
GM Bret |

Faerinaa kills the bug on Khaul with a single strike and then brings up a mystical shield.
One action left
The wound on Faerinaa bleeds a little.
Persistent bleed continues?: 1d20 ⇒ 14 Yes it continues.
Round 1:
Nature to identify the creatures, they are tiny creatures
Bolded may act
Blue bug is in the tower, improved cover
Blue Bug
Vinny One action left if she wants it
Round 2:
Faerinaa 4 damage, drained 1, 1 persistent bleed damage, One action left if she wants it
Green Bug 22 damage
Red Bug 18 damage
Khaul 1 persistent bleed
Yellow Bug 18 damage attached to Khaul
Bastian
Tess

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Once again the ancestors wrestle for control of Tess during the tumult of battle.
Ancestral Influence: 1d4 ⇒ 1
Tess grins, approving of this ancestral choice. "Come here, eager fly. The spider awaits!"
Your post says the Blue bug has cover, but it's on top of me. I should be able to strike it point blank.
Tess slashes forcefully at the fly, hoping to cut it in half like she did the other.
◈ Elven Curve Blade+Striking (Finesse, Forceful, Ghost touch, moderate curse): 1d20 + 9 + 1 + 1 ⇒ (19) + 9 + 1 + 1 = 30
Slashing: 2d8 + 2 ⇒ (2, 7) + 2 = 11
◈ Elven Curve Blade+Striking (Finesse, Forceful, Ghost touch, moderate curse): 1d20 + 9 + 1 + 1 - 5 ⇒ (8) + 9 + 1 + 1 - 5 = 14
Slashing: 2d8 + 2 + 2 ⇒ (4, 7) + 2 + 2 = 15
◈ If it is still up, she casts Shield.
"Is everyone else alright?" Tess calls down.

GM Bret |

Sorry, forgot to update that. Blue did not have cover.
Tess kills the last of the bugs with a single cut from her blade. The two sides of the creature float down to the ground.
Status:
Khaul bleed 1 full turn left
Bastian full turn left
Faerinaa 4 damage, persistent bleed 1
One person will want to do something to give Assisted Recovery on the bleeders.
Let’s finish off Khaul & Bastian’s turn, then assume someone gives people who are still bleeding assistance.
Roll those recovery rolls vs Persistent Damage.

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If Tess slew the beast on her first action, she will climb down so that she can offer aid to her fellow Pathfinders.
Flat Check to roll skill: 1d20 ⇒ 3
...or not.
She loses that action.
She takes a deep breath, and mutters to her ancestors... "The enemy is gone, now let me climb!"
Flat Check to roll skill: 1d20 ⇒ 20
She climbs down the tower with her third and final action.
Athletics: 1d20 + 6 ⇒ (19) + 6 = 25

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Are you sure I have a bleed? I didn't think they hurt me?
With all the bugs dead, Khaul tries to staunch Faerinaa 's wound.
treat wounds: 1d20 + 7 ⇒ (15) + 7 = 22
flat check, in case I am still bleeding: 1d20 ⇒ 10

GM Bret |

Alright, will bot the bleeding rolls.
Bastian assists Khaul and manages to stop the bleeding.
Persistent bleed check: 1d20 ⇒ 13
Khaul helped Faerinaa and manages to stop the bleeding.
Persistent bleed check: 1d20 ⇒ 10
Faerinaa is down 4 hit points and Drained 1 which reduces her maximum hit points. Khaul is uninjured.
Khaul, although you didn’t take any damage these creatures inflict bleed when they die or are otherwise removed. All it needed was to attach (which it did).

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"Oof. Thanks Bastian, those little buggers hurt!" Faerinaa prods the mostly closed wound gently with her finger, then gets out her healer's tools and starts to sew up the gash. "I should be fine in a bit, it looks like its just a flesh wound. Is anyone else hurt?"
Treat Wounds, DC 15: 1d20 + 7 ⇒ (7) + 7 = 14
Healing: 2d8 ⇒ (8, 2) = 10

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Vinny rummages around in her bag for a moment, then pulls out a flask. "I have a healing potion if you need it Faerinaa."
Vinny will use her quick alchemy to make a lesser elixir of life for Faerinaa

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"Nah, Thanks be to Torag!" smiles Khaul. The fresh air and fight seems to have restored the warriors spirits, and those nearby suspect he eyes on a large meal tonight to make up for the missed lunch.
"Let's go see that tower they were nestin in. I'm doubting there be any other beasties in the area, or them blighters would've drunk them dry."
Then he remembers the gecko. "Or maybe not.."
Hefting his shield, he heads carefully into the tower, pausing at the door to inspect the stone work.
Perception +7

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"Thanks Vinny!" Faerinaa drinks the potion, as her wounds finish closing around her attempted sutures. "That's the good stuff!"
Healing: 1d6 ⇒ 5

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"Did you get a look at their nest?" asks Khaul.
"I'd hate to leave some small bloodsuckers to cause us problems later."
Assuming the answer was "yes" he then suggests "Lets see the hall. If we can get that habitable, we can move in all the sooner."

GM Bret |

My apologies, but no matter how many times I look at the map and the description I can not make them match. I will give the description in the scenario but we will work with the map.
The keep is 45 feet in height.
The great hall is accessed from the ground level of the courtyard by a spiral stone ramp that is 10 feet across and winds up the outside of the keep to a landing where the front door once was located. The door fell to pieces long ago, and all that is left is an empty doorway that leads into the great hall.
The room inside is covered in broken masonry, pieces of wood, and giant gecko droppings. In the southeastern corner of the great hall is a winding staircase and a set of passageways that leads downwards.
The ceiling of the great hall has a 10-foot-square hole in it, open to the sky, that leads up to the roof. A wooden staircase, long since decayed, once ascended to the upper story. The anchor holes for the staircase can still be seen on three sides of the wall.

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Khaul eyes up the hall dubiously.
"Well, This looks to be where that Gekko calls home. Wonder why the bloddsuckers don't bother it? Could be nocternal, and they like the light?" he shrugs.
The dwarf does look with some interest at the stairs leading downward but then suggests "Shall we look at the other above ground structures before we head into the depths?"

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"Yes, let's check the other above ground structures."
While all the first aid was being done, Tess refocuses. Then Tess suggests a list of places and things that she would like to check.
1) The box Khaul found near the Well.
2) The roof!
3) One more glance around the Great Hall, making sure we're not missing anything.
"After that, let's go down the stairs and see what's here."
Tess's Athletics: 1d20 + 6 ⇒ (12) + 6 = 18
If climbing is going to be a thing, I think my next skill upgrade will have to be Athletics. I clearly have a thing for heights.

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"Here lassie, let me give yer a boost." offers Khaul. He provides a stirep with his hands to help boost her up.
athletics (aid): 1d20 + 9 ⇒ (9) + 9 = 18

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Athletics: 1d20 + 6 ⇒ (3) + 6 = 9
Athletics: 1d20 + 6 ⇒ (4) + 6 = 10
Are those crit fails? Did I just take falling damage?
"Perhaps I am not a spider after all," Tess says sadly. "Does anyone else want to give it a go, or should we come back with a ladder?"

GM Bret |

Vinny's Perception (T): 1d20 + 4 ⇒ (19) + 4 = 23
Faerinaa's Perception (E): 1d20 + 9 ⇒ (7) + 9 = 16
Khaul Irontoes's Perception (T): 1d20 + 7 ⇒ (15) + 7 = 22
Bastian's Perception (T): 1d20 + 6 ⇒ (10) + 6 = 16
1) The box Khaul found near the Well.
2) The roof!
3) One more glance around the Great Hall, making sure we're not missing anything.
The box contains mostly love letters between what you would guess to be a minor Varisian noble from Ustalav and his Kellid wife. It details many amorous excursions, along with a map of their caches of gold they left behind in Ustalov. Some of the letters are scandalous in their details of the assignations.
2 Treasure Bundles, approximately 25 gp valueThe roof is still out of reach. You were able to see there is a large hole in it, but until you clear away the rubble and rebuild the stairs it is hard to determine what else might be needed.
You do not find anything else of interest in the Great Hall.

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"Love letters!" Tess glances through them, amazed. "I think we should read through them thoroughly when we return to the Inn. We might find more of the history of this fort." Tess pauses at one passage, and then turns to Vinny and Faerinaa. "Does that look anatomically possible? I think one would have to be very flexible, though I admit that all my knowledge of this subject is merely theoretical." Reluctantly, she puts away the letters.
She turns back to Khaul. "If we want to explore above ground first, let's go through the barracks before the stairs."
GM:
1) Barracks
2) Down the stairs

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"Aye lassie. The barracks. Then maybe I'll put me knowledge of stonework to the test and see if I cannie not beat ye ta tha top of tha roof."
He joins the others heading toward the barracks. "Mine ye, may be worth a gander at the well as we go past. But take some care as the stonework looks a might dodgy..."

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"Alright, well first, barracks second, and then the roof again? After that, the stairs." Tess turns to the others. "I know that I can see in the dark, and I assume that Khaul can. Will we be needing light as we explore below?"

GM Bret |

Well
Tess of Tosof's Perception (E): 1d20 + 8 ⇒ (17) + 8 = 25
Vinny's Perception (T): 1d20 + 4 ⇒ (4) + 4 = 8
Faerinaa's Perception (E): 1d20 + 9 ⇒ (1) + 9 = 10
Khaul Irontoes's Perception (T): 1d20 + 7 ⇒ (17) + 7 = 24
Bastian's Perception (T): 1d20 + 6 ⇒ (1) + 6 = 7
Barracks
Tess of Tosof's Perception (E): 1d20 + 8 ⇒ (5) + 8 = 13
Vinny's Perception (T): 1d20 + 4 ⇒ (19) + 4 = 23
Faerinaa's Perception (E): 1d20 + 9 ⇒ (5) + 9 = 14
Khaul Irontoes's Perception (T): 1d20 + 7 ⇒ (17) + 7 = 24
Bastian's Perception (T): 1d20 + 6 ⇒ (14) + 6 = 20
Hole in wall
Tess of Tosof's Perception (E): 1d20 + 8 ⇒ (9) + 8 = 17
Vinny's Perception (T): 1d20 + 4 ⇒ (4) + 4 = 8
Faerinaa's Perception (E): 1d20 + 9 ⇒ (4) + 9 = 13
Khaul Irontoes's Perception (T): 1d20 + 7 ⇒ (10) + 7 = 17
Bastian's Perception (T): 1d20 + 6 ⇒ (2) + 6 = 8
Roof from below
Tess of Tosof's Perception (E): 1d20 + 8 ⇒ (9) + 8 = 17
Vinny's Perception (T): 1d20 + 4 ⇒ (1) + 4 = 5
Faerinaa's Perception (E): 1d20 + 9 ⇒ (16) + 9 = 25
Khaul Irontoes's Perception (T): 1d20 + 7 ⇒ (15) + 7 = 22
Bastian's Perception (T): 1d20 + 6 ⇒ (8) + 6 = 14
You go back to the well where you found the love letters and search again. You do not find anything else of interest.
Searching the barracks, you find the walls and furnishings of this former dormitory have been severely damaged from roof leaks. The good news is that the foundations and framing are in good condition. With substantial repairs, it could once again provide a comfortable shelter to the future denizens of the fort.
The hole in the outer wall (not pictured) is rather large. If you can collapse the northeastern tower, the stones from that would be very useful in patching this hole and a few other things.
Looking around on the outside, you don’t see any signs of creatures up on the roof of the keep. The merlons don’t look in great shape and there is the 10’ hole to deal with, but nothing significant seems to be nesting there.
Going to need climb checks if you want to get up on the roof of the keep, or wait until you’ve rebuilt the stairs.
Going to need climb checks for the roof.

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"There does not appear to be anything on that roof for the moment. I suppose it can wait. Shall we attempt the stairs? I don't carry a light spell other than my Wayfinder, but we can light up the Wayfinders for those who cannot see in the dark."

GM Bret |

You get your light sources and weapons ready and then venture down the stairs. The stairs have minor amounts of refuse here, but nothing that gets in your way. It doesn’t take long before all outside light is gone.
Declare your light source in your post, or say you are depending on the light from others.
You hear noises just around the corner.
Tess of Tosof's Initiative Using Search: 1d20 + 8 ⇒ (7) + 8 = 15
Vinny's Initiative Using avoid notice: 1d20 + 7 ⇒ (8) + 7 = 15
Faerinaa's Initiative Using Avoid Notice: 1d20 + 11 ⇒ (3) + 11 = 14
Khaul Irontoes's Initiative Using Search: 1d20 + 7 ⇒ (6) + 7 = 13
Bastian's Initiative: 1d20 + 6 ⇒ (5) + 6 = 11
Yellow Lizard: 1d20 + 9 ⇒ (1) + 9 = 10
Orange Lizard: 1d20 + 9 ⇒ (16) + 9 = 25
A lizard comes around the corner and charges up the stairs! It snaps it’s jaws at Khaul, but misses.
Jaws: 1d20 + 10 ⇒ (4) + 10 = 14
Piercing damage: 1d8 + 4 ⇒ (8) + 4 = 12
Round 1:
Nature to identify
Going up stairs is difficult terrain, down is normal movement.
Orange Lizard
Tess
Vinny
Faerinaa
Khaul
Bastian
Yellow Lizard

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Vinny tilts her head looking at the letter Tess shows her. "Seems... uncomfortable to me." As they approach the stairs, she pulls a sunrod from her bag and activates it. When she sees the lizard, she takes a flask of alchemist's fire and throws it at the lizard's face. "You nasty lizard, go away!" she shouts. She throws another bomb for good measure.
Attack, alchemist's fire: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 ⇒ 7
Intimidate: 1d20 + 5 ⇒ (2) + 5 = 7
Possibly with a minus four penalty since lizards don't speak my language?
Attack, alchemist's fire, MAP: 1d20 + 7 - 5 ⇒ (17) + 7 - 5 = 19
Damage: 1d8 ⇒ 5
1 point splash damage on a miss, hit, or critical hit, 1 point of persistent fire damage on a hit
Strike, intimidate, strike

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Faerinaa relies on the light sources of others. When the lizard ambushes the party, Faerinaa dashes up the stairs, stabbing twice into the Lizard's side.
Stab!: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Deadly Critical?: 1d8 ⇒ 8
Stab Again! MAP: 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Deadly Critical?: 1d8 ⇒ 3
AC 20, will Nimble dodge for +2 AC on the first attack.
Stride, Stike, Strike

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Khaul readies his shield and then slams his hammer into the side of the orange lizard.
"Gahh... " he exclaims in surprise. "Guess we know what is for dinner tonight."
strike: 1d20 + 10 ⇒ (14) + 10 = 24
Damage (b): 1d8 + 4 ⇒ (4) + 4 = 8
strike, map: 1d20 + 10 - 5 ⇒ (2) + 10 - 5 = 7
Damage (b): 1d8 + 4 ⇒ (6) + 4 = 10
◆ raise shield
◆ strike
◆ strike
Will use either shield block or glimpse on first person injured.

GM Bret |

Vinny misses with the first flask, but hits with the second. I assume you used your bomber special ability to only splash your target.
Faerinaa’s first strike against the lizard hits it in the gizzard. The second still hits, but nothing vital. It is still enough to finish off the lizard.
Khaul, please redo your turn. It died before you acted.
Round 1:
Nature to identify
Going up stairs is difficult terrain, down is normal movement.
Orange Lizard 35 damage
Tess
Vinny
Faerinaa
Khaul
Bastian
Yellow Lizard

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Khaul keeps his shield up, but stomps down the stairs and tries to look like something a gecko might want to eat.
"Come stand next to be Bastion. Tw'll be like we stood under the arch of time."
◆ raise shield
◆ stride
◆ stride

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Bastian will move up next to Khaul.
"Can a lizard regret its choices or is it driven by instinct? We shall see."
◆ Stride
◆ Stride - Needed because of terrain?
◆ Cast Shield
Prepare to ↺ Glimpse of Redemption.

GM Bret |

In general, if you are going to new areas it is down the stairs.
Bastian reflects on if a lizard is smart enough to have regrets as he comes up beside Khaul.
Round 1:
Nature to identify
Going up stairs is difficult terrain, down is normal movement.
Orange Lizard 37 damage
Tess
Vinny
Faerinaa
Khaul
Bastian
Yellow Lizard

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◈ Tess runs down the stairs, wondering what her ancestors may ask of her.
Ancestral Influence: 1d4 ⇒ 3
1=Martial (if moderate curse, your Strikes gain a +1 status bonus to attack rolls and a +2 status bonus to damage.)
2=Skillful (if moderate curse, +1 status bonus to skill checks and perception.)
3=Spellcasting (if moderate curse, non-cantrip spells without a duration gain a status bonus to their damage and healing equal to the spell's level.)
4=Tess’s Choice
Tess smiles, gathers energy into a ball of sound, and tosses a spell at the lizard.
◈◈ Soundburst
BOOOOOM!
Sonic + Ancestral Bonus: 2d10 + 2 ⇒ (4, 8) + 2 = 14

GM Bret |

Lizard Fortitude: 1d20 + 8 ⇒ (15) + 8 = 23
Tess releases a ball of energy that causes a thunderclap of sound. The lizard doesn’t like this.
It decides to charge Khaul and bite at him! It barely hits, when Bastian gives it a glimpse of a different way. The beast decides to continue down its initial path rather than try something else. That decision isn’t likely to work well for the lizard, when it snaps it’s jaws again they don’t come close to getting past Khaul’s defenses.
Jaws: 1d20 + 10 ⇒ (3) + 10 = 13
Piercing damage: 1d8 + 4 ⇒ (3) + 4 = 7
Jaws, enfeebled 2, MAP: 1d20 + 10 - 2 - 5 ⇒ (16) + 10 - 2 - 5 = 19
Piercing damage, enfeebled 2: 1d8 + 4 - 2 ⇒ (1) + 4 - 2 = 3
Round 2:
Nature to identify
Going up stairs is difficult terrain, down is normal movement.
Orange Lizard 37 damage
Tess
Vinny
Faerinaa
Khaul 2 damage
Bastian
Yellow Lizard 7 enfeebled 2

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Faerinaa slips by the lizard as it chomps at Khaul, getting behind it before unleashing a pair of viscious stabs.
Rapier Strike: 1d20 + 10 ⇒ (20) + 10 = 30
Damage+Sneak Attack: 1d6 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9
Deadly Critical?: 1d8 ⇒ 5
Rapier Strike, MAP: 1d20 + 10 - 5 ⇒ (7) + 10 - 5 = 12
Damage+Sneak Attack: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10
Deadly Critical?: 1d8 ⇒ 5
Stride, Strike, Strike. AC 20, +2 AC from Nimble Dodge on first attack.

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"Aggressive wildlife!" Bastian says as he tries to squash it.
◆ War Flail +1: 1d20 + 9 ⇒ (18) + 9 = 271d10 + 3 ⇒ (3) + 3 = 6
◆ War Flail +1: 1d20 + 4 ⇒ (9) + 4 = 131d10 + 3 ⇒ (7) + 3 = 10
◆ Cast Shield

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Apparently, we want magic now.
◈ Tess slips past the lizard, flanking with Champions. "Be afraid."
◈ Ancestral Touch (DC 19 Will Basic Save): 2d4 ⇒ (2, 4) = 6
If it fails, it becomes Frightened 1
Flat Check to fight: 1d20 ⇒ 14
◈ Elven Curve Blade+Striking (Finesse, Forceful, Ghost touch): 1d20 + 9 + 1 ⇒ (14) + 9 + 1 = 24
Slashing: 2d8 ⇒ (6, 8) = 14

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"I think that's it for today. We should head back to Prophet's Rest and start tracking down those craftspeople!" Then she pauses a moment. "About that box of letters... Should we show them to our budding historian patron, Narsen, or keep their secret a little longer? I'll admit that I don't fully trust our hosts."
Along the way, Tess looks for likely wildflowers that she can replant around the Fort to camouflage the planting of the Whispering Lilies.

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"Tis personal communication... and of a very personal nature. But ta lord be long gone.... or is he?"
Khaul looks around. "Are any of you bein scholars in Taldane's murky nobility? Think there be families that even today be scandalised by th' goin's on of their ancestors?"
He sighs "It be a good way to get on side with our patron here, that be th' truth o' it."

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Tess considers Khaul's question of whether there would be families today scandalized by these letters.
Society +8

GM Bret |

You don’t recognize the names of the two people, so you don’t know if they even have family remaining in Ustalov. You would say that if it were a scandal, the Varisians would consider it minor and there are likely some that would thrive in any notoriety it brought.

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"It's been an interesting day. I think we should definitely head back for tonight at least. I think we'll be here for several weeks getting this place fixed up. I'd also like to observe this 'religion' here. I think that Razimir has at least a few of the bad traits of the Runelords and I don't doubt there are a few of his priests in need of redemption. I do not think Milani is fond of this nation's rulers." Bastian looks like he is quite serious about it.
"We should get some beers or wine when we get back."