| Javell DeLeon |
Got it with about 5 or so minutes to spare.
Should I move my token to the middle of the watchpost? I haven't moved him yet because it's gonna be weird to be in the midst of them, when I'm not in the midst of them. :P
Not exactly sure how I go about that.
| Lisitsei Nagorát |
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Cev--best Disney trip I've had since childhood, due to spending a wee bit more money on the Lightning Pass and using the app. (Ok, so my lovely wife coordinated all this--I just tagged along and carried things). Bring water, bring lunch, bring sunscreen, and carefully plan your day with the Lightning Pass and Genie app, and you'll have a great time.
| Caiten |
I haven't found any way of multiplying in a dice expression. It seems to strip out any text other than numbers, the letter 'd', and '+'.
| Caiten |
Yup. I also tried 2(1d6) and 2x(1d6) and just got 21d6 in both cases.
Something else that I am trying out:
Reaction Priority: ↺ Shield Block against the first damage of 5 or higher.
Reactions are hard to use when we aren't playing in real-time. So I am attempting to pre-set my reactions so that Fern can use them during an enemy's post that triggers them.
Currently I don't have many, but that may change in a level or two. Or even in a day or two depending on spell selection.
| Cevendyll |
Have just played with this for the last 10 minutes, and read about it.
I guess this was custom code here, as opposed to a die roller.
I get what you mean though: 1 roll which is doubled is not the same as 2 random rolls.
Could you just use d20 for that though?
Doesn't it have operational notation correctly implemented in chat?
I kind of thought it did.
| Caiten |
Ehh, 2d6 rolls 2 different dice, 2 times 1d6 doubles one die. I suppose ultimately it can be done either way, I'm just used to doubling one number.
Yeah, the differences aren't that much. Especially once we start rolling multiple dice for damage.
But rolling more dice does make the chances of extreme values less common.
| Cevendyll |
Could someone please look at the map and tell me that Cev is within the 'normal' 10' dagger throw range? He would still have 2 actions from that position to use TKP, but I don't think he needs to.
Thanks!
| Caiten |
Depends on if we are going with distances measured by counting grid squares or using the Roll20 straight-line distance tool.
Also depends on if we are using some adjustments for the 10 foot distance that the enemy is standing on.
So ultimately, only Fern can really answer that.
| Cevendyll |
Depends on if we are going with distances measured by counting grid squares or using the Roll20 straight-line distance tool.
Also depends on if we are using some adjustments for the 10 foot distance that the enemy is standing on.
So ultimately, only Fern can really answer that.
That is all the stuff that I didn't know and wanted to hear.
I did do pretty good in math, so I figured the height of the enemy was a factor in real life, just not sure here| Oren Strelov |
Lost a crit, because I didn't realize they were up on a raised platform until it was too late. I'll have to think of something else to do this round.
| Yasami |
You can always slam the platform support beams to bring the thing down. Wink wink nudge nudge.
| Caiten |
Or jump up there and start throwing people off the platform. Or bashing heads up there.
| Caiten |
I'm expecting that the answer is No, because Mage Hand would be more appropriate - but would Prestidigitation be able to push the rope ladders off of the platforms?
| Yasami |
Are the platforms fixed to trees or are built on something manmade? Like pillars, etc.
If on pillars, how many?
| DM Fern |
| Caiten |
Explained it here =)
OK. So all of the platforms are built the same way.
Also somehow completely missed your question Caiten, I'd say yeah, more of a mage hand thing.
Yeah, that is what I expect. Prestidigitation is really not meant to be used in combat.
Also, that's cold, Cev O.O You want the mercs firing at puppies??
LOL.
| Cevendyll |
Also somehow completely missed your question Caiten, I'd say yeah, more of a mage hand thing.
Also, that's cold, Cev O.O You want the mercs firing at puppies??
LOL, um, nooooooooooo
I want the small WARGS who are very capable combatants to go scare people, just like their mother would want ;)| Yasami |
| DM Fern |
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LOL, um, nooooooooooo
I want the small WARGS who are very capable combatants to go scare people, just like their mother would want ;)
lol, they are still babies, and also cannot fly, so I'm not sure how threatening they are to the elvated archers ;) Sure, full grown wargs are scary foes but I'm not sure baby ones would even worry folks on the ground.
| Lisitsei Nagorát |
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Protecc the warglets! Do they only have 1 HP each? o.0
And thanks for ok'ing the vertical distance on the Scatter Scree, Fern! I figured the same thing--if it's falling from the sky, it should be able to hit two horizontally contiguous squares.
Also, my body is already ready for Dungeons and Dragons: Honor Among Thieves. That movie looks so bad/good. :D
| Caiten |
Indeed. You have probably done the most damage so far and are the only one with kills notched.
It is interesting having a battle that we can't just melee our way through though.
| Cevendyll |
K, I am just going to admit, now that I have taken OFF my contacts and looked at the map without glasses, I can see that the 'staircases' I was seeing are, in fact, ladders. While I still think the little girls could be quite a terror, I do NOT think they could climb a ladder.
:(
My bad.
| Lisitsei Nagorát |
I have an exam all day tomorrow. Sadly, it does not involve learning druidic spells. See you on the other side!
| Sulee |
Yeah. Learning spells would be a lot more fun.
As for Ash Cloud, it does apply dazzled on a failed save. Which is about as good as making the area give concealed.
| Caiten |
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For those who haven't ever faced Dying combined with persistent damage, removing the persistent damage is higher priority than removing the Dying. Otherwise the persistent damage will just put them right back to Dying again and Wounded will make sure that it still increases the Dying condition's value.
Another option is to heal him enough that he doesn't immediately drop back down again from either the persistent damage or the enemies that are still surrounding him.
| Caiten |
They automatically get a flat check at the end of their turn after taking the damage. But it is DC 15. Persistent Damage
We can lower that with two actions of 'something appropriate' to the damage type. That lets them make a flat check immediately (before they take the damage) and may lower the DC to 10. Assisted Recovery
Edit: Hah, ninja'd.
| Javell DeLeon |
@Oren: Dang I wish that second one would've hit! That would've been total destruction! Man I hope that crit is enough to drop it. I doubt it but that sure was HUGE!
If Cev can hit it then it maybe that'll finish it off. We need to finish something off. :P
| Caiten |
@Oren: Dang I wish that second one would've hit! That would've been total destruction! Man I hope that crit is enough to drop it. I doubt it but that sure was HUGE!
If Cev can hit it then it maybe that'll finish it off. We need to finish something off. :P
Barbarians. Never start a fight without one. Or two.
Very few on-level enemies survive a crit from a raging barbarian. But we will see when Fern updates the enemy stats.
| DM Fern |
Cev, was that random attack a third unused action you forgot to do on your turn?
Also, I think you have to pick between returning and disrupting when you make your daily preparations, and I thought you were using returning today.
As for poor Alak, as mentioned, he needs to make a flat check to stop from taking the damage. DC 15 without help. Every time he takes additional damage his dying value increases by 1. He ALSO has to make the flat checks to adjust his dying value. So he could conceivably go from Dying 1 to Dying 3 on his next turn, and then die before his next chance to flat check.
You guys can use two actions to help him, doing anything that could stop acid from hurting someone. That'll lower the DC of his flat check.
| Caiten |
So he could conceivably go from Dying 1 to Dying 3 on his next turn, and then die before his next chance to flat check.
You guys can use two actions to help him, doing anything that could stop acid from hurting someone. That'll lower the DC of his flat check.
If nothing else, I should be able to get to him before his second turn.
Assuming that we don't have someone else go down in that time too. ;)
| Javell DeLeon |
If nothing else, I should be able to get to him before his second turn.
Assuming that we don't have someone else go down in that time too. ;)
Don't think I don't know who you're talking about, Caiten! *glares*
| Cevendyll |
Cev, was that random attack a third unused action you forgot to do on your turn?
Also, I think you have to pick between returning and disrupting when you make your daily preparations, and I thought you were using returning today.
As for poor Alak, as mentioned, he needs to make a flat check to stop from taking the damage. DC 15 without help. Every time he takes additional damage his dying value increases by 1. He ALSO has to make the flat checks to adjust his dying value. So he could conceivably go from Dying 1 to Dying 3 on his next turn, and then die before his next chance to flat check.
You guys can use two actions to help him, doing anything that could stop acid from hurting someone. That'll lower the DC of his flat check.
You are correct; I did think Cev could choose on the fly, but that isn't it. He can hug the skeleton when he is up, and Lay on Hands ...
| Yasami |
Folks, I leave for two days and you start dropping like flies. I mean, come on!
Will have a post soon, just need to unpack and have a shower.
| Caiten |
Only one has actually dropped. Lisi and Joran are only mostly dead. :P