
GM supervillan |

Inky drops like a stone, but Nina deftly rolls with it and comes up with her lance to plunge its adamantine tip into the nethers of red-feathers. Sadly for Nina, the demon jinks away from her thrust.
Thoriel's elf magic works against the vrock...
Will: 1d20 + 6 ⇒ (3) + 6 = 9
...slowing its reactions. And Pai tries the ole flashing lights trick one more time...
Will: 1d20 + 6 ⇒ (4) + 6 = 10
...and the demon falls for it.
Quiella finds that a blinded vrock makes an easy target, though the fiend's flesh resists the blow somewhat.
The hampered vrock lets gravity pull it down and tries to defend itself with a little trickery...
concentration: 1d20 + 15 ⇒ (9) + 15 = 24
...summoning images: 1d4 + 4 ⇒ (1) + 4 = 5 of itself!
will DC18: 1d20 + 6 ⇒ (12) + 6 = 18
Clearing the glitter from its eyes, the fiend glares at the two gnomish knights and screeches in anger and raging hatred.
blue claw: 1d20 + 13 - 3 ⇒ (9) + 13 - 3 = 19damage: 2d6 + 5 + 6 ⇒ (3, 1) + 5 + 6 = 15
Blue-feathers bursts out of the dinosaur's belly in a shower of gore! The tyrant lizard collapses to the ground.
vines: 2d4 ⇒ (1, 1) = 2
Combat round 5
Dino, -160hp, prone, dying, vines (7, 9)
Thoriel, spelldance
Nina, + Inky, barkskin, prone
Pai, overland flight (20')
Quiella + Tùrin, shield of faith (T)
Red feathers, -26hp, slowed, mirror images (5) [screeched, vined (2)]
Blue feathers, -105hp [screeched]
The bold may act!
Both vrocks are on the ground now.

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Seeing the vrocks on the ground, Pai casts Black Tentacles, trying to grip the demons and squeeze the life out of them.
CMBfor tentacles 1d20 + 11 + 4 + 1 ⇒ (13) + 11 + 4 + 1 = 29
Damage if successful 1d6 + 4 ⇒ (3) + 4 = 7

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Quiella directs Turin forward with her knees, drops her lance, and draws her greatsword. Then she swings it overhead for a powerful downard chop at the most badly injured Vrock.
+1 Holy Cold Iron Greatsword, power attack: 1d20 + 17 - 3 ⇒ (2) + 17 - 3 = 16
slashing, cold iron, good, magic: 1d10 + 8 + 9 ⇒ (2) + 8 + 9 = 19 plus Holy: 2d6 ⇒ (4, 2) = 6

Túrin, Quiella's Companion |

Túrin likewise tries to gore the Vrock with his horns
Túrin, Gore, ACP: 1d20 + 10 - 1 ⇒ (4) + 10 - 1 = 13
piercing: 1d6 + 6 ⇒ (1) + 6 = 7

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Thoriel joins the others in trying to finish off the two vrocks, sparing a glance at the remains of the unfortunate reptile. Knowing the demons are immune or resistant to most of her favourite spells, the magus just hacks with her blade as hard as she can.
Move to attack blue, but if it is already down, then move in to attack red instead.
+1 keen cold iron scimitar, power attack: 1d20 + 17 - 3 ⇒ (11) + 17 - 3 = 25 Damage: 1d6 + 10 + 6 ⇒ (4) + 10 + 6 = 20

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"Inky, are you okay?" Nina calls as she steps to the side and continues jabbing at the nearest (standing) vrock with her lance.
Attack (+1 Adamantine Lance; Arcane Strike, PA): 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13
Damage: 1d6 + 12 ⇒ (1) + 12 = 13
Attack (+1 Adamantine Lance; Arcane Strike, PA): 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
Damage: 1d6 + 12 ⇒ (3) + 12 = 15

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"Grrrgh...yeah, I'm okay," Inky growls as she hops to her feet (she'll risk this/these AoO/s) and then tries to weave and dodge her way over behind Thoriel...
Acrobatics: 1d20 + 11 ⇒ (2) + 11 = 13
where she readies herself to protect Nina and her allies.
Aid Another (+2 AC): 1d20 + 10 ⇒ (20) + 10 = 30
Aid Another (+2 AC): 1d20 + 10 ⇒ (2) + 10 = 12
Aid Another (+2 AC): 1d20 + 10 ⇒ (6) + 10 = 16
Aid Another (+2 AC): 1d20 + 10 ⇒ (10) + 10 = 20

GM supervillan |

With one last, terrible effort, the dying dinosaur snaps its jaws! I forgot Diehard :o
bite vs blue: 1d20 + 20 ⇒ (1) + 20 = 21damage: 4d6 + 22 ⇒ (5, 2, 6, 1) + 22 = 36
But it's too much for the beast. The creature pants as it bleeds out.
Pai conjures grasping tentacles. You could exclude the dinosaur if you wanted, but it's really moot. The vines will kill the dinosaur before it can attack again. The black tentacles hold the two demons, but cannot harm them.
Quiella draws her holy sword, and tries to lop the head off blue-feathers. But even restrained by the tentacles, the fiend evades the deadly blow. Tùrin's effort is similarly ineffective.
Thoriel manages the job though, her blade finishing blue-feathers off.
Meanwhile, Nina fumbles her lance attacks, although one of them dispels a false image. Inky readies to defend against the retaliation.
Hampered by Pai's spells, red-feathers aims a wicked claw at Quiella.
claw: 1d20 + 13 - 3 - 1 ⇒ (1) + 13 - 3 - 1 = 10damage: 2d6 + 5 + 6 ⇒ (6, 6) + 5 + 6 = 23
It's a feeble attack.
The fallen dinosaur is buried under a mass of vines. It breathes its last.
Combat round 5
Thoriel, spelldance
Nina, + Inky, barkskin, prone
Pai, overland flight (20')
Quiella + Tùrin, shield of faith (T)
Red feathers, -26hp, slowed, mirror images (4), grappled [screeched, vined (1)]
The bold may act!

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Quiella slashes at the Vrock twice, reserving her power for a foe that is not so desperately outmatched.
+1 Holy Cold Iron Greatsword, power attack: 1d20 + 17 - 3 ⇒ (14) + 17 - 3 = 28
slashing, cold iron, good, magic: 1d10 + 8 + 9 ⇒ (10) + 8 + 9 = 27 plus Holy: 2d6 ⇒ (6, 6) = 12
dang, max damage
+1 Holy Cold Iron Greatsword, power attack: 1d20 + 12 - 3 ⇒ (6) + 12 - 3 = 15
slashing, cold iron, good, magic: 1d10 + 8 + 9 ⇒ (6) + 8 + 9 = 23 plus Holy: 2d6 ⇒ (1, 3) = 4

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Túrin also tries to gore the
Túrin, Gore, ACP: 1d20 + 10 - 1 ⇒ (10) + 10 - 1 = 19
piercing: 1d6 + 6 ⇒ (2) + 6 = 8
Túrin, Gore, ACP: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22
piercing: 1d6 + 6 ⇒ (2) + 6 = 8

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Pai’s Tentacles continue to attempt to grapple the demon.
CMBfor tentacles already grappling 1d20 + 11 + 4 + 1 + 5 ⇒ (1) + 11 + 4 + 1 + 5 = 22
Damage if successful 1d6 + 4 ⇒ (1) + 4 = 5
Pai doesn’t do anything else, hoping the others could pick off the last target.

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Thoriel lunges forward to continue her attacks agains the last vrock, calling on her arcane reserves to help guide her blade.
Lunge. Power Attack. Spend 1 arcane point to use arcane accuracy.
+1 Keen Cold Iron Scimitar: 1d20 + 17 - 3 + 3 ⇒ (4) + 17 - 3 + 3 = 21 Damage: 1d6 + 10 + 6 ⇒ (6) + 10 + 6 = 22
Iterative: 1d20 + 12 - 3 + 3 ⇒ (4) + 12 - 3 + 3 = 16 Damage: 1d6 + 10 + 6 ⇒ (2) + 10 + 6 = 18

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"Just one more to go...!"
Nina takes a step to the side and jabs her lance twice at the remaining vrock...
Attack (+1 Adamantine Lance; Arcane Strike, PA): 1d20 + 13 - 2 ⇒ (18) + 13 - 2 = 29
Damage: 1d6 + 12 ⇒ (2) + 12 = 14
Attack (+1 Adamantine Lance; Arcane Strike, PA): 1d20 + 8 - 2 ⇒ (18) + 8 - 2 = 24
Damage: 1d6 + 12 ⇒ (3) + 12 = 15

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...while Inky also adjusts her position to better protect Nina and the others.
Aid Another (+2 AC): 1d20 + 10 ⇒ (8) + 10 = 18
Aid Another (+2 AC): 1d20 + 10 ⇒ (17) + 10 = 27
Aid Another (+2 AC): 1d20 + 10 ⇒ (1) + 10 = 11
Aid Another (+2 AC): 1d20 + 10 ⇒ (1) + 10 = 11

GM supervillan |

Pai's spell wavers - whether it's somehow a result of the demon's resistance or merely its incessant struggling you cannot tell, but it is enough to allow the fiend room to escape.
But the rest of you aim to prevent that.
I'll roll for the mirror images. A '1' always hits the true creature.
Quiella vs image: 1d5 ⇒ 5 pop
Quiella's blessed blade scores a mighty blow - or it would have done but for the feathered fiend's illusions. The attack takes all of her effort and the backswing doesn't even come close to the remaining false images.
Tùrin: 1d3 ⇒ 2
Tùrin makes a valiant stand, but only succeeds in dispelling false images.
Thoriel: 1d2 ⇒ 1
Thoriel lunges, and the slowed-down demon can't get out of the way. The elf's blade bites deep though the wound is not as grievous as Thoriel expects. Her follow-up shatters the last false image. Slow spell helping you out a lot there :)
Nina strikes true, once, twice! But her weapon isn't terribly effective against the very embodiment of evil.
The demon staggers out of the reach of the tentacles and claws at Nina...
claw: 1d20 + 13 - 3 - 1 ⇒ (8) + 13 - 3 - 1 = 17damage: 2d6 + 5 + 6 ⇒ (1, 6) + 5 + 6 = 18
The savage blow is easily parried.
Combat round 6
Thoriel, spelldance
Nina, + Inky, barkskin, prone
Pai, overland flight (20')
Quiella + Tùrin, shield of faith (T)
Red feathers, -47hp, slowed, [screeched]
The bold may act!

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As the team bunch up and start getting in each others' way trying to finish off the feathered demon, Thoriel circles around to the other side of the vrock to take another swing at the creature. "This could take awhile...we're basically plucking out feathers one by one here. I'm just glad I managed to slow it down or this could have been much more unpleasant!"
Lunge, Power attack, Flanking
+1 Keen Cold Iron Scimitar: 1d20 + 17 - 3 + 2 ⇒ (4) + 17 - 3 + 2 = 20 Damage: 1d6 + 10 + 6 ⇒ (4) + 10 + 6 = 20

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Taking a cue from Thoriel, Nina decides to risk it and moves to hop back into the saddle. She then has another go at the vrock with her lance...
Attack (+1 Adamantine Lance; Arcane Strike, PA): 1d20 + 13 - 2 ⇒ (12) + 13 - 2 = 23
Damage: 1d6 + 12 ⇒ (6) + 12 = 18
...and makes a mental note that she really needs to start carrying around some Align Weapon oils.

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Meanwhile Inky continues playing defender, though she seems to be getting tired of the whole situation.
Aid Another (+2 AC): 1d20 + 10 ⇒ (6) + 10 = 16
Aid Another (+2 AC): 1d20 + 10 ⇒ (6) + 10 = 16
Aid Another (+2 AC): 1d20 + 10 ⇒ (3) + 10 = 13
Aid Another (+2 AC): 1d20 + 10 ⇒ (10) + 10 = 20
"Hurry up and kill this thing already!"

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Quiella drives Túrin closer and then slashes at the demon twice more
I don't think flanking is in play because Thoriel is only using Lunge
+1 Holy Cold Iron Greatsword, power attack: 1d20 + 17 - 3 ⇒ (10) + 17 - 3 = 24
slashing, cold iron, good, magic: 1d10 + 8 + 9 ⇒ (4) + 8 + 9 = 21 plus Holy: 2d6 ⇒ (4, 1) = 5
+1 Holy Cold Iron Greatsword, power attack: 1d20 + 12 - 3 ⇒ (7) + 12 - 3 = 16
slashing, cold iron, good, magic: 1d10 + 8 + 9 ⇒ (8) + 8 + 9 = 25 plus Holy: 2d6 ⇒ (5, 2) = 7

Túrin, Quiella's Companion |

Túrin also tries to gore the demon.
Túrin, Gore, ACP: 1d20 + 10 - 1 ⇒ (8) + 10 - 1 = 17
piercing: 1d6 + 6 ⇒ (2) + 6 = 8
Túrin, Gore, ACP: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7
piercing: 1d6 + 6 ⇒ (1) + 6 = 7

GM supervillan |

The avian demon snatches at Thoriel as she dances away...
AoO: 1d20 + 13 - 3 - 1 ⇒ (17) + 13 - 3 - 1 = 26damage: 2d6 + 5 + 6 ⇒ (3, 1) + 5 + 6 = 15
...and whilst she easily evades the outstretched claw, her own wild attack only plucks a feather or two away.
Nina mounts up - and the demon takes a swipe at her too...
AoO: 1d20 + 13 - 3 - 1 ⇒ (19) + 13 - 3 - 1 = 28damage: 2d6 + 5 + 6 ⇒ (4, 5) + 5 + 6 = 20 combat reflexes
...even Inky's watchful protection doesn't serve to stop the fiendish claw that rakes her companion, and though Nina's lance finds the fiend's flesh, she can't help but feel she got the worse of the exchange.
Quiella finally makes her mark with her holy sword - the demon howls in pain and anger! Tùrin makes a valiant effort, but can't pierce the vrock's hide.
Pai removes the tentacles.
The enraged demon senses blood, and follows up its attack against Nina...
claw: 1d20 + 13 - 3 - 1 ⇒ (8) + 13 - 3 - 1 = 17damage: 2d6 + 5 + 6 ⇒ (4, 4) + 5 + 6 = 19
...this time the knight is ready, and parries.
A puff of spores surrounds the vrock, and the same choking vines that envelop the tyrannosaur now also begin to grow within and around Tùrin. Though Quiella is in the midst of the spores when they are released, none of them infest her.
spore damage: 1d8 ⇒ 2
Combat round 7
Thoriel, spelldance
Nina, -20hp, + Inky, barkskin
Pai, overland flight (20')
Quiella + Tùrin, -2hp, vines (10), shield of faith (T)
Red feathers, -81hp, slowed, [screeched, vined 3]
The bold may act!

Túrin, Quiella's Companion |

Túrin tries again to gore the demon
Túrin, Gore, ACP: 1d20 + 10 - 1 ⇒ (11) + 10 - 1 = 20
piercing: 1d6 + 6 ⇒ (3) + 6 = 9
Túrin, Gore, ACP: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
piercing: 1d6 + 6 ⇒ (2) + 6 = 8
crit confirm: 1d20 + 5 - 1 ⇒ (20) + 5 - 1 = 24
piercing: 1d6 + 6 ⇒ (3) + 6 = 9

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Quiella heals Nina 5hp as she continues her assault on the demon
+1 Holy Cold Iron Greatsword, power attack: 1d20 + 17 - 3 ⇒ (12) + 17 - 3 = 26
slashing, cold iron, good, magic: 1d10 + 8 + 9 ⇒ (1) + 8 + 9 = 18 plus Holy: 2d6 ⇒ (1, 4) = 5
+1 Holy Cold Iron Greatsword, power attack: 1d20 + 12 - 3 ⇒ (19) + 12 - 3 = 28
slashing, cold iron, good, magic: 1d10 + 8 + 9 ⇒ (4) + 8 + 9 = 21 plus Holy: 2d6 ⇒ (1, 6) = 7
crit confirm: 1d20 + 12 - 3 ⇒ (7) + 12 - 3 = 16
slashing, cold iron, good, magic: 1d10 + 8 + 9 ⇒ (5) + 8 + 9 = 22 plus Holy: 2d6 ⇒ (4, 4) = 8

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"Only a scratch," Nina huffs as she nudges Inky with her heels, signaling to the eidolon to take a step to the side. As the wound begins to mend thanks to Quiella, she continues attempting to drive her lance into the fiend's heart!
Attack (+1 Adamantine Lance; Arcane Strike, PA, Flank?): 1d20 + 13 - 2 + 2 ⇒ (2) + 13 - 2 + 2 = 15
Damage: 1d6 + 12 ⇒ (5) + 12 = 17
Attack (+1 Adamantine Lance; Arcane Strike, PA, Flank?): 1d20 + 8 - 2 + 2 ⇒ (9) + 8 - 2 + 2 = 17
Damage: 1d6 + 12 ⇒ (6) + 12 = 18
Ride Check: 1d20 + 12 ⇒ (18) + 12 = 30

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"Nina, you need to work on that aim a bit..." Inky remarks as she continues playing defense.
Aid Another (+2 AC): 1d20 + 10 ⇒ (19) + 10 = 29
Aid Another (+2 AC): 1d20 + 10 ⇒ (12) + 10 = 22
Aid Another (+2 AC): 1d20 + 10 ⇒ (12) + 10 = 22
Aid Another (+2 AC): 1d20 + 10 ⇒ (20) + 10 = 30

GM supervillan |

Quiella's blessed blade finishes the demon with two punishing blows! Even Tùrin finally gets vrock ichor on his antlers!
Out of combat!
However, the vrock-vines continue to grow over Tùrin, burrowing into his flesh.
vine damage: 1d4 ⇒ 2
You already know how to counter the vines - and that the effect is temporary although potentially deadly in terms of damage dealt - thanks to Thoriel's earlier Knowledge check. A Bless spell or holy water destroys the growing vines, and they can also be removed by any effect that Removes Disease (hence a paladin is immune).
Party Status
Nina -15hp
Quiella -5hp
Tùrin -4hp, vines 9
I'll post again later today.

GM supervillan |

The battle over, four Kellid hunters emerge from their hiding place and make their presence known. Tall, lean, and muscular, the Kellids are a menacing group; the countless scars exposed beneath their piecemeal hide armour only add to their intimidating presence.
"Outlanders!" the leader calls "Who are you? What you want here? Say now!"
Meanwhile the vines continue to trouble Tùrin. I won't roll more damage yet, but let me know how you deal with them.

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Diplomacy 1d20 + 20 ⇒ (14) + 20 = 34
”Greetings, I’m Pai. We are here to try to establish some trading with your tribe, if you’d be interested. We’ve got plenty of trade goods with us, if you might be interested in seeing them…”

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Nina lowers her lance as the hunters step out of the forest and approach and gives them a nod of respect.
The below is posted assuming they're addressing the group in Hallit.
"Don't forget that Master Zey recommended we visit Tolguth and try to make friends with the locals," Nina whispers to Pai. "Maybe see if they'd be willing to point us in the right direction?"

GM supervillan |
1 person marked this as a favorite. |

The leader speaks Common, but it's clear that it's not her first language.
"You want trade with Tolguth? I take you, you speak with elders" the leader of the Kellid hunters says. She points to Quiella and Thoriel. "I see you kill demons. The trophy rights are yours. We admire your skill and bravery. You show trophies to elders."
The Kellids wait expectantly.
I'll pause for Quiella so we can resolve Tùrin's vine problem.

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Quiella lays a hand on Túrin, supernaturally healing him and removing his disease.
lay on hands, mercy: disease: 3d6 + 3 ⇒ (5, 4, 4) + 3 = 16
She then sets about beheading the demon and taking its talons, tying them all together with rope or twine and attaching them to Túrin's saddle bags.
After absorbing all of Nina's wounds, she also heals herself
lay on hands, greater mercy, fey foundling: 3d6 + 3 + 1d6 + 8 ⇒ (2, 3, 1) + 3 + (6) + 8 = 23

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"Seems like a good plan to me," Nina agrees. "Thank you."
There's a pause and then, unable to help herself, she asks, "What happened with these demons and the big lizard? Were you on a hunt?"

GM supervillan |

"Yes, we track dinosaur. That beast killed two of our mammoths. The demons came, we fell back. Then you come" the leader, who introduces herself as Denur, explains whilst Quiella retrieves trophies and stops the vrock-vines from killing Tùrin.
The journey to the settlement of Tolguth takes a couple more hours.
High walls, constructed from timber, stone, and earth surround Tolguth. The Kellids have cut away the foliage surrounding the settlement, providing an unobstructed view for several hundred feet from the walls. Three bipedal dinosaur carcasses, each with rounded dome-like heads, lie crumpled and pressed up against the fortifications—a clear indication of the need for such defensive measures.
Tolguth is a large settlement of several thousand souls. The buildings inside the walls are evenly divided between permanent structures of wood and moveable yurts more common on the steppe.
Warriors at the gate question you in Hallit, asking your purpose, but when Denur tells them that she wishes for you to meet with the elders you are waved through.
Denur and her party escort you to a large building, but tell you to wait outside until called for.
You have some time to explore Tolguth and speak to the locals.
DC20
DC25
DC30
If anyone gets at least a 20 on the Diplo/Know.local check then you can attempt the following check:
Bloodspeaker Olovon's holy symbol is a regional depiction of Desna.

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Know. Nature 1d20 + 12 ⇒ (15) + 12 = 27
Know. Planes 1d20 + 19 ⇒ (20) + 19 = 39
Diplomacy 1d20 + 20 ⇒ (12) + 20 = 32
Know. Religion 1d20 + 13 ⇒ (4) + 13 = 17
Pai tells the others what she senses from the dinosaur bones. ”Thise were herbivores, but it looks like they had demonic taint on them somehow.”
She also fills the others in on the gossip she is able to pickup from the tribesmen in the area. ”Thise are the three leaders and Bloodspeaker Olovon is a follower of Desna, at least the local version of her,” she explains.
Please read the Dilpomacy spoilers as I’ve got to run an errand and don’t have a chance to transcribe those secrets! Thanks!

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After listening to all that Pai has to share about Tolguth and its leaders, Nina looks thoughtful.
"Okay, so we've got the goods that we were sent with, so those will hopefully make for appropriate gifts when we meet with the leaders. Plus the, uh, trophies we've got, those'll surely show that we're not pushovers in a fight, either," she remarks, ticking off each topic with her fingers. "But it sounds like they're not all on the same page on what to do about the Worldwound. I get Traros not wanting to put the people here at more risk than absolutely necessary, but...well, sometimes you gotta take the fight to your enemies instead of waiting around."

GM supervillan |

When it is time for the meeting, several Kellids lead you into the larger building. The three leaders are waiting for you. Traros invites you to sit.
"I hope you are enjoying Tolguth’s hospitality, but please, explain your reason for coming here."

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Pai nods at the others, ready for them to bring forth the gifts, trade goods, etc. as she begins to discuss the true purpose of the meeting. ”Greeting to you three leaders. I have heard many good things about each of you around the settlement. Please take these goods and gifts for doing us the honor of this meeting. Simply put, we are from the Pathfinder Society. We have many worries about the Worldwound, not far from here. We’d like to explore it and the lands past it. To do so, we’d need an area to use as a staging ground. I would like to discuss the possibility of scouting in this general area to find a suitable site.”. She pauses for the questions to pour in, or for the others to speak up.
Diplomacy 1d20 + 20 ⇒ (5) + 20 = 25
Lets burn my folio reroll and try to improve on that, please.
Diplomacy reroll 1d20 + 20 ⇒ (6) + 20 = 26

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I was hoping for Quiella to take the lead. She has +27 diplomacy and it is really her only non-combat useful thing to do.

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"Though we would welcome any aid you might give us, we are also capable on our own and can navigate the wilderness ourselves if necessary. We slew two vrocks that were endangering your hunting party."
diplomacy: 10 + 27 = 37

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Nina seems content to let Quiella and Pai do the bulk of the talking, at least for now. While certainly not shy about speaking up, the art of diplomacy never really was one of her strong points.

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Eager to be rid of the dripping and foul-smelling head of the vrock that she somehow picked up as a trophy, Thoriel hopes that the Kellid will accept it as part of their gift or as a tribute. "Yes, the vrocks! Nasty things. What they did to that reptile!" She shudders as she retreives and holds out the demonic beast's head.
Content to let the others do most of the talking, the elf then stands back, occasionally smiling and nodding.
Sorry, have been a bit overwhelmed with work the last week. Doesn't look like there is anything that Thoriel could have helped with that hasn't already been picked up by someone else.

GM supervillan |

The Kellid elders nod in appreciation of your gifts, and admire your trophies. "Denur told us of your victory" says Vanna Demonbreaker. "May you have many more. We reward you for your prowess against the abyssal spawn." She presents you with a fine smilodon pelt, and a magic spear.
The spear is +2 Invigorating - I don't think Pai can fail to identify it.
Traros rises from his seat. “You wish to explore hrungara, where even the mammoths dare not tread. You are either very brave or very foolish, outlanders,” Traros begins, “But no matter how reckless or insane, any enemy of the Worldwound is of value to Tolguth.”
Traros smiles broadly before continuing, “We know of a few locations that may serve as a campground for you; Vanna has used them in the past. The first is a small cave network among the lower reaches of the Tusk Mountains. The caves would provide shelter against the weather and the height provides a good view of the surroundings. The second is an isolated hot spring, located among the foothills at the base of the Tusk Mountains, much like the springs that heat Tolguth. The third is an abandoned town, built by outlanders generations ago. Vanna can tell you more about each, but before you set out, I have one warning.
The Red Winter tribe still ekes out an existence on the Thunder Steppes and foothills of the Tusk Mountains. They lay claim to those lands and have often challenged Vanna and her raiders, thankfully without resorting to violence. I doubt they would be as accommodating to outlanders.”

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”Could you tell us more about the Red Winter tribe? Do they worship common gods, as we know them? Are they merchants, or do they mainly farm and hunt? Maybe we could find some sort of common ground with them…”

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Quiella opens her mouth, then nods in agreement with Pai's questions.

GM supervillan |

Vanna Demonbreaker answers Pai's questions. "The Red Winter are no farmers, nor merchants. I saw them fight once—wild beasts, all of them, some fighting with their bare hands alone, tearing demons apart. Even with all of their individual strength though, they are a small and shrinking tribe, struggling to survive along the Thunder Steppes. They were once a proud tribe, roaming the Ginji Mesa until something drove them east and broke their spirit.”

GM supervillan |

If you've no more questions for the elders, you can now go and explore the sites that they have suggested to you. These are:
Where do you go?

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"What drove them east? And was it the same thing that broke their spirit? " Quiella asks
After the conversation is over, she concurs with Pai.

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"I was going to say those hot springs sounded appealing. It's not often you get the chance for a warm bath mid-mission...but you're probably right. Let's check out the caves first, that warm dip will most likely feel even better after trudging around in the dark for awhile." Thoriel somewhat reluctantly agrees with the others.