[SFS_Aerondor] 04-10 The Way In (Outpost V) (tier 7-8) (Inactive)

Game Master Aerondor

Maps


151 to 200 of 359 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Lantern Lodge

Silent tide map

Odly enough, the cooling unit appears as if *it* is alive.

Dataphiles

intersex N khizar nanocyte 10 | SP 42/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Ultrathin Curve Blade), Sheath | Nanite Surge 5/10 | Reroll: 0 | Active conditions: None

Well, that's odd. Kosigan projects only to its teammates, <I think they're hiding in there,> pointing to the cooling unit. Then, to the whole room, it adds, <Come on out, we won't hurt you.>

GM:
I have run this before, so I know what's in here. Trying my best not to metagame.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

"Can we get access to the computer system and shut the drift engines down."

Computers Aid Another: 1d20 + 4 ⇒ (5) + 4 = 9

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

I'll be on the lookout. Yarameh turns up the music louder, but carefully looks around, ready to open fire at any moment.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Y Data Y, has the highest skill modifier in computers?

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

"Keep an eye on that cooling unit."

Umbro-187, readies an action to shoot it if it comes alive and is actually an evil bot.

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

Nomoline investigates the cooling unit. What is it? Is the unit itself alive or is something hiding inside it? What is going on here?

Perception: 1d20 + 16 ⇒ (6) + 16 = 22
Engineering: 1d20 + 12 ⇒ (7) + 12 = 19

Acquisitives

Male Android Technomancer 9: Spd:30, SP:63/63, HP:49/49, RP:9/9, EAC:27, KAC:27, Init:5, Fort:8, Ref:9, Will:9, Per:0, Exceptional vision

computers: 1d20 + 18 ⇒ (15) + 18 = 33

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

With Kosigan's strange revelation about the cooling unit, Chk'tarlsh glances warily around the room. Long sword in hand, his antennae wave slowly in anticipation of trouble.

Lantern Lodge

Silent tide map

As Nomoline investigates the cooling unit, she comes to the conclusion that.... it is not actually a cooling unit. Rather it is something that looks *very much* like a cooling unit.

While not evident on the map, said cooling unit is right next to the computer terminal. Given this knowledge, I'll hold off processing Data's computer check until he confirms he wants to do that.

Acquisitives

Male Android Technomancer 9: Spd:30, SP:63/63, HP:49/49, RP:9/9, EAC:27, KAC:27, Init:5, Fort:8, Ref:9, Will:9, Per:0, Exceptional vision

Data will take his chances, if the cooling unit is a mimic and attacks us then, well that is the chance he'll take and use his computers check.

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

Nomoline gently pokes the cooling unit with her sword. Does it react in any way?

If it is an illusion:
Will: 1d20 + 11 ⇒ (7) + 11 = 18

Lantern Lodge

Silent tide map

Data sits down to start on the computer. The cooling unit, which until now and seemed like a very quiet cooling unit, takes umbrage at this and leaps at him. As it moves, the shape seems to change and shift.

Given your life sense I think no surprise here, we'll just do standard initiative

init: 1d20 ⇒ 7

Status: init, if you beat a 9 you may post:
Kosigan 42/72SP
Data 9/49SP
Yarameh 30/60SP
Nomoline 35/64SP
Umbro
Chk'tarlsh

Mimic? init 9

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Initiative: 1d20 + 9 ⇒ (10) + 9 = 19

Looking back over this post, I'm not sure that I made it as clear as I'd thought that he was readying his shuriken. If you deem otherwise, please disregard the full attack and instead take a move and the first attack without penalty. Thanks.

On the alert for trouble, Chk'tarlsh anticipates the cooling unit's funny business and, deftly sliding in between Kosigan and Yarameh, flings his shuriken at the creature.

Microserrated shuriken 1: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
Piercing damage: 3d6 + 3 ⇒ (4, 2, 3) + 3 = 12

Microserrated shuriken 2: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Piercing damage: 3d6 + 3 ⇒ (2, 6, 4) + 3 = 15

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Umbro-187, readied an action to attack if the cooling unit was dangerous. Can he take that attack before combat begins?

Lantern Lodge

1 person marked this as a favorite.
Silent tide map

You may all have weapons readied. You have a reasonable inkling that trouble is likely to happen.

@Umbro you can't ready an action outside of combat so far as I am aware. Initiative is a reasonable way to see if the cooling unit can act before you.

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Plasma Bolter + DA: 1d20 + 10 ⇒ (11) + 10 = 212d8 + 9 ⇒ (4, 5) + 9 = 18 and it is dazzled for 1 round (Blazing Strike + Loud and Proud)

Dataphiles

intersex N khizar nanocyte 10 | SP 42/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Ultrathin Curve Blade), Sheath | Nanite Surge 5/10 | Reroll: 0 | Active conditions: None

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

Living cooling unit. Huh.

Kosigan switches its gear array to a heavy seismic pick and moves adjacent to the creature.

Recall knowledge?

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

I missed that we are rolling the initiative this time.

init: 1d20 + 10 ⇒ (14) + 10 = 24

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Initiative: 1d20 + 10 ⇒ (12) + 10 = 22

Umbro-187, puts some space between him and the creature and then pulls the trigger on his dual acid dart rifle, sending lethal darts flying at it.

Dual Acid Dart Rifle vs. Mimic KAC: 1d20 + 15 ⇒ (12) + 15 = 27 Umbro-187's steady sniper ability reduces the target's cover bonus by 2.
Acid/Piercing Damage: 2d8 + 11 ⇒ (1, 6) + 11 = 18

Acquisitives

Male Android Technomancer 9: Spd:30, SP:63/63, HP:49/49, RP:9/9, EAC:27, KAC:27, Init:5, Fort:8, Ref:9, Will:9, Per:0, Exceptional vision

init: 1d20 + 3 ⇒ (15) + 3 = 18 he will move and missile the mimic dmg: 2d4 + 2 ⇒ (2, 3) + 2 = 7

Lantern Lodge

Silent tide map

Charles throws a couple of shuriken. The first hits, although the second bounces off something that may be tough skin, or maybe a metal hatch cover the thing was using as part of its disguise.

Yarameh blasts away with their surprisingly effective weapon. The cooling unit emits a warning beep as it something was wrong with it!

Kosigan changes to a closer up weapon and closes on the cooling unit, wondering if a pick could do some repairs. Life sciences to identify

Umbro backs up and fires. Eww... acid everywhere. Not liking the possibilities, Data backs up and unloads magical missiles on the thing.

Nomolie init: 1d20 + 1 ⇒ (15) + 1 = 16
Someone want to suggest an action for Nomoline, otherwise I'll just have her delay

Status: round 1. Bold may post
Nomoline 35/64SP

Mimic? init 9 - 55 damage, dazzled
Chk'tarlsh
Kosigan 42/72SP
Umbro
Data 9/49SP
Yarameh 30/60SP

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

According to her last post she was poking it with her devastation blade so I'd assume she would swing at it if it came to life. I put her token right next to it.

Lantern Lodge

Silent tide map

Nomoline swings with her nasty blade.
Devastation blade vs KAC: 1d20 + 12 ⇒ (9) + 12 = 21
But it skids off the same plate that defeated an earlier shuriken.
miss

The mimic strikes out at Nomoline and Kosigan
attack vs Nom KAC 27, dazzled,FAP: 1d20 - 4 - 1 ⇒ (10) - 4 - 1 = 5 Miss
attack vs Kos KAC 23,dazzled,FAP: 1d20 - 4 - 1 ⇒ (18) - 4 - 1 = 13 Hit
B damage: 3d4 + 13 ⇒ (1, 1, 3) + 13 = 18
As well as being bashed, Kos finds hims-self grappled.

Status: round 2. Bold may post
Nomoline 35/64SP
Chk'tarlsh
Kosigan 24/72SP grappled.
Umbro
Data 9/49SP
Yarameh 30/60SP

Mimic? init 9 - 55 damage, grappling

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Umbro-187, steadies his aim by putting a hand on the forward grip of his rifle before aiming for what he thinks is the mimic's head and firing. Move action to steady his aim using his rifle's heavy bipod.

Dual Acid Dart Rifle vs. Mimic KAC: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27 Deadly aim deducts a penalty from the attack roll, but adds extra damage. Umbro-187's steady sniper ability reduces the target's cover bonus by 2.
Acid/Piercing Damage: 2d8 + 11 + 4 ⇒ (1, 3) + 11 + 4 = 19

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Chk'tarlsh clicks his mandibles as the open firing lanes close.

Changing tactic, he skirts around behind his companions, and past the control panel, closing in on the creature's other side, where he slashes at its exposed side.

Opportunistic sintered longsword: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 +2 from Opening Volley
Slashing Damage: 2d8 + 10 ⇒ (4, 4) + 10 = 18

Acquisitives

Male Android Technomancer 9: Spd:30, SP:63/63, HP:49/49, RP:9/9, EAC:27, KAC:27, Init:5, Fort:8, Ref:9, Will:9, Per:0, Exceptional vision

More missiles on that thing as he pumps it best he can. dmg: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Plasma Bolter + DA: 1d20 + 10 ⇒ (3) + 10 = 132d8 + 9 ⇒ (2, 2) + 9 = 13 and it is dazzled for 1 round (Blazing Strike + Loud and Proud)

With this shot, the half-drow holes the walls and destroys part of the consoles in the room. However, she is clearly having fun and rock is roaring all over the cabin.

Dataphiles

intersex N khizar nanocyte 10 | SP 42/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Ultrathin Curve Blade), Sheath | Nanite Surge 5/10 | Reroll: 0 | Active conditions: None

Kosigan will try to break free.

Acrobatics: 1d20 + 3 ⇒ (14) + 3 = 17

It then changes its array to a sheath of nanites.

Lantern Lodge

Silent tide map

Umbro fires acid into the odd creature, causing it to writhe in pain. Charles decides good old fashioned kinetic damage may be the best way to go, slashing it heavily with his sword.

Data, the apparent initiator of the battle sends forth further magical power, blasting the odd thing. Yarameh is just having too much fun to concentrate on what she is doing.

Kosigan tries to escape the grapple, but the creature has too good a hold on them.

Nomoline has another slash with their sword.
nom slash: 1d20 + 12 ⇒ (1) + 12 = 13 More sparks fly from the computer terminal that has certainly seen better days.

mimic renews grapple: 1d20 ⇒ 1 But it is enough to put the creature off and it fails to keep on a hold on Kosigan.

Status: round 3. Bold may post
Nomoline 35/64SP
Chk'tarlsh
Kosigan 24/72SP .
Umbro
Data 9/49SP
Yarameh 30/60SP

Mimic? init 9 - 102 ,

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Plasma Bolter + DA: 1d20 + 10 ⇒ (11) + 10 = 212d8 + 9 ⇒ (6, 7) + 9 = 22 and it is dazzled for 1 round (Blazing Strike + Loud and Proud)

Die finally!

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

"Keep the presssure on!" Chk'tarlsh calls. "We need to wrap thish up quihkly."

The shirren executes a rapid high-low combo.

Opportunistic sintered longsword 1: 1d20 + 9 - 4 ⇒ (15) + 9 - 4 = 20
Slashing Damage: 2d8 + 10 ⇒ (8, 4) + 10 = 22

Opportunistic sintered longsword 2: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Slashing Damage: 2d8 + 10 ⇒ (5, 1) + 10 = 16

Dataphiles

intersex N khizar nanocyte 10 | SP 42/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Ultrathin Curve Blade), Sheath | Nanite Surge 5/10 | Reroll: 0 | Active conditions: None

Kosigan switches back to the pick and uses it.

Heavy Seismic Pick: 1d20 + 11 ⇒ (14) + 11 = 25 vs. EAC
Sonic Damage: 1d8 + 10 ⇒ (2) + 10 = 12 (critical deafen; boost 1d6, penetrating, powered)

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

Nomoline takes a solid grip on her sword and swings twice, missing and over-correcting only to land a firm blow on the floor.

Called Wrack Devastation Blade: 1d20 + 12 - 4 ⇒ (8) + 12 - 4 = 16 for 2d8 + 13 ⇒ (7, 8) + 13 = 28 slashing damage.

Called Wrack Devastation Blade: 1d20 + 12 - 4 ⇒ (1) + 12 - 4 = 9 for 2d8 + 13 ⇒ (1, 1) + 13 = 15 slashing damage.

Lantern Lodge

Silent tide map

Under the hefty assault the mid-ship mimic finally succumbs to its wounds and dies.

Data quickly puts out a fire on the terminal and disables the drift engine.

Looking around the room you spot a set of power tools, mostly not helpful although one could be easily made to operate as a static shock truncheon.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Umbro-187, reloads his rifle and says, "Our next objective is the bridge." He quickly leads the way back to the door to the bridge.

Acquisitives

Male Android Technomancer 9: Spd:30, SP:63/63, HP:49/49, RP:9/9, EAC:27, KAC:27, Init:5, Fort:8, Ref:9, Will:9, Per:0, Exceptional vision

Should we rest first, many of us are hurt Data wants to spend an RP to recover SP, not sure about the rest of you.

Dataphiles

intersex N khizar nanocyte 10 | SP 42/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Ultrathin Curve Blade), Sheath | Nanite Surge 5/10 | Reroll: 0 | Active conditions: None

<We have limited time here. If we rest now, we likely will not have another opportunity.

<I also recommend checking the door opposite before advancing. If there are more hostiles there, we will be caught in a pincer maneuver.>

Kosigan briefly switches to its sheath array and surges its nanites for healing getting 6 temporary HP and then reactivates its electrolocation graft.

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

We should keep moving if we can. As Kosigan said, we have limited time - we will likely only get one opportunity to rest before our window has expired.

I can get you back up if needed. Just make sure you keep enough resolve to stabilize.

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

I support it! Full speed ahead! And I agree - let's check that door too.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

"The bridge is our primary objective. We can check the life signs after we've taken control of the bridge," Umbro-187 says without any emotion.

In character, Umbro-187 would go straight to the bridge, but I'm fine with whatever the group wants to do if that means checking the room with the life signs first.

Lantern Lodge

Silent tide map

So... someone needs to post an action for me..

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Seeing that the rest of the group wants to check the door to the east, Umbro-187 reluctantly checks it for traps and then leads the way in.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Lingering long enough to reclaim his shuriken, Chk'tarlsh finds his companions have already decided the course of action by the time he joins then.

Nodding, the shirren readies for action as he falls in behind Umbro-187. "Let'sh do thish," he says, on the alert for danger. (Or, not...)

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

I hope the door is at least not a mimic.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32 traps and any dangers

Dataphiles

intersex N khizar nanocyte 10 | SP 42/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Ultrathin Curve Blade), Sheath | Nanite Surge 5/10 | Reroll: 0 | Active conditions: None

Kosigan waits by the door to check that any life signs they find are not actually monsters disguised as machinery.

Lantern Lodge

Silent tide map

Nobody suspects the door is a another mimic. Maybe.. because it isn't.

The walls of this chamber are lined with cylindrical cells. Roughly half of the cells are occupied, each with a figure strapped to the wall inside. Helmets sprouting breathing and feeding tubes obscure the face of each captive, though status screens display the species, gender, and vital signs of those within. Most of the figures wear armor from the Pact Worlds, many adorned with Starfinder insignias.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Umbro-187, moves in cautiously. He signals with his hands to his more tech adept teammates to check the Starfinders in the cells while he secures the room of any threats.

He takes a hand off his rifle and scans the room with his motion sensor. blindsense 30' vibration

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Chk'tarlsh follows Umbro-187 into the room, scanning the room for threats.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Let's if this time we suspect that something is a mimic, then we will shoot first and then do all sorts of stuff. Okay?

Perception: 1d20 + 12 ⇒ (16) + 12 = 28 - potential hazards

1 to 50 of 359 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [SFS_Aerondor] 04-10 The Way In All Messageboards

Want to post a reply? Sign in.
1 to 50 of 69 << first < prev | 1 | 2 | next > last >>
Lantern Lodge

Silent tide map

Please sign up at rpg chronicles

You can roll your dayjob in the discussion here.

Lantern Lodge

Silent tide map

At the moment there are only three of you. Which is legal. If you would like a pregen to accompany you, you may want to discuss which would be best.

Currently it looks like you are a Mystic, a technomancer and a solider. average level 7. The only valid pregens are level 8 - which leaves you solidly high tier with a four player adjustment.

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Soldier here! However, she prefers ranged combat ))

UPD Can I ask you to remove Radim Vesperra from the characters? I put a dot in the game thread with the wrong character first ))

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Signed up!

Looking forward to kicking this off.

Day Job Roll (Profession Mercenary) w/ Prof. tool kit: 1d20 + 15 ⇒ (19) + 15 = 34


"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.

I'm considering joining this game with either my level 6 mechanic or my level 8 soldier. Since this one has starship combat in it. My soldier is a good pilot and gunner and of course my mechanic is a good engineer or science officer. We'd still be playing higher tier no matter which PC I use.

What are we missing in terms of roles for starship combat?

Acquisitives

Male Android Technomancer 9: Spd:30, SP:63/63, HP:49/49, RP:9/9, EAC:27, KAC:27, Init:5, Fort:8, Ref:9, Will:9, Per:0, Exceptional vision

Dotting in. profession accountant: 1d20 + 19 ⇒ (6) + 19 = 25

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1
Scottybobotti wrote:
What are we missing in terms of roles for starship combat?

Chk'tarlsh is somewhat specialised (read: limited) in his Starship combat roles.

He can do Gunnery and Chief Mate.


"Obozaya" Female N Vesk Mercenary Soldier 4 | SP 32/32 HP 34/34 | RP 5/5 | EAC 21; KAC 23 | Fort +5; Ref +4; Will +2 | Init: +7 | Low Light Vision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: None.

Are any of the current PC's good pilots?

Lantern Lodge

Silent tide map

Looks like Y Data Y with 13 is your best pilot...

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Profession (Black Metal Artist): 1d20 + 17 ⇒ (10) + 17 = 27

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

My available starship roles are engineer, gunner, captain or magic officer (if that's a thing we want/need).

I have and will slot the Mystical Guidance Systems boon (gunnery checks for 1 weapon can use mysticism/wisdom in place of piloting/BAB/dex).

I don't have a day job roll, I will instead spend my downtime checking on box on my Cultivating a Faith boon.

Through the Cultivating a Faith, I receive 2 1st level spell gems - I will take Identify and Remove Condition, Lesser.

I need to level up to 8th - I'll get that done before the game starts.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

I can bring my level 8 soldier. HIs piloting bonus is +18 so that would give us a decent pilot. Looks like we have an adequate number of gunners and engineers also. Everyone who is 6th level or higher can take advantage of the broadside action also.

Lantern Lodge

Silent tide map

Happy to have you Scottibotti. Can you make sure you add yourself to the rpgchronicles sheet.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Done.

Dataphiles

intersex N khizar nanocyte 10 | SP 42/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Ultrathin Curve Blade), Sheath | Nanite Surge 5/10 | Reroll: 0 | Active conditions: None

Got room for a last second khizar nanocyte (who is 6th level and just needs to be updated online)? Or an 8th level pregen, if a 6 would mess up your subtier?

Lantern Lodge

Silent tide map

Sure.
Put your details into rpgchronicles (link in first post) and snag the last spot on the formal con sheet here

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Has anyone ever tried the Azata before? Is it worth using?

Lantern Lodge

Silent tide map

I've not seen anyone use it (except when it was mandated in a scenario at the start of the season). That EMP weapon is very, very situational.

Dataphiles

intersex N khizar nanocyte 10 | SP 42/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Ultrathin Curve Blade), Sheath | Nanite Surge 5/10 | Reroll: 0 | Active conditions: None

Time to assign starship roles! This is the best combination I could come up with.

Pilot: Umbro-187 +12
Engineer: Y Data Y +14
Magic Officer: Nomoline +19 (or Captain at +11)
Chief Mate: Kosigan +14
Gunner: Yarameh +12
Gunner: Chk'tarlsh +11

Kosigan is also bringing an Aeon Caster Launcher upgrade, which can repalce one light weapon with an aeon caster, which is a direct fire weapon that deals 3d4 damage and has medium range and the mystical weapon special property (allowing a gunner to use Mysticism + Wisdom instead of Dexterity + BAB/Piloting to attack.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Umbro-187 is slotting, Defender of the Fleet, Finest Engines. It increases our ship' thrusters by one step.

Umbro-187's piloting bonus is actually +18. There is a link in his tagline to his updated character sheet.

Does anyone have the boon that adds extra ammunition for our missile launchers?

The Drake's current weapons might be better than the Aeon Caster Launcher. We'll have to see what tier ship we are flying..

Acquisitives

Male Android Technomancer 9: Spd:30, SP:63/63, HP:49/49, RP:9/9, EAC:27, KAC:27, Init:5, Fort:8, Ref:9, Will:9, Per:0, Exceptional vision

No extra Starship boons here.

Lantern Lodge

Silent tide map

Doublechecking APL before we go into the fight.
Nomoline 8
Kosigan 6
YdataY 7
Umbro-187 8
Sharles 6
Yarameh 6?
Total levels 41
average level 7
High Tier. Actually even if Yarameh is only 5, that would still have you high tier now I think about it.

Assuming you are going with the Drake..

Starfinder Society Drake Tier 8
Medium transport
Speed 89; Maneuverability average (turn 2); Drift 1 +1 speed from finest engines
AC 1624; TL 1523 +8 from pilot ranks
HP 100; DT —; CT 20
Shields medium (160 forward 40, port 40, starboard 40, aft 40)

Attack (Forward) persistent particle beam (10d6; 20 hexes), coilgun (4d4; 20 hexes)
Attack (Port) coilgun (4d4; 20 hexes)
Attack (Aft) laser net (2d6; 5 hexes)
Attack (Turret) heavy antimatter missile launcher (10d10; 20 hexes), light particle cannon (3d6; 10 hexes) Possible upgrade to Aeon Caster Launcher

Power Core Pulse Orange (250 PCU);
Drift Engine Signal Basic;
Systems basic medium-range sensors, crew quarters (good), mk 2 trinode computer, mk 6 armor, mk 6 defenses;
Expansion Bays cargo hold, escape pods

Modifiers +2 to any three checks per round, +2 Computers;
Complement 4–7

Dataphiles

intersex N khizar nanocyte 10 | SP 42/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Ultrathin Curve Blade), Sheath | Nanite Surge 5/10 | Reroll: 0 | Active conditions: None

The aeon caster would be an upgrade if Nomoline ever fires it, as that will be a much better to hit than any third gunner we have.

I would suggest that, unless we have a specific reason to do otherwise, the pilot and two gunners use the computer nodes.

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

Magic officer looks like fun as I've not a great chance to hit the DC on the Captain's tasks, needing a 17 to hit a DC28.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Even if we use two gunners I suggest we have one gunner use the broadside action so we can fire all our forward and turret arc weapons each round.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Sounds great. Thanks for the game planning, everyone!

I've not had starship combat at 6th yet, so totally forgot about broadside.

The only useful Starship boon I have is:

Automated Defenses (Starship Boon): ... When you slot this starship boon, once per starship combat, a science officer can reduce the speed on a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.

Lantern Lodge

Silent tide map

You may have to remind me... but if you slot that boon, I guess you will use it the first time a tracking weapon is heading toward you?

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1
GM Aerondor wrote:
You may have to remind me... but if you slot that boon, I guess you will use it the first time a tracking weapon is heading toward you?

No problem. Ha! True - that would be a good time to use in a lot of cases.

@Yarameh - given your better to hit, do you have a preference for weapon arc? And will you be employing broadside? (Thanks for the suggestion Umbro-187)

The turret seems to pack the largest punch/es - I'm happy to take the front arc.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

We are not in position to fire the forward arc; so one of you can fire the antimatter missile launcher and the other the aeon caster launcher. Did we make a final decision if we are slotting that boon. The caster is a limited fire weapon I believe, just like the antimatter missile launcher. No need to broadside this round.

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Thank you very much! Yes, I will be happy to use the turret missile launcher.
I will also ask to reserve one of the three +2 bonuses for me all the time.

Lantern Lodge

Silent tide map

Re: precognition and init.

I'm happy for Nomoline to use this by default for init bonus (and also happy for you to always assign a computer node for it).

What I'm uncomfortable with is to roll init and then have her use it only if it makes a difference. If she is going to use it round three, I'll reroll the init and provide the bonus. Let me know how you would like to go. I know this is kind of hard with her being botted, so it may make sense to just always have her on precog duty unless CigarPete gets a post in.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

That's fair, let's go with reroll initiative and she does a precognition action. Umbro-187, will not use a computer node for the initiative roll.

Since I'm botting her I'll just have her do precognition every round.

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

For sure - she will do precog every round.

Sorry, didn't realize we would be moving so fast. Most of my other games are pretty slow. I'll make a point to check in more often.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Okay, in round 4 Nomoline will do a precognition action and Umbro-187 will not use a computer node for the initiative roll off. He will save it to use for a stunt or to give to the gunners.

If we can get a lock on action or a targeting aid action or both next round that would help our gunners quite a bit.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Sorry, just wanting to check - the objectives given to us were Drift engines, Bridge, then prisoners, correct?

Briefing post

The Drift Engine Room might be along way to Bridge. Do we know from our scan?

Lantern Lodge

Silent tide map

Fair to say Engineering is on the entry level of the ship, so if you head up toward the bridge you would likely miss it.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Chk'tarlsh doesn't have the skills himself, but my vote for next move is Engineering (wherever that may be) and disabling the Drift engines.

Dataphiles

intersex N khizar nanocyte 10 | SP 42/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Ultrathin Curve Blade), Sheath | Nanite Surge 5/10 | Reroll: 0 | Active conditions: None

<There's someone in there, remember.>

Lantern Lodge

1 person marked this as a favorite.
Silent tide map

Sorry, mad busy atm, so posting is a little less frequent than normal.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

No problem. I hope it is nothing too crazy for you and that life soon returns to it's regularly scheduled programming.

Lantern Lodge

Silent tide map

Kosigan, your blind sight won't work here, as the robots are unliving. I assume you are using blindsence and blind fighting, thus the two rolls.

Please do remember you won't be able to target things further out than 30', or really take action that relies on you knowing things further out than that 30'.

That said, I'm really, really happy for other players to call out that things are further away, or up on the roof, to allow you to have a bit more flexibility. But they need to remember to do so.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Have we even hit the big bot once yet?

Lantern Lodge

Silent tide map

You have now.
Just.

Clustered up like you are, you will have to all be careful about cover.

Lantern Lodge

Silent tide map

Things may go slow as I just tested positive for covid. Given its been going through the rest of the family that is no real surprise but its taking it out of me a bit.


Health comes first. Take care and get all the rest you need.

I hope all is well with your family, too.

Lantern Lodge

Silent tide map

Time to break out some of the big toys folk, your rolls have not been great, and that big robot is just chewing through you at an ungodly speed.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

You're not wrong!

Believe me - it's not for lack of trying!

Edit: what damage type is the big Bot dealing? I'm assuming Bludgeoning, but am happy to hear otherwise (particularly slashing).

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

I just noticed you posted you got covid. Hope you start feeling better soon.

Dataphiles

intersex N khizar nanocyte 10 | SP 42/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Ultrathin Curve Blade), Sheath | Nanite Surge 5/10 | Reroll: 0 | Active conditions: None

I don't have anything with a damage die bigger than d20.

Acquisitives

Male Android Technomancer 9: Spd:30, SP:63/63, HP:49/49, RP:9/9, EAC:27, KAC:27, Init:5, Fort:8, Ref:9, Will:9, Per:0, Exceptional vision

I've got more lightning bolts, I'm going to have to use them assuming I can get two robots constantly without getting you all.

1 to 50 of 69 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [SFS_Aerondor] 04-10 The Way In Discussion All Messageboards

Want to post a reply? Sign in.