Game Master S's "Settling Accounts" [1-4] (Inactive)

Game Master Chris Marsh

TACTICAL MAP | Handouts |
Starfinder Ships | Ship Roles

Initiative:

[dice=Hostiles]d20[/dice]
[dice=Giovanni]d20+4[/dice]
[dice=Noble-44]d20+4[/dice]
[dice=Skorrch]d20+1[/dice]


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Second Seekers (Ehu Hadif)

CG Ysoki Blitz Soldier 2 | SP 16/16 HP 18/18 | RP 5/5 | EAC 14, KAC 14 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

I find it hilarious that Rowdy Randy didn't actually take a scratch, all things considered.

Dataphiles

Gosclaw Technomancer 1 | AC: 22, KAC: 14, EAC: 14 | HP: 9/9 (DR5 Fire) | SP: 5/5, RP: 3/4 | Initiative: +3 | Perception: +4 (Darkvision, Low Light Vision) | Fort: +0, Ref: +3, Will: +2 | Speed: 30' (Burrow 10')

Recognizing the backpack’s designer logo as belonging to a brand that Envar endorses, Skorrch looks around for any tracks or signs of how the pouch may have ended up at this spot. After the party's brief rest he exclaims, "C'mon guys lets start searching! Anyone have better skills at this than me?"
Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Life Science: 1d20 + 7 ⇒ (16) + 7 = 23
Physical Science: 1d20 + 9 ⇒ (3) + 9 = 12
Not sure which one would apply.


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

After your respite, everyone feels ready to continue the search. Suddenly, the forest grows deathly still. The sky darkens as a shadow passes overhead. Above the treetops, a gigantic shape blots out the sun. Sleek, smooth, and glistening, the shadow resembles an enormous aquatic beast. Glowing blue tendrils slide from the creature’s underside, undulating through the air. Then, with terrible speed and deliberateness, the beast dives, carving a destructive path through the crystalline trees! This thing is HUGE!

Looking around you spot a cave opening 250 feet away. If you can make it, it should provide safety.

If you can make it....


| Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

Life Science DC 16:

A katura! A predator that hunts with its long tentacles.
Katuras prefer durable prey that survives their tentacle attacks
long enough to be crushed in their jaws; they are likely to ignore weaker prey that fails this test unless they are sufficiently hungry.

It's COMPLETELY obvious that you have NO HOPE of killing this thing.

It's 250' to the cave. The crystalline forest is difficult terrain, so it's not going to be easy, BUT a well trained Starfinder agent is clever. You can move at full speed for round round with:

  • Acrobatics (DC 14): Roll away or dodge the tendrils.
  • Athletics (DC 12): Sprint at full speed through the forest.
  • Perception (DC 16): Find a shortcut through the undergrowth.
  • Life Science (DC 15): Predict where the tendrils will strike, based on the creature’s physiology and movements.
  • Stealth (DC 14): Remain unseen under the cover of the trees.
  • Survival (DC 15): Use the forest surroundings to outmaneuver the tendrils.

    Flee!

    Giovanni: Go! 250' Remaining
    MAgnok-704: Go! 250' Remaining
    Noble-44: Go! 250' Remaining
    Rowdy Randy: Go! 250' Remaining
    Skorrch: Go! 250' Remaining
    BAAAAAD News: TBD

  • Dataphiles

    CG Ysoki Cyberborn Gadgeteer Operative 3 | SP 12/18 HP 20/20 | RP 4/4 | EAC 17, KAC 18 | Fort +1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +6 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    stealth: 1d20 + 10 ⇒ (11) + 10 = 21

    Giovanni for once doesn’t say anything and just slips through the forest using the natural cover.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Giovanni is like a shadow as he makes good headway towards the safety!

    It's 250' to the cave.  The crystalline forest is difficult terrain, so it's not going to be easy,  BUT a well trained Starfinder agent is clever.  You can move at full speed for round round with:

  • Acrobatics (DC 14): Roll away or dodge the tendrils.
  • Athletics (DC 12): Sprint at full speed through the forest.
  • Perception (DC 16): Find a shortcut through the undergrowth.
  • Life Science (DC 15): Predict where the tendrils will strike, based on the creature’s physiology and movements.
  • Stealth (DC 14): Remain unseen under the cover of the trees.
  • Survival (DC 15): Use the forest surroundings to outmaneuver the tendrils.

    Flee!

    Giovanni: Sneak! 190' Remaining
    Magnok-704: Go! 250' Remaining
    Noble-44: Go! 250' Remaining
    Rowdy Randy: Go! 250' Remaining
    Skorrch: Go! 250' Remaining

  • Second Seekers (Ehu Hadif)

    CG Ysoki Blitz Soldier 2 | SP 16/16 HP 18/18 | RP 5/5 | EAC 14, KAC 14 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    Randy sprints through the forest

    Athletics: 1d20 + 10 ⇒ (8) + 10 = 18

    He swings his Grappler down off his back, ready to help anyone who falls behind.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Rowdy Randy's legs pump even faster. His parkour skills are amazing!

    Giovanni is like a shadow as he makes good headway towards the safety!

    It's 250' to the cave.  The crystalline forest is difficult terrain, so it's not going to be easy,  BUT a well trained Starfinder agent is clever.  You can move at full speed for round round with:

  • Acrobatics (DC 14): Roll away or dodge the tendrils.
  • Athletics (DC 12): Sprint at full speed through the forest.
  • Perception (DC 16): Find a shortcut through the undergrowth.
  • Life Science (DC 15): Predict where the tendrils will strike, based on the creature’s physiology and movements.
  • Stealth (DC 14): Remain unseen under the cover of the trees.
  • Survival (DC 15): Use the forest surroundings to outmaneuver the tendrils.

    Flee!

    Giovanni: Sneak! 190' Remaining
    Magnok-704: Go! 250' Remaining
    Noble-44: Go! 250' Remaining
    Rowdy Randy: Parkour! 170' Remaining
    Skorrch: Go! 250' Remaining

  • Dataphiles

    Android Mechanic (Scholar) 2| SP 7/14 HP 16/16 | RP 4/4 | EAC 13, KAC 14 | Fort +4; Ref +5; Will 0 | Init: +2 | Perc: +4, SM: 0| Speed: 30ft | Reroll: 1/1 | Active conditions: None.

    Magnok 704 decides to make a run for it!

    Athletics: 1d20 + 5 ⇒ (6) + 5 = 11

    Unfortunately, he looks back at the last minute which slows him down.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Magnok's over-the-shoulder gets him in trouble as he slams into a tree!

    It's 250' to the cave.  The crystalline forest is difficult terrain, so it's not going to be easy,  BUT a well trained Starfinder agent is clever.  You can move at full speed for round round with:

  • Acrobatics (DC 14): Roll away or dodge the tendrils.
  • Athletics (DC 12): Sprint at full speed through the forest.
  • Perception (DC 16): Find a shortcut through the undergrowth.
  • Life Science (DC 15): Predict where the tendrils will strike, based on the creature’s physiology and movements.
  • Stealth (DC 14): Remain unseen under the cover of the trees.
  • Survival (DC 15): Use the forest surroundings to outmaneuver the tendrils.

    Flee!

    Giovanni: Sneak! 190' Remaining
    MAagnok-704: Ouch! 220' Remaining
    Noble-44: Go! 250' Remaining
    Rowdy Randy: Parkour! 170' Remaining
    Skorrch: Go! 250' Remaining

  • Dataphiles

    Gosclaw Technomancer 1 | AC: 22, KAC: 14, EAC: 14 | HP: 9/9 (DR5 Fire) | SP: 5/5, RP: 3/4 | Initiative: +3 | Perception: +4 (Darkvision, Low Light Vision) | Fort: +0, Ref: +3, Will: +2 | Speed: 30' (Burrow 10')

    "Holy Hell! WTF is that? Skorrch yells as he high-tails it towards the cave. The technomancer tries to find the clearest past through the attacking blue tendrils while running for his life.
    Life Science: 1d20 + 7 ⇒ (20) + 7 = 27


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Skorrch's surprise lasts only a second as he masterfully picks a running route that will be hard for the tentacles to triangulate!

    It's 250' to the cave.  The crystalline forest is difficult terrain, so it's not going to be easy,  BUT a well trained Starfinder agent is clever.  You can move at full speed for round round with:

  • Acrobatics (DC 14): Roll away or dodge the tendrils.
  • Athletics (DC 12): Sprint at full speed through the forest.
  • Perception (DC 16): Find a shortcut through the undergrowth.
  • Life Science (DC 15): Predict where the tendrils will strike, based on the creature’s physiology and movements.
  • Stealth (DC 14): Remain unseen under the cover of the trees.
  • Survival (DC 15): Use the forest surroundings to outmaneuver the tendrils.

    Flee!

    Giovanni: Sneak! 190' Remaining
    Magnok-704: Ouch! 220' Remaining
    Noble-44: Go! 250' Remaining
    Rowdy Randy: Parkour! 170' Remaining
    Skorrch: Physiology! 190' Remaining

  • Dataphiles

    Gosclaw Technomancer 1 | AC: 22, KAC: 14, EAC: 14 | HP: 9/9 (DR5 Fire) | SP: 5/5, RP: 3/4 | Initiative: +3 | Perception: +4 (Darkvision, Low Light Vision) | Fort: +0, Ref: +3, Will: +2 | Speed: 30' (Burrow 10')

    Just curious; Rowdy Randy beat the DC by 6 and has 170' Remaining. Skorrch got a critical beating the DC by 12 and has 190' Remaining. Do the different skills have farther distances on successes? Thanks!

    Dataphiles

    Gosclaw Technomancer 1 | AC: 22, KAC: 14, EAC: 14 | HP: 9/9 (DR5 Fire) | SP: 5/5, RP: 3/4 | Initiative: +3 | Perception: +4 (Darkvision, Low Light Vision) | Fort: +0, Ref: +3, Will: +2 | Speed: 30' (Burrow 10')

    Oh, wait, I didn't see the "Sprint at full speed" I am guessing that is a "run" action instead of a "stride"?

    Second Seekers (Ehu Hadif)

    CG Ysoki Blitz Soldier 2 | SP 16/16 HP 18/18 | RP 5/5 | EAC 14, KAC 14 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    Rowdy Randy has a movement speed of 40.

    Dataphiles

    1 person marked this as a favorite.
    Gosclaw Technomancer 1 | AC: 22, KAC: 14, EAC: 14 | HP: 9/9 (DR5 Fire) | SP: 5/5, RP: 3/4 | Initiative: +3 | Perception: +4 (Darkvision, Low Light Vision) | Fort: +0, Ref: +3, Will: +2 | Speed: 30' (Burrow 10')

    ooohhh! My bad! Thank you! Harder to figure these things out PbP. rolls eyes at self...

    Wayfinders

    "Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

    Noble-44 knows being unseen is the best protection one can get and moves into the trees. He whispers a prayer to his god that this beast doesn't instead smell him...

    Stealth: 1d20 + 15 ⇒ (5) + 15 = 20


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Noble-44 opts for the shadows as he books it towards the cave.

    A massive tendril lashes downward at the agents:
    Who: 1d5 ⇒ 5 Skorrch
    ATK: 1d20 + 10 ⇒ (11) + 10 = 21 MISS!

    It's 250' to the cave.  The crystalline forest is difficult terrain, so it's not going to be easy,  BUT a well trained Starfinder agent is clever.  You can move at full speed for round round with:

  • Acrobatics (DC 14): Roll away or dodge the tendrils.
  • Athletics (DC 12): Sprint at full speed through the forest.
  • Perception (DC 16): Find a shortcut through the undergrowth.
  • Life Science (DC 15): Predict where the tendrils will strike, based on the creature’s physiology and movements.
  • Stealth (DC 14): Remain unseen under the cover of the trees.
  • Survival (DC 15): Use the forest surroundings to outmaneuver the tendrils.

    Flee! (Round 2)

    Giovanni: Go 190' Remaining
    Magnok-704: Go 220' Remaining
    Noble-44: Go! 190' Remaining
    Rowdy Randy: Go 170' Remaining
    Skorrch: Go 190' Remaining

  • Second Seekers (Ehu Hadif)

    CG Ysoki Blitz Soldier 2 | SP 16/16 HP 18/18 | RP 5/5 | EAC 14, KAC 14 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    Randy runs for his life, jumping a large fallen tree along the way. He is barely breaking a sweat.

    "Never forget leg day! Randy never does!"

    Athletics: 1d20 + 10 ⇒ (3) + 10 = 13

    He slips briefly on the bark of the tree but keeps up his momentum and runs a further 80 feet.

    Second Seekers (Ehu Hadif)

    CG Ysoki Blitz Soldier 2 | SP 16/16 HP 18/18 | RP 5/5 | EAC 14, KAC 14 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    "Wait that's not bark! Crystalline trees? No wonder they are so slippery."

    Wayfinders

    "Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

    Noble-44 looks around to check on the party as he continue his more conservatve path.

    Stealth, rnd 2: 1d20 + 15 ⇒ (4) + 15 = 19


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Randy scrambles forward as Noble-44 uses the ysoki's ruckus to cover his own sprint!

    It's 250' to the cave.  The crystalline forest is difficult terrain, so it's not going to be easy,  BUT a well trained Starfinder agent is clever.  You can move at full speed for round round with:

  • Acrobatics (DC 14): Roll away or dodge the tendrils.
  • Athletics (DC 12): Sprint at full speed through the forest.
  • Perception (DC 16): Find a shortcut through the undergrowth.
  • Life Science (DC 15): Predict where the tendrils will strike, based on the creature’s physiology and movements.
  • Stealth (DC 14): Remain unseen under the cover of the trees.
  • Survival (DC 15): Use the forest surroundings to outmaneuver the tendrils.

    Flee! (Round 2)

    Giovanni: Go  190' Remaining
    Magnok-704: Go  220' Remaining
    Noble-44: Pass 130' Remaining
    Rowdy Randy:  90' Remaining
    Skorrch: Go 190' Remaining

  • Dataphiles

    Android Mechanic (Scholar) 2| SP 7/14 HP 16/16 | RP 4/4 | EAC 13, KAC 14 | Fort +4; Ref +5; Will 0 | Init: +2 | Perc: +4, SM: 0| Speed: 30ft | Reroll: 1/1 | Active conditions: None.

    Athletics vs. DC 12: 1d20 + 5 ⇒ (1) + 5 = 6

    Magnok tries to run through the forest, but isn't clear which way to run.

    I am not sure how I can roll this badly, but apparently I can!"

    Dataphiles

    Gosclaw Technomancer 1 | AC: 22, KAC: 14, EAC: 14 | HP: 9/9 (DR5 Fire) | SP: 5/5, RP: 3/4 | Initiative: +3 | Perception: +4 (Darkvision, Low Light Vision) | Fort: +0, Ref: +3, Will: +2 | Speed: 30' (Burrow 10')

    Seeing that dodging through the tentacles worked so well, Skorrch tries to further predict where they will strike next, carefully studying the blue monstrosity in the sky.
    Life Science: 1d20 + 7 ⇒ (8) + 7 = 15

    Dataphiles

    Gosclaw Technomancer 1 | AC: 22, KAC: 14, EAC: 14 | HP: 9/9 (DR5 Fire) | SP: 5/5, RP: 3/4 | Initiative: +3 | Perception: +4 (Darkvision, Low Light Vision) | Fort: +0, Ref: +3, Will: +2 | Speed: 30' (Burrow 10')

    Narrowing missing a limb that blasts into the ground next to the gosclaw, he shrieks "Whoa! Getting close! Didn't expect that trajectory change! Watch out guys, that thing is smarter than it looks!"

    Dataphiles

    Gosclaw Technomancer 1 | AC: 22, KAC: 14, EAC: 14 | HP: 9/9 (DR5 Fire) | SP: 5/5, RP: 3/4 | Initiative: +3 | Perception: +4 (Darkvision, Low Light Vision) | Fort: +0, Ref: +3, Will: +2 | Speed: 30' (Burrow 10')

    It dawns on Skorrch that he has seen this creature in his studies before leaving the classrooms for putting his feet on the ground of adventure. The technomancer realizes that this thing is a Katura. Seeing his new friend Magnok 704's uncertainty, Skorrch calls out, "Mag! I will try to taunt it! Worst case scenario, play dead, these creatures prefer a challenge... umm... unless they are really hungry, hehe."

    If the Katura predator takes the time to attack Magnok 704, on Skorrch's next turn he will take one action to try to distract it away from his friend:

    Pause before resuming fleeing:

    Skorrch casts Magic Missile (SR, No Save) (Range: 110ft)
    Force Damage: 1d4 + 1 ⇒ (3) + 1 = 4


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Magnok trips! He still makes a bit of progress, but the cave is a LONG way off.

    -------------------------------------------

    It's 250' to the cave.  The crystalline forest is difficult terrain, so it's not going to be easy,  BUT a well trained Starfinder agent is clever.  You can move at full speed for round round with:

  • Acrobatics (DC 14): Roll away or dodge the tendrils.
  • Athletics (DC 12): Sprint at full speed through the forest.
  • Perception (DC 16): Find a shortcut through the undergrowth.
  • Life Science (DC 15): Predict where the tendrils will strike, based on the creature’s physiology and movements.
  • Stealth (DC 14): Remain unseen under the cover of the trees.
  • Survival (DC 15): Use the forest surroundings to outmaneuver the tendrils.

    Flee! (Round 2)

    Giovanni: Go  190' Remaining
    Magnok-704: Fail  190' Remaining
    Noble-44: Pass 130' Remaining
    Rowdy Randy: Pass  90' Remaining
    Skorrch: Pass 130' Remaining

  • Dataphiles

    CG Ysoki Cyberborn Gadgeteer Operative 3 | SP 12/18 HP 20/20 | RP 4/4 | EAC 17, KAC 18 | Fort +1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +6 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    Giovanni again attempts to take the secret ways... out of sight, out of mind.

    stealth: 1d20 + 10 ⇒ (14) + 10 = 24


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Giovanni also takes a shadow-laden path. The mouth of the cave looms large.

    Skorrch, save the Magic Missile, there's no time to slow down to cast it, and you estimate it would take hundreds of them to bring this thing down.

    A massive tendril lashes downward at the agents:
    Who: 1d5 ⇒ 5 Skorrch (Again)
    ATK: 1d20 + 10 ⇒ (6) + 10 = 16 MISS! (again!)

    Luck is with Skorrch on the run, but until he gets to the cave, safety is no guarantee, and those tendrils are BIG.

    It's 250' to the cave.  The crystalline forest is difficult terrain, so it's not going to be easy,  BUT a well trained Starfinder agent is clever.  You can move at full speed for round round with:

  • Acrobatics (DC 14): Roll away or dodge the tendrils.
  • Athletics (DC 12): Sprint at full speed through the forest.
  • Perception (DC 16): Find a shortcut through the undergrowth.
  • Life Science (DC 15): Predict where the tendrils will strike, based on the creature’s physiology and movements.
  • Stealth (DC 14): Remain unseen under the cover of the trees.
  • Survival (DC 15): Use the forest surroundings to outmaneuver the tendrils.

    Flee! (Round 3)

    Giovanni: Go  130' Remaining
    Magnok-704: Go  190' Remaining
    Noble-44: Go 130' Remaining
    Rowdy Randy: Go 90' Remaining
    Skorrch: Go 130' Remaining

  • Wayfinders

    "Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

    The shadows have protected him so far and so Noble-44 will continue that path, feeling very comfortable now that this creature really can't see him.

    stealth: 1d20 + 14 ⇒ (7) + 14 = 21

    Dataphiles

    CG Ysoki Cyberborn Gadgeteer Operative 3 | SP 12/18 HP 20/20 | RP 4/4 | EAC 17, KAC 18 | Fort +1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +6 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    ‘outta sight, outta mind’ thinks Giovanni as he continues to be stealthy.

    stealth: 1d20 + 10 ⇒ (4) + 10 = 14

    He steps on a twig with a little ‘crack’ and his heart stops for a moment, but apparently only he hears it.

    Dataphiles

    Gosclaw Technomancer 1 | AC: 22, KAC: 14, EAC: 14 | HP: 9/9 (DR5 Fire) | SP: 5/5, RP: 3/4 | Initiative: +3 | Perception: +4 (Darkvision, Low Light Vision) | Fort: +0, Ref: +3, Will: +2 | Speed: 30' (Burrow 10')

    Skorrch was going to try to distract the monster from his friend but after it targets the gosclaw twice, he thinks that slowing down would not be the best option! Extrapolating the creatures moves seems to be working best.
    Life Science: 1d20 + 7 ⇒ (11) + 7 = 18


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Noble-44, Giovinni, and Skorrch all hustle. Safety seems SO close, yet so far. It's only a matter of time before someone's luck runs out...

    It's 250' to the cave.  The crystalline forest is difficult terrain, so it's not going to be easy,  BUT a well trained Starfinder agent is clever.  You can move at full speed for round round with:

  • Acrobatics (DC 14): Roll away or dodge the tendrils.
  • Athletics (DC 12): Sprint at full speed through the forest.
  • Perception (DC 16): Find a shortcut through the undergrowth.
  • Life Science (DC 15): Predict where the tendrils will strike, based on the creature’s physiology and movements.
  • Stealth (DC 14): Remain unseen under the cover of the trees.
  • Survival (DC 15): Use the forest surroundings to outmaneuver the tendrils.

    Flee! (Round 3)

    Giovanni: Pass  70' Remaining
    Magnok-704: Go  190' Remaining
    Noble-44: Pass 70' Remaining
    Rowdy Randy: Go 90' Remaining
    Skorrch: Pass 70' Remaining

  • Dataphiles

    Android Mechanic (Scholar) 2| SP 7/14 HP 16/16 | RP 4/4 | EAC 13, KAC 14 | Fort +4; Ref +5; Will 0 | Init: +2 | Perc: +4, SM: 0| Speed: 30ft | Reroll: 1/1 | Active conditions: None.

    Magnok picks himself up from his trip and tries to catch up with the rest of his team.

    "So far away!"

    Athletics: 1d20 + 5 ⇒ (3) + 5 = 8

    I wonder if Magnok will survive this.


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Magnok runs right into a tree!

    It's 250' to the cave.  The crystalline forest is difficult terrain, so it's not going to be easy,  BUT a well trained Starfinder agent is clever.  You can move at full speed for round round with:

  • Acrobatics (DC 14): Roll away or dodge the tendrils.
  • Athletics (DC 12): Sprint at full speed through the forest.
  • Perception (DC 16): Find a shortcut through the undergrowth.
  • Life Science (DC 15): Predict where the tendrils will strike, based on the creature’s physiology and movements.
  • Stealth (DC 14): Remain unseen under the cover of the trees.
  • Survival (DC 15): Use the forest surroundings to outmaneuver the tendrils.

    Flee! (Round 3)

    Giovanni: Pass  70' Remaining
    Magnok-704: Fail  160' Remaining
    Noble-44: Pass 70' Remaining
    Rowdy Randy: Go 90' Remaining
    Skorrch: Pass 70' Remaining

  • Second Seekers (Ehu Hadif)

    CG Ysoki Blitz Soldier 2 | SP 16/16 HP 18/18 | RP 5/5 | EAC 14, KAC 14 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    Rowdy Randy runs for the cave.

    Athletics: 1d20 + 10 ⇒ (14) + 10 = 24


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Rowdy gets SO CLOSE!

    A massive tendril lashes downward at the agents:
    Who: 1d5 ⇒ 3 Skorrch
    ATK: 1d20 + 10 ⇒ (9) + 10 = 19 MISS!

    Yet AGAIN the creature comes for Skorrch, but his luck holds! Rowdy is mere feet from the entrance. You can take a turn to Aid if you want to help your teammates get to da choppa!

    It's 250' to the cave.  The crystalline forest is difficult terrain, so it's not going to be easy,  BUT a well trained Starfinder agent is clever.  You can move at full speed for round round with:

  • Acrobatics (DC 14): Roll away or dodge the tendrils.
  • Athletics (DC 12): Sprint at full speed through the forest.
  • Perception (DC 16): Find a shortcut through the undergrowth.
  • Life Science (DC 15): Predict where the tendrils will strike, based on the creature’s physiology and movements.
  • Stealth (DC 14): Remain unseen under the cover of the trees.
  • Survival (DC 15): Use the forest surroundings to outmaneuver the tendrils.

    Flee! (Round 4)

    Giovanni: Go 70' Remaining
    Magnok-704: Go  160' Remaining
    Noble-44: Go 70' Remaining
    Rowdy Randy: Standard Action IN!
    Skorrch: Go 70' Remaining

  • Wayfinders

    "Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

    If it isn't broke, don't try to fix it

    Noble-44 continues his ultra quiet path, but see's the headache Magnok-704 is hitting an issue and waves him towards the trees in hopes of showing him a place to hide if he can get out of the fray.

    Stealth: 1d20 + 14 ⇒ (9) + 14 = 23

    Dataphiles

    Gosclaw Technomancer 1 | AC: 22, KAC: 14, EAC: 14 | HP: 9/9 (DR5 Fire) | SP: 5/5, RP: 3/4 | Initiative: +3 | Perception: +4 (Darkvision, Low Light Vision) | Fort: +0, Ref: +3, Will: +2 | Speed: 30' (Burrow 10')

    Skorrch wonders what Katuras have against Gosclaws. "I must be frustrating the bugger, being gone from where it strikes!" he thinks to himself. As he looks up at another tentacle starting to descend, he cries out, "Right here! I am right here!" The sleek-furred Azlanti blows raspberries at the beast then tries to determine where that next strike will land as he runs towards the cave.
    Life Science: 1d20 + 7 ⇒ (17) + 7 = 24

    Dataphiles

    CG Ysoki Cyberborn Gadgeteer Operative 3 | SP 12/18 HP 20/20 | RP 4/4 | EAC 17, KAC 18 | Fort +1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +6 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    The ysoki keeps quiet and sneaks more.
    stealth: 1d20 + 10 ⇒ (10) + 10 = 20

    Second Seekers (Ehu Hadif)

    CG Ysoki Blitz Soldier 2 | SP 16/16 HP 18/18 | RP 5/5 | EAC 14, KAC 14 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    Rowdy Randy reaches the entrance and turns, firing his grappler to its full 50 foot length.

    "Magnok! Grab the end and I will reel you in! Might be a bumpy right but it's better than dying!"


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Noble-44, Skorrch and Giovanni get right to the mouth of the the cave, but poor Magnok has a way to go.

    Rowdy offers some help with his ysoki-grappler Magnok gets a +2 on his rolls

    It's 250' to the cave.  The crystalline forest is difficult terrain, so it's not going to be easy,  BUT a well trained Starfinder agent is clever.  You can move at full speed for round round with:

  • Acrobatics (DC 14): Roll away or dodge the tendrils.
  • Athletics (DC 12): Sprint at full speed through the forest.
  • Perception (DC 16): Find a shortcut through the undergrowth.
  • Life Science (DC 15): Predict where the tendrils will strike, based on the creature’s physiology and movements.
  • Stealth (DC 14): Remain unseen under the cover of the trees.
  • Survival (DC 15): Use the forest surroundings to outmaneuver the tendrils.

    Flee! (Round 3)

    Giovanni: Pass  10' Remaining
    Magnok-704: Go  160' Remaining
    Noble-44: Pass 10' Remaining
    Rowdy Randy: Help IN!
    Skorrch: Pass 10' Remaining

  • Dataphiles

    Android Mechanic (Scholar) 2| SP 7/14 HP 16/16 | RP 4/4 | EAC 13, KAC 14 | Fort +4; Ref +5; Will 0 | Init: +2 | Perc: +4, SM: 0| Speed: 30ft | Reroll: 1/1 | Active conditions: None.

    Trying to the cave, Magnok grabs Rowdy's rope and is immediately pulled quickly towards the cave.

    Athletics vs. DC 12: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

    "Woah, Rowdy! How are you pulling this rope so quickly?"

    Second Seekers (Ehu Hadif)

    CG Ysoki Blitz Soldier 2 | SP 16/16 HP 18/18 | RP 5/5 | EAC 14, KAC 14 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    "Only 100 feet to go! Get those knees up!"


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Magnok zips along with some help!

    A massive tendril lashes downward at the agents:
    Who: 1d4 ⇒ 3 Noble-44
    ATK: 1d20 + 10 ⇒ (5) + 10 = 15 MISS!

    The tendril lashes out, this time missing Noble-44! A tree next to the android shatters from the hit though!

    Finally everyone BUT Magnok makes it to the cave, his legs pumping as fast as possible.

    It's 250' to the cave.  The crystalline forest is difficult terrain, so it's not going to be easy,  BUT a well trained Starfinder agent is clever.  You can move at full speed for round round with:

  • Acrobatics (DC 14): Roll away or dodge the tendrils.
  • Athletics (DC 12): Sprint at full speed through the forest.
  • Perception (DC 16): Find a shortcut through the undergrowth.
  • Life Science (DC 15): Predict where the tendrils will strike, based on the creature’s physiology and movements.
  • Stealth (DC 14): Remain unseen under the cover of the trees.
  • Survival (DC 15): Use the forest surroundings to outmaneuver the tendrils.

    Flee! (Round 4)

    Magnok-704: Go  100' Remaining

  • Dataphiles

    Android Mechanic (Scholar) 2| SP 7/14 HP 16/16 | RP 4/4 | EAC 13, KAC 14 | Fort +4; Ref +5; Will 0 | Init: +2 | Perc: +4, SM: 0| Speed: 30ft | Reroll: 1/1 | Active conditions: None.

    Magnok tries to avoid the tendrils by running, but he is clearly not in shape.

    Athletics vs. DC 12: 1d20 + 5 ⇒ (6) + 5 = 11
    Athletics vs. DC 12: 1d20 + 5 ⇒ (2) + 5 = 7

    "Nobody mentioned that I would need to run when I joined the Starfinder Society!"

    If there are any aids out there, I might make the first one.

    Second Seekers (Ehu Hadif)

    CG Ysoki Blitz Soldier 2 | SP 16/16 HP 18/18 | RP 5/5 | EAC 14, KAC 14 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0 | Speed 40ft | Reroll: 1/1, Coin 1/1 | Active conditions: None.

    Randy will reel in his grappler ands continue to aid Magnok!

    Athletics: 1d20 + 10 ⇒ (16) + 10 = 26


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Rowdy reels in Android as quickly as he can. Round 4 is therefore a pass.

    He's still got 40' to the cave!
    ATK: 1d20 + 10 ⇒ (16) + 10 = 26 for DMG: 1d6 + 6 ⇒ (6) + 6 = 12. The Tendril slams into him! (Magnok-704: SP: 0/7 | HP: 5/10)

    He trips right after being hit!
    ATK: 1d20 + 10 ⇒ (11) + 10 = 21 for DMG: 1d6 + 6 ⇒ (1) + 6 = 7 and takes him out! At just 10' from the cave he falls, dying.

    The party gets him into the cave, worried that it might be too late to save him!

    (Magnok-704: SP: 0/7 | HP: 0/10 | RP: 3/4) Magnok-704 WILL die if he does not Stabilize. We're therefore technically in initiative, though you're in the safety of the cave.

    Giovanni: Go
    Magnok-704: Stabilization roll
    Noble-44: Go
    Rowdy Randy: Go
    Skorrch: Go

    Wayfinders

    "Male" Android Operative (4) | SP 24 HP 28 | Init +5 | KAC 18, EAC 18 | Per +10

    Assuming I read rules right, will try to help to Stablize

    Oh my Lord, the FInal Blade in the Shadows, I beg of you to help guide my hands to help my victim, er. ... teammate. Noble-44 tires his best to help.

    Medicine: 1d20 + 11 ⇒ (9) + 11 = 20


    | Unearthing Ulumbia | Fly Free or Die | | Ship Roles |

    Noble-44 knows his own, and quickly patches up Magnok's systems.

    Out of initiative. But will let you patch him up into working order before advancing.

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