Moose

Túrin, Quiella's Companion's page

27 posts. Alias of caps.


Race

HP 67 | AC 31 T 16 FF 25 | CMB +10-1, CMD 25 | F: +9, R: +11, W: +6, may reroll 1/day | Init: +5 | Perc: +8, SM: +1, low-light vision, scent |

Classes/Levels

Speed 50ft, snow adaptation (ignore difficult terrain from ice and snow) | Active conditions: None.

Gender

Male N animal (reindeer) paladin mount 11 |

About Túrin, Quiella's Companion

Divine Bond Mount for Quiella
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Túrin
Paladin Mount (Charger) 11
N Medium animal (Reindeer)
Init +5; Senses Perc +8, SM +1, low-light vision, scent

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Defense
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AC 31, touch 16, flat-footed 25 (10 base + 8 natural armor + 5 dex +7 armor + 1 dodge)
HP 0/67 (9HD * (4.5 + 3 Con))
Fort +9, Ref +11, Will +6, may reroll once a day

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Offense
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Speed 50 ft., snow adaptation (ignore difficult terrain from ice and snow)

Melee
[dice=Túrin, Gore, ACP]1d20+10-1[/dice]
[dice=piercing]1d6+6[/dice]

Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities

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Statistics
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Str 18
Dex 20
Con 16
Int 6
Wis 12
Cha 5

Base Atk +6; CMB +10 -1 ACP; CMD 25

Feats
Dodge
Mobility
Iron Will
Improved Iron Will
+1 feat

SQ
Tricks (maximum: 22 tricks; 18 from 6 Int + 4 bonus)

  • aid
  • attack
  • come
  • defend
  • flank

Link
Share Spells
Barding Training
Indefatigable

Skills
+11* acrobatics (+3 ranks + 3 class + 5 dex)
+8 perception (+4 ranks + 3 class +1 wis)
+5 survival (+1 ranks + 3 class + 1 wis)
+8* swim (+1 ranks + 3 class + 4 str)
*-1 ACP

Combat Gear
+1 breastplate barding (1550gp)

Magic Gear

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Special Abilities
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Link (Ex)
A paladin can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The paladin gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion

Barding Training (Ex)
At 3rd level, a charger’s armor check penalty for wearing barding or for carrying a medium load is reduced by 1 and the maximum Dexterity bonus for its armor and load increases by 1. Reduce the armor check and medium load penalties by an additional 1 for every 6 levels after 3rd; increase the maximum Dexterity bonus for the charger’s armor by an additional 1 for every 6 levels after 3rd. In addition, the charger’s speed does not decrease when wearing medium armor or carrying a medium load.
At 9th level, a charger can move at normal speed in heavy armor or while carrying a heavy load.

Indefatigable (Ex)
At 6th level, a charger becomes immune to fatigue.

Future tricks:

  • come
  • deliver
  • down
  • fetch
  • get help
  • guard
  • heel
  • menace
  • rescue
  • seek
  • stay