Warhammer Quest RPG (Inactive)

Game Master Malinor.

Dungeon Map and Treasure Cards

Recommended Character Formatting

Character Name / Init / Normal Treasure / Objective Room Treasure


Dark Archive

I am interested in running a campaign for Warhammer Quest. I will be playing one of the characters in the campaign.

Warhammer Quest creates random dungeons that a group of Heroes of the Old World explore to reach the Dungeon Room and complete the primary objective of the dungeon. They then take the perilous trip back to civilization where they face the dangers of urban life in the Empire before fleeing back to the next monster filled dungeon. During all three stages events can occur which we will roleplay. This game is a d6 game that uses the combat system from Warhammer Fantasy.

The party normally has 4 members, but I can update the maps to allow up to 6 players. Character choices will mainly be first come, first serve and character choices will largely be decided once the table is together so you do not need to plan a character until we get the table together.

Home Rules:

I will be using some home rules when I run this campaign:

- Only one of a given Hero type can be in a given group. No full group of wizards.

- Max Hit Points, Max Magic Points at 1st level. Roll from level 2 on, but you can reroll a 1 once each time you roll Hit points or Magic points.

- All gold from Healing and Slain monsters will be added together by the GM and then divided evenly among the party. Any Events, Treasures, and non-Healing class skills that generate gold will go only to the single character.

- Lantern Bearer- The Lantern Bearer will change each dungeon and all players (included myself) will have the chance to be the Lantern Bearer. We will go in order of Initiative and then roll off to determine who gets the Lantern, unless the Barbarian is in the party. If there is a Barbarian he will always have the option to be the first Lantern Bearer. The Lantern Bearer must have a free hand to carry the Lantern and is responsible for exploring the next dungeon room, which means they open the door. A Hero is not required to carry the Lantern if they do not wish to. It will simply fall to the next character in order. The Lantern Bearer will, usually, be responsible for determining who gets the treasure we find in the Dungeon.

- The Lantern Bearer cannot willingly assassinate other characters. The Lantern lights up one room in either direction of the Lantern Bearer. If a character is left on a room that loses light they are lost forever in the dark dungeon. Although events in the battle may force the Lantern Bearer to move, they can never willingly leave someone to die in the shadows. Generally speaking, its important for all characters to try and be in the same room.

- Since this will be an ongoing campaign, treasure totals will cross dungeons. In the base game you have to divide normal treasure evenly in the dungeon, but we will continue this so that if there are characters who received one extra treasure in comparison to other Heroes they will start the next dungeon as having their first treasure choice. This is also true of Dungeon Room treasure. Everyone must get one before a character can get another.

- Trading or selling items between group members is perfectly acceptable as long as both players agree. Loaning money in towns is also acceptable.

- Death happens. If a Hero dies or the player wishes to restart their character for any reason they can as soon as the group reaches a settlement. The limit of one per Hero type will remain in effect and the new character will always start at level 1 with no treasure cards. But don't worry. New characters level up fast, or die tragically, when in higher level groups.

- When rolling for Skills or Spells characters can roll twice and take the option they prefer. If both Skill options have already been learned by the Hero, then the player can re-roll one of the Skill rolls. If they still hit a skill they already have then the player gains d6 hit dice instead of the skill.
- Characters can have a maximum of 10 non-potion or scroll magic items when they leave town. If a character cannot get to a place to sell their items then they can "store" any items above their maximum until they manage to get into town.

There are a few other ideas I am kicking around. If we get a group together we can discuss them.

Classes:

There are a variety of classes that were produced by GW. The following classes are allowed into the game. Some are listed as recommended, and some are not. If the class is not listed, it will probably not be allowed.

Recommended
Barbarian
Bounty Hunter
Bretonnian Knight
Dwarf Warrior
Dwarf Slayer
Elf
Elf Ranger (I am claiming this class)
Elf Wardancer
Imperial Noble
Pit Fighter
Warrior Priest
Witch Hunter
Wizard [The Wizard can choose Cure Small Wounds (Spell Level 1) in place of one their rolled spells if they wish]

Not Recommended but Allowed
Chaos Knight
Druid of Albion [The Druid of Albion can choose Cure Small Wounds (Spell Level 1) in place of one their rolled spells if they wish]
Dwarf Brewmaster
Ex-Blood Bowl Player
Halfling Thief
Ogre [The whole group must agree on traveling with an Ogre. The Ogre cannot take a turn carrying the lantern]
Outlaw

Player Expectations- This is a dungeon crawl and if we are not careful it will start to drag. I plan for this to move pretty quickly so that it keeps going. The expectation is for each player to post once a day. If a player does not post within 48 hours, I will roll for you based on your common actions. Players will be encouraged to specify general orders that they would try and accomplish. We will have 7 real life days to do everything you want in a city before returning to the dungeon.

Once we start we can play with these timelines some after we see how it works. But we do want to make sure that we don't loose momentum if possible.

Dark Archive

Feel free to post what you would like to play in the classes and if we end up with an issue of people wanting the same class we can figure something out.


I can commmitt to a post/day.
I've read a few classes now: may I speak for Imperial Noble?

Scarab Sages

Pathfinder Lost Omens Subscriber

Malinor, what do you think are the benefits/differences in a PbP format of using Warhammer Quest Roleplay versus WFRPG or 3.X/PF?

Dark Archive

Warhammer Quest uses a class system where you go up in levels as a particular Hero class. Characters level differently, so even if you were to play the same Hero class more then once, they probably look at least somewhat different in the end. Some classes would look very different at the end.

When you reach town, the classes can dictate what the character can or cannot do. It creates different experiences and options based on the choice you make of what to play, ie. the barbarian does not get to go hang out in the middle of the Wizard enclave. It also uses the d6 system from the Warhammer Fantasy war game which is a fast system and works well for a dungeon crawl scenario.

The d100 Warhammer games use a series of running careers where you can bounce around and work towards a career of your choice, but you are a lot of different things over the course of one character. PF also uses the class system and you could pretty easily modify it to use PF characters instead, it would just lose the themes of WH that run through the base game and you would have to create new charts for which monsters pop up and how traps work.

The big reason I decided to go with WH Quest in this case is that the game doesn't really require you to come up with a thorough story line. It is a surprise for everyone what lurks around the next corner. And the group can decide what the different events really mean. Which is why I can play and run it and not be spoiled. I won't have any more idea what waits in the final room then the rest of the prty.

WH Quest is a crazy game with a lot of wild ups and downs. You can be a War Priest of Sigmar and find the Hammer of Sigmar deep in a dungeon swarming with daemons, and then halfway to town it can be lost in the middle of a hurricane. I love it and have limited opportunity to play it so I thought I would see if it went well on here. I think the system will lend itself pretty well to an online pbp game.

Scarab Sages

Pathfinder Lost Omens Subscriber

Sold! You can put me down for a Dwarf Warrior. I'd play a Slayer, but they're a little psycho and might be too one-note.

Dark Archive

Awesome. Hopefully our posting can entice at least one more person. I will open up the Discussion area either tonight or tomorrow and we can start planning everything out.

Grand Lodge

Malinor. wrote:
Feel free to post what you would like to play in the classes and if we end up with an issue of people wanting the same class we can figure something out.

I can post most days multiple times BUT have no experience of WH: Quests before. Google fu shows a mishmash of potential rules. Do you have a link to the rule set?

Scarab Sages

Pathfinder Lost Omens Subscriber
Helaman wrote:
I can post most days multiple times BUT have no experience of WH: Quests before. Google fu shows a mishmash of potential rules. Do you have a link to the rule set?

I found THIS. It's a pirated copy, but since the book is out-of-print ...

Dark Archive

That looks right. I didn't go through and compare it, but it seems correct. There is also a Facebook group I am in that has pretty much all of the PDFs for the game.

Grand Lodge

Malinor. wrote:
That looks right. I didn't go through and compare it, but it seems correct. There is also a Facebook group I am in that has pretty much all of the PDFs for the game.

What's the page? I might look them up.

I like out of print stuff

Grand Lodge

Thanks for that...

Just out of curiosity are there only the four classes or did a 5th or more pop out in supplements, white dwarf articles etc?

Dark Archive

So, if you look up at the opening post I listed 20 of the classes produced by GW. There is another, Lord of Anerion, but I found it for the first time on the Facebook Group after I posted the list of approved classes. There are also a ton of fan stuff out there.

A bunch of the Recommended ones (Imperial Noble, War Priest, etc.) were small box sets that came with the miniature. And then a mix of the others (Ogre, Druid, Halfling Thief) came out in either Citadel (the precursor to White Dwarf I think) or in a series of three magazines called Deathblow.


Malinor. wrote:

So, if you look up at the opening post I listed 20 of the classes produced by GW. There is another, Lord of Anerion, but I found it for the first time on the Facebook Group after I posted the list of approved classes. There are also a ton of fan stuff out there.

A bunch of the Recommended ones (Imperial Noble, War Priest, etc.) were small box sets that came with the miniature. And then a mix of the others (Ogre, Druid, Halfling Thief) came out in either Citadel (the precursor to White Dwarf I think) or in a series of three magazines called Deathblow.

The Deathblow Warriors are all kinda cool as well.

Grand Lodge

Malinor. wrote:

So, if you look up at the opening post I listed 20 of the classes produced by GW. There is another, Lord of Anerion, but I found it for the first time on the Facebook Group after I posted the list of approved classes. There are also a ton of fan stuff out there.

A bunch of the Recommended ones (Imperial Noble, War Priest, etc.) were small box sets that came with the miniature. And then a mix of the others (Ogre, Druid, Halfling Thief) came out in either Citadel (the precursor to White Dwarf I think) or in a series of three magazines called Deathblow.

Then colour me interested in playing!

Dark Archive

Awesome. So we are at four. There is still room for others to join if they want in.

I do recommend that at least two people have the ability to heal. The Ranger does, but someone else may want to play a class that can also assist with healing. This game is quite deadly. I will open the discussion and game play tomorrow. Feel free to dot and we can begin discussing the group composition and a few optional game play items that I was going to let the group decide.


The discussion and Gameplay are open. Feel free to dot and delete the gameplay.

Grand Lodge

Next game post will be delayed maybe a day or so


If you are still looking for more I am interested in playing a warrior priest.


Sure, that gets us to 6 if Helaman fully joins us. Feel free to post to the discussion/dot and fill out the character sheet. If you have any questions let me know. I hope to have the initial posts up tomorrow.

Grand Lodge

I can play and Imperial Noble.

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