[PFS_CORE_Aerondor] Bonekeep level 2 (3-7) (Inactive)

Game Master Aerondor

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Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*

By RAW, it's tricky, since IIRC there's a Teamwork feat that allows two people to switch places; this implies that it can't be done without the feat. However, this is a core game, so I would argue that Pau can hold action (5' step and flurry) waiting on Tere's move, Tere moves out of his square, and as soon as Tere is clear Pau executes his held action.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:9, R:4, W:13 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

No need to switch places, like Tere said, just wait for Tere to move behind Pau. But on the bright side the construct is wasting an action trying to move forward and thus not getting a full attack.

Lantern Lodge

SFS 04-99 AToC

The golem isn't wasting an action though, it is 5' stepping each time and failing.

That said, if Tere tries and fails to tumble through the golem, he could then still have a move action to get out of the way of Pau.
Pau could 5' step up and still get in a full flurry.

It's also noting that while the wall has been hindering Pau, it has also been saving him from the Golem's attacks... sometimes.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*

Unfortunately, it's still getting a full attack, since the movement would be a 5' step.

It's pretty grim having this immediately following a hazard with the potential to wipe out the serious combat monsters and the spell support folks; a two-handed fighter or barbarian would mop up the floor with these things, but we don't have one (and even if we'd started with one, it's not likely that they would have survived the detonation).

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Waiting on Tere to make his action so Pau can go.

Liberty's Edge

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Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*

Sorry; tearing down a bunch of communal camping stuff and staging it for loadout. (At least I don't have to load the trailer.)

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*

GM A, for clarification: my understanding is that up until we finished this last fight, we could hear mechanical noises in the distance, and now we don't. Is that the case?

Lantern Lodge

SFS 04-99 AToC

Yes. At the moment you cannot hear any more sounds of clockwork.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

And for the record, we need to remember that there are still enemies with that stupid mind fog if we port to the very first room that we ran from as we were going in.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*

I haven't encountered this particular situation before: can we use resources from the dead party members?

Lantern Lodge

SFS 04-99 AToC

Consumables only with permission. Fixed items, I have no concern with you using.

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

Armor and weapons are their size, but wondrous items resize to fit?

Lantern Lodge

SFS 04-99 AToC

That is my understanding.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | MAP | Active conditions: PfE

Use whatever of Bella's that you need. It was all going to be used for the benefit of the party anyway.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*

Bella has a PvE wand, I think?

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

The only thing I really saw that is a help to Ny'a is a +2 cloak

Liberty's Edge

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Male Human (Shoanti) AC21(23)/T15/FF21 F+8/R+12/W+7 5/57 init +7/Per +11 Rogue 6/Cleric 1 Move 50'

My adamantine/+1/undead bane light mace might come in handy.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Yeah, if someone can use that mace, that would be nifty.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*

Two of us can use it; I think Tere has a higher bonus to hit with it, though (light weapon, Weapon Finesse feat, 21 DEX).

Lantern Lodge

SFS 04-99 AToC

Noting that it is as a group that you would make the decision to withdraw, I am very happy for the dead characters to also have a vote here.

Mostly because if you press on and fail, then they are up for body recovery as well as resurrection. Of course, they are also able to get a share in the increased loot.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:9, R:4, W:13 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

Since this place is meant to kill full parties I think it would be nuts to continue with half of one. But Deluge is a disappointing character and I'm OK with losing him. Core druid focusing on spell casting with no animal companion sucks. The spell list is underwhelming. So I will abstain unless we need a tie breaker.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | MAP | Active conditions: PfE

I say go for it if you have the gold and/or prestige for raise dead and body recovery. Use whatever you need from my gear & items.

Is the challenge rating reduced in the next battle for only 3 PCs?

Lantern Lodge

SFS 04-99 AToC

Nope. The group is still a full group - just mostly dead. And bone keep doesn't support 4 player adjustments anyway.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*

I was pretty sure that we wouldn't be that lucky.

Ny'a, you should take Bella's nexus crystal. Pau and I already have one.

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

What does the nexus crystal do?

Liberty's Edge

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Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*

Negative energy resistance 10.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Just checking. How many Prestige Points are needed for a body recovery and all that good stuff? I’ve got 27. I’m okay with going on the suicide mission if that is enough, but if not, I might want to reconsider.

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

5 pp for body recovery
16 pp for raise dead
4 pp x 2 = 8 pp for two castings of restoration

So, 29 for the whole lot after a TPK. As long as one PC survives, you typically don't need body recovery. If your body isn't whole, it may take resurrection or true resurrection instead. All spells have GP equivalents.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | MAP | Active conditions: PfE

I don't think you need to pay for the restoration. Temporary level loss is regained through rest, I thought.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*

The two negative levels from being raised are permanent, though.

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil
Belladonna of Desna wrote:
I don't think you need to pay for the restoration. Temporary level loss is regained through rest, I thought.

You don't technically have to pay for restoration, but they are permanent negative levels. You can choose to continue playing your PC with the negative levels if you really want, but they definitely don't go away with rest.

But it is a fair point that you don't need the 8 pp for restoration immediately. You can pay that any time later, in increments of 4, to remove the negative levels. You'll just take the -1 (x2) penalty to most rolls until you do.

Liberty's Edge

Female CG Human (Andoran) | CORE Cleric of Desna 7 | HP 51/51 | AC 17 (19 pfe), t 12, ff 15 | CMB +6, CMD 18 | F: +7, R: +5, W: +10 | Init: +4 | Perc: +12, SM: +8 | Speed 40' | Channel 4d6, DC 15 (5/5) | Spells: 1st 6/6, 2nd 5/5, 3rd 4/4, 4th 3/3 | MAP | Active conditions: PfE

Youch. I forgot they were permanent negative levels.

Well, I leave it up to you all; continue on & use whatever of Bella's (just try to be frugal with the wands) or high tail it out of there?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*

Or you can pay 1280 gp per casting to have someone do it for you. (You might also get lucky and have a cleric of sufficient level along on the next mission, in which case you'd only have to pay for the diamond dust.) (I think.)

What does everyone think? Are we going for it?

Lantern Lodge

SFS 04-99 AToC

Are you allowed to keep playing with permanent negative levels? I thought all negative conditions need to be removed at the end of a scenario or the character was marked as dead.

Not that this has come up for me before.

Liberty's Edge

Male Human (Shoanti) AC21(23)/T15/FF21 F+8/R+12/W+7 5/57 init +7/Per +11 Rogue 6/Cleric 1 Move 50'

Per the 10.0 guide
Conditions: Unless noted otherwise, all conditions gained during an adventure, including death, must be resolved before the end of the session. A condition in this context includes an affliction, a negative effect, or an effect that is intended to mechanically affect your character in a negative way. If such a condition isn’t resolved by the end of play, the character should be reported as dead and becomes unplayable.

Lantern Lodge

SFS 04-99 AToC

Yeap, that was the bit I was thinking of.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*

Good catch! How does that interact with things like the Will save penalty or the disease we missed in Part 1? They're persistent negative effects, albeit ones that only apply to further Bonekeep levels.

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

Keep reading. The clarification begins with literally the next sentence, in the same paragraph:

Pathfinder Society Roleplaying Guild Guide: Version 10.0 | Chapter 4: Roleplaying Guild Basics | Conditions, Death, and Expendables (p.19) wrote:

However, a few conditions need not be resolved by the end of play, including permanent negative levels, ability drain that does not reduce an ability score to 0, becoming a fallen member of a class that requires an atonement spell to regain class features or spellcasting abilities, and conditions that impose no mechanical effect.

Permanent negative levels, ability drain, and nonmechanical conditions being carried over to the next session should be recorded on the Chronicle sheet.

Lantern Lodge

SFS 04-99 AToC

The bonekeep special conditions relate just to Bonekeep and are outside the normal PFS limits.

Right... so does that mean the three of you want to head on?

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

I’m going to let the other two make the call. I’m okay with the decision.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*

Times like these I ask myself, "WWLJD?" One vote to go for it.

If we go, I recommend that Pau drink his potion of invisibility and go first, though, in case some maneuvering is possible.

Lantern Lodge

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SFS 04-99 AToC

I've never heard of Leeroy Jenkins before.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*
GM Aerondor wrote:
I've never heard of Leeroy Jenkins before.

The only place I've seen that acronym used was in one of the Laundry books. Is that where you ran across it?

Lantern Lodge

SFS 04-99 AToC

Just noting that OP-XI starts in less than two weeks. I'm not sure if any of you are intending to play it in, but if so, we need to either get to the next room or get out of Dodge. Ahh, Bonekeep.

If not, then there is absolutely no hurry at all.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*

I don't have Tere reserved for anything. Which may be a good thing, depending on how this goes.

Sovereign Court

Core Monk 7 | AC (24/25v Evil)/19/(23)17 | HP 59/59 | Ki pool 6/6 | 50’ Movement | F+9, R+9, W+9 | +2 vs. Enchantment spells and effects)(immune to all diseases) | Init+2 |Perception + 13| Evasion |

Somebody make the call. I’m fine either way but we need to decide one way or the other.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*

I wanted Ny'a to comment again, but yeah. Let's do it.

Dark Archive

Male N/N Human Weather Druid/7| HP: 59/59| Init: +2 | AC/FF/T: 20/20/10 20/20/10 | CMD: 14 14 | F:9, R:4, W:13 | Diplo+3, HaAni+7, Heal+10, KnGeo+4, KnNat+10, Perc+16, SMot+7, Surv+18 | Speed 30 ft | Active Conditions: Longstrider (extended), Barkskin (extended)

No hurry here.

Sovereign Court

Female LG Gnome Paladin of Iomedae 5 | HP: 44/44 | AC: 24 23 (13 12 Tch, 22 Fl) | CMD: 18 17 (16 Fl) | F: +12 +11, R: +9 +7, W: +10 +9 | Init: +2 +1 | Perc: +1, SM +4 | Speed 15ft | Active conditions: cloak of resistance +2, belt of incredible dexterity +2, nexus crystal, protection from evil

If everyone else is game, Ny'a is up for it.

She'll be taking the nexus crystal, and she'd like the +2 cloak of resistance, if nobody else needs it. I think Pau or Tere are better off with the +2 cloak. Tere's Will is only +5, and while Ny's has a lower save than Pau's +9 across the board, her other two are higher and Pau is more of the front-line damage dealer.

If we're going to be fighting in more corridors, Ny'a is probably relegated to healing behind Pau, very quickly switching to her wand. If we have combat in more open spaces, Ny'a can contribute more, and if we encounter legit Evil, Ny'a can start to let loose.

She is built for mounted charging. If she connects with a charging lance, especially against a creature she can smite, the damage becomes pretty incredible. We may want to have Tere do some investigating, and identify if there's a good charge opportunity for Ny'a. She can blast in for one big hit and then maneuver into continued combat or healing support, as the situation warrants.

To that end, I think it might make sense for Tere to use the potion of invisibility. If Tere can scout, inform us, then we quickly implement a plan, Tere can be in position to sneak from invisible and then sneak from flank from there on.

Liberty's Edge

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Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/2 HP 52/52 AC25|T 18|FF 19 CMD 24* Fort +7|Ref +12|Will +6*/+8* vs. enchantments Init +5* Perc +14*/+16* vs. traps Low-light, darkvision|Sense Motive +8*

Tere already has one, so no worries on my account.

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