Race |
HP 67 | AC 31 T 16 FF 25 | CMB +10-1, CMD 25 | F: +9, R: +11, W: +6, may reroll 1/day | Init: +5 | Perc: +8, SM: +1, low-light vision, scent | |
Classes/Levels |
Speed 50ft, snow adaptation (ignore difficult terrain from ice and snow) | Active conditions: None. |
Gender |
Male N animal (reindeer) paladin mount 11 | |
About Túrin, Quiella's Companion
Divine Bond Mount for Quiella
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Túrin
Paladin Mount (Charger) 11
N Medium animal (Reindeer)
Init +5; Senses Perc +8, SM +1, low-light vision, scent
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Defense
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AC 31, touch 16, flat-footed 25 (10 base + 8 natural armor + 5 dex +7 armor + 1 dodge)
HP 0/67 (9HD * (4.5 + 3 Con))
Fort +9, Ref +11, Will +6, may reroll once a day
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Offense
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Speed 50 ft., snow adaptation (ignore difficult terrain from ice and snow)
Melee
[dice=Túrin, Gore, ACP]1d20+10-1[/dice]
[dice=piercing]1d6+6[/dice]
Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities
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Statistics
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Str 18
Dex 20
Con 16
Int 6
Wis 12
Cha 5
Base Atk +6; CMB +10 -1 ACP; CMD 25
Feats
Dodge
Mobility
Iron Will
Improved Iron Will
+1 feat
SQ
Tricks (maximum: 22 tricks; 18 from 6 Int + 4 bonus)
- aid
- attack
- come
- defend
- flank
Link
Share Spells
Barding Training
Indefatigable
Skills
+11* acrobatics (+3 ranks + 3 class + 5 dex)
+8 perception (+4 ranks + 3 class +1 wis)
+5 survival (+1 ranks + 3 class + 1 wis)
+8* swim (+1 ranks + 3 class + 4 str)
*-1 ACP
Combat Gear
+1 breastplate barding (1550gp)
Magic Gear
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Special Abilities
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Link (Ex)
A paladin can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The paladin gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion
Barding Training (Ex)
At 3rd level, a charger’s armor check penalty for wearing barding or for carrying a medium load is reduced by 1 and the maximum Dexterity bonus for its armor and load increases by 1. Reduce the armor check and medium load penalties by an additional 1 for every 6 levels after 3rd; increase the maximum Dexterity bonus for the charger’s armor by an additional 1 for every 6 levels after 3rd. In addition, the charger’s speed does not decrease when wearing medium armor or carrying a medium load.
At 9th level, a charger can move at normal speed in heavy armor or while carrying a heavy load.
Indefatigable (Ex)
At 6th level, a charger becomes immune to fatigue.
Future tricks:
- come
- deliver
- down
- fetch
- get help
- guard
- heel
- menace
- rescue
- seek
- stay