, versatile P/B LG M Human Inventor 3 | HP 32/35| AC 20 | F +7 [E] R +6 [T] W +8 [E] | Perc +6 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Medicine: 1d20 + 9 ⇒ (7) + 9 = 16

"These poor beasts were killed with teeth and claws. Not a good way to go."


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Survival Untrained: 1d20 + 1 ⇒ (14) + 1 = 15
”Look, footprints! They go from the fence and towards the inn.” The bear points them out with his sword. He goes closer to check, doing a quick little rush over. ”They’re humanoid.”

Dark Archive

Fury's Toll | MotD

There are still several rooms in the inn that you can check out.
Specifically, the Hallway near the guest rooms, the guest rooms, and the storage room near the guest rooms.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard rushes into the Inn. "Maybe it ws a survivor, holed up inside." he bursts into the door and steps inside. "Anyone in here. If you are still alive, please call out."


The Extractonator (modified Longsword) +8, 1d8+3 S, trip, versatile P/B LG M Human Inventor 3 | HP 32/35| AC 20 | F +7 [E] R +6 [T] W +8 [E] | Perc +6 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

Ernie readies his weapon. "Let's go check out those guest rooms."

The Exchange

Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

Zeldana pokes around in the storge room while her allies call out.

Dark Archive

Fury's Toll | MotD

This hallway leads to the inn’s only lavatory and two guest rooms (the town received few visitors). The path to the lavatory and northeast bedroom are blocked by piles of broken chairs, tables, and barrels.

As you clear the debris to get to the bedrooms, you hear something moving in the east bedroom.


LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

The broken beam is in Gregoth’s hands as soon as the sounds of something else moving is heard. Slowly he walks to the door, puts a hand on the latch, prepares to open it.

Just leaving an opportunity for someone else to interrupt before the door opens - Gregoth fully intends to open the door unless someone intervenes.

Dark Archive

Fury's Toll | MotD

You still need to clear your way to the door before you can open... so they have time!


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Andagard helps clear the debris out. "Don't worry we are on our way!" He gives a nod as he prepares his staff in case some more rats or boars got into the building. "Open it."

The Exchange

Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

With grapnel in hand Zeldana closes in behind Gregoth and nods.

Dark Archive

Fury's Toll | MotD

As Gregoth opens the door, he smells a foul stench, right before an undead creature lurches out of the darkness to attack!

init:

Andagard's Initiative: 1d20 + 5 ⇒ (20) + 5 = 25 1
Ernie's Initiative: 1d20 + 6 ⇒ (5) + 6 = 11 4
Gregoth's Initiative: 1d20 + 8 ⇒ (1) + 8 = 9 6
Knight Night's Initiative: 1d20 + 8 ⇒ (14) + 8 = 22 2
Zeldana's Initiative: 1d20 + 7 ⇒ (11) + 7 = 18 3
zombie: 1d20 + 3 ⇒ (7) + 3 = 10 5

OO-OO that Smell!
Andagard, Knight Night, Zelda, Ernie is/are up.
Conditions:
kn: Nature
Saves Pending:

A Dead Guest in the Bedroom: rd 1:


  • => Andagard
  • => Knight Night
  • => Zeldana
  • => Ernie
  • Stinky
  • Gregoth

Conditions:
Andagard: 47/47
Ernie: 35/35
Gregoth: 53/53
Knight Night: 39/39
Zeldana: 41/41

Enemy Conditions
Stinky:

The Exchange

Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

Zeldana fires off her wand.

fire damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
Basic Reflex DC 19

wand recharge: 1d4 ⇒ 1

Zeldana also draws a scroll of Bless.


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Using his staff Andagard tries to shove past the dead guest to push it back and get into the room.

Shove vs Fort DC: 1d20 + 9 ⇒ (7) + 9 = 16
Shove vs Fort DC: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22

If either of those succeeds Andagard will move into the corner of the room.

Retributive Strike to first ally damaged within 15':

5 damage resistance.
+1 Disrupting Staff: 1d20 + 10 ⇒ (15) + 10 = 25
Damage (Bludgeoning): 1d10 + 4 ⇒ (7) + 4 = 11
Damage (Pos vs Undead): 1d6 ⇒ 3

Status:

HP 47/47
AC 21
Focus Points 1/1
Hero Point 1/1


The Extractonator (modified Longsword) +8, 1d8+3 S, trip, versatile P/B LG M Human Inventor 3 | HP 32/35| AC 20 | F +7 [E] R +6 [T] W +8 [E] | Perc +6 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

If Andgard fails to shove the undead creature:
Gregoth is blocking the doorway, so Ernie moves to get a line of sight on the enemy. Seeing that it is clearly an undead creature, Ernie grabs a javelin from a quiver at his side and throws it at the zombie with all his might.

Strike: 1d20 + 6 ⇒ (13) + 6 = 19
Piercing: 1d6 + 3 ⇒ (5) + 3 = 8

One action to Stride, One to draw a weapon and one action to Strike.

If Angard moves the monster into the room:
Ernie rushes into the room and moves towards its side so that other allies can get in. Then Ernie revs up his auto-doc and thrusts it into the undead creature. Ernie curses as the machine sputters but doesn't start up.

Crafting to Overdrive: 1d20 + 11 ⇒ (2) + 11 = 13
Strike: 1d20 + 8 ⇒ (17) + 8 = 25
Slashing: 1d8 + 3 ⇒ (4) + 3 = 7

1 action to Stride, 1 action to Overdrive, 1 action to Strike.
Ernie is willing to provoke an attack in order to get to the north side of the creature.

Dark Archive

Fury's Toll | MotD

Reflex dc19: 1d20 + 3 ⇒ (11) + 3 = 14

First Zeldana burns the undead, and then Andagard pushes it into the room on his first attempt.

Ernie rushes in, though he fails to overcharge his weapon, he hits it hard, slicing open a grievous wound that would have killed a normal person. Weakness to slashing

OO-OO that Smell!
Knight Night is/are up.
Conditions:
kn: Nature
Saves Pending:

A Dead Guest in the Bedroom: rd 1:


  • x Andagard
  • => Knight Night
  • x Zeldana
  • x Ernie
  • Stinky
  • Gregoth

Conditions:
Andagard: 47/47
Ernie: 35/35
Gregoth: 53/53
Knight Night: 39/39
Zeldana: 41/41

Enemy Conditions
Stinky: -33


Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

Knight Night moves into the room and recalls anything he may know about his foe, looking for any exploit he can take advantage of. The brave little bear then strikes at this cadaverous foe!
Esoteric Lore: 1d20 + 10 ⇒ (19) + 10 = 29 Personal Antithesis
+1 Longsword Attack: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
+1 Longsword Damage (Imp. Emp.) + Personal Ant.: 1d8 + 3 + 2 + 3 ⇒ (3) + 3 + 2 + 3 = 11

Dark Archive

Fury's Toll | MotD

Knight Night moves in, realizing that this is a plague zombie, and as such can deliver a nasty illness with its blows. He slashes with his longsword, which he knows already is the best choice of attacks.

His strike hits the zombie in the neck, removing the head from the body, and the undead stops moving! Crit with weakness

There is nothing to find here other than some shredded rags and blood stains.

Kitchen and storage rooms remain

The kitchen is mostly bare, but enough food remains to provide one person 6 days’ worth of sustenance. Half a dozen intact bottles of anise-blueberry liquor remain in a cabinet. The liquor can’t be used as a weapon, but each bottle can be used to coat a single 5-foot square that, once lit, burns for 10 minutes, dealing 1d6 fire damage to
anything that passes through the flames.
There are also 20 empty crates and barrels in this room, which you might be able to use to repair a barricade.

Three rooms on the southeast corner of the building serve as storage and an office. Most of the space is filled with linens, dishes, cleaning supplies, and basic tools. Just inside the storage room stands a large crate filled with the tools used to construct the barricade, including a saw, a few hammers, a chisel, a box of nails, and 70 feet of rope. The storage room also contains a small barrel of lamp oil that’s about half full, containing 20 pints. The office holds little of value, but a ledger does note a large drinking party that occurred about a month ago, with the cryptic note, “after they found the body”. The last entry was about a week ago, in a hurried hand, noting that supplies were dwindling. One last, frantic message is scrawled on the bottom of this page, which reads, “the end is coming.”


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

"The end? What end?" Andagard asks as this raises more and more questions rather than answers. "Let's check out Erastil's Table and see if we can find anymore clues."

The Exchange

Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

"Found the body." ponders Zeldana "I wonder if that's what started it all?"


The Extractonator (modified Longsword) +8, 1d8+3 S, trip, versatile P/B LG M Human Inventor 3 | HP 32/35| AC 20 | F +7 [E] R +6 [T] W +8 [E] | Perc +6 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

"Starting to think we're not going to find anymore survivors," Ernie says grimly.

He makes a note of the oil, liquor and building supplies. "They had all this stuff for barricading themselves but they didn't use it. They must have been surprised."

Dark Archive

Fury's Toll | MotD

The party ponders the situation as they make their way towards Erastil's Table. When about half-way there, checking houses along the way. You find a place with a door that has been nailed shut. You hear some muffled sounds coming from the other side.

Athletics check to pry it open


Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

Athletics: 1d20 + 9 ⇒ (18) + 9 = 27

Hearing the voices ANdagard calls back. "If your still with the living then standback. We have been sent to gather the survivors from what happened here." He sets his shoulder into the door to try and batter it open.

The Exchange

Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

Zeldana asks "Survivors or zombies? I guess we'll find out."

Dark Archive

Fury's Toll | MotD

It takes a bit, but Andagard bashes through the door! With the last of the barricade removed, the door silently swings open, its latch clearly busted. The chamber beyond is dark, warm, and reeking. Out of the shadows, a gnarled, rotten hand reaches forth... followed by another, and another, and another!

init:

Andagard's Initiative: 1d20 + 5 ⇒ (13) + 5 = 18 6
Ernie's Initiative: 1d20 + 6 ⇒ (7) + 6 = 13 9
Gregoth's Initiative: 1d20 + 8 ⇒ (15) + 8 = 23 2
Knight Night's Initiative: 1d20 + 8 ⇒ (7) + 8 = 15 7
Zeldana's Initiative: 1d20 + 7 ⇒ (18) + 7 = 25 1

yellow: 1d20 + 3 ⇒ (19) + 3 = 22 3
blue: 1d20 + 3 ⇒ (10) + 3 = 13 8
pink: 1d20 + 3 ⇒ (16) + 3 = 19 5
black: 1d20 + 3 ⇒ (17) + 3 = 20 4

And another, And anotherll!
Zeldana, Gregoth is/are up.
Conditions:
kn: Religion
Saves Pending:

Dead Within: rd 1:


  • => Zeldana
  • => Gregoth
  • Yellow-dots
  • Pink-dot-dash
  • Solid-Black
  • Andagard
  • Knight Night
  • Blue-dash
  • Ernie

Conditions:
Andagard: 47/47
Ernie: 35/35
Gregoth: 53/53
Knight Night: 39/39
Zeldana: 41/41

Enemy Conditions

  • Yellow-dots
  • Pink-dot-dash
  • Solid-Black
  • Blue-dash

  • LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

    “Dead,” Gregoth answers Zeldana. As he walks into the room, brilliant tears begin to pool in his eyes, trickle through his beard and leave brilliant streams, splatter on the broken piece of wood in his hands and set it ablaze with white fire. Bone-white eyes stare at the dead before him.

    “I’m sorry…”

    Greatclub vs Pink: 1d20 + 10 ⇒ (3) + 10 = 13
    Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9

    Stride [A], Rage [A], and Strike [A]. AC 19, 5 temp hitpoints.

    The Exchange

    Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

    Zeldana frowns and fires her wand at yellow dots.

    fire damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10
    Basic Reflex 19
    wand recharge: 1d4 ⇒ 4

    Zeldana once again drops her grapnel to draw a scroll of bless.

    Dark Archive

    Fury's Toll | MotD

    Gregor moves in and strikes pink, and just barely hits. His energized club seems to do significantly more damage than expected.

    reflex DC19: 1d20 + 3 ⇒ (8) + 3 = 11

    Yellow-dots moves up, groaning, and swings at Gregoth.
    fist vs AC19: 1d20 + 9 ⇒ (15) + 9 = 24
    bludgeoning: 1d8 + 4 ⇒ (4) + 4 = 8 Plus Fort Save DC18

    Then Pink-dotted-dash slams his fist into Gregoth, and then grabs on!
    fist vs AC19: 1d20 + 9 ⇒ (16) + 9 = 25
    bludgeoning: 1d8 + 4 ⇒ (8) + 4 = 12 Plus grab and Fort Save DC18

    Black then steps up and punches Gregoth.
    fist vs AC19: 1d20 + 9 ⇒ (16) + 9 = 25
    bludgeoning: 1d8 + 4 ⇒ (5) + 4 = 9 Plus Fort Save DC18

    Gregoth looks the worse for wear, and the pink-dotted-and-dashed zombie holds on to him.

    They really don’t like Gregoth. Why?!
    Andagard, Knight Night is/are up.
    Conditions:
    kn: Religion
    Saves Pending: Gregoth x33 Fort DC18

    Dead Within: rd 1:


    • x Zeldana
    • x Gregoth [Grabbed]
    • x Yellow-dots
    • x Pink-dot-dash
    • x Solid-Black
    • => Andagard
    • => Knight Night
    • Blue-dash
    • Ernie

    Conditions:
    Andagard: 47/47
    Ernie: 35/35
    Gregoth: 29/53 [3 fort saves, grabbed]
    Knight Night: 39/39
    Zeldana: 41/41

    Enemy Conditions

  • Yellow-dots. -10
  • Pink-dot-dash. -19
  • Solid-Black
  • Blue-dash

  • LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

    I sure hope that’s just 3x Fortitude saves and not 33x. XD

    Fortitude vs DC 18: 1d20 + 9 ⇒ (19) + 9 = 28
    Fortitude vs DC 18: 1d20 + 9 ⇒ (1) + 9 = 10 Hero Point!
    Fortitude vs DC 18: 1d20 + 9 ⇒ (11) + 9 = 20
    Fortitude vs DC 18: 1d20 + 9 ⇒ (15) + 9 = 24

    Dark Archive

    Fury's Toll | MotD

    Gregor manages to not be infected by whatever disease the zombies are carrying!


    Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

    Andagard frowns. "I don't think we are going to find any survivors." He pushes just past Gregoth and climbs onto the bed, swatting his staff at the dead's chin.

    +1 Disrupting Staff: 1d20 + 10 ⇒ (12) + 10 = 22
    Damage (Bludgeoning): 1d10 + 4 ⇒ (7) + 4 = 11
    Damage (Pos vs Undead): 1d6 ⇒ 1

    +1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (7) + 10 - 5 = 12
    Damage (Bludgeoning): 1d10 + 4 ⇒ (6) + 4 = 10
    Damage (Pos vs Undead): 1d6 ⇒ 6

    ◆ Stride
    ◆ Strike
    ◆ Strike

    Retributive Strike to first ally damaged within 15':

    5 damage resistance.
    +1 Disrupting Staff: 1d20 + 10 ⇒ (16) + 10 = 26
    Damage (Bludgeoning): 1d10 + 4 ⇒ (4) + 4 = 8
    Damage (Pos vs Undead): 1d6 ⇒ 3

    Status:

    HP 47/47
    AC 21
    Focus Points 1/1
    Hero Point 1/1


    Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

    Knight Night has little he can do from this position, so he awaits an opportunity to move in and strike.
    Delay.

    Dark Archive

    Fury's Toll | MotD

    Andagard pounds on yellow-dot (since he did not designate a target), though his second strike misses. His positive energy is particularly devastating.

    Knight Night holds back... for now.

    Blue-dash shambles past pink to attack Gregoth.
    fist against FFAC 18: 1d20 + 9 ⇒ (11) + 9 = 20
    bludgeoning: 1d8 + 4 ⇒ (8) + 4 = 12 Plus another fort save

    Gregoth doesn't look so good.

    They really don’t like Gregoth. Why?!
    Knight Night in delay, Ernie, Zelda, Gregoth is/are up.
    Conditions:
    kn: Religion
    Saves Pending: Gregoth x1 Fort DC18

    Dead Within: rd 2:


    • => Zeldana
    • => Gregoth [Grabbed]
    • x Yellow-dots
    • x Pink-dot-dash [Grabbing Gregoth]
    • x Solid-Black
    • x Andagard
    • D Knight Night
    • x Blue-dash
    • => Ernie

    Conditions:
    Andagard: 47/47
    Ernie: 35/35
    Gregoth: 17/53
    Knight Night: 39/39
    Zeldana: 41/41

    Enemy Conditions

  • Yellow-dots. -22
  • Pink-dot-dash. -19
  • Solid-Black
  • Blue-dash

  • LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

    Was the resistance from Andagard’s Retributive Strike applied to the damage tracker?

    Fortitude vs DC 18: 1d20 + 9 ⇒ (4) + 9 = 13

    Brilliant tears continue to trickle down Gregoth’s face as he swings the broken piece of wood again and again.

    Greatclub vs Pink: 1d20 + 10 ⇒ (12) + 10 = 22
    Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (6) + 4 + 3 = 13

    Greatclub vs Pink: 1d20 + 10 - 5 ⇒ (12) + 10 - 5 = 17 (+1 if previous attack missed)
    Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (2) + 4 + 3 = 9

    Greatclub vs Pink: 1d20 + 10 - 10 ⇒ (6) + 10 - 10 = 6 (+1 if previous attack missed)
    Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (7) + 4 + 3 = 14

    Strike x3 [AAA]. If Pink falls, he’ll redirect any remaining attacks to Yellow.

    Dark Archive

    Fury's Toll | MotD

    No... I did miss that. Will get in a pattern as we do more, where I expect such things!

    Andagard blocks some of the damage against Gregoth, but is unable to strike back.

    Gregoth feels a little shaken after that strike, but nothing specific (yet).

    Gregoth then starts swinging back at pink. His first swing hits, as does his second, destroying the zombie!


    The Extractonator (modified Longsword) +8, 1d8+3 S, trip, versatile P/B LG M Human Inventor 3 | HP 32/35| AC 20 | F +7 [E] R +6 [T] W +8 [E] | Perc +6 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

    Ernie tries to start up his blade, but the weapon just sputters. Ernie lets out an exasperated sigh before stepping up and swinging the weapon at the zombie on Gregoth's left. Using the hook on his weapon he tries to pull the zombie off its feet.

    Crafting, Overdrive DC 18: 1d20 + 11 ⇒ (3) + 11 = 14

    Trip, Athletics Expert: 1d20 + 10 ⇒ (19) + 10 = 29

    Bludgeoning damage on a Critical Success: 1d6 ⇒ 4

    One action to attempt Overdrive, One action to Step and then a final action to attempt a trip on Blue.

    The Exchange

    Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

    Zeldana setps forward and reads her scroll of bless.

    Dark Archive

    Fury's Toll | MotD

    OMG - I had posted a full thing days ago... and now it is gone? AUGH

    Ernie tries to overcharge his weapon, but fails to do so. Instead he trips the blue zombie, hurting it a little.

    Yellow-dot punches at Gregoth and grabs on!
    punch vs AC20: 1d20 + 9 ⇒ (15) + 9 = 24
    bludgeoning + grab: 1d8 + 4 ⇒ (3) + 4 = 7
    no fort save needed

    Solid-black swings at Andagard and also grabs on!
    punch vs AC21: 1d20 + 9 ⇒ (16) + 9 = 25
    bludgeoning + grab: 1d8 + 4 ⇒ (2) + 4 = 6
    DC18 Fort save

    They really don’t like Gregoth. Why?!
    Knight Night, Andagard is/are up.
    Conditions:
    kn: Religion
    Saves Pending: Andagard, Fort DC18

    Dead Within: rd 2:


    • x Zeldana
    • x Gregoth
    • x Yellow-dots [grabbing Gregoth]
    • x Solid-Black [grabbing Andagard]
    • => Andagard
    • => Knight Night
    • x Blue-dash [prone]
    • x Ernie

    Conditions:
    Andagard: 41/47
    Ernie: 35/35
    Gregoth: 10/53
    Knight Night: 39/39
    Zeldana: 41/41

    Enemy Conditions

  • Yellow-dots. -22
  • Solid-Black
  • Blue-dash

  • Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

    Fort DC 18: 1d20 + 9 ⇒ (16) + 9 = 25

    Raising his staff Andagard brings the tip of it down into the undead's face witha sickening crunch, over and over again.

    +1 Disrupting Staff: 1d20 + 10 ⇒ (20) + 10 = 30
    Damage (Bludgeoning): 1d10 + 4 ⇒ (5) + 4 = 9
    Damage (Pos vs Undead): 1d6 ⇒ 4

    +1 Disrupting Staff: 1d20 + 10 - 5 ⇒ (12) + 10 - 5 = 17
    Damage (Bludgeoning): 1d10 + 4 ⇒ (7) + 4 = 11
    Damage (Pos vs Undead): 1d6 ⇒ 1

    +1 Disrupting Staff: 1d20 + 10 - 10 ⇒ (3) + 10 - 10 = 3
    Damage (Bludgeoning): 1d10 + 4 ⇒ (2) + 4 = 6
    Damage (Pos vs Undead): 1d6 ⇒ 6

    ◆ Strike
    ◆ Strike
    ◆ Strike

    Retributive Strike to first ally damaged within 15':

    5 damage resistance.
    +1 Disrupting Staff: 1d20 + 10 ⇒ (12) + 10 = 22
    Damage (Bludgeoning): 1d10 + 4 ⇒ (8) + 4 = 12
    Damage (Pos vs Undead): 1d6 ⇒ 5

    Status:

    HP 41/47
    AC 21
    Focus Points 1/1
    Hero Point 1/1


    Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

    If Knight Night can get around the back I’d like to move there and strike the most opportune target adjacent to me. If not, continue delaying.

    if I can move in:

    Knight Night rushes in, takes a good look at his opponent for a weak point, and slices away with his blade!
    Esoteric Lore; Exploit Vulnerability: 1d20 + 11 ⇒ (5) + 11 = 16 Personal Antithesis.
    +1 Longsword Attack: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
    +1 Longsword Damage (Imp. Emp.): 1d8 + 3 + 2 + 3 ⇒ (7) + 3 + 2 + 3 = 15

    Dark Archive

    Fury's Toll | MotD

    please do call out explicitly which baddie you are attacking. Andagard in in range of 2 zombies. I would assume the one that grabbed him, but calling that out explicitly helps a lot.

    Andagard smashes his staff into solid-black. One smash into the head, and one into the torso, but the zombie is still standing.

    Knight Night could run through to be under the table, but I need to know which of the three zombies you are attacking

    Holding until noon on MOnday


    Human| HP 47/47 | AC: 21 | F: +9 R: +6, W: +7 | Perception: +5 | Default Exploration: Search

    Apologies, correct the one grabbing him.


    Poppet Thaumaturge Soul Warden 3 39/39 | AC 19 | F +9 R +7 W +8 | Perc +8 | Stealth +0 | Speed 20ft | Focus 1 | Success vs Emotion/Fear becomes Crit Success | Fire Weakness: 1 | Darkvision

    Moved to be in striking of yellow and flank.

    Dark Archive

    Fury's Toll | MotD

    Knight Night takes advantage of its slashing vulnerability with his sword. Yellow dots looks like it is about to crumble.

    Also looks like I was wrong on Andagard's opponent, given the weakness to positive

    Blue-dash swats out at Gregor.
    fist vs AC20, prone: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12
    fist vs AC20, prone: 1d20 + 9 - 2 - 5 ⇒ (7) + 9 - 2 - 5 = 9

    Another one bites the dust!
    Ernie, Zelda, Gregothis/are up.
    Conditions:
    kn: Religion
    Saves Pending:

    Dead Within: rd 2-3:


    • => Zeldana
    • => Gregoth
    • x Yellow-dots [grabbing Gregoth]
    • x Solid-Black [grabbing Andagard]
    • x Andagard
    • x Knight Night
    • x Blue-dash [prone]
    • => Ernie

    Conditions:
    Andagard: 41/47
    Ernie: 35/35
    Gregoth: 10/53
    Knight Night: 39/39
    Zeldana: 41/41

    Enemy Conditions

  • Yellow-dots. -47
  • Blue-dash

  • The Extractonator (modified Longsword) +8, 1d8+3 S, trip, versatile P/B LG M Human Inventor 3 | HP 32/35| AC 20 | F +7 [E] R +6 [T] W +8 [E] | Perc +6 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

    Ernie pulls some levers on the autodoc and the weapon begins to hum and emit a cloud of steam as the prongs and blades spin rapidly. "Gregoth, this is going to sting a bit!" he warns before applying the smoking tool to his wounds.

    Searing Restoration, Healing: 2d10 ⇒ (4, 6) = 10
    Unstable DC 17: 1d20 ⇒ 10

    The autodoc manages to stitch up some of the paladin's wounds before a small explosion causes the gears to slam to a halt.

    "Damn gears...Alright I'm going in!" Ernie pushes past Gregoth to get next to the yellow zombie, swinging his blade at the undead corpse as hard as he can.

    Strike: 1d20 + 8 ⇒ (15) + 8 = 23
    Slashing: 1d8 + 3 ⇒ (1) + 3 = 4

    1 action to use Searing Restoration, 1 action to Stride and 1 action to Strike


    LN M Human Barbarian 3 | HP 53 | AC 20 (-1 Rage) | F +9 [E] R +6 [T] W +8 [E] | Perc +8 | Speed 25 ft | Hero Points: 1 | Active Conditions: None

    Gregoth gives no sign of noticing the sting of Ernie’s blade. Inside his head though, thoughts whirl and scream like bits of paper caught in a never-ending explosion. He feels the heat again, tight skin ready to burst like a sausage in the pan, cobblestones and mortarstones and wooden shingles battering him, burying him, sniffing him out like a tiny candle next to a bonfire…

    Greatclub vs Yellow: 1d20 + 10 ⇒ (11) + 10 = 21
    Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (1) + 4 + 3 = 8

    Greatclub vs Yellow: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7 (+1 if previous attack missed)
    Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (5) + 4 + 3 = 12

    Greatclub vs Yellow: 1d20 + 10 - 10 ⇒ (14) + 10 - 10 = 14 (+1 if previous attack missed)
    Bludgeoning damage, Positive damage: 1d10 + 4 + 3 ⇒ (5) + 4 + 3 = 12

    Strike x3 [AAA]. If Yellow goes down, shifting remaining attacks to Blue.

    The Exchange

    Dhampir Thaumaturge 3 HP 32/41 | AC 19 | F +9 R+9 W +7 | Perception +7 (Low-Light)

    Zeldana steps forward to bring the bless up and fires her want at the prone blue zombie.

    fire damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9
    basic reflex DC19

    Dark Archive

    Fury's Toll | MotD

    Ernie heals Gregoth and slashes at yellow, destroying it.

    Then, Gregoth pays it forward, dealing two large hits to blue.

    reflex DC19: 1d20 + 3 ⇒ (11) + 3 = 14

    Then Zeldana burns blue, which is still moving.

    So close!
    Andagard and Knight Night is/are up.
    Conditions:
    kn: Religion
    Saves Pending:

    Dead Within: rd 3:


    • x Zeldana
    • x Gregoth
    • => Andagard
    • => Knight Night
    • x Blue-dash [prone]
    • x Ernie

    Conditions:
    Andagard: 41/47
    Ernie: 35/35
    Gregoth: 10/53
    Knight Night: 39/39
    Zeldana: 41/41

    Enemy Conditions

  • Blue-dash -49
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