[PbP Gameday XI] SFS #5-06 Tarnished Legacy: Historia's Holdout (Inactive)

Game Master cmlobue

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A scenario for levels 1-4. Begins on September 11, 2022.


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You begin in the waiting room outside the office of the leader of the Exo-Guardians, awaiting the start of your briefing.

Feel free to introduce yourselves. The game proper begins on Sunday.

Acquisitives

Female Brennari Witchwarper - 4 | SP:08/24 HP:24/24 RP:4/4 | E:13 K:13 | F:2 R:5 W:1 | I:1 P:2 | AV | 124312-721

Bordle is a female Brennari and is the first one there. Currently she is catching up on accounts for one of her clients, while waiting for others to show up. She is dressed as a corporate executive in a well fitting business suit.

Wayfinders

M Formian Soldier 2 -- EAC 13 KAC 15 -- SP 0/18 -- HP 8/18 -- RP 4/5 -- Init + 1 -- Perception - +1 -- Fort + 5 -- Reflex + 1 -- Will + 2

Zantai, a formian in heavy armor with a lash weapon strapped onto his back, stands perfectly still and says nothing.


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

Celita reaches over to examine one of the blue-leafed plants clustered in pots in Ixthia’s office. “Don’t lean too close,” Ixthia warns, “that one’s carnivorous.”

Celita pulls her hand back, narrowly avoiding the snapping blossom of one of the plants, then looks up at the open door. “Perfect timing, Starfinders. Thank you for coming.”

Ixthia spreads their arms wide with palms up and spins in a traditional copaxi greeting, then gestures for everyone to be seated. While Ixthia makes no move to sit themselves, Celita perches atop a stool far away from the hungry blue plant, pulls out a datapad, and begins the mission briefing.

“Upon Historia-Prime’s death, his holdings and possessions passed into the care of the Starfinder Society. In the months since, the Dataphiles and Cognates factions have focused on inventorying and investigating the ownership of these holdings. We’ve determined many were obtained illegally. These stolen possessions, funds, and properties are in the process of being returned to their true owners. All that said, one site, located here on the Station, deserves further scrutiny. The property was legitimately purchased and renovated by Historia-Prime well before his ill-fated mission to the Scoured Stars. He had taken over the life of Historia-3 at the time. Now that it’s ours I want to know what’s inside.”

Ixthia nods in agreement. “We’ve spent the past year cleaning up Historia-Prime’s messes, including the recent Data Scourge. That work continues today. Your mission is to examine the property, clear it of dangers, and find out what Historia-Prime used it for. It could be nothing more than an empty warehouse. Or it could be an automated house of horrors with a nasty trap waiting to be sprung on the Pact Worlds.”

Celita taps her datapad, causing it to project a holographic map of Absalom Station’s Spike into the center of the office. “The property is in the Sparks, a neighborhood in the Spike. Historia-Prime has owned the property for over a century, and it’s still drawing power from the station, but we haven’t been able to hack into it. If there are any computers in there, they’re completely sealed off from the Pact Worlds infosphere.”

“Be cautious and thorough,” Ixthia warns. “We look forward to your full report.”

Acquisitives

Female Brennari Witchwarper - 4 | SP:08/24 HP:24/24 RP:4/4 | E:13 K:13 | F:2 R:5 W:1 | I:1 P:2 | AV | 124312-721

I take it the funds have been properly audited and their flow determined? asks Bordle, who also works as a forensic accountant. She also looks warily at the plant. Have there been any radiation, EM signatures or magnetic fields been detected from that property? And if it is an automatic house of horrors, maybe the power should be cut?

And are any of the other plants in here dangerous?


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"If we could cut the power, we would have. Historia always had backups," Celita says.

Ixthia adds, “Just these. These are bluebloods. They went extinct several years ago on our home world, Tabrid Minor. Royo found us a botanist who had some Tabrid flora in his greenhouse and let us take a cutting. If our ecology recovers enough, maybe we’ll be able to reintroduce them.”

You may roll Computers, Culture or Diplomacy to learn about Historia-Prime.

10+:
Historia-Prime, a former Starfinder, was the architect of the Data Scourge and of two direct attacks on Absalom Station, once with a robot armada and once with a massive nanite starship.

15+:
Historia-Prime was the founder of the Dataphiles faction and designed much of the infrastructure the Society uses. His successors traditionally took the name Historia in his honor. Celita initially took the name Historia-7 but returned to using her own name a few years ago.

20+:
Historia-Prime took over the bodies of his successors up to Historia-6, replacing their minds with his own to extend his own life. This was a fate that Celita narrowly escaped.

25+:
As brilliant as Historia-Prime was, many of his greatest achievements were stolen from others.

You may also roll Culture or Diplomacy to learn more about Sparks.

10+:
The poorest classes of Absalom Station’s citizenry inhabit the Spike. It’s crime-ridden and cramped, but extremely affordable.

15+:
The Spike is simultaneously the most crucial and least appreciated part of Absalom Station. The station’s power generators and life support are all in the Spike. There are also a lot of industrial neighborhoods like Sparks, which is a warren of engineering bays, custom tech shops, and starship dry docks. Most of the parts for starships in Absalom Station are manufactured in Sparks.

20+:
The Sparks neighborhood was once one of the most prosperous in the Spike. The combination of the Data Scourge and the Drift Crisis has hit this working-class neighborhood hard, causing a rise in unemployment and homelessness among its residents.

25+:
Sparks has a large deaf population and many hearing residents experience hearing loss due to proximity to the incredibly loud ship-building factories. As a result, sign language is common among the neighborhood’s residents. Learning this information grants the PCs a +2 circumstance bonus on skill checks to influence residents of Sparks.

Acquisitives

Female Brennari Witchwarper - 4 | SP:08/24 HP:24/24 RP:4/4 | E:13 K:13 | F:2 R:5 W:1 | I:1 P:2 | AV | 124312-721

diplomacy: 1d20 + 11 ⇒ (8) + 11 = 19 Historia Prime
diplomacy: 1d20 + 11 ⇒ (8) + 11 = 19 Sparks.

Oh yes. Historia Prime was behind the Data Scourge and also founded the Dataphiles. My partner was involved in a lot of the Data Scourge incidents. Incidentally I decided to join Ziggy's faction. We were both rather concerned about him and are pleased he is doing okay. As for the Sparks, they do a lot of the Station's manufacturing down there.

And I hope you succeed in returning those plants to your home world. It would be nice for Tabrid Minor to become .... erm .... blue again.

Wayfinders

M Formian Soldier 2 -- EAC 13 KAC 15 -- SP 0/18 -- HP 8/18 -- RP 4/5 -- Init + 1 -- Perception - +1 -- Fort + 5 -- Reflex + 1 -- Will + 2

Thank you supervisors. Coworkers, I am called Zantai. This assignment requires janitorial and inventory duty. Let us proceed to the work site. The message, telepathically broadcast into the minds of all present, seems to emanate from the formian.


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

It takes you around an hour to travel through the Spike from Downlow to Sparks. Sparks is a highly industrialized neighborhood bordered by titanic drydocks for starship manufacturing and repair, but also containing hundreds of smaller custom tech shops. It’s an incredibly noisy neighborhood, and the constant thrum and crash of industrial machinery punctuates daily life.

As you approach the address provided by Celita, their view of the building is blocked by a long line of hungry people waiting for the free hot lunch offered by the All Hands community center that resides next door. The crowd is hungry, tired, and irritable. When you arrive, you’re quickly recognized as Starfinders, which causes the crowd to react with distrust and anger.

The line quickly becomes an angry crowd who vent their frustrations at you, hurling accusations and laying grievances at your feet. Numerous citizens accuse you or the Starfinders of causing the Data Scourge or the Drift Crisis. A male vlaka signs angrily. A female damaya lashunta speaks up, fury in her face, about how her little shop does detail work for luxury yachts—who’ll have use for that now? A ysoki child wails in hunger, while another tries to soothe her, telling everyone that their moms were supposed to come back weeks ago from a cargo run. “We have no idea if they’ll ever come back! What are we going to do?”

Understand Signed Vlakan:
The vlaka's name is Torrik, and he is expressing dismay over the shuttering of the Drift engine factory where he worked. You get a +2 bonus to any checks you make where you communicate in signed Vlakan.

Each PC will need to make two checks to calm the crowd. Any skill is fine as long as you can explain how it will help. Exceptional creativity or use of limited resources will reduce the DC of these checks.

Examples:
Some examples include Athletics to help the All Hands staff set up their tables, Culture to counter false rumors, Diplomacy to communicate calmly with the crowd, Engineering to bond with the crowd over their former work, Medicine to treat injured people in the crowd, Mysticism to point out that Starfinders aren’t powerful enough to overwhelm the deity Triune (and therefore can’t be guilty of causing the Drift Crisis), or Profession (chef) to help cook.

You can also try to disperse them with force, though anyone who participates in that will receive Infamy. (This includes skill checks that involve use of force, not just combat.)

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine approaches the vlaka, sensing their motions but not their language. They offer telepathic conversation.

<I do not know your language, friend, but I can share it if you wish. All concerns deserve to be heard.>

Jasmine is willing to cast Share Language with the vlaka, or telepathically converse with them. Either way, it is a genuine gesture to aid in communication.

Diplomacy: 1d20 + 8 ⇒ (17) + 8 = 25

Wayfinders

M Formian Soldier 2 -- EAC 13 KAC 15 -- SP 0/18 -- HP 8/18 -- RP 4/5 -- Init + 1 -- Perception - +1 -- Fort + 5 -- Reflex + 1 -- Will + 2

Zantai attempts to entertain the crowd by repeatedly leaping high into the air. Athletics: 1d20 + 7 ⇒ (15) + 7 = 22. Then he attempts to do summersaults. Acrobatics: 1d20 + 3 ⇒ (8) + 3 = 11.

Acquisitives

Female Brennari Witchwarper - 4 | SP:08/24 HP:24/24 RP:4/4 | E:13 K:13 | F:2 R:5 W:1 | I:1 P:2 | AV | 124312-721

Bordle tries to comfort the ysoki kids

diplomacy: 1d20 + 11 ⇒ (11) + 11 = 22

What's your mom's names and the name of their ship. I .. have a few clients on my books that may be able to help me track them down for you. And my partner is a space pilot, and I know she'd be keen to go rescue them if they need it. She rescued a lot of people

She hands the crying ysoki a sandwich Here. You need this more than me. And I promise to do anything in my power to help you. What's your names little ones?

She then goes to help set up tables while making calls to her partner and Faction Leader Fitch.
athletics: 1d20 + 5 ⇒ (3) + 5 = 8


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It takes a moment for Jasmine to convey, through a hesitant interpreter, what she wants to do. Once she does, the vlaka accepts the spell, and Jasmine's gesture of good faith goes over well.

Zantai's high jump is fairly impressive, but it is much harder to tumble through the crowd.

Bordle does a good job calming the ysoki with assurances that the Drift is just weird and their parents will get home soon. She can't quite figure out how the latches on the table work, though.

Messaging the others to see if they still intend to play. If no one else shows, you can pick a pregen to fill in. Moving on in 24 hours if I don't hear anything else.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Does the vlaka want anything from me, or does the gesture of using the spell and being nice satisfy them? I can do something else for them, or I can move on.

Acquisitives

Female Brennari Witchwarper - 4 | SP:08/24 HP:24/24 RP:4/4 | E:13 K:13 | F:2 R:5 W:1 | I:1 P:2 | AV | 124312-721

I've been told that the Drift is acting up a bit. Bordle tells the ysoki. I don't know why but my partner is looking into it. But if they can detect the Starstone, they will always find their way home

Acquisitives

"Oda Umox" Female LN Half-Orc Soldier 4 (Mercenary) (Star Knight) | SP 0/34 HP 21/36 | RP 4/4 | EAC 18; KAC 20 | Fort +6; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 25ft | Active conditions: None.

Oda's eyes suddenly come into focus. She shakes her head as if to clear cobwebs and looks around the room.

Sorry. The days roll into eachother and I lost track of time.

Oda slowly lowers her light reaction cannon toward the ground and places it to the side out of the way. She is deliberate in her movements.

Rolling diplomacy to show I am NOT blowing their heads off

Diplomacy: 1d20 + 0 ⇒ (11) + 0 = 11

Once the cannon is safely on the ground and out of her way Oda searches the discarded scraps of the kitchen's day's cooking to see if she can whip up some extra food.

Rolling survival to make a tasy dish out of teh scraps

Survival: 1d20 + 7 ⇒ (20) + 7 = 27


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I counted using the spell as a success in and of itself.

The crowd settles, filling their plates with food from All Hands.

A female vlaka approaches you with a blue skittermander whose lower hands are bandaged. She approaches and signs to you, introducing the pair as Bargai and Fidget. She smiles when she realizes Jasmine can also sign in Vlakan. "It's good to be around Starfinders again. Would you come inside and speak for a moment?"

The community center is next door to Historia's property, and the irregular sounds of a neighboring factory are very loud, regularly causing the furniture to vibrate. When Bargai first feels the rumbling of the furniture, she apologizes, “Oh, I should have warned you! I’ve been told our neighbors are quite loud. The shaking takes some getting used to, but it’s made our rent very affordable.” Shen then asks what you are doing in this neighborhood.

Acquisitives

"Oda Umox" Female LN Half-Orc Soldier 4 (Mercenary) (Star Knight) | SP 0/34 HP 21/36 | RP 4/4 | EAC 18; KAC 20 | Fort +6; Ref +3; Will +4 | Init: +2 | Perc: +0, SM: +0 | Speed 25ft | Active conditions: None.

Oda's face scrunches as she tries to make out the signs, but she simply does not know this language.

She takes her com-pad from her pocket and taps out a message.

The noise is very loud. Is that why you sign?


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She responds in sign, with Fidget and/or Jasmine interpreting, "I was born deaf, but many of those who live here develop hearing loss because of the machinery."

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine nods. <I understand. There are many things I have not been able to experience without eyes. The Starfinder Society has done good work helping me to communicate and work with teams. I will see if we can allocate some funds to providing computers with speech-to-text functions and other translations, if you wish.>


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"Of course, any help from the Society would be greatly appreciated. Though I still wonder why so many agents have come down to my little corner of the station..."

She may be able to help if you tell her about your mission, but you are also perfectly fine making your goodbyes and heading for the objective.

Wayfinders

M Formian Soldier 2 -- EAC 13 KAC 15 -- SP 0/18 -- HP 8/18 -- RP 4/5 -- Init + 1 -- Perception - +1 -- Fort + 5 -- Reflex + 1 -- Will + 2

We are here to search Historia-Prime's storage facility. Can you assist us? Zantai asks telepathically.


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

“No one knows who owns it. It’s been abandoned for years, which is a shame, because this neighborhood could use another strong local business. I’ve not seen anyone go in or out, though I often find people sleeping or passed out in the entry way. I bring them inside when I can.”

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

<Is there anything that you can tell us about the building?> Jasmine asks.


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

We don't know much about what's inside. Sounds like a factory day or night. Even the hearing among us get used to the noise. It's clearly not abandoned, but I don't think anyone lives there either. Sorry I can't tell you more, but you're welcome back here any time you need a rest."

With no other source of information here, the Starfinders approach the building. As expected, it has no signs of life from the outside, but metallic, industrial noises from the inside are constant. The entry door to the complex is locked and has the look of long abandonment. You can try to hack it with Computers or Engineering or force it open with Athletics.

Acquisitives

Female Brennari Witchwarper - 4 | SP:08/24 HP:24/24 RP:4/4 | E:13 K:13 | F:2 R:5 W:1 | I:1 P:2 | AV | 124312-721

athletics: 1d20 + 5 ⇒ (9) + 5 = 14

Wayfinders

M Formian Soldier 2 -- EAC 13 KAC 15 -- SP 0/18 -- HP 8/18 -- RP 4/5 -- Init + 1 -- Perception - +1 -- Fort + 5 -- Reflex + 1 -- Will + 2

Zantai attempts to force the door if Bordle is unsuccessful. Athletics: 1d20 + 7 ⇒ (11) + 7 = 18


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

As Bordle and Zantai attempt to open the door, a burst of electricity courses through the floor. Bordle and Zantai both take 4d6 ⇒ (1, 5, 2, 2) = 10 nonlethal electricity damage (Reflex DC 14 half).

Please place your tokens on the map in >Slide 4< and add your Perception and Initiative modifiers to >Slide 2<.

Acquisitives

Female Brennari Witchwarper - 4 | SP:08/24 HP:24/24 RP:4/4 | E:13 K:13 | F:2 R:5 W:1 | I:1 P:2 | AV | 124312-721

ref: 1d20 + 5 ⇒ (3) + 5 = 8

OW! That STUNG!

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

As we go in, it's probably worth mentioning that Jasmine has blindsense (vibration) and blindsight (life) with ranges of 30 ft.


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

I need some more rolls on that door, whether to open it or check for anything else.

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

<Please remain still,> Jasmine asks the group. They pauses for a moment, sensing the vibrations of the factory moving through every pin, hinge, and handle of the door. They can almost "see" the inner workings of the door.

Perception: 1d20 + 10 ⇒ (9) + 10 = 19


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

Jasmine can tell that there is nothing moving within range of her blindsense on the opposite side of the door, and there might be a small window of time to work on the door before the trap is recharged.

Wayfinders

M Formian Soldier 2 -- EAC 13 KAC 15 -- SP 0/18 -- HP 8/18 -- RP 4/5 -- Init + 1 -- Perception - +1 -- Fort + 5 -- Reflex + 1 -- Will + 2

Reflex: 1d20 + 1 ⇒ (6) + 1 = 7

Coworkers, can any of you open the door without risking electrocution?

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

As long as we know the trap is there, can we try to disable it with Mysticism or a tech skill?


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

Computers or Engineering

Second Seekers (Ehu Hadif)

Khizar Mystic 4- SP 24/28, HP 30/30, RP 5/5, Fort +4, Ref +4, Will +7 EAC 16, KAC 17

Jasmine lacks those skills.

Acquisitives

Female Brennari Witchwarper - 4 | SP:08/24 HP:24/24 RP:4/4 | E:13 K:13 | F:2 R:5 W:1 | I:1 P:2 | AV | 124312-721

computers: 1d20 + 6 ⇒ (8) + 6 = 14


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Bordle tries to disable the sensors on the door, but can't find the right file directory.

Wayfinders

M Formian Soldier 2 -- EAC 13 KAC 15 -- SP 0/18 -- HP 8/18 -- RP 4/5 -- Init + 1 -- Perception - +1 -- Fort + 5 -- Reflex + 1 -- Will + 2

Zantai gives it his best. engineering: 1d20 + 4 ⇒ (3) + 4 = 7


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

Oda tries to open the door.

Athletics: 1d20 + 9 ⇒ (11) + 9 = 20

With a grunt, she pulls the doors open.

Cheery red furniture contrasts with an otherwise austere sitting room. Portraits of androids, each with a cold expression and silver circuitry, adorn the walls. Beneath each is a plaque indicating a name. The largest portrait in the room is of Historia-Prime. The other portraits are of later Historias, endingin a final, smaller holographic portrait of Historia-4. The north and east walls house fireplaces with softly glowing flames, while the south and west walls are bisected by metal doors.

A few moments after you enter this room, the shimmering silhouette of a hologram forms overtop the table in the sitting room’s center, resolving into the frowning likeness of Historia-4. “Starfinders, you’re late. I’ve been expecting you to report for planar simulation training for quite some time. Explain yourselves.”

Acquisitives

Female Brennari Witchwarper - 4 | SP:08/24 HP:24/24 RP:4/4 | E:13 K:13 | F:2 R:5 W:1 | I:1 P:2 | AV | 124312-721

Um ... what year do you think this is? Bordle asks We are actually here to do your audit.


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

Historia-4 remarks, “I suppose there hasn’t been much call for planar missions of late. Which Historia is currently leading the Dataphiles? Five? Six?”

Acquisitives

Female Brennari Witchwarper - 4 | SP:08/24 HP:24/24 RP:4/4 | E:13 K:13 | F:2 R:5 W:1 | I:1 P:2 | AV | 124312-721

Six, but she's not Historia Six any more. She changed her name back after a series of ... rather unfortunate events. It is a rather long and complicated story.

Wayfinders

M Formian Soldier 2 -- EAC 13 KAC 15 -- SP 0/18 -- HP 8/18 -- RP 4/5 -- Init + 1 -- Perception - +1 -- Fort + 5 -- Reflex + 1 -- Will + 2

Caretaker, if you do not intend to murder us, will you assist in our audit? Zantai asks.


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

“The Starfinder Society must be a mess. I see you contacted me so that I can set things in order.

“You have been assigned three planar simulation missions. The >details< have been sent to your datapads.”

Acquisitives

Female Brennari Witchwarper - 4 | SP:08/24 HP:24/24 RP:4/4 | E:13 K:13 | F:2 R:5 W:1 | I:1 P:2 | AV | 124312-721

Erm .... I agree that there WAS a bit of a mess but things are already being set back in order

Her datapad chirps as a new text arrives. She then reads it.

Seriously? And how are we supposed to get there?

She moves away from the hologram to consult with Celita on this latest development. Maybe she missed the word 'simulation'.


| Siege of Serpents | Siege of Enlightenment | Defy the Dragon | Settling Accounts | | Necessary Introductions | ◆◇↺

Historia points to the door tot he west. "I've taken care of all the travel arrangements. You just need to go do what Starfinders do best."

Celita tells you that you need to find out what is going on, which may mean playing along with the Historia hologram for a while.

Acquisitives

Female Brennari Witchwarper - 4 | SP:08/24 HP:24/24 RP:4/4 | E:13 K:13 | F:2 R:5 W:1 | I:1 P:2 | AV | 124312-721

Yes ma'am. Understood ma'am. I'll write a report when this is done ma'am

OK Mister Historia 4. We're ready now She moves to the indicated door.

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