Technomancer

Magnok 704's page

65 posts. Organized Play character for GM Harpwizard.


Race

Android

Classes/Levels

Mechanic (Scholar) 2| SP 7/14 HP 16/16 | RP 4/4 | EAC 13, KAC 14 | Fort +4; Ref +5; Will 0 | Init: +2 | Perc: +4, SM: 0| Speed: 30ft | Reroll: 1/1 | Active conditions: None.

About Magnok 704

Mechanic (Scholar) 2 | SP 14/14 HP 16/16 | RP 4/4 | EAC 13, KAC 14 | Fort +3; Ref +4; Will 0 | Init: +2 | Perc: +4, SM: -2| Speed: 30ft | Reroll: 1/1 | Active conditions: None.

Magnok 704
Scholar Mechanic 2
Android
LN
Init +0; Senses Perc +4
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Defense
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EAC 13, KAC 14 [EAC: 10 +1(Armor) +2(Dex), KAC:10+2(Armor)+2(Dex)]
SP 14 [(6 Mechanic + 1 Con) x Level 2) ]
HP 16 [4 Android + (6 Mechanic x Level 2) ]
RP 4 [.5 x Level + 3 Int ]
Fort +4 ([3] + 1 Con)
Ref +5, ([3] + 2 Dex)
Will +0 ([0] + 0 Wis)
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Offense
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Speed 30 ft.
+1 BAB
Melee: Club +2 (+1 Str) Damage 1d6 +2 B (analog, archaic)
Ranged: Laser Pistol, Azimuth +3 (+2 Dex) Damage: 1d4 +2 Fire, critical burn 1d4
Space 5 ft.; Reach 5 ft.
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Statistics
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Str 12, Dex 14, Con 12, Int 17, Wis 10, Cha 8

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Starship
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Gunnery +4 (+2 Piloting + 2 Dex)

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Skills
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Acrobatics +2 (2 Dex)
• Athletics +6 ([2] + 1 Str + 3 Class)
Bluff -1 (-1 Cha)
• Computers +9 ([2] +3 Int + 3 Class +1 Bypass)
Culture +3 (+3 Int)
Diplomacy -1 (-1 Cha)
Disguise -1 (-1 Cha)
• Engineering +9 ([2] + 3 Class +3 Int +1 Bypass)
Intimidate -1 (-1 Cha)
Life Science +3 (+3 Int)
• Medicine +8 ([2] + 3 Class, +3 Int)
Mysticism 0(Wis)
• Perception +5 ([2]+3 Class, + 0 Wis)
• Physical Science +8 ([2] + 3 Class, +3 Int)
• Piloting +7 [[2] + 3 Class, +2 Dex)
• Profession
Sense Motive -2 (Wis -2 (Android))
Sleight of Hand + 2 (+2 Dex)
Stealth +2 (+2 Dex)
Survival +0 (Wis)

Disregard Below Until Fixed:

[skill ranks per level = 4(Mechanic) + 3(Int)]
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Android
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Constructed: +2 Racial Save vs. Disease, Mind-Affecting, Poison and Sleep
Exceptional Vision: Darkvision 60 feet and Lowlight Vision
Flat Affect: -2 to Sense Motive, +2 DC for others to Sense Motive of you.
Upgrade Slot

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Feats
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Light Armor (Class)
Basic Melee Weapons (Class)
Small Arms (Class)

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Mechanic
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Artificial Intelligence: Drone
Bypass (+1 Insight Bonus to Computers and Engineering)
Custom Rig

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Combat Drone, Tarkus
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Class Level: 2 (Same as Mechanic)
Combat Chasis
Size: Medium
Speed 30 feet
EAC 11
KAC 14
Hit Points: 20
BAB: +2
Fort: +3
Ref: 0
Will: 0

Semi-Automatic Tactical Pistol
1d6 Piercing Damage

Limited AI - (1st Level) Each round on your turn, after you have acted, your drone can take either a move action or a standard action to attack (your drone doesn’t make a separate initiative roll).

Master Control - (1st Level) As a move action, you can directly control your drone. This allows the drone to take both a move action and any standard action this turn (one from your control, and one from its limited AI). If you also take a swift action, your drone can take a swift action as well, or it can combine its actions into a full action. Your drone must be able to see or hear you, or be within range of your custom rig, for you to directly control your drone.

[10 hp, +1 BAB, +2 Fort, +0 Ref, +0 Will]

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Gear
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Second Skin
Azimuth Laser Pistol (battery, 20 charges)
battery (20 charges),
Medkit, Basic (DC 25 Medicine to Treat Deadly Wounds)
personal comm unit
2 healing serum mk1,
Industrial backpack
credstick ( credits) Bulk 1 8L

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Special Abilities
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Theme Knowledge (Scholar): Physical Science
Constructed
Exceptional Vision
Flat Affect
Upgrade Slot