
| cmlobue | 
 
	
 
                
                
              
            
            The Starfinders all escape the sticky mess successfully.
Liftt somehow manages to break another of Keeper's fine liquor bottles from here.
Twisted Nicknick delivers his legal briefs in the form of force damage.
Varuthalla decies two can play the incapacitating grenade game.
Reflex Save DC 16: 1d20 + 3 ⇒ (11) + 3 = 14
Red is knocked off balance.
In a bar elsewhere, a hobgoblin wails as Ji-Thil's shot shatters a glass container.
Romano burns Red 1 with a laser shot that does not hit any alcohol.
Speaker for the Dead notices that these guys are tough and places a helpful sprite near Red 1 that keeps saying, "Hey! Listen!"
Red 1 draws a hook sword as it staggers towards the Starfinders.
Blue 2 takes a pair of shots at Varuthalla, who is now much closer to him.
Static Arc Pistol: 1d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12
Electricity Damage: 1d6 ⇒ 3
Static Arc Pistol: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20
Electricity Damage: 1d6 ⇒ 6
One goes wide, but they adjust their aim and hit with the second.
Round 2 - bolded may go
Red 1 (-11 HP, harried)
Blue 2
Liftt
Twisted Nicknick
Varuthalla (-6 SP)
Ji-Thil
Romano Fafard
Speaker for the Dead

|  Varuthalla | 
 
	
 
                
                
              
            
            lol that poor bar :D
Varuthalla had shot the stagger grenade at Blue2, not Red1, but actually this works out pretty well, too! Keeps Red1 from charging in at us.
The electricity crackles over Varuthalla's shock-resistant scales, with most of the energy grounding harmlessly out from her (yay Sylph electricity resist :D). She'll snap her head back to Blue2 and say, "Haha, ooh, stop, that kinda tickles!" before firing off two shots from her Reaction Cannon against Red1. I assume it's ok if I 'consume' the Harrying Fire from the Wisp Ally for first attack? Varuthalla's got a big dmg die heavy weapon.
Reaction Cannon 1 vs Red1 KAC: 1d20 + 8 - 4 + 2 ⇒ (18) + 8 - 4 + 2 = 24
Reaction Cannon 2 vs Red1 KAC: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
Reaction Cannon 1 dmg: 1d10 ⇒ 8 P dmg
Reaction Cannon 2 dmg: 1d10 ⇒ 8 P dmg

| cmlobue | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            Varuthalla had shot the stagger grenade at Blue2, not Red1, but actually this works out pretty well, too! Keeps Red1 from charging in at us.
The electricity crackles over Varuthalla's shock-resistant scales, with most of the energy grounding harmlessly out from her (yay Sylph electricity resist :D).
Sorry about the mistake, but you are likely better off this way anyway, especially after I fix your damage.
Reaction Cannon 2 vs Red1 KAC: 1d20 + 8 - 4 ⇒ (1) + 8 - 4 = 5
Another top shelf bottle bites the dust.

|  Ji-Thil | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            The solarian moves and fires.
Solar flare, Photo crystal shard:1d20 + 8 ⇒ (20) + 8 = 28
Damage, Cold and Fire(last two):1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6 1d4 burn crit
Photon mode 2

|  Twisted Nicknick | 
 
	
 
                
                
              
            
            Seeing the red one coming to them, the lawyer express himself.
You won't dare try to hit one of us. It would aggravate your case.
Then he casts a spell before to step away.
Energy ray: 1d20 + 5 ⇒ (6) + 5 = 11
Damage, acid: 1d3 ⇒ 2

|  /Speaker for the Dead\ | 
 
	
 
                
                
              
            
            Realising the enemies are getting closer and closer, Speaker for the Dead moves back to the wall while drawing his pulsecaster.
Two guarded steps.

|  Romano Fafard | 
 
	
 
                
                
              
            
            Red EAC and Fire Damage: 1d20 + 7 ⇒ (6) + 7 = 131d4 + 1 ⇒ (3) + 1 = 4
Romano Fafard tries to shoot on the Red, but feel his shot goes wide.

| cmlobue | 
 
	
 
                
                
              
            
            Liftt fires again, this time hitting Red 1.
Twisted Nicknick attempts to splash acid on Red 1, bu they yell, "Objection!". It is sustained.
Varuthalla hits Blue 2 once and a decanter of something blue in the bar once.
Ji-Thil directs some energy at Red 1 and gives them a burn. The freezing part doesn't seem to faze them.
Burn: 1d4 ⇒ 1
Romano's shot does indeed go wide.
Speaker for the Dead retreats.
Red 1 steps toward the Starfinders and takes a swing at Liftt.
Hook Sword: 1d20 + 13 ⇒ (11) + 13 = 24
Slashing Damage: 1d8 + 9 ⇒ (2) + 9 = 11
Seeing the electricity fail, Blue 2 draws a similar blade and advances on Varuthalla.
Hook Sword: 1d20 + 13 ⇒ (14) + 13 = 27
Slashing Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Both blades bite into Starfinder flesh.
Round 3 - bolded may go
Red 1 (-27 HP, harried, burn 1d4)
Blue 2 (-8 HP)
Liftt (-11 SP)
Twisted Nicknick
Varuthalla (-17 SP)
Ji-Thil
Romano Fafard
Speaker for the Dead

|  Liftt | 
 
	
 
                
                
              
            
            "Arghhh." shouts Lifft. "I've been cut by jinsul leg-blades. You think I can't take a cut?"
Liftt receives the offered cannon and retreats backwards to give himself room to play...
Move to receive the weapon? And guarded step backward.

|  Varuthalla | 
 
	
 
                
                
              
            
            Varuthalla hits Blue 2 once and a decanter of something blue in the bar once.
But I was shooting Red1 that time :D I'll go back to the AoE fun and shoot both instead of switching targets, haha
And as for Keeper's bottle - well, he knows what he did.Varuthalla attempts the Tumble through the foes' reach(es), to deliver her reaction cannon to Lifft.
Acrobatics vs DC 15 + 2 + 1-1/2 × the higher opponent’s CR: 1d20 + 14 ⇒ (6) + 14 = 20
"She's gotten me through her fair share of scrapes - you take care of ol' [generic Vesk name] for me! Oh, and, the Called fusion won't respond to you until you've possessed it for 24 hours, so, uh, I'm Calling it back before then!" Free action to drop the cannon into Liftt's waiting claws.
She'll then Swift Action bark out a harsh command in Giant, Calling her stormcaller back into her claws, to fire off a lightning bolt against both. "Now," she says with a grin at Blue2, "what were we saying, about electrical weaponry?" as a projected arc of electricity shoots from Blue2 to Red1.
Stormcaller vs both EAC: 1d20 + 8 ⇒ (15) + 8 = 23
E dmg: 1d8 + 0 ⇒ (7) + 0 = 7

|  Varuthalla | 
 
	
 
                
                
              
            
            I don't like the look of that 6 Acrobatics, and that one sword swing hurt, and I don't to eat two of 'em...so I'm spending my Ghost Goblin Ale T-Shirt re-roll on that Acrobatics!
Acrobatics vs DC 15 + 2 + 1-1/2 × the higher opponent’s CR: 1d20 + 14 + 3 ⇒ (18) + 14 + 3 = 35

|  Romano Fafard | 
 
	
 
                
                
              
            
            Red EAC and Fire Damage: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 1 ⇒ (1) + 1 = 2
Red receive another shot from Romano Fafard with his pistol. "Anyone with you?" says Romano to see how they react.

|  /Speaker for the Dead\ | 
 
	
 
                
                
              
            
            Bursts of energy fill the corridor as Speaker for the Dead opens fire with his pulsecaster!
Targeting Red1.
Pulsecaster vs EAC: 1d20 + 3 ⇒ (6) + 3 = 9
damage (nonlethal, electricity): 1d4 + 2 ⇒ (1) + 2 = 3

|  Twisted Nicknick | 
 
	
 
                
                
              
            
            That's not fair from you. Now it's the end of warning.
And the ysoki sends a new volley of missiles towards the blue one this time.
Magic missiles, Magic hack: 3d4 + 4 ⇒ (4, 1, 2) + 4 = 11

| cmlobue | 
 
	
 
                
                
              
            
            Liftt grabs Varuthalla's weapon and steps back.
Twisted Nicknick offers a plea bargain to Blue 2's face.
Varuthalla rolls away from Blue 2 and then makes an attack that she is sure the GM can't get confused about.
Ji-Thil tries to explode Red 1.
Reflex DC 14: 1d20 + 3 ⇒ (20) + 3 = 23
Although Red 1 does not particularly want to be exploded, it can't avoid enough of the flames and falls over.
Romano yells at the now silent Red 1. Getting no answer to his question, he shoots Blue 2 with a laser.
Speaker for the Dead also changes aim at the last moment, but has less success hitting the new target.
Blue 2 is not interested in Varuthalla's desire to avoid being cut in half.
Hook Sword: 1d20 + 13 ⇒ (9) + 13 = 22
Slashing Damage: 1d8 + 9 ⇒ (2) + 9 = 11
The sylph realizes that not being close to the sword is the correct instinct.
Round 4 - bolded may go
Red 1
Blue 2 (-28 HP)
Liftt (-11 SP)
Twisted Nicknick
Varuthalla (-17 SP, -11 HP)
Ji-Thil
Romano Fafard
Speaker for the Dead

|  Ji-Thil | 
 
	
 
                
                
              
            
            The solarian moves and fires on the blue one.
Solar flare, Photo crystal shard:1d20 + 8 ⇒ (7) + 8 = 15
Damage, Cold and Fire(last two):1d4 + 3 + 2 ⇒ (2) + 3 + 2 = 7

|  Twisted Nicknick | 
 
	
 
                
                
              
            
            The ysoki continues to harass the blue one as it is all in all the only one remaining now.
Energy ray:1d20 + 5 ⇒ (6) + 5 = 11
Damage, fire:1d3 ⇒ 2

|  Varuthalla | 
 
	
 
                
                
              
            
            Varuthalla is looking pretty beat up, after the latest sword assault. "I need some space - Liftt or Romano, make me a hole!" She'll wait and hope one of her comrades will move so she can take a Guarded Step back, out of Blue's stabby zone.

|  Romano Fafard | 
 
	
 
                
                
              
            
            Romano shoots Blue 2. Blue EAC and Fire Damage: 1d20 + 7 ⇒ (8) + 7 = 151d4 + 1 ⇒ (4) + 1 = 5
Afterwards, he walks 10 feet East to be beside the enemy.

|  /Speaker for the Dead\ | 
 
	
 
                
                
              
            
            Speaker for the Dead tries another shot with his pulsecaster.
Pulsecaster vs EAC: 1d20 + 3 ⇒ (3) + 3 = 6
damage (nonlethal, electricity): 1d4 + 2 ⇒ (2) + 2 = 4

|  Varuthalla | 
 
	
 
                
                
              
            
            Thanks, dragonvan!
Varuthalla scoots back, and fires another electrical bolt at Blue2.
vs Blue2 EAC: 1d20 + 8 ⇒ (6) + 8 = 14
E dmg: 1d8 + 0 ⇒ (5) + 0 = 5

|  Liftt | 
 
	
 
                
                
              
            
            Liftt lifts the rather large cannon and fires at the blue guard from point blank range.
boom vs EAC: 1d20 + 8 ⇒ (14) + 8 = 22
F damage?: 1d10 + 3 ⇒ (1) + 3 = 4
"Now that is more like it!"

| cmlobue | 
 
	
 
                
                
              
            
            The combined assault of the Starfinders is enough to take the other shohbad down.
Each had a hook sword, static arc pistol with 2 batteries (20 charges 
each), golemforged plating II.  There are a total of three stickybomb grenade I's between them.

|  Twisted Nicknick | 
 
	
 
                
                
              
            
            Okay, now they've experienced the last judgement because they didn't want to stop. I think Varuthalla can make something with the stickybombs. As I don't know how to heal you, tell me when we can continue the exploration.

|  Varuthalla | 
 
	
 
                
                
              
            
            Varuthalla will turn towards Speaker for the Dead. "I don't suppose you can intercede with the Lady of Graves on my behalf, but, you know, before death?" she'll say, pointing at her shobhad-sized sword wounds.

|  /Speaker for the Dead\ | 
 
	
 
                
                
              
            
            "This one will intercede with the Endless Spiral and plead that death visit these ones another day."
If we've got 10 minutes, Speaker for the Dead can use his Healing Touch to restore Varuthalla's hit points (and presumably, she could simultaneously spend 1 RP to get her stamina back).

|  Varuthalla | 
 
	
 
                
                
              
            
            "Thank you - another day far in the future, I hope." Varuthalla tries to sit still under Speaker's ministrations, and she'll quiety touch the Three Blades of Damoritosh hanging around her neck at the end.
K, burning 1 more RP to get back to full SP/HP. Rock 'n roll, team! Varuthalla is happy to take any Sticky grenades that go unclaimed, but she's already got the frag grenades from the ijtikri, so feel free to grab whatever.
Once she's ship-shape again, Varuthalla will propose we explore a bit - starting with the left-most double doors?
Oh, and - @Liftt the weapon is a Light Reaction Cannon with a tactical sword cane in its bayonet bracket. It had 3 heavy rounds in it when Varuthalla gave it, so it's now at 2 / 6 shots. Varuthalla will hand over another 12 heavy rounds, as well.

| cmlobue | 
 
	
 
                
                
              
            
            One of the shobhad’s comm units contains a stored message of an >audio recording<.

|  Liftt | 
 
	
 
                
                
              
            
            "Well... that was interesting. I wonder who left the message" says Liftt, inserting four more rounds into the cannon.
"Guess we press on to find out. Which way? Straight ahead?"

|  Twisted Nicknick | 
 
	
 
                
                
              
            
            The technomancer looks at the double door next to them.
Engineering, if needed: 1d20 + 13 ⇒ (17) + 13 = 30
Come this way, we could visit the whole complex. But we have to find where they have put our fellow.

|  Varuthalla | 
 
	
 
                
                
              
            
            I think we've determined that I'm the only one who's played the earlier scenarios in this arc, right? Minor callback to the previous scenario in the audio message. Putting it behind a spoiler in case anyone wants to go back and play it sometime :)
"Nraal - huh. That's odd. Few moons back, on the way home from a tour of fringe Near Space with the First Seeker, we answered a distress call - Nraal was a nuar researcher who was doing illegal, immoral, experiments on unwilling sapients. She had some kind of mysterious reagent that she was mixing with Shimmerstone from Vesk-8; the mixture turned animals and creatures into mindless violent wrecks. We shut down her lab, but we never found out what her mysterious reagent was, nor where it was coming from. Interesting if those ijtikri were also hired by her..."

|  Romano Fafard | 
 
	
 
                
                
              
            
            Romano listens to Varuthalla and nods. "It is been a while for me when I got there."
Afterwards, he follows Twisted Nicknick inside the complex.

| cmlobue | 
 
	
 
                
                
              
            
            Benches line this workshop’s eastern and southern walls, with racks of spare parts located to the north. There is a fire burning in a metal crate and papers scattered along the floor.

|  Varuthalla | 
 
	
 
                
                
              
            
            Varuthalla would try and put out the fires, assuming there's all sorts of juicy info being burned. She doesn't have any great way to do so, though, so she'd try and grab a big piece of metal or something from this shop and put it over the metal crate, to suffocate it.
Assuming that works, take a look around for clues.
Perception: 1d20 + 1 ⇒ (9) + 1 = 10

|  Twisted Nicknick | 
 
	
 
                
                
              
            
            If possible the ysoki will help with his psychokinetic hand. Then he tries to recover information as well.

| cmlobue | 
 
	
 
                
                
              
            
            The Starfinders put the fire out, but not in time to save anything in the crate.
The papers on the floor are mostly useless scraps including takeout receipts, mundane internal memos, and a drawing of a stick figure shobhad in a lab coat with a devil’s tail, horns, and a swear balloon.
”Liftt Perception”: 1d20 + 2 ⇒ (13) + 2 = 15
“Twisted Nicknick Perception”: 1d20 + 0 ⇒ (14) + 0 = 14
”Ji-Thil Perception”: 1d20 + 3 ⇒ (4) + 3 = 7
”Romano Fafard Perception”: 1d20 + 9 ⇒ (11) + 9 = 20
”Speaker Perception”: 1d20 + 7 ⇒ (20) + 7 = 27
Liftt does locate a shipping manifest, and Varuthalla finds a transportation request.
Speaker for the Dead also finds some useful tools on a rack - 2 high-capacity batteries, a cartridge with 20 darts, and an engineering specialty toolkit.

|  Twisted Nicknick | 
 
	
 
                
                
              
            
            What's the hell are they doing? Well it doesn't matter. We will interrupt this one way or another. Let's explore the next room.
And the ysoki moves to the double door on the opposite side.

|  Romano Fafard | 
 
	
 
                
                
              
            
            Romano follows behind and may look inside the next room after it will be opened.
Perception for Romano: 1d20 + 9 ⇒ (17) + 9 = 26

| cmlobue | 
 
	
 
                
                
              
            
            Double doors provide access to a hot and humid laboratory. Workbenches line the northern wall facing a tubular greenhouse protected by transparent aluminum plates. A tub filled with a clear liquid takes up a large portion of the lab floor to the south.

|  Varuthalla | 
 
	
 
                
                
              
            
            "This mission keeps getting stranger and stranger. Firiz, what did you get yourself into..."
Varuthalla will double-check her environmental seals are up, before walking into the humid room to investigate. She'd take a peek at the workshop supplies along the north first.

|  /Speaker for the Dead\ | 
 
	
 
                
                
              
            
            Trailing behind while reading the recovered documents, Speaker for the Dead says "This one suspects some kind of personal enhancement serum was being manufactured in this place. Perhaps that one was trying to bio-engineer combatants?"
 
	
 
     
    