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Nothing soothes the savage museum curator like a song.
◇ Cast Lingering Composition
Performance: 1d20 + 14 ⇒ (20) + 14 = 34
Nigel must like this tune.
◆ Cast Inspire Courage
PCs get a +1 bonus to attacks, damage and saves vs. fear for 4 rounds.
◆ Stride
◆ Stride

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Marta advances until she can just barely see into the room. She unleashes a spell in an attempt to damage one of rampaging creatures.
◆ Stride
◆◆ Cast a Spell (Sudden Bolt vs Red) Yellow if I can't see red.
Flat Check: 1d20 ⇒ 9
Electricity: 4d12 + 1 ⇒ (1, 7, 11, 6) + 1 = 26 DC 22 basic Reflex

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Anjo moves south sees the a (red) house (his prey?) and fires his bow.
Hunted Shot 1 winspire: 1d20 + 14 + 1 ⇒ (5) + 14 + 1 = 20 Damage wGW + Insp: 2d8 + 1 + 4 + 1 ⇒ (2, 2) + 1 + 4 + 1 = 10
Hunted Shot 2 winspire: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 Damage wInsp: 2d8 + 1 + 1 ⇒ (7, 3) + 1 + 1 = 12
Strike 3: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27 Damage wInsp: 2d8 + 1 + 1 ⇒ (2, 2) + 1 + 1 = 6

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Oh, it's that kind of combat...
Keeping the flow of primal energy into himself, Khunbish reshapes the energy which starts to twist his body into that of a bear!
Just before the transformation is complete, he yells out at Irves to attack the horses, while he lumbers forward.
Wild Shape (2), Command (1), Stride (1 from haste)

Irves |

Fort DC23: 1d20 + 12 ⇒ (15) + 12 = 27
The large cat charges forward, snarling as the smoke irritates his nose. But Irves ignores it and rips into the nearest horse.
Concealed DC5: 1d20 ⇒ 20 I could have used that nat 20...
jaws, IC: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27 piercing: 2d6 + 3 + 1 ⇒ (5, 1) + 3 + 1 = 10
Stride, Strike

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Zallarra moves up and casts Blindness on the closest one...
stride,castx2
Fort save DC 22
Critical Success The target is unaffected.
Success The target is blinded until its next turn begins.
Failure The target is blinded for 1 minute.
Critical Failure The target is blinded permanently.

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Don't forget your concealment checks from the aura.
Jiki soothes Nigel with a small tune as he rounds the corner to observe the destruction.
Zallarra Concealment Check DC 5: 1d20 ⇒ 6
Fort DC 22 (Blindness): 1d20 + 15 ⇒ (18) + 15 = 33
Zallarra's spell goes through the smoke and seems to be on target, though the fiery steed seems unaffected.
Reflex DC 22 (Sudden Bolt): 1d20 + 15 ⇒ (16) + 15 = 31
Marta raises her hand into the air and sends a small lightning bolt cracking into the floor, through the yellow flamed steed.
Nigel clicks his sleek red boots onto the ground as his feet magically surge with speed. He quickly closes in on you. "We need to get in there and save them!"
Khunbish's body twists and breaks, expanding into that of a bear as Irves charges inot snarling at the horse. The large cat bites into one of the fiery legs, shredding bits of flesh away.
Anjo fires off a twin shot of arrows at the smoke and ends up missing the destructive steed.
★★★
The Foals of Szuriel! Round 1 / 2
Party Conditions: Inspire Courage 3/4 rounds
Battlemap
──────────
BOLD: GO!:
──────────
Khunbish (78/78 HP) │ Haste
⠀⠀(Khunbish) Irves (52/52 HP)
Anjo (68/68 HP)
Horse (Red) (-10 HP)
Horse (Green) (-0 HP)
Horse (Yellow) (-13 HP)
➤ Oskar (61/61 HP)
Jiki (66/66 HP)
Zallarra (56/56 HP)
Marta (56/56 HP)
⠀⠀Nigel (- HP) │ Quickened
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Concealment checks 1,2,3: 3d20 ⇒ (13, 8, 6) = 27
So a 23 and 27 both miss the horse?

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Oskar rushes around the large amethyst column as Anjo's third arrow hits on target.
Two of flaming stallions destroy what remained of the Foals of Szuriel and the Frozen Ogre of Kalsgard before rounding in on Irves as another flies right over the cats head to land before the group.
Red Jaws vs Irves AC 23: 1d20 + 16 ⇒ (18) + 16 = 34
Damage (Piercing): 2d10 + 6 ⇒ (3, 3) + 6 = 12
Evil Damage: 1d6 ⇒ 3 Crit for 30.
Red Hoof vs Irves AC 23: 1d20 + 16 - 4 ⇒ (16) + 16 - 4 = 28
Damage (Piercing): 1d8 + 6 ⇒ (3) + 6 = 9
Evil Damage: 1d6 ⇒ 1
Fire Damage: 1d8 ⇒ 1
The flaming horse bites into Irves before bringing a hoof down hard onto the cats back. The stallion that flew overhead to land behind Irves does same to Zallarra as it wants to get past.
Yellow Jaws vs Zallarra AC 21: 1d20 + 16 ⇒ (8) + 16 = 24
Damage (Piercing): 2d10 + 6 ⇒ (7, 8) + 6 = 21
Evil Damage: 1d6 ⇒ 1
Yellow Hoof vs Zallarra AC 21: 1d20 + 16 - 4 ⇒ (1) + 16 - 4 = 13
Zallara screams as the horse bites hard across her fist, breaking into bones.
Don't forget that those starting within the aura of a horse (15') need a Fort DC 23 or become sickened 2.
★★★
The Foals of Szuriel! Round 2 / 3
Party Conditions: Inspire Courage 3/4 rounds
Battlemap
──────────
BOLD: GO!:
──────────
➤ Khunbish (78/78 HP) │ Haste
⠀⠀➤ (Khunbish) Irves (11/52 HP)
➤ Anjo (68/68 HP)
Horse (Red) (-16 HP)
Horse (Green) (-0 HP)
Horse (Yellow) (-13 HP)
➤ Oskar (61/61 HP)
➤ Jiki (66/66 HP)
➤ Zallarra (34/56 HP)
➤ Marta (56/56 HP)
⠀⠀➤ Nigel (- HP) │ Quickened
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Jiki moves to where he can (somewhat) see the creatures and fires a hopeful shot while trying to think of what could be more effective against them.
◆ Stride
◆ Strike
+1 Striking Shortbow: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
Piercing Damage: 2d6 + 1 ⇒ (6, 1) + 1 = 8
Concealment: 1d20 ⇒ 16
◆ Recall Knowledge

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Marta tries not to inhale the smoke.
Fortitude: 1d20 + 10 ⇒ (8) + 10 = 18
Marta tries to clear some of the smoke from her lungs.
Fortitude: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25
She then tosses a chunk of the ruined exhibit at the creature in the lead.
Concealment: 1d20 ⇒ 6
Telekinetic Projectile: 1d20 + 12 - 1 ⇒ (12) + 12 - 1 = 23Bludgeoning: 3d6 + 4 ⇒ (4, 1, 3) + 4 = 12

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Anjo curses under his breath as Zallara puts herself right in Anjo's line of signt.
[b"Please do not move in front of me."[/b]
Anjo relocates himself and fires another round of arrows at his prey
Hunted Shot 1: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 Damage wGW: 2d8 + 1 + 4 + 1 ⇒ (8, 1) + 1 + 4 + 1 = 15
Hunted Shot 2: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22 Damage: 2d8 + 1 ⇒ (5, 6) + 1 = 12
Strike 3: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 Damage: 2d8 + 1 ⇒ (6, 8) + 1 = 15

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Jiki the Flatulist's Arcana (T): 1d20 + 11 ⇒ (8) + 11 = 19
Jiki fires an arrow past the Amethyst and into the steeds leg. Jiki is also quite unsure what breed this sort of Foal this could be. Marta begins to cough and hack as she slightly clears her lungs. She hefts a chunk of the ogre ice and hurtles it at the horse and misses.
Anjo Smoke Aura Fort DC 23: 1d20 + 11 ⇒ (5) + 11 = 16 Sickened 2
Anjo Concealment Shot 1 DC 5: 1d20 ⇒ 5
Anjo manages to sink a single shot into wounded horse right in front of him as it sinks deep into the creature's chest with a shrill whinney of pain.
★★★
The Foals of Szuriel! Round 2 / 3
Party Conditions: Inspire Courage 3/4 rounds
Battlemap
──────────
BOLD: GO!:
──────────
➤ Khunbish (78/78 HP) │ Haste
⠀⠀➤ (Khunbish) Irves (11/52 HP)
Anjo (68/68 HP) │ Sickened 2
Horse (Red) (-16 HP)
Horse (Green) (-0 HP)
Horse (Yellow) (-36 HP)
➤ Oskar (61/61 HP)
Jiki (66/66 HP)
➤ Zallarra (34/56 HP)
Marta (56/56 HP) │ Sickened 1
⠀⠀➤ Nigel (- HP) │ Quickened
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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fort: 1d20 + 12 ⇒ (11) + 12 = 23
Zallarra grits her teeth from the pain, moves abck and casts again at Yellow, sending some very negative vibes it's way..
M damage, Agonizing despair spell[: 4d6 ⇒ (5, 2, 6, 4) = 17
DC23 will save
Critical Success The target is unaffected.
Success The target takes half damage and becomes frightened 1.
Failure The target takes full damage and becomes frightened 2.
Critical Failure The target takes double damage and becomes frightened 3.

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Not sure why Anjo is rolling for smoke, he didn't start his turn in the smoke.

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You started within 15 feet of yellow.
Aura A monster’s aura automatically affects everything within a specified emanation around that monster.
Emanation An emanation issues forth from each side of your space, extending out to a specified number of feet in all directions. For instance, the bless spell's emanation radiates 5 or more feet outward from the caster. Because the sides of a creature's space are the starting point for the emanation, an emanation from a Large or larger creature affects a greater overall area than that of a Medium or smaller creature.

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According to the map I saw at the start of my turn, Anjo was NOT within 15 feet of yellow. Evidenced by the fact that I would not move closer to Yellow with a a longbow. Obviosuly the map has changed after I posted my move and/or it did not update. If Yellow started within 15 of me, then Anjo is moving back, not forward.

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Sorry for the posting delay - busy weekend - catching up now.
Fort DC 23: 1d20 + 10 ⇒ (13) + 10 = 23 Whew, not sickened. Does the immunity cover all the auras, or just that of the particular horse (Yellow) that Oskar saved against?
Oskar sends some healing magic towards the poor surrounded cat before moving away from the frontlines of the battle.
◆◆ Cast a Spell - Soothe (2nd level)
Healing Irves: 2d10 + 8 ⇒ (9, 9) + 8 = 26
◆ Stride

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... Obviosuly the map has changed after I posted my move and/or it did not update. If Yellow started within 15 of me, then Anjo is moving back, not forward.
My view of the map doesn't show any 3:05 updated, but a number of 12:05 updates that have the Yellow horse in a number of different positions. Apparently the time on the map is time zone stamped differently than the forum. Regardless, when I opened the map, it apparently didn't update and Yellow was in its position from the Friday 7:41 update.. I asked why Anjo was making a Fort save and it was because I was looking at an outdated map when I posted. That question has been answered and the only change I wanted to make was to move backwards. My only other quandary is why Google didn't update the map after I moved my token, but that is not something that can be answered here. Let us proceed.

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@Anjo- That is weird. Can't say I have seen Google Maps do an outdated version before. Did you have a tab still hanging open of the map from previously that needed refreshed perhaps? I now have you moved backwards and will remove the sickened 2 condition.
@Oskar- You will be immune to the aura in general from all of them for the timeframe.
Oskar heals Irves more grievous injures as the cat seems to be getting battered over and over again.
Will Save DC 23: 1d20 + 12 ⇒ (11) + 12 = 23
The injured beast shakes its head as the mental dread and toil overcome its mind. Unable to protect the Tapestry Nigel places himself in between the flaming horse and the Amethyst as he protects it with his life.
The Amethyst can now take another hit before becoming damaged.
★★★
The Foals of Szuriel! Round 2 / 3
Party Conditions: Inspire Courage 3/4 rounds
Battlemap
──────────
BOLD: GO!:
──────────
➤ Khunbish (78/78 HP) │ Haste
⠀⠀➤ (Khunbish) Irves (37/52 HP)
Anjo (68/68 HP)
Horse (Red) (-16 HP)
Horse (Green) (-0 HP)
Horse (Yellow) (-44 HP) │ Frightened 1
Oskar (61/61 HP)
Jiki (66/66 HP)
Zallarra (34/56 HP)
Marta (56/56 HP) │ Sickened 1
⠀⠀Nigel (- HP) │ Quickened
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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@GM The sickened condition should absolutely apply. Map issues only affected where I ended up moving.

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Fort DC23: 1d20 + 13 ⇒ (7) + 13 = 20 Going to hero point that since I think this is the last combat.
Fort DC23: 1d20 + 13 ⇒ (8) + 13 = 21 Hmm... sickened 2
The smoke emanating from the nearest horse threatens to overwhelm Khunbish-Bear, who starts hacking away. Disregarding the discomfort and Irves' repeatedly injuries, he steps forward to flank that creature with his companion, and rips away.
vs yellow: Flanking, Sickened, IC
jaws: 1d20 + 15 + 1 - 2 ⇒ (13) + 15 + 1 - 2 = 27 piercing: 2d8 + 5 + 1 ⇒ (8, 8) + 5 + 1 = 22
claws: 1d20 + 15 + 1 - 2 - 4 ⇒ (14) + 15 + 1 - 2 - 4 = 24 slashing: 1d8 + 5 + 1 ⇒ (3) + 5 + 1 = 9
That is followed almost immediately with a hacking growl at Irves to similarly attack.
Step, Strike, Strike (Haste), Command

Irves |

The large cat snarls and as commanded, similarly rips into the same horse. (Unless yellow is down, in which case, transfer attacks to red although ignore the flanking, and the extra 1d4 damage
vs yellow: Flanking, IC
jaws: 1d20 + 12 + 1 ⇒ (8) + 12 + 1 = 21 piercing: 2d6 + 3 + 1 ⇒ (6, 6) + 3 + 1 = 16+precision: 1d4 ⇒ 1
claws: 1d20 + 12 + 1 - 4 ⇒ (13) + 12 + 1 - 4 = 22 piercing: 2d4 + 3 + 1 ⇒ (3, 3) + 3 + 1 = 10+precision: 1d4 ⇒ 2

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It is indeed the final combat.
Irves Fort DC 23: 1d20 + 12 ⇒ (4) + 12 = 16 Sickened 2.
Khunbish-Bear bites and claws into the horse, even with feeling a bit ill. Hi teeth tear right into the shoulder bone while the claws scrap across the chest. Irves hunches over and begins to hack as the cat's attacks all miss.
The stallions destroy all of the tapestry as it goes up in flames before converging on Khun-bear and Irves.
Red Jaws vs Irves AC FF 19: 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 2d10 + 6 ⇒ (1, 1) + 6 = 8
Damage (Evil): 1d6 ⇒ 3 Crit for 22.
Red Jaws vs Irves AC FF 19: 1d20 + 16 ⇒ (6) + 16 = 22
Yellow Jaws vs Khunbish AC 21: 1d20 + 16 ⇒ (12) + 16 = 28
Damage: 2d10 + 6 ⇒ (2, 9) + 6 = 17
Damage (Evil): 1d6 ⇒ 5
Yellow Hoof vs Khunbish AC 21: 1d20 + 16 - 4 ⇒ (17) + 16 - 4 = 29
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Damage (Evil): 1d6 ⇒ 6
Damage (Fire): 1d8 ⇒ 5
Green Jaws vs Irves AC 21: 1d20 + 16 ⇒ (8) + 16 = 24
Damage: 2d10 + 6 ⇒ (9, 3) + 6 = 18
Damage (Evil): 1d6 ⇒ 2
The stallions rise up and slam their hooves down onto Irves as the sick cat gets trampled.
★★★
The Foals of Szuriel! Round 3 / 4
Party Conditions: Inspire Courage 2/4 rounds
Battlemap
──────────
BOLD: GO!:
──────────
➤ Khunbish (33/78 HP) │ Haste, Sickened 2
⠀⠀➤ (Khunbish) Irves (0/52 HP) │ Sickened 2, Dying 1, Unconscious, Prone
➤ Anjo (68/68 HP) │ Sickened 2
Horse (Red) (-16 HP)
Horse (Green) (-0 HP)
Horse (Yellow) (-75 HP) │ Frightened 1
➤ Oskar (61/61 HP)
➤ Jiki (66/66 HP)
➤ Zallarra (34/56 HP)
➤ Marta (56/56 HP) │ Sickened 1
⠀⠀➤ Nigel (- HP) │ Quickened
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Zallarra cringes when Irves goes down again. Fearful of making him a target she instead sends some healing vibes towards Khunbish...
soothe, 3rd level, healing: 3d10 + 12 ⇒ (4, 7, 4) + 12 = 27
She finishes that cast and sends anoth bout of positive enrgy towards him with a final flourish/
Guidance

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Anjo coughs, to try and clear his lungs
Fortitude vs 23: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14
Anjo continues to choke but straightens his back and fires on his prey
Hunted Shot 1 wSickened 2 vs Yellow: 1d20 + 14 + 1 - 2 ⇒ (17) + 14 + 1 - 2 = 30 Damage wGW+Insp: 2d8 + 1 + 4 + 1 ⇒ (5, 2) + 1 + 4 + 1 = 13
Hunted Shot 2 wSickened 2: 1d20 + 11 + 1 - 2 ⇒ (11) + 11 + 1 - 2 = 21 Damage winsp: 2d8 + 1 + 1 ⇒ (5, 8) + 1 + 1 = 15
Anjo once again tries to clear his lungs
Fortitude vs 23: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25

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To clarify, Irves made his fort save earlier in this post. Would a new save need to be made per creature?
Khunbish-Bear growls in anger as he sees Irves surrounded and repeatedly taken down, but there is little he can do, except to quickly go through the horse in front of him.
I think tactically, we're suffering because we only have two frontliners, and neither are particularly strong ones.
He pauses a moment and starts coughing, expelling some of this noxious smoke from his lungs...
Fort DC23: 1d20 + 13 ⇒ (14) + 13 = 27 Sickened 1
... before he resumes his attack on the badly injured horse.
vs yellow: Flanking, Sickened 1, IC
jaws: 1d20 + 15 + 1 - 1 ⇒ (20) + 15 + 1 - 1 = 35 piercing: 2d8 + 5 + 1 ⇒ (4, 3) + 5 + 1 = 13 Nice...
claws: 1d20 + 15 + 1 - 1 - 4 ⇒ (4) + 15 + 1 - 1 - 4 = 15 slashing: 1d8 + 5 + 1 ⇒ (1) + 5 + 1 = 7
then once again, he growls at Irves to not give up and keep up the fight.
Cough, Strike, Strike (Haste), Command

Irves |

Irves groggily gets back onto his feet and ...
Stand (1). His actions after depend on whether yellow goes down.
If not...
Irves presses on his attack, hoping to take down his target once and for all.
vs yellow: Flanking, Sickened 2, IC
jaws: 1d20 + 12 + 1 - 2 ⇒ (4) + 12 + 1 - 2 = 15 piercing: 2d6 + 3 + 1 ⇒ (6, 2) + 3 + 1 = 12
If yellow is down...
Irves quickly retreats, coming to make his stand beside his master.
Position him beside Khunbish. That way, only one horse can attack at any one time, and if need be, someone can pull him away if he really starts dying.

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Marta tries to clear her lungs again.
Fortitude: 1d20 + 10 - 1 ⇒ (9) + 10 - 1 = 18
Failing that she tries to toss more of the broken exhibits at the steed in front (yellow).
Concealment: 1d20 ⇒ 17
Telekinetic Projectile: 1d20 + 12 + 1 - 1 ⇒ (14) + 12 + 1 - 1 = 26
Bludgeoning: 3d6 + 4 + 1 ⇒ (3, 6, 3) + 4 + 1 = 17

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Nope all good then Khunbish. That would leave Irves standing with 6 HP then.
Zallara heals Khunbish-bear as Marta tries to clear her lungs. Chocking back a small bit of smoke she holds her breath long enough to send a chunk of the frozen ogre into the back of the wounded beast.
Khunbish concealment Check DC 5: 1d20 ⇒ 19
Khunbish is able to clear a bit of his lungs as his jaws tear through the neck of the fiend, killing it. Wounded and afraid, Khunbish calls Irves back to his side as the pair block the entrance.
@Anjo- Your target is now down and neither of the other two are in line of sight. Would you care to retcon your first cough to stride to get within LoS of one of them?
★★★
The Foals of Szuriel! Round 3 / 4
Party Conditions: Inspire Courage 2/4 rounds
Battlemap
──────────
BOLD: GO!:
──────────
Khunbish (60/78 HP) │ Haste, Sickened 1
⠀⠀(Khunbish) Irves (6/52 HP)
➤ Anjo (68/68 HP) │ Sickened 1
Horse (Red) (-16 HP)
Horse (Green) (-0 HP)
➤ Oskar (61/61 HP)
➤ Jiki (66/66 HP)
Zallarra (34/56 HP)
Marta (56/56 HP) │ Sickened 1
⠀⠀Nigel (- HP) │ Quickened
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Okay, then last round I would have coughed twice and strode to where i am now
Anjo tries to clear the last bit of smoke...
Fort vs 23 wS1: 1d20 + 11 - 1 ⇒ (10) + 11 - 1 = 20
Still suffering, Anjo raises his bow, designates his target, and fires.
Hunted Shot 1 vs Red: 1d20 + 14 - 1 ⇒ (16) + 14 - 1 = 29 Damage w GW: 2d8 + 1 + 4 ⇒ (2, 8) + 1 + 4 = 15
Hunted Shot 2 vs Red: 1d20 + 11 - 1 ⇒ (4) + 11 - 1 = 14 Damage: 2d8 + 1 ⇒ (4, 2) + 1 = 7

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I just had you marked for clarification on a possible retcon for this round. You are not up again yet. So cough, cough, stride.

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Jiki moves closer to the horses (but still outside the smoke) and tries to rupture their eardrums (or eardrum-analogues).
◆ Stride
◆◆ Cast heightened Sound Burst
Sonic Damage: 3d10 ⇒ (7, 7, 9) = 23
Basic Fortitude DC 22, deafened on fail or worse.

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Jiki and Oskar both send out large bursts of sound away from the giant amethyst into the remaining two foul breeds.
Oskar Sound Burst DC 21: 2d10 + 1 ⇒ (5, 10) + 1 = 16
Red Fort Save DC 21: 1d20 + 15 ⇒ (9) + 15 = 24
Green Fort Save DC 21: 1d20 + 15 ⇒ (10) + 15 = 25
Red Fort Save DC 22: 1d20 + 15 ⇒ (18) + 15 = 33
Green Fort Save DC 22: 1d20 + 15 ⇒ (11) + 15 = 26
The cacophony of sound rattles the room as well as the horses as they momentarily lose balance. Anjo works on getting rid of all the smoke inhalation, though only a tiny bit remains.
Red Jaws vs Khunbish AC 22: 1d20 + 16 ⇒ (20) + 16 = 36
Damage: 2d10 + 6 ⇒ (4, 9) + 6 = 19
Damage (Evil): 1d6 ⇒ 3 Crit for 44.
Red Hoof vs Khunbish AC 22: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 2d10 + 6 ⇒ (9, 5) + 6 = 20
Damage (Evil): 1d6 ⇒ 6 Crit for 52.
Khunbish gets rattles as a hoof comes down right on top of his head. The bear groans as he slumps down onto the hard, cold stone floor.
★★★
The Foals of Szuriel! Round 4 / 5
Party Conditions: Inspire Courage 1/4 rounds
Battlemap
──────────
BOLD: GO!:
──────────
➤ Anjo (68/68 HP) │ Sickened 1
➤ Khunbish (0/78 HP) │ Haste, Sickened 1
⠀⠀➤ (Khunbish) Irves (6/52 HP)
Horse (Red) (-24 HP)
Horse (Green) (-19 HP)
➤ Oskar (61/61 HP)
➤ Jiki (66/66 HP)
➤ Zallarra (34/56 HP)
➤ Marta (56/56 HP) │ Sickened 1
⠀⠀➤ Nigel (- HP) │ Quickened
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Jiki resolves to give up smoking as soon as he is far enough away from these horses.
Fortitude: 1d20 + 10 ⇒ (17) + 10 = 27
Though his musical training allows him to hold his breath long enough that he does not inhale any of the smoke now. He moves out of the smoke and behind the amethyst, then helps Khunbish get back on his feet. I'm okay taking reactions since I am at full health at the start of the round.
◆ Stride
◆◆ Cast heightened Soothe
Healing: 3d10 + 12 ⇒ (1, 10, 3) + 12 = 26 and a +2 status bonus to saves against mental effects for 1 minute.

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Anjo retreats, holding his breath as he moves through the horse's smoke cloud.
Anjo coughs, then fires.
F vs 231: 1d20 + 11 - 1 ⇒ (20) + 11 - 1 = 30
Lungs finally clear, the ranger fires his bow.
HS 1: 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24 Damage wGW: 2d8 + 1 + 4 ⇒ (2, 3) + 1 + 4 = 10
HS 2: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31 Damage: 2d8 + 1 ⇒ (2, 8) + 1 = 11
Flat checks: 2d20 ⇒ (4, 18) = 22
Forgot to point out that Anjo should have gotten another Recall K check when he designated Red as his prey. Anjo has +12 Nature and 2 on arcana and 2 on occult.

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Oskar summons a magical shield of force before him and then darts right in front of the beasts so that he can provide some medical assistance to poor Khunbish.
◆ Cast 3rd level Shield (hardness 10), raising AC to 24. If hit by an attack he'll use a Shield Block reaction.
◆ Stride. This movement will provoke if they have AoOs.
◆ Battle Medicine on Khunbish
Battle Medicine DC 20, Medic Dedication: 1d20 + 12 ⇒ (5) + 12 = 17
◇ Halfling Luck to reroll a failed skill check
Battle Medicine DC 20, Medic Dedication: 1d20 + 12 ⇒ (4) + 12 = 16 Blerg...

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Anjo Aroh's Nature (E): 1d20 + 12 ⇒ (4) + 12 = 16
Oskar shields himself as he tries to patch up Khunbish-bear but can't quite get the bandage past all of the fur. Seeing Oskar having a bit of trouble Jiki sends some magical healing into Khunbish-bear to heal him up. Wounded 1 now.
Anjo is also at a complete loss on what these creatures could be but knows that at least an arrow or two will injure it. He sends two through the smoke though only a single arrow digs into flesh.
★★★
The Foals of Szuriel! Round 4 / 5
Party Conditions: Inspire Courage 1/4 rounds
Battlemap
──────────
BOLD: GO!:
──────────
Anjo (68/68 HP)
➤ Khunbish (26/78 HP) │ Haste, Sickened 1, Wounded 1, Prone
⠀⠀➤ (Khunbish) Irves (6/52 HP)
Horse (Red) (-39 HP)
Horse (Green) (-11 HP)
Oskar (61/61 HP)
Jiki (66/66 HP)
➤ Zallarra (34/56 HP)
➤ Marta (56/56 HP) │ Sickened 1
⠀⠀➤ Nigel (- HP) │ Quickened
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Marta tries to clear her lungs once again.
Fortitude: 1d20 + 10 - 1 ⇒ (2) + 10 - 1 = 11
She then fires a ray of energy at the steed in front.
Concealment: 1d20 ⇒ 11
Call of the Grave: 1d20 + 12 - 1 ⇒ (12) + 12 - 1 = 23

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Zallarra frowns once again once again sends some positive energy towards Khunbish..
soothe, 3rd level: 3d10 + 12 ⇒ (6, 4, 1) + 12 = 23
She will then send a different sort of positive energy towards Anjo..
Guidance

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The bear climbs wearily up onto his feet, then rears up on his feet to attack the horse in front of him...
vs red: Sickened 1, IC
jaws: 1d20 + 15 + 1 - 1 ⇒ (12) + 15 + 1 - 1 = 27 piercing: 2d8 + 5 + 1 ⇒ (1, 4) + 5 + 1 = 11
claws: 1d20 + 15 + 1 - 1 - 4 ⇒ (19) + 15 + 1 - 1 - 4 = 30 slashing: 1d8 + 5 + 1 ⇒ (8) + 5 + 1 = 14
... while growling at Irves to similarly press on the attack..
Stand, Strike, Strike (Haste), Command

Irves |

As commanded, Irves snarls and joins in the attack, a cougar beside a bear tearing into the horse.
vs red: IC
jaws: 1d20 + 12 + 1 ⇒ (11) + 12 + 1 = 24 piercing: 2d6 + 3 + 1 ⇒ (3, 6) + 3 + 1 = 13
claws: 1d20 + 12 + 1 - 4 ⇒ (19) + 12 + 1 - 4 = 28 piercing: 2d4 + 3 + 1 ⇒ (1, 1) + 3 + 1 = 6

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Khunbish Concealment Check 1: 1d20 ⇒ 11
Khunbish Concealment Check 2: 1d20 ⇒ 12
Irves Concealment Check 1: 1d20 ⇒ 11
Irves Concealment Check 2: 1d20 ⇒ 1
Zallarra heals Khunbish as she offers a small bit of guidance. Marta sends a sickening ray just past the steed as she misses the spell.
Nigel hops back and forth in front of the gem. "You are doing great, keep holding them off." As he protects the artifact from further damage, repairing what he can.
The steed grunts in pain as Khunbish-bear stands. Both he and Irves dive onto the stallion inflicting several deadly wounds that nearly drops it to the ground.
Red Jaws vs Khunbish AC 22: 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 2d10 + 6 ⇒ (1, 6) + 6 = 13
Damage (Evil): 1d6 ⇒ 3
Red Hoof vs Khunbish AC 22: 1d20 + 16 ⇒ (12) + 16 = 28
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
Damage (Evil): 1d6 ⇒ 2
The steed's assault seems weaker as Khunbish-bear gains a bit better ground and able to form some sort of a defense resulting in little more than severe bruising.
Inspire Courage is now over.
★★★
The Foals of Szuriel! Round 5 / 6
──────────
BOLD: GO!:
──────────
➤ Anjo (68/68 HP)
➤ Khunbish (24/78 HP) │ Haste, Sickened 1, Wounded 1, Prone
⠀⠀➤ (Khunbish) Irves (6/52 HP)
Horse (Red) (-78 HP)
Horse (Green) (-11 HP)
➤ Oskar (61/61 HP)
➤ Jiki (66/66 HP)
➤ Zallarra (34/56 HP)
➤ Marta (56/56 HP) │ Sickened 1
⠀⠀➤ Nigel (- HP) │ Quickened
──────────
CONDITIONS & EFFECTS REFERENCE
──────────

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Zallarra concentrates on trying to keep everyone alive, sending healing energy towards Khunbish one more time...
soothe, 2nd level: 2d10 + 8 ⇒ (6, 2) + 8 = 16
Out of 3rd level spells...
She sends her little ray of help towards Irves this time..
Guidance

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Oskar again attempts to heal Khunbish.
Medic Dedication lets Oskar 1/day use Battle Medicine on someone who is temporarily immune.
◆ Battle Medicine DC 20: 1d20 + 12 ⇒ (9) + 12 = 21 Whew, finally made a check!
Healing Khunbish, medic dedication: 2d8 + 10 + 5 ⇒ (5, 3) + 10 + 5 = 23
Then Oskar begins to sing a jaunty song to reassure his comrades that victory is certain for the courageous!
◇ Lingering Composition, Performance DC ?, persona mask: 1d20 + 14 ⇒ (7) + 14 = 21 I think our highest levels PCs are level 6, in which case the DC would be 22, which makes this a failure. No focus point is spent and Inspire Courage only lasts 1 round.
◆ Cast a Spell - Inspire Courage
Party members have +1 status bonus to attacks and damage for 1 round.
"Jiki, care to harmonize with me? What was that dirge you were singing the other day - quite catchy I think!"
Then Oskar darts across the front lines to try to assist Irves in the next round, hoping that the cat will still be standing.
◆ Stride - this movement will provoke an AoO if Red has one.

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GM, I think Khunbish is not prone? He stood up last round.
Even as Khunbish-Bear's wounds continue to heal, his focus is entirely on the horse. Taking a moment to cough out the remnants of the smoke from his lungs, he continues to tear into his foe, then commanding Irves to do the same.
retch to remove sicken, DC23: 1d20 + 13 ⇒ (17) + 13 = 30
vs red: IC
jaws: 1d20 + 15 + 1 ⇒ (12) + 15 + 1 = 28 piercing: 2d8 + 5 + 1 ⇒ (4, 7) + 5 + 1 = 17
claws: 1d20 + 15 + 1 - 4 ⇒ (7) + 15 + 1 - 4 = 19 slashing: 1d8 + 5 + 1 ⇒ (7) + 5 + 1 = 13
Retch, Strike, Strike (Haste), Command
If the first strike takes down red, then change second strike to stride next to green.
By the way, Khunbish had two potions of lesser healing that he gave out at the start. Not sure who was holding them though. Since this is likely the last combat and all that.

Irves |

Like its master, the cougar is just as focused as his master, tearing into the horse with bestial rage.
vs red: IC
jaws: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26 piercing: 2d6 + 3 + 1 ⇒ (4, 5) + 3 + 1 = 13
claws: 1d20 + 12 + 1 - 4 ⇒ (4) + 12 + 1 - 4 = 13 piercing: 2d4 + 3 + 1 ⇒ (1, 3) + 3 + 1 = 8
If red was down from before, then Irves will stride before striking green, so only 1st strike.