Ring of Gold
(Inactive)
Game Master
Edelsmirge
Vampire the Masquerade set in 1980's St Paul, Minnesota.
Female Ventrue
”understood, thank you” stevee replies as she steps back nodding
The Princess leans back and says good as the wolves vanish into the brush. go and find what I wish. and she dismissed you with a wave of a hand and departs.
CG|Sorcerer (Shadow) [Cosmos Oracle Dedicaiton] 7 | AC 23 | HP 72/72 | Fort +12 | Reflex +12| Will +11| Hero Points: 0| Perception +11 |Spell DC 25 | Acrobatics +12, Arcana +7, Athletics +7, Crafting +7, Deception +13, Diplomacy +11, Intimidate +11, [Genealogy] Lore +9, [ALL OTHERS] Lore: +7, Medicine +7, Nature +9, Occult +9, Perform +11, Religion +9, Society +11, Stealth +14, Thievery +10
Marcel bows to the Princess and then turns to return to the car.
Male Human Cleric 1 (HP 9/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)
Craig inclines his head and does likewise. Once in the car he says "Well, that was fun."
Bill the cabbie looks back and says yeah? I couldn't hear a thing and then he says where to?
Male Human Cleric 1 (HP 9/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)
A look to Marcel, "You were suggesting the Brujah Leadership next, do I recall that aright?"
CG|Sorcerer (Shadow) [Cosmos Oracle Dedicaiton] 7 | AC 23 | HP 72/72 | Fort +12 | Reflex +12| Will +11| Hero Points: 0| Perception +11 |Spell DC 25 | Acrobatics +12, Arcana +7, Athletics +7, Crafting +7, Deception +13, Diplomacy +11, Intimidate +11, [Genealogy] Lore +9, [ALL OTHERS] Lore: +7, Medicine +7, Nature +9, Occult +9, Perform +11, Religion +9, Society +11, Stealth +14, Thievery +10
"Yes. I think they are the next stop." Marcel nods in agreement.
Female Ventrue
”sounds fine to me” Steve says as she gets into the cab
Male Human Cleric 1 (HP 9/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)
"There you go, Bill" A nod to him "We're off to see the angry ones."
Female Malkavian
Mui sits down, silently. She's mostly immobile at this point, but by times she turns suddenly looking at the void, stays like that for some seconds, then goes back to her original position.
Bill the cabbie drives you to a seedy part of St Paul where there are quite a few adult book stores and hookers standing around. Past this by a few blocks on University avenue near Rice Street is a small office building next to a Grey Hound bus depot. At night you still see buses pulling in and out.
Bill says this is the current Brujah primogen's domain. He's not as old school as others and you might get yourselves recruitment offers for the anarchs. Just remember that Maddox and those who supported him are true elders of their clan. So there is a separation going on here. Be careful. That is the last bit of juice you get from me on the dime of the Princess besides rides. Info costs extra moving forward
CG|Sorcerer (Shadow) [Cosmos Oracle Dedicaiton] 7 | AC 23 | HP 72/72 | Fort +12 | Reflex +12| Will +11| Hero Points: 0| Perception +11 |Spell DC 25 | Acrobatics +12, Arcana +7, Athletics +7, Crafting +7, Deception +13, Diplomacy +11, Intimidate +11, [Genealogy] Lore +9, [ALL OTHERS] Lore: +7, Medicine +7, Nature +9, Occult +9, Perform +11, Religion +9, Society +11, Stealth +14, Thievery +10
Marcel takes one last look around and says, "Understood. Lets go meet the Brujah." He then slides out and makes his way towards the front door.
Male Human Cleric 1 (HP 9/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)
"Another time, Bill." He steps out as well. Bill seems reasonable, but I really don't have the 'funds' to offer in trade that I think he wants
The coterie walks through the bus depot with people moving around them. A couple of those people get uncomfortable or move away. You hear a PA system announcer stating city destinations
Male Human Cleric 1 (HP 9/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)
Craig expands his senses, hoping for clues of the Brujah
Auspex , heightened senses to lower diff of perception plus Alertness 4d10 ⇒ (4, 1, 9, 4) = 18
Male Human Cleric 1 (HP 9/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)
Craig shakes his head looking pained, then says "Dammit."
CG|Sorcerer (Shadow) [Cosmos Oracle Dedicaiton] 7 | AC 23 | HP 72/72 | Fort +12 | Reflex +12| Will +11| Hero Points: 0| Perception +11 |Spell DC 25 | Acrobatics +12, Arcana +7, Athletics +7, Crafting +7, Deception +13, Diplomacy +11, Intimidate +11, [Genealogy] Lore +9, [ALL OTHERS] Lore: +7, Medicine +7, Nature +9, Occult +9, Perform +11, Religion +9, Society +11, Stealth +14, Thievery +10
Marcel heads towards the back and looks for groups of
"toughs" that are out of the lit main terminal.
Marcel: perc+investigation please
CG|Sorcerer (Shadow) [Cosmos Oracle Dedicaiton] 7 | AC 23 | HP 72/72 | Fort +12 | Reflex +12| Will +11| Hero Points: 0| Perception +11 |Spell DC 25 | Acrobatics +12, Arcana +7, Athletics +7, Crafting +7, Deception +13, Diplomacy +11, Intimidate +11, [Genealogy] Lore +9, [ALL OTHERS] Lore: +7, Medicine +7, Nature +9, Occult +9, Perform +11, Religion +9, Society +11, Stealth +14, Thievery +10
Perception+Investigation: 5d10 ⇒ (7, 4, 5, 6, 9) = 31
Male Human Cleric 1 (HP 9/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)
Craig looks back to make sure their newer members are still with them
Female Malkavian
Mui notices Craig's pain when he tries to hear from his position, so instead she circles around with Marcel. She closes her eyes, silently, trying to focus on hearing for more information.
Perception+Awareness: 3d10 ⇒ (5, 10, 6) = 21 Auspex, Acute Senses (Hearing), diff-2
After briefly hearing, she gets back to the others.
If we're noticed outside and investigating, this may generate some unwanted negative attention. We may want to approach the situation with some diplomacy. I don't particularly follow the usual prejudices against the Brujah, especially taking the clan history. - she says, before relying the information she gathered.
CG|Sorcerer (Shadow) [Cosmos Oracle Dedicaiton] 7 | AC 23 | HP 72/72 | Fort +12 | Reflex +12| Will +11| Hero Points: 0| Perception +11 |Spell DC 25 | Acrobatics +12, Arcana +7, Athletics +7, Crafting +7, Deception +13, Diplomacy +11, Intimidate +11, [Genealogy] Lore +9, [ALL OTHERS] Lore: +7, Medicine +7, Nature +9, Occult +9, Perform +11, Religion +9, Society +11, Stealth +14, Thievery +10
"Lets go talk to the security guards. They seem to be too good for this place." Marcel will head towards the security.
Male Human Cleric 1 (HP 9/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)
Craig follows along. "Sounds good to me."
Recent threads in Play-by-Post
|