[SFS_Aerondor] 04-10 The Way In (Outpost V) (tier 7-8) (Inactive)

Game Master Aerondor

Maps


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Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Yarameh is preparing for a fight in her style - she turns on heavy metal in her headphones louder. You also notice that a microphone is built into her armor, and a music speaker is located on the right shoulder.

Once inside, she immediately raises her bolter and shoots at one of the robots (red). The flash from the shot is unusually bright, which only further excites the dangerous rocker.

Plasma Bolter + DA: 1d20 + 10 ⇒ (15) + 10 = 252d8 + 9 ⇒ (8, 8) + 9 = 25 and it is dazzled for 1 round (Blazing Strike)

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Laser rifle at the ready, Chk'tarlsh spots a clear shot and opens Fire on the robot directly in front of him. (Green)

Corona laser rifle 1: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19
Fire Damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13

Corona laser rifle 2: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26
Fire Damage: 2d6 + 6 ⇒ (5, 5) + 6 = 16

Lantern Lodge

Silent tide map

You've had long enough to have short rests and regain abilities that don't require an overnight rest

Kosigan melts a bit of the red deckhand with its disintegrator rifle. Yarameh adds her own bright touch with a plasma bolt, right where it hruts. I thought Blazing Strike only worked with Bright weapons, and I didn't think the Plasma Bolter had the bright property.

Umbro joins the carnage with two squirts from his acid rifle on the green deckhand. That deckhand is further assaulted by darts of magical power from Data. Charles adds a third line of attack on the poor green robot, his second shot sending it to the deck, unmoving.

Status, round 1, bold may act
Nomoline

Robots (staggered)
red -46 damage; dazzled til round 2?
blue
Kosigan
Umbro
Data
Yarameh
Charles

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

GM:
GM Aerondor, I'm sorry, I will give more detailed explanations in the future! I wrote deep at night))

Blazing Strike (Ex): When you hit a creature within 30 feet of you while using a weapon with the bright weapon special property, the radiance partially blinds the target, giving it the dazzled condition for 1 round. If you hit multiple creatures at the same time (such as with an automatic, blast, or explode weapon), only the creature nearest to you or at the center of the explosion (your choice if multiple creatures are equidistant) is affected.

Loud and Proud: Any weapon you wield that has the powered weapon special property or that uses ammunition gains the bright* weapon special property; you can activate or deactivate this ability as a swift or move action. Bright weapons you wield gain the blind critical hit effect or the deafen critical hit effect. If your bright weapon already has a critical hit effect, when you score a critical hit, you apply either the weapon’s normal critical hit effect, the blind critical hit effect, or the deafen critical hit effect (*attacks with bright weapons illuminate the area within 20 feet of you and your target for 1 round following the attack, increasing the illumination level by one step, to a maximum of normal light).

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

Nomoline activates her jump jets to move to Red and slashes at it.

Called Wrack Devastation Blade: 1d20 + 12 ⇒ (3) + 12 = 15 for 2d8 + 13 ⇒ (1, 7) + 13 = 21 slashing damage.

Lantern Lodge

Silent tide map

Nomoline's blade slashes the red robot in half!

The blue robot scuttles up the wall as it tries to recover from the shocking entry.

Status, round 2, bold may act
Kosigan
Umbro
Data
Yarameh
Charles
Nomoline

Robot: blue 15' up.

Acquisitives

Male Android Technomancer 9: Spd:30, SP:63/63, HP:49/49, RP:9/9, EAC:27, KAC:27, Init:5, Fort:8, Ref:9, Will:9, Per:0, Exceptional vision

Another full round of magic missiles at blue dmg: 3d4 + 3 ⇒ (1, 3, 1) + 3 = 8

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Umbro-187, moves in and aims for the CPU of remaining bot.

Dual Acid Dart Rifle vs. Blue KAC: 1d20 + 15 - 2 ⇒ (2) + 15 - 2 = 15 Deadly aim, take a -2 penalty to the attack roll, but add 1/2 Umbro's BAB bonus to the damage.
Acid/Piercing + Deadly Aim Damage: 2d8 + 11 + 4 ⇒ (6, 5) + 11 + 4 = 26

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Plasma Bolter + DA: 1d20 + 10 ⇒ (20) + 10 = 302d8 + 9 ⇒ (8, 3) + 9 = 20 - blue; dazzled for 1 round (Blazing Strike + Loud and Proud

Crit!: 2d8 + 9 ⇒ (6, 1) + 9 = 16

36 dmg and DC18 Reflex Save or blind for a rounds: 1d3 ⇒ 1

For Yaromeh, what is happening is clearly not a fight, but a rock concert. Heavy metal roars from the speakers of a special musical drone flying next to her, bright flashes of light accompany each shot, and she herself laughs merrily but ominously.

Dataphiles

intersex N khizar nanocyte 10 | SP 51/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Liquidator Disintegrator Rifle), Sheath | Nanite Surge 6/10 | Reroll: 1 | Active conditions: None

Kosigan tries to melt Blue's face, then closes the gap.

Liquidator Disintegrator Rifle: 1d20 + 8 ⇒ (20) + 8 = 28
Acid Damage: 1d20 + 6 ⇒ (16) + 6 = 22
Miss Chance, Blind-Fight: 2d100 ⇒ (11, 93) = 104 (hit if either is 51+)

CRITICAL HIT: 1d20 + 6 ⇒ (4) + 6 = 10 acid damage plus Corrode 1d6

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

With the robots falling before his companions' attacks, Chk'tarlsh dashes forward, opening a clear line of fire on the lone remaining 'bot.

Corona laser rifle: 1d20 + 11 ⇒ (17) + 11 = 28
Fire Damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

Nomoline drops her blade then activates her jump jets, leaping through the air to the other side of the robot. A long whip-like vine appears in her hand and she lashes out at the climbing robot.

Free to drop the devastation blade, swift to call her xenolash, move to jump and standard to attack with reach.

Called Immature Xenolash: 1d20 + 12 ⇒ (3) + 12 = 15 for 2d4 + 13 ⇒ (1, 2) + 13 = 16 acid and slashing damage.

If that hits, the robot is entangled as the sap from the lash glues it's limbs together.

Lantern Lodge

Silent tide map

Alas, poor deckhand! It stops moving, the melted remains of its body still stuck to the roof where it was trying to hide.

out of combat!

Status,
Kosigan
Umbro
Data
Yarameh
Charles
Nomoline

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

Nomoline stows her Xenolash and calls her blade to her hand. Anyone hurt or need a minute? Otherwise we are on a fairly short timetable here and should move.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Umbro-187, reloads his dual acid dart rifle and then takes a hand off of it so he can activate the motion sensor attached to the easy access kit on his armor.

"There's no time we need to move."

He moves to the door leading to the bridge and begins scanning with his motion sensor.

"Are we ready?"

The motion sensor gives him blindsense (vibration) out to 30'.

Talk about overkill. That last bot was definitely seeing a blue screen after we were done with it. 129 points of damage if I did the math correctly and not counting the damage from corrode.

Dataphiles

intersex N khizar nanocyte 10 | SP 51/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Liquidator Disintegrator Rifle), Sheath | Nanite Surge 6/10 | Reroll: 1 | Active conditions: None

Kosigan switches to its electrolocation graft and also checks the door.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26
blindsight (life) 30 ft, blindsense (vibration) 30 ft., blindsense (electricity) 60 ft.

Lantern Lodge

Silent tide map

So far as I am aware blindsight/blindsence doesn't let you 'see' through walls.

There are no obvious traps on the door out.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Umbro-187, puts two hands on his dual acid dart rifle and moves through the door and into the next room.

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Where is this drift engine located at all? Yarameh makes the music a little quieter and lights a cigarette. The plan seems like this: engine - bridge - hostages on the way back. Right?

Lantern Lodge

Silent tide map

Beyond the doors, florescent lights hum as they illuminate a broad corridor.

Dataphiles

intersex N khizar nanocyte 10 | SP 51/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Liquidator Disintegrator Rifle), Sheath | Nanite Surge 6/10 | Reroll: 1 | Active conditions: None

The door across the hall led to both the bridge and the prisoners, so Kosigan will check that one first.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Umbro-187, checks for traps as he leads the party through the next set of doors.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Following the others out of the loading dock, Chk'tarlsh peers in each direction along the corridor.

"Thinhksh are about to get more intimate," he murmurs, observing the closer quarters of the passages ahead. Securing his laser rifle, he draws a long sword from its sheath across his back and checks a small belt pouch at his hip.

He nods at Yarameh's question. "Which way wash the Engine Room?" he asks, looking around.

Lantern Lodge

Silent tide map

As the team crosses the large corridor, various arms fitted with welders and grinders swing out from the walls and ceiling...
init: 1d20 + 14 ⇒ (11) + 14 = 25
Init time, if you get higher than the arms you may act before them. They are in the main l/r corridor.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Initiative: 1d20 + 10 ⇒ (17) + 10 = 27

Umbro-187's, combat instincts are honed to a razor sharp edge as he anticipates the ambush. He sprints past the arms into the next corridor.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Initiative: 1d20 + 9 ⇒ (17) + 9 = 26

"Watch out!" Chk'tarlsh calls in warning to his companions, recognising the sound of gears and mechanisms activating behind the wall and ceiling panels.

The shirren legs it out of the main corridor a bare instant behind Umbro-187.

Dataphiles

intersex N khizar nanocyte 10 | SP 51/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Liquidator Disintegrator Rifle), Sheath | Nanite Surge 6/10 | Reroll: 1 | Active conditions: None

Max of 21, so I'll just take the damage.

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Init: 1d20 + 10 ⇒ (2) + 10 = 12

*Listens to heavy music* Oh, whaaaat?

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

What's happening?

Init: 1d20 + 1 ⇒ (1) + 1 = 2

how perfect is that...

Acquisitives

Male Android Technomancer 9: Spd:30, SP:63/63, HP:49/49, RP:9/9, EAC:27, KAC:27, Init:5, Fort:8, Ref:9, Will:9, Per:0, Exceptional vision

init: 1d20 + 3 ⇒ (8) + 3 = 11

Lantern Lodge

Silent tide map

Umbro and Charles scoot through the arms as they start to rev up their tools.

Others are not so lucky
attk Kos EAC 21: 1d20 + 20 ⇒ (17) + 20 = 37
E&F damage: 8d6 ⇒ (5, 5, 3, 5, 3, 5, 1, 3) = 30
attk Data EAC 19: 1d20 + 20 ⇒ (20) + 20 = 40
ugh, crit: 16d6 ⇒ (5, 1, 3, 6, 6, 1, 1, 2, 6, 3, 1, 4, 1, 3, 2, 2) = 47
attk Yar EAC 19: 1d20 + 20 ⇒ (16) + 20 = 36
E&F damage: 8d6 ⇒ (1, 3, 4, 6, 6, 1, 3, 6) = 30
attk Nom EAC 25: 1d20 + 20 ⇒ (15) + 20 = 35
E&F damage: 8d6 ⇒ (6, 4, 2, 2, 4, 2, 4, 5) = 29

As the team scoots through and across the large accessway and out of range of the arms.

Oopse, just check Data's init

Status,
Kosigan 42/72SP
Data 9/49SP
Yarameh 30/60SP
Nomoline 35/64SP
Umbro
Chk'tarlsh

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

What does everyone want to do? Push for the bridge or check some of these side rooms? Or dare I even say it, split the party?

Dataphiles

intersex N khizar nanocyte 10 | SP 51/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Liquidator Disintegrator Rifle), Sheath | Nanite Surge 6/10 | Reroll: 1 | Active conditions: None

Kosigan votes against splitting the party..

<That was unpleasant, but I think I have all my vines. Since we are close to the prisoners, we should check on them first. Many normal life signs fore, or one weak one aft, first?>

Acquisitives

Male Android Technomancer 9: Spd:30, SP:63/63, HP:49/49, RP:9/9, EAC:27, KAC:27, Init:5, Fort:8, Ref:9, Will:9, Per:0, Exceptional vision

I agree with Kosigan, rescue it sounds like, unless the prisoners actually belong there.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

"I'm not sso sure," Chk'tarlsh says, antennae twitching.

"My heart wantsh to resscue the prissonersh firsst," the shirren admits, glancing at the nearby door. "But my traininhk - and my head - tell me to follow ordersh and objectivesh, hittinhk the Drift Engine firsst."

"Not much of a resscue if there'sh nowhere to tahke them becausse the alarm getsh out and the botsh've jumped into the Drift before we can sstop them," he points out, antennae still waving at the gravity of the choice before them.

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

"Our primary mission is to get to the bridge," Umbro-187 says without emotion.

He moves up to the door to the bridge and checks it for traps.

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

Dataphiles

intersex N khizar nanocyte 10 | SP 51/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Liquidator Disintegrator Rifle), Sheath | Nanite Surge 6/10 | Reroll: 1 | Active conditions: None

<And people say I'm wooden...>

Lantern Lodge

Silent tide map

Umbro notices no immediate traps or dangers on the door up the to bridge area.

Lantern Lodge

Silent tide map

As you pause for a moment considering your options, you get a signil from Ixthia. "The enemy ships are tough.... but we have a few tricks ready for them. Don't worry Starfinders, we'll buy you the time you need. Good Luck!"

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

So well, since they will buy us time, we have ten minutes to rest! Just kidding. Forward to the bridge!

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Please check out the last few posts in Discussion re: mission objectives and our next move. If Bridge still gets the vote, so be it :)

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

Looks like an engine room to the west. Do we need someone to make an engineering roll?

Umbro-187, moves to the entrance of the engine room and checks it for traps.

"Our primary objective is to disable the ship's drift engines."

Perception: 1d20 + 9 ⇒ (12) + 9 = 21

Acquisitives

f CN half-drow (human, elf, necrograft) Soldier 8 [Priest of Nocticula] | sp 3/78 | hp 60/60 | rp 8/10 | EAC 19 KAC 20 | F+8 R+10 W+7 [+2 vs enchantments & blindness/deafness effects] | Init +10 | Perc +14 | DV60'

Okay, okay, I agree it's reasonable. She turns after the android.

Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Dataphiles

intersex N khizar nanocyte 10 | SP 51/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Liquidator Disintegrator Rifle), Sheath | Nanite Surge 6/10 | Reroll: 1 | Active conditions: None

<Just remember, there's someone in there. Possibly hurt.>

Acquisitives

Male Android Technomancer 9: Spd:30, SP:63/63, HP:49/49, RP:9/9, EAC:27, KAC:27, Init:5, Fort:8, Ref:9, Will:9, Per:0, Exceptional vision

Android turns back I trust your judgement He can't get higher perception than you Yarameh

Wayfinders

Female N Dwarf Mystic 8 | SP 0/64 | HP 54/54 | RP 6/11 | Mystic Spellcasting 3rd 2/3, 2nd 5/5, 1st 6/6 | KAC 27 EAC 25 | F +4, R +3, W +11 | Init: +1 | Perc: +16, SM: +9 (Darkvision 60ft)| Speed 20ft | Conditions: None

Engines first, then the Bridge

Perception: 1d20 + 16 ⇒ (3) + 16 = 19

Btw, @GM - Nomoline has Trap Spotter, so whenever she passes within 10 feet of a trap, you can make a perception roll for her to automatically see it.

Exo-Guardians

Male CG shirren mercenary soldier 7 | SP: 63/63 HP: 19/55 RP: 5/8 | EAC:25 KAC:27 [ Resist: 7 (Slashing), 5 (cold, fire)] | F:7 R:7 W:7 | Init: +9 | Speed: 40 ft | Perc:+9, SM: +2, Blindsense 30 ft, Darkvision 60ft | Active Conditions: -
Abilities/Consumables:
Laser rifle 39/40 | Arc caster 20/20 | Pistol 9/9 | Shuriken 10/10 | Frag grenade I 1/1 | Serum healing mk I (2) | Communalism 1/1

Chk'tarlsh moves in behind Umbro-187, long sword at the ready. The shirren gives the door a look over as the android prepares to open it.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Wayfinders

Male N Android Xenoseeker Soldier 9 (PC sheet) | SP 72/72 HP 67/67 | RP 6/10 | EAC 27, KAC 28 | Fort +9, Ref +9, Will +9 | Init: +10 | Darkvision 60', Perc: +13, SM: -1 | Speed 30 ft. | Active Conditions: None.

If there's no trap we are going in.

Lantern Lodge

Silent tide map

You head into the room you presume to be engineering. The door itself, unsurprisingly, does not appear to be trapped. Who would be so crazy as to invade the core ship of a robot amada?

The ceilings in this large chamber rise to 20 feet, and the constant hum and beeping of machinery fills the air. Stairs rise 5 feet up to reach access panels on top of the Drift engine, while a semi-circular control panel stands just to the north of it, attached to a cooling unit.

Computers check by someone at the terminal may be able to shut off hte drift engine..

There is no obvious sign of the weak lifeform.

Dataphiles

intersex N khizar nanocyte 10 | SP 51/120 HP 56/66 | RP 14/15 | EAC 28; KAC 30 | Fort +13; Ref +7; Will +5 (many bonuses) | Init: +2 | Perc: +7 (unusual senses), SM: +3 | Speed 35 ft. | Current Arrays: Gear (Liquidator Disintegrator Rifle), Sheath | Nanite Surge 6/10 | Reroll: 1 | Active conditions: None

Once the door is open, Kosigan's blindsight life 30 ft. should be able to locate it fairly quickly.

Koisgan carefully steps into the room and searches for the prisoner. <Hello? We are Starfinders, and we are here to help.>

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

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