DM Voomer's Age of Ashes

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Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Got it with about 5 or so minutes to spare.

Should I move my token to the middle of the watchpost? I haven't moved him yet because it's gonna be weird to be in the midst of them, when I'm not in the midst of them. :P

Not exactly sure how I go about that.


let's say, if you're under a platform but on the ground level, put the little "no" symbol on your token -- click your token, click the round symbol under it, choose the one I put on Joran. That'll mean you're not in the tree, you're on the ground, lol.


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Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

Cev--best Disney trip I've had since childhood, due to spending a wee bit more money on the Lightning Pass and using the app. (Ok, so my lovely wife coordinated all this--I just tagged along and carried things). Bring water, bring lunch, bring sunscreen, and carefully plan your day with the Lightning Pass and Genie app, and you'll have a great time.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

I haven't found any way of multiplying in a dice expression. It seems to strip out any text other than numbers, the letter 'd', and '+'.


Ok, making sure I wasn't missing something obvious. 1d6x2 and 1d6*2 both became 1d62, (even with parentheses) and let's just say, Joran would not have survived the encounter, lol.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Yup. I also tried 2(1d6) and 2x(1d6) and just got 21d6 in both cases.

Something else that I am trying out:

Quote:
Reaction Priority: ↺ Shield Block against the first damage of 5 or higher.

Reactions are hard to use when we aren't playing in real-time. So I am attempting to pre-set my reactions so that Fern can use them during an enemy's post that triggers them.

Currently I don't have many, but that may change in a level or two. Or even in a day or two depending on spell selection.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

LOL I have got to be missing something ... 2d6 IS the multiplication.
I must have missed a post?


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Ehh, 2d6 rolls 2 different dice, 2 times 1d6 doubles one die. I suppose ultimately it can be done either way, I'm just used to doubling one number.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

Have just played with this for the last 10 minutes, and read about it.
I guess this was custom code here, as opposed to a die roller.
I get what you mean though: 1 roll which is doubled is not the same as 2 random rolls.

Could you just use d20 for that though?
Doesn't it have operational notation correctly implemented in chat?
I kind of thought it did.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

(and I cannot pick up Cev's token btw)


Fixed the token! Must have missed yours when I fixed the other ones.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
DM Fern wrote:
Ehh, 2d6 rolls 2 different dice, 2 times 1d6 doubles one die. I suppose ultimately it can be done either way, I'm just used to doubling one number.

Yeah, the differences aren't that much. Especially once we start rolling multiple dice for damage.

But rolling more dice does make the chances of extreme values less common.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

Could someone please look at the map and tell me that Cev is within the 'normal' 10' dagger throw range? He would still have 2 actions from that position to use TKP, but I don't think he needs to.

Thanks!


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Depends on if we are going with distances measured by counting grid squares or using the Roll20 straight-line distance tool.

Also depends on if we are using some adjustments for the 10 foot distance that the enemy is standing on.

So ultimately, only Fern can really answer that.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
Caiten wrote:

Depends on if we are going with distances measured by counting grid squares or using the Roll20 straight-line distance tool.

Also depends on if we are using some adjustments for the 10 foot distance that the enemy is standing on.

So ultimately, only Fern can really answer that.

That is all the stuff that I didn't know and wanted to hear.

I did do pretty good in math, so I figured the height of the enemy was a factor in real life, just not sure here


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Close enough, imo! Let's not bring trigonometry into play. I'm on summer break, after all.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

Normal throw it is!


Male Versatile Human Barbarian 8 HP 107/136| AC 26| F +18| R +12| W +14| Perc +14, +1 Stealth, +2 on Initiative Rolls Speed 30 ft.| Hero Points 1/3| Conditions: Raging

Lost a crit, because I didn't realize they were up on a raised platform until it was too late. I'll have to think of something else to do this round.


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶

You can always slam the platform support beams to bring the thing down. Wink wink nudge nudge.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Or jump up there and start throwing people off the platform. Or bashing heads up there.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

I'm expecting that the answer is No, because Mage Hand would be more appropriate - but would Prestidigitation be able to push the rope ladders off of the platforms?


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

In order for the "List" function to work in this case, you would need to see the way they are attached I think


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶

Are the platforms fixed to trees or are built on something manmade? Like pillars, etc.

If on pillars, how many?


Explained it here =)

Also somehow completely missed your question Caiten, I'd say yeah, more of a mage hand thing.

Also, that's cold, Cev O.O You want the mercs firing at puppies??


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
DM Fern wrote:
Explained it here =)

OK. So all of the platforms are built the same way.

DM Fern wrote:
Also somehow completely missed your question Caiten, I'd say yeah, more of a mage hand thing.

Yeah, that is what I expect. Prestidigitation is really not meant to be used in combat.

DM Fern wrote:
Also, that's cold, Cev O.O You want the mercs firing at puppies??

LOL.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
DM Fern wrote:

Explained it here =)

Also somehow completely missed your question Caiten, I'd say yeah, more of a mage hand thing.

Also, that's cold, Cev O.O You want the mercs firing at puppies??

LOL, um, nooooooooooo

I want the small WARGS who are very capable combatants to go scare people, just like their mother would want ;)


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶
DM Fern wrote:

Explained it here =)

Welp. Nevermind that plan, then.


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Cevendyll wrote:

LOL, um, nooooooooooo

I want the small WARGS who are very capable combatants to go scare people, just like their mother would want ;)

lol, they are still babies, and also cannot fly, so I'm not sure how threatening they are to the elvated archers ;) Sure, full grown wargs are scary foes but I'm not sure baby ones would even worry folks on the ground.


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Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

Protecc the warglets! Do they only have 1 HP each? o.0

And thanks for ok'ing the vertical distance on the Scatter Scree, Fern! I figured the same thing--if it's falling from the sky, it should be able to hit two horizontally contiguous squares.

Also, my body is already ready for Dungeons and Dragons: Honor Among Thieves. That movie looks so bad/good. :D


Male NG Human Out-Of-Towner Gunslinger 6 | HP: 74/74 | AC: 22 l F: +12, R: +14, W: +12 | Per: +12 | Initiative: +0 | Movement: 25 l Hero Points: 1 | Class DC: 22| Condition: | Explore Activity: Avoid Notice

Pew pew pew! Dario is doing his very best.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Indeed. You have probably done the most damage so far and are the only one with kills notched.

It is interesting having a battle that we can't just melee our way through though.


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |

K, I am just going to admit, now that I have taken OFF my contacts and looked at the map without glasses, I can see that the 'staircases' I was seeing are, in fact, ladders. While I still think the little girls could be quite a terror, I do NOT think they could climb a ladder.

:(

My bad.


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Also they are rope ladders and were pulled up top at the start of combat, hence why the barbarians have been chopping platforms down instead of climbing up ^_^ No worries


Points & Conditions:
HP 80/80 | Active conditions: -| Hero Points: 3/3
Stats:
AC 23/25 w shield up | F+13 R+14 W+16 | +0 Init | +16 Perc, low light vision | Leaf Druid/4 30' | Class DC 25| Male half-elf barrister druid 7|
Skills:
Acrobatics +12, Athletics +0, Deception +16, Diplomacy +16, Intimidation +14, Lore: Legal +12, Medicine +14, Nature +16(+2 plants), Occultism +12, Performance +14, Religion +14, Society +12, Stealth +12, Survival +14

I have an exam all day tomorrow. Sadly, it does not involve learning druidic spells. See you on the other side!


NG Female Familiar 8 | HP 40 | AC 26 | Perception +12 low-light vision | Speed 25, Swim 25 | Conditions: none | Abilities: Speech, Scent, Amphibious, Wavesense, Echolocation, Independent

Yeah. Learning spells would be a lot more fun.

As for Ash Cloud, it does apply dazzled on a failed save. Which is about as good as making the area give concealed.


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LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

For those who haven't ever faced Dying combined with persistent damage, removing the persistent damage is higher priority than removing the Dying. Otherwise the persistent damage will just put them right back to Dying again and Wounded will make sure that it still increases the Dying condition's value.

Another option is to heal him enough that he doesn't immediately drop back down again from either the persistent damage or the enemies that are still surrounding him.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

That's interesting to know. How do you stop persistent damage? Just healing of some kind or what?


Male Versatile Human Barbarian 8 HP 107/136| AC 26| F +18| R +12| W +14| Perc +14, +1 Stealth, +2 on Initiative Rolls Speed 30 ft.| Hero Points 1/3| Conditions: Raging

DC15 Flat Check. There's certain actions that can help reduce the DC, but I'm not sure if there's a way to outright stop it.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

They automatically get a flat check at the end of their turn after taking the damage. But it is DC 15. Persistent Damage

We can lower that with two actions of 'something appropriate' to the damage type. That lets them make a flat check immediately (before they take the damage) and may lower the DC to 10. Assisted Recovery

Edit: Hah, ninja'd.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

But he doesn't take damage while dying, does he? If he's dying, does he still roll the flat check?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Does it just keep going until you make the save also? Like... endlessly?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

@Oren: Dang I wish that second one would've hit! That would've been total destruction! Man I hope that crit is enough to drop it. I doubt it but that sure was HUGE!

If Cev can hit it then it maybe that'll finish it off. We need to finish something off. :P


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
Javell DeLeon wrote:

@Oren: Dang I wish that second one would've hit! That would've been total destruction! Man I hope that crit is enough to drop it. I doubt it but that sure was HUGE!

If Cev can hit it then it maybe that'll finish it off. We need to finish something off. :P

Barbarians. Never start a fight without one. Or two.

Very few on-level enemies survive a crit from a raging barbarian. But we will see when Fern updates the enemy stats.


Cev, was that random attack a third unused action you forgot to do on your turn?

Also, I think you have to pick between returning and disrupting when you make your daily preparations, and I thought you were using returning today.

As for poor Alak, as mentioned, he needs to make a flat check to stop from taking the damage. DC 15 without help. Every time he takes additional damage his dying value increases by 1. He ALSO has to make the flat checks to adjust his dying value. So he could conceivably go from Dying 1 to Dying 3 on his next turn, and then die before his next chance to flat check.

You guys can use two actions to help him, doing anything that could stop acid from hurting someone. That'll lower the DC of his flat check.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |
DM Fern wrote:

So he could conceivably go from Dying 1 to Dying 3 on his next turn, and then die before his next chance to flat check.

You guys can use two actions to help him, doing anything that could stop acid from hurting someone. That'll lower the DC of his flat check.

If nothing else, I should be able to get to him before his second turn.

Assuming that we don't have someone else go down in that time too. ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Caiten wrote:

If nothing else, I should be able to get to him before his second turn.

Assuming that we don't have someone else go down in that time too. ;)

Don't think I don't know who you're talking about, Caiten! *glares*

Psst! Caiten!:
Yeah I don't think it's looking to good for Cev either. Let's just keep that between us though, m-kay? You like how I threw everyone off the trail though? Like I was talking about Joran? HA! As if! Pretty clever, huh? Huh? ;)


NG | Elven Psychic-Champion of Yuelral Lvl - 4 | HP - 38 | AC - 18 | F+8, R+8, W+8 | Perc +6 | MV - 35 | DC - 22 |
DM Fern wrote:

Cev, was that random attack a third unused action you forgot to do on your turn?

Also, I think you have to pick between returning and disrupting when you make your daily preparations, and I thought you were using returning today.

As for poor Alak, as mentioned, he needs to make a flat check to stop from taking the damage. DC 15 without help. Every time he takes additional damage his dying value increases by 1. He ALSO has to make the flat checks to adjust his dying value. So he could conceivably go from Dying 1 to Dying 3 on his next turn, and then die before his next chance to flat check.

You guys can use two actions to help him, doing anything that could stop acid from hurting someone. That'll lower the DC of his flat check.

You are correct; I did think Cev could choose on the fly, but that isn't it. He can hug the skeleton when he is up, and Lay on Hands ...


Human Entertainer Swashbuckler 8 | HP 112 | AC 26 | Fort 15 | Ref 18 (Evasion) | Will 12 | Perc +12 | Speed: 35 ft (45 w/ Panache) | Class DC 24 | Hero Points: 0/3 |◆◇↶

Folks, I leave for two days and you start dropping like flies. I mean, come on!

Will have a post soon, just need to unpack and have a shower.


LG Male Android Toymaker Fervor Witch 8 | HP 80 | AC 26 | Fort +14; Ref +14; Will +14; (+1 vs emotion, fear, disease, poison, radiation) | Perception +12 low-light vision, darkvision| Speed 30 | Spell DC 26 | Conditions: | Hero Points 1/3 |

Only one has actually dropped. Lisi and Joran are only mostly dead. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Caiten wrote:
Only one has actually dropped. Lisi and Joran are only mostly dead. :P

HA! *shrugs* Yeah I guess I can't argue that. :P

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