Abyssal adventures (Inactive)

Game Master Mightypion

Air ship Map 1


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F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I am ready to proceed to the next scene as soon as more then half the parties (4) agrees.

Your foreseen by the GM options would be Hotel Leningrad or the Arena.


F CE Elf Witch 8| HP 22/41 | AC 18 T 12 FF 16 | CMD 14 | F+2 R+4 W+8 [+2 vs transformation; -2 vs emotion] | Perception +13 (low light) | flight 8/8 minutes | levitate 1/1 | share will 1/1 | Ben's recall 1/1 | +14 spell penetration | +16 concentration check what she looks like conditions: heroism, waterproof, defending bone, see invisible

Willow is lost in thought attempting to pull up mental images of books that describe Earther height. Absently, she nods to Eric's suggestion.


Female Tiefling (Oni-blooded) Brawler 7/Rogue 1. HP71, AC21, T15, FF18, F9, R15, W5. Init +2, Perception + 11 Roberta

Roberta looks up from trying to punt Bob's head into a nearby hole and nods her agreement. "Might as well see what the all the noise is about."


Male Human Vigilante (Teisatsu) 8 | HP 63/63 | AC:23 T:16 FF:18 CMD:21 | F+6 R+11 W+6 (+8 vs Divination) | Init+7 | Perc+5 | Active Spells (None)

"Seems like a fine tree to bark up to me" Jasper sounds in agreement. "Are we thinking we wanna play nice or go in with hardball in mind?" he questions.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Your trip through the middle city is uneventfull, for Alyushinnyrran standards. You now stand 120 feet away from the entrance the the "Hotel Leningrad".
The everchaning nature of the Abyss apparently resulted in some changes, what probably looked like a simple spire now looks like a massive blocky structure, riddled with many windows in rows upon rows.

You believe that some sticks are sticking out from some windows, but from the distance you cannot quite tell.

Two guards stand at the outside, one tall and burly and looking like this:
Burly Burlyovich Burlyovsky, the other one being seemingly elder, calmer, and perhaps more overall dangerous.

You notice that other demon or mortal passer bys give them a 30-60 foot berth. One very feminine Demon with wings walks up to them, blows the burly guy a kiss, looks at the other guy for some seconds, shows him something and is let in.


M CE Dhampir Oracle 8| HP 83/83 | AC 24 T 11 FF 23 | CMD 22 [+2 vs grapple] | F+6 R+5 W+9 [+2 vs disease; -1 vs positive energy] | Init +8 [ADV] | always act in the surprise round | Perc +1 | LLV, DV60' | MF 7/7 | Spells: I 8/8 II 7/7 III 4/6 IV 4/4 | Active: Magic Vestment

Maybe we should just talk to them and tell them that we want to find and kill a couple of Nazis? Since they are enemies. Perhaps we will even get some additional benefit. Gold, artifacts, new means of war...


F CE Elf Witch 8| HP 22/41 | AC 18 T 12 FF 16 | CMD 14 | F+2 R+4 W+8 [+2 vs transformation; -2 vs emotion] | Perception +13 (low light) | flight 8/8 minutes | levitate 1/1 | share will 1/1 | Ben's recall 1/1 | +14 spell penetration | +16 concentration check what she looks like conditions: heroism, waterproof, defending bone, see invisible

Their group had stopped, staring at the tower. But there are things to be learned, or at least done so experimenting can continue. "direct approach with honesty, lying to get what we want, straight violence, or an attempt at stealth?" she catagorizes the options as she sees them, counting down her fingers as she does.


M CE Dhampir Oracle 8| HP 83/83 | AC 24 T 11 FF 23 | CMD 22 [+2 vs grapple] | F+6 R+5 W+9 [+2 vs disease; -1 vs positive energy] | Init +8 [ADV] | always act in the surprise round | Perc +1 | LLV, DV60' | MF 7/7 | Spells: I 8/8 II 7/7 III 4/6 IV 4/4 | Active: Magic Vestment

Eric looks thoughtfully at the strange structure. As usual, only the first point and the last contradict each other... Of course, I'd rather just kill them all and take those guns for myself. We can try to talk, and if something goes wrong or we really want to kill them, we will attack and kill them. The only question is, to speak honestly or to lie? But what is there to lie about? Any ideas?


Gathlain Bard (Flame Dancer) 8

"If there's anything to lie about, it might be us. It's not like we have a powerful reputation or anything, or a name by which to develop the reputation." Ashleaf pulls an invisible cord as if were seemingly attached to a bell, which actually rings. Ghost sound "Who's calling? Well-Endowed Prime ****ers from the Inn and Out? At best that's waiting room material. Stole our boat? Kinda makes us sound weak...

"How about we say we're here for the breakfast special? And then they say what breakfast special, and we say Natzee tartare with a shot of Vodka?"


F CE Elf Witch 8| HP 22/41 | AC 18 T 12 FF 16 | CMD 14 | F+2 R+4 W+8 [+2 vs transformation; -2 vs emotion] | Perception +13 (low light) | flight 8/8 minutes | levitate 1/1 | share will 1/1 | Ben's recall 1/1 | +14 spell penetration | +16 concentration check what she looks like conditions: heroism, waterproof, defending bone, see invisible

Willow looks in curiosity at her fellows as they talk "The what of the lie is not as important as the goal of it. Or more to the point, the goal helps shape the what." she smiles, a lovely one, where it is obvious that she is in a memory, one meant only for herself. "If all we want to do is get in the place and see what is there to define future decisions, then we would go in attempting to do whatever that delightful demon did, twisting every bit of information they give off until they open that door and let us in." she taps her chin "If we want to fool them into giving away inforation that we need, we lie about why we are there, buying guns of course, to crack crush and batter to various nether realms anyone we want." she settles for a moment on her heels and then back "Or we tell them we are after information and wish to barter for it... the boring truth." no smiles for that one.


Male Human Vigilante (Teisatsu) 8 | HP 63/63 | AC:23 T:16 FF:18 CMD:21 | F+6 R+11 W+6 (+8 vs Divination) | Init+7 | Perc+5 | Active Spells (None)

Having changed back to his formal attire Cenna pipes in "I don't see a reason to lie here, it seems that our goals are likely aligned and its easier to back off of a truth that's unfriendly than a lie discovered. But if you all wish to I suppose we can."


F CE Elf Witch 8| HP 22/41 | AC 18 T 12 FF 16 | CMD 14 | F+2 R+4 W+8 [+2 vs transformation; -2 vs emotion] | Perception +13 (low light) | flight 8/8 minutes | levitate 1/1 | share will 1/1 | Ben's recall 1/1 | +14 spell penetration | +16 concentration check what she looks like conditions: heroism, waterproof, defending bone, see invisible

Willow looks at Cenna for a moment, and then shrugs. She gestures for the man to do as he will.

Fine with that, telling the truth though is not one of her skill sets.[


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

@Willow: Everyone in Alyushinyrra is opportunistically, at best, attached to concepts such as truth or objective reality. Bluff and Diplomacy are somewhat more interchangeable then usually. If you are outright lying, its bluff, if there is no lie in your statement its more diplomacy, but I am generally fine with allowing players to choose which they use, somewhat flavored by what they are saying.

@Ashleaf: Indeed Vodka!
You can all roll some Kn. Local check on the recent addition to Alyushinnyrran booze markets!

Kn. Local 20:

Vodka is some pretty strong Earth Realmer booze

Kn. Local 25:

It is favored by the Sov''yets, who look down on their more Beer drinking Nah'tzee adversaries.

Kn. Local 30:

They sell special "Archangelskaya" which can make a Demon Drunk! Its pretty pricey though.

Kn.Local 35:

The Archangelskaya is stolen from heaven! Or maybe from Eylsium!

Kn. Local 40:

Question to Radio Abyss-Yerevan:
Is Archangelskaya Vodka really stolen from Archangels?
Answer: In principle yes, but not Elysium from Earth, not stolen but traded for hookers and drugs, and not from an Archangel, but from a military depot in a city ironically enough called Arkhangelsk.
Snappy marketing campaign though.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli looks over and then walks out of hearing range and says well I think I can get in just to do a free health and welfare check and perhaps remove a disease or two with my bodyguards standing near by?


Female Tiefling (Oni-blooded) Brawler 7/Rogue 1. HP71, AC21, T15, FF18, F9, R15, W5. Init +2, Perception + 11 Roberta

Knowledge Local: 1d20 + 11 ⇒ (19) + 11 = 30

Roberta stops eyeing up the older, calmer guard at the mention of Vodka.
"Sounds like a good idea Ashleaf. You're buying the Archangelskaya."


M CE Dhampir Oracle 8| HP 83/83 | AC 24 T 11 FF 23 | CMD 22 [+2 vs grapple] | F+6 R+5 W+9 [+2 vs disease; -1 vs positive energy] | Init +8 [ADV] | always act in the surprise round | Perc +1 | LLV, DV60' | MF 7/7 | Spells: I 8/8 II 7/7 III 4/6 IV 4/4 | Active: Magic Vestment

Eric stands silently with his arms crossed. I don't have this knowledge, but after proper preparations I am ready to go to communicate directly.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Do your preperations then!


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Purposes of Business/Visit? Says the elder guard as you approach the building.
He seems to be scanning you magically, given your various spells and equipment auras a glance over.

Retcon all of your preperations.


Male Human Vigilante (Teisatsu) 8 | HP 63/63 | AC:23 T:16 FF:18 CMD:21 | F+6 R+11 W+6 (+8 vs Divination) | Init+7 | Perc+5 | Active Spells (None)

K. local: 1d20 + 11 ⇒ (15) + 11 = 26

Cenna approaches and starts "We were interested in possibly procuring some Vodka and learning the lay of the land here." he pauses for a moment letting the other catch up before adding anything more

Diplomacy: 1d20 + 24 ⇒ (18) + 24 = 42


F CE Elf Witch 8| HP 22/41 | AC 18 T 12 FF 16 | CMD 14 | F+2 R+4 W+8 [+2 vs transformation; -2 vs emotion] | Perception +13 (low light) | flight 8/8 minutes | levitate 1/1 | share will 1/1 | Ben's recall 1/1 | +14 spell penetration | +16 concentration check what she looks like conditions: heroism, waterproof, defending bone, see invisible

heroism and waterproof at least for now

brewing: 1d20 + 21 + 2 ⇒ (10) + 21 + 2 = 33

"I am curious if the flavor is akin to the secretions of pungent neeth, or smoother. Does it have hint of pepper, I have heard of its use in alcohol." she has many questions and peppers the guard with them.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

You want to make reconnaissance of our cunning trade secret? Yes I can make tell. We have made heretic breakthrough and found how to make good vodka with aid of Potatos! The elder guard answers enthusiastically with a big grin.

The younger big guard gasps at this heresy.

This is how to make Arkhangelskaya.
Step 1: Capture Angel
Step 2: Apply Potato
Step 3: Harvest Angel tears
Step 4: Apply more Potato
Step 5: Harvest more Angel tears
Step 6: Filtrate Angel Tears
Step 7: Use Filtrated Angel Tears as Water equivalent for future Arkhangeskaya
Step 8: Secret
Step 9: Secret
Step 10: Apply Potato
Step 11: Harvest more angel Tears
Step 12: Secret
Step 13: Secret
Step 14: Have bottle of excellent Arkhangeskaya Vodka!

GM Dice:

Starshij Seargent Platov Bluff:
bluff: 1d20 + 8 + 3 + 2 + 5 ⇒ (19) + 8 + 3 + 2 + 5 = 37 8 skill ranks + 3 class skill + 2 attribute bonus +5 regional trait bonus for talking s%%~ about booze

Private Pavlov, assist in Bluff by making shocked face at admission of heresy
assist: 1d20 + 2 + 3 + 3 ⇒ (11) + 2 + 3 + 3 = 192 skill ranks, 3 class skill, 3 attribute bonus

Private Pavlov is helpfull, is he not, as such Platov gets a +3 to his bluff.

Private Pavlov, diplomacy to make request of helping his Seargent with educationary expenses.
Diplomacy to make request: 1d20 + 6 + 3 + 3 ⇒ (9) + 6 + 3 + 3 = 21

But Starshij Seargant, you have to collect bribe money before making tell! How will you make pay of money to get your daughter into Alu-Demon-Highschool now? The Younger Guard asks.

Sense motive DC 40:

The old seargent is talking s~&%, although more with the aim of amusement rather then to actively troll you. It may also be part of a rumor spreading viral marketing campaign, assistance in which could be a cheeky little thing you can offer.

Sense motive DC21:

Apparently, the elder seargent indeed has an Alu Demon Daughter, this Demons are born if a mortal willingly beds a Succubus, in her true shape, and in the Abyss. Paying some money is another way.


F CE Elf Witch 8| HP 22/41 | AC 18 T 12 FF 16 | CMD 14 | F+2 R+4 W+8 [+2 vs transformation; -2 vs emotion] | Perception +13 (low light) | flight 8/8 minutes | levitate 1/1 | share will 1/1 | Ben's recall 1/1 | +14 spell penetration | +16 concentration check what she looks like conditions: heroism, waterproof, defending bone, see invisible

sense motive: 1d20 + 13 ⇒ (9) + 13 = 22


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

@Willow, forgot you have brewing, you can use your brewing instead for the sense motive. I think that gets you to 33?


M CE Dhampir Oracle 8| HP 83/83 | AC 24 T 11 FF 23 | CMD 22 [+2 vs grapple] | F+6 R+5 W+9 [+2 vs disease; -1 vs positive energy] | Init +8 [ADV] | always act in the surprise round | Perc +1 | LLV, DV60' | MF 7/7 | Spells: I 8/8 II 7/7 III 4/6 IV 4/4 | Active: Magic Vestment

Sense Motive: 1d20 + 13 ⇒ (5) + 13 = 18

Good. What about killing a couple of Nazis? We have some plans in this regard. And someone inside could give us some information. The enemy of my enemy is my friend.

Diplomacy: 1d20 + 21 ⇒ (14) + 21 = 35

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli watches the attempt and then the straight at it approach and he says Sandy was killed by these enemies using items that blew her into pieces and stopped her regeneration

aid another: 1d20 + 17 ⇒ (19) + 17 = 36


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

So, The elder guard speaks.

You have a possible Nazi problem, you require a degree of assistance from us, you are in such a hurry that you did not synchronize your story, which implies a degree of desperation, and you decided to basically walk in the front door. Eh, reasonably direct, but disorganized? I can work with that. Any Nazi sightings go upstairs but
Polkovnik Strelka is currently

You hear several loud noises, a whining sound, and then half a Glabrezu flies out of the building several stores up, before crashing on an unfortunate Dretch Ice Cream vendor.
Damage to unfortunate Dretch Ice cream vendor named Barry: 6d6 ⇒ (6, 2, 6, 2, 5, 1) = 22 Used to much abuse, the Small Dretch manages, heavily wounded, to extricate himself from the wreckage, only see the shadow of the remaining Glabrezu half falling him him.
Jump away on a 1 look up on a 2: 1d2 ⇒ 2
He makes the fatal decision to look up, rathern the jump away and
Damage to extremely unfortunate Dretch Ice Cream vendor take 2: 6d6 ⇒ (2, 4, 3, 1, 5, 2) = 17 and is splatily erased from existence.

Eh, Barry's Ice cream tasted like fart anyway The burly guard says. Offering a fairly objective assessment of the situation.
I heard it was popular among the Omox population? The elderly one answers.
Then why sell it here? the younger one asks.
Because an Omox would eat his icecream, and then him? the elder answers. Before looking at some device on his wrist and saying.

As it happens, Polkovnik Strelkas appointment with Mr. Cryxzahax concerning a "protection agreement" got He pauses for effect
Cut rather short. Her office is if you enter frontally, to the left, past the toilet, then 2 floors upstairs, and then just follow the probably loud Russian swearing on account of He takes a look at the Glabrezu.
Presumably having a Glabrezu claw stuck in her Chainsaw.

I do not regard you current spells as hostile, but dont cast any inside the building and.... Dont threaten her.


F CE Elf Witch 8| HP 22/41 | AC 18 T 12 FF 16 | CMD 14 | F+2 R+4 W+8 [+2 vs transformation; -2 vs emotion] | Perception +13 (low light) | flight 8/8 minutes | levitate 1/1 | share will 1/1 | Ben's recall 1/1 | +14 spell penetration | +16 concentration check what she looks like conditions: heroism, waterproof, defending bone, see invisible

Willow gets distracted for a moment, looking at the dretch guts mixed in with flatulence ice cream. She purses her lips and wiggles her nose, in thought before turning back "Slight misconception on your statement, not specifically disorganization on all fronts, but more of parallel purposes. Will there be this vodka at the meeting?"

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

well, since Barry just died there is a business opportunity to sell smelly ice cream to Omox. Perhaps you have someone in mind? Anatoli says to the two doormen as they prepare to walk in.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Seriously? Says the Burly guard
I think the Omox population in the city is too high, on account of Succubi not wanting to f$%% them, that essentially being immune to one of the most common death causes in this city. I prefer to, what is polite term? Minimize my interaktions with the local s@*~-demon population?
He continues before being interrupted

Semyon Ivanovich The elder guard says sternly adressing the burly guard.
Do not demand of others what you are unwilling to do yourself. The elder guard continues as if giving a leadership lesson.
If you wish for the Succubus population to regulate the Omox population, then bravely lead by example, I think that self appointed "Supreme S$$&lord of Alyushinyrra" under our toilet got annoying again. He says smugly.

I have no idea how a Succubus fanboy like you survives in this city, even less how you managed to have 3 Alu-Demon Girls, all with the same Demoness, and still be alive. The burly guy says, shrugging.

Because she prefers killing my slowly with matrimony payments The elderly guard deadpans.


M CE Dhampir Oracle 8| HP 83/83 | AC 24 T 11 FF 23 | CMD 22 [+2 vs grapple] | F+6 R+5 W+9 [+2 vs disease; -1 vs positive energy] | Init +8 [ADV] | always act in the surprise round | Perc +1 | LLV, DV60' | MF 7/7 | Spells: I 8/8 II 7/7 III 4/6 IV 4/4 | Active: Magic Vestment

Eric shrugs his shoulders, makes a short polite bow as is customary among the nobles of Warsaw and goes inside to Polkovnik Strelka.

I hope I got it right. The "Pathfinder meets Monty Python in the Abyss" style is confusing me a bit. But at least it's fresh .)


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Still trying to find my narrative style. There is actually a meta plot reason for the Monty Python/Radio Yerevan/Yes Minister/Blackadder goes forth/Black Lagoon humor things, but it will revealed a bit later, maybe.


F CE Elf Witch 8| HP 22/41 | AC 18 T 12 FF 16 | CMD 14 | F+2 R+4 W+8 [+2 vs transformation; -2 vs emotion] | Perception +13 (low light) | flight 8/8 minutes | levitate 1/1 | share will 1/1 | Ben's recall 1/1 | +14 spell penetration | +16 concentration check what she looks like conditions: heroism, waterproof, defending bone, see invisible

Willow follows the conversation with some interest, considers asking if he needs Alu-demon daughters, and if he would be willing to sell one for experimental needs, but decides, reluctantly, that he might take offense.

"Inside then." she smiles fleetingly at the guards, before lifting her skirts a bit to step into the building behind Eric.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

@Cena, @Ashleaf, also walking in, if yes, you can cast buffs before you enter. The elderly seargent knows what he is doing, if you cast anything that is rounds per level he will react, minutes per level he will knock an eyebrow, longer durations he will not particularly care.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I will move the scene ahead within 48 hours.


Female Tiefling (Oni-blooded) Brawler 7/Rogue 1. HP71, AC21, T15, FF18, F9, R15, W5. Init +2, Perception + 11 Roberta

Roberta shrugs and follows the others. All this is new to her and she is unsure what is going on, so she keeps quiet and just observes for new.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Without more comments about ice cream or sh*t demons or succubi Anatoli nods to the guards and goes in.


Male Human Vigilante (Teisatsu) 8 | HP 63/63 | AC:23 T:16 FF:18 CMD:21 | F+6 R+11 W+6 (+8 vs Divination) | Init+7 | Perc+5 | Active Spells (None)

Sorry!

Cenna follows in. Not a spellcaster so not much prepping I can do.


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

Botting Ashleaf along!

Erik and Roberta lead the group, just seconds before the pass the toilet door they hear shooting noises from the toilet, and an extremely unlucky Soviet private, clutching a tome titled "Deep operations" in one hand and some type of firearm with a cylinder magazine in the other, stumbles out backwards out of the Toilet, firing his firearm wildly into a mass of excrement.

Perception DC18:

The cover of the book is mismatched! It appears to actually be a certain book called "The 66 unauthorized acts of Iomedae and Nocticula" with a different cover put on top of it. It is exceedingly well illustrated, and can further be used to personal heating, as anyone who shows this book to a Iomedean inquisitor will likely be crispy for the rest of his live

The Demon, clearly an Omox, eyes you before it annoucnes!
The time of rule by S!!% has come, I will eat you, I will turn you to s#*&, and then you will rule as a part of me!
Дермократия cannot be stopped!

I will effing smesh whoever used our wartime propaganda as toilet paper the hapless Soviet annoucnes with perhaps typical fatalism.

Initiative!

Init Hapless Grunt, he will get a name if he survives: 1d20 ⇒ 5
Init Дермократор self-styled supreme S%&!lord of Alyushinnyrra: 1d20 + 11 ⇒ (9) + 11 = 20
Init Cena: 1d20 + 7 ⇒ (7) + 7 = 14
Init Anatoli: 1d20 + 7 ⇒ (3) + 7 = 10
Init Roberta: 1d20 + 2 ⇒ (13) + 2 = 15
Init Willow: 1d20 + 2 ⇒ (3) + 2 = 5
Init Erik: 1d20 + 8 ⇒ (13) + 8 = 21
Init Ashleaf: 1d20 + 3 ⇒ (4) + 3 = 7

Initiative Order:
Erik Its your turn
---------------
Bad guy
---------------
Everyone else, you can move in any order.
NPC last

The knowledge roll to know about this Demon is planes.

@Erik and Roberta, you are within 10 feet of the demon and the hapless grunt. Everyone else is at least 15 feet away. I am assuming that brawlers move in the front unless you say something different.

@Erik, the demon seems to be strongly focused on the hapless grunt right now

Weeee my first GM combat! I am so excited!
Actual map coming up soon.


M CE Dhampir Oracle 8| HP 83/83 | AC 24 T 11 FF 23 | CMD 22 [+2 vs grapple] | F+6 R+5 W+9 [+2 vs disease; -1 vs positive energy] | Init +8 [ADV] | always act in the surprise round | Perc +1 | LLV, DV60' | MF 7/7 | Spells: I 8/8 II 7/7 III 4/6 IV 4/4 | Active: Magic Vestment

Planes: 1d20 + 12 ⇒ (4) + 12 = 16
hmmm...


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

DC is 10 + CR so its DC22


F CE Elf Witch 8| HP 22/41 | AC 18 T 12 FF 16 | CMD 14 | F+2 R+4 W+8 [+2 vs transformation; -2 vs emotion] | Perception +13 (low light) | flight 8/8 minutes | levitate 1/1 | share will 1/1 | Ben's recall 1/1 | +14 spell penetration | +16 concentration check what she looks like conditions: heroism, waterproof, defending bone, see invisible

knowledge planes + herosim: 1d20 + 19 + 2 ⇒ (4) + 19 + 2 = 25


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

That gets you one question!


F CE Elf Witch 8| HP 22/41 | AC 18 T 12 FF 16 | CMD 14 | F+2 R+4 W+8 [+2 vs transformation; -2 vs emotion] | Perception +13 (low light) | flight 8/8 minutes | levitate 1/1 | share will 1/1 | Ben's recall 1/1 | +14 spell penetration | +16 concentration check what she looks like conditions: heroism, waterproof, defending bone, see invisible

Defenses please, cause killing it is fun ")


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

DR 10/good; Immune acid, critical hits, disease, electricity, paralysis, poison, polymorph, sleep effects, stunning; Resist cold 10, fire 10; SR 23

Which is what you remember from Demonology 101.
Its Strong Save is Fort, its weak save is will!

Exact things may differ!


F CE Elf Witch 8| HP 22/41 | AC 18 T 12 FF 16 | CMD 14 | F+2 R+4 W+8 [+2 vs transformation; -2 vs emotion] | Perception +13 (low light) | flight 8/8 minutes | levitate 1/1 | share will 1/1 | Ben's recall 1/1 | +14 spell penetration | +16 concentration check what she looks like conditions: heroism, waterproof, defending bone, see invisible

Should I wait until her initiative round before telling anyone what she knows?


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

I am assuming that quick talking is a more or less free action. If I spoiler something its only for you (like, if you were negotiating with it, and roll kn. plane while you do so, then you would need to come up with an in character way of cheekily telling that, in combat, you can transmit such information out of turn.


M CE Dhampir Oracle 8| HP 83/83 | AC 24 T 11 FF 23 | CMD 22 [+2 vs grapple] | F+6 R+5 W+9 [+2 vs disease; -1 vs positive energy] | Init +8 [ADV] | always act in the surprise round | Perc +1 | LLV, DV60' | MF 7/7 | Spells: I 8/8 II 7/7 III 4/6 IV 4/4 | Active: Magic Vestment

Oh, I'm sorry! I didn't notice that everyone was waiting for me - I think I confused it with another fight and thought that we had won the initiative.

Eric takes a step forward. Now you really see that it is more (or less - depends on your attitude) than a person - there is something vampiric about him. His skin pales, his eyes become darker and get a reddish hue, and he grins his mouth, where two fangs instantly grow - obviously in order to make it easier to bite someone's neck.

Soldier! Retreat to the second rank! Живо! Eric himself takes a step forward. You're half demon, half s@!&. Come here!

He gets into a fighting stance (without taking out his sword) and calls for help from the Lords of the Abyss of Zura and Nocticula!

5 ft step, casts Protection vs Outsiders; Martial Flexibility - Dodge & Mobilty (move action)

AC 29 T 15 FF 27 | CMD 27 [+2 vs grapple]


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

THIS MORSEL IS MINE! AND YOU WILL BE NEXT! The Omox is still focused on the hapless soldier.

SLAM on still extremely unlucky soldier: 1d20 + 21 ⇒ (9) + 21 = 30 Hits
damage: 1d8 + 6 ⇒ (8) + 6 = 14
Acid Damage: 3d6 ⇒ (5, 2, 5) = 12

SLAM on still extremely unlucky soldier: 1d20 + 21 ⇒ (12) + 21 = 33 Hits
damage: 1d8 + 6 ⇒ (6) + 6 = 12
Acid Damage: 3d6 ⇒ (1, 6, 3) = 10

CMD to grapple from grab: 1d20 + 21 ⇒ (9) + 21 = 30
CMD to grapple from grab: 1d20 + 21 ⇒ (12) + 21 = 33

The Omox envelops the soldier and flows over his face, he is now suffocating.

Omoxes dont actually have anything that would make them not be grappled while it is grappling someone (other then accepting a -20 on its grab attempts, which this one opted to not do), so it is now grappled as well!

Rest of the party is up!


F CE Elf Witch 8| HP 22/41 | AC 18 T 12 FF 16 | CMD 14 | F+2 R+4 W+8 [+2 vs transformation; -2 vs emotion] | Perception +13 (low light) | flight 8/8 minutes | levitate 1/1 | share will 1/1 | Ben's recall 1/1 | +14 spell penetration | +16 concentration check what she looks like conditions: heroism, waterproof, defending bone, see invisible

"Omox demon. Semi solid making it resistant to most attacks, no organs so targeting weak points..." Willow drones on like she is reading from a book, mentioning its immunities and resistances before getting to its favor profile, ending with "Spreads easily on crackers."

As she had talked the wizard swished behind Roberta. Foul words like fingers on a chalkboard and greasy smoke came out of the wizard's mouth, streaming toward the Omox and then back to Roberta. "Breath it in" she suggested to the tiefling.

siphon might

spell penetration check: 1d20 + 14 ⇒ (13) + 14 = 27
siphon might: 1d6 + 4 ⇒ (1) + 4 = 5 dc 22 vs fort to take only half


F Resources: HP220/220 Mythic power12/13 Spell slots 1:6/7 2:6/7 3:6/7 4:4/5 5: 4/4 ACs:47/41 Touch 37/31 FF 19 Saves:Fort 19 Ref 31/25 Will21 CMD:53 active effects: My. Heroism, Tears to wine, Glibness, Freedom of movement, insp. rage

FortSave: 1d20 + 15 ⇒ (14) + 15 = 29
RARRRGHH, FOOLISH MORTAL! SOON YOU WILL SWALLOW MORE OF ME THEN THIS WBAHAHAHA

Willow penetrates to Omoxes spell resistance, but its fiendish fortitude protects it from the worst aspects of the spell! Still, its Strength seems to sap somewhat!

Half is rounded down so -2 STR for the surprme S~~%lord, and +2 STR (enchancement) for Roberta. Pity you rolled a 1 on the D6!

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